Games TM
Games TM
www.gamestm.co.uk
Xbox One | PS
Stampy Cat
talks about how
is changing
gaming forever
ISSUE 159
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Jonathan Gordon
EDITOR
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Contents
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www.gamestm.co.uk
159 | 15
DISCUSS
10 Has Triple-A Lost
Its Wow Factor?
games investigates a growing apathy in gaming
22
Final Fantasy XV
PREVIEWS
22 Final Fantasy XV
26 Rise Of The Tomb Raider
30 Rise Of Incarnates
32 RIDE
34 Code Name: STEAM
36 The Swindle
38 Xenoblade Chronicles
40 Dissidia Final Fantasy
Arcade
14 The Sounds Of
Final Fantasy
We find out what it means to recreate the classic
soundtracks with a full orchestra
16 Kongetsu
We get the latest news from Japan from our
resident Eastern expert
88
FEATURES
26
FAVOURITES
140 Essentials: Top 10
Game-Breaking
Multiplayer Exploits
Destroy the engine and win the match with these
awful tricks of the trade
REVIEWS
84 Resident Evil
Revelations 2
86 Xenoblade Chronicles 3D
88 The Order: 1886
90 Grow Home
92 Homeworld Remastered
94 OlliOlli 2:
Welcome To OlliWood
96 Monster Hunter 4
Ultimate
98 Hotline Miami 2:
Wrong Number
100 Final Fantasy Type-0 HD
102 Screamride
104 Elegy For A Dead World
105 Castle In The Darkness
106 The Deer God
108 Dynasty Warriors 8
Empires
109 Mario Vs Donkey Kong:
Tipping Stars
110 Unmechanical Extended
111 Pix The Cat/Baboon!
112 Apotheon
113 Pneuma: Breath Of Life
RETRO
118 Retro Guide:
Metal Slug
134 Game-Changers:
Devil May Cry
How a game that was supposed to be Resident
Evil set the bar for manic 3D action
09
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%
30
W
NO
E
IB
80
CR
ge
BS nd e to pa
SU asav Turn
44 Feature
A THIEFS END
Naughty Dog reveals its plans to shake up
the generation with another classic game
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( T H E WA I T F OR I NNOVAT I ON )
DATA STREAM
10
SONY HAS EARMARKED 2016 AS THE YEAR FOR THE PROJECT MORPHEUS VR HEADSET
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Contents
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14
16
12
FINAL SYMPHONY
See what happened when the
London Symphony Orchestra played
the music of Final Fantasy
at Abbey Road.
KONGETSU
Theres a reason why the
PS Vita is one of the most vibrant
consoles to play on right now and it's
largely thanks to Japan.
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NEW BLIZZARD SHOOTER OVERWATCH WILL BE GETTING A MASSIVE BETA STARTING THIS AUTUMN
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11
Discuss
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THE NEW MIDDLE?
When THQ went, the last of the mid-level publishers was snuffed
out. Gaming has survived a few years now without this single-A
category, but it could be making a comeback thanks to the efforts of
developers on titles like these four games. Theyre growing into the
void left, but will they have the financial clout to survive and thrive?
HELLBLADE
BELOW
NO MANS SKY
ELITE: DANGEROUS
THERES A NEW RADIO STATION COMING TO GTA V FROM THE ALCHEMIST AND OH NO, STARTING ON PC
12
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DARKSIDERS CREATOR JOE MADUREIRAS NEXT GAME BASED ON HIS OLD COMIC BATTLE CHASERS
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13
Discuss
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( M U S I C M A S T E R S P L AY F F )
UNREAL 4, UNITY 5 AND SOURCE 2 ENGINES HAVE ALL BECOME FREE TO DOWNLOAD FOR DEVELOPERS
14
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THE CREATOR
SPEAKS!
PS4 AND PC EXCLUSIVE STREET FIGHTER V HAS BEEN DATED FOR A SPRING 2016 RELEASE WINDOW
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KONGETSU
VITA = LIFE
the likes of Telltale and Naughty Dog telling stories about pretend people
that we actually care about, though, a portion of the market is finally coming
around to the idea that we can form emotional connections and bonds with
characters, and all of a sudden that nonsense dating game lol from a few
years back doesnt seem quite so laughable. 999 and Danganronpa have
both done their bit for the genre in the Western world, and the localisations
keep coming. Here, Vita is largely a shelter for homeless indies, but thats
just a reflection of the same trend with a different genre in Japan, Vita is
largely a platform for telling stories in a more involving manner than books
or comics allow, while here its basically a platform that affords creative
freedom without having to break the bank, leading to an influx of smaller,
more experimental games. Both are awesome. And as much as Id rather
be knocking down G-Rank critters on my 3DS, I both respect and appreciate
those who like having the Vita tell them a story. Thanks, guys youre helping
to keep one of my favourite consoles alive.
