25 reviews
You get your money's worth for those who always complain about a game's length. This game is better played with a friend, and it has the best mercenaries mode of all the RE games. It is seriously fun and addicting.
There are 4 campaigns each taking between 5 - 7 hours to get through, so this is a pretty long game.
There are 4 campaigns each taking between 5 - 7 hours to get through, so this is a pretty long game.
Being a huge fan of RE series, I have played most of them (with the exception of Survivor titles). This year RE fans are in for a threat: two RE titles out in the same year. Unfortunately, the first one, Operation Raccoon City, is truly awful - I don't even think that it deserves a place in RE franchise. It left me skeptical as to whether the second one, announced in mid 2012 not long after the release of RE:ORC, would suffer the same fate.
Fortunately not. RE6 would somehow make up for the disgrace of its older brother.
The biggest surprise in RE6 is that you've got to play four different scenarios - one is unlocked after you finish the first three - with multiple different characters. While multiple scenarios and characters is nothing new to the RE universe, previously it was never taken too deep. Past ones (like RE2 with its famous zapping system) felt almost nothing more than same scenarios only slightly altered for multiple characters. With RE6, Capcom has taken nice steps ahead. Those stories are inter-connect each other - similar to RE4, but not just 2 stories, it's 4 this time - you'll get the idea when, for instance, meeting Leon while playing as Chris, meeting Jake as Chris, and so on. This results in a nice mixture wrapped up in an amazing big story as a whole. Seriously, not many games offer this.
However, RE fans who fell in love with the series after playing the survival horror genre-defining RE1 might be very disappointed. True to form, RE has since left its survival horror roots in its subsequent iterations, but it's RE6 who takes the biggest defect. If you compare it with RE1, the comparison couldn't be bigger: there's no 'challenging' puzzle solving and scattered eerie personal diaries which RE is famous for (Puzzle solving is present here but in much simpler ways).RE6 gameplay is strictly linear - all you have to do is follow the designated path - pretty straightforward, you see. Besides, it has the intense fast-paced gameplay, i.e. most parts of the game consist of running and shooting. I guess it is something Capcom might never think when they created the original RE back in 1996..Needless to say, the legendary box-item placement is nowhere near, replaced with a simpler item-management tablet (not as many things to pick though, besides medicines, magazines, and weapons) Sure, the game has its own scary points, like abominable monsters and creepy creatures which are still omnipresent in this game, not just zombies. But considering how far this game has departed from its survival-horror root by dropping many elements of it, I prefer to call this is an action game rather than a survival horror title.
Above it all, though the genre is misleading, I found the RE6 is quite decent. Its usage of multiple characters in multiple paths through the great story lines for each delivers well, like having 4 games in one title. Fans of shooters should love it. If you are a RE fan, this is worth trying as well, though maybe you have to pretend that this is not a RE title..
Fortunately not. RE6 would somehow make up for the disgrace of its older brother.
The biggest surprise in RE6 is that you've got to play four different scenarios - one is unlocked after you finish the first three - with multiple different characters. While multiple scenarios and characters is nothing new to the RE universe, previously it was never taken too deep. Past ones (like RE2 with its famous zapping system) felt almost nothing more than same scenarios only slightly altered for multiple characters. With RE6, Capcom has taken nice steps ahead. Those stories are inter-connect each other - similar to RE4, but not just 2 stories, it's 4 this time - you'll get the idea when, for instance, meeting Leon while playing as Chris, meeting Jake as Chris, and so on. This results in a nice mixture wrapped up in an amazing big story as a whole. Seriously, not many games offer this.
However, RE fans who fell in love with the series after playing the survival horror genre-defining RE1 might be very disappointed. True to form, RE has since left its survival horror roots in its subsequent iterations, but it's RE6 who takes the biggest defect. If you compare it with RE1, the comparison couldn't be bigger: there's no 'challenging' puzzle solving and scattered eerie personal diaries which RE is famous for (Puzzle solving is present here but in much simpler ways).RE6 gameplay is strictly linear - all you have to do is follow the designated path - pretty straightforward, you see. Besides, it has the intense fast-paced gameplay, i.e. most parts of the game consist of running and shooting. I guess it is something Capcom might never think when they created the original RE back in 1996..Needless to say, the legendary box-item placement is nowhere near, replaced with a simpler item-management tablet (not as many things to pick though, besides medicines, magazines, and weapons) Sure, the game has its own scary points, like abominable monsters and creepy creatures which are still omnipresent in this game, not just zombies. But considering how far this game has departed from its survival-horror root by dropping many elements of it, I prefer to call this is an action game rather than a survival horror title.
Above it all, though the genre is misleading, I found the RE6 is quite decent. Its usage of multiple characters in multiple paths through the great story lines for each delivers well, like having 4 games in one title. Fans of shooters should love it. If you are a RE fan, this is worth trying as well, though maybe you have to pretend that this is not a RE title..
- ichwan_mil
- Dec 25, 2012
- Permalink
- KillerK1991
- Nov 5, 2014
- Permalink
I'll break this down and try to keep it brief.
Pros: + It looks great, even better than RE5. + Features most of the main characters from the series in a single game. + A large amount of content. + Combat is more fluid than ever. + Leons's campaign is good...
Cons: -...Chris's one is not. Jake's is meh. So that's near enough saying only 1/3 of the game is actually good (should have made Leon's 3 times longer and taken off the other 2). - Waaaaaay too many quick-time events. A lot of the game was broken up because of them. - Far too much action (thanks a lot, Chris). And if you are going to do an action/shooter thing, do it right. The cover system sucked. - Totally throwaway bad guy (at least RE5 had Wesker, but hey, he's dead now).
Bottom line: RE6 is the worst in the series. By trying to appeal to all audiences Capcom have shot themselves in the foot, and totally silenced anyone who still tries to claim the series is survival horror. It's not a bad game, but compared to the others, it's just really disappointing. Capcom should really just think about rethinking the series as a whole, because at the moment it feels like it has nowhere left to go but down.
Pros: + It looks great, even better than RE5. + Features most of the main characters from the series in a single game. + A large amount of content. + Combat is more fluid than ever. + Leons's campaign is good...
Cons: -...Chris's one is not. Jake's is meh. So that's near enough saying only 1/3 of the game is actually good (should have made Leon's 3 times longer and taken off the other 2). - Waaaaaay too many quick-time events. A lot of the game was broken up because of them. - Far too much action (thanks a lot, Chris). And if you are going to do an action/shooter thing, do it right. The cover system sucked. - Totally throwaway bad guy (at least RE5 had Wesker, but hey, he's dead now).
Bottom line: RE6 is the worst in the series. By trying to appeal to all audiences Capcom have shot themselves in the foot, and totally silenced anyone who still tries to claim the series is survival horror. It's not a bad game, but compared to the others, it's just really disappointing. Capcom should really just think about rethinking the series as a whole, because at the moment it feels like it has nowhere left to go but down.
- Thatdudewiththelongname
- Oct 10, 2012
- Permalink
WHAT POSITIVES?
A lot of weapons. Interesting storyline makes you think. Interesting varied sequences of fights with bosses.
WHAT NEGATIVES?
Quicktime ivent's were sometimes very difficult and appeared for a split second. The sensitivity of the mouse left a lot to be desired and there was no way to change it in the settings. Changing the camera often made the character change direction (and that doesn't help in time escape sequences). Timed missions were almost impossible in co-op.
UNTAPPED POTENTIAL!
If the game had more chapters or some FABULAR additional content then RE6 would only benefit!
A lot of weapons. Interesting storyline makes you think. Interesting varied sequences of fights with bosses.
WHAT NEGATIVES?
Quicktime ivent's were sometimes very difficult and appeared for a split second. The sensitivity of the mouse left a lot to be desired and there was no way to change it in the settings. Changing the camera often made the character change direction (and that doesn't help in time escape sequences). Timed missions were almost impossible in co-op.
UNTAPPED POTENTIAL!
If the game had more chapters or some FABULAR additional content then RE6 would only benefit!
- MrocznyKrytyk
- Nov 30, 2023
- Permalink
I like re6 so much because its a fun game and very enjoyable. I felt like in a different world , game play was perfect , story line was awesome, action was the best action video game in 2012 .
I will enjoy again when I play it again .
I know alot of people hated it because they comparing between the other . But guys play this game without thinking and comparing with the others franchise.
RE 6 is really special.
Thanks capcom.
I will enjoy again when I play it again .
I know alot of people hated it because they comparing between the other . But guys play this game without thinking and comparing with the others franchise.
RE 6 is really special.
Thanks capcom.
- arnow-57416
- Jul 26, 2022
- Permalink
I very much liked the Resident Evil game that came before this one the same year, that game being Resident Evil: Revelations (2012), that game combined both of my favorites in the series, that being the first Resident Evil game and Resident Evil 4 (2005), and made a creepy fun game; the game that follows in the same year was not the best in the series, but it was not anywhere near being bad. The game Resident Evil 6 (2012) had characters that were enjoyable enough to play by having familiar ones and new ones, the gameplay mechanics are easy enough to use, the graphics are well-done, and I did have fun playing the game; a major issue that can be found in this is the same issue that was found in the game Resident Evil 5 (2009), and it is that this game is more action focused and less survival horror focused like most of the Resident Evil games are supposed to be, which is why this game is hated on by Resident Evil fans who have played it.
Playing as Leon S. Kennedy or his partner in the first campaign and Chris Redfield or his partner in the second campaign was cool, and I like how on both campaigns they are aiming to get rid of or deal with a new virus that has been made and spread around the city, despite having separate ways in doing so and going after a person to save/protect or hurt them. The third campaign where you play as new character Jake Muller who has a significant role in the premise involving the new C-Virus and him having a connection with a character from previous Resident Evil games; he would sometimes be fine to play as, but also needed more characterization, along with his new partner Sherry Birkin who also was from the previous games. Lastly, the fourth and last campaign is where you play as Ada Wong who is on her own kind of mission that connects to the other three campaigns, it is mostly just her finding out certain information that ties back to her in some way and fight back against the new Neo Umbrella.
Each campaign goes a different route in the story and somehow connects to one another in the end, just not as well as it should, and they each have a different length when it comes to playing each one, with Leon and Chris's campaigns being the longer ones and Jake and Ada's campaigns being the shortest ones to playthrough; the story in all the campaigns do feel disjointed as it jumps to a different point in time as you progress through the story ending a chapter. The mechanics were not difficult to use and the way the game looks is well-done, with nice looking graphics and what not; the other major problem, other than the story and some errors in the game, is that the game is more action focused with big over the top action sequences with infected people and mutants, when it should have kept going with the survival horror focus that made us love the Resident Evil video game franchise to begin with.
The action focus is going to turn Resident Evil fans away from playing this game again or at all, which makes sense, but it did not make me upset because I did have fun playing the game, even though the main story can be a bit messy with some errors during cutscenes and missing the horror survival focus the games are supposed to have. Lastly, the game has easy to understand mechanics and puzzles with nice looking graphics and enjoyable enough main characters, so I will say it is worth playing at least once; I understand the hate for this game, but I did not think this game was awful, though this is one of the low points in the series next to the game Resident Evil 5 (2009), I did not hate this game like most people who have.
Playing as Leon S. Kennedy or his partner in the first campaign and Chris Redfield or his partner in the second campaign was cool, and I like how on both campaigns they are aiming to get rid of or deal with a new virus that has been made and spread around the city, despite having separate ways in doing so and going after a person to save/protect or hurt them. The third campaign where you play as new character Jake Muller who has a significant role in the premise involving the new C-Virus and him having a connection with a character from previous Resident Evil games; he would sometimes be fine to play as, but also needed more characterization, along with his new partner Sherry Birkin who also was from the previous games. Lastly, the fourth and last campaign is where you play as Ada Wong who is on her own kind of mission that connects to the other three campaigns, it is mostly just her finding out certain information that ties back to her in some way and fight back against the new Neo Umbrella.
Each campaign goes a different route in the story and somehow connects to one another in the end, just not as well as it should, and they each have a different length when it comes to playing each one, with Leon and Chris's campaigns being the longer ones and Jake and Ada's campaigns being the shortest ones to playthrough; the story in all the campaigns do feel disjointed as it jumps to a different point in time as you progress through the story ending a chapter. The mechanics were not difficult to use and the way the game looks is well-done, with nice looking graphics and what not; the other major problem, other than the story and some errors in the game, is that the game is more action focused with big over the top action sequences with infected people and mutants, when it should have kept going with the survival horror focus that made us love the Resident Evil video game franchise to begin with.
The action focus is going to turn Resident Evil fans away from playing this game again or at all, which makes sense, but it did not make me upset because I did have fun playing the game, even though the main story can be a bit messy with some errors during cutscenes and missing the horror survival focus the games are supposed to have. Lastly, the game has easy to understand mechanics and puzzles with nice looking graphics and enjoyable enough main characters, so I will say it is worth playing at least once; I understand the hate for this game, but I did not think this game was awful, though this is one of the low points in the series next to the game Resident Evil 5 (2009), I did not hate this game like most people who have.
