The document outlines a project that demonstrates a resource management system for a simulated factory using Object-Oriented Programming in C++. It details the process of creating the program, including defining an abstract base class and implementing derived classes for different resource types. The project also emphasizes the use of OOP concepts such as inheritance, polymorphism, and encapsulation, while ensuring compatibility with older versions of Dev-C++.
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G13 Resource Management Presentation DevC
The document outlines a project that demonstrates a resource management system for a simulated factory using Object-Oriented Programming in C++. It details the process of creating the program, including defining an abstract base class and implementing derived classes for different resource types. The project also emphasizes the use of OOP concepts such as inheritance, polymorphism, and encapsulation, while ensuring compatibility with older versions of Dev-C++.
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G13: Resource Management
System (Dev-C++ Compatible)
Simulated Factory Resource Management using OOP in C++ Introduction • This project demonstrates a resource management system for a simulated factory. It uses Object-Oriented Programming (OOP) concepts in C++ to manage materials, machines, and workers. Process of Making the Program • 1. Define an abstract base class Resource with pure virtual methods. • 2. Implement derived classes: MaterialResource, MachineResource, HumanResource. • 3. Create ResourceManager to store and manipulate Resource pointers. • 4. Write functions for acquiring, releasing, and displaying resources. • 5. Ensure compatibility with older versions of How It Works • • ResourceManager holds pointers to different types of resources. • • The user can acquire and release resource units. • • Each resource type checks availability before allocation. • • Resource status is shown after each operation. OOP Concepts Used • • Abstract Base Class: Resource • • Single Inheritance: Derived resource types • • Polymorphism: Using Resource* for flexibility • • Encapsulation: Internal state tracking in each resource class Code Snippet (Abstract Base Class) • class Resource { • protected: • string name; • int totalQuantity, availableQuantity; • public: • virtual void displayStatus() const = 0; • virtual bool acquire(int) = 0; • virtual void release(int) = 0; • }; My Introduction • Hello! I am currently learning C++ and Object- Oriented Programming. • This project gave me practical experience in building systems using abstract classes, inheritance, and polymorphism. • It also taught me how to make software compatible with older compilers like Dev-C++.
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