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Chapter05 ID5e

The document discusses social interaction and how technology has changed how people socially interact and keep in touch. It covers topics like social media, video conferencing, virtual and augmented reality, and how technologies can support or hinder social interactions and presence.

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0% found this document useful (0 votes)
15 views33 pages

Chapter05 ID5e

The document discusses social interaction and how technology has changed how people socially interact and keep in touch. It covers topics like social media, video conferencing, virtual and augmented reality, and how technologies can support or hinder social interactions and presence.

Uploaded by

adhiba alya
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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Chapter 5

SOCIAL INTERACTION
Overview
• What is meant by social interaction
• The social mechanisms used in conversations
• What is meant by social presence
• Overview of technologies for supporting social
interaction
• How has social media changed how we keep in
touch
• New social phenomenon arising from being able
to connect online
www.id-book.com 2
Social interaction
• We live together, work together, play
together, talk to each other, and socialize
• Social technologies developed to enable
us to persist in being social when apart
 They differ in how they support us
 Some encourage social interactions (for
example, family games with Alexa)
 Others have a negative impact on everyday
conversations (Turkle, 2015)…
www.id-book.com 3
Are we spending too much time in our
own digital bubbles?

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Questions raised by social tech
• Are F2F conversations being superseded by social
media interactions?
• How many friends do you have on Facebook,
LinkedIn, WhatsApp, and so on versus real life?
• How much do they overlap?
• How are the ways that we live and interact with
one another changing?
• Are the established rules and etiquette still
applicable to online and offline?
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Conversational mechanisms
Various mechanisms and ‘rules’ are followed
when holding a conversation face to face,
such as mutual greetings
A: Hi there
B: Hi!
C: Hi
A: All right?
C: Good, how’s it going?
A: Fine, how are you?
C: OK
B: So-so. How’s life treating you?
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Conversational rules
Sacks et al. (1978) conversation analysis of
conversations propose three basic rules:

Rule 1: The current speaker chooses the next speaker


by asking an opinion, question, or request

Rule 2: Another person decides to start speaking

Rule 3: The current speaker continues talking

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More conversational rules
Turn-taking used to coordinate conversation
A: Shall we meet at 8:00?
B: Um, can we meet a bit later?
A: Shall we meet at 8:00?
B: Wow, look at him?
A: Yes what a funny hairdo!
B: Um, can we meet a bit later?

Back channeling to signal to continue and


following
 Uh-uh, umm, ahh

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Further conversational rules
Farewell rituals
• Bye then, see you, yeah bye, see you later….

Implicit and explicit cues


• For instance, looking at watch or fidgeting with coat
and bags
• Explicitly saying, “Oh dear, look at the time, I must go,
I’m running late…”

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Breakdowns in conversation
When someone says something that
is misunderstood:
 Speaker will repeat with emphasis:
A: “This one?”
B: “No, I meant that one!”
 Also use tokens:
Eh? Quoi? Huh? What?

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What happens in online conversations?

• Do the same conversational rules apply?


• Are there different kinds of breakdowns?
• How do people repair them for:
 Email?
 Instant messaging?
 Texting?
 Skype or other videoconferencing software?

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Remote conversations
• Much research on how to support
conversations when people are ‘at a
distance’ from each other
• Many applications have been developed
 For example, email, videoconferencing, instant
messaging, and chatrooms

• Do they mimic or move beyond existing


ways of conversing?

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Early videophone from
the 1960s

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VideoWindow system
(Bellcore, 1989)
• Shared space that allowed people 50
miles apart to carry on a conversation
as if in same room drinking coffee
together
• 3 x 8 foot ‘picture-window’ between two
sites with video and audio
• People did interact via the window, but
strange things happened (Kraut, 1990)
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Diagram of VideoWindow in use

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Findings of how VideoWindow
System was used

• Talked constantly about the system


• Spoke more to other people in the same room
rather than in other room
• When trying to get closer to someone in the
other place it had opposite effectparticipants
went out of range of the camera and
microphone
• No way of monitoring this
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Videoconferencing and telepresence
rooms
• Many to choose from to connect multiple people
(for instance, Zoom)
• Customized telepresence rooms for groups

www.id-book.com 17
Telepresence robots
Enable people to attend
events who could not do so,
such as by controlling their
robot remotely
 In places such as schools,
conferences, and
museums
 Early example: Beam+
 Often dressed up to
appear like the person to
others at the event
 Positive experience of
being there Susan Lechelt at ACM CHI