IMPORT
WATCH
MAKAI SENKI DISGAEA 5
16
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WK0$5&+
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ROOM WITH
A VIEW
With The Chinese Rooms Dan Pinchbeck
QMetal Gears extended cutscenes have almost gone beyond the point of parody, with cuts of the games
available on YouTube with these scenes alone.
18
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WHY I
...
Grim Fandango
IAN MILHAM, CREATIVE DIRECTOR,
VISCERAL GAMES
Back when games were
two-dimensional, I was
playing a lot of mid-Nineties
JRPGs. They were fantastic,
but it felt like they were in a
pretty tight narrative box; that
you were playing the same
game over and over again. But
then, in 1998, Grim Fandango
came out. That game blew my
mind. It was basically the same
type of experience you know,
move your rudimentary 3D
character around a 2D painting
but it combined all these
influences into something fresh.
A combination of Mexican
Day of the Dead folklore with
hotrods and film noir? I found
it so inspirational and amazing
that I immediately applied to
LucasArts when I finished it. I
needed to work with the people
that made this game, so thats
what I did! And I worked for
Lucas Arts for the next
five years after that.
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For the main Final Fantasy games
we must appeal to a very wide and
mainstream audience, thats the biggest
challenge of all .
HAJIME TABATA, SQUARE ENIX
22
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Q Latest entry in the core Final Fantasy series and one that tells the story of
a worlds nations fighting over control of the last remaining crystal
C
INFORMATION
Details
Format:
Xbox One, PS4
Origin:
Japan
Publisher:
Square Enix
Developer:
In-house
Release:
TBC
Players:
1
Developer Profile
Game director Hajime
Tabata is now in sole
charge of overseeing
Final Fantasy XV
following the departure
of co-director Tetsuya
Nomura who is now
working on Kingdom
Hearts III. Tabata made
his name creating
handheld games, most
notably in the form of
Crisis Core: Final Fantasy
VII and The 3rd Birthday.
Developer History
Crisis Core: Final Fantasy VII
2008 [PSP]
Kingdoms Hearts: Coded
2008 [NDS]
The 3rd Birthday
2010 [PSP]
Final Fantasy Type-0
2011 [PSP]
High Point
One of the finest games
to grace the PSP, Crisis
Core blends Final
Fantasys traditional
RPG elements with
a combat system
that is action-packed
yet graceful.
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WELCOME TO THE
RETRO FUTURE
FINAL FANTASY XV S visual signature
is a mix of past and future, the two
elements juxtaposing one another
to create an atmosphere that is
at once familiar and unusual. Scifi-style magic attacks, potions
and architecture blends with cars
and trucks that are distinctly oldfashioned in both shape and colour.
In truth, its not a far cry away from
the kind of visual language employed
by some of the earlier Final Fantasy
games; particularly those that have
embraced something akin to a
steampunk aesthetic. Of course, whats
on show here benefits from the higher
technical threshold made possible
thanks to the far greater performance
of the hardware being utilised.
RANDOM EVENTS
AS YOU travel across the world
theres every chance that youre
going to experience events that
others wont. Magitek troops,
for example, hover over the
world in patrol patterns that
are unpredictable preventing
you from being able to label
certain areas of the map as
more dangerous than others.
If youre lucky the patrol ships
might simply fly overhead, but if
youre unlucky the troops might
decide to unload and scout
the vicinity youre travelling
through. Should this happen
then youve got a decision to
make; either stand and fight or
attempt to tiptoe around them
undetected. Avoiding trouble
might be the easy option, but at
some point youve got to earn
experience points to prevent
later challenges becoming
overly difficult.
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Q Lara is back from her adventures in Yamatai and ready to take on the
wilderness on the other side of the world in the frozen wilds of Siberia
Siberian Nights
INFORMATION
Details
Format:
Xbox 360, Xbox One
Origin:
USA
Publisher:
Square Enix
Developer:
Crystal Dynamics
Release:
Q4 2015
Players:
1
Developer Profile
Established in 1992 by a
group of Sega veterans,
Crystal Dynamics got off
to a good start in life by
appointing 20th Century
Foxs ex-president as
its head, whipping up
a media storm and
attracting investors left,
right and centre. Since
then, the studio proved
its worth by developing
the Legacy Of Kain and
Gex properties.
