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Econtent Unit 2

Econtent

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0% found this document useful (0 votes)
39 views75 pages

Econtent Unit 2

Econtent

Uploaded by

priyanka prakash
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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EContent Development

UNIT II
Econtent

 Electronic content (e-content) which is also known


as digital content refers to the content or
information delivered over network based
electronic devices or that is made available using
computer network such as internet.
Features of E-content
 Clear Structure: Logical flow from intro to conclusion.
 Concise Text: Brief points, bullet lists.
 Visual Appeal: Use images, graphs, charts.
 Consistent Design: Uniform theme for professionalism.
 Interactive Elements: Hyperlinks, animations, multimedia.
 Accessibility: Alt text, screen reader compatibility.
 Engaging Multimedia: Audio, video clips.
 Adaptability: Compatible with different devices.
 Content Interactivity: Quizzes, polls, clickable elements.
 Navigation Tools: Easy movement with TOC, hyperlinks.
Benefits of Econtent
 Accessibility: eContent is accessible anywhere with an internet
connection, providing convenient access to information and
entertainment.
 Cost-effectiveness: Producing and distributing eContent is cheaper than
print, saving costs for creators and consumers.
 Instant Updates: eContent can be updated instantly, ensuring users have
the latest information.
 Searchability: Electronic content is easily searchable, saving time and
improving user experience.
 Interactivity: eContent allows for interactive engagement, enhancing
user experience compared to static materials.
Contd…
 Global Reach: eContent reaches a global audience, bridging
geographical barriers.
 Environmental Sustainability: eContent reduces paper
consumption, contributing to environmental conservation.
 Analytics: Digital platforms offer analytics for optimizing content
and improving user engagement.
 Multimedia Capabilities: eContent integrates various multimedia
elements for richer experiences.
 Ease of Sharing: Electronic content is easily shared via email, social
media, or other digital channels, facilitating efficient distribution.
Key Consideration In Econtent Development

 Audience Analysis: Understanding the target audience's demographics,


preferences, and needs is crucial for creating relevant and engaging content.
 Content Strategy: Developing a clear content strategy that outlines the goals,
objectives, messaging, and tone of the content helps maintain consistency and
effectiveness.
 User Experience (UX) Design: Prioritizing user-friendly design principles
ensures that the content is easy to navigate, visually appealing, and accessible
across different devices.
 Content Format: Choosing the appropriate format(s) for the content, such as
articles, videos, infographics, or interactive elements, based on the audience's
preferences and content goals.
 SEO and Discoverability: Implementing search engine optimization (SEO)
techniques to improve the discoverability of the content online and increase
organic traffic.
 Quality Content: Ensuring the content is accurate, reliable, well-researched,
and provides value to the audience to establish trust and credibility.
 Visual and Multimedia Elements: Incorporating relevant visuals, graphics,
videos, and interactive elements to enhance engagement and convey information
more effectively.
 Accessibility: Designing content that is accessible to all users, including those
with disabilities, by following accessibility standards and guidelines.
 Content Management: Establishing a system for content creation, publication,
and management to maintain consistency, track performance, and ensure timely
updates.
 Feedback and Iteration: Collecting feedback from users and analyzing
performance metrics to continuously improve the content and adapt to changing
audience needs and preferences.
Phase 1: Analysis

 Define project objectives and scope


 Conduct a needs analysis to understand learner
requirements
 Identify learning goals and outcomes
 Perform a content gap analysis
 Gather requirements from stakeholders
Context Analysis

 Context Analysis helps us understand where and how our


eContent will be used.
 Identify the environment: Where will students access the
content? (e.g., school, home, library)
 Consider technology: What devices will students use? (e.g.,
computers, tablets, smartphones)
 Cultural factors: Are there any cultural considerations to keep
in mind? (e.g., language preferences, accessibility needs)
Learner Analysis

 Learner Analysis helps us understand who our learners are and


what they need.
 Demographics: Consider age, educational background, and prior
knowledge.
 Learning preferences: Determine how students prefer to learn
(e.g., visual, auditory, hands-on).
 Motivation: Understand what motivates students to engage with
the content and learn.
Task Analysis

