0% found this document useful (0 votes)
18 views32 pages

Chapter 2

Uploaded by

rakshita k joshi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
18 views32 pages

Chapter 2

Uploaded by

rakshita k joshi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 32

Chapter 2: Processes

1
Chapter 3: Processes
 Process Concept
 Process Scheduling
 Operations on Processes
 Interprocess Communication
 Examples of IPC Systems
 Communication in Client-Server Systems
Objectives
 To introduce the notion of a process -- a program in execution,
which forms the basis of all computation
 To describe the various features of processes, including
scheduling, creation and termination, and communication
 To explore interprocess communication using shared memory
and message passing
 To describe communication in client-server systems
Process Concept
 An operating system executes a variety of programs:
 Batch system – jobs
 Time-shared systems – user programs or tasks
 Textbook uses the terms job and process almost interchangeably
 Process – a program in execution; process execution must
progress in sequential fashion
 Multiple parts
 The program code, also called text section
 Current activity including program counter, processor registers
 Stack containing temporary data
 Function parameters, return addresses, local variables
 Data section containing global variables
 Heap containing memory dynamically allocated during run time
Process Concept (Cont.)
 Program is passive entity stored on disk (executable file),
process is active
 Program becomes process when executable file loaded into
memory
 Execution of program started via GUI mouse clicks, command line
entry of its name, etc
 One program can be several processes
 Consider multiple users executing the same program
Process in Memory
Process State

 As a process executes, it changes state


 new: The process is being created
 running: Instructions are being executed
 waiting: The process is waiting for some event to occur
 ready: The process is waiting to be assigned to a processor
 terminated: The process has finished execution
Diagram of Process State
Process Control Block (PCB)
Information associated with each process
(also called task control block)
 Process state – running, waiting, etc
 Program counter – location of instruction
to next execute
 CPU registers – contents of all process-
centric registers
 CPU scheduling information- priorities,
scheduling queue pointers
 Memory-management information –
memory allocated to the process
 Accounting information – CPU used, clock
time elapsed since start, time limits
 I/O status information – I/O devices
allocated to process, list of open files
CPU Switch From Process to Process
Process Scheduling
 Maximize CPU use, quickly switch processes onto CPU for time
sharing
 Process scheduler selects among available processes for next
execution on CPU
 Maintains scheduling queues of processes
 Job queue – set of all processes in the system
 Ready queue – set of all processes residing in main
memory, ready and waiting to execute
 Device queues – set of processes waiting for an I/O device
 Processes migrate among the various queues
Representation of Process Scheduling

 Queueing diagram represents queues, resources, flows


Schedulers
 Short-term scheduler (or CPU scheduler) – selects which process should
be executed next and allocates CPU
 Sometimes the only scheduler in a system
 Short-term scheduler is invoked frequently (milliseconds) Þ (must be
fast)
 Long-term scheduler (or job scheduler) – selects which processes should
be brought into the ready queue
 Long-term scheduler is invoked infrequently (seconds, minutes) Þ (may
be slow)
 The long-term scheduler controls the degree of multiprogramming
 Processes can be described as either:
 I/O-bound process – spends more time doing I/O than computations,
many short CPU bursts
 CPU-bound process – spends more time doing computations; few very
long CPU bursts
 Long-term scheduler strives for good process mix
Addition of Medium Term Scheduling
 Medium-term scheduler can be added if degree of multiple
programming needs to decrease
 Remove process from memory, store on disk, bring back in
from disk to continue execution: swapping
Context Switch
 When CPU switches to another process, the system must save
the state of the old process and load the saved state for the
new process via a context switch
 Context of a process represented in the PCB
 Context-switch time is overhead; the system does no useful work
while switching
 The more complex the OS and the PCB ➔ the longer the
context switch
 Time dependent on hardware support
 Some hardware provides multiple sets of registers per CPU
➔ multiple contexts loaded at once
Interprocess Communication
 Processes within a system may be independent or cooperating
 Cooperating process can affect or be affected by other processes,
including sharing data
 Reasons for cooperating processes:
 Information sharing
 Computation speedup
 Modularity
 Convenience

