Tutorial: Quick Grass by Bernard Peh
Tutorial: Quick Grass by Bernard Peh
Introduction Like many others, this is just another grass tutorial made in 3D Studio Max. The approach that I used here is abit different and should be faster. If you know Studio Max well enough which i hope you do, you should be able to make grass within 5 mins by following the method shown in this tutorial. The parameters used here are what I tried and recommend (feel free to change them to what you are comfortable with). For parameters not mentioned, you can leave their values as default. Method 1. In Top viewport, Draw a plane (Length = 200, width = 300, length seg = 16, width seg = 16), name it "ground". 2. In Top viewport, Draw a cylinder (Radius = 10, Height = 50, Height seg = 3, Cap seg = 1, sides = 18, smooth on), name it "grass". 3. Select cylinder, under Modify/Taper, amount = 2, curve = -2 (You will have get a concave cylinder).
4. Under Create/Compound obects/Scatter, pick distribution object = "ground". Duplicate = 500, vertex chaos = 5%, check random faces. 5. Under Material, assign any material to the plane (ground). For grass, under shader basic params, choose blinn, turn wire on, diffuse color = green.
Conclusion So, is everything fast and easy? If you have any comments or questions, feel free to email me. Thats it for now, hope that the tutorial is clear enough. Cheers.