Hollow Square
Hollow Square
This game can be used to help teams understand the impact of communication between those who develop plans and
those who have to implement them. It also highlights helpful and not so helpful behaviours when planning,
assigning or completing tasks. Teams that regularly work on problem solving will find the game useful for alerting
them to factors that encourage or restrict effectiveness.
The Game
You divide your group into a Planning Team and an Operations Team. The Planning Team have 20mins to prepare a
briefing that will enable the Operations Team to carry out a specific task – the building of a hollow square.
The Operations Team then have to carry out the task working from the briefing they have received without any
further input from Planning.
At the end of a time limit both teams review the performance against the task, quality of briefings, assignments and
instructions plus the wider implications for their work situation.
In the more complex version teams can be chosen to reflect their real work roles or their level of attention to detail!
A longer version can be played with Planning allowed to intervene halfway through the process.
Typically, the game promotes an active discussion about behaviours, assumptions made by both teams, quality of
delegation and actions to improve communication.
You may copy these for use within your organisation as long as you retain the copyright note.
Chairing
Structuring and controlling discussions
Influencing
Listening to others
Consensus-seeking and decision-making
Each participant is given an instructions card and a meeting agenda. A chairperson (the Department Head) is
appointed and receives some information cards to help him/her lead the meeting. The other participants (Section
Heads) also get information cards so they can participate in the discussion of each agenda item. The chairperson
must lead the 45 minute meeting to decide on three agenda items:
Training Objectives:
Prisoners' Dilemma
Introduction
This is a classic trust game for teams, designed to demonstrate the concept of "win/win".
It is based on the "Prisoners' Dilemma" in which two criminals who are arrested after a crime are
immediately separated into two police cells. The police know that they committed the crime but
have no evidence.
Each prisoner is approached individually and told that if they confess and implicate the other person, they will get a
significantly reduced sentence.