 Task Analysis breaks down learning tasks into smaller


steps to understand the learning process.
 Identify learning objectives: What specific skills or
knowledge should students gain?
 Break tasks into steps: Divide complex tasks into
smaller, manageable steps.
 Determine prerequisites: Identify any prerequisite
skills or knowledge students need before tackling tasks.
Content Analysis:
 Content Analysis evaluates the existing content and
identifies areas for improvement.
 Accuracy and relevance: Ensure content is accurate,
up-to-date, and relevant to the learning objectives.
 Engagement: Assess if the content is engaging and
captures students' interest.
 Multimedia integration: Consider integrating
multimedia elements like videos, images, and interactive
activities to enhance learning .
Phase 2: Design Phase

 Develop instructional strategies and approaches


 Create a content outline and storyboard
 Design the user interface and navigation flow
 Determine the structure of the content (modules,
sections)
 Design assessments and interactive elements
Instructional Design

 Instructional Design is the process of designing effective learning


experiences that meet specific learning objectives.
 Learning Objectives: Define clear and measurable learning
outcomes that align with the overall goals.
 Instructional Strategies: Determine the best methods and
approaches to facilitate learning (e.g., lectures, activities,
discussions).
 Assessment Design: Create assessments to measure student
understanding and achievement of learning objectives.
Storyboarding
 Storyboarding is a visual representation of the eContent's structure and
flow, similar to a comic strip.
 Content Organization: Plan the sequence of content delivery and
navigation through the eContent.
 Visual Representation: Use sketches or digital tools to visualize the layout
of each screen or module.
 Interaction Design: Design interactive elements such as buttons, menus,
and navigation paths.
User Interface Design
 UI Design focuses on creating an intuitive and user-friendly
interface for interacting with the eContent.
 Consistency: Maintain consistent design elements (e.g., colors,
fonts, icons) throughout the eContent.
 Accessibility: Ensure the interface is accessible to all users,
including those with disabilities.
 Usability Testing: Conduct usability testing to gather feedback
and make improvements to the UI design.
Phase 3: Development Phase

 Create content assets (text, images, videos, animations)


 Develop interactive components (quizzes, simulations)
 Implement multimedia elements
 Build the user interface based on design specifications
 Ensure compatibility with various devices and platforms
Content Creation

 Content Creation involves developing written, visual, and


interactive elements that convey the learning material.
 Writing: Create clear and concise written content that aligns with
the instructional objectives.
 Graphics and Images: Design visuals, diagrams, and
illustrations to enhance understanding.
 Interactive Elements: Develop quizzes, simulations, and
activities to engage learners and reinforce concepts.
Multimedia Integration


Multimedia Integration is the process of incorporating various
media types (e.g., videos, audio, animations) into the eContent.
 Video Production: Produce instructional videos or
demonstrations to provide visual explanations.
 Audio Narration: Record audio narration to accompany
textual content or provide additional explanations.
 Animation and Interactivity: Use animations and interactive
elements to simulate real-world scenarios and engage learners .
Programming/Coding

 Programming/Coding involves the technical implementation of the


eContent, including coding interactive features and functionality.
 Front-End Development: Develop the user interface using HTML, CSS,
and JavaScript to create a visually appealing and interactive experience.
 Back-End Development: Build the functionality and logic behind the
scenes, such as data processing and user authentication, using
programming languages like Python, PHP, or JavaScript.
 Integration with Learning Management Systems (LMS): Ensure
compatibility with LMS platforms for seamless deployment and tracking
of learning activities.
Phase 4: Testing Phase

 Conduct quality assurance checks on content


functionality
 Test content usability and accessibility
 Perform compatibility testing across different browsers
and devices
 Validate content against learning objectives and
requirements
 Gather feedback from testers and stakeholders
 Quality Assurance:
 Ensure eContent meets standards.
 Test functionality, compatibility, and performance.
 Verify accuracy of content.

 User Testing:
 Select representative users from the target audience to
participate in the testing process.
 Use feedback for iterative improvements.
Phase 5: Implementation Phase

 Deploy eContent to the target audience (LMS, website,


app)
 Provide training and support for users
 Monitor content usage and performance
 Address any technical issues or user concerns
 Ensure smooth transition to live environment
Phase 6: Evaluation Phase
 Measure the effectiveness of the eContent against
predefined objectives
 Gather feedback from learners and stakeholders
 Analyze assessment results and learner performance
 Identify areas for improvement and optimization
 Use evaluation data to inform future eContent
development efforts
Standards of eContent

 Standards of eContent refer to guidelines, criteria, or specifications


that define the quality, compatibility, accessibility, and
interoperability of digital learning materials.
 These standards ensure that eContent meets certain benchmarks
and can be effectively used across various platforms and devices.
 Standards can vary depending on the type of eContent, its intended
audience, and the industry or educational sector it serves.
Important Standards of eContent
1. Quality Standards:
1. Ensures accuracy and reliability of content, providing learners with credible information.
2. Promotes consistency and uniformity in content presentation, enhancing comprehension and
retention.
2. Technical Standards:
1. Facilitates interoperability, allowing eContent to be accessed across various platforms and devices.
2. Ensures compatibility with different software applications and systems, reducing technical issues
and enhancing user experience.
3. Accessibility Standards:
1. Ensures inclusivity by providing access to learners with disabilities, promoting equal opportunities
for education.
2. Enhances usability for all learners, leading to improved engagement and learning outcomes.
4. Interoperability Standards:
1. Enables seamless integration with learning management systems (LMS) and other educational
platforms, streamlining content delivery and management.
2. Facilitates content sharing and reusability, promoting collaboration and resource optimization
among educators and institutions.
5. Metadata Standards:
3. Improves content discoverability and searchability, making it easier for learners to find relevant
materials.
4. Enhances organization and management of eContent repositories, optimizing resource utilization
and maintenance.
6. Copyright and Licensing Standards:
5. Protects intellectual property rights, ensuring creators receive appropriate recognition and
compensation for their work.
6. Establishes legal frameworks for content usage and distribution, mitigating risks of copyright
infringement and legal disputes.
7. Security and Privacy Standards:
7. Safeguards user data and privacy, building trust and confidence among learners and stakeholders.
8. Mitigates risks of data breaches and unauthorized access, maintaining the integrity and
Functions of Standards in Econtent
 Technical Compatibility: Ensures eContent functions across devices, browsers,
and operating systems.
• Guidelines for file formats, multimedia integration, and coding practices.
• Facilitates seamless access and usability across platforms.

 Content Structure: Guidelines for organizing and structuring eContent logically.


• Consistency in layout, formatting, and presentation.
• Enhances readability, comprehension, and navigation.

 Assessment Guidelines: Standards for designing and implementing assessments.


• Criteria for creating valid, reliable, and fair assessment items.
• Aligning assessment strategies with learning objectives.
 Data Interoperability: Facilitates integration and exchange of data between systems.
• Seamless data transfer between different platforms and environments.
• Enhances efficiency and collaboration in content management.

 Usability and User Experience: Ensures ease of use and positive experience for users.
• Designing intuitive navigation and interaction.
• Enhancing engagement and satisfaction.

 Security and Privacy: Protects user data and content integrity.


• Implementation of security protocols and encryption methods.
• Ensures compliance with data protection regulations.

 Accessibility and Inclusivity: Ensures access for users with disabilities and diverse needs.
• Guidelines for alternative text, keyboard navigation, and captions.
• Promotes inclusivity and equal access to educational resources.
Types of Standards of econtent

1.Sharable Content Object Reference Model (SCORM)


2.Aviation Industry CBT Committee (AICC)
3.IEEE IMS Standards
Sharable Content Object Reference Model (SCORM)
What is SCORM?
 The Shareable Content Object Reference Model defines a specific way of constructing Learning
Management Systems and training content so that they work well with other SCORM conformant
systems.
 Basically, the different versions of SCORM all govern the same two things: packaging content and
exchanging data at run-time.

Why should I use SCORM?


 SCORM is a really powerful tool for anyone involved in online training.
• Content can be created one time and used in many different systems and situations
without modification.

Versions of SCORM
• SCORM 1.1
• SCORM 1.2

Key Features Of SCORM
 Interoperability: Ensures compatibility between different e-learning systems.
 Reusability: Content can be reused across multiple platforms and courses.
 Sequencing & Navigation: Defines structured learning paths and rules for navigation.
 Tracking & Reporting: Monitors user progress and generates detailed reports.
 Accessibility: Ensures content is accessible to all learners.
 Integration: Easily integrates with Learning Management Systems and authoring tools.
 Standardization: Provides a uniform framework for e-learning content.
 Versioning: Supports updates and improvements without disrupting existing courses.
 Content Packaging: Packages learning content for easy distribution, ensures that all the
components of a course stay together, maintaining their structure and organization
regardless of where they're deployed.
 Metadata: Describes learning objects for search and organization purposes, just like
how you use tags to organize photos or files on your computer, metadata in SCORM
provides information about each learning object, such as its title, author, keywords, and
The AICC (Aviation Industry CBT Committee)
develops guidelines for the aviation industry in the development, delivery, and
evaluation of CBT and related training technologies.

The objectives of the AICC are to:


 assist airplane operators in development of guidelines that promote the
economic and effective implementation of computer-based training (CBT)
 develop guidelines to enable interoperability
 provide an open forum for the discussion of CBT and other training technologies
 Although AICC primarily attends to the aviation industry, over 13 years focus on
the specifications required to meet this industry's needs has led to a very well
developed specifications for learning and particularly for computer managed
instruction. As a result, a wide range of learning consortiums and accredited
standards groups are in the process of adopting and adapting the AICC
guidelines to their own industries.
Key Features of AICC
 Interoperability: Ensures compatibility between different e-learning systems and content.
 Content Packaging: Facilitates packaging of learning content into self-contained units for
distribution.
 Data Exchange: Defines protocols for exchanging learner data between systems.
 Sequencing & Navigation: Specifies rules for structuring learning experiences and
navigation.
 Tracking & Reporting: Provides mechanisms for tracking learner progress and generating
reports.
 Metadata: Includes metadata standards for describing learning objects.
 Assessment: Defines standards for assessing learner performance.
 Compliance: Ensures adherence to industry-specific training requirements and regulations.
 Integration: Supports integration with Learning Management Systems and other tools.
 Versioning: Allows for version control of content and specifications.
Aspect SCORM AICC

Developed by ADL Initiative, Initially developed by the aviation


Origin & Industry Focus widely adopted across various industry, historically more
industries beyond aviation. associated with aviation.

Uses web technologies like Relies on HTTP/HTTPS


Packaging & Delivery HTML, JavaScript, and XML for communication for packaging and
content packaging. delivery.

Utilizes JavaScript and SCORM


Uses HTTP AICC
Run-Time Environment (RTE)
Communication Protocol Communication Protocol (HACP)
API for communication with
for communication with LMS.
LMS.

Adoption may be limited


Widely adopted and known for compared to SCORM, may be
Flexibility & Adoption
versatility. preferred in specific industries or
environments.
IEEE IMS Standards
 IEEE IMS standards refer to a set of guidelines and protocols established by the Institute of
Electrical and Electronics Engineers (IEEE) for the design, implementation, and
management of Intelligent Manufacturing Systems (IMS).

 These standards aim to promote interoperability, efficiency, and reliability within


manufacturing processes by defining common frameworks, communication protocols, data
formats, and interfaces.

 IMS standards cover various aspects of manufacturing systems, including automation,


control, information exchange, sensor integration, and networking.

 By adhering to these standards, manufacturers can ensure compatibility and seamless


integration of diverse equipment and software components, leading to improved
Contd…
1.Interoperability: Ensuring different manufacturing systems can work together seamlessly.
2.Modularity: Using interchangeable modules for flexibility and scalability.
3.Integration of Information Technologies: Incorporating advanced tech like cloud
computing and IoT.
4.Data Exchange and Interoperability: Efficient sharing of information among
manufacturing systems.
5.Security and Reliability: Protecting data and ensuring uninterrupted operation.
6.Scalability and Flexibility: Easily adjusting production capacity and adapting to changes.
7.Lifecycle Management: Covering the entire lifecycle of manufacturing systems.
8.Industry Collaboration: Involving stakeholders to address industry needs and challenges
effectively.
Learning Objects in Econtent

 In eContent, learning objects are like building blocks of educational stuff.


They're standalone pieces that can be reused to help achieve learning goals.

 These objects can be text, images, videos, simulations, assessments, or any


other multimedia element that contributes to the learning process.

 The key characteristic of learning objects is their ability to stand alone and
be meaningful and effective in achieving specific learning outcomes.
Key Features Of Learning Objects In Econtent
 Reusability: Learning objects are self-contained units adaptable to various educational settings and
learner profiles without requiring significant modification.

 Interoperability: Learning objects work smoothly together across different e-learning platforms
and systems, following standards like SCORM and xAPI..

 Granularity: Learning objects focus on specific learning objectives, facilitating the creation of
customized learning experiences tailored to individual learner needs through mix-and-match
flexibility.

 Metadata: Accompanying metadata provides essential information about learning objects, aiding
educators in identifying relevant content and integrating it effectively into instructional design.
 Adaptability: Learning objects are designed to be flexible, allowing for seamless
adjustment to different learning styles, preferences, and environments.

 Accessibility: Learning objects prioritize inclusivity with features such as alternative


text, closed captioning, and compatibility with assistive technologies, ensuring access
for all learners, including those with disabilities.

 Assessment Integration: Built-in assessment components within learning objects


enable continuous evaluation of learner progress through a variety of interactive
activities, quizzes, and simulations.

 Scalability: Learning objects are scalable to accommodate diverse group sizes, from
individual learners to large classes or MOOCs, while also being easily updated to
reflect changes in content or instructional methodologies.
Learning Objects of E-Learning
 Text-based: These are learning objects primarily composed of written text, such as articles,
textbooks, manuals, and reports.

 Multimedia: These learning objects incorporate various multimedia elements like images, audio,
video, and animations to enhance learning experiences. Examples include presentations, videos,
podcasts, and interactive simulations.

 Interactive: Interactive learning objects allow learners to actively engage with the content, often
through quizzes, games, simulations, or virtual labs.

 Assessments: These learning objects are designed to evaluate learners' understanding and
mastery of the material. They can take the form of quizzes, tests, exams, or assignments.

 Demonstrations: Demonstrative learning objects provide step-by-step instructions or


demonstrations of a particular concept or skill, helping learners understand complex processes or
 Virtual reality (VR) and augmented reality (AR): These immersive learning objects
simulate real-world environments or situations, allowing learners to interact with and explore
content in a virtual or augmented space.

 Simulations: Simulations replicate real-world scenarios or systems, enabling learners to


experiment and learn from their actions in a risk-free environment. They are often used in
fields like science, engineering, and healthcare training.

 Case studies: Case studies present real-life situations or problems for learners to analyze and
solve, encouraging critical thinking and problem-solving skills development.

 Learning games: Learning games are interactive and entertaining activities designed to
educate while engaging learners in gameplay. They can cover a wide range of topics and
cater to various age groups.

 Collaborative objects: These learning objects facilitate collaboration and interaction among
learners, promoting teamwork, communication, and peer learning. Examples include group
projects, online forums, and collaborative documents
Benefits of Learning Objects

 Reusability  High Quality Resources  Measurable Outcomes


 Interactivity  Consistency  Collaboration

 Adaptability  Scalability  Cost Effective

 Efficiency  Flexibility  Quick Deployment

 Future Proofing  Accessibility  Continuous Improvement

 Time Saving  Engagement  Global Accessibility


Reusability of E-content
 The reusability of e-content is closely related to the principles of learning object
design.
 Modularity: It allows e-content to be broken down into reusable, standalone components,
enhancing flexibility and efficiency in educational design.

 Standardization: It ensures that e-content adheres to consistent formats and specifications,


promoting interoperability and compatibility across different platforms and systems.

 Metadata: Descriptive information accompanying e-content facilitates easy search, discovery,


and retrieval, supporting efficient reuse and customization.

 Accessibility: Designing e-content to be accessible to learners with diverse needs ensures


inclusivity and promotes widespread reuse across various learner demographics.
 Granularity: Breaking down e-content into smaller, reusable units
enables targeted reuse, customization, and combination to meet
specific learning objectives and contexts.

 Repository Systems: They provide structured storage and easy access


to e-content through categorization, tagging, and search functionalities.

 Version Control: It tracks changes to e-content over time, enabling


effective management of revisions, collaboration, and content integrity.

 Collaborative and Community Sharing: These platforms facilitate


collaboration, innovation, and knowledge sharing among educators,
enhancing the diversity and quality of available e-content
The ADDIE instructional design model is one of the best known instructional
design models.

A: Analyze
D: Design
D: Develop
I: Implement
E: Evaluate
Analyze
 Definition: “To study or determine the nature and relationship
of the parts of by analysis” (Strickland).
 It asks several questions:
 Who is the audience?
 What do they need to learn?
 What are the delivery options?
 What constraints exist?
 What is the timeline for project completion?
Analyze, cont.

