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Releases: xvrh/lottie-flutter

v3.3.1

10 Jan 09:56
5e71dab
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  • Update package:archive to >=4.0.0 constraint

v3.3.0

12 Dec 16:29
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  • Requires Flutter 3.27 and fix lints.
  • Add conditional imports to prevent importing dart:io on Web targets

v3.2.0

08 Dec 13:57
d0deffa
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  • Apply Blend mode at layer level

v3.1.3

14 Oct 09:11
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  • Update package:archive dependency constraints

v3.1.2

17 May 18:48
eeda2f4
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  • Fixes for some animations generated by lottiefiles.com

v3.1.1

13 May 15:37
ba039e9
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  • Fix rounding-off error on progress calculation
  • Allow missing end values for integer animations

v3.1.0

21 Feb 14:20
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  • Use package:http for Lottie.network. This allows to drop dependency on dart:html and be compatible with wasm.
  • Fix new lints from Flutter 3.19

v3.0.0

11 Jan 14:09
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  • Add support for layer blend mode

  • Allow to load Telegram Stickers (.tgs)

Lottie.asset(
  'sticker.tgs',
  decoder: LottieComposition.decodeGZip,
)
  • Add renderCache parameter.
Lottie.asset('assets/complex_animation.json',
  renderCache: RenderCache.raster,
)

Opt-in to a special render mode where the frames of the animation are lazily rendered and kept in a cache.
Subsequent runs of the animation are cheaper to render.

There are 2 kinds of caches:

RenderCache.raster: keep the frame rasterized in the cache (as [dart:ui.Image]).
Subsequent runs of the animation are very cheap for both the CPU and GPU but it takes
a lot of memory.
RenderCache.drawingCommands: keep the frame as a list of graphical operations ([dart:ui.Picture]).
Subsequent runs of the animation are cheaper for the CPU but not for the GPU.

  • Expose a hook to customize how to decode zip archives. This is useful for dotlottie archives (.lottie) when we want
    to specify a specific .json file inside the archive
Lottie.asset(
  'animation.lottie',
  decoder: customDecoder,
);

Future<LottieComposition?> customDecoder(List<int> bytes) {
  return LottieComposition.decodeZip(bytes, filePicker: (files) {
    return files.firstWhere((f) => f.name == 'animations/cat.json');
  });
}
  • Add backgroundLoading parameter to Lottie.asset|network|file|memory.
    If backgroundLoading is true, the animation will be loaded in a background isolate.
    This is useful for large animations that can take a long time to parse and block the UI work.

  • Remove the name property from LottieComposition

  • imageProviderFactory is not used in .zip file by default anymore.
    To restore the old behaviour, use:

Future<LottieComposition?> decoder(List<int> bytes) {
  return LottieComposition.decodeZip(bytes, imageProviderFactory: imageProviderFactory);
}

Lottie.asset('anim.json', decoder: decoder)
  • Disable gradient cache optimization when ValueDelegate.gradientColor is used
  • Use DefaultAssetBundle.of in AssetLottie before fallback to rootBundle
  • Add BuildContext optional parameter in LottieProvider.load
  • Fixed varying opacity stops across keyframes in the same gradient
  • Fixed rounded corners for non-closed curves
  • Implement auto-orient
  • Require Flutter 3.16

v3.0.0-alpha.4

22 Dec 17:22
08e9678
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v3.0.0-alpha.4 Pre-release
Pre-release
  • Add backgroundLoading parameter to Lottie.asset|network|file|memory.
    If backgroundLoading is true, the animation will be loaded in a background isolate.
    This is useful for large animations that can take a long time to parse and block the UI work.

  • Replace enableRenderCache with renderCache: RenderCache.raster.
    The new class RenderCache allows to specify the cache behaviour:

    • RenderCache.raster: Cache the frames as rasterized images living in the GPU memory.
    • RenderCache.drawingCommands: Cache the frames as a list of graphical operations. This will only save CPU
      work but will use a lot less memory.

v3.0.0-alpha.3

25 Nov 14:26
c7066ca
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v3.0.0-alpha.3 Pre-release
Pre-release
  • Reduce the max memory used when using enableRenderCache (now limited to 50MB)
  • Allow to configure the memory with a global settings:
Lottie.renderCacheMaxMemory = 75000000;
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