Pathfit 4 Board Games
Pathfit 4 Board Games
SCRABBLE
HISTORY OF SCRABBLE
Scrabble was conceived during the America’s Great
Depressionby an unemployed New York architect named
Alfred Mosher Butts,
He combined all three different categories: number
games, such as dice and bingo; move games, such as
chess and checkers; and word games, such as
anagrams.
Butts entwined the elements of anagrams and the
classic crossword puzzle into a scoring word game first
called LEXIKO. This was then refined during the early
1930s and 1940s to become CRISS CROSS WORDS.
HISTORY OF SCRABBLE
LEXIKO
The game had no board
Alfred Butts sold Lexiko to friends
the Parker Brothers in Salem, Mass
Milton Bradley in Springfield, Mass.
Criss-Cross Words.
He added a board to Lexiko so words could be
created as crossword style. He then called it criss
cross words.
He made the games himself, hand- lettering the tiles
and gluing them to balsa wood. and sold for $2
HISTORY OF SCRABBLE
Criss-Cross Words.
He added a board to Lexiko so words could be
created as crossword style. He then called it criss
cross words.
He made the games himself, hand- lettering the tiles
and gluing them to balsa wood. and sold for $2
THE GAME
Step1:
Each player should get one tile or one
letter from the tile bag the person who
gets the letter closes to the letter A goes
first.
Then the player gets 7 tiles each
The first player must begin the game by
placing a word on the star square, either
horizontally or vertically.
HOW TO PLAY SCRABBLE
Step 2:
Tally each words score by adding point
values for each letter in theword.
Point values range from 0 points for block
tile to 10 points for letter Z and Q
Use a paper and a Pen to keep track of
the word scores for each player
Some squares on the board allow you to
multiply the tile’s value by 2 or 3
HOW TO PLAY SCRABBLE
Step 5:
All letters played must touch atleast one
letter that is already in the board to form
atleast one complete word. When one
player used all of their tiles or no one can
make anymore words the game is over.
Step 6:
you can consult a dictionary only if
you’re challenging another player’s word.
If the word is not in the dictionary the
player loses its turn. If the word is
allowed the challenger loses its turn.
Step 7:
calculate each final score by adding up
the points from all of their word scores
then subtract some of their unplayed
letters.
GAMES OF
THE
GENERALS
Challenge your opponent as well yourself
develop
• Enhance your Planning
• Decision-making
• Improve your Memory
• Enhance the Mental Ability including
Cognitive
• Spatial
• Psychological Nuances
• Emotional aspects in the playing the
game.
• also called GG as it is most fondly called,
or simply The Generals, is an
educational war games invented in the
Philippines.
9 x 8 squares
Shaded squares are the allotted for the pieces in their initial
positions
21 Pieces
Five-star General 1 Eliminates any lower ranking
officer, the private, and the flag.
Four-star General 1 Eliminates any lower ranking
officer, the private, and the flag.
Three-star General 1 Eliminates any lower
ranking officer, the private, and the flag.
Two-star General 1 Eliminates any lower ranking
officer, the private, and the flag.
One-star General 1 Eliminates any lower ranking
officer, the private, and the flag.
21 Pieces
Colonel 1 Eliminates any lower ranking officer,
the private, and the flag.
Lt. Colonel 1 Eliminates any lower ranking officer,
the private, and the flag.
Major 1 Eliminates any lower ranking officer, the
private, and the flag.
Captain 1 Eliminates any lower ranking officer,
the private, and the flag.
1st Lieutenant 1 Eliminates any lower ranking
officer, the private, and the flag.
2nd Lieutenant 1 Eliminates the sergeant, the private,
and the flag.
Sergeant 1 Eliminates the private, and the flag.
Private 6 Eliminates the spy, and the flag.
Spy 2 Eliminates all officers from the rank of Sergeant
up to 5-Star General & the flag Except privates.
Flag 1 Eliminates the opposing flag as long as it takes
the aggressive action against the enemy flag.
MOVEMENT:
1.Any player makes the first move.
Players move alternately.
2.A player is allowed to move only one
piece at a time.
3.A move consists of pushing a piece
to an adjacent square, either
forward, backward or sideward. A
diagonal move or a move of more
than one square is illegal.
(See Figure B)
MOVEMENT:
Rules
• Pieces are not required to be placed in a
definite pattern
⚬Players place their pieces according to their
strategy
⚬But, players are only allowed to place their pieces
on the first 3 rows of their side of the board
⚬Pieces should face their owners so it can’t be
seen by the opponent
• Players decide who goes first then they
take turns alternately
ARBITER
Arbiter
• Neutral third person
• Act as judge in the challenges
⚬looking at the pieces
⚬applying piece ranks
⚬eliminating the weaker piece
and takes it out of the board
Combatant roles of pieces
Killers - The two Spies and the two most powerful
Generals - 5 Star and Four-Star Generals) have the
critical job of eliminating the enemy Sweepers and all
other pieces, either by aggressive challenging or
ambush, to gain a power-level, numerical, or positional
advantage against the opponent.
Sweepers - The next most-powerful officers (Three-Star
General down to the Lieutenant Colonel) will take over
the Killer function if the Five-Star and Four-Star
Generals are eliminated. Their main job is to remove all
lower-ranking enemy officers as well as acquire and
retain a numerical or positional advantage of friendly
pieces over the enemy.
Probers -These are sacrificial junior officers from the
Major down to the Sergeant. Their job is to
challenge untested enemy pieces and determine
their power so they can either be avoided,
ambushed, or targeted for elimination by the Killers
or Privates.
Combatant roles of pieces
• Privates - Their main job is to eliminate the
Spies (in the opening and middle game) and
the Flag (in the end game). They usually
accompany the highest-ranking officers in order
to eliminate the Spy that targets the officers.
While they can be considered sacrificial, once
there are only one or two Privates left, it
becomes very difficult to eliminate the Spies.
• Flag - This is the only piece that can win victory
and must be hidden and protected at all costs,
except when it has an unobstructed way to the
far edge of the board, then it can go for broke.
Often, a Private or low-ranking officer is made
to act like a scared Flag to deceive the
opponent. Sometimes a Flag can try move as if
it was a mid-level or low-ranking officer, or a
Private, to avoid being challenged by another
Common strategies & tactics
• Blitzkrieg - Amass powerful pieces on one
side of the board (left or right), then try to
steamroller and blow a hole through the
enemy lines by eliminating all the defenders.
Goal is to successfully bring the flag to the
other side of the board
Queen
A bishop moves any number
of vacant squares diagonally.
(Thus a bishop can move to
only
light or dark squares, not
both.)
Bishop
A knight moves to one of the nearest
squares not on the same rank,
file, or diagonal.
(This can be thought of as moving two
squares horizontally then one square
vertically, or moving one square horizontally
then two squares vertically—i.e. in an "L"
pattern.)
The knight is not blocked by other pieces;
it jumps to the new location.
Knight
A rook moves any number of vacant
squares horizontally or vertically. It
also
is moved when castling.
Rook
A pawn moves straight forward one square,
if that square is vacant. If it has not
yet moved, a pawn also has the
option of moving two squares straight forward,
provided both squares are vacant.
Pawns cannot move backwards.
A pawn, unlike other pieces, captures differently
from how it moves. A pawn can capture an
enemy piece on either of the two squares
diagonally in front of the pawn. It cannot move
to those squares when vacant except when
capturing en passant.
Pawn
Chess clock
• Chess clocks can also add extra time for each player
after they make a move.