Chapter 3
Chapter 3
Information Technology
Infrastructure
1
Outline
g IT Infrastructure Components
Hardware
Software
g Emerging Technology
Mobile computing
Pervasive computing
Cloud computing
2
Definition of IT Infrastructure
g IT infrastructure:
Set of physical devices and software required to
procurement, etc.)
Processing data
storage
networking
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IT Infrastructure Components
1. Computer hardware
2. Computer Software
Operating system platforms
Enterprise applications
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3.2.1. Computer Hardware
capability, price
g Handheld/Mobile computers
client and
deliver data to client computers over
a network,
perform network management
activities
E.g. Web, Application, FTP Servers
6
Cont.
g Mainframe
large, high-speed expensive, powerful
computer
bulk data processing (census, consumer
7
Cont.
g Supercomputer
fastest, most powerful computer
8
Cont.
g Input Devices: Gather data and convert
them into electronic form.
Keyboard
Computer Mouse
Digital Scanner
Touch Screen
Barcode reader
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Chapter III
Comp. HW
g Output Devices: Display the
processed data.
Monitor
Printer
Audio Output/speaker
Processing Components
Central Processing Unit (CPU) – “brain”
Random Access Memory (RAM) –
temporarily store data while it is being
processed
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Computer Software
g Software:
Programs /sequence of instructions/ used to operate
Application SW & HW
Application SW: Interact with user
11
Cont.
1) System SW:
a) Operating System (OS) -
(Windows, Linux, Unix, Macintosh, iOS,
Android)
Interface for humans to interact with
process/task, disk
Input, retrieve, store, display
(intermediary) 12
Cont.
b) Language Translator
convert high level programming
c) Utility programs
support routine and repetitive tasks
2) Application SW
Specific needs/functions/
15
Cont.
20
Cont.
g Telecommunications provide platforms for
• Transmission of data: voice, video, text, image
A sender transmits a message
To a receiver
Noise: interference
Encoding Decoding
22
Cont.
Wired Telecommunication Media
Microwave Satellite
receive signals from
Information is one earth station and
converted to a rebroadcast them to
microwave signal, another
sent through the They use microwave
air to a receiver, signals
and recovered
24
Computer Networks
g Connect two or more computers (millions –
Internet)
To share information, messages, and software
g Categories of Network
Local Area networks (LAN)
26
Cont.
Type of Networks
27
Cont.
g Network Devices
Router – connects two or more networks and
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Network Topologies
Network Topologies
g Topology is the physical arrangement of interconnected
computers in the network.
g Categories of Topologies
1. Linear bus network
2. A ring network
3. Star Network
4. Mesh Topology
5. Tree Topology
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Cont.
Linear/Bus Ring
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Internet Platform
g Internet global network of networks used for sharing external
and internal information.
g Internet Service Provider (ISP): a company
• providing Internet services around a specific area.
a) Communication
• individuals, groups, companies and computers share ideas,
information, knowledge, documents globally;
36
Cont.
Other tools
Social Networking Tools (FB, Twitter, YouTube, LinkedIn, etc.)
Wikis (add/edit content by any user)
37
cont.
Internet based collaboration environment:
Google Apps/Google sites (Google calendar, Google
hangout, Gmail …..)… Online collaboration
Microsoft SharePoint: centralize access to enterprise
information and applications; team communication
and collaboration
Lotus Notes: email, calendars, blogs, forums,
personal information managers (PIM) and the Web.
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Cont.
C) Facilitating Business Operations
E-business, E-commerce
E-commerce use of IT by organizations to interact with
market places (B2C, B2B, C2C, B2G)
Features:
Electronic Data Interchange (EDI): information on business
transaction (purchase order, invoices, etc.)
Electronic Fund Transfer (EFT): Bus. Org., banks, customers
Electronic Clearinghouse (ACH): money movement
Electronic Advertising: Website
39
Cont.
fire wall”
Use Internet concepts & tools:
Extranet
allow outside users to access the database of the
organization
Connect the intranets of different organizations/ business
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Hardware Platform Trends
1. Mobile and Pervasive Computing
Mobile computing
g Mobile Phones
g Laptops
g PDA’s
g Notebook PC
g Etc. g Easy to carry
g Easy to operate
g Touch screen
g Wireless
g Any where access
facility
g Etc. 42
Mobile computing - Organizational Impact
business computing:
At any time
In any place,
exchanging data with internal corporate systems - E.g. Using
smartphones
Sales information,
Financial performance,
Project management status
Coordinate work and communicate with employees
transmission of data, e-mail & instant messaging, surfing the
Web,
43
Pervasive Computing
44
Pervasive computing: Any Device,
Any Network, Any Data
g Cloud Computing
Network of remote servers hosted on the Internet
providing:
on-demand access to shared pool of virtualized
47
Thank you !!!!
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