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Introductory Session CG

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0% found this document useful (0 votes)
7 views10 pages

Introductory Session CG

Uploaded by

202201083
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Computer

Graphics and
Gaming
Madhavi Dachawar
Assistant Professor
Department of Computer
Engineering
2 Computer Graphics

Information about course


Course Name Computer Graphics and Gaming
Course code BTECCE22402
Credit 3
Number of CIE 3
In semester assessment 50
End semester assessment 50
Sessions per week 3 hrs
Total Units 5

Computer Graphics
3 Course Description

1. Thiscourse helps the student to understand the role of Computer


Graphics in Animation and Gaming. The C Programming and
fundamentals of Data Structures is the prerequisite for this course.
The course highlights the drawing of basic geometric shapes with
2D and 3D transformations and clipping of objects. It also
introduces the basics of animation and gaming platforms.

Computer Graphics
4 Course Outcomes

1. Understand computer graphics fundamentals and use algorithms to draw line,


circle, and polygons.
2. Perform various transformations and numerical on 2D object and apply different
clipping algorithms on polygons.
3. Apply transformations on 3D objects and systematically solve numerical
problems based on transformations and projections
4. Detect hidden surfaces and interpret the difference between curves and fractals.
5. Construct animation based demonstrating system using segments and various
gaming platforms.

Computer Graphics
5

1. Fundamentals of Scan Conversion


2. 2D Transformations and Clipping
3. 3D Transformations and Projections
4. Hidden Surfaces, Curves and Fractals
5. Introduction to Animation and Gaming

Computer Graphics
Computer
Graphics-
Lab
Madhavi Dachawar
Assistant Professor
Department of Computer
Engineering
4 Computer Graphics Lab

Information about course


Course Name Computer Graphics and Gaming Lab
Course code BTECCE22404
Credit 1
Number of CIE 1
In semester assessment 25
End semester assessment 25
Sessions per week 2 hrs
Total Units 5

Computer Graphics
8 List of Assignment
1
Implementation of Line drawing algorithms
2
Implementation
– of Circle drawing algorithms
3
Implementation of Polygon Filling algorithms
4
Implementation of various 2D Transformations
5
Implementation of a Line Clipping algorithms
6
Implementation of a Polygon Clipping algorithms
7
Implementation of basic 3D Transformations
8
Study of various graphical file formats
9
Implementation of Curves and Fractals
10
Assignment of Animation
11
Mini Project
All the lab assignments has to be implemented using C/C++/
Computer Graphics JAVA /Open GL
9 Sample program
#include <stdio.h>
#include<graphics.h>
Void main()
{
Int gd=DETECT,gm;
Initgraph(&gd,&gm,”c:/tc/bgi”);
Line(200.200,100,100);
Closegraph();
Restorecrtmode();
}
Computer Graphics
10

Thank You……

Computer Graphics

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