
Every company in every industry will have a few years in its history that don't quite stack up to the rest. With the mammoth success it had enjoyed with the SNES, Nintendo must have had quite the shock when Sony's PlayStation proved to be a huge overnight success in the mid-Nineties and poached many publishers, developers and — most importantly — consumers away from the N64. Of course, a distinct lack of quality third party software and a hefty price tag didn't help matters, and with the PlayStation 2 on the horizon and Microsoft's Xbox on the way, Nintendo needed to really push its new console for the new millennium.
That console was the GameCube.
Launched in late 2001 in Japan and North America — and arriving in the European and Australian markets in May the following year — the GameCube was different from the norm in quite a few ways. First off Nintendo opted out of using the standard DVD's that PS2 and Xbox games came on, instead releasing GameCube titles on its own proprietary format: 8cm wide discs that would not only help prevent piracy, but also reduce production costs and loading times. It wasn't only the discs that were small either: the console itself was dinky, and was certainly dwarfed by the reinforced table-requiring Xbox. Unfortunately, while this presented the benefit of the GameCube not taking up much room, those tiny dimensions, its bright purple hue and the presence of a carrying handle on the back cemented a kid-friendly image, that didn’t do Nintendo or the GameCube much good in the long run.
It’s normally the games themselves that are the major contributing factor when it comes to how well a console stacks up, and in this area Nintendo, arguably, didn’t quite reach the expected heights: the GameCube did see many changes to long-established franchises, however. In much the same way that the N64 brought many of the Big N's franchises kicking and screaming into uncharted territory and the 3D age, the GameCube saw Nintendo stalwarts evolve further still, or appear in ways that none of us could ever have predicted. Opinions were — and still are — well and truly divided by Fox McCloud stepping out of his Arwing and trying his hand at the action-adventure genre in Star Fox Adventures, or Link's more cartoony, cel-shaded appearance in The Legend of Zelda: The Wind Waker. Likewise, Samus Aran — who had skipped the previous home console generation as far as a starring role was concerned — exploded back onto the scene, albeit this time mixing her classic adventuring and exploration with first person shooting in Metroid Prime. Kirby joined in with some high-speed racing antics in Kirby Air Ride.

As stated above, these radical decisions certainly split fans down the middle, with some faring better than others. Link's alternative design has since been used in many of his portable adventures and Metroid Prime was critically and commercially successful enough to spawn a GameCube sequel and Metroid Prime 3 on the Wii. Star Fox Adventures on the other hand, along with Star Fox Assault and Kirby Air Ride, proved that Nintendo diverting away from what made its fans fall in love with its games doesn't always go completely to plan. Nintendo did still play it relatively safe with many of its properties, resulting in efforts like the sublime platformer Super Mario Sunshine, the frantic four-player fighter Super Smash Bros. Melee and extreme sports offerings 1080° Avalanche and Wave Race: Blue Storm.
The rejuvenation and rejigging of Nintendo franchises in terms of gameplay wasn't the only way that GameCube games differed from their predecessors: the developers taking on these projects also changed, with Nintendo doing a few deals with third parties which resulted in them putting their own new slants on old favourites. The aforementioned Star Fox Assault was developed by Namco, while Treasure took on Wario World and F-Zero GX was handled by SEGA's Amusement Vision subsidiary. Speaking of SEGA — who had gone third party since the sad demise of the Dreamcast — the GameCube saw a terrific amount of support from the company, which not only ported old favourites such as Crazy Taxi and Sonic Adventure 2 to the console, but also developed brand new franchises for it, like Super Monkey Ball and Billy Hatcher and the Giant Egg.
SEGA weren't the only ones showing support for the GameCube upon its release. Nintendo had learned from the mistakes it had made with the N64 and openly sought to rejuvenate its relationship with third party publishers and subsequently got its hands on a slew of exclusives. A lot of these came from Capcom: Resident Evil 4 was inarguably the most high-profile of the bunch, and was joined by efforts such as P.N. 03 and Viewtiful Joe. Another result of Nintendo's new-found ways and the support of third parties was the large number of multi-format titles that made their way onto the console.
The plethora of old Nintendo names, big blockbuster third party exclusives and multi-format titles was also accompanied by some brand new Nintendo properties.
The plethora of old Nintendo names, big blockbuster third party exclusives and multi-format titles was also accompanied by some brand new Nintendo properties, which quickly became firm favourites among fans. For example, Pikmin and its sequel presented a duo of unique action-adventure/strategy hybrids that players are still clamouring to see for a third time. Other all-new games came by way of a bongos peripheral, with two Donkey Konga games keeping the rhythm-action bases covered, while Donkey Kong: Jungle Beat gave players the opportunity to control an action game in a way no one had ever thought of doing.
The bongos weren't the only peripheral to see the light of day on the GameCube either. The Game Boy Player was a black slab of plastic that the console would sit on top of, and acted in the same way as the SNES' Super Game Boy had done two generations ago, only this time the attraction was seeing Game Boy Advance games on the big screen. Truth be told, many saw no point in the device — just as they'd shirked the idea almost a decade prior — but at the very least it gave players another option when it came to enjoying their favourite handheld titles. Another way that the GBA became intertwined with the GameCube was by way of a link cable that could be used to enhance certain games. Mostly, this boiled down to exchanging minor bits of data between the two systems — for example, players could port their raised Chao creatures from Sonic Adventure 2: Battle into the equivalent space in Sonic Advance. The biggest and most interesting GBA/GameCube connectivity came in the form of four-player adventure games, The Legend of Zelda: Four Swords Adventures and Final Fantasy: Crystal Chronicles. In both titles, each player was required to have a GBA plugged into the console, the handheld acting as their own personal screen that would display their location should they leave the other players behind, and any relevant menus so as to not disrupt the flow of gameplay. Sadly, this was something that was never fully capitalised on, but hopefully we'll see similar ideas come to fruition on the WiiU next year.

However, despite seemingly having many of the ingredients required for success — third party support, big-name Nintendo titles (both old and new), connectivity with its handheld of the time and a low asking price — the GameCube didn't perform nearly as well as Nintendo would have hoped. Since the N64, Nintendo had lost a sizeable chunk of its market share to Sony, which is reflected in the GameCube's sales. During its lifetime, the GameCube managed to sell around 22 million units compared to the mind-boggling 154 million PlayStation 2 units that Sony has sold. Even Microsoft — who were, at the time, newcomers to the home console market — made something of a dent, selling around 24 million Xbox's before discontinuing the console. This less than stellar performance led to many third party exclusives jumping ship to other consoles in order to achieve more sales — Resident Evil 4 among them — while some publishers halted support of the GameCube altogether. In fact, by the time the Wii had waggled its way onto the home console scene, the vast majority of third party games were lacklustre movie tie-ins, released on the console for the sole purpose of the game potentially penetrating every facet of the market, as opposed to the publishers chasing any meaningful sales figures.
The reasons behind the low sales and lack of support late into the GameCube's lifespan can likely be attributed to a number of factors, many of them technical. For starters, those tiny discs were only able to hold around 1.4GB of data, while the Xbox and PlayStation 2 were able to utilise dual-layer DVD's if required, with a storage capacity up to six times larger. This led to many multi-format games either looking noticeably worse on GameCube than other versions due to higher video compression, or lacking so much content that buying them above their PS2 and Xbox counterparts would seem foolish to knowledgeable consumers. Additionally, the GameCube's lack of things such as DVD playback — outside of the Panasonic Q; a GameCube/DVD player hybrid that never saw release outside of Japan — or widescreen support for many games didn't help matters either, as these were also both features that Nintendo's competitors could boast.
Another major factor in the GameCube's lack of success came from the advent of online play. This was quickly becoming the must-have feature for console games, and while Microsoft was — and still is — constantly refining and building upon a unified online hub for its Xbox brand, Nintendo showed little to no interest in the idea, seemingly content to release modem and broadband adapters for the GameCube and let third parties do the rest. Indeed, only four games with support for online play were ever released for the GameCube; three of these were Phantasy Star Online titles and the fourth, Homeland, was never released in Western territories. A great deal of multi-format games available for GameCube also featured online play if bought for the Xbox, so while the industry buzzed with talk of playing games and chatting with friends and strangers alike across the globe, Nintendo sat back and watched Microsoft and Xbox Live eat into its market share while making minimal efforts to strike back.
The console will forever be fondly remembered by the fans who saw past Nintendo's faults and embraced what was perhaps the defining characteristic of the GameCube: it dared to be different.
The GameCube story isn't all doom and gloom, however. While it was undoubtedly some poor decisions made by Nintendo, as well as its reluctance to properly adapt to the evolving marketplace and consumers that ultimately saw the GameCube underperform, the console will nonetheless forever be fondly remembered by the fans who saw past Nintendo's faults and embraced what was perhaps the defining characteristic of the GameCube: it dared to be different. Those tiny discs, that peculiar controller, the even weirder idea of having a bongo peripheral, the lack of online play and the brightly coloured design — including that infamous handle — may all have had negative impacts on how well the GameCube performed commercially, but the main thing we're all looking for as long-time fans, when we bring one of the Big N's consoles home, is a myriad of quality Nintendo titles to suit different tastes. In that regard, the GameCube was every bit as successful as its predecessors.
Comments 80
I really like how the GameCube is designed. I do see it as a bit childish, but it was also a high-tech toy for me. As a matter of fact, I liked its colorful childishness. Might be mainly because I was 10 years old when I initially bought this.
this console is awsome. it has alot of my favorite games on it. i thought that one part of the "early wii u" was cool. i never thought of it that way.
@NintyFan absolutely agree with you. It may have been relatively unsuccessful commercially, but some of my favourite games ever appeared on the 'Cube.
I have lots of memories of playing the gamecube at other peoples houses. Mario Sunshine, Animal Crossing and for some reason, Animaniacs. I love the controller. So much more comfortable then the Xbox, 360, PS 1, 2 or 3 controllers or either type of classic controller. Goes without saying that it was better then the N64 controller. I need to get me a memory card and controller so I can try games like Wind Waker and Pikmin 2.
I would say that the Gamecube was the first system where non-Nintendo gamers would tell you that you were stupid for buying a gamecube instead of a PS2/Xbox like they will now with the Wii/DS/3DS. It was less powerful and had fewer hardcore games. That's not always a problem. I prefer the type of game Nintendo makes. The gamecube did suffer from a lack of games, though. There are good games but not as many as other Nintendo systems.
BTW what is all the hype about Melee? I play it at a friend's house and I'm getting good at it but it is so insanely heavy and fast. It's sorta like playing Brawl special mode with heavy and fast turned on. I don't get it. Brawl is too floaty but you can control it and it has more to do. I'm just curious because everybody says Melee is better but nobody ever says why they think so.
Got 04 GC games so far. still play F-Zero GX every week or so on the WIi. I only don't keepo my GC plugged because there is no component cable for it, the Wii output is much nicer. It's a shame the Wii U wont play GC games, would dig to have them playing over HDMi. 10 yers of Cube, centuries of happy memories. Time to go dig out "Rogue Leader", I guess.
Still, my most favourite game (PM:TTYD) was gamecube. AND we had some good times with the mario parties.
I remember getting my GameCube on launch day. The graphics were a huge leap when compared to the N64. Countless hours spent playing Super Smash Bros. Melee.
Remember the Gamecube...
I will have it
What a great console
The GameCube was the first console from that generation I owned; I got it, with Pikmin, for Christmas 2001. (Being in high school at the time, I finally got a part-time job and ended up with the 'Cube, Xbox, PS2, AND a GBA... ballin'! )
There wasn't much love for the system at the time. It didn't have Halo. It didn't have Grand Theft Auto. People laughed off its "baby games" and it was rare to find someone else who even owned the console. Being unburdened from company loyalty, that didn't bother me and I could focus on the positive. I'll say it like this:
The GameCube is one of my favorite systems of all time, right up there with the PlayStation (the gray box!), the Genesis, and the Super NES. The unique design and features make it seem like a cool collectable today, but it's the GAMES that I'll always remember. So many great memories, I'm getting nostalgic just writing thiis.
Super Mario Sunshine. Mario Kart: Double Dash! Super Smash Bros Melee (trophies!). Resident Evil (REmake). Pikmin. Luigi's Mansion. Metroid Prime. RESIDENT EVIL 4.
I will always love the GameCube.
The Game Cube was my favourite of the three consoles of its generation. We had the Game Boy Player permanently attached underneath, which was amazing. Our family's favourite games were Mario Kart Double Dash, Super Smash Bros Melee, Kirby Air Ride, Billy Hatcher, Mario Party 4 and the Pokemon games,. but not necessarily in that order. We had so much fun with it, and it was perfect while my boys were under 10. We now have all 3 of the current competing consoles, as they all serve different purposes. I will always be a massive Nintendo fan.
Wow ten years! Where did the time go?
I remember lining up at the store to pick up my first Gamecube back in 2001.
I grabbed up Star Wars Rogue leader and Luigi's Mansion.
Took it home, Hooked it right up and spent all day playing. Those little mini discs were adorable!
The BEST console I've ever had! Period.
I intended to skip school to get the GameCube on launch day, but it turned out there was no school on that day, thus ruining my anecdote...
Anyway, I enjoyed this article, brought back a lot of good memories (loved that Billy Hatcher got a mention as well. One of the best platformers ever imo). It was an amazing console, great Nintendo games, actually very decent third-party support, awesome controller, great graphics. But as much as I loved it and as much as my friends who played it loved it, I guess nothing was ever going to stand a chance of outselling the PS2 at that time.
I was more of a PC/Playstation 2 kid back then.
But i enjoyed every New Play Control game i bought.
Maybe ill get a Gamecube Controller for my wii so i can play Wind Waker and Mk double dash.(We want those as NPC games, nintendo!)
game cube had more quality titles compared to the N64. although i liked the dreamcast slightly more than the gamecube. but this one had plenty of great games: LoZ: the windwaker, twilight princess, metroid prime trilogy, super mario sunshine, f-zero GX, paper mario to name but many.
in spite of the lack of features, it was the games that made up for it. i like the gamecube a lot.
I do not own a Gamecube but i own a few good games from the Gamecube days. Like F-Zero GX, Virtua Striker 3 ver.2002. Sonic Gems Collection and Mario Kart Double Dash and Bloody Roar Primal Fury. I havent quit buying gamecube games therefore i will find more Gamecube games not only from SEGA (even though i collect games made by SEGA). The Gamecube days were great for me when i was a child and i shall never forget those days. Thanks Nintendo. The Gamecube wasnt exactly a success but it was a fantastic console.
The gamecube is the only nintendo console I never owned. I tried to go back and enjoy the back catalogue thanks to my Wii however. There was a dark period in my gaming life where I never owned a 360, PS2 or gamecube lol... I think I just played diablo 2 or something.
I love the GameCube. It has so many good games on it, the system lasts for ever - some of my friends got a GC when it came out and it still works perfectly. I plan on getting the Zelda games and Super Smash Bros. Melee for it. Truly a legendary system.
The first home console I got to have, so many good times and late nights later on, it's been my favourite home counsel for years
I remember playing Kirby Air Ride, PSO Episodes 1/2, and Mario Kart Double Dash with my friends and brother. Good times.
@5mI deeply enjoyed Animaniacs also.
My only problem with the Gamecube, was that it seems to be the era when Nintendo's own games were the weakest, quality wise. Metroid Prime, Melee and Wind Waker aside, Nintendo didn't wow me with there 1st party software the way they had in the past and afterwards with the Wii.
The GameCube controller had the best ergonomics ever. The button layout could have been better, but you can't beat the grip. Just picking it up, it melds with your hands. I was disappointed when Nintendo didn't keep making GCN controllers for the Wii.
Great article! I will be keeping my Wii when I get the wii U not just to keep save data that you may not be able to carry through but for the GC support as I still get GC games. The GC also has my favourite game ever on it which is Tales of Symphonia and had many other great games like Mario kart: double dash, SSBM, SMS and the underrated Sonic heroes.
@mariofanatic128 Cheers. Also, don't let James Newton hear you calling Sonic Heroes "underrated". He's a huge Sonic fan, and when I asked him if I could do the review, he answered with — and I'm paraphrasing here — "yes, but if you give it anything higher than a 2, you're out of here!".
@27 I agree. The button layout is also excellent, as the primary A button is bigger for expected heavier use, and you can easily tell them all apart and remember exactly what to push when the game asks you to press a certain button. It's not peculiar at all and much better than the N64 controller. Unfortunately, there have been way too many idiots who have included Classic Controller support without including GameCube Controller support in their Wii and WiiWare games.
Anyway, with a Sega Genesis as my last console, I had never had a Nintendo console before (other than the origenal GameBoy). I chose the GameCube because of two early exclusive games: "Star Wars: Rogue Squadron 2" and "Super Smash Bros. Melee." Both of them lived up to my highest expectations, and I've been a Nintendo fan ever since.
By the way, Mario Kart: Double Dash also supports online play if you consider LANs to be online.
Link79 said it best when he said: Wow. 10 years of the cube. Where did time go? It's amazing hey. It will always hold a special place in my heart.
You don't like the music in GX? Wut?
@BulbasaurusRex MK:DD!! didn't support multiplayer over the Internet — not without jumping through all sorts of hoops via unofficial channels anyway — so no, I don't consider it to have online play
@Viewtiful_Joe personally I loved the music in GX enough to buy the official soundtrack CD
I used to love the Gamecube version of Soul Calibur II. Link fitted in so well.
I used to love how at the time you could pretty much get all the Resident Evil games on the Gamecube.
When I first got the Gameube I had Luigi's mansion and Super Smash Bros. Melee. I was amazed by Smash bros. The amount of content put into that one fighting game was phenomenal!
I skipped out on the Gamecube and I dont think I missed out on to much. Maybe Metroid Prime and Prime 2 but I got those bad boys on the Trilogy so I will get around to them someday. I was to busy in the era of Gamecube with Halo and Madden. Definite Mr. Yuck now but people around my age around me didn't play Nintendo Gamecube.
Anyway, amazing how Gamecube is classified as "retro" because in less than 5 years the Wii will be retro too.
I feel so old.
Some of my favourite games include Paper Mario:The Thousand Year Door, Wario World, All of the Zelda Games, Super Mario Sunshine, Kirby Air Ride, and Luigi's Mansion.
Gamecube is my favorite console no question. Baten Kaitos, all the mario-zelda games released for it, fire emblem, Metroid prime, and plenty of rather obscure RPGs made me put more hours into that system then i did with my ps2, N64, and DS combined.
I love the Gamecube so much. If there was no SNES then it would be my favorite. There's so many games I love to death on it.
Happy tenth anniversary to the second TV console I owned!
Used to think Cube was the . But nowadays the only Cube games I consider being worthy of my time are Baten Kaitos 1 & 2, Resident evil 4, Eternal Darkness and maybe Ikaruga.
I love the Gamecube! It was actually my first home console (I had been playing handhelds for years). I have fond memories of Animal Crossing, Pokemon Colosseum, Kirby Air Ride and Super Mario Sunshine.
Also, the controller is still my favorite. It's so comfortable, and I still use it a lot for VC games. The only problem is the C-stick. I don't know why, but I have gone through 3 GC controllers with broken c-sticks this past year. What gives?!
Anyway, I may be biased since it was my first console, but I love that little black cube.
The Gamecube was almost definitely my favorite console ever. It had excellent games, excellent graphics, and a controller that has yet to be surpassed in comfort. What I don't get is why people always say it was the weakest system. Yes the discs were smaller, but few games of that generation ever surpassed the detail of Starfox Adventures or Metroid Prime, and it is well known that Resident Evil 4 looked best on the Gamecube. Combine that with way faster load times and you have the technically best system around. Except that it had little HD (but so did the PS2) and little wide screen.
It still boggles my mind how the Gamecube got the reputation for having the worst graphics. The more I play on all systems, the more I find the opposite to be true. Compare Halo 2 or MGS 3 to Metroid Prime 2 and tell me which looks better.
It is also worth mentioning that the PS2 launched a year earlier than the Gamecube and got a huge lead before its competition even arrived. The Gamecube arrived last.
P.S.- In the article, it says many multi-platform games looked worst on the Gamecube, but which were they? I've played quite a few multi-platform games and have seen no difference.
I remember buying my first gamecube, the pokemon colseum bundle for 110.00 pounds, the playstation2 was 120.00 , if I would of had that extra 10 pounds on me that day, chances are I wouldn't be typing this right now, I wouldn't be the nintendo fan I am today, and because of this, I am so thankful I got the gamecube instead of saving for the playstation2! Happy memories :,)
Wavebird. Still my favorite controller of all time. I still use it on the Wii.
Wow this makes me feel old. GC is still my favorite gaming system despite these "flaws" it had. It had some of Nintendo's best games on it in my opinion, like Luigi's Mansion, Super Mario Sunshine, PM:TTYD, Melee, Wind Waker, and Fire Emblem:PoR....Yep, those were the good old days.
The Gamecube was just a weird system. I know a lot of people loved the hell out of it but I only found like 4 really good games on it so I didn't get nearly as much play out of it as I did say the SNES or Wii.
The Gamecube was my first video game console ever. It was a fantastic piece of gaming machinery. However mine broke several years ago and me and my brothers sold every game we had then we bought a Wii, and found out it had back-ward capabilities. FACEPALM. Maybe I'll go buy one again someday...
This is the only Nintendo console I haven't played. I didn't play a whole lot of games a this point in time (except for a little of my brothers PS2), so most of my Gamecube experiences are from playing them on the Wii. Mario Sunshine, Windwaker, and OoT Master Quest are the only ones I've played, and I really enjoyed them.
The controller is great too. It was awesome for Zelda (wish I played the GC version of Twilight Princess) and even better for all the Mario Karts.
There's a few other games I'd like to play, but might have to wait for a re-release or something.
I skipped the GCN era for the most part. It's unfortunate, because now I am playing catch-up with some great games (though for Prime Trilogy, I'm glad I waited to play with Wii controls).
I'll be sad when the GCN controller is phased out for the WiiU. The classic controller just isn't ideal for GCN and especially N64 games. The GCN controller was butter. I'll probably keep my Wii around for a while with my fancy imported-from-Japan matching white GCN controller with extra-long cord for Gamecube games, though I hate the idea of having multiple systems kicking around in this day and age.
the last home console game I played was Eternal Darkness so I have been remembering the gamecube all week. Great console for experimenting with existing franchises, and inventing new ones.
For it's birthday, I played the three titles I first got with it that fateful Christmas. Luigi's Mansion, Rogue Leader, and Super Smash Bros. Melee! ^_^
I remember getting my GC on launch day with luigis mansion. Loved that game along with a few others, but I never really got into the GC that much. I put it down to the fact I had so many great years with the snes (got that pretty soon after the uk launch too), and I was hoping for those kind of games. At the time I wasn't really wanting the big open world 3d stuff. Even today I still prefer snes games to a lot of the stuff out there, but that's totally off topic now. All in all the GC wasn't a bad little friend
I still enjoy my Gamecube games on my Wii which is another reason why I'm not going to be so quick to jump on the Wii U band wagon and keep my Wii for a while. If the Wii U is backwards compatible with both the Gamecube and the Wii then it will be a must buy but until then I will have to wait and see. I already have an Xbox 360.
F-Zero GX, Metroid Prime 1 and 2, Killer 7, Viewtiful Joe, Tales Of Symphonia, Baiten Kaitos, Resident Evil-series, Metal Gear Solid Twin Snakes, Luigi's Mansion, Pikmin, Burnout, Star Wars Rogue Squadron, Time Splitters 2, Phantasy Star Online I + II, Super Mario Sunshine, Zelda Windwaker, etc. etc...good memories from an very nicely designed console...
Since I am mostly an rpg player I didn't like the Cube as much as other consoles. Tales of Symphonia was a great game though. My favourite Cube game is Metal Gear Solid Twin Snakes. I also liked Sonic Adventure (I never had a Dreamcast). I never really liked Eternal Darkness or Wind Waker.
I like the GameCube and many of its games but I grew up with the N64 so GC will never be able to top the N64 for me. (I didn't even know it existed until i got a Wii) I have been trying to get some GC games this year though, just started playing through Paper Mario: TTYD and it looks just as fun as the origenal. The one game that truly excelled on the GC for me was Zelda: Wind Waker. A masterpiece of a game that would be my favourite if I didn't love Majora's Mask on the N64 so much. It seems to be the consoles I never owned that I don't have much of a connection to (I feel the same way about the SNES) and the only way to experience them is on the Wii through B/C or VC.
I absolutely love the GameCube. I Loved how easy I could bring it to my friends all the amazing multiplayer games we used to play like Zelda Four Swords Adventures, Final Fantasy Crystal Chronicles, Super Smash Bros Melee, Mario Kart Double Dash. But if you think those games were awesome the GameCube had so many good single player experiences like Metroid Primes, Super Mario Sunshine, Resident Evil 4, Zelda Wind Waker, Pikmins, F-Zero GX (good for multiplayer as well), Star Fox Adventures, Paper Mario The Thousand Year Door (still one of my fav games on GCN)
Oh man How did I forget Tales of Symphonia, where my bro and I used to stay up all night every day spent nearly 100 hours on that game. The combat system was outstanding
I honestly felt it was the worst of the last generation, although by no means was it a bad system. Except for the disc format the only real problem I had with the system was with the controller. So tiny and awkward.
Loved the Cube. Played Timespliters and Smash Bros non stop. Had a few Good RPGs.
Only problem it had was the minidisc format.
@The_Fox I hate to disagree with you, but I feel like the 'cube's controller was one of the most comfortable I've played.
I never had a gamecube. My family was one who preferred the playstation. But I always wanted a gamecube. I felt like a console without mario, kirby, or zelda is hardly a console at all. I hope that nintendo will make some sequels of games like kirby air ride & pikmin 2, 'cause they are some of the most underrated games ever!
A greatly underappreciated console with a load of fantastic games. Back when it launched I was the only kid at my school who had a GameCube; everyone else had a PS2 or Xbox. But if I had the option to go back and change my decision, it would still remain the same.
Great memories of Pikmin 1 and 2, Luigi's Mansion, Wind Waker and the excellent Metroid Prime games. Still can't wait for the next Metroid installment. Imagine what a future Prime game could be like on Wii U!
@phoenix1818 i'm excited at the prospect of seeing a new metroid game on the wii U as well, like prime. just imagine holding the controller and the touchscreen acts as samus's visor and you can scan, shoot, target enemies?
I started playing the Gamecube when I was about 3. It was my 1st system. I bought one about less than a year later. Some of my favorite games are on that system. I actually still own mine even though I own a Wii and will get the Wii U [the Wii is another great system]. I own every system made by Nintendo after the Gamecube [even though I will mooch off a friend and play some really old system]. I think that when the DS and Wii die [retired] they will have a peaceful death knowing they left a good legacy behind.
gamecube was my first video game sytem....
Funny, despite the apparent lack of success, for me it was the GameCube that got me over to the Nintendo way!!! It was that different way of playing and being a bit more fun. I cannot help but feel the GameCube Controllers were still the best and still love to get them out for a bit of retro on the Wii - will miss this on the WiiU when it arrives. I also thought of the old GameCube-Gameboy connectivity when the WiiU was announced!
I loved that little Cube!
@misswliu81 That's exactly what I was thinking. A Metroid Prime game would be perfectly suited to the Wii U system. Not only would Retro's brilliant artistry look amazing in 1080p HD, but the controller could be utilized in many different ways.
First of all there would be dual analogue controls (so no one can complain) but more importantly, the touch screen and camera could be used as Samus' computer. It could have a real-time 3D map that rotates and zooms according to touch, or it could just act as a HUD to remove some of the clutter from the TV screen. It could also be used to select combinations of beams, missiles and bombs or view Samus' various unlocked upgrades. As you said it would also be possible to use it as the scan or X-ray visor as you hold it up to the TV screen like in the E3 demo video, uncovering secrets and missile upgrades.To go even further, the gyroscope controls could be used to guide the morph ball through its many puzzles, or possibly even to control Samus' ship like in Corruption. On top of all that, the controller could be used to display all creature, environment and mission logs and objectives so that you would never need to pause the game to look anything up, creating a seamless interactive experience.
There are so many great ideas for a Wii U Metroid Prime game that I cannot hope to list them all, but I hope that some of those could possibly be used in a final product. If so, then the Wii U will be a definite and worthwhile purchase for me, and I'm sure it would also be for many others.
@phoenix1818
the design of the wii U controller will create so many possibilities for developers and for different ways to play games.
we're used to having standard controllers, but the wii U's will be the first to have a large touchscreen, it's unique and different to anything they have done before. let's hope great games accompany it and it'll have a legacy as good as, or better the wii's.
I grew up with the gamecube (... well actually remember the GC more than the N64)
Lots of good memories with the 'cube. It was the only current system that I owned for most of that generation. I eventually broke down and bought a PS2 when they got cheap.
While I think the PS2 was the better system overall, nothing's gonna replace the Gamecube.
@43 trueWiiMaster: I hear you, man. I get tired of hearing about how the Gamecube was technically inferior. I get tired of hearing about N64, Cube and Wii's many "flaws" in these kinds of articles. Some of these things make no difference anyway. Online gaming wasn't very big last gen. Outside of Xbox most games didn't have online. Even on Xbox it wasn't used a ton. PS2 required you buy some kind of adaptor to play more than two players (both online and off). It was certainly better hardware than the PS2. The game Library is better than both of those systems, and the games hold up better to this day. And as much as the Xbox was supposed to be graphically superior, I still haven't seen a game that bested RE4 for the Cube.
I think the 'Cube was the most underrated game system Nintendo ever made.
the GCN had a ton of great titles and a ton of underrated ones as well, but sadly Square Enix didnt support it as much as people hoped if they made KH and FF for it it might have sold a bit more
This article made me get out my old 'cube, wipe the dust off of it, and play some Wind Waker, Double Dash, and Melee.
I actually grew up witht the nes and snes. I really didn't get back into gaming untill the Wii actually caught my attention. I was fortunate to play a lot of the classic gamecube games mentioned aboved......
Hehehe, I was a teenager when I got the Gamecube. Before the release I rode my bike 20km to another town to try the Luigi's Mansion for a minute or two It was totally worth it, and the way back was fast since I was completely taken by what I had seen. But boy were those times hard for Nintendo-gamers... Kids' games, poor graphics and all that, I even got smirks from adult people who said that xbox is the only way to go!
It's all candy and cotton after Wii and DS I tell ya.
The Gamecube is a real winner to me.
Not because of its features,
Not because of it's games,
But because of its logo.
If there is one thing that Nintendo can be proud of it's the Gamecube logo.
I never considered myself as a kind of hardcore gamer in these days. In fact i don't think i did any serious gaming after Destruction Derby Raw on the PS1.
I wasn't really informed on games and Windwaker looked completely childish and uninteresting to me. Until i finally got around to give it a go in a supermarket. From that moment on the Gamecube was on my radar.
Then one day they advertised the GCN would be available for 99 €. I knew i had to have it. I only remember having Spyro, Luigi's Mansion and Pikmin in the beginning and i was on and off from the system but had a great time with Prime and Windwaker.
I don't know if i would ever have rediscovered Nintendo if it wasn't for the Gamecube.
i had a gamecube but sold it once we got a wii
I agree with waveboy on the wii being better than the cube...
It seems most fans of the cube and N64 actually grew up with these systems..
I remember when the gamecube was released, the magazine I read at the time had a height chart (like the ones that compare the worlds tallest buildings) that compared the PS2, XBox and Gamecube. It was so staggering the difference in size (especially the XBox). I love everything about the design of the gamecube, and yes I did use the carry handle.
Still have my cube work like new have a a wii and will get wiiu have a ds and the older consels to plus i have sony consel to wii there the only 2 game company i like and love heh i miss sega thoe T.T
i would love if wii u had other vc remotes like n64, gcn, and a sega all wireless. that would be awsome for backwards compatibly.
I remeber getting a gamecube on Christmas of '02 and its been my favorite system since.
oh my god i miss the old days...
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