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Chapter 3

networking

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0% found this document useful (0 votes)
20 views41 pages

Chapter 3

networking

Uploaded by

mulusew atenafu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 41

CHAPTER THREE

Information Technology
Infrastructure

1
Outline
g IT Infrastructure Components
 Hardware

 Software

 Telecommunication and networking

g Emerging Technology
 Mobile computing

 Pervasive computing

 Cloud computing

g Management Issues of IT Infrastructure

2
Definition of IT Infrastructure
g IT infrastructure:
 Set of physical devices and software required to

support all information system in business and


society
 runs the applications (e.g., payroll, inventory,

procurement, etc.)
 Processing data

 storage

 networking

3
IT Infrastructure Components
1. Computer hardware
2. Computer Software
 Operating system platforms

 Enterprise applications

3. Network & Telecommunications


4. Internet Platforms
5. Technology Services
 MeatWare: IT consultants ,designers, developers, network

admins, end users

4
3.2.1. Computer Hardware

g Personal computers (PC)

 designed for one person – size,

capability, price
g Handheld/Mobile computers

 Tablet (e.g. Apple iPad), Laptop, PDAs,

wearable computers (e.g. iwatch,


Google glass), etc.
g Workstation

 More powerful mathematical and

graphics-processing capabilities than a


PC
 technical or scientific applications 5
Cont.
g Server
 a computer which manages access to

a centralized resource or service in


a network.
 Receive and process requests from

client and
 deliver data to client computers over

a network,
 perform network management

activities
 E.g. Web, Application, FTP Servers

6
Cont.
g Mainframe
 large, high-speed expensive, powerful

computer
 bulk data processing (census, consumer

statistics, ERP, TPS, airlines for thousands


of reservations per second)
 supporting numerous workstations

 thousands of concurrent users


An IBM System
(simultaneously) z9 mainframe

7
Cont.
g Supercomputer
 fastest, most powerful computer

 extremely rapid and complex calculations

with thousands of variables, millions of


measurements
 capable of processing more than one

quadrillion instructions in a single second


 in medicine, aerospace, weather forecasting,

nuclear energy research, and petroleum


exploration.

8
Cont.
g Input Devices: Gather data and convert
them into electronic form.
 Keyboard

 Computer Mouse

 Digital Scanner

 Touch Screen

 Optical Character Recognition

 Barcode reader

 Magnetic Ink Character Recognition

 Audio Input and Sensors.

9
Chapter III
Comp. HW
g Output Devices: Display the
processed data.
 Monitor
 Printer
 Audio Output/speaker
 Processing Components
 Central Processing Unit (CPU) – “brain”
 Random Access Memory (RAM) –
temporarily store data while it is being
processed

10
Computer Software
g Software:
 Programs /sequence of instructions/ used to operate

computers and related devices what to do

g Two types of Software


 System SW: Interact with HW & Mediates between

Application SW & HW
 Application SW: Interact with user

11
Cont.

1) System SW:
a) Operating System (OS) -
(Windows, Linux, Unix, Macintosh, iOS,
Android)
 Interface for humans to interact with

HW – access & command the computer -


GUI
 Manage - Memory & I/O devices,

process/task, disk
 Input, retrieve, store, display

 Platform – Application SW can run

(intermediary) 12
Cont.
b) Language Translator
 convert high level programming

language into machine language


(bits/object code – 0’s & 1’s)
 Compiler, assembler, translator

c) Utility programs
 support routine and repetitive tasks

(copying, moving or renaming a file,,


etc)
 keep the computer in good running

condition - Security and anti-virus


programs
13
Cont.

2) Application SW
 Specific needs/functions/

real-world problems  End


users
 finance, payroll, procurement,
ERP, CRM,
 word processing,
spreadsheets, databases,
graphics, games
 Web-browsers

 E-mail

 Presentation SWs, etc. 14


Cont.
g Compatibility
 computer’s hardware, operating system,
and application programs work together
properly  Compatible

15
Cont.

g Storage capacity Bits and bytes


Unit Description Approximate Size
1 bit 1 binary digit
1 nibble 3 bits
1 byte 8 bits 1 character
1 kilobyte 1,023 bytes 1/2 page, double spaced
1 megabyte 1,038,576 bytes 500,000 pages
1 million bytes
1 gigabyte 1,073,731,823 bytes 5 million pages
1 billion bytes
1 terabyte 1 trillion bytes 5 billion pages
1 petabyte 1 quadrillion bytes (one
thousand TB)
1 Exabyte 1 quintillion bytes (a billion GB)

20
Cont.
g Telecommunications provide platforms for
• Transmission of data: voice, video, text, image
 A sender transmits a message

 To a receiver

 Over a channel  consisting medium

 Noise: interference

Encoding Decoding

22
Cont.
Wired Telecommunication Media

twisted pair Coaxial Fiber Optic


g extremely thin glass
g inner conductor wire
g Insulated pairs or plastic
surrounded by
of Copper wires insulation
g transmits signals
with light beams/
g Telephone g Cable TV + Computer waves  digitally
networks Network g voice, data, and
g Least
g better data video
transmission rate &
expensive g High bandwidth 
more expensive than
carry large data
twisted pair
g Less susceptible for
g Less susceptible for interference
interference 23
g Expensive
Cont.
Wireless Telecommunication Media

Microwave Satellite
 receive signals from
 Information is one earth station and
converted to a rebroadcast them to
microwave signal, another
sent through the  They use microwave
air to a receiver, signals
and recovered
24
Computer Networks
g Connect two or more computers (millions –
Internet)
 To share information, messages, and software

g Categories of Network
 Local Area networks (LAN)

 Metropolitan Area Network (MAN)

 Wide area network (WAN)

26
Cont.
Type of Networks

LAN MAN WAN

g large geographic area


g limited physical g large cities g cities, regions,
area  office,
countries or the world
classroom, or
building

27
Cont.

g Network Devices
 Router – connects two or more networks and

serves as a gateway (Organization's network to


external network- internet)
 Switch – connect various network segments;

connect multiple computers together within one


local area network (LAN)
 Hub – connecting multiple devices together and

making them act as a single network segment.

28
30
Network Topologies

Network Topologies
g Topology is the physical arrangement of interconnected
computers in the network.
g Categories of Topologies
1. Linear bus network
2. A ring network
3. Star Network
4. Mesh Topology
5. Tree Topology

31
Cont.

Linear/Bus Ring

• backbone all of the computers • Data travels in circular


connect to
fashion
• Cheap and easy;
• Message delay as the # of • Cheap and easy to
stations increase
implement
• Network disruption when
computers are added or • Can span longer distance
removed
• Cable faults are easily
• Whole network fails  break on
the main wire located – easy
• Difficult to troubleshoot
troubleshooting 32
Mesh
Star
• Each computer connects to
• All computers connected to a
every other.
central device called hub or
• Provides redundant paths
switch. between devices – limited
• Easily expanded without vulnerability to link or node
disruption failure
• Cable failure affects only a single User • Can be expanded without

• Easy troubleshooting disruption


• Requires more cable than other
• More cable
topologies
• failure in central device failure in
• High message delay b/c of long
entire network fails
distance transmission 33
• More difficult to implement • Complicated implementation
Tree

• Combination of bus and star topology (Hub connected


to main bus)
• covers greater distance
• ease of expansion – large # of nodes can be added &
ease of removing the nodes
• Low message delay
• Hub failure  removes all stations in the branch
• failure in the central hub causes the whole network to
fail

34
Internet Platform
g Internet  global network of networks used for sharing external
and internal information.
g Internet Service Provider (ISP): a company
• providing Internet services around a specific area.

• E.g. Ethio Telecom

g Major Services From The Internet


(Communication, Collaboration, Information retrieval, Business Operation)

a) Communication
• individuals, groups, companies and computers  share ideas,
information, knowledge, documents globally;

• text, video, voice, graphics, pictures, and animation


• e.g. e-mail, chat rooms, Usenet newsgroups, VoIP/ Internet 35
telephony, video conferencing
Cont.
b) Collaboration
 Supporting mutual efforts of teams:
– E.g. designing products in collaboration with customers, suppliers,
etc.

g Virtual collaboration Tools:


 Workflow systems:
 Automation of workflows and movement of information from
start to finish

36
Cont.

 Groupware (Connect group of people who share common task)


- Real-time collaboration (RTC) tools

Videoconferenci Interactive Whiteboard


Screen Sharing Software
ng – voice, video,
data

 Other tools
 Social Networking Tools (FB, Twitter, YouTube, LinkedIn, etc.)
 Wikis (add/edit content by any user)

37
cont.
 Internet based collaboration environment:
 Google Apps/Google sites (Google calendar, Google
hangout, Gmail …..)… Online collaboration
 Microsoft SharePoint: centralize access to enterprise
information and applications; team communication
and collaboration
 Lotus Notes: email, calendars, blogs, forums,
personal information managers (PIM) and the Web.

38
Cont.
C) Facilitating Business Operations
 E-business, E-commerce
 E-commerce  use of IT by organizations to interact with
market places (B2C, B2B, C2C, B2G)
 Features:
 Electronic Data Interchange (EDI): information on business
transaction (purchase order, invoices, etc.)
 Electronic Fund Transfer (EFT): Bus. Org., banks, customers
 Electronic Clearinghouse (ACH): money movement
 Electronic Advertising: Website

39
Cont.

g Intranet Vs. Extranet


 Intranet
 internal network  employees share internal information

 protected from outside access by special security software called “a

fire wall”
 Use Internet concepts & tools:

 browsing & searching;

 communication & collaboration

 Extranet
 allow outside users to access the database of the

organization
 Connect the intranets of different organizations/ business

partners (B2B, interfacing & exchanging data, forms) 40


Emerging Technologies
What are the new trends in HW &
SW?

41
Hardware Platform Trends
1. Mobile and Pervasive Computing
 Mobile computing

 e.g. smartphones, tablets, notebooks, e-book readers

 wireless communication & web-access capabilities

 “do anything anywhere” computing environment

g Mobile Phones
g Laptops
g PDA’s
g Notebook PC
g Etc. g Easy to carry
g Easy to operate
g Touch screen
g Wireless
g Any where access
facility
g Etc. 42
Mobile computing - Organizational Impact

 business computing:
 At any time
 In any place,
 exchanging data with internal corporate systems - E.g. Using
smartphones
 Sales information,
 Financial performance,
 Project management status
 Coordinate work and communicate with employees
 transmission of data, e-mail & instant messaging, surfing the
Web,

43
Pervasive Computing

g Embedding computational capability (microprocessor/


chips) into everyday objects (clothing, cars, home,
appliances, lighting systems, tools, etc.),
 Connecting them to an infinite network of other devices,
and
 Making them effectively communicate and perform
useful tasks
 Pervasive/ Ubiquitous – “existing everywhere” occur with:
any device, any time, at any place, in any data format
 capable of collecting, processing, and sending data

44
Pervasive computing: Any Device,
Any Network, Any Data

Pervasive computing: monitoring of Pets and houseplants,


operation of appliances, keeping track of books, bicycles, 45
etc.
Cont.

g Internet of things (IoT)


 Evolved out of pervasive computing

 Common objects turned into connected devices 

communicate each other and provide notification

g Cloud Computing
 Network of remote servers hosted on the Internet

providing:
 on-demand access to shared pool of virtualized

computing resources: servers, storage, processing,


memory, network bandwidth, applications and other
services.
 Pay per use model.
46
Management Issues of IT
Infrastructure
 Understanding the new technology requirements for
e-commerce and the digital firm
 Determining the Total Cost of Ownership of
Technology Asset
 Identifying technology trends impacting the
organization’s IT infrastructure

47
Thank you !!!!

51

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