Skip to content

Social SDK: Call out crash fix in 1.3 release notes. #7688

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Jul 14, 2025
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 2 additions & 1 deletion docs/change-log/2025-06-05-discord-social-sdk-1.3.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,8 @@ A new release of the Discord Social SDK is now available, with the following upd
- Added an `APPLICATION_DEAUTHORIZED` webhook event which can be configured in the developer portal. When a user unlinks their account or revokes authorization for your application in any way, this event will be sent to configured webhooks. The payload will contain serialized user information. See [Webhook Events](/docs/events/webhook-events) docs for more information on configuring webhook events.

### PC
- Added configurable request timeout SDK HTTP client requests to mitigate crashing when connected to unstable/slow internet. Support is on PC in this release with console and mobile support coming in future release. Timeout default value is 30000ms (30 seconds) and can be configured using the new Client API: [`Client::SetHttpRequestTimeout`]
- Added configurable request timeout SDK HTTP client requests. Support is on PC in this release with console and mobile support coming in future release. Timeout default value is 30000ms (30 seconds) and can be configured using the new Client API: [`Client::SetHttpRequestTimeout`]
- Fixed a crash that can occur when handling certain failed HTTP requests

### Mobile
- [`Client::SetSpeakerMode`] is now deprecated. Unless [`Client::SetEngineManagedAudioSession`] is used, audio routing will be handled automatically by the SDK
Expand Down
pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy