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22 CIMPLICITY Screen Editing

The document provides training instructions for editing CIMPLICITY screens in the MarkVIe Control System. It covers objectives such as modifying objects, changing properties, and managing screens using CimEdit. Additionally, it explains features like signal browsing, expression editing, and the use of smart and linked objects.
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0% found this document useful (0 votes)
75 views24 pages

22 CIMPLICITY Screen Editing

The document provides training instructions for editing CIMPLICITY screens in the MarkVIe Control System. It covers objectives such as modifying objects, changing properties, and managing screens using CimEdit. Additionally, it explains features like signal browsing, expression editing, and the use of smart and linked objects.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 24

For training only

CIMPLICITY Screen Editing

MarkVIe Control System


For training only

Objectives

Learn to edit CIMPLICITY screens


Add or modify objects
Modify an object’s properties
Open object groups
Copy and paste objects

Slide 2
For training only

Managing CIMPLICITY Screens – v6.1


CIMPLICITY Workbench
Screens

E:\Site\Cimproj\Screens

To modify a screen:
Right-click and select Edit
Screen
Usually, a master set of
screens are kept on one
CIMPLICITY server.

Slide 3
For training only

Open Screens in CimEdit

Open the folder:


E:\Site\Screens
or for v6.1
E:\Site\Cimproj\Screens

Right-click and
select Edit
Slide 5
For training only

CimEdit – Drawing Objects


Drawing Toolbar
• Line
• Polygon Line Fill Polygon Arc Text Button

Rectangle Circle
• Filled Polygon
Polygon

• Rectangle
Objects can be moved
• Arc and resized after they
• Circle are drawn
• Text
• Button
Slide 6
For training only

CimEdit – Object Formatting


Bring to Front
Send to Back
Align
Adjust Spacing
Space Evenly
Flip
Group (Ctrl+G)

Slide 7
For training only

Properties of an object
Each object or group of
objects contains
properties
Methods to open the
property editor:
1. Double-click an object
2.Right-click and select
Properties
3. Click and press Alt+Enter

Slide 8
For training only

Properties of an object - 2

Various tabs within the object properties


allow configuration options and animation
settings

Slide 9
For training only

Example: Edit Text Display Value


Double-click Text Object Properties – Text tab
• String– “#” used for place holders

• Font– Sizes & attributes

• Alignment– Horizontal and Vertical

• Expression– signal name value


from controller

• Display format – match the signal’s


engineering units

Slide 10
For training only

Example 2: Edit Button Properties


Double-click
Button Object Properties
– Text Button Tab
String– text that appears on the
button
Font– Edit font on button face
Button Color – default color of the
button
Color Animate – Text or button
face

Slide 11
For training only

Example 3: Add Fill Animation


Double-click
Rectangle Object Properties
– Rotation/Fill Tab
Expression – Signal name value
from controller
Expr. Min/max – low and high
value of the signal’s range
Direction – Fill from bottom, top,
etc.
Fill Style – Solid
Color– color to fill the object

Slide 12
For training only

Signal Browser
Click the Point ID
PopUp Button to
start the signal
browser.

Slide 13
For training only

Signal Browser -2
Select the right project
Enter search criteria in
the supplied fields and
click on Browse.
Wild cards (asterisk *)
can be used in the
search criteria.
After selecting the
right signal, click OK.

Slide 14
For training only

Expression Editor
Click the Expression
Editor Button
Deselect the text
Double-click a function
or type the function to
form an expression.
Use the keypad to
enter numerical values
and parenthesis ( ).

Slide 15
For training only

Assign Commands
To assign a
command to a
button:
ƇDouble click on
the button
ƇClick on
Procedures
Tab>New…
ƇSelect Action
Type> Absolute
Setpoint or
Variable Assign
ƇEnter Point ID
and Value

Slide 16
For training only

Assign Commands -2
efine the Event that
invokes the Procedure:
1) On the Events tab, select
an event from the drop
down window
2) Select an Action
(procedure) from the drop
down window and click
New
3) Click OK to confirm

Slide 17
For training only

Testing the Screen


Save the file
Click on the Test
Screen button
The screen opens
in a separate
CimView window
If you make
additional
changes, you must
close and re-open
file in CimView

Slide 18
For training only

Grouped Objects
Multiple objects are
grouped together to
be moved as a single
object.
CAUTION: If you
ungroup an object all
group properties will
be lost.

Slide 19
For training only

Linked Objects
Linked objects
come from a
Template
Screen (Link
Container)
i.e. tp_xxxx.cim
These screens
are not used for
control

Slide 20
For training only

Linked Objects - 2
The template
screen:
tp_7fa_overview.cim
has a master
object, 7FA_DUAL,
that will be used
on multiple
runtime screens.
The object has the same
appearance on all screens.

Slide 21
For training only

Linked Objects - 3
A linked object
is identified in
the Properties
window in the
Link Container
tab.
 Source File
 Link SourceObject

Slide 22
For training only

Smart Objects
Smart objects are inserted
just like linked objects, using
Copy and Paste Special.
Smart objects prompt the
user for any information
required by the Variables tab
Smart objects can be quickly
identified by right clicking on
an object. If Trigger Smart
Object pick appears, the
object is a smart object.

Slide 23
For training only

Smart Objects - 2
Here the smart
object opens a
configuration
dialogue box for a
group of
pushbuttons.

Slide 24
For training only

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