Chapter 7-Consistency and Replication (1)
Chapter 7-Consistency and Replication (1)
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Introduction
data are generally replicated to enhance reliability and
improve performance
but replication may create inconsistency
consistency models for shared data are often hard to
implement in large-scale distributed systems; hence simpler
models such as client–centric consistency models are used
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Objectives of the Chapter
we discuss
why replication is useful and its relation with
scalability; in particular object-based replication
consistency models for shared data designed for
parallel computers which are also useful in distributed
shared memory systems
client–centric consistency models
how consistency and replication are implemented
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7.1 Reasons for Replication and Object Replication
two major reasons: reliability and performance
reliability
if a file is replicated, we can switch to other replicas if
there is a crash on our replica
we can provide better protection against corrupted
data; similar to mirroring in non-distributed systems
performance
if the system has to scale in size and geographical area
place a copy of data in the proximity of the process
using them, reducing the time of access and increasing
its performance; for example a Web server is accessed
by thousands of clients from all over the world
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Object Replication
consider a distributed object shared by multiple clients
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1. the object itself can handle concurrent invocations by its
own; e.g., a Java object can be constructed as a monitor by
declaring the object’s methods to be synchronized (only one
thread is allowed to proceed while others are blocked until
further notice)
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2. the server is responsible for concurrency control using an
object adapter, e.g., using a single thread per object; the
single thread serializes all incoming invocations
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when objects are replicated, the replicas need additional
synchronization to ensure that concurrent invocations are
performed in the correct order at each of the replicas; e.g., our
previous example of the bank account database
two approaches can be used to handle synchronization
1. the object is aware of the replication and ensures that the
replicas stay consistent; this allows to construct object-
specific replication strategies
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2. itself be subject to serious scalability problems
intuitively, a read operation made on any copy should
return the same value (the copies are always the same)
thus, when an update operation is performed on one
copy, it should be propagated to all copies before a
subsequent operation takes places
this is sometimes called tight consistency (a write is
performed at all copies in a single atomic operation or
transaction)
difficult to implement since it means that all replicas
first need to reach agreement on when exactly an
update is to be performed locally, say by deciding a
global ordering of operations using Lamport
timestamps and this takes a lot of communication time
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dilemma
scalability problems can be alleviated by applying
replication and caching, leading to a better
performance
but, keeping copies consistent requires global
synchronization, which is generally costly in terms of
performance
solution: loosen the consistency constraints
updates do not need to be executed as atomic operations
(no more instantaneous global synchronization); but
copies may not be always the same everywhere
to what extent the consistency can be loosened depends
on the specific application (the purpose of data as well as
access and update patterns)
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7.2 Data-Centric Consistency Models
consistency has always been discussed
in terms of read and write operations on shared data
available by means of (distributed) shared memory, a
(distributed) shared database, or a (distributed) file system
we use the broader term data store, which may be physically
distributed across multiple machines
assume also that each process has a local copy of the data
store and write operations are propagated to the other copies
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the general organization of a logical data store, physically distributed and replicated across multiple
processes
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a consistency model is a contract between processes and the
data store
processes agree to obey certain rules
then the data store promises to work correctly
ideally, a process that reads a data item expects a value that
shows the results of the last write operation on the data
in a distributed system and in the absence of a global clock
and with several copies, it is difficult to know which is the last
write operation
to simplify the implementation, each consistency model
restricts what read operations return
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data-centric consistency models to be discussed
1. strict consistency
2. sequential consistency
3. linearizability
4. causal consistency
5. FIFO consistency
6. weak consistency
7. release consistency
8. entry consistency
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1.Strict Consistency
the most stringent consistency model and is defined by the
following condition:
Any read on a data item x returns a value corresponding
to the result of the most recent write on x.
this relies on absolute global time
sometimes it is against nature
x is stored only on machine B
a process on machine A reads x at time T1, i.e., a
message is sent to B
a process on machine B does a write on x at
time T2 (T1 < T2)
if T2-T1 is 1 nanosecond, and if the machines are 3 meters
apart, the read request can reach B before the new write
operation if the signal travels 10 times the speed of light
the requirement is too stringent to demand
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the following notations and assumptions will be used
Wi(x)a means write by Pi to data item x with the value a has been
done
Ri(x)b means a read by Pi to data item x returning the value b has
been done
the index may be omitted when there is no confusion as to which
process is accessing data
assume that initially each data item is NIL
consider the following example; write operations are done locally
and later propagated to other replicas
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example: four processes operating on the same data item x
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3.Linearizability
weaker than strict consistency but stronger than sequential
consistency
operations are assumed to receive a timestamp using a
globally available clock, but one with finite precision; for
example processes use loosely synchronized clocks
let tsOP(x) denote the timestamp assigned to operation OP
that is performed on data item x, where OP is either a read
or write, then
a data store is said to be linearizable when each operation
is timestamped and the following condition holds:
The result of any execution is the same as if the (read and
write) operations by all processes on the data store were
executed in some sequential order and the operations of
each individual process appear in this sequence in the
order specified by its program. In addition, if tsOP1(x) <
tsOP2(y), then OP1(x) should precede OP2(y) in this
sequence.
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a linearizable data store is also sequentially consistent
but linearizability is more expensive to implement because
of the additional requirement
in the case of transactions, sequential consistency is
comparable to serializability (recall: a collection of
concurrently executing transactions is serializable if the
final result is the same as if the transactions were executed
one after the other in some specific order)
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4.Causal Consistency
it is a weakening of sequential consistency
it distinguishes between events that are potentially causally
related and those that are not
example: a write on y that follows a read on x; the writing
of y may have depended on the value of x; e.g., y = x+5
otherwise the two events are concurrent
two processes write two different variables
if event B is caused or influenced by an earlier event, A,
causality requires that everyone else must first see A, then
B
a data store is said to be causally consistent, if it obeys the
following condition:
Writes that are potentially causally related must be seen
by all processes in the same order. Concurrent writes
may be seen in a different order on different machines.
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example
W2(x)b and W1(x)c are concurrent, not a requirement for
processes to see them in the same order
CR
Conc
a valid sequence of events of FIFO consistency, but not with others discussed so far
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when a process does an acquire, the store will ensure that
all copies of the protected data are brought up to date to be
consistent with the remote ones; does not guarantee that
locally made changes will be sent to other local copies
immediately
when a release is done, protected data that have been
changed are propagated out to other local copies of the
store; it does not necessarily import changes from other
copies
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a distributed data store is release consistent if it obeys the
following rules
Before a read or write operation on shared data is
performed, all previous acquires done by the process
must have completed successfully.
Before a release is allowed to be performed, all previous
reads and writes by the process must have been
completed.
Accesses to synchronization variables are FIFO
consistent (sequential consistency is not required).
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8. Entry Consistency
like release consistency, it requires an acquire and release
to be used at the start and end of a critical section
however, it requires that each ordinary shared data item to
be associated with some synchronization variable such as
a lock
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a data store exhibits entry consistency if it meets all the
following conditions:
An acquire access of a synchronization variable is not
allowed to perform with respect to a process until all
updates to the guarded shared data have been performed
with respect to that process. (at an acquire, all remote
changes to the guarded data must be made visible)
Before an exclusive mode access to a synchronization
variable by a process is allowed to perform with respect to
that process, no other process may hold the
synchronization variable, not even in nonexclusive mode.
After an exclusive mode access to a synchronization
variable has been performed, any other process's next
nonexclusive mode access to that synchronization variable
may not be performed until it has performed with respect to
that variable's owner. (it must first fetch the most recent
copies of the guarded shared data)
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a valid event sequence for entry consistency
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Summary of Data-Centric Consistency Models
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data stores that are eventually consistent have the property
that in the absence of updates, all replicas converge toward
identical copies of each other
write-write conflicts are rare and are implemented separately
the problem with eventual consistency is when different
replicas are accessed, e.g., a mobile client accessing a
distributed database may acquire an older version of data
when it uses a new replica as a result of changing location
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the principle of a mobile user accessing different replicas of a distributed database
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2.Monotonic Writes
it may be required that write operations propagate in the
correct order to all copies of the data store
in a monotonic-write consistent data store the following
condition holds:
A write operation by a process on a data item x is
completed before any successive write operation on x by
the same process
completing a write operation means that the copy on which
a successive operation is performed reflects the effect of a
previous write operation by the same process, no matter
where that operation was initiated
monotonic-write consistency resembles data-centric FIFO
consistency; here we consider consistency only for a
single process (instead of for a collection of concurrent
processes)
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may not be necessary if a later write operation completely
overwrites the present
x = 78;
x = 90;
no need to make sure that x has been first changed to 78
it is important only if part of the state of the data item changes
e.g., a software library, where one or more functions are
replaced, leading to a new version
the write operations performed by a single process P at two different local copies of the
same data store
a) a monotonic-write consistent data store
b) a data store that does not provide monotonic-write consistency
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3.Read Your Writes
a data store is said to provide read-your-writes consistency, if
the following condition holds:
The effect of a write operation by a process on data item x
will always be seen by a successive read operation on x by
the same process
i.e., a write operation is always completed before a successive
read operation by the same process, no matter where that
read operation takes place
the absence of read-your-writes consistency is often
experienced when a Web page is modified using an editor and
the modification is not seen on the browser due to caching;
read-your-writes consistency guarantees that the cache is
invalidated when the page is updated
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monotonic-read consistency is implemented as follows
when a client performs a read operation at a server, the
server is handed the client’s read set to check if all the
identified writes have taken place locally
if not, the server contacts the other servers to ensure that it
is brought up to date before carrying out the read operation
(or the read operation is forwarded to a server where the
write operations took place)
after the read operation, the relevant write operations that
have taken place at the selected servers are added to the
client’s read set
monotonic-write consistency is implemented as follows
when a client initiates a new write operation to a server, the
server is handed the client’s write set
it then ensures that the identified write operations are done
first and in the correct order
after performing the write, that operation’s write identifier is
added to the write set 48
read-your-writes consistency is implemented as follows
it requires that the server where the read operation is
performed has seen all the write operations in the client’s
write set
the writes can be fetched from the other servers before the
read operation is performed (may result with a poor response
time)
alternatively, the client-side software can search for a server
where the identified write operations in the client’s write set
have already been performed
writes-follow-reads consistency is implemented as follows
first bring the selected server up to date with the write
operations in the client’s read set
then add the identifier of the write operation to the write set,
along with the identifiers in the read set (which have now
become relevant for the write operation just performed)
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problem: in naive implementation, the read and write sets can
become very large
to improve efficiency, read and write operations can be
grouped into sessions, clearing the sets when the session
ends
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7.4 Replica Management
there are different ways of propagating, i.e., distributing
updates to replicas, independent of the consistency
model
we will discuss
replica placement
update propagation
epidemic protocols
a. Replica Placement
a major design issue for distributed data stores is
deciding where, when, and by whom copies of the data
store are to be placed
three types of copies:
permanent replicas
server-initiated replicas
client-initiated replicas
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the logical organization of different kinds of copies of a data store into three concentric rings
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1. Permanent Replicas
the initial set of replicas that constitute a distributed
data store; normally a small number of replicas
e.g., a Web site: two forms
the files that constitute a site are replicated across a
limited number of servers on a LAN; a request is
forwarded to one of the servers
mirroring: a Web site is copied to a limited number
of servers, called mirror sites, which are
geographically spread across the Internet; clients
choose one of the mirror sites
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3. Client-Initiated Replicas (client caches or simply caches)
to improve access time
a cache is a local storage facility used by a client to
temporarily store a copy of the data it has just received
placed on the same machine as its client or on a
machine shared by clients on a LAN
managing the cache is left entirely to the client; the
data store from which the data have been fetched has
nothing to do with keeping cached data consistent
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b.Update Propagation
updates are initiated at a client, forwarded to one of the
copies, and propagated to the replicas ensuring consistency
some design issues in propagating updates
state versus operations
pull versus push protocols
unicasting versus multicasting
1. State versus Operations
what is actually to be propagated? three possibilities
send notification of update only (for invalidation protocols
- useful when read/write ratio is small); use of little
bandwidth
transfer the modified data (useful when read/write ratio is
high)
transfer the update operation (also called active
replication); it assumes that each machine knows how to
do the operation; use of little bandwidth, but more
processing power needed from each replica
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2. Pull versus Push Protocols
push-based approach (also called server- based protocols):
propagate updates to other replicas without those replicas even
asking for the updates (used when high degree of consistency
is required and there is a high read/write ratio)
pull-based approach (also called client-based protocols): often
used by client caches; a client or a server requests for updates
from the server whenever needed (used when the read/write
ratio is low)
a comparison between push-based and pull-based protocols;
for simplicity assume multiple clients and a single server
c.Epidemic Protocols
update propagation in eventual consistency is often
implemented by a class of algorithms known as epidemic
protocols
updates are aggregated into a single message and then
exchanged between two servers
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7.5 Consistency Protocols
so far we have concentrated on various consistency
models and general design issues
consistency protocols describe an implementation of a
specific consistency model
there are three types
primary-based protocols
remote-write protocols
local-write protocols
replicated-write protocols
active replication
quorum-based protocols
cache-coherence protocols
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1. Primary-Based Protocols
each data item x in the data store has an associated
primary, which is responsible for coordinating write
operations on x
two approaches: remote-write protocols, and local-write
protocols
a. Remote-Write Protocols
all read and write operations are carried out at a
(remote) single server; in effect, data are not
replicated; traditionally used in client-server systems,
where the server may possibly be distributed
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primary-based remote-write protocol with a fixed server to which all read and write operations are
forwarded
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another approach is primary-backup protocols where reads
can be made from local backup servers while writes should
be made directly on the primary server
the backup servers are updated each time the primary is
updated
b.Local-Write Protocols
two approaches
i. there is a single copy; no replicas
when a process wants to perform an operation on some
data item, the single copy of the data item is transferred
to the process, after which the operation is performed
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primary-based local-write protocol in which a single copy is migrated between processes
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ii. primary-backup local-write protocol
the primary migrates between processes that wish to
perform a write operation
multiple, successive write operations can be carried out
locally, while (other) reading processes can still access their
local copy
such improvement is possible only if a nonblocking protocol
is followed
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primary-backup protocol in which the primary migrates to the process wanting to perform an update
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2.Replicated-Write Protocols
unlike primary-based protocols, write operations can be
carried out at multiple replicas; two approaches: Active
Replication and Quorum-Based Protocols
a. Active Replication
each replica has an associated process that carries out update
operations
updates are generally propagated by means of write operations
(the operation is propagated); also possible to send the update
the operations need to be done in the same order everywhere;
totally-ordered multicast
two possibilities to ensure that the order is followed
Lamport’s timestamps, or
use of a central sequencer that assigns a unique sequence
number for each operation; the operation is first sent to the
sequencer then the sequencer forwards the operation to all
replicas
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a problem is replicated invocations
suppose object A invokes B, and B invokes C; if object B is replicated,
each replica of B will invoke C independently
this may create inconsistency and other effects; what if the operation
on C is to transfer $10
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a) forwarding an invocation request from a replicated object
b) returning a reply to a replicated object
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b.Quorum-Based Protocols
use of voting: clients are required to request and acquire
the permission of multiple servers before either reading or
writing a replicated data item
e.g., assume a distributed file system where a file is
replicated on N servers
a client must first contact at least half + 1 (majority)
servers and get them to agree to do an update
the new update will be done and the file will be given a
new version number
to read a file, a client must also first contact at least half +
1 and ask them to send version numbers; if all version
numbers agree, this must be the most recent version
a more general approach is to arrange a read quorum (a
collection of any NR servers, or more) for reading and a
write quorum (of at least NW servers) for updating
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the values of NR and Nw are subject to the following two
constraints
NR + Nw > N ; to prevent read-write conflicts
Nw > N/2 ; to prevent write-write conflicts
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3. Cache-Coherence Protocols
cashes form a special case of replication as they are
controlled by clients instead of servers
cache-coherence protocols ensure that a cache is consistent
with the server-initiated replicas
two design issues in implementing caches: coherence
detection and coherence enforcement
coherence detection strategy: when inconsistencies are
actually detected
static solution: prior to execution, a compiler performs
the analysis to determine which data may lead to
inconsistencies if cached and inserts instructions that
avoid inconsistencies
dynamic solution: at runtime, a check is made with the
server to see whether a cached data have been modified
since they were cached
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Thank you!
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