WWW Blenderworld Net
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Giving Variation Value of Length: 1.000 to 0.320 and Threshold: 0.000 to 0.023
Then, in Blender Cycles, we will go under Cycles Hair Rendering and give the hair a thickness.
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Entering Blender Cycles, with Cycles Hair Rendering Opened and Giving Hair Thickness
Give the following options the following personalized values, Root: 1.00 to 0.15 Tip: 0.00 to 0.08. These values will give the hair particles a
smaller thickness to our grass.
Changing to Cycles
Render
Under the Materials Tab, on the right, we will add a New Material to the Plane. Click New to add a Material. Then enter Nodes to edit the
new Material.
Ground.
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To give the Grass more density in the Viewport, in the Children Tab, we will give the Display a value of 50.
Adding a Sky Texture with the Ground/Albedo set to 0.200 and a Strength of 4.000
Lets also add a small hill to our floor by going into edit mode and selecting a vertex, with Proportional Editing on, move it up the Z-axis, this
is optional.
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Selecting and editing the Variations and Sizes of the New Grass Particle
System
We can then adjust the level of samples and resolution to our final render and finally finish our grass. Adjust any other setting to get a
varied result if wanted.
Thank you for following along in this segment
and learning how to use Blenders Particle
System.
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Blender is the free open source 3D content creation suite, available for all major operating systems.
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