0% found this document useful (0 votes)
13 views6 pages

2 Ibr

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
13 views6 pages

2 Ibr

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 6

Image-based rendering

• In image-based rendering, 3D reconstruction techniques from computer vision are


combined with computer graphics rendering techniques that use multiple views of
a scene to create interactive photo-realistic experiences.
• Application: Photo Tourism
• Image-based navigation system lets users move from photo to photo, either by
selecting cameras from a top-down view of the scene or by selecting regions of
interest in an image, navigating to nearby views, or selecting related thumbnails
• Image-based rendering with the light field and Lumigraph four-dimensional
representations of a scene’s appearance , which can be used to render the scene
from any arbitrary viewpoint.
Layered depth images

• keep several depth and color values (depth pixels) at every pixel in a reference
image (or, atleast for pixels near foreground–background transitions). The
resulting data structure, which is called a layered depth image (LDI), can be used
to render new views using a back-to-front forward warping (splatting) algorithm.
• An LDI is a view of the scene from a single input camera view, but with multiple
pixels along each line of sight.
• pixels are drawn in the output image in back to front order.
• The front element in the layered depth pixel samples the first surface seen along
that line of sight, the next pixel in the layered depth pixel samples the next surface
seen along that line of sight, etc.
Layered depth images
• any pixels that map to the same location in the output image are guaranteed to
arrive in back to front order.
Layered depth images

• epipolar point, is the intersection of the line joining the two camera centers, with
the first camera’s film plane (see Figure 1).
• The input image is then split horizontally and vertically at the epipolar point,
generally creating 4 image quadrants.
• one of the quadrants is processed left to right, top to bottom, another is processed
left to right, bottom to top.
• produce depth ordered output.
Data Structure
LayeredDepthImage{
Camera;
LayeredDepthPixel[Xres,Yres];
}
LayeredDepthPixel{
NumActiveLayers;
DepthPixel[MaxLayers];
}
DepthPixel{
RGBcolor;
Zdepth;
TableIndex;
}
The Z-depth value is calculated based on the distance between the camera and the object. Objects closer to the camera will have a higher Z-depth value
compared to those further away.
Warping Computation
The warper uses the incremental warping computation to efficiently create an output
image.
Finally, the depth pixel's color is splatted at the location in the output image.
The proper size can be computed by splatting.
The three splat sizes we currently use are a 1 pixel footprint, a 3 by 3 pixel
footprint,
and a 5 by 5 pixel footprint.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy