100% found this document useful (1 vote)
100 views33 pages

04 Solomon cb9c PPT ch04

This chapter discusses consumer motivation and affect. It begins by outlining the chapter objectives, which are to understand how consumer needs influence behavior, the motivation process, and the importance of involvement. It then defines different types of consumer needs like need for achievement and uniqueness. It introduces theories of motivation like Maslow's hierarchy of needs and discusses concepts like motivational strength, direction, conflicts, and involvement. It categorizes involvement into different levels from inertia to flow state and discusses how it can be cognitive or affective depending on the product. The chapter provides an overview of key concepts regarding what motivates consumer behavior and how marketers can understand and influence motivation.

Uploaded by

Colleen Chadsey
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
100 views33 pages

04 Solomon cb9c PPT ch04

This chapter discusses consumer motivation and affect. It begins by outlining the chapter objectives, which are to understand how consumer needs influence behavior, the motivation process, and the importance of involvement. It then defines different types of consumer needs like need for achievement and uniqueness. It introduces theories of motivation like Maslow's hierarchy of needs and discusses concepts like motivational strength, direction, conflicts, and involvement. It categorizes involvement into different levels from inertia to flow state and discusses how it can be cognitive or affective depending on the product. The chapter provides an overview of key concepts regarding what motivates consumer behavior and how marketers can understand and influence motivation.

Uploaded by

Colleen Chadsey
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 33

Consumer Behaviour

Ninth Canadian Edition

Chapter 4
Motivation and Affect

Copyright © 2024 Pearson Canada Inc. 4-1


Chapter Objectives
When you finish reading this chapter, you will understand
why?
4.1 Various consumer needs influence consumer behaviour.
4.2 It is important for marketers to understand the motivation
process.
4.3 Involvement with a product, the marketing message,
and/or the purchase situation are all important
considerations.
4.4 Consumers can experience different types of affective
responses, which can influence consumption
behaviours.
Copyright © 2024 Pearson Canada Inc. 4-2
Classifying Consumer Needs (Specific
Needs and Buying Behaviour) (1 of 2)
• Need for achievement: Value personal
accomplishment; place a premium on products that
signify success
• Need for Affiliation: Need for relevant products and
services to alleviate loneliness
• Need for Power: Control one’s environment. Focus on
products that have mastery over surroundings
• Need for uniqueness: To assert one’s individual
identity.

Copyright © 2024 Pearson Canada Inc. 4-3


Classifying Consumer Needs (Specific
Needs and Buying Behaviour) (2 of 2)
Table 4–1 Biogenic and Psychogenic Needs

Biogenic Psychogenic
Food Dominance Autonomy Assistance
Water Superiority Affiliation Change
Air Emotional stability Analysis Endurance
Sleep Achievement Dependence Aggression
Sex Compliance Self-depreciation Defendence
Shelter Order Exhibition Play

Copyright © 2024 Pearson Canada Inc. 4-4


Levels of Needs in the Maslow Hierarchy

FIGURE 4–1 Levels of Needs in the Maslow Hierarchy

Copyright © 2024 Pearson Canada Inc. 4-5


Motivational Process (1 of 2)
Motivation
• Process that leads people to behave as they do.
A want is a manifestation of a
need. This ad from Mydoh, a
money management app for
kids designed to help them
learn money skills, shows that
banks recognize that kids are
learning to set goals and save
toward them. They aim to
position themselves as the
“want” to help kids and
parents achieve those
banking goals.

Copyright © 2024 Pearson Canada Inc. 4-6


Motivational Process (2 of 2)
• Occurs when a need is aroused that the consumer
wishes to satisfy
• Forces that drive us to buy/use products
– Goal: Consumer’s desired end-state
– Want: Manifestation of consumer need

Copyright © 2024 Pearson Canada Inc. 4-7


Motivation and Goal Fulfillment (1 of 2)
• Goal Setting that is SMART can help consumers to
reach their goals: Nike and the Running Room
• Sometimes consumers decrease effort when they get
closer to the goal
• Goals can be unconsciously activated: The Apple
brand name activates the need to be unique and
different

Copyright © 2024 Pearson Canada Inc. 4-8


Motivation and Goal Fulfillment (2 of 2)

Incidental brand exposure, such as seeing an advertisement or a product, can activate


consumer goals. The Apple brand can activate the motivation to be unique and different.

