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View all- Panozzo DPuppo E(2011)Implicit Hierarchical Quad‐Dominant MeshesComputer Graphics Forum10.1111/j.1467-8659.2011.01847.x30:6(1617-1629)Online publication date: 2-Feb-2011
In this paper we present a generic method for incremental mesh adaptation based on hierarchy of semi-regular meshes. Our method supports any refinement rule mapping vertices onto vertices such as 1-to-4 split or \sqrt3-subdivision. Resulting adaptive ...
We propose new connectivity editing operations for quadrilateral meshes with the unique ability to explicitly control the location, orientation, type, and number of the irregular vertices (valence not equal to four) in the mesh while preserving sharp ...
Complex triangle meshes arise naturally in many areas of computer graphics and visualization. Previous work has shown that a quadric error metric allows fast and accurate geometric simplification of meshes. This quadric approach was recently generalized ...
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