 It is extremely important that the instructor analyze the system


(department, job, etc.) to get a complete understanding of it.
 The instructor must build performance measures for the tasks to be
completed.
 In addition, the instructional setting must be chosen.
Design
 The systematic method of research, planning, developing, evaluating,
and managing an instructional process.
 It must be set at attaining a particular goal.
 Has three functions:
 Identifying the outcomes of the instruction.
 Developing the instruction.
 Evaluating the effectiveness of the instruction.
Design

 In order to effectively teach, there are five considerations to


keep in mind:
1. What are your objectives

2. What skills, knowledge and attitudes are you trying to develop

3. What resources and strategies will you use in your instruction

4. How will you structure the content of your learning material

5. How will you assess the learner’s understanding and whether


objectives have been met.
Develop

 The development phase addresses the tools used to create


instructional material.
 It is the process of producing the materials needed to meet
the goals and objectives.
 This phase is a detailed plan that lists step-by-step
procedures, time schedules, deadlines.
Develop

 In order to help the students learn the task, a list of activities should be
produced.
 The delivery method should be chosen, whether it be through video,
PowerPoint, lecture, notes, etc.
 It is important to review previous material so that information is not
repeated.
 Lastly, develop the instructional coursework.
Implement

 During this phase, the first use of the instruction or


materials are described to the learners.
 The instructor must be ready to face unforeseen problems
like learner difficulties or instructional challenges.
 The tools necessary to fix any problems should be at hand.
Implement

 An implementation timeline must be established and the final


product must be delivered.
 Once the final product is ready, the learning environment must
be prepared.
 The learners must be prepared, which includes advising students
on requirements, and all the tools to be used must be ready.
Evaluate

 The evaluation phase is a systematic process that determines the effectiveness of the
instructional design.

 The evaluation is an ongoing process that happens at every phase of the ADDIE process.

 Evaluation consists of two parts:

 Formative: is part of each proceeding phase and determines effectiveness of each stage.

 Summative: is the process of gathering data following implementation in order to


determine the effectiveness of the goals.
Evaluate

 Review and evaluate each phase to make sure it is


accomplishing its goals.
 Perform external evaluations that will ensure that the
information will be used properly.
 Revise the training system to make it better.
ADDIE
Advantages of the ADDIE Model:
 Structured Approach: ADDIE provides a systematic framework for instructional design.

 Flexibility: It can be customized to fit various project needs and contexts.

 Focus on Evaluation: Emphasizes continuous evaluation for improving learning


outcomes.

 Clear Communication: Encourages collaboration among stakeholders for effective


design.

 Iterative Process: Supports refinement based on feedback, leading to continuous


improvement.
Disadvantages of the ADDIE Model:

 Time-Consuming: The process can be lengthy, especially for complex projects.

 Resource Intensive: Requires significant time, budget, and expertise.

 Linear Nature: Some find its linear approach restrictive and inefficient.

 Lack of Emphasis on Rapid Prototyping: May not align well with fast-paced environments.

 Limited Adaptability: Not suitable for all learning contexts, especially those needing agile
methodologies.
The ASSURE MODEL

is an ISD (Instructional Systems Design) process that was


modified to be used by teachers in the regular classroom The
ISD process is one in which teachers and trainers can use to
design and develop the most appropriate learning environment
for their students. You can use this process in writing your
lesson plans and in improving teaching and learning.
The ASSURE Model
 Analyze learners
 State objectives
 Select methods, media, and materials
 Utilize media and materials
 Require learner participation
 Evaluate and revise
Analyze Learners
 Identify learners
 General characteristics
 grade, age, ethnic group, sex, mental, emotional, physical, or social
problems, socioeconomic level

 Specific entry competencies


 prior knowledge, skills, and attitudes.

 Learning style
 verbal, logical, visual, musical, structured
State Objectives

 Be specific

 State terms of what student will be able to do

 Include conditions and degree of acceptable performance


 The objectives may be derived from a needs assessment or a course syllabus, stated
in a text­book, taken from a curriculum guide, or developed by the instructor.
 Once you know your students, you can begin writing the objectives of your
lesson. Objectives are the learning outcomes, that is, What will the student
get out of the lesson?

