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Chapter 9 - AI, VR, AR

The document discusses artificial intelligence, virtual reality, and augmented reality. It defines the terms, describes examples of applications, and explains advantages and disadvantages. Virtual and augmented reality are gaining popularity in fields like education, healthcare, and retail by making experiences more interactive and immersive.

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henryphan2004
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0% found this document useful (0 votes)
17 views30 pages

Chapter 9 - AI, VR, AR

The document discusses artificial intelligence, virtual reality, and augmented reality. It defines the terms, describes examples of applications, and explains advantages and disadvantages. Virtual and augmented reality are gaining popularity in fields like education, healthcare, and retail by making experiences more interactive and immersive.

Uploaded by

henryphan2004
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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HONORS PROGRAM

Course: BECOMING A DIGITAL CITIZEN

Chapter 9: Artificial Intelligence –


Virtual Reality & Augmented Reality

Department of Information System


Management – Faculty of IT
2021 -2022
Learning Objectives

Upon successful completion of this chapter, you will be able to:


• Understand the term AI, AR, VR;
• Understand how these technologies is applied in various fields.

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FACULTY OF INFORMATION TECHNOLOGY
Artificial Intelligence
(A.I.)
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FACULTY OF INFORMATION TECHNOLOGY
Artificial Intelligence (AI)

• "The science and engineering of making intelligent machines"


[John McCarthy, 1955]

• A machine's adaptation of cognitive functions that are


associated with the human mind – such as understanding of
language, problem solving, and learning
[https://www.techpats.com/artificial-intelligence-potential-implications-patents/]

• In the sense of patent law: Mathematical algorithms allowing


computers to simulate intelligent human behavior
[European Patent Office]

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FACULTY OF INFORMATION TECHNOLOGY
Artificial Intelligence (AI)

• Artificial intelligence is a branch of computer science that aims


to create intelligent machines.

• Artificial intelligence is based on studying human behavior


such as how human brain thinks, how humans learn, how
humans solve an issue, how they take decisions and so on. This
machine can also be called as expert systems.

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FACULTY OF INFORMATION TECHNOLOGY
Components of Intelligence

Learning Problem Solving Languages


Understanding

Reasoning
Perception

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FACULTY OF INFORMATION TECHNOLOGY
Major types of AI techniques

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FACULTY OF INFORMATION TECHNOLOGY
AI Applications in Business

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FACULTY OF INFORMATION TECHNOLOGY
Examples of Artificial Intelligence

Smart Assistant
Manufacturing Robots

Social Media Monitoring

Automated Financial Investing

Proactive Health care


Managements

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FACULTY OF INFORMATION TECHNOLOGY
AI Examples in Real life
Google’s AI Powered Prediction
By using location data from smart phones
traffic at any place and at any time can be
found out .

Ride Sharing Apps


Apps like UBER uses AI technique to find out
the wait time of the cab after booking, price
for the ride etc.
Banking/Finance
Banks offers a ability to deposit checks
through smart phones by using AI means.
This helps to eliminate the customer to
physically present in the branch and deposit
the cheque.
Social Networking Sites
Social sites like Facebook uses AI technique in
personalising one’s news feed, Displaying ads
relevant to their interest and so on.

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FACULTY OF INFORMATION TECHNOLOGY
Advantages of AI

High precision, accuracy, Low error compared to


speed. humans.

They can work in tasks that Advantages They can work 24*7.
are dangerous to humans.

They can be employed in They are used in day to day


repetitive and boring kind of applications.
jobs.

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FACULTY OF INFORMATION TECHNOLOGY
Disadvantages of AI

Since they are replacing Cost of creation is very If any error occurs it is very
humans in many fields high. difficult to rectify it.
there is a chance of huge
unemployment.
12
FACULTY OF INFORMATION TECHNOLOGY
Virtual Reality (VR) &
Augmented Reality (AR)

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FACULTY OF INFORMATION TECHNOLOGY
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FACULTY OF INFORMATION TECHNOLOGY
Virtual Reality (VR)

• Replaces real world


• Immersive multimedia/computer-simulated
• Replicates environment
• Simulates physical presence
• Allows interaction
• First introduced in the 1950s
• Push in gaming world in 1990s
• Headset consumer market today

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FACULTY OF INFORMATION TECHNOLOGY
VR Explained

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FACULTY OF INFORMATION TECHNOLOGY
Headsets, Glasses and Devices

Oculus Rift

Samsung Gear

Google Glass

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FACULTY OF INFORMATION TECHNOLOGY
VR Application
• Virtual travel, field trips
• Places, spaces, and SPACE
• Immersive training
• Military
• Driving
• Other Simulations
• Storytelling
• Gaming
• Therapy
• Marketing
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FACULTY OF INFORMATION TECHNOLOGY
Autism TMI Virtual Reality Experience

19
FACULTY OF INFORMATION TECHNOLOGY
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FACULTY OF INFORMATION TECHNOLOGY
Augmented Reality (AR)

• Augments or adds to real world


• Blends digital with physical world
• Upcoming technology, using glasses or headsets with smart
devices (phones, tablets)

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FACULTY OF INFORMATION TECHNOLOGY
AR Explained

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FACULTY OF INFORMATION TECHNOLOGY
Augmented Reality in Industry

• Enabling Customization and Resolving Skills Gap

• Complex Assembly
• Plant and Building
Maintenance
• Training and Expert
Support
• Quality Assurance
• Automation – Control
Room
• Construction
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FACULTY OF INFORMATION TECHNOLOGY
Virtual Training

VIRTUAL MANUALS
TAS (Technical Assistance Service)
Framing any equipment with your tablet
By visualizing embedded virtual elements
or Smartphone allows users to consult
on real equipment, it is possible to
repair manuals or accurate and updated
optimize time and minimize risk in the
technical information.
repair processes.

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FACULTY OF INFORMATION TECHNOLOGY
Augmented Reality in Retail

• Revolutionizing the Buyer Journey


• Furniture
• Beauty
• Fashion
• Home Improvement
• Advertisements in
traditional media
• Intelligent store
shelves

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FACULTY OF INFORMATION TECHNOLOGY
Augmented Reality in Tourism

• Creating Memorable Experiences

• Marketing
• Hotel bookings
• Enhanced navigation
• Language Translations
• Dining and entertainment
planning
• Turn vacation into an
“Experience”

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FACULTY OF INFORMATION TECHNOLOGY
Augmented Reality in Entertainment

Immersive or Interactive:
• Gaming
• Theater
• Museums and Art
Galleries
• Music Shows and
Concerts
• Amusement and Theme
Parks
• Sports

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FACULTY OF INFORMATION TECHNOLOGY
Augmented Reality
Sweet spot between Accessibility and Immersion

360 Degree Video


Consumer Accessibility

Augmented Reality

Virtual Reality

Immersion Level

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FACULTY OF INFORMATION TECHNOLOGY
Augmented Reality vs. Virtual Reality
Augmented Reality Virtual Reality
• System augments the • Totally immersive
real-world scene environment
• User maintains a sense • Senses are under
of presence in real control of system
world • Need a mechanism to
• Needs a mechanism to feed virtual world to
combine virtual and user
real worlds • Hard to make VR
• Hard to register real world interesting
and virtual

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FACULTY OF INFORMATION TECHNOLOGY
Summary

• Described what Artificial Intelligence is and its applications.


• Described the terms AR and VR.
• Described how AR and VR are used in real-world.

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FACULTY OF INFORMATION TECHNOLOGY

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