- MB-reviewer185
- Apr 3, 2024
- Permalink
This is not Resident Evil.
When the 5th game in this lumbering, beleaguered series came out in 2009 a lot of fans cried foul, claiming that the game was leaving its horror roots behind and pushing into a more generic, action- based, shoot-em-up approach. I was one of them. But RE6 is so jaw- droppingly, nail-shreddingly, absolutely, abysmally awful that you'll long for the days of RE5 and look back on them with fond memories. I've played many bad games in my life, but none made me as unhappy as this. RE6 will fill you with anger and rage under so much pressure you'll want to rip your TV from its mount on the wall and throw it through the window. How on Earth any of the trash that is featured in this game got approved by anyone at Capcom is beyond my understanding and I'm a man of noble intelligence.
RE6 just doesn't know what it is or what it wants to be. It's horribly bad but it's not a horror. Huge chunks of the game feel like any other generic war game (of which there are numerous) with generic monster enemies. Honestly, this thing may have been innovative and horrifying back when video games first featured genetically engineered mutations but it's completely by-the-numbers now. There are 4 different campaigns, all showing a different angle on the same world-wide catastrophe, all with different formulas relating to the series past. This just doesn't work. It might have been somewhat bearable if the game had a recognizable objective or mystery but it's just "go forward and shoot" while the levels go on and on and on and on and on and on and on...and DOES IT EVER END???
There is a boss in this game called Simmons. I swear the fight never stops. You'll experience boredom, tedium, and frustrations the likes of which a video game has never made you feel before. There's no satisfaction to this. The game makes a fool of you and takes time out of your precious and finite lifespan for the pleasure. The gameplay is slow, confusing, badly programmed, and joyless with cumbersome characters that control like they are drunk, and an epileptic, schizophrenic camera that will not let you orient yourself.
The story is just an incomprehensible mess. You'll give up on it after five minutes, and then when you try to skip through the cut- scenes and action-breaks you'll realize, to your immense disappointment (a feeling that this game will constantly provoke from you) that you can't. Yup, be prepared to spend ages and ages and ages being force-fed this garbage because you can't jump past it and continue with your tedious quest of killing monsters, or zombies, or whatever they are supposed to be. I honestly don't care.
Resident Evil is finished. Believe me, there is utterly nowhere the series can go now. The existence of this trash has killed the franchise. If there were an RE7, no matter how good it could be, it would not make the series recover or the fanbase forgive Capcom. It's just so unbelievably bad that I actually don't like myself for playing it for so long, hoping that it might get better. I should have known how to spot a stinker and RE6 proves itself to be exactly that in the first 5 minutes.
Do no, under any circumstances, subject yourself to this kick in the balls. It's just not worth it. Go outside, get fresh air, plant a tree, meet people. You will never have a more miserable time playing a video game. This is not Resident Evil. This is nothing!
When the 5th game in this lumbering, beleaguered series came out in 2009 a lot of fans cried foul, claiming that the game was leaving its horror roots behind and pushing into a more generic, action- based, shoot-em-up approach. I was one of them. But RE6 is so jaw- droppingly, nail-shreddingly, absolutely, abysmally awful that you'll long for the days of RE5 and look back on them with fond memories. I've played many bad games in my life, but none made me as unhappy as this. RE6 will fill you with anger and rage under so much pressure you'll want to rip your TV from its mount on the wall and throw it through the window. How on Earth any of the trash that is featured in this game got approved by anyone at Capcom is beyond my understanding and I'm a man of noble intelligence.
RE6 just doesn't know what it is or what it wants to be. It's horribly bad but it's not a horror. Huge chunks of the game feel like any other generic war game (of which there are numerous) with generic monster enemies. Honestly, this thing may have been innovative and horrifying back when video games first featured genetically engineered mutations but it's completely by-the-numbers now. There are 4 different campaigns, all showing a different angle on the same world-wide catastrophe, all with different formulas relating to the series past. This just doesn't work. It might have been somewhat bearable if the game had a recognizable objective or mystery but it's just "go forward and shoot" while the levels go on and on and on and on and on and on and on...and DOES IT EVER END???
There is a boss in this game called Simmons. I swear the fight never stops. You'll experience boredom, tedium, and frustrations the likes of which a video game has never made you feel before. There's no satisfaction to this. The game makes a fool of you and takes time out of your precious and finite lifespan for the pleasure. The gameplay is slow, confusing, badly programmed, and joyless with cumbersome characters that control like they are drunk, and an epileptic, schizophrenic camera that will not let you orient yourself.
The story is just an incomprehensible mess. You'll give up on it after five minutes, and then when you try to skip through the cut- scenes and action-breaks you'll realize, to your immense disappointment (a feeling that this game will constantly provoke from you) that you can't. Yup, be prepared to spend ages and ages and ages being force-fed this garbage because you can't jump past it and continue with your tedious quest of killing monsters, or zombies, or whatever they are supposed to be. I honestly don't care.
Resident Evil is finished. Believe me, there is utterly nowhere the series can go now. The existence of this trash has killed the franchise. If there were an RE7, no matter how good it could be, it would not make the series recover or the fanbase forgive Capcom. It's just so unbelievably bad that I actually don't like myself for playing it for so long, hoping that it might get better. I should have known how to spot a stinker and RE6 proves itself to be exactly that in the first 5 minutes.
Do no, under any circumstances, subject yourself to this kick in the balls. It's just not worth it. Go outside, get fresh air, plant a tree, meet people. You will never have a more miserable time playing a video game. This is not Resident Evil. This is nothing!
- CuriosityKilledShawn
- Feb 25, 2015
- Permalink
I didnt get into it. The game is too much spectacular and feel too much hoollywood cliché. The horrific part is much more present than the Resident evil 5 but its too much action and too much spectacular. Thats why i didnt get into it and cant really say thats a good resident evil because it contain too much action and didnt feel lke the others resident evil. Less horrific and the ambience feel different. Its a good game but not a good resident evil.
- AvionPrince16
- Dec 29, 2021
- Permalink
The sixth part of Resident Evil gives a completely different course of the series, reminding more of a horror-action-shooter than the traditionally understood survival-horror.
Elements related to strictly survival are practically non-existent. From the very beginning it was supposed to be loud, spectacular and pompous. It came out - poorly.
Resident Evil was much better at stifling, claustrophobic locations filled with fear and living dead bodies. The transition from this model to the action-shooter model did not turn out well for the game.
The title is poorly optimized. It works very badly.
The graphic model is some 5 years behind schedule. While overall it is quite tolerable, the textures look terrible. The graphic designer put it completely. Only the character models are well made.
Another element that weighs on the game is gameplay.
It comes down to tearing through a herd of annoying creatures from one location to another, trying to focus on spectacularity, which in practice comes down to disgust.
The game is uneven, the farther into the forest, defeating enemies ceases to give any satisfaction. At some point, I changed the difficulty level to the easiest one to make the game as easy as possible. The gameplay is a nightmare enough, you don't have to make it difficult.
The plot, even for games of this type, does not add up and it is in vain to look for a deeper meaning in it.
The whole atmosphere of horror was pumped out and replaced with "effective" action.
There are few elements connecting the sixth part with the previous ones. At one point, I even felt like I was on the set of a new game about the adventures of Lara Croft among ancient ruins.
Resident Evil 6 is totally not my cup of tea.
The game is full of technical flaws, graphical bugs and errors. She was even deprived of her soul by taking her lore. The creators in an inept way decided to replace everything by giving us a gun with the command to sow chaos in the world. And I am not sure if this format suits me for sure.
Rating: 3/10.
Elements related to strictly survival are practically non-existent. From the very beginning it was supposed to be loud, spectacular and pompous. It came out - poorly.
Resident Evil was much better at stifling, claustrophobic locations filled with fear and living dead bodies. The transition from this model to the action-shooter model did not turn out well for the game.
The title is poorly optimized. It works very badly.
The graphic model is some 5 years behind schedule. While overall it is quite tolerable, the textures look terrible. The graphic designer put it completely. Only the character models are well made.
Another element that weighs on the game is gameplay.
It comes down to tearing through a herd of annoying creatures from one location to another, trying to focus on spectacularity, which in practice comes down to disgust.
The game is uneven, the farther into the forest, defeating enemies ceases to give any satisfaction. At some point, I changed the difficulty level to the easiest one to make the game as easy as possible. The gameplay is a nightmare enough, you don't have to make it difficult.
The plot, even for games of this type, does not add up and it is in vain to look for a deeper meaning in it.
The whole atmosphere of horror was pumped out and replaced with "effective" action.
There are few elements connecting the sixth part with the previous ones. At one point, I even felt like I was on the set of a new game about the adventures of Lara Croft among ancient ruins.
Resident Evil 6 is totally not my cup of tea.
The game is full of technical flaws, graphical bugs and errors. She was even deprived of her soul by taking her lore. The creators in an inept way decided to replace everything by giving us a gun with the command to sow chaos in the world. And I am not sure if this format suits me for sure.
Rating: 3/10.
- AntonioLenciano
- May 18, 2021
- Permalink
If you ever had the weird desire to see what would happen if Michael Bay directed a horror video game, I think Resident Evil 6 fulfills that urge. It's dumb, sloppy, makes no sense, is loud, explosive, and at times it can be quite fun. It sort of breaks the "stupidity meter" allowed for the franchise I would argue, which is a mighty big accomplishment.
- Pepe-arbiter
- Jan 16, 2022
- Permalink
First Resident Evil game I played was Resident Evil 4, but I've played the rest afterward and it's my favourite franchise at the moment.
Resident Evil 6, now released (got it early since I got it from EB Games Australia), is probably one of the best Resident Evil games, this has given the franchise a lift up.
Although, I haven't fully completed it, I've played enough to tell you what my opinions are over this and hopefully this'll help you.
First off, the beginning of the game.
It's a turtorial, so it helps with the controls, which is really useful, 'cause you're going to need it.
Now a really nice thing you can do is, once you reach the main menu you can choose which ever campaign you want to do first.
I'm not going to spoil it for you, but I had my mouth open almost through the whole game, it's very action packed, but there'll also be parts which will make you panic or frighten you. I was basically freaking throughout all of Leon's campaign.
I strongly recommend getting this game, it is one of the best!
Resident Evil 6, now released (got it early since I got it from EB Games Australia), is probably one of the best Resident Evil games, this has given the franchise a lift up.
Although, I haven't fully completed it, I've played enough to tell you what my opinions are over this and hopefully this'll help you.
First off, the beginning of the game.
It's a turtorial, so it helps with the controls, which is really useful, 'cause you're going to need it.
Now a really nice thing you can do is, once you reach the main menu you can choose which ever campaign you want to do first.
I'm not going to spoil it for you, but I had my mouth open almost through the whole game, it's very action packed, but there'll also be parts which will make you panic or frighten you. I was basically freaking throughout all of Leon's campaign.
I strongly recommend getting this game, it is one of the best!
- natperkins
- Oct 3, 2012
- Permalink
- frankie-smales
- Dec 4, 2016
- Permalink
Only about an hour in, but feel that's enough to know what I am in store for. The controls are the worst ive ever seen in any game ever -Appallingly bad. Glad I only paid like $8 for this.
You're constantly bogged down and governed on how fast your character can move. For no reason at all the game will knee cap you and make you walk at a snails pace. Just started but so far it's been constant. Resident evil "Crawl" would be a better title. The sprint button on xbox (A) seems to double, even, triple up its duties. The (A) button not only sprints(when the game actually lets you) but it also centers the camera. Take a moment to internalize that. You move like youre walking in quick sand with a backpack full of rocks, because the game makes you move slow like that, randomly, and you are helpless about it. You'll wish to be able to walk at even a normal walking pace, freeing you from these imaginary chains. Instinctually, you want to press the sprint button to go faster and all that happens is the camera resets and centers. And if you frantically press it because you're beyond bored the camera just keeps shifted back. Another great feature I discovered is when you do press the sprint button repeatedly, hoping to, at the very least, move as fast as a paraplegic who fell out of their chair, the camera starts going all wonky, slightly jerking to the right more and more; like one of those ticking lawn sprinklers.
Then there is the whole telltale style of gameplay where you are promptly to press buttons quickly. Like tap "X" have to dive. Wiggle "left stick" to duck or whatever.
It appears with this installment that this is pure meta resident evil as resident evil has now become more of an abomination than any super boss in the history of gaming.
You're constantly bogged down and governed on how fast your character can move. For no reason at all the game will knee cap you and make you walk at a snails pace. Just started but so far it's been constant. Resident evil "Crawl" would be a better title. The sprint button on xbox (A) seems to double, even, triple up its duties. The (A) button not only sprints(when the game actually lets you) but it also centers the camera. Take a moment to internalize that. You move like youre walking in quick sand with a backpack full of rocks, because the game makes you move slow like that, randomly, and you are helpless about it. You'll wish to be able to walk at even a normal walking pace, freeing you from these imaginary chains. Instinctually, you want to press the sprint button to go faster and all that happens is the camera resets and centers. And if you frantically press it because you're beyond bored the camera just keeps shifted back. Another great feature I discovered is when you do press the sprint button repeatedly, hoping to, at the very least, move as fast as a paraplegic who fell out of their chair, the camera starts going all wonky, slightly jerking to the right more and more; like one of those ticking lawn sprinklers.