The ABCD's of writing objectives are:


 Audience (who are your students?)

 Behavior to be demonstrated

 Conditions under which the behavior will be observed

 Degree to which the learned skills are to be mastered.


 Example: Fifth grade social studies students (Audience) will be able to name at least
90% (Degree) of the state capitols (Behavior) when given a list of states (Condition).
Select Methods, Media, and Materials
 Methods: How We Teach
 Selecting the right teaching approaches
 Considering different ways people learn
 Making learning fun and engaging
 Media: What We Use
 Choosing visual aids, videos, or audio recordings
 Selecting tools that enhance understanding
 Using technology to make learning interactive
 Materials: Stuff We Need
 Providing books, handouts, or online resources
 Supplying equipment or tools for hands-on learning
 Ensuring accessibility and relevance of materials
Utilized Method, Media and Materials
 Method: How We Implement

 Choosing the most effective teaching strategies

 Tailoring methods to meet specific learning goals

 Providing opportunities for active participation and practice

 Media: What We Employ

 Utilizing visual aids, multimedia presentations, or simulations

 Incorporating digital platforms for interactive learning


experiences

 Ensuring clarity and accessibility of media resources

 Materials: Resources We Utilize

 Supplying textbooks, handouts, or online readings

 Offering hands-on materials or lab equipment

 Selecting materials that are current, relevant, and diverse


Require Learning Participation
 Requirement: Encouraging Engagement
 Establishing expectations for active involvement
 Emphasizing the importance of participation in the learning process
 Setting clear goals for learner involvement

 Involvement: Ways to Participate


 Encouraging discussions, group activities, and peer collaboration
 Providing opportunities for hands-on exercises and practical application
 Incorporating interactive elements such as polls, quizzes, or debates.

 Support: Facilitating Participation


 Creating a supportive learning environment that fosters collaboration
 Offering resources and guidance to facilitate active participation
 Providing feedback and reinforcement to encourage continued engagement
Evaluate Student Performance

 Assessment: Gauging Progress


 Using various evaluation methods like tests, quizzes, and projects
 Assessing both knowledge and practical application of concepts
 Providing timely feedback to guide improvement
 Feedback: Guiding Growth
 Offering constructive feedback on strengths and areas for
improvement
 Encouraging self-reflection and goal-setting
 Fostering a growth mindset and resilience
 Improvement: Supporting Development
 Providing resources and support for further learning
 Offering opportunities for remediation or enrichment
 Celebrating achievements and milestones
Advantages of ASSURE Model
 Structured Approach: ASSURE provides a systematic framework for instructional design, ensuring that
educators follow a structured approach to planning and implementing lessons.

 Learner-Centered: The model emphasizes considering the needs, preferences, and prior knowledge of
learners, leading to more personalized and engaging instruction.

 Flexibility: ASSURE allows for flexibility in selecting instructional methods, media, and materials, enabling
educators to tailor their approaches to different learning environments and student populations.

 Integration of Technology: The model encourages the integration of technology into instruction, facilitating
interactive and multimedia-rich learning experiences that can enhance engagement and understanding.

 Emphasis on Assessment: ASSURE emphasizes the importance of assessing student learning throughout
the instructional process, enabling educators to monitor progress, provide feedback, and adjust instruction as
needed.
Disadvantages of ASSURE Model
 Time-Consuming: Following the ASSURE model can be time-consuming, especially for educators who are
not familiar with instructional design principles or who have limited resources.

 Resource Intensive: Implementing the ASSURE model effectively may require access to a wide range of
instructional materials, technologies, and support resources, which may not be readily available in all
educational settings.

 Complexity: The ASSURE model involves multiple steps and considerations, which may be overwhelming
for educators, particularly those who are new to instructional design or who have limited training in this area.

 Lack of Flexibility: While ASSURE allows for flexibility in selecting instructional methods and materials,
some educators may find the model too prescriptive and restrictive in its approach to lesson planning.

 Focus on Technology: While the integration of technology is a key aspect of the ASSURE model, educators
may encounter challenges in effectively incorporating technology into instruction, particularly if they lack
access to appropriate resources or training.
Content Authoring Tools
 Content authoring tools are software that helps people create digital content like documents, presentations,
websites, and videos easily. They include features for writing, adding pictures, making interactive elements, and
sharing the finished product. These tools can be on computers, online, or on mobile devices, and they're used by
individuals, businesses, and educators to make all sorts of content.

 Different types of Content Authoring Tools


1. Cloud-Based Tools: Cloud-based content authoring tools are software applications that are hosted on remote servers
and accessed via the internet. Users can create and edit content using a web browser without needing to install software
locally. Examples: Google Docs, Microsoft Office Online, Canva.
2. Desktop-Based Tools: Desktop-based content authoring tools are software applications that are installed and run locally
on a user's computer or laptop. Examples: Microsoft Word, Adobe Photoshop, Adobe Premiere Pro, Adobe InDesign.
3. Open Source Tools: Open source content authoring tools are software applications whose source code is freely
available for anyone to use, modify, and distribute. They are often developed and maintained by a community of
volunteers. Examples: LibreOffice, GIMP, Audacity, Moodle.
4. Mobile-Based Tools: Mobile-based content authoring tools are applications designed specifically for smartphones and
tablets, allowing users to create and edit content on the go. Examples: Microsoft Office Mobile, Canva, Adobe Spark
Post, iMovie.
Popular Content Authoring Tools
 Adobe Captivate: Adobe Captivate is a powerful e-learning authoring tool widely used for creating interactive and
multimedia-rich learning content. It offers features such as responsive design, simulations, quizzes, and integration with
learning management systems.

 Articulate Storyline: Articulate Storyline is another leading e-learning authoring tool known for its intuitive interface
and robust features. It enables users to create interactive courses with animations, branching scenarios, assessments, and
screen recordings.

 Microsoft PowerPoint: While primarily known as a presentation tool, Microsoft PowerPoint is also frequently used for
content authoring, especially for creating slide-based training modules, tutorials, and interactive presentations.

 TechSmith Camtasia: Camtasia is a popular screen recording and video editing software often used for creating
instructional videos, software tutorials, and product demonstrations. It offers features for capturing screen activity,
adding annotations, and editing video clips.

 WordPress: WordPress is a versatile content management system (CMS) widely used for creating websites, blogs, and
online publications. With its intuitive interface and extensive plugin ecosystem, WordPress is favored by content
 Adobe Dreamweaver: Dreamweaver is a professional web design and development tool used for
creating and editing HTML, CSS, and JavaScript code. It provides a visual interface for designing
websites and supports features such as code hinting, syntax highlighting, and FTP integration.

 H5P: H5P is an open-source content authoring tool used for creating interactive and multimedia-rich
content for websites, learning management systems (LMS), and e-learning platforms. It offers a wide
range of content types, including interactive videos, presentations, quizzes, and games.

 Google Docs: Google Docs is a cloud-based document editor that allows multiple users to collaborate
in real-time on text-based content such as articles, reports, and documentation. It offers features for
formatting text, adding images, and commenting on documents.

 Atlassian Confluence: Confluence is a collaboration and knowledge management tool used for
creating, organizing, and sharing content within teams and organizations. It supports features such as
document collaboration, version control, and integration with other Atlassian products.

 Quip: Quip is a collaborative productivity suite that includes features for document creation,
spreadsheets, and project management. It enables teams to create and collaborate on content in real-
time, with features for chat, comments, and task assignment.
 Moodle: Moodle is an open-source learning management system (LMS) widely used in educational institutions and
corporate training environments. While not a traditional authoring tool, Moodle includes features for content creation
and delivery, such as online assessments, discussion forums, and multimedia support.

 Elucidat: Elucidat is a cloud-based e-learning authoring platform that focuses on scalability, collaboration, and
analytics. It enables users to create responsive courses with interactive elements, templates, and built-in accessibility
features.

 Lectora: Lectora is an e-learning authoring tool known for its powerful capabilities in creating responsive and
accessible online courses. It offers features for multimedia integration, branching scenarios, assessments, and
simulation-based learning.

 iSpring Suite: iSpring Suite is a comprehensive authoring tool for creating e-learning courses, quizzes, and
assessments in PowerPoint. It offers features for converting PowerPoint presentations into interactive HTML5
courses, with support for animations, transitions, and multimedia.

 Easy generator: It is an e-learning authoring tool that enables users to create engaging and interactive online courses
without requiring advanced technical skills. It's designed to streamline the content creation process and empower

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