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cs711 24

The document discusses various categories of UML diagrams, focusing on static and dynamic types, with an emphasis on sequence diagrams. Sequence diagrams illustrate object interactions over time, detailing the flow of messages and actions necessary to complete tasks. Key elements include lifelines, activations, messages, and return values, which help in designing and validating system architecture and behavior.

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Faizan Berlas
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0% found this document useful (0 votes)
11 views19 pages

cs711 24

The document discusses various categories of UML diagrams, focusing on static and dynamic types, with an emphasis on sequence diagrams. Sequence diagrams illustrate object interactions over time, detailing the flow of messages and actions necessary to complete tasks. Key elements include lifelines, activations, messages, and return values, which help in designing and validating system architecture and behavior.

Uploaded by

Faizan Berlas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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1

Software Design

Lecture : 24
2

Categories of UML Diagrams


(3)
Static
Use case diagram
Class diagram

Dynamic

Activity diagram
Sequence diagram
Object diagram
State diagram
Collaboration diagram
3

Implementation

Component diagram
Deployment diagram
4

Sequence Diagram – Dynamic


Diagram
 It shows how objects communicate with each other over time

 The y are used to model object interaction in time sequence.

 It reflect the ultimate path a particular use case can take for
completion.

 They are used to represent or model the flow of messages,

events and actions between the objects or components of a

system.
5

Sequence Diagram
 It is used primarily to design, document and validate the
architecture, interfaces and logic of the system by
describing the sequence of actions that need to be
performed to complete a task or scenario

 This diagram is a very useful design tools because it


provide a dynamic view of the system behavior which can
be difficult to extract from static diagrams or

specifications.
6

Notations in Sequence
Diagram
Sequence Diagram has two dimensions:

 Horizontal axis represents Objects of classes involved


in class diagram

 Objects represent the Instance of Class with a format of

Class name: Instance Name


For instance Employee: e
Usually class name is optional
7

Vertical Axis
 Vertical line is draw to represents Life Line of Object
(Time Sequence)

 The lifeline represents the existence of the object at a


particular time

 If the object is created or destroyed during the period of


time then its lifeline starts or stops at the appropriate
point; otherwise it goes from the top to the bottom of the
diagram

 If the object is destroyed during the diagram, then its


destruction is marked by a large “X”
8

Activation

 An activation (focus of control) shows the period of time


during which an object is performing an action either
directly or through a message.

 An activation is shown as a tall thin rectangle whose top is


aligned with its initiation time and whose bottom is aligned
with its completion time
9

Graphical Representation
10

Messages
 A message is a communication between objects that
conveys information with the expectation that action will
ensue.

 They are used to illustrate communication between


different active objects of a sequence diagram.

 The receipt of a message is normally considered an event.


11

Messages (Cont.)
 A message is represented by an arrow between the life lines
of two objects.

 Self calls are also allowed


 The time required by the receiver object to process the
message is denoted by an activation-box.

 A message is labeled at minimum with the message name.


 Arguments and control information (conditions, iteration)
may be included.
12

Return Values

 Optionally indicated using a dashed arrow with a label


indicating the return value.

 Don’t model a return value when it is obvious what is being


returned, e.g. getTotal()
 Model a return value only when you need to refer to it
elsewhere, e.g. as a parameter passed in another message.
 Prefer modeling return values as part of a method invocation,
e.g. ok = isValid()
13

Synchronous Messages
 Nested flow of control, typically implemented as an
operation call.
 The routine that handles the message is completed
before the caller resumes execution.

:A :B

doYouUnderstand()
Caller return
Blocke yes (optional)
d
14

Asynchronous
 In this type of message the flow is not interrupted and
response is not awaited.

 An asynchronous message is drawn with a half-arrowhead,


that
(one with only one wing instead of two) as shown below
15

Self Message

 We can call this type of message as recursive message i-e


Communication between same message

 A message from an object to itself, the arrow may start


and finish on the same object symbol
16
17

Example with Self Call


18

Example of Sequence Diagram


Sample Sequence Diagram
a: part :
: Client Assembly CatalogEntry
Lifeline
count(part)
getNumber()
Messages
return number

Activation( control returns to the


optional) sender of the message
(optional)

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