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Telepresence and social presence
• Telepresence refers to one party being
present with another party, who is present
in a physical space, such as a meeting
room
• Social presence refers to the feeling of
being there with a real person when in
virtual reality

www.id-book.com 19
Facebook’s vision of socializing in a 3D
world using VR

• Two avatars talking at a virtual table

• Users experience each other through donning VR headsets

www.id-book.com 20
How much realism and immersion are
necessary..?
• …in telepresence to make it compelling?
• Telepresence rooms try to make remote
people appear to be life-like
 Use multiple high definition cameras with eye-
tracking features and directional microphones

• Does FaceTime have as much presence


as more high definition settings?

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What is co-presence?
• Co-located groups who
want to collaborate
• Many technologies
have been designed to:
 Enable groups to work,
learn and socialize more
effectively together
 For example, tabletops,
whiteboards, and public
displays

www.id-book.com 22
Coordination mechanisms
• When a group of people act or interact together,
they need to coordinate themselves
 For example, when playing football or navigating a
ship

• To do so, they use:


 Verbal and non-verbal communication
 Schedules, rules, and conventions
 Shared external representations

www.id-book.com 23
F2F coordinating mechanisms
• Talk is central

• Non-verbal also used to emphasize and as a


substitute
 For instance, nods, shakes, winks, glances, gestures,
and hand-raising

• Formal meetings
 Explicit structures such as agendas, memos, and
minutes are employed to coordinate the activity

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Awareness mechanisms
• Involves knowing who is around, what is happening,
and who is talking with whom (Dourish and Bly, 1992)
• Peripheral awareness
 Keeping an eye on things happening in the periphery of vision
 Overhearing and overseeing—allows tracking of what others
are doing without explicit cues
• Situational awareness
 Being aware of what is happening around you in order to
understand how information and your actions will affect
ongoing and future events
o For example, air traffic control or an operating theatre

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Sharable interfaces

• Designed to capitalize on existing forms


of coordination and awareness
mechanisms
• Several studies investigating whether
they help people to work together better,
have found:
 More equitable participation
 More natural to work around
 More comfortable sitting around a table than
standing in front ofwww.id-book.com
a display 26
The Reflect Table
• LEDs lit up to reflect how
much each member of the
group spoke
• Used microphones in front
of each individual to do this
• Study showed those who
spoke the most changed
their behavior the most
• Those who spoke the least
did not change their
behavior
• Why do you think this is?
www.id-book.com 27
Sococo floor plan of a virtual office:
who is where and who meeting with whom

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Playing together in same space
• Visitors using an AR
sandbox at the V and A
• Visitors sculpt
landscapes out of sand
• System reacts with
changing superimposed
digital colored landscape
• Enables creative forms
of collaboration

www.id-book.com 29
Social engagement
• Refers to participation in activities of a social
group
• Social exchange where people give or receive
something from others
• Voluntary, unpaid and often altruistic (in the
sense of sharing and doing good for others)
• Websites often used as hub to connect people
• Retweeting is a powerful way of connecting
millions of people…
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Retweeting goes viral
• The epic Twitter battle
between Ellen
DeGeneres and Carter
Wilkerson
• Millions retweeted in the
space of hours
• Connected millions of
people for a fun cause
• Many people found it
amusing to join in and
watch the numbers grow
www.id-book.com 31
Dilemma: Is it OK to talk with a dead
person using a chatbot?
• Eugenia Kuyda lost a close friend in a car
accident who was only in his 20s
• She took all his texts sent over the course of his
life and made a chatbot using them
• Chatbot responds to text messages so that
Eugenia can talk to her friend as if he was alive
• Is this a creepy or comforting way to deal with
grief?
 Is it respectful of the dead person?

www.id-book.com 32
Summary
• Social interaction is central to our everyday lives
• Social mechanisms, like turn-taking, enable us to
collaborate and coordinate our activities
• Keeping aware of what others are doing and letting
others know what you are doing are important
aspects of collaborative working and socializing
• Many technology systems have been built to
support telepresence, social presence, and co-
presence
• Social media has brought about significant
changes in how people keep in touch and manage
their social lives
www.id-book.com 33

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