 Cooperating processes need interprocess communication (IPC)


 Two models of IPC
 Shared memory
 Message passing
Communications Models
(a) Message passing. (b) shared memory.
Cooperating Processes
 Independent process cannot affect or be affected by the execution of
another process
 Cooperating process can affect or be affected by the execution of
another process
 Advantages of process cooperation
 Information sharing
 Computation speed-up
 Modularity
 Convenience
Producer-Consumer Problem
 Paradigm for cooperating processes, producer process
produces information that is consumed by a consumer
process
 unbounded-buffer places no practical limit on the size of
the buffer
 bounded-buffer assumes that there is a fixed buffer size
Interprocess Communication – Shared Memory

 An area of memory shared among the processes that wish to


communicate
 The communication is under the control of the users
processes not the operating system.
 Major issues is to provide mechanism that will allow the user
processes to synchronize their actions when they access
shared memory.
Interprocess Communication – Message Passing

 Mechanism for processes to communicate and to synchronize


their actions

 Message system – processes communicate with each other


without resorting to shared variables

 IPC facility provides two operations:


 send(message)
 receive(message)

 The message size is either fixed or variable


Message Passing (Cont.)

 If processes P and Q wish to communicate, they need to:


 Establish a communication link between them
 Exchange messages via send/receive
 Implementation issues:
 How are links established?
 Can a link be associated with more than two processes?
 How many links can there be between every pair of communicating
processes?
 What is the capacity of a link?
 Is the size of a message that the link can accommodate fixed or
variable?
 Is a link unidirectional or bi-directional?
Message Passing (Cont.)

 Implementation of communication link


 Physical:
 Shared memory
 Hardware bus
 Network
 Logical:
 Direct or indirect
 Synchronous or asynchronous
 Automatic or explicit buffering
Direct Communication
 Processes must name each other explicitly:
 send (P, message) – send a message to process P
 receive(Q, message) – receive a message from process Q

 Properties of communication link


 Links are established automatically
 A link is associated with exactly one pair of communicating
processes
 Between each pair there exists exactly one link
 The link may be unidirectional, but is usually bi-directional
Indirect Communication
 Messages are directed and received from mailboxes (also referred
to as ports)
 Each mailbox has a unique id
 Processes can communicate only if they share a mailbox

 Properties of communication link


 Link established only if processes share a common mailbox
 A link may be associated with many processes
 Each pair of processes may share several communication links
 Link may be unidirectional or bi-directional
Indirect Communication
 Operations
 create a new mailbox (port)
 send and receive messages through mailbox
 destroy a mailbox

 Primitives are defined as:


send(A, message) – send a message to mailbox A
receive(A, message) – receive a message from mailbox A
Indirect Communication
 Mailbox sharing
 P1, P2, and P3 share mailbox A
 P1, sends; P2 and P3 receive
 Who gets the message?

 Solutions
 Allow a link to be associated with at most two processes
 Allow only one process at a time to execute a receive
operation
 Allow the system to select arbitrarily the receiver. Sender
is notified who the receiver was.
Synchronization
 Message passing may be either blocking or non-blocking
 Blocking is considered synchronous
 Blocking send -- the sender is blocked until the message is
received
 Blocking receive -- the receiver is blocked until a message is
available
 Non-blocking is considered asynchronous
 Non-blocking send -- the sender sends the message and
continue
 Non-blocking receive -- the receiver receives:
 A valid message, or
 Null message
 Different combinations possible
 If both send and receive are blocking, we have a rendezvous
Buffering

 Queue of messages attached to the link.


 implemented in one of three ways
1. Zero capacity – no messages are queued on a link.
Sender must wait for receiver (rendezvous)
2. Bounded capacity – finite length of n messages
Sender must wait if link full
3. Unbounded capacity – infinite length
Sender never waits
End of Chapter 3

30
References:
» Abraham Silberschatz, Greg Gagne, and Peter Baer Galvin,
"Operating System Concepts, Ninth Edition “
» Operating Systems, by Dhananjay Dhamdhere

17EECC304_OS&ESD
Thank you

17EECC304_OS&ESD

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy