12-PWE3 Introduction-20090724-A
12-PWE3 Introduction-20090724-A
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Copyright © 2008 Huawei Technologies Co., Ltd. All rights reserved. Page2
Contents
1. PWE3 Overview
2. TDM to PWE3
3. ATM to PWE3
4. ETH to PWE3
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Contents
1. PWE3 Overview
1.1 Basic Concepts
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What Is PWE3?
Pseudo-Wire Emulation Edge to Edge (PWE3)
Concept of PW
The Mechanism that bears the simulated services between PEs on the
PSN. CE
PE
PW1
PW3
PW2
AC
PE
PE
CE
CE
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Functions of PW
Functions of PW
Encapsulate the protocol data units (PDUs) specified by the service from the
logical or physical port on the PE side.
Carry the encapsulated packets to the transmit tunnel.
Set up PW at the tunnel end, including the exchanging and distribution of
PW IDs.
Perform the traffic monitoring in the ingress direction and traffic shaping in
the egress direction.
Manage signals, timing and sequence at the PW edge.
Manage the status specified by the service and alarms.
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Why PWE3?
Generic label, which provides a uniform multi-service network
data transport platform and reduces the operating cost
Investment protection, which provides the backward and forward
compatibility of network services
Private line emulation, which provides operators with network
services of great return.
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PWE3-Related Concepts
L1/2 service: Ethernet, ATM and TDM
PSN: MPLS and IP
AC: Physical or logical CE-PE connection
Tunnel: Carries one or multiple pseudo wires (PW)
PWs are transparently transmitted in the core network
PWs are created through signaling (LDP)
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PWE3-Related Concepts (Cont.)
PW control plane: Create and remove PWs and monitor the status
PW forwarding plane: Convert the L1/2 header information and
transmit PDUs in sequence
MIB: Management Information Base, storage configuration
information.
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Reference Model of PWE3 Network
Emulated Service
Pseudo Wire
PSN Tunnel
AC AC
PE1 PE2
Native Native
Service Service
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Reference Model of PWE3 Protocol Stack
Emulated Emulated
Service Service
(TDM, ATM, Emulated Service (TDM, ATM, RTP
Ethernet, etc) Ethernet, etc) Flags Frag Len Sequence Number
PW Label
PW PW RTP
Demultiplexer Demultiplexer Flags Frag Len Sequence Number
PSN Tunnel, PSN Tunnel PSN Tunnel, PW Label (L2TP/MPLS)
PSN & Physical PSN & Physical
IP
Layers Layers
MAC
PSN
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Contents
1. PWE3 Overview
2. TDM to PWE3
3. ATM to PWE3
4. ETH to PWE3
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Reference Model of TDM PWE3
PE1 PE2
CE1 S1 S2 CE2
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Reference Standards of TDM PWE3
MEF
MEF3
Circuit Emulation Service Definitions, Framework and Requirements in Metro Ethernet Networks
MEF8
Implementation Agreement for the Emulation of PDH Circuits over Metro Ethernet Networks
IETF
RFC4197
Requirements for Edge-to-Edge Emulation of Time Division Multiplexed (TDM) Circuits over Packet
Switching Networks
RFC4553
Structure-Agnostic Time Division Multiplexing (TDM) over Packet (SAToP)
Structure-aware TDM Circuit Emulation Service over Packet Switched Network (CESoPSN)
draft-ietf-pwe3-tdmoip-06: TDM over IP
ITU-T
G.8261
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SAToP
Principle
The SAToP mode does not detect any structure in the TDM circuit. It treats the TDM
circuit as a bit stream of a constant rate. One unit contains 8 bits. Cut a certain length
(reflected as loading time for the customer) from the TDM bit stream and then load it
to the emulation packet. The framing information and channel information are not
considered. Hence, the TDM service is transparently transmitted.
Frame format
ETH header
payload
Byte m 4 bytes Tunnel Label CRC
Byte m+1 4 bytes PW Label
FCS
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CESoPSN
Principle
The CESoPSN mode detects the frame structure, framing mode, timeslot
information in the TDM circuit. The payload of the TDM frame is extracted
first and the timeslot of each channel is added into the packet payload
according to a certain sequence.
Frame format
ETH header
payload
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Contents
1. PWE3 Overview
2. TDM to PWE3
3. ATM to PWE3
4. ETH to PWE3
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Reference Standards of ATM PWE3
IETF
RFC4717: Encapsulation Methods for Transport of Asynchronous Transfer
Mode (ATM) over MPLS Networks
RFC4816: Pseudo wire Emulation Edge-to-Edge (PWE3) Asynchronous
Transfer Mode (ATM) Transparent Cell Transport Service
RFC4454: Asynchronous Transfer Mode (ATM) over Layer 2 Tunneling
Protocol Version 3 (L2TPv3)
ITU-T
Y.1411: ATM-MPLS network interworking – Cell mode user plane
interworking
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Encapsulation Format of ATM Service
0 1 2 3
PSN Transport Header
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Encapsulation Format of ATM Service
(Cont.)
PSN Transport Header
It depends on the used tunnel technology and performs the packet switching
in the PSN network.
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N-to-One Cell ATM Mode
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
PSN Transport Header PWE3
Pseudo Wire Header in PWE3
0 0 0 0 Flags Res Length Sequence Number
VPI VCI PTI C
The encapsulation format of a single cell is required (fast encapsulation), the encapsulation
format of multiple cells is optional.
The number of cells can be encapsulated is restrained by the management capability of
MTU and Egress PE (router).
VPI/VCI: The value of Ingress PE can not be changed, but the value of Egress PE can be
changed into a new value.
PTI/CLP: Retain the original cell value.
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N-to-One Cell ATM Mode Description
One PW can carry one or more VPCs/VCCs. The format can be the single cell format, or
multiple cell encapsulation, which can enhance the bandwidth utilization.
The multiple cell encapsulation can enhance the bandwidth utilization, but it causes
network delay variation. In addition, the number of cells to be encapsulated is determined
by the MTU and CTD and CDV requirements of the ATM connections multiplexed into the
PW. Hence, the network environment and service customization should be considered
together.
The multiple VPCs/VCCs encapsulated in the PW may of different service types, which are
of different QoS requirements. Hence, the PSN packets should support the highest level of
the ATM service carried. To ensure the QoS of the PW, it is recommended that one PW
carry one VPC/VCC, or one PW carry the VPCs/VCCs of the same QoS requirement.
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One-to-One ATM Cell Mode
VCC VPC
0 1 2 3 0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
VCI
Payload ( 48 octets )
Payload ( 48 octets )
M V RES PTI C
VCI
Payload ( 48 octets )
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One-to-One Cell ATM Mode Description
The multiple cell encapsulation can enhance the bandwidth
utilization, but it causes network delay variation.
The number of cells to be encapsulated is determined by the MTU
and CTD and CDV requirements of the ATM connections
multiplexed into the PW.
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Contents
1. PWE3 Overview
2. TDM to PWE3
3. ATM to PWE3
4. ETH to PWE3
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Reference Model of ETH PWE3 Network
PSN PSN
PSN Tunnel
MPLS/IP MPLS/IP
Physical Physical
PSN
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ETH PWE3 Encapsulation Format
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
ETH Payload
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Contents
1. PWE3 Overview
2. TDM to PWE3
3. ATM to PWE3
4. ETH to PWE3
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Multi-Service over PW: TDM Solution
Abis
Line Interface Network Interface Line Interface
TDM
PWE3
CESoPSN
Abis Abis Abis
SAToP
MPLS
TDM TDM TDM idle timeslot
MAC
E1 PWE3 PPP/
E1/ch
regenerated
ML-PPP
STM-1 --
GE
HDLC
1+1/1:1 APS
--
POS/E1
2G BTS
--
E1 -- STM-1
TS# 1-9
E1
E1
-- PSN
--
--
Idle TS suppression PoC3 PoC1 BSC
MSP
E1/POS/GE/ch
TS# 1-6
STM1
--
Idle TS suppression
TS# 1-8
Tunnel
--
Idle TS suppression
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Multi-Service over PW: ATM/IMA
Solution
Line Interface Network Interface Line Interface
lub UP lub UP lub UP
---
E1 1+1/1:1 APS
3G Node B
E1 STM-1
E1
PSN
PoC3 PoC1 RNC
E1
E1
E1/POS/GE
E1
Tunnel
3G Node B
Legend
EF
AF3
BE
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Multi-Service over PW: IP/Eth Traffic
Solution
Line Interface lub UP Network Interface Line Interface
lub UP 802.1Q lub UP
1+1/1:1 APS
3G Node B
GE/FE
GE
PSN
PoC3 PoC1 RNC
E1/POS/GE
Tunnel
Legend
EF
AF3
BE
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Offload Scenario 1 : ADSL Network Cased
on ATM Forwarding (LSP Tunnel)
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Offload Scenario 2 : ADSL Network Cased
on ATM Forwarding (IP Tunnel)
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Offload Scenario 3 : ADSL Network Cased
on MPLS Forwarding
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Offload Scenario 4 : ADSL Network Cased
on IP Forwarding (IP tunnel)
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Offload Scenario 5 : ADSL Network Cased
on IP Forwarding (GRE tunnel)
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Summary
PWE3 Overview
TDM to PWE3
ATM to PWE3
ETH to PWE3
PWE3 Application Scenarios
TDM
IMA
Ethernet
Offload
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Thank you
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