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Guides: Castlevania: Order of Ecclesia Guide (Nintendo DS), Castlevania: Order of Ecclesia Walkthrough
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Castlevania: Order of Ecclesia Walkthrough

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Underground Labyrinth - Flirting With Shadows

When you descend this dungeon, you'll encounter green Nova Skeletons who shoot fearsome, focused beams of energy, and the Polkir. Although both of them have Glyphs, only the Nova uses it as a spell, which makes his easier to obtain. However, this is a difficult descent, simply because you haven't much room to move. If your life is low, consider visiting a Save Point before proceeding. You may also want to return to Wygol and stock up on potions and/or food, because this can be a long, grueling trip.

If you're extremely patient and use Vol Luminatio exclusively, you can descend these types of corridors without taking much damage. Once you've made it to the bottom, drop down through the floor. Grab the treasure nearby, then jump back up to the area above, and head left. You'll meet a new, large enemy, the Gashida. If you want to take care of it quickly, three Vol Macir Glyph Unions will do the trick. A fair forewarning: there's two of them, and a Nova Skeleton is backing them up.

When you manage to pass those enemies, your only option will be to drop down. This area is a little more forgiving, as you can take out its Polkir and Novas without being hit once. The keys are thus: if you hide beneath a low platform while fighting the Polkir, its lasers will never touch you. As for the Novas, if you stand on top of a staircase close to them, they'll never fire their blasts.

Taking care to kill the enemies in your way, continue making your way down until you see a door on your left. Enter the room, and you'll hear the roaring of fire. When you advance further, you'll see that this room is a bit of a puzzle. Make it to the end in one piece, and you'll obtain Vol Ignis. If the mission severely wounded you, use a Magic Ticket to get back to town—and stock up on more of those, if they're needed—and recuperate. Whether you leave or not, return to the long and deep hallway, and descend further.

Once you've reached the bottom, venture toward the right. The tall and green Gurkha Masters are here. They can throw their swords at you, but they're very slow-moving. Four or five shots of Vol Luminatios will destroy them.

Proceed right till you reach an area where you can drop down, do so, and claim the treasure for a MP Max Up. Start moving right, and you'll run into two Gurkha and a Polkir. Once you've defeated—or fled from—them, you'll enter another vertical hallway. Descend to its bottom and take the door at the left immediately, as it contains a Save Point. Now that you've saved your progress, we are going to do a slight amount of backtracking.

Exit the Save Room, start jumping skyward, and take the first door at your left. This is the newest Warp Point. When you're done there, continue moving upward, taking your time to attack with Vol Luminatios from below. You'll eventually jump up through the ceiling, and square off against several large foes at once. Dispatch them as quickly as possible, then head left. You'll see platforms leading up into the ceiling; use them.

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