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Arena Practical 02

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0% found this document useful (0 votes)
54 views31 pages

Arena Practical 02

Uploaded by

morahela.s
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Practical -2

Modules in
Arena
1. Create Module

• “Birth node” for arrival of entities to the model’s boundary.

• In other words, this module creates entities that go through other


modules causing their logic to be executed.
Create Module
Project bar Basic Process Drag and drop
the

module inside the flowchart model window.


Double click on the create module to open up its
properties menu.
To customize the functionalities of the create module
Create Module
Create Module

 Name – To enter meaningful / descriptive name


for the create module
rather than accepting the default name
 Entity Type – There’s only one entity type in this
model but in general there could be many.
Create Module

 To specify the nature of the time separating consecutive arrivals


the entities originating in this module.
 Value -- Mean time between arrivals
 Units -- All the units used throughout the model should be same.
Create Module

The number of entities created is governed by the “ Entities


per Arrival “.
One at a time or batch of several
Max Arrivals – End condition for your simulation system.
1.1 Entity Data Module
• To view and edit the aspects of the types of the entities in
your model.

• By selecting the Entity data module in the Project Bar, the


Entity spreadsheet for your model shows up in the
spreadsheet view of the model window.
1.1 Entity Data Module
2. Process Module

• This module processes (serves) Arena Entities.

• Represents machine, including the resource, its queue and


the entity delay time ( processing time )
Process Module
Project bar Basic Process Drag and drop the

module inside the flowchart

model window.

Double click on the process module to open up its


properties menu. ( To customize the functionalities of the
process module )
Process Module
Process Module
 Logic – Defines how the process behave.
Process Module
Seize Delay Release -- Indicates that the entity seizing some units of
resource (After possible wait in queue), Delay for a time representing the
service time and then Release unit(s) of the resource so that the other
entities can seize it.
Delay -- Delay the entity for sometime (no resources or queuing)
Seize and Delay -- Seize the resource and then delay (But not release the
resource)
Delay and Release – Delay and then release the resource that previously
had been seized.
Process Module
Priority - Low numbers mean higher priority
High (1)
Medium (2)
Low(3)
Process Module

 Units – Determines the time units for the numerical delay


duration.
 Seize and Delay – Relates to how this delay is to be charged
( More on Costing )
2.1 Resource Data Module
• Creating a resource in the process module automatically
creates an entry for it in the Resource Data Module.

• By selecting the Resource data module in the Project Bar, the


resource spreadsheet for your model shows up in the
spreadsheet view of the model window.
2.1 Resource Data
Module
Type – Could change the capacity via a schedule instead
of having a fixed capacity.

Failures – Could cause resource to fail according to some


pattern.
2.2 Queue Data Module
• Control aspects of the queues in the model

 For an instance, If a particular resource created inside


the aforementioned resource module is busy when an
entity gets to the process module, the entity will have to
queue up.
2.2 Resource Data
Module
Type – Specifies queue discipline or ranking rule to
operate the queue.
 First In First Out
 Last In First Out
 Lowest Attribute value
 Highest Attribute value

Shared – Allows the queue to be shared among several


resources.
3. Dispose Module

• Every entity that flows through your flowchart will need


to eventually end up with Dispose Module.

• DisposeModule implements an entity’s “Sunset


mechanism”.
Dispose Module

 Name – To create a descriptive name for the module

Record Entity Statistics - Average, maximum time the


system of entities existed, Costing info and so on.
4. Decide Module

• Decide module is used by entities to make branching


decisions, based on chance or truth/ falsity of prescribed
conditions
Decide Module

Type - Used to sort things


Connecting flowchart modules

• The lines establishes the (fixed) sequence between


flowchart modules called connections.

• To make the connections, click the connect button ( )


or [object Connect ]
Setting up the running conditions of an
arena model

• For an instance, to customize the running length of a model


and to initialize the project parameters redirect to
( Run Setup )
Setting up the running conditions of an
arena model

 Setup Panel consists of certain number of tabs :


1. Project Parameters - To specify the project title , analyst name
as well as check off what kind of output evaluation measures
the statistical report should produce.

2. Replication Parameters- To specify the number of replications ,


length of replication ( Time units ) and initialization options
between replications and so on.
Setting up the running conditions of an
arena model

 Setup Panel consists of certain number of tabs :

3. Run Speed – To maintain the speed of the Arena model


4. Run Control – To govern the operation / process of the model
5. Reports – To determine the reporting preferences
6. Arena Visual designer
7. Array Sizes
Running an Arena model

• To run the model , click the ( ) in the Standard


toolbar ( or Run Go or hit the F5 Key )
• If running successful, there is prompt appear to display the
summary reports.
Arena Files
• Arena model saved in (.doe) extension
Example : myArenaModel.doe
• Arena automatically creates a number of files for internal use, including :
• Mymodel.p (Program file)
• Mymodel.mdb (Access database file)
• Mymodel.err(Errors file)
• Mymodel.opw ( Model component file)
• Mymodel.out(SIMAN output report file)
Thank you

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