Da152 - PPT 2
Da152 - PPT 2
EDUCATION : THE
NEXT GENERATION
OF LEARNING
TOOLS
CONTENT
★ Abstract
★ Introduction
★ Objective
★ Literature Review
★ Proposed Methodology
★ BLOCK , DFD , AFD Diagrams.
★ Requirement Analysis
★ System Requirement
★ Platform Service
★ Summary Of Work Carried Out
★ Advantages & Disadvantages
★ Conclusion & future Scope
★ References
ABSTRACT
● Augmented Reality is changing education in a very amazing way
and it brings a new technical dimension to teaching and learning
practices through amazing visualization of the real world in an
interactive environment made out of technology.
● We know that Visualization is very much needed in present times of
education but many students are lacking it. So to improve
visualization, augmented reality (AR) is used.AR is helping us to
change the present way of learning in classroom in more fun yet in a
technical way with great boost to imagination and visualization.
● In this project we are proposing a new project in the unity in which
we have to import the vuforia unity interfacing package into the unity
setup. On importing this we get assets from vuforia to unity which
contains the AR components which are used to develop AR
applications.
INTRODUCTION
● Augmented reality (AR) is a field of computer research which deals with
the combination of real-world and computer generated data.
● Augmented reality is a technology that allows for virtual objects to be
placed in the real world. In real time, Enhancing our information about
the world around us.
● Another aim of augmented reality is to blend all parts seamlessly together
so that the user is made to believe that the whole environment is real.
● In other words, there shouldn’t be any conflicts and discrepancies
between the augmented environment and the rules by which the user
normally senses the real world.
● Augmented reality App, is a software application which merges the digital
visual content into the user’s real world environment.
● We have made an android application which will help engineering
students for better understanding of various concepts regarding their
subjects.
Types of AR
1 Zhu, E., Hadadgar, Augmented Reality in Review. PeerJ, 2, e469. They address the use of augmented
A., Masiello, I., & Healthcare Education: https://doi.org/10.7717/pe reality for healthcare teaching. The
Zary, N An Integrative erj.469 augmented reality approaches developed
did not have an explicit pedagogical
framework.
2 Diegmann, P., Benefits of Augmented A Systematic Literature They describe as the results of their
Schmidt-Kraepelin, Reality in Educational Review. In O. Thomas, & review that the specific directions of
M., Eynden, S., & Environments— F. Teuteberg (Eds.), augmented reality approaches are more
Basten, D Proceedings der 12th likely to lead to certain benefits, such as
Internationalen Tagung increased motivation
Wirtschaftsinformatik
3 Akçayir and Akcayir Advantages and A Systematic Review of They Emphasize the results obtained with the
Challenges Literature. Educational literature analysis, that augmented reality
Associated with Research Review, approaches promote a better learning
Augmented Reality performance, in which the problem most
for Education: identified in the analyzed researches is
centered in the difficulty of students to use
this type of application in a better form to
promote learning.
4 O’Shea and Elliott Augmented Reality Communications in They Conducted an exploratory analysis of
in Education: Computer and available mobile augmented reality
Information Science approaches for educational purposes, with the
(Immersive Learning intention of evaluating them for their potential
Research Network: and affordances to transform the way
Second International education can occur with the use of
Conference (iLRN)) augmented reality and not just how content
can be presented to students that interact with
these types of technologies.
PROPOSED
METHODOLOGY
⮚ Android device.
⮚ Conceptual data.
FUNCTION
⮚ DefaultTrackableEventHandler()
⮚ OnTrackingfound()
⮚ OnTrackingLost()
Topics
3D visualization
Images APP{aRe} With
Explanation
• AFD(Architectural Flow Diagram)
• DFD(Data Flow Diagram)
SYSTEM REQUIREMENT
TECHNOLOGY:-
1]AUGMENTED REALITY:
A technology that superimposes a computer-generated image on a
user's view of the real world, thus providing a composite view.
2].3D MODELING SOFTWARE:
In 3D computer graphics, 3D modeling is the process of developing a
mathematical representation of any surface of an object (either
inanimate or living) in three dimensions via specialized software.
3]VUFORIA BY GOOGLE:
Vuforia Engine is a software platform for creating Augmented Reality
apps.
4]ANDROID SDK:
The Android SDK (software development kit) is a set of development
tools used to develop applications for Android platform.
PLATFORM SOFTWARES
• DefaultTrackableEventHandler()
• OnTrackingfound()
• OnTrackingLost()
Augmented reality is an old idea that is right now on the verge of success. This is due to the fact that until lately
there have not been advanced enough technologies to make feasible AR applications. They have been lacking either in
computing power, user tracking accuracy or ease Of use and comfortableness, which all are necessary to produce a
satisfying AR experience. We can conclude that Augmented reality is one of the most emerging computer technologies
and has become an exciting rage for the upcoming generations as a field of futuristic technology. Due to the ability of
having several advantages which are involved in the making, designing, coding of the screen less, this needs plenty of
knowledge and process for the development is still under the improvement.
FUTURE SCOPE
The future of augmented reality is getting evident in various industries.Education, media, marketing, gaming
are some of the major sectors where this one of the latest technology trends is creating an impact. It is simply due
to huge potential benefits of the augmented reality software which is able to make revolutionary innovations
throughout many ways.In future we can also combine AR with AI and also other plugin like Manomotion. In this
way we can also feel the augmented reality objects which we are learning.Technologies like AR, that Enrich the
standard methods of imparting education are always in demand, now more than ever. The newer methods of
teaching enable post-session content accessibility, contextual relevance, personal attention, up to date courseware
for education, technologies like this offer a method of delivering content that makes learning interesting and easier
to understand.According to various statistics by 2020, the future scope of augmented reality looks tremendous.
REFERENCES
• 1] Zhu, E., Madadgar, A., Masiello, I., & Zary, N. (2014). Augmented Reality in Healthcare
Education: An Integrative Review. PeerJ, 2, e469. https://doi.org/10.7717/peerj.469
• 2]Diegmann, P., Schmidt-Kraepelin, M., Eynden, S., & Basten, D. (2015). Benefits of
Augmented Reality in Educational Environments—A Systematic Literature Review. In O.
Thomas, & F. Teuteberg (Eds.), Proceedings der 12th Internationalen Tagung
Wirtschaftsinformatik (pp. 1542-1556). Osnabruck: AIS Electronic Library (AISeL).
• 3]Akcayir, M., & Akcayir, G. (2017). Advantages and Challenges Associated with Augmented
Reality for Education: A Systematic Review of Literature. Educational Research Review, 20,
1-11.https://doi.org/10.1016/j.edurev.2016.11.002
• 4] O’Shea, P. M., & Elliott, J. B. (2016). Augmented Reality in Education: An Exploration and
Analysis of Currently Available Educational Apps. In C. Allison, L. Morgado, J. Pirker, D.
Beck, J. Richter, & C. Güetl (Eds.), Communications in Computer and Information Science
(Immersive Learning Research Network: Second International Conference (iLRN)) (2nd ed.,
pp. 147-159). Santa Barbara, CA: Springer International
Publishing.https://doi.org/10.1007/978-3-319-41769-1_12
• 5]Saidin, N. F., Halim, N. D. A., & Yahaya, N. (2015). A Review of Research on Augmented
Reality in Education: Advantages and Applications. International Education Studies, 8, 1-8.
https://doi.org/10.5539/ies.v8n13p1
THANK YOU