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G13 Resource Management Presentation DevC

The document outlines a project that demonstrates a resource management system for a simulated factory using Object-Oriented Programming in C++. It details the process of creating the program, including defining an abstract base class and implementing derived classes for different resource types. The project also emphasizes the use of OOP concepts such as inheritance, polymorphism, and encapsulation, while ensuring compatibility with older versions of Dev-C++.
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0% found this document useful (0 votes)
1 views7 pages

G13 Resource Management Presentation DevC

The document outlines a project that demonstrates a resource management system for a simulated factory using Object-Oriented Programming in C++. It details the process of creating the program, including defining an abstract base class and implementing derived classes for different resource types. The project also emphasizes the use of OOP concepts such as inheritance, polymorphism, and encapsulation, while ensuring compatibility with older versions of Dev-C++.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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G13: Resource Management

System (Dev-C++ Compatible)


Simulated Factory Resource
Management using OOP in C++
Introduction
• This project demonstrates a resource
management system for a simulated factory. It
uses Object-Oriented Programming (OOP)
concepts in C++ to manage materials,
machines, and workers.
Process of Making the Program
• 1. Define an abstract base class Resource with
pure virtual methods.
• 2. Implement derived classes:
MaterialResource, MachineResource,
HumanResource.
• 3. Create ResourceManager to store and
manipulate Resource pointers.
• 4. Write functions for acquiring, releasing, and
displaying resources.
• 5. Ensure compatibility with older versions of
How It Works
• • ResourceManager holds pointers to different
types of resources.
• • The user can acquire and release resource
units.
• • Each resource type checks availability before
allocation.
• • Resource status is shown after each
operation.
OOP Concepts Used
• • Abstract Base Class: Resource
• • Single Inheritance: Derived resource types
• • Polymorphism: Using Resource* for
flexibility
• • Encapsulation: Internal state tracking in each
resource class
Code Snippet (Abstract Base Class)
• class Resource {
• protected:
• string name;
• int totalQuantity, availableQuantity;
• public:
• virtual void displayStatus() const = 0;
• virtual bool acquire(int) = 0;
• virtual void release(int) = 0;
• };
My Introduction
• Hello! I am currently learning C++ and Object-
Oriented Programming.
• This project gave me practical experience in
building systems using abstract classes,
inheritance, and polymorphism.
• It also taught me how to make software
compatible with older compilers like Dev-C++.

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