Then there is the whole telltale style of gameplay where you are promptly to press buttons quickly. Like tap "X" have to dive. Wiggle "left stick" to duck or whatever.
It appears with this installment that this is pure meta resident evil as resident evil has now become more of an abomination than any super boss in the history of gaming.
- xMCGRUBERx
- Dec 19, 2019
- Permalink
Yes as a resident evil game it isn't that good but as a game in itself it is really good. It just struggles with not knowing what it wants to do. Mixing slight horror (one jumpscare), call of duty and gears of war, and you have this. Most of this game is dedicated to combat. Which obviously means it's packed to the gills with action. But it still is a good game however who really deserves more credit is the voice cast, Matthew Mercer, Laura Bailey, Roger Craig Smith, Troy Baker, Eden Reigel and all the others absolutely nailed it. I really hope they come back for a future game.
- Rayofsun71
- Nov 4, 2021
- Permalink
Why did this game fell so bad? Was it the graphics and plot line! Yes It was not a good feeling to play this game!
- justintimms
- Mar 16, 2020
- Permalink
I love this game, the story is cool, cool gameplay, nice new characters and finally Sherry returned plus pretty awesome bosses, the best game of 2012 in my opinion and one of the best games ever made!
Don't listen to the haters, play it!
Don't listen to the haters, play it!
- socalicimarius
- Nov 12, 2020
- Permalink
First of all,I am resident evil fan.When released this game,I was very exciting and wanted to play it.But when after that my hopes destroied.When read comment I was very sad.It not resident evil.Capcom made something new,but it wasn't RE.Creators maybe thought,people needed more action in resident evil.After that we saw,cap com made serious mistake.They generally changed style and created third person shooter and not survival horror.I don't understand why creators forgot old traditions?Game play more fast than it was in older game series.This game good for TPS(Third Person Shooter),but bad for Resident evil.In this game other details are really attractive,good optimization,great graphic and normal game play.When you creating game with high budget,you must forget experiments.why cap com?why? Resident evil lost soul and became weak shooter.All scary moments disappear in darkness.RE 6 only has legendary name and nothing more,I hope future will good and bright.
- forimdb-40947
- Apr 24, 2015
- Permalink
- Positives
- Cons
- brennenearl
- Sep 25, 2019
- Permalink
I gave the 8 stars to Leon's campaign. I loved the storyline and action with Leon. I liked how they brought the classical zombie atmosphere back and having to shoot your way through them. The other campaigns I did NOT enjoy too well. So, beyond Leon's campaign, this is not a good RE game.
- powell_kellen
- May 1, 2020
- Permalink
The single player is ok. Lots of glitchy sequences though. However decided to force the player to view the world in stupid cinematic angles that ruin the control should be banned from making games. Where it really fall down is the online co-op play. Just awful. Just freaking awful. The game barely functions when it has to sync two players in a level. Constant glitches in all manner of ways. Disconnect hell. There were times I had to restart a game 8 times in 30min because the servers were under powered and not maintained. I am upset I spent 4$ for this junky game. Had loads of potential and CAPCOM just made hell of a stinker here. Never again will they get any money from me.
- frankblack-79961
- Jan 7, 2021
- Permalink
After the disappointment that was Resident Evil 5, I didn't have high hopes for Resident Evil 6. When I first saw the trailers and gameplay videos, I was impressed by the graphics, but my disdain for co-op gameplay-especially after the AI mishaps in the previous game-kept me from getting too excited. I decided to try a demo featuring Leon, and surprisingly, I didn't hate it. Before I knew it, I spotted the game on sale and took the plunge.
What I experienced was a strange but oddly entertaining ride through the Resident Evil universe. With four campaigns featuring four distinct characters, I was eager to see how they would tie everything together. Leon teams up with a friend (whose name escapes me) in his search for her sister; Chris partners with a notably forgettable sidekick; Sherry fights alongside Albert Wesker's son (whose name is also unimportant); and finally, Ada Wong goes it alone.
Starting with Leon's campaign, I found it to be the most reminiscent of classic Resident Evil. It had that classic mix of action and slow-paced scenarios that made me feel nostalgic. Although it leaned much more toward action than horror, the struggles against the zombies felt satisfying. I appreciated the ammo scarcity-it added a tension that made each encounter feel weighty. The pacing was decent, too, and running into other characters throughout Leon's journey was a nice touch. However, I could have done without the annoying waypoint markers that rushed me along the experience!
Then, Chris's campaign ramped up the action dramatically. It was more of a cover shooter with an intense focus on revenge for his fallen crew. While many fans criticized this campaign for lacking the horror elements, I enjoyed the over-the-top nature of it. Yet, I found Chris's companion to be painfully generic-so much so that I can't even recall his name. How unmemorable is that?
Sherry's campaign felt like a balance between Leon's and Chris's experiences, with more melee combat and exposition. Some segments felt dragged out for length, but I admired the creativity in weaving together the characters as they faced a massive boss.
Finally, Ada's campaign felt a bit like an afterthought; it's shorter and focused on her unique weaponry, notably the crossbow. It was serviceable but didn't carry the weight of the previous three narratives.
All in all, it took me around 25 hours to complete the game, and I genuinely enjoyed it far more than Resident Evil 5. The AI had significantly improved, and though it was still a bit annoying having a partner always trailing behind, they weren't completely helpless. The puzzles, while minimized due to the frantic pacing, still offered moments of challenge that were welcomed.
The plot? Well, let's just say it's wonderfully chaotic. The story is utterly ridiculous-think heroes flinging helicopters at each other-but somehow, I found myself accepting it. The graphics remain stunning even for a game released in 2012, and the voice acting is delightfully cheesy, which adds a layer of charm.
In the end, I'd give Resident Evil 6 an 8/10. It's a madcap adventure filled with silly action, an outrageous plot, and a sense of fun that made it worth playing. Sure, it's not without its flaws, but there's something about the absurdity that brings a smile to my face.
What I experienced was a strange but oddly entertaining ride through the Resident Evil universe. With four campaigns featuring four distinct characters, I was eager to see how they would tie everything together. Leon teams up with a friend (whose name escapes me) in his search for her sister; Chris partners with a notably forgettable sidekick; Sherry fights alongside Albert Wesker's son (whose name is also unimportant); and finally, Ada Wong goes it alone.
Starting with Leon's campaign, I found it to be the most reminiscent of classic Resident Evil. It had that classic mix of action and slow-paced scenarios that made me feel nostalgic. Although it leaned much more toward action than horror, the struggles against the zombies felt satisfying. I appreciated the ammo scarcity-it added a tension that made each encounter feel weighty. The pacing was decent, too, and running into other characters throughout Leon's journey was a nice touch. However, I could have done without the annoying waypoint markers that rushed me along the experience!
Then, Chris's campaign ramped up the action dramatically. It was more of a cover shooter with an intense focus on revenge for his fallen crew. While many fans criticized this campaign for lacking the horror elements, I enjoyed the over-the-top nature of it. Yet, I found Chris's companion to be painfully generic-so much so that I can't even recall his name. How unmemorable is that?
Sherry's campaign felt like a balance between Leon's and Chris's experiences, with more melee combat and exposition. Some segments felt dragged out for length, but I admired the creativity in weaving together the characters as they faced a massive boss.
Finally, Ada's campaign felt a bit like an afterthought; it's shorter and focused on her unique weaponry, notably the crossbow. It was serviceable but didn't carry the weight of the previous three narratives.
All in all, it took me around 25 hours to complete the game, and I genuinely enjoyed it far more than Resident Evil 5. The AI had significantly improved, and though it was still a bit annoying having a partner always trailing behind, they weren't completely helpless. The puzzles, while minimized due to the frantic pacing, still offered moments of challenge that were welcomed.
The plot? Well, let's just say it's wonderfully chaotic. The story is utterly ridiculous-think heroes flinging helicopters at each other-but somehow, I found myself accepting it. The graphics remain stunning even for a game released in 2012, and the voice acting is delightfully cheesy, which adds a layer of charm.
In the end, I'd give Resident Evil 6 an 8/10. It's a madcap adventure filled with silly action, an outrageous plot, and a sense of fun that made it worth playing. Sure, it's not without its flaws, but there's something about the absurdity that brings a smile to my face.
- Junebug23057
- Oct 28, 2024
- Permalink