Developer History
Tomb Raider
2013 [Multi]
Legacy Of Kain: Soul Reaver
1999 [PSOne, PC,
Dreamcast]
Pandemonium
1996 [PSOne, Sega
Saturn]
Gex
1994 [3DO, Sega Saturn,
PSOne]
High Point
Legacy of Kain: Soul
Reaver remains a high
point of the series
fusing the uniquely
dilapidated, gothic
world design with Amy
Hennigs wonderful
storytelling.
26
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Q Below: Has the crew been largely downsized
since Lara set out on the Endurance, or are
we going to be introduced to other characters
aside from the returning Jonah Maiava?
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Q Left: Awakened forms are powerful, and their ideal deployment will
be the subject of some debate. Is it better to save them to rescue a
partner in peril, or use them in order to finish off opponents?
INFORMATION
Details
Format:
PC
Origin:
Japan
Publisher:
Bandai Namco Games
Developer:
In-house
Release:
2015
Players:
1-4
Developer
Profile
Bandai Namco Games
has a strong history in the
fighting genre, and has
assembled a heavyweight
team of producers for
Rise Of Incarnates.
Daisuke Murano is best
known for his work on
the SoulCalibur series,
Michael Murray for Tekken
and Ryuichiro Baba for
Gundam Vs, on which this
game is based.
Developer
History
Soul Calibur IV
2008 [Xbox 360, PS3]
Mobile Suit Gundam:
Extreme Vs
2010 [Arcade, PS3]
Tekken Tag Tournament 2
2011 [Arcade, Xbox
360, PS3, Wii U]
SoulCalibur V
2012 [Xbox 360, PS3]
High Point
Tekkens second foray
into tag-team action with
Tekken Tag Tournament
2 was Bandai Namcos
best effort in the genre
in years, revitalising the
series as its competitors
began to stagnate.
30
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BIGGEST REVEALS
INDUSTRY INSIGHT
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EXPERT GUIDES
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WILD HOGS
HOW AUTHENTIC ARE RIDE s motorcycles?
Given Milestone was given the actual CAD
data to incorporate into the game, about as
close as it can be. We got a lot of the 3D
models manufacturers use to build the bikes
in reality, Basilio tells us. We start from that,
then we have all the data for the engines and
measurements for the bikes. Thats really good
because our game engine can use that data to
simulate the engine in the right way. We also
bring the physical bikes in and get the engine
roar right. Every bike sounds different because
they have the proper engine, he adds. There
you go the closest youll get to the real thing
without wearing a leather jumpsuit.
32
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INFORMATION
Details
Format:
PS4, PS3, Xbox One,
Xbox 360, PC
Origin:
Italy
Publisher:
Milestone
Developer:
In-house
Release:
Q2 2015
Players:
1-2 offline, 8 online
multiplayer
Developer Profile
Founded in 1994 as
Graffiti, the rapidly
re-named Milestone is
a studio committed to
automotive acceleration.
The Italian company
has produced almost
three dozen racers, and
with the MotoGP and
Superbike franchises, its
almost singularly kept
bike racers in the public
eye a great starting
position for its first
original racing IP.
Developer History
Screamer 2
1996 [PC]
SBK Generations
2012 [Multi]
WRC 4
2013 [Multi]
MotoGP 14
2014 [Multi]
High Point
No single standout, but
as long-time licence
holder for both MotoGP
and Superbike World
Championship, Milestone
has proven itself as a
developer of bike
racers, which bodes
well for RIDE.
Q RIDE exists for one bold, ambitious reason: to be the Gran Turismo of
bike games, with all the simulation and customisation aspects that entails
/// Its nice to see the resurgence of splitscreen local multiplayer across the gaming
medium continue, with RIDE offering the
feature in its offline modes. It packs in all
the expected race types quick races, time
trials, drag races,
track days, oneon-one battles, and
endurance
tests
accompanying
a lengthy World
Tour career for solo
MARCO MICALLEF MILESTONE
players. Online, you
can look forward to single races or multi-track
accessories included for the racer. Exactly how
seasons, for up to 12 players.
this is implemented is impossible to predict as
Aesthetically, RIDE is phenomenal. