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Unit 5 Ui Ux Design

The document provides an overview of developing an interactive multi-touch game using Kivy, covering game mechanics, animations, sound management, and control implementations. It includes code snippets for various functionalities such as multi-touch interactions, image management, and event scheduling. Additionally, it summarizes key components and methods used in building a 2D animated game.

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ael
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0% found this document useful (0 votes)
11 views23 pages

Unit 5 Ui Ux Design

The document provides an overview of developing an interactive multi-touch game using Kivy, covering game mechanics, animations, sound management, and control implementations. It includes code snippets for various functionalities such as multi-touch interactions, image management, and event scheduling. Additionally, it summarizes key components and methods used in building a 2D animated game.

Uploaded by

ael
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Unit V

UI/ UX Design Tools


Invaders Revenge - An Interactive Multi-
touch Game

• Introduction to the game mechanics.


• Implementing multi-touch interactions.
• Code snippet example:

```python
# Interactive touch example
```
• Optimizing performance for multiple touches.
• Handling touch events efficiently.
Invaders Revenge – An Animated Multi-touch
Game
• Introduction to animations in Kivy.
• Creating smooth animations with multi-touch.
• Code snippet example:

```python
# Animation example
```
• Synchronizing animations with user interactions.
• Performance considerations for animations.
Building the Game
Relationships
Atlas – An Efficient Management of Images

• Managing multiple images efficiently.


• Using Atlas class for image management.
• Code snippet example:

```python
# Atlas class example
```
• Loading and displaying images dynamically.
• Optimizing memory usage with images.
Atlas Image
Boom – Simple Sound Effects

• Introduction to sound management.


• Adding and playing sound effects.
• Code snippet example:

```python
# Sound effects example
```
• Managing sound resources efficiently.
• Syncing sound with game events.
Ammo – Simple Animation

• Creating simple animations in Kivy.


• Animating game objects.
• Code snippet example:

```python
# Animation example
```
• Optimizing animation performance.
• Using different animation techniques.
Invader – Transitions for Animations

• Implementing transitions between animations.


• Using different transition types.
• Code snippet example:

```python
# Transition example
```
• Combining multiple animations.
• Handling animation states.
Transitions for Animations
Dock – Automatic Binding in the Kivy
Language
• Introduction to automatic binding.
• Using the Dock class for binding.
• Code snippet example:

```python
# Dock class example
```
• Binding properties automatically.
• Managing bindings efficiently.
Fleet – Infinite Concatenation of Animations

• Creating continuous animations.


• Using Fleet for concatenated animations.
• Code snippet example:

```python
# Fleet example
```
• Handling infinite animation loops.
• Optimizing performance for continuous animations.
Fleet – infinite concatenation of
animations
Scheduling Events with the Clock

• Using Clock to schedule events.


• Creating timers and intervals.
• Code snippet example:

```python
# Clock example
```
• Managing scheduled events efficiently.
• Syncing events with game logic.
Shooter – Multi-touch Control

• Implementing multi-touch controls for the shooter.


• Handling touch inputs for movement.
• Code snippet example:

```python
# Multi-touch example
```
• Optimizing control responsiveness.
• Combining touch controls with game mechanics.
Shooter – Multi-touch Control
Invasion – Moving the Shooter with the
Keyboard
• Implementing keyboard controls for the shooter.
• Handling key press events.
• Code snippet example:

```python
# Keyboard control example
```
• Combining keyboard and touch controls.
• Optimizing control responsiveness.
Combining Animations with '+' and '&'

• Combining animations using '+' and '&' operators.


• Creating complex animation sequences.
• Code snippet example:

```python
# Combining animations example
```
• Managing combined animation states.
• Optimizing performance for combined animations.
Combining Animations with '+' and '&'
Invaders revenge
Summary
• Learned how to integrate various Kivy components
and able to comfortably build a 2D animated game
• Usage of classes and components
• Atlas
• Image: The source property
• SoundLoader and Sound: The load and play methods,
respectively
• Window: The height and width properties, and the
request_keyboard,remove_widget, and add_widget
methods
Summary

• Animation: The properties as parameters; d and t


parameters; start, stop, and bind methods; on_start,
on_progress, and on_complete events; and '+' and '&'
operators
• Touch: ud attribute
• Clock: schedule_interval and schedule_once methods
• Keyboard: bind and unbind methods, on_key_down
event.

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