Unit 2
Unit 2
By:
PRATIVA ARYAL
MBA (SOMTU)
PROJECT MANAGEMENT/GLM (HANGDONG
GLOBAL UNIVERSITY, SOUTH KOREA)
RESEARCH AND DEVELOPMENT OFFICER
SUJAL FOODS PVT. LTD.
FREELANCE RESEARCHER
Unit 2: Perception and Learning
• Concept of perception
• Factors affecting perception
• Attribution theory
• Attribution errors
• Perception and individual decision making
• Concept of learning
• Learning theories
• Factors influencing learning
• Behavior modification
Perception
Perception
• Perception is a process by which individuals organize and interpret
their sensory impressions in order to give meaning to their
environment.
• What we perceive can be substantially different from objective reality.
• Peoples behavior is based on their perception of what reality is, not
on reality itself.
• People’s behavior is based on their perception of what reality is, not
on reality itself.
• The world as it is perceived is the world that is behaviorally
important.
Different Visual Perceptions Different Perceptions of Language
9
Factors in the Situation
Time:
• The timing of an event or the amount of time available to process information
can influence perception.
• If it's a sunny day, then we perceive a child's drink to be the most lovable
thing to have, but if it's a chilly winter day, we perceive coffee to be the most
lovable thing to have
• For example, receiving feedback from a supervisor just before a critical
deadline may be perceived differently than receiving it during a less stressful
time.
Work Setting:
• The environment in which perception occurs, such as a formal office setting
versus a casual social setting, can shape how information is interpreted.
• An employee may perceive feedback differently when given in a private office
compared to a team meeting.
Factors in the Situation
Social Setting:
• The social context, including the presence of others and
social norms, can impact perception.
• For example, drinking alcohol is perceived a part of life in
some community. While for many other communities, it is
perceived as a taboo.
• For instance, an individual may interpret a comment
differently when made in a formal meeting versus a casual
gathering of friends.
Factors in the Perceiver
Attitudes:
• Personal attitudes can color perception.
• For instance, a person with a positive attitude towards change may
perceive a new project as exciting, while someone with a negative
attitude may see it as burdensome.
Motives and Interests:
• Personal goals and interests influence what individuals pay
attention to and how they interpret information.
• A salesperson interested in closing a deal may perceive client cues
differently than someone with less motivation.
Factors in the Perceiver
Experience:
• Past experiences shape perception.
• If you've been to a beach, you can imagine another beach easily
• For example, someone who has had positive experiences with
teamwork may perceive collaborative projects more favorably than
someone with negative past experiences
Expectations:
• Preconceived notions and expectations can significantly influence
how individuals interpret information.
• If a person expects a presentation to be boring, they may be more
likely to perceive it as such.
Factors in the Target
Novelty:
• Novel stimuli tend to attract attention and may be perceived more
intensely.
• For instance, a new product launch might capture more attention
than routine daily tasks.
Motion:
• Moving objects or dynamic elements in a situation can draw
attention and influence perception.
• A rapidly changing stock market may elicit different perceptions
compared to a stable one.
Factors in the Target
Sounds:
• Auditory stimuli can shape perception.
• For example, background music in a store may influence how
shoppers perceive the atmosphere and their overall experience.
Size:
• The size of an object can affect its perceived importance or
significance.
• A larger font in a presentation may draw more attention than
smaller text.
Factors in the Target
Background:
• The context in which an object or event occurs can impact
perception.
• Placing a product in a luxurious setting versus a simple one can
influence how it is perceived by consumers.
Proximity:
• The closeness of objects to each other can affect how they are
perceived.
• Items placed close together may be perceived as related or forming
a group.
Factors in the Target
Similarity:
• Similar elements in a situation may be grouped together in
perception.
• For instance, people wearing similar uniforms may be perceived as
part of the same organization or team.
Attribution theory
• Attribution theory is a psychological framework that focuses on
how individuals explain the causes of events, behaviors, and
outcomes.
• Tries to explain the ways in which we judge people differently,
depending on the meaning we attribute to a given behavior.
• An attempt to determine whether an individuals behavior is
internally or externally caused.
• Determination however depends largely on three factors
distinctiveness, consensus, consistency
• Self-Serving Bias
– The tendency for individuals to attribute their own successes to internal
factors while putting the blame for failures on external factors
– It is “our” success but “their” failure
21
Frequently Used Shortcuts in Judging Others
• Stereotype: Judging someone on the basis of one’s perception of the group to which
that person belongs – a prevalent and often useful, if not always accurate,
generalization
• Profiling: A form of stereotyping in which members of a group are singled out for
intense scrutiny based on a single, often racial, trait
Illusion
• In this famous ambiguous figure
it is possible to see either a
young woman or an old woman
24
Self Fulfilling Prophecy
Prophecy Prophecy
Expectation
Is set is fulfilled
Self-Fulfilling Prophecy Cycle
Supervisor
forms
expectations
Employee’s Expectations
behavior matches affect supervisor’s
expectations behavior
Supervisor’s
behavior affects
employee
26
Specific applications of shortcuts in organization
Employment interview
Major input in to who is hired and who is rejected in an organization.
Interviewer generally draw early impressions that very quickly become established.
we form impression of other within a tenth of a second, based on first glance on them.
A decision making model that describes how individuals should behave in order to maximize some
outcome.
Cognitive Abilities:
• Individual differences in processing, memory, problem-solving, and reasoning
abilities.
• Impact how information is acquired, retained, and utilized.
Example
Employee Employee
Attendance
attends receives
bonus system
scheduled attendance
is announced
work bonus
• Negative Reinforcement
• Removing or avoiding an aversive stimulus to increase the likelihood of desired
behavior.
• Example: turning off an annoying alarm when getting out of bed.
• Punishment
• Applying an aversive consequence to decrease the likelihood of undesired behavior.
• Should be used cautiously and ethically.
• Extinction
• Withholding reinforcement to decrease the occurrence of a behavior.
• Important for eliminating undesirable behaviors.
Continuous
Fixed ratio
Variable ratio
Time (Days)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Fixed interval
Variable interval
Five
FiveStep
StepProblem-Solving
Problem-SolvingModel
Model
1.
1. Identify
Identifycritical
criticalbehaviors
behaviors
2.
2. Develop
Developbaseline
baselinedata
data
3.
3. Identify
Identifybehavioral
behavioralconsequences
consequences
4.
4. Develop
Developand
andapply
applyintervention
intervention
5.
5. Evaluate
Evaluateperformance
performanceimprovement
improvement
© 2005 Prentice Hall Inc. All rights reserved. 2–51
OB MOD Organizational Applications
• Well Pay versus Sick Pay
– Reduces absenteeism by rewarding attendance, not
absence.
• Employee Discipline
– The use of punishment can be counter-productive.
• Developing Training Programs
– OB MOD methods improve training effectiveness.
• Self-management
– Reduces the need for external management control.
Organizational Culture:
• Symbolic Associations:
• Symbolic elements such as logos, slogans, or rituals can be associated
with positive aspects of the organizational culture, fostering a positive
workplace environment.
• Onboarding Practices:
• A positive onboarding experience, including warm welcomes and support,
can create positive associations with the organization for new employees.
Operant Conditioning
• Harvard psychologist B.F. Skinner
postulated this theory.
Key
KeyConcepts
Concepts
• A type of conditioning in which desired
voluntary behavior leads to a reward or ••Reflexive
Reflexive(unlearned)
(unlearned)behavior
behavior
prevents a punishment. ••Conditioned
Conditioned(learned)
(learned)behavior
behavior
• Operant conditioning argues that one’s ••Reinforcement
Reinforcement
behavior will depend on a variety of
situations.
• People will repeatedly behave in a
specific way from which they will
benefit. On the other hand, they will try
to avoid behavior where they will get
nothing.
Reflexive (Unlearned) Behavior:
– Reflexive behavior, also known as unlearned or innate
behavior, refers to actions or responses that occur
automatically and involuntarily in response to specific stimuli.
– These behaviors are typically hardwired and do not require
prior learning or experience.
– Examples of reflexive behavior include blinking in response to
a sudden bright light, withdrawing a hand from a hot surface
Conditioned (Learned) Behavior:
– Conditioned behavior, on the other hand, refers to actions or
responses that are acquired through learning and experience.
– This type of behavior is a result of conditioning, which
involves associating a stimulus with a particular response.
Reinforcement:
– Consequences that increase the likelihood of a
behavior being repeated.
– Positive reinforcement adds a desirable stimulus, while
negative reinforcement removes an aversive stimulus.
Punishment:
– Consequences that decrease the likelihood of a
behavior being repeated.
– Positive punishment adds an aversive stimulus, while
negative punishment removes a desirable stimulus.
Positive reinforcement
• Giving a child a piece of candy (desirable stimulus) for completing their homework
on time, which increases the likelihood that the child will complete their homework
promptly in the future.
Negative Reinforcement
• If a student consistently turns in their assignments on time, the teacher stops
assigning extra homework (removing the aversive stimulus) as a way to encourage
continued timely submission.
Positive Punishment
• Taking classes about road safety in Traffic office
Negative Punishment
• Taking away the license or bluebook
Positive reinforcement
• The organization rewards the employee with a bonus or recognition, encouraging
them to continue their high-performance sales efforts.
Negative Reinforcement
• The manager stops scheduling last-minute meetings or requesting urgent revisions
for this employee, reinforcing the behavior of timely and quality report submissions.
Positive Punishment
• If an employee is given warning (aversive stimulus) for being consistently late to
meetings, and as a result, the behavior of being late is expected to decrease, this is
an example of positive punishment.
Negative Punishment
• If an employee loses the privilege of working from home (removing a desirable
stimulus) due to consistently missing project deadlines, and as a result, the behavior
of missing deadlines is expected to decrease, this is an example of negative
punishment.
Application to Organizational Behavior:
Key
KeyConcepts
Concepts
••Attentional
Attentionalprocesses
processes
••Retention
Retentionprocesses
processes
••Motor
Motorreproduction
reproductionprocesses
processes
••Motivation
Motivationprocesses
processes
Social-Learning Theory: Key process
•Attention:
• Individuals must pay attention to the model's behavior to learn from
it.
•Retention:
• The observer must be able to remember the observed behavior for
later reproduction.
•Reproduction:
• The observer must be capable of reproducing the behavior, which
may involve physical or cognitive skills.
•Motivation:
• The observer is more likely to imitate the behavior if they expect
positive reinforcement or rewards.
Social-Learning Theory: Assumptions
• Learning is not actually behavioural, rather it is a cognitive process that takes place in a
social context.
• Learning can occur by observing a behaviour and observing the consequences of the
behaviour (known as vicarious reinforcement).
• Learning involves observation, extracting information from those observations, and
making decisions about behaviour performance (known as observational learning or
modelling).
• Reinforcement plays an important role in learning but is not solely responsible for
learning.
• The learner is not a passive recipient of information; Understanding, environment and
behaviour all mutually influence each other.
Example of Social Learning Theory in an organizational context
1.Observation:
i. A new employee, Pooja, joins a company and is assigned to a training program for a
complex software application.
ii. Pooja observes her colleague, Rita, who is an experienced user of the software,
completing tasks efficiently and effectively.
2.Modeling:
i. Rita becomes a model for Pooja as she consistently demonstrates how to navigate the
software, use advanced features, and troubleshoot common issues.
ii. Pooja pays close attention to Rita's approach to problem-solving and how he maximizes
the software's capabilities.
3.Imitation:
i. Encouraged by the positive results observed in Rita's performance, Pooja starts imitating
his behaviors and techniques.
ii. She replicates the steps demonstrated by Rita, incorporating his best practices into her
own approach to using the software.
4.Vicarious Reinforcement:
i. As Pooja successfully implements the learned strategies, she receives positive feedback
from her manager and colleagues for her improved efficiency.
ii. The positive reinforcement serves as motivation for Pooja to continue applying the
modeled behaviors.
Example of Social Learning Theory in an organizational context
5. Self-Efficacy:
i. Sarah's confidence in her ability to use the software grows as she observes the successful
outcomes of her efforts and receives recognition.
ii. This increased self-efficacy contributes to Sarah's willingness to explore additional
features and take on more complex tasks.
6. Knowledge Sharing:
iii. Over time, Sarah becomes proficient in using the software and shares her knowledge with
other new employees.
iv. She becomes a model for her peers, creating a cycle of observational learning within the
organization.
Application to Organizational Behavior:
Consequence-Driven
Role of Consequences No Consequences Learning