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These are the courses available from which to choose. AFX203 AFX205 AFX207 AFX213 AFX222 AUD102 AVD201 BKD221 C4D101 C4D102 C4D205 DOP202 DOP213 FUM201 HOU203 MAX202 MOD301 MOG210 MTH101 MYA102 MYA212 MYA213 After Effects: Project A to Z After Effects Motion Graphics II After Effects: From the Archives After Effects Broadcast Design with Red Giant After Effects Broadcast Design An Audio Production Primer Avid Media Composer 5.5 Background Fundamentals July11 Introduction to Cinema 4D Introduction to Cinema 4D II Cinema 4D and Design III On-Set Lighting DSLR Filmmaking Intermediate Fume FX Water Effects Visual Effects Techniques with 3DSMax Advanced Environment Modelling The Broadcast Ident Mathematics for Visual Effects and Design An Introduction to Maya 2011 Integrating Maya and Nuke Maya Rendering and Lighting MYA214 NUK103 NUK204 NUK213 NUK303 NUK304 NUK305 PFM101 PFT203 PHY101 PRM201 PRM202 RED210 RFL201 RFL202 SIL201 SMK104 SMK204 SMK205 SYN102 VUE201 Maya Lighting and Rendering in Production Introduction to Nuke Intermediate Nuke Nuke Stereoscopic Workshop Nuke Stereoscopic Master Class Advanced Nuke III Project Masterclass: The Machine Introduction to PFMatchIt PFTrack 2011: Tracking Challenges Introduction to Physics Intermediate Premiere Pro CS5 Premiere Pro for the Filmmaker Comprehensive Guide to RED Shooting & Post Particles and Dynamics using RealFlow Real Flow 5 Project Workshop Intermediate SilhouetteFX Introduction to Smoke on Mac Intermediate Smoke/Flame III Intermediate Smoke/Flame IV Introduction to SynthEyes 2011 A Comprehensive Guide to Vue
Courses Available Available for for Additional Additional Purchase Purchase from from "The "The Vault" Vault" Courses
These offerings are available to members for purchase and immediate download. They are not counted as part of the standard membership and available for an additional fee. If you'd like to find out more about The Vault and how it works, please see our faq. BKD102 BKD103 BKD104 BKD210 DOP210 DOP211 FLM102 FLM203 FLM204 FLM205 FUS101 FUS202 HOU101 HOU201 Collection: General Interest Collection: Lights, Camera, ... Action Collection: LUTs, Gamma and 3D VFX Supervisors DSLR Cinematography DSLR Cinematography: Nature Introduction to Flame Flame in Production II Flame, Smoke, Expressions and More Flame on Red Dwarf Introduction to Fusion Intermediate Fusion 6 Introduction to Houdini Houdini Production Techniques MIN201 MOC101 MSV101 MSV201 MYA301 PHT201 PHT202 PST201 RED203 SYN201 VFX101 VRY101 XSI201 XSI202 Stop Frame Animation and Miniatures Introduction to Mocha Introduction to Massive Massive in Production Maya in Production: Moving Day Digital Photography Digital Photography for VFX Building a Post Boutique: Hootenanny Case Study RED One Production Intermediate SynthEyes Intro to Compositing with Ron Brinkmann Introduction to V-Ray Lighting in XSI Production with XSI
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Professor: John Montgomery (johnmont) This course will work through "The Future of DRM" greenscreen project over the duration of the term, with the goal of collaborating with other fxphd members to achieve a final piece. The piece involves a cynical look at where the future of DRM might go. Our talent is sitting at a bar or nightclub having a drink and watching music videos. In order to play the songs, they must work their way through an increasingly complex DRM approval process. This is a greenscreen project, and we will be distributing all of the shots in the piece as 10-bit RED 1K DPX files, so members will have access to the complete cut for the project. It provides a lot of possibilities for artists to stretch their creative wings -- from designing a virtual environment for the talent (is it photoreal or stylized?) to creating an interactive table UI to developing and integrating a HUD. The course will be lead by John Montgomery, Mark Christiansen, and Danny Princz, each bringing their own creative thoughts to the process. In addition to After Effects, other applications will be used as well...because in the production of visual effects artists rely on multiple applications. It's a misnomer to think all work for a project is done in one appliation. We will also provide feedback in the forums on member work that is part of the course -- as one of the best ways of learning is to get constructive input from other artists. Click to view individual classes....
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and designed audio for television and radio commercials. A majority of his career was spent at Avenue Edit in Chicago where he spent 12 years working with clients such as Disney and Coca-Cola. In 2000, he built and created a new state of the art facility-allowing Avenue to provide clients with the best studios for post production sound. Now with over 15 years experience in the industry, Cory brings his knowledge, talent, and passion for audio to fxphd. Click to view individual classes....
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using Bodypaint3D and understanding the concept of UV mapping and texture painting within the application. The classes will be both practical workshops and project based classes, further enhancing your experience of using the core Cinema4D application, Bodypaint3D and the available modules. Tim Clapham is a multi-disciplinary animator and compositor and one of our members favorite profs. With over 11 years of industry experience, Clapham is an industry recognized expert in Cinema 4D and After Effects. As Company Director at Luxx in Sydney, Australia, Tim works with a wide range of global advertising and broadcast companies, producing world-class content that is both technically challenging and innovative. Click to view individual classes....
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you can understand the principles and approaches we use maths for everyday in production and post. Click to view individual classes....
dramatically over the last three years. Secondly mental ray has introduced new Shaders which tap directly into it's new render-pass system which we'll be touching on. Also RenderMan for Maya has drastically changed as well both in functionality and speed. Lastly the course is going to be more filmic based with less of a focus on archetectual visualisation. Click to view individual classes....
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Professor: Russell Dodgson (dodger) This course, taught by returning Nuke prof Russell Dodgson is a fully production based course. It is designed to tie in directly with it's companion course, MYA214: Production-based Lighting and Rendering being taught by Robert Harrington. The class will be dealing with a full vfx sequence shot bespoke for the course. The classes will attack a variety of compositing tasks week by week and will pay attention to how we view a sequence as a whole as well as concentrating on the minutia of each individual shot. One of the courses main goals is to get full understanding of how we should approach the compositing of cg elements, and correctly using renders to rebuild our cg in comp so that we can adjust certain passes without incorrectly corrupting the contribution of others. The course will have the flow of a usual production with assets being passed to and from 3D. We will learn how to assess 3D passes for their usefulness and discuss when it is appropriate to ask for a re-render or when we should just fix it in comp. Although this course is designed to run in parallel with it's companion course it will also be arranged so that it can be taken as a stand alone course. Rest assured we will be tackling some tricky problems and some dramatic footage that will be sure to light up your showreels! Based in London, Dodgson is currently the Head of Nuke at Framestore Commercials in the UK. Tasked with developing a Nuke department within a commercials environment he focuses his attention on simple, effective workflows and the integration of his department with the other stages of the production process. Having used Nuke since just before it was acquired by The Foundry, Russell has worked closely with the developers and has taken an active role in teaching their Masterclasses as well as some of their online training videos. His recent credits include "The Tale of the Three Brothers (HP7)", Kia's award winning "Soul" campaign, the in game cinematic for "DJ Hero" and Coca Cola's latest all animated Superbowl Commercial "Siege". Click to view individual classes....
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RealFlow
Professor: Mark Stasiuk (markstasiuk) Physical simulations are cool, most of us in vfx think so anyway. Once you know the basics of how to set them up in a software package, you could spend hours watching them tick along, doing randomly cool things. What's tough is making simulations do what you need for a shot. It isn't good enough that the results look damn sweet, but they have to look damn sweet while doing what the agency approved in the boards. It's all about control, making the sim do what you need it to. And that's what this course is about. These lessons will go thru a range of common needs in production and teach you how to control the simulations. Along the way we'll also nail most of the common problems that artists run into with RealFlow. Professor Mark Stasiuk's company, Fusion CI Studios, specializes in creating photo-real fluid visual effects and setting up particle pipelines for companies who wish to do the same. For this fxphd course, Stasiuk will be using RealFlow, a tool he knows intricately, to work through how to achieve great particle and other dynamic effects. He'll be examining filmed references of fluids in order to learn how to create an accurate and realistic result in the app Click to view individual classes....
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Montgomery has worked on flame for over ten years. He now owns a combination Smoke/Flame system which is used by fxphd and our post partners Hootenanny in Chicago. Brian Mulligan has been working in broadcast television for 20+ years. He has been working with Smoke since v5, and has been a part of the beta testing program for the past 6 releases. Brian uses Smoke for promo and commercial work... using Smokes tools for editing and graphic work. Victor Wolansky is a Flame artist who works at e3post in Virginia. With 19 years of experience on the VFX world he fell in love with Flame about 5 years ago. Randy McEntee is a Smoke artist at The Mill, New York City, where he specializes in working on national television commercials. Paul Carlin is a smoke artist at Company 3 in Santa Monica. His most recent accomplishments have been Pirates of the Caribbean: On Stranger Tides, Transformers: Dark of the Moon, Fright Night and the trailers for Avatar. He specializes in stereoscopic digital intermediates at the moment, but comes from diverse background that includes the Imagineer Systems product line, SynthEyes, After Effects as well as Avid Media Composer and the product formerly known as Final Cut Pro. Paul has 14 years of Smoke experience and comes from a linear online background. Click to view individual classes....
This general interest Background Fundamentals collection includes some of our most popular Background classes to date. It consists of both magazine style interviews and complex on-screen compositing demonstrations, including stereo work. Mike talks ABOUT Photo Jounrnalism, with the team at ILM and RealViz, and gives us his own take on the future of Post Production, and how to have a successful career as a vfx artist. Click to view individual classes....
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Mostly shot in Tokyo and Kyoto, but as a special event later in the term, we will go on base with the US Army 55th Combat Camera Unit to look at the Canon 5D Mk II in war zone correspondent use, an unparalleled and unprecedented chance to see how these cameras are used in the most dangerous and unforgiving environments imaginable. Literally, we hope to have Stu and John putting the camera through its paces with Blackhawk helicopters and some of the bravest cameraman and women in the world with the US Army's Canon 5D Mk II specialists. A rare honor, and one we are most appreciative to have the chance to bring you. Click to view individual classes....
Generally we will just work through shots we have done and along the way explain the new features of Flame while also using the extremely cool Furnace plugins. Mike and John have done entire courses in the past on Furnace and these new classes hit our favourite plugins and cool tricks to do with them. It will also explain some of the theory behind the tools.
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Our new Fusion course follows directly on from the 100 level course helping artist to get even more out of eyeons flagship compositing system. Utilizing all the power of Fusion 6 including the much anticipated enhancements in its 3D environment, this course covers the essentials need to move forward as a proficient compositor. Topics covered by Professor Matt Leonard in this course include keying, tracking, roto, 2D matte painting, plate cleanup, particles, 3D, motion graphics and the much talked about stereoscopic workflow. Leonard's sphereVFX company has been doing Fusion training for years, including creating an intermediate level DVD for the app. Leonard has worked in the animation and visual effects industry for over sixteen years producing state-of-the-art work for feature films, broadcast and commercials in the UK and US markets.. Click to view individual classes....
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Geoff Tobin returns to take this follow up to the introductory MSV101 course. While the 100 level course gave an overview of the Massive software, this course will cover the pipeline and workflow for setting up a typical Massive shot. From planning the mocap sessions and importing and processing the motion through to designing the brains, running the sims and finally rendering with a Renderman compliant renderer. It will also cover advanced features such as dynamics and cloth as well as integration with other software such as Maya. Massive is the artificial-life crowd simulation software developed for The Lord of the Rings trilogy and used on major motion pictures, TV shows and commercials. Tobin is a Lead Massive TD working at Weta Digital in Wellington, New Zealand. He started working in the industry in 1993 as an animator using SideFX Prisms, Alias PowerAnimator and Maya. Geoff has been working with Massive since 2000 and was involved with its early development in creating the crowd scenes for The Lord of the Rings trilogy. He has since used Massive in motion pictures such as I-Robot, King Kong, X-Men 3, Eragon, Bridge to Terabithia and The Day the Earth stood still. Click to view individual classes....
We are joined by Steve Anderson who will focus on photography for VFX artists. The course will cover generating textures, HDR, shooting for matte paintings, timelaspe, how to photography normal mattes, and much more. This terms focus is really on specialist photography and showing how a DSLR can be the number one tool for a VFX supervisor on set. If you do on set work and provide assets to other members of your team this course will show you a number of ways to provide better material and speed up both workflows and render times on larger projects. Steve is a highly award visual effects supervisor with a very strong 3D background. Many of the classes will be relevant to people with 3D skills, as well as 2D. Steve is also a very accomplished stills photographer in his own right. Click to view individual classes....
Note: This course replaces RED 201 which will no longer be repeated. It contains some footage from the previous RED 202 course, but is primarily new footage
Click to view individual classes....
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2011 fxphd
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