Abstract
Augmented Reality (AR) is a technology that provides intuitive interaction experience to the users by combining the real world seamlessly with computer-generated texts, images, animations, etc. An augmented world with functions designed for the intended application as well as the end user interaction experience is rendered to the user, resulting in efficient perception and creation for them. AR technology has evolved from one that only appears in science fiction movies to one that has been applied broadly in industries. A review paper published in 2008 discussed the application of AR in industries [1]. In this chapter, research papers focused on the development of industrial applications that were published from 2006 to 2010 are reviewed. These papers are categorized according to the product development cycle shown in Fig. 30.1.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
S. K. Ong, M. L. Yuan, and A. Y. C. Nee, “Augmented Reality Applications in Manufacturing: a Survey,” International Journal of Production Research, Vo. 46, No. 10, 2008, pp. 2707–2742.
H. Salzmann, and B. Froehlich, “The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts,” Proceedings of the IEEE Virtual Reality 2008 (VR’08), 2008, pp. 75–82.
Y. Chen, J. Liu, and X. Tang, “Sketching in the Air: A Vision-Based System for 3D Object Design,” 26th IEEE Conference on Computer Vision and Pattern Recognition (CVPR2008), 2008, pp. 1–6.
M. Xin, E. Sharlin, M. C. Sousa, “Napkin Sketch – Handheld Mixed Reality 3D Sketching,” Proceedings of the 15th ACM Symposium on Virtual Reality Software and Technology (VRST2008), 2008, pp. 223–226.
D. Saakes, and P. J. Stappers, “A Tangible Design Tool for Sketching Materials in Products,” Artificial Intelligence for Engineering Design, Analysis and Manufacturing, Vol. 23, Special Issue 3, 2009, pp. 275–287.
M. Anabuki, and H. Ishii, “AR-Jig: A Handheld Tangible User Interface for Modification of 3D Digital Form via 2D Physical Curve,” Proceedings of the 6th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR2007), 2007, pp. 97–106.
M. Haller, P. Brandl, D. Leithinger, J. Leitner, T. Seifried, and M. Billinghurst, “Shared Design Space: Sketching Ideas using Digital Pens and a Large Augmented Tabletop Setup,” Proceedings of the 16th International Conference of Advances in Artificial Reality and Tele-Existence (ICAT2006), 2006, pp.185–196.
Anoto Digital Pen, http://www.anoto.com/(accessed on 11 January 2011).
S. K. Ong, and Y. Shen, “A Mixed Reality Environment for Collaborative Product Design and Development,” CIRP Annals, Vol. 58, No. 1, 2009, pp. 139–142.
L. X. Ng, S. K. Ong, and A. Y. C. Nee, “ARCADE: A Simple and Fast Augmented Reality Computer-Aided Design Environment Using Everyday Objects,” Proceedings of IADIS Interfaces and Human Computer Interaction 2010 Conference (IHCI2010), 2010, pp. 227–234.
J. Chastine, K. Nagel, Y. Zhu, and M. Hudachek-Buswell, “Studies on the Effectiveness of Virtual Pointers in Collaborative Augmented Reality,” Proceedings of the IEEE Symposium on 3D User Interfaces 2008 (3DUI2008), 2008, pp. 117–124.
S. Lee, and H. Hua, “Effects of Viewing Conditions and Rotation Methods in a Collaborative Tabletop AR Environment,” Proceedings of the IEEE Virtual Reality 2010 (VR2010), 2010, pp. 163–170.
J. Park. “Augmented Reality based Re-formable Mock-up for Design Evaluation,” Proceedings of the International Symposium on Ubiquitous Virtual Reality (ISUVR2008), 2008, pp. 17–20.
H. Takahashi and T. Kawashima, “Touch-sensitive Augmented Reality System for Development of Handheld Information Appliances,” International Journal of Interactive Design and Manufacturing, Vol. 4, No. 1, 2010, pp. 25–33.
G. Caruso and G. M. Re, “Interactive Augmented Reality System for Product Design Review,” Proceedings of the SPIE - The International Society for Optical Engineering, Vol. 7525, 2010, pp. 75250 H-1–12.
H. Aoyama and Y. Kimishima, “Mixed Reality System for Evaluating Designability and Operability of Information Appliances,” International Journal of Interactive Design and Manufacturing, Vol. 3, No. 3, pp. 157–164.
Y.-G. Lee, H. Park, W. Woo, J. Ryu, H. K. Kim, S. W. Baik, K. H. Ko, H. K. Choi, S.-U. Hwang, D. B. Kim, H. Kim, and K. H. Lee, “Immersive Modeling System (IMMS) for Personal Electronic Products using a Multi-modal Interface,” Computer Aided Design, Vol. 42, No. 5, 2010, pp. 387–401.
A. E. Uva, S. Cristiano, M. Fiorentino, G. Monno, “Distributed Design Review using Tangible Augmented Technical Drawings,” Computer Aided Design, Vol. 42, No. 5, 2010, pp. 364–372.
M. Fiorentino, G. Monno, A. E. Uva, “Tangible Digital Master for Product Lifecycle Management in Augmented Reality,” International Journal of Interactive Design and Manufacturing, Vol. 3, No. 2, pp. 121–129.
M. Bordegoni, F. Ferrise, and M. Ambrogio, “Haptic Interaction and Interactive Simulation in an AR Environment for Aesthetic Product Design,” Proceedings of the 3rd International Conference on Virtual and Mixed Reality (Held as Part of HCI International (HCII2009), 2009, pp. 293–302.
N. Li, S.-H. Kim, J.-H. Suh, S.-H. Cho, J.-G. Choi, and M.-H. Kim, “Virtual X-Ray Imaging Techniques in an Immersive Casting Simulation Environment,” Nuclear Instruments and Methods in Physics Research Section B: Beam Interactions with Materials and Atoms, Vol. 262, No. 1, 2007, pp. 143–152.
J. Cheng, Y. Gong, and J. Yang, “Research of Simulation for Tunnel Boring Machine Based on Virtual Reality,” Proceedings of 2009 International Conference on New Trends in Information and Service Science (NISS2009), 2009, pp. 1038–1041.
K. Watanuku, and L. Hou, “Augmented Reality-based Training System for Metal Casting,” Journal of Mechanical Science and Technology, Vol. 24, No. 1, 2010, pp. 237–240.
A. Olwal, J. Gustafsson, and C. Lindfors. “Spatial Augmented Reality on Industrial CNC-Machines,” Proceedings of the Engineering Reality of Virtual Reality 2008, 2008, pp. 680409-1–9.
A. Olwal, C. Lindfors, J. Gustafsson, T. Kjellberg, and L. Mattson. “ASTOR: An Autostereoscopic Optical See-Through Augmented Reality System,” Proceedings of 4th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005, pp. 24–27.
K. Weinert, A. Zabel, E. Ungemach, and S. Odendahl, “Improved NC Path Validation and Manipulation with Augmented Reality Methods,” Production Engineering, Vol. 2, No. 4, 2008, pp. 371–376.
J. Zhang, S. K. Ong, and A. Y. C. Nee, “Development of an AR system Achieving in situ machining simulation on a 3-axis CNC machine,” Computer Animation and Virtual Worlds, Vol. 21, Issue 2, March/April 2010, pp. 103–115.
A. Seth, J. M. Vance, J. H. Oliver, “Virtual Reality for Assembly Methods Prototyping: A Review,” Virtual Reality, Vol. 15, No. 1, 2011, pp. 5–20.
H.-S. Park, H.-W. Choi, and J.-W. Park, “Augmented Reality based Cockpit Module Assembly System,” Proceedings of the 2008 International Conference on Smart Manufacturing Application (ICSMA2008), 2008, pp.130–135.
S. Li, T. Peng, C. Xu, Y. Fu, and Y. Liu, “A Mixed Reality-Based Assembly Verification and Training Platform,” Proceedings of 3rd International Conference on Virtual and Mixed Reality (VMR 2009, held as part of HCI International 2009), 2009, pp. 576–585.
Z. B. Wang, Y. Shen, S. K. Ong, and A. Y. C. Nee, “Assembly Design and Evaluation based on Bare-Hand Interaction in an Augmented Reality Environment,” Proceedings of the 2009 International Conference on Cyberworlds (CW09), 2009, pp. 21–28.
A. C. Bound, D. J. Haniff, C. Baber, and S. J. Steiner, “Virtual Reality and Augmented Reality as a Training Tool for Assembly Tasks,” Proceedings of 1999 IEEE International Conference on Information Visualization, 1999, pp. 32–36.
A. Tang, C. Owen, F. Biocca, and W. Mou, “Comparative Effectiveness of Augmented Reality in Object Assembly,” Proceedings of the ACM CHI 2003 Human Factors in Computing Systems (CHI2003), 2003, pp. 73–80.
