Skip to content

Socket datas (UDP, TCP, MQTT) are received discontinuously - expected realtime #8330

@Koraze

Description

@Koraze

Hi, for games and robotics projects, I send data from my computer to my ESP32 over wifi every 100ms (for TCP / MQTT and 50ms for UDP). The ESP32 shows me all the data sent (with no lost with TCP / MQTT and almost no lost with UDP). So the ESP32 correcty receives all data sent from my computer. The data payload is : {"x": 1, "y": 2, "r": 102, "g": 0, "b": 0}.

Sadly, the ESP32 doesn't show me the data in real-time. It shows me up to 5 datas in a row instead of one data every 100ms. Results : the actions performed by the ESP32 are not fluid, like a lag in a video game. And I found no solutions on the internet.

I checked if the issue comes from my computer, its not. Other devices (other computers and smartphones in my local network) correctly shows me datas in real-time (so every 100ms with TCP / MQTT, or 50ms with UDP). I also tried to program my ESP32 with Arduino IDE and C++, no problem at all. So the issue seems to be related with MicroPython.

Could you help me to resolve this issue ?
Do you know how to get realtime data with micropython ?
You can see below the simpliest UDP code I use for my tests.

import network
import socket
import time

port_dest = 6000
ip_dest = "0.0.0.0"

session=socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
session.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)

try:
    session.bind((ip_dest, port_dest))
    print('waiting...')
    while True:
        data,addr=session.recvfrom(128)
        print('received:',data,'from',addr)
        print('sending:',data,'from',addr)
except :
    print("quit")
    session.close()

(btw now I can receive UDP data inside a thread for hours without crashes, it wasn't possible some years ago. Great thanks for your hard work during all those years)

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions

      pFad - Phonifier reborn

      Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

      Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


      Alternative Proxies:

      Alternative Proxy

      pFad Proxy

      pFad v3 Proxy

      pFad v4 Proxy