22 CIMPLICITY Screen Editing
22 CIMPLICITY Screen Editing
Objectives
Slide 2
For training only
E:\Site\Cimproj\Screens
To modify a screen:
Right-click and select Edit
Screen
Usually, a master set of
screens are kept on one
CIMPLICITY server.
Slide 3
For training only
Right-click and
select Edit
Slide 5
For training only
Rectangle Circle
• Filled Polygon
Polygon
• Rectangle
Objects can be moved
• Arc and resized after they
• Circle are drawn
• Text
• Button
Slide 6
For training only
Slide 7
For training only
Properties of an object
Each object or group of
objects contains
properties
Methods to open the
property editor:
1. Double-click an object
2.Right-click and select
Properties
3. Click and press Alt+Enter
Slide 8
For training only
Properties of an object - 2
Slide 9
For training only
Slide 10
For training only
Slide 11
For training only
Slide 12
For training only
Signal Browser
Click the Point ID
PopUp Button to
start the signal
browser.
Slide 13
For training only
Signal Browser -2
Select the right project
Enter search criteria in
the supplied fields and
click on Browse.
Wild cards (asterisk *)
can be used in the
search criteria.
After selecting the
right signal, click OK.
Slide 14
For training only
Expression Editor
Click the Expression
Editor Button
Deselect the text
Double-click a function
or type the function to
form an expression.
Use the keypad to
enter numerical values
and parenthesis ( ).
Slide 15
For training only
Assign Commands
To assign a
command to a
button:
ƇDouble click on
the button
ƇClick on
Procedures
Tab>New…
ƇSelect Action
Type> Absolute
Setpoint or
Variable Assign
ƇEnter Point ID
and Value
Slide 16
For training only
Assign Commands -2
efine the Event that
invokes the Procedure:
1) On the Events tab, select
an event from the drop
down window
2) Select an Action
(procedure) from the drop
down window and click
New
3) Click OK to confirm
Slide 17
For training only
Slide 18
For training only
Grouped Objects
Multiple objects are
grouped together to
be moved as a single
object.
CAUTION: If you
ungroup an object all
group properties will
be lost.
Slide 19
For training only
Linked Objects
Linked objects
come from a
Template
Screen (Link
Container)
i.e. tp_xxxx.cim
These screens
are not used for
control
Slide 20
For training only
Linked Objects - 2
The template
screen:
tp_7fa_overview.cim
has a master
object, 7FA_DUAL,
that will be used
on multiple
runtime screens.
The object has the same
appearance on all screens.
Slide 21
For training only
Linked Objects - 3
A linked object
is identified in
the Properties
window in the
Link Container
tab.
Source File
Link SourceObject
Slide 22
For training only
Smart Objects
Smart objects are inserted
just like linked objects, using
Copy and Paste Special.
Smart objects prompt the
user for any information
required by the Variables tab
Smart objects can be quickly
identified by right clicking on
an object. If Trigger Smart
Object pick appears, the
object is a smart object.
Slide 23
For training only
Smart Objects - 2
Here the smart
object opens a
configuration
dialogue box for a
group of
pushbuttons.
Slide 24
For training only