M. L. Yuan, S. K. Ong, and A. Y. C. Nee, “Augmented Reality for Assembly Guidance using a Virtual Interactive Tool,” International Journal of Production Research, Vol. 46, No. 7, pp. 1745–1767.
M. Hakkarainen, C. Woodward, and M. Billinghurst, “Augmented Assembly using a Mobile Phone,” Proceedings of the 7th IEEE International Symposium on Mixed and Augmented Reality (ISMAR2008), 2008, pp. 167–168.
T. Salonen, J. Sääski, M. Hakkarainen, T. Kannetis, M. Perakakis, S. Siltanen, A. Potamianos, O. Korkalo, and C. Woodward, “Demonstration of Assembly Work using Augmented Reality,” Proceedings of the 6th ACM International Conference on Image and Video Retrieval (CIVR 2007), 2007, pp. 120–123.
P. P. Valentini, “Interactive Virtual Assembling in Augmented Reality,” International Journal of Interactive Design and Manufacturing, Vol. 3, No. 2, 2009, pp. 109–119.
V. Chimienti, S. Iliano, M. Dassisti, G. Dini, and F. Failli, “Guidelines for Implementating Augmented Reality Procedures in Assisting Assembly Operations,” Proceedings of the 5th IFIP WG 5.5 International Precision Assembly Seminar (IPAS2010), 2010, pp. 174–179.
M. Andersen, R. Andersen, C. Larsen, T. B. Moeslund, and O. Madsen, “Interactive Assembly Guide Using Augmented Reality,” Proceedings of the 5th International Symposium on Advances in Visual Computing (ISVC2009), 2009, pp. 999–1008.
J. Zhang, S. K. Ong, and A. Y. C. Nee, “RFID-Assisted Assembly Guidance System in an Augmented Reality Environment,” International Journal of Production Research, Vol. 49, No. 13, 2011, pp. 3919–3938.
J. N. Pires, T. Godinho, and P. Ferreira, “CAD Interface for Automatic Robot Welding Programming,” Industrial Robot: An International Journal, Vol. 31, No. 1, 2004, pp. 71–76.
Y. Wang, Y. Chen, Z. Nan, and Y. Hu, “Study on Welder Training by Means of Haptic Guidance and Virtual Reality for Arc Welding,” Proceedings of the 2006 IEEE International Conference on Robotics and Biomimetics (ROBIO2006), 2006, pp. 954–958.
K. Chintamani, A. Cao, R. D. Ellis, and A. K. Pandya, “Improved Telemanipulator Navigation During Display-Control Misalignments using Augmented Reality Cues,” IEEE Transactions on System, Man, and Cybernetics, Vol.40, No. 1, 2010, pp. 29–39.
G. Reinhart, U. Munzert, and w. Vogl, “A Programming System for Robot-based Remote-Laser-Welding with Conventional Optics,” Annals of CIRP, Vol. 57, No. 1, pp. 37–40.
S. K. Ong, J. W. S. Chong, and A. Y. C. Nee, “A Novel AR-based Robot Programming and Path Planning Methodology,” Robotics and Computer-Integrated Manufacturing, Vol. 26, No. 3, 2010, pp. 240–249.
H. C. Fang, S. K. Ong, and A. Y. C. Nee, “Robot Programming using Augmented Reality,” Proceedings of the 2009 International Conference on CyberWorlds (CW09), 2009, pp. 13–20.
A. Drira, H. Pierreval, and S. Hajri-Gabouj, “Facility Layout Problems: A Survey,” Annual Reviews in Control, Vol. 31, Issue 2, 2007, pp. 255–267.
J. Bénabès, F. Bennis, E. Poirson, and Y. Ravaut, “An Interactive-Based Approach to the Layout Design Optimization,” Proceedings of the 20th CIRP Design Conference 2010, 2010, pp. 511–520.
G. A. Lee, H. Kang, and W. Son, “MIRAGE: A Touch Screen Based Mixed Reality Interface for Space Planning Applications,” Proceedings of IEEE Virtual Reality 2008 (VR2008), 2008, pp. 273–274.
Y. L. Poh, A. Y. C. Nee, K. Youcef-Toumi, and S. K. Ong, “Facilitating Mechanical Design with Augmented Reality,” 2005 Singapore MIT Alliance Symposium, 2005, pp. 17–18.
K. Pentenrieder, C. Bade, F. Doil, and P. Meier, “Augmented Reality-based Factory Planning – an Application Tailored to Industrial Needs,” Proceedings of the 6th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR2007), 2007, pp. 31–42.
J. Lee, S. Han, and J. Yang, “Construction of a Computer-Simulated Mixed Reality Environment for Virtual Factory Layout Planning,” Computers in Industry, Vol. 62, No. 1, 2011, pp. 86–98.
B. Arendarski, W. Termath, and P. Mecking, “Maintenance of Complex Machines in Electric Power Systems Using Virtual Reality Techniques,” Proceedings of 2008 IEEE International Symposium on Electrical Insulation (ISEI 2008), 2008, pp. 483–487.
S. Henderson, and S. Feiner, “Opportunistic Tangible User Interfaces for Augmented Reality,” IEEE Transactions on Visualization and Computer Graphics, Vol. 16, No. 1, 2010, pp. 4–16.
J. Y. Lee, and G. Rhee, “Context-Aware 3D Visualization and Collaboration Services for Ubiquitous Cars using Augmented Reality,” International Journal of Advanced Manufacturing and Technology, Vol. 37, No. 5–6, 2008, pp. 431–442.
J. Zhu, S. K. Ong and A.Y.C. Nee, “Online Authoring for Augmented Reality Remote Maintenance,” Proceedings of the 12th IASTED International Conference on Computer Graphics and Imaging (CGIM2011), 2011, pp. 87–94.
R. Azuma, “A Survey of Augmented Reality,” Presence: Teleoperators and Virtual Environments, Vol. 6, No. 4, 1997, pp. 355–385.
H. Lee, M. Billinghurst, and W. Woo, “Two-handed Tangible Interaction Techniques for Composing Augmented Blocks,” Virtual Reality, 2010. (Available online first at http://www.springerlink.com/content/33gpv053w763n77q/; accessed on 11 January 2011).
J. Y. Lee, G. W. Rhee, and D. W. Seo, “Hand Gesture-Based Tangible Interactions for Manipulating Virtual Objects in a Mixed Reality Environment,” International Journal of Advanced Manufacturing Technology, Vol. 51, No. 9/12, 2010, pp. 1069–1082.
A. Kotranza, J. Quarles, and B. Lok, “Mixed Reality: Are Two Hands Better Than One?” Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST2006), 2006, pp. 31–34.
C. Xu, S. Li, J. Wang, T. Peng, and M. Xie, “Occlusion Handling in Augmented Reality System for Human-Aided Assembly Task,” Proceedings of the 1st International Conference on Intelligent Robotics and Applications (ICIRA2008), 2008, pp. 121–130.
J. Platonov, and M. Langer, “Automatic Contour Model Creation out of Polygonal CAD Models for Markerless Augmented Reality,” Proceedings of the 6th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR2007), 2007, pp. 75–78.
M. R. Marner, B. H. Thomas, and C. Sandor, “Physical-Virtual Tools for Spatial Augmented Reality User Interfaces,” Proceedings of the IEEE International Symposium on Mixed and Augmented Reality 2009 (ISMAR2009), 2009, pp. 205–206.
M. R. Marner, and B. H. Thomas, “Augmented Foam Sculpting for Capturing 3D Models,” Proceedings of IEEE Symposium on 3D User Interfaces 2010 (3DUI2010), 2010, pp. 63–70.
B. Stutzman, D. Nilsen, T. Broderick, and J. Neubert, “MARTI: Mobile Augmented Reality Tool for Industry,” Proceedings of the 2009 World Congress on Computer Science and Information Engineering (CSIE2009), 2009, pp. 425–429.
T. Engelke, S. Webel, U. Bockholt, H. Wuest, N. Gavish, F. Tecchia, and C. Preusche, “Towards Automatic Generation of Multimodal AR-Training applications and Workflow Descriptions,” Proceedings of the 19th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN2010), 2010, pp. 434–439.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer Science+Business Media, LLC
About this chapter
Cite this chapter
Ong, S.K., Zhang, J., Shen, Y., Nee, A.Y.C. (2011). Augmented Reality in Product Development and Manufacturing. In: Furht, B. (eds) Handbook of Augmented Reality. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-0064-6_30
Download citation
DOI: https://doi.org/10.1007/978-1-4614-0064-6_30
Published:
Publisher Name: Springer, New York, NY
Print ISBN: 978-1-4614-0063-9
Online ISBN: 978-1-4614-0064-6
eBook Packages: Computer ScienceComputer Science (R0)