Copyright © 2024 Pearson Canada Inc. 4-9


Motivational Strength (1 of 4)
Motivational Strength
• Degree of willingness to expend energy to reach a
goal.
• Drive theory: Biological needs that produce
unpleasant states of arousal (e.g., hunger)
• Homeostasis: A balanced state
• Expectancy theory: Behaviour is pulled by
expectations of achieving desirable outcomes
• Needs vs. wants
Copyright © 2024 Pearson Canada Inc. 4 - 10
Motivational Strength (2 of 4)
• There are two basic theoretical categories that
account for motivational strength:
Drive theory
• Biological needs that produce unpleasant states of
arousal (e.g., hunger)
Homeostasis: A balanced state
Expectancy theory
• Behaviour is pulled by expectations of achieving
desirable outcomes
Needs vs. wants

Copyright © 2024 Pearson Canada Inc. 4 - 11


Motivational Strength (3 of 4)
• There are two basic theoretical categories that
account for motivational strength: drive and
expectancy theory
Drive theory
• Biological needs that produce unpleasant states of
arousal (e.g., hunger)
• Homeostasis: A balanced state
• People often do things that increase a drive state
rather than decrease it.

Copyright © 2024 Pearson Canada Inc. 4 - 12


Motivational Strength (4 of 4)
Expectancy theory
• Behaviour is pulled by expectations of achieving
desirable outcomes
– positive consequences
– positive incentives could include things like money or
even social status

Copyright © 2024 Pearson Canada Inc. 4 - 13


Motivational Direction (Needs vs.
Wants) (1 of 2)
Way to satisfy needs…
• depends on the individual’s unique history and
learning experiences and his or her cultural
environment.
• hedonic consumption as an influence on consumers’
choices
• this term refers to the: multisensory, fantasy, and
emotional aspects of consumers’ interactions with
products

Copyright © 2024 Pearson Canada Inc. 4 - 14


Motivational Direction (Needs vs.
Wants) (2 of 2)
Types of Needs:
Biogenic
• Biological needs, such as for air, water, food
Psychogenic
• Need for status, power, affiliation
Utilitarian
• Need for tangible attributes of a product, such as miles per
gallon in a car or calories in a cheeseburger
Hedonic
• Needs for excitement, self-confidence, fantasy
Copyright © 2024 Pearson Canada Inc. 4 - 15
Motivational Conflicts
Goal valence:
– Positively valued goal: Approach
– Negatively valued goal: Avoid
 Deodorant and mouthwash

• Positive and negative motives often conflict with one


another

Copyright © 2024 Pearson Canada Inc. 4 - 16


Types of Motivational Conflict (1 of 2)
• Two desirable alternatives
• Cognitive dissonance
• Positive & negative aspects of desired product
• Guilt of desire occurs
• Facing a choice with two undesirable alternatives

Copyright © 2024 Pearson Canada Inc. 4 - 17


Types of Motivational Conflict (2 of 2)

FIGURE 4–2 Three Types of Motivational Conflict

Copyright © 2024 Pearson Canada Inc. 4 - 18


Consumer Involvement
Involvement
• Perceived relevance of an object based on one’s
needs, values, and interests
• not everyone is motivated to the same extent…
• involvement is a motivational construct, it can be
triggered by one or more of the different antecedents
shown in Figure 4–3

Copyright © 2024 Pearson Canada Inc. 4 - 19


Conceptualizing Involvement

FIGURE 4–3 Conceptualizing Involvement

Copyright © 2024 Pearson Canada Inc. 4 - 20


Levels of Involvement: Inertia and Flow
State (1 of 2)
• Inertia: Consumption at the low end of involvement
– We make decisions out of habit (lack of motivation)
• Flow state: True involvement with a product
– Playfulness
– Being in control
– Concentration/focused attention
– Mental enjoyment of activity for its own sake
– Distorted sense of time
– Match between challenge at hand and one’s skills

Copyright © 2024 Pearson Canada Inc. 4 - 21


Levels of Involvement: Inertia and Flow
State (2 of 2)

