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A CHAP7scheduling

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25 views32 pages

A CHAP7scheduling

Uploaded by

h240223t
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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CPU Scheduling

 Basic Concepts
 Scheduling Criteria
 Scheduling Algorithms
 Multiple-Processor Scheduling
 Real-Time Scheduling
 Algorithm Evaluation

Operating System Concepts


Basic Concepts

 Maximum CPU utilization obtained with


multiprogramming (executing multiple programs with one
processor)
 CPU–I/O Burst Cycle – Process execution consists of a
cycle of CPU execution and I/O wait.

Operating System Concepts


Alternating Sequence of CPU And I/O Bursts

Operating System Concepts


CPU Scheduler

 Selects from among the processes in memory that are


ready to execute, and allocates the CPU to one of them.
 CPU scheduling decisions may take place when a
process:
1. Switches from running to waiting state.
2. Switches from running to ready state.
3. Switches from waiting to ready.
4. Terminates.

Operating System Concepts


Dispatcher

 Dispatcher module gives control of the CPU to the


process selected by the short-term scheduler; this
involves:
 switching context
 switching to user mode
 jumping to the proper location in the user program to restart
that program
 Dispatch latency – time it takes for the dispatcher to stop
one process and start another running.

Operating System Concepts


Scheduling Criteria

 CPU utilization – keep the CPU as busy as possible


 Throughput – # of processes that complete their
execution per time unit
 Turnaround time – amount of time to execute a particular
process
 Waiting time – amount of time a process has been
waiting in the ready queue
 Response time – amount of time it takes from when a
request was submitted until the first response is
produced, not output (for time-sharing environment)

Operating System Concepts


Optimization Criteria

 Max CPU utilization


 Max throughput
 Min turnaround time
 Min waiting time
 Min response time

Operating System Concepts


Terms to know

 Arrival Time: Time at which the process arrives in the


ready queue.
 Completion Time: Time at which process completes its
execution.
 Burst Time: Time required by a process for CPU
execution.
 Turn Around Time: Time Difference between
completion time and arrival time.
Turn Around Time = Completion Time - Arrival Time
 Waiting Time(W.T): Time Difference between turn
around time and burst time.
Waiting Time = Turn Around Time - Burst Time

Operating System Concepts


Scheduling algorithms

 First Come First Serve (FCFS): Simplest scheduling algorithm


that schedules according to arrival times of processes.
 Shortest Job First(SJF): Process which have the shortest
burst time are scheduled first.
 Shortest Remaining Time First(SRTF): It is preemptive mode
of SJF algorithm in which jobs are schedule according to
shortest remaining time.
 Round Robin Scheduling: Each process is assigned a fixed
time in cyclic way.
 Priority Based scheduling (Non Preemptive): In this
scheduling, processes are scheduled according to their
priorities, i.e., highest priority process is schedule first. If
priorities of two processes match, then schedule according to
arrival time.

Operating System Concepts


First-Come, First-Served (FCFS) Scheduling

Process Burst Time


P1 24
P2 3
P3 3
 Suppose that the processes arrive in the order: P1 , P2 , P3
The Gantt Chart for the schedule is:

P1 P2 P3

0 24 27 30
 Waiting time for P1 = 0; P2 = 24; P3 = 27
 Average waiting time: (0 + 24 + 27)/3 = 17

Operating System Concepts


FCFS Scheduling (Cont.)

Suppose that the processes arrive in the order


P2 , P3 , P1 .
 The Gantt chart for the schedule is:

P2 P3 P1

0 3 6 30

 Waiting time for P1 = 6; P2 = 0; P3 = 3


 Average waiting time: (6 + 0 + 3)/3 = 3
 Much better than previous case.
 Convoy effect short process behind long process

Operating System Concepts


Shortest-Job-First (SJF) Scheduling

 Associate with each process the length of its next CPU


burst. Use these lengths to schedule the process with
the shortest time.
 Two schemes:
 nonpreemptive – once CPU given to the process it cannot
be preempted until completes its CPU burst.
 preemptive – if a new process arrives with CPU burst length
less than remaining time of current executing process,
preempt. This scheme is know as the
Shortest-Remaining-Time-First (SRTF).
 SJF is optimal – gives minimum average waiting time for
a given set of processes.

Operating System Concepts


Example of Non-Preemptive SJF

Process Arrival Time Burst Time


P1 0.0 7
P2 2.0 4
P3 4.0 1
P4 5.0 4
 SJF (non-preemptive)
P1 P3 P2 P4

0 3 7 8 12 16

 Average waiting time = (0 + 6 + 3 + 7)/4 = 4

Operating System Concepts


Example of Preemptive SJF

Process Arrival Time Burst Time


P1 0.0 7
P2 2.0 4
P3 4.0 1
P4 5.0 4
 SJF (preemptive)

P1 P2 P3 P2 P4 P1

0 2 4 5 7 11 16

 Average waiting time = (9 + 1 + 0 +2)/4 =3

Operating System Concepts


Determining Length of Next CPU Burst

 Can only estimate the length.


 Can be done by using the length of previous CPU bursts,
using exponential averaging.

1. tn actual lenght of nthCPU burst


2.  n 1 predicted value for the next CPU burst
3.  , 0  1
4. Define :

 n 1  tn  1    n .

Operating System Concepts


Prediction of the Length of the Next CPU Burst

Operating System Concepts


Priority Scheduling

 A priority number (integer) is associated with each


process
 The CPU is allocated to the process with the highest
priority (smallest integer  highest priority).
 Preemptive
 nonpreemptive
 SJF is a priority scheduling where priority is the predicted
next CPU burst time.
 Problem  Starvation – low priority processes may never
execute.
 Solution  Aging – as time progresses increase the
priority of the process.

Operating System Concepts


Round Robin (RR)

 Each process gets a small unit of CPU time (time


quantum), usually 10-100 milliseconds. After this time
has elapsed, the process is preempted and added to the
end of the ready queue.
 If there are n processes in the ready queue and the time
quantum is q, then each process gets 1/n of the CPU
time in chunks of at most q time units at once. No
process waits more than (n-1)q time units.
 Performance
 q large  FIFO
 q small  q must be large with respect to context switch,
otherwise overhead is too high.

Operating System Concepts


Example of RR with Time Quantum = 20

Process Burst Time


P1 53
P2 17
P3 68
P4 24
 The Gantt chart is:

P1 P2 P3 P4 P1 P3 P4 P1 P3 P3

0 20 37 57 77 97 117 121 134 154 162


 Typically, higher average turnaround than SJF, but better response.

Operating System Concepts


Time Quantum and Context Switch Time

Operating System Concepts


Some useful facts about Scheduling
Algorithms:

1) FCFS can cause long waiting times, especially when the


first job takes too much CPU time.
2) Both SJF and Shortest Remaining time first algorithms
may cause starvation. Consider a situation when long
process is there in ready queue and shorter processes keep
coming.
3) If time quantum for Round Robin scheduling is very large,
then it behaves same as FCFS scheduling.
4) SJF is optimal in terms of average waiting time for a given
set of processes, i.e., average waiting time is minimum with
this scheduling, but problems is, how to know/predict time of
next job.

Operating System Concepts


Example 2

Calculate AWT using


FCFS
SJF
RR using a quantum of 6

CPU burst time indicates the time a process needs the CPU. Given
the following processes and burst times
Calculate the average wait time when each of the above
scheduling algorithms is used. Assume that a quantum of 6 is
being used. Which scheduling algorithm, as an operating systems
designer, would you implement and why

Operating System Concepts


Cont ….

Process Burst Time


P1 13
P2 5
P3 23
P4 3
P5 31
P6 3
P7 14

Operating System Concepts


Turnaround Time Varies With The Time Quantum

Operating System Concepts


To do:

 Look at the remaining algorithms to get an understanding


and appreciation

Operating System Concepts


Multilevel Queue

 Ready queue is partitioned into separate queues:


foreground (interactive)
background (batch)
 Each queue has its own scheduling algorithm,
foreground – RR
background – FCFS
 Scheduling must be done between the queues.
 Fixed priority scheduling; (i.e., serve all from foreground
then from background). Possibility of starvation.
 Time slice – each queue gets a certain amount of CPU time
which it can schedule amongst its processes; i.e., 80% to
foreground in RR
 20% to background in FCFS

Operating System Concepts


Multilevel Queue Scheduling

Operating System Concepts


Multilevel Feedback Queue

 A process can move between the various queues; aging


can be implemented this way.
 Multilevel-feedback-queue scheduler defined by the
following parameters:
 number of queues
 scheduling algorithms for each queue
 method used to determine when to upgrade a process
 method used to determine when to demote a process
 method used to determine which queue a process will enter
when that process needs service

Operating System Concepts


Example of Multilevel Feedback Queue

 Three queues:
 Q0 – time quantum 8 milliseconds
 Q1 – time quantum 16 milliseconds
 Q2 – FCFS
 Scheduling
 A new job enters queue Q0 which is served FCFS. When it
gains CPU, job receives 8 milliseconds. If it does not finish
in 8 milliseconds, job is moved to queue Q1.
 At Q1 job is again served FCFS and receives 16 additional
milliseconds. If it still does not complete, it is preempted
and moved to queue Q2.

Operating System Concepts


Multilevel Feedback Queues

Operating System Concepts


Multiple-Processor Scheduling

 CPU scheduling more complex when multiple CPUs are


available.
 Homogeneous processors within a multiprocessor.
 Load sharing
 Asymmetric multiprocessing – only one processor
accesses the system data structures, alleviating the need
for data sharing.

Operating System Concepts


Real-Time Scheduling

 Hard real-time systems – required to complete a critical


task within a guaranteed amount of time.
 Soft real-time computing – requires that critical processes
receive priority over less fortunate ones.

Operating System Concepts

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