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Architechure of 8086

The document outlines the architecture of the 8086 microprocessor, detailing the functions of the Execution Unit (EU) and Bus Interface Unit (BIU). It describes how the BIU fetches instructions and manages memory segmentation, while the EU decodes and executes these instructions using various registers. Additionally, it explains the role of segment registers and flags in the operation of the microprocessor.

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0% found this document useful (0 votes)
28 views20 pages

Architechure of 8086

The document outlines the architecture of the 8086 microprocessor, detailing the functions of the Execution Unit (EU) and Bus Interface Unit (BIU). It describes how the BIU fetches instructions and manages memory segmentation, while the EU decodes and executes these instructions using various registers. Additionally, it explains the role of segment registers and flags in the operation of the microprocessor.

Uploaded by

Sampada Patil
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Architecture

Execution Unit (EU) Bus Interface Unit (BIU)

EU executes instructions that have BIU fetches instructions, reads data


already been fetched by the BIU. from memory and I/O ports, writes
data to memory and I/ O ports.
BIU and EU functions separately.
2
Architecture
Bus Interface Unit (BIU)

Dedicated Adder to
generate 20 bit address

Four 16-bit segment


registers

Code Segment (CS)


Data Segment (DS)
Stack Segment (SS)
Extra Segment (ES)
Architecture
Bus Interface Unit (BIU)

Segment
Registers

8086’s 1-megabyte The 8086 can directly Programs obtain access


memory is divided address four segments to code and data in the
into segments of up (256 K bytes within the 1 segments by changing
to 64K bytes each. M byte of memory) at a the segment register
particular time. content to point to the
desired segments.

4
Architecture
Bus Interface Unit (BIU)
Segment Code Segment Register
Registers
16-bit

CS contains the base or start of the current code segment;


IP contains the distance or offset from this address to the
next instruction byte to be fetched.

BIU computes the 20-bit physical address by logically


shifting the contents of CS 4-bits to the left and then adding
the 16-bit contents of IP.

That is, all instructions of a program are relative to the


contents of the CS register multiplied by 16 and then offset
is added provided by the IP.

5
Architecture
Bus Interface Unit (BIU)
Segment Data Segment Register
Registers
16-bit

Points to the current data segment; operands for most


instructions are fetched from this segment.

The 16-bit contents of the Source Index (SI) or Destination


Index (DI) or a 16-bit displacement are used as offset for
computing the 20-bit physical address.

6
Architecture
Bus Interface Unit (BIU)

Segment Stack Segment Register


Registers
16-bit

Points to the current stack.

The 20-bit physical stack address is calculated from the


Stack Segment (SS) and the Stack Pointer (SP) for stack
instructions such as PUSH and POP.

In based addressing mode, the 20-bit physical stack


address is calculated from the Stack segment (SS) and the
Base Pointer (BP).

7
Architecture
Bus Interface Unit (BIU)
Segment Extra Segment Register
Registers
16-bit

Points to the extra segment in which data (in excess of 64K


pointed to by the DS) is stored.

String instructions use the ES and DI to determine the 20-


bit physical address for the destination.

8
Architecture
Bus Interface Unit (BIU)
Segment Instruction Pointer
Registers
16-bit

Always points to the next instruction to be executed within


the currently executing code segment.

So, this register contains the 16-bit offset address pointing


to the next instruction code within the 64Kb of the code
segment area.

Its content is automatically incremented as the execution of


the next instruction takes place.

9
Architecture
Bus Interface Unit (BIU)

Instruction queue

A group of First-In-First-
Out (FIFO) in which up to
6 bytes of instruction
code are pre fetched
from the memory ahead
of time.

This is done in order to


speed up the execution
by overlapping
instruction fetch with
execution.

This mechanism is known


as pipelining.
ArchitectureExecution Unit (EU)
EU decodes and
executes instructions.

A decoder in the EU
control system
translates instructions.

16-bit ALU for


performing arithmetic
and logic operation

Four general purpose


registers(AX, BX, CX, DX);

Pointer registers (Stack


Pointer, Base Pointer);

and
Some of the 16 bit registers can be
Index registers (Source used as two 8 bit registers as :
Index, Destination Index)
each of 16-bits AX can be used as AH and AL
BX can be used as BH and BL
CX can be used as CH and CL
DX can be used as DH and DL 11
ArchitectureExecution Unit (EU)
EU Accumulator Register (AX)
Registers
Consists of two 8-bit registers AL and AH, which can be
combined together and used as a 16-bit register AX.

AL in this case contains the low order byte of the word, and
AH contains the high-order byte.

The I/O instructions use the AX or AL for inputting /


outputting 16 or 8 bit data to or from an I/O port.

Multiplication and Division instructions also use the AX or


AL.

12
ArchitectureExecution Unit (EU)
EU Base Register (BX)
Registers
Consists of two 8-bit registers BL and BH, which can be
combined together and used as a 16-bit register BX.

BL in this case contains the low-order byte of the word, and


BH contains the high-order byte.

This is the only general purpose register whose contents


can be used for addressing the 8086 memory.

All memory references utilizing this register content for


addressing use DS as the default segment register.

13
ArchitectureExecution Unit (EU)
EU Counter Register (CX)
Registers
Consists of two 8-bit registers CL and CH, which can be
combined together and used as a 16-bit register CX.

When combined, CL register contains the low order byte of


the word, and CH contains the high-order byte.

Instructions such as SHIFT, ROTATE and LOOP use the


contents of CX as a counter.

Example:

The instruction LOOP START automatically decrements


CX by 1 without affecting flags and will check if [CX] =
0.

If it is zero, 8086 executes the next instruction;


otherwise the 8086 branches to the label START.

14
ArchitectureExecution Unit (EU)
EU
Registers

15
ArchitectureExecution Unit (EU)
EU Stack Pointer (SP) and Base Pointer (BP)
Registers
SP and BP are used to access data in the stack segment.

SP is used as an offset from the current SS during


execution of instructions that involve the stack segment in
the external memory.

SP contents are automatically updated (incremented/


decremented) due to execution of a POP or PUSH instruction.

BP contains an offset address in the current SS, which is


used by instructions utilizing the based addressing mode.

16
ArchitectureExecution Unit (EU)
EU Source Index (SI) and Destination Index (DI)
Registers
Used in indexed addressing.

Instructions that process data strings use the SI and DI


registers together with DS and ES respectively in order to
distinguish between the source and destination addresses.

17
ArchitectureExecution Unit (EU)
EU Source Index (SI) and Destination Index (DI)
Registers
Used in indexed addressing.

Instructions that process data strings use the SI and DI


registers together with DS and ES respectively in order to
distinguish between the source and destination addresses.

18
ArchitectureExecution Unit (EU)
Auxiliary Carry Flag
Carry Flag
Flag Register This is set, if there is a carry from the
This flag is set, when there is
lowest nibble, i.e, bit three during
addition, or borrow for the lowest a carry out of MSB in case of
nibble, i.e, bit three, during addition or a borrow in case of
subtraction. subtraction.

Sign Flag Zero Flag Parity Flag

This flag is set, when the This flag is set, if the result of This flag is set to 1, if the lower
result of any computation the computation or comparison byte of the result contains even
is negative performed by an instruction is number of 1’s ; for odd number
zero of 1’s set to zero.

15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0

OF DF IF TF SF ZF AF PF CF

Tarp Flag
Over flow Flag If this flag is set, the processor
This flag is set, if an overflow occurs, i.e, if the result of a signed
enters the single step execution
operation is large enough to accommodate in a destination
mode by generating internal
register. The result is of more than 7-bits in size in case of 8-bit
signed operation and more than 15-bits in size in case of 16-bit interrupts after the execution of
sign operations, then the overflow will be set. each instruction

Direction Flag Interrupt Flag


This is used by string manipulation instructions. If this flag bit
is ‘0’, the string is processed beginning from the lowest Causes the 8086 to recognize
address to the highest address, i.e., auto incrementing mode. external mask interrupts; clearing IF
Otherwise, the string is processed from the highest address disables these interrupts.
towards the lowest address, i.e., auto incrementing mode.
19
Friday, April 4, 2025 20

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