Table 4–2 Foote, Cone, and Belding’s Involvement and Product Typology
Cognitive Affective
Level of High • Vehicles • Jewellery
involvement • Computers • Sports equipment
Media: print online, information Media: longer videos,
based image-based
Low • Weekly groceries • Candy
• Household cleansers • Liquor
Media: short videos, point-of-sale Media: POS attention-
reminders grabbing

Adapted from Richard Vaughn, “How Advertising Works: A Planning Model,” Journal of Advertising Research 20
(October 1980): 31. See also Judith Lynne Zaichkowsky, “The Emotional Side of Product Involvement,” in Advances in
Consumer Research, eds. Paul Anderson and Melanie Wallendorf (Provo, UT: Association for Consumer Research,
1986), 32–35.

Copyright © 2024 Pearson Canada Inc. 4 - 22


The Many Faces of Involvement
(Product Involvement)
• Product involvement: Consumer’s level of interest in a
product
• Many sales promotions attempt to increase product
involvement
Mass customization
• Customization and personalization of products and
services for individual customers at a mass production
price

Copyright © 2024 Pearson Canada Inc. 4 - 23


The Many Faces of Involvement
(Message-Response Involvement)
Message-Response Involvement
• The medium through which the message is
communicated can increase consumer involvement.
• Celebrity endorsements
• User-generated content
• Marketers connect with consumers in real time via
social media about events as they are happening

Copyright © 2024 Pearson Canada Inc. 4 - 24


The Many Faces of Involvement
(Purchase Situation Involvement)
Purchase situation involvement
• Differences that occur when buying the same object
for different contexts.
• Example: wedding gift
– For boss: purchase expensive vase to show that you
want to impress boss
– For cousin you don’t like: purchase inexpensive vase to
show you’re indifferent

Copyright © 2024 Pearson Canada Inc. 4 - 25


Segmenting by Involvement Levels
• Allows consumer researchers to capture the diversity
of the involvement construct, and it also allows for
involvement to be used as a basis for market
segmentation.

Copyright © 2024 Pearson Canada Inc. 4 - 26


Strategies to Increase Involvement
The marketer can enhance the consumer’s
motivation to process relevant information fairly
easily by using one or more of the following
techniques:
• Appeal to consumers’ hedonic needs
• Use novel stimuli
• Use prominent stimuli
• Include celebrity endorsers
• Build a bond with consumers by maintaining an
ongoing relationship
Copyright © 2024 Pearson Canada Inc. 4 - 27
Types of Affective Responses
Affect
• Refers to the experience of emotionally-laden states,
which can range from evaluations, to moods, to full-
blown emotions.
• Evaluations – valenced (i.e., positive or negative)
reactions to events and objects, that are not
accompanied by high levels of arousal.
• Moods – involve temporary positive or negative affective
states accompanied by moderate levels of arousal.
• Emotions – tend to be more intense and are often
related to a specific triggering event.
Copyright © 2024 Pearson Canada Inc. 4 - 28
Types of Affective States
• Negative state relief
– Helping can relieve
negative moods
• Mood congruency
– Positive moods lead
– to more positive
evaluations

Copyright © 2024 Pearson Canada Inc. 4 - 29


Discrete Emotions (Happiness)
Happiness
• A mental state of well-being characterized by positive
emotions
– Materialism and happiness
– Materialism vs Experiential purchases
– Spending money on others vs. the self

Copyright © 2024 Pearson Canada Inc. 4 - 30


Discrete Emotions (Envy)
Envy
• A negative emotion associated with the desire to
reduce the gap between oneself and someone who is
superior on some dimension
– Benign vs. malicious envy

Copyright © 2024 Pearson Canada Inc. 4 - 31


Discrete Emotions (Guilt)
Guilt
• An individual’s unpleasant emotional state associated
with possible objections to his or her actions, inaction,
circumstances, or intentions
– Guilt appeals – can backfire if too extreme
– In retail contexts

Copyright © 2024 Pearson Canada Inc. 4 - 32


Discrete Emotions (Embarrassment)
Embarrassment
• Driven by a concern for what others are thinking
– Unwanted events communicate undesired
information about oneself to others
– Sometimes dependent on product category

Copyright © 2024 Pearson Canada Inc. 4 - 33

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy