// Venture into any areas for the improvement of knowledge and skills in the field of creative multimedia. //

Master of Science (Creative Multimedia)
(By Research)

(R3/213/7/0308) 06/27 (A8168)

Faculty of Creative Multimedia (FCM) focuses on research areas covering topics in Design & Creativity, Animation & Visual Effects, Advertising Design, Virtual Reality, Video, Film Production & Cinematography, Interface Design & Product Design, Media Arts, Multimedia Learning & E-learning, Interaction Design, Sound and Music, Visual Communications & Graphic Design, and Media, Culture & Humanities. FCM is also interested to venture into other areas for the improvement of knowledge and skills in the field of creative multimedia. 

Programme Duration:

  • Full-Time: Min. 2 years, Max. 3 years
  • Part-Time: Min. 3 years, Max. 5 years

PEOs & PLOs

PEO01 – Graduates who has in-depth knowledge to compare and integrate advanced research in the field of Creative Multimedia Technology.

PEO02 – Graduates who are adaptable to issues and challenges in leading, interacting and communicating with researchers and stakeholders to ensure ethical research.

PEO03 – Graduates who are capable of managing a wide range of digital technologies to provide research solutions for the industry.

PEO04 – Graduates that continuously learn to adapt the necessary entrepreneur skills in order to organize resources and lead a successful career advancement in the creative industries.

PLO01 – Knowledge & Understanding, Cognitive Skills
Integrate advanced and multi-disciplinary knowledge related to practices and issues in Creative Multimedia Technology.

PLO02 – Cognitive, Practical & Digital Skills
Create, conceive ideation and digital innovation for the advancement of knowledge in the practice areas of Creative Multimedia Technology; with maintained objectivity for new ideas.

PLO03 – Knowledge & Understanding, Practical & Numeracy Skills
Adapt advanced skills in practice-led research, and research methodology; in documentation, description, appraisals, and empirical analysis of evidence and problems.

PLO04 – Cognitive, Interpersonal & Communication Skills
Create, construct, communicate and interact with ideas that are at the forefront of their area of specialisation.

PLO05 – Cognitive & Practical Skills
Design and promote innovative portfolio, practice or research incorporating socio-cultural issues and industry needs through appropriate Creative Multimedia Technology approach.

PLO06 – Interpersonal Skills, Leadership, Autonomy & Responsibility, Ethics & Professionalism
Demonstrate interpersonal, managerial and leadership skills with a commitment to professional and ethical practices in delivering innovative or creative services and/or conducting exploratory research.

PLO07 – Digital & Numeracy Skills
Proficient use of digital technology and other applied technologies and numeracy skill applications to enhance study, research, work and/or practices.

PLO08 – Personal & Entrepreneurial Skills
Demonstrate commitment to continuing professional development for academic and career advancement and entrepreneurial mindset in the applications of Creative Multimedia Technology.

Postgraduate by Research Staff Guru Sifu Sensei

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