High Performance CPU/GPU Physically Based Renderer in Rust
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Updated
May 6, 2025 - Rust
High Performance CPU/GPU Physically Based Renderer in Rust
GPU Physically Based Renderer (OpenGL Base) [2021-2022]
GPU Physically Based Renderer (CUDA Base) [2022]
GraviT is a distributed ray tracing framework that enables applications to leverage hardware-optimized ray tracers within a single environment across many nodes for large-scale rendering tasks.
The companion code repository for 'The Joy of Ray Tracing' video series on YouTube
Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neighbor search.
ReSTIR DI in Falcor Rendering Framework
Ray Tracing in One Weekend in CuPy
Computer Graphics 2 laboratories, homework and project.
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