Topic 5 UDL
Topic 5 UDL
Attention to
Diversity:
Universal
Design for
Learning
• “AN
INVESTMENT
IN
KNOWLEDGE
Attention
PAYS THE BEST
to
INTEREST”
diversity
BENJAMIN
FRANKLIN
Table of contents:
• Universal Design for Learning
• Main Aspects.
• Principles and guidelines
Universal design for learning:
Origins:
Educational
Neuroscience Digital media
research
Universal design for learning:
It is valuable since:
Main guidelines:
• A set of concrete suggestions that can be applied to any
discipline.
Allow learners to participate in the design of classroom activities and academic tasks
Involve learners, where and whenever possible, in setting their own personal academic and behavioral
goals.
UDL. Engagement:
Recruiting interest:
Optimize relevance, value and authenticity:
Vary activities and sources of information so that they can be:
o Socially relevant
Design activities so that learning outcomes are authentic, communicate to real audiences, and reflect a purpose that is
clear to the participants
Provide tasks that allow for active participation, exploration and experimentation
Include activities that foster the use of imagination to solve novel and relevant problems, or make sense of complex ideas
in creative ways
UDL. Engagement:
Recruiting interest:
Minimize threats and distractions:
Create an accepting and supportive classroom climate
o Charts, calendars, schedules, visible timers, cues, etc. that can increase the predictability of daily activities and transitions
o Alerts and previews that can help learners anticipate and prepare for changes in activities, schedules, and novel events
o Options that can, in contrast to the above, maximize the unexpected, surprising, or novel in highly routinized activities
o Variation in the presence of background noise or visual stimulation, noise buffers, number of features or items presented at a time
o Variation in pace of work, length of work sessions, availability of breaks or time-outs, or timing or sequence of activities
Vary the social demands required for learning or performance, the perceived level of support and protection and the requirements for public
display and evaluation
Managing frustration
Seeking external emotional support
Developing internal controls and coping skills
Appropriately handling subject specific phobias and judgments
of “natural” aptitude (e.g., “how can I improve on the areas I
am struggling in?” rather than “I am not good at math”)
Use real life situations or simulations to demonstrate coping
skills
UDL. Engagement:
Self-regulation:
Develop self-assessment and reflection:
Offer devices, aids, or charts to assist individuals in learning to collect, chart and
display data from their own behavior for the purpose of monitoring changes in
those behaviors
Use activities that include a means by which learners get feedback and have
access to alternative scaffolds (e.g., charts, templates, feedback displays) that
support understanding progress in a manner that is understandable and timely
UDL. representation:
Perception:
Other ways of customizing the display of information:
Provide descriptions (text or spoken) for all images, graphics, video, or animations
Use touch equivalents (tactile graphics or objects of reference) for key visuals that
represent concepts
Provide physical objects and spatial models to convey perspective or interaction
Provide auditory cues for key concepts and transitions in visual information
Follow accessibility standards (NIMAS, DAISY, etc.) when creating digital text
Allow for a competent aide, partner, or “intervener” to read text aloud
Provide access to text-to-speech software
UDL. representation:
Language and symbols:
Clarify vocabulary and symbols:
Make all key information in the dominant language (e.g., English) also available in
first languages (e.g., Spanish) for learners with limited-English proficiency and in
ASL for learners who are deaf
Link key vocabulary words to definitions and pronunciations in both dominant and
heritage languages
Define domain-specific vocabulary (e.g., “map key” in social studies) using both
domain-specific and common terms
Provide electronic translation tools or links to multilingual glossaries on the web
Embed visual, non-linguistic supports for vocabulary clarification (pictures, videos,
etc)
UDL. representation:
Language and symbols:
Illustrate through multiple media:
Make explicit links between information provided in texts and any accompanying
representation of that information in illustrations, equations, charts, or diagrams
UDL. representation:
Comprehension:
Activate or supply background knowledge:
Prompt the use of mnemonic strategies and devices (e.g., visual imagery, paraphrasing strategies, method
of loci, etc.)
Provide scaffolds that connect new information to prior knowledge (e.g., word webs, half-full concept maps)
Embed new ideas in familiar ideas and contexts (e.g., use of analogy, metaphor, drama, music, film, etc.)
Provide explicit, supported opportunities to generalize learning to new situations (e.g., different types of
problems that can be solved with linear equations, using physics principles to build a playground)
Offer opportunities over time to revisit key ideas and linkages between ideas
UDL. Action & expression:
Physical Action:
Vary the methods for response and navigation:
Provide alternatives in the requirements for rate, timing, speed, and range of motor
action required to interact with instructional materials, physical manipulatives, and
technologies
Provide alternatives for physically responding or indicating selections (e.g., alternatives
to marking with pen and pencil, alternatives to mouse control)
Provide alternatives for physically interacting with materials by hand, voice, single
switch, joystick, keyboard, or adapted keyboard
UDL. Action & expression:
Physical Action:
Optimize access to tools and assistive technologies:
Build switch and scanning options for increased independent access and keyboard
alternatives
Select software that works seamlessly with keyboard alternatives and alt keys
UDL. Action & expression:
Expression & communication:
Use multiple media for communication:
Compose in multiple media such as text, speech, drawing, illustration, comics, storyboards,
design, film, music, dance/movement, visual art, sculpture, or video
Use physical manipulatives (e.g., blocks, 3D models, base-ten blocks)
Use social media and interactive web tools (e.g., discussion forums, chats, web design,
annotation tools, storyboards, comic strips, animation presentations)
Solve problems using a variety of strategies
UDL. Action & expression:
Executive functions:
Support planning and strategy development:
Embed prompts to “stop and think” before acting as well as adequate space
Embed prompts to “show and explain your work” (e.g., portfolio review, art critiques)
Provide checklists and project planning templates for understanding the problem, setting
up prioritization, sequences, and schedules of steps
Embed coaches or mentors that model think-alouds of the process
Provide guides for breaking long-term goals into reachable short-term objectives
UDL. Action & expression:
Executive functions:
Facilitate managing information and resources:
Provide graphic organizers and templates for data collection and organizing
information
Executive functions:
Enhance capacity for monitoring progress:
Ask questions to guide self-monitoring and reflection
Show representations of progress (e.g., before and after photos, graphs and charts showing
progress over time, process portfolios)
Prompt learners to identify the type of feedback or advice that they are seeking
Use templates that guide self-reflection on quality and completeness
Provide differentiated models of self-assessment strategies (e.g., role-playing, video reviews,
peer feedback)
Use of assessment checklists, scoring rubrics, and multiple examples of annotated student
work/performance examples
Topic 5
Attention to
Diversity:
Universal
Design for
Learning
• “AN
INVESTMENT
IN
KNOWLEDGE
Attention
PAYS THE BEST
to
INTEREST”
diversity
BENJAMIN
FRANKLIN