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Fix memory leak in finalizer #836

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50 changes: 30 additions & 20 deletions src/runtime/finalizer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ struct PendingArgs
private ConcurrentQueue<IPyDisposable> _objQueue = new ConcurrentQueue<IPyDisposable>();
private bool _pending = false;
private readonly object _collectingLock = new object();
private IntPtr _pendingArgs;
private IntPtr _pendingArgs = IntPtr.Zero;

#region FINALIZER_CHECK

Expand Down Expand Up @@ -128,7 +128,7 @@ internal void AddFinalizedObject(IPyDisposable obj)
_objQueue.Enqueue(obj);
}
GC.ReRegisterForFinalize(obj);
if (_objQueue.Count >= Threshold)
if (!_pending && _objQueue.Count >= Threshold)
{
AddPendingCollect();
}
Expand Down Expand Up @@ -164,26 +164,28 @@ internal static void Shutdown()

private void AddPendingCollect()
{
if (_pending)
if(Monitor.TryEnter(_collectingLock))
{
return;
}
lock (_collectingLock)
{
if (_pending)
try
{
return;
if (!_pending)
{
_pending = true;
var args = new PendingArgs { cancelled = false };
_pendingArgs = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(PendingArgs)));
Marshal.StructureToPtr(args, _pendingArgs, false);
IntPtr func = Marshal.GetFunctionPointerForDelegate(_collectAction);
if (Runtime.Py_AddPendingCall(func, _pendingArgs) != 0)
{
// Full queue, append next time
FreePendingArgs();
_pending = false;
}
}
}
_pending = true;
var args = new PendingArgs() { cancelled = false };
IntPtr p = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(PendingArgs)));
Marshal.StructureToPtr(args, p, false);
_pendingArgs = p;
IntPtr func = Marshal.GetFunctionPointerForDelegate(_collectAction);
if (Runtime.Py_AddPendingCall(func, p) != 0)
finally
{
// Full queue, append next time
_pending = false;
Monitor.Exit(_collectingLock);
}
}
}
Expand All @@ -205,8 +207,8 @@ private static int OnPendingCollect(IntPtr arg)
}
finally
{
Instance.FreePendingArgs();
Instance.ResetPending();
Marshal.FreeHGlobal(arg);
}
return 0;
}
Expand Down Expand Up @@ -244,12 +246,20 @@ private void DisposeAll()
}
}

private void FreePendingArgs()
{
if (_pendingArgs != IntPtr.Zero)
{
Marshal.FreeHGlobal(_pendingArgs);
_pendingArgs = IntPtr.Zero;
}
}

private void ResetPending()
{
lock (_collectingLock)
{
_pending = false;
_pendingArgs = IntPtr.Zero;
}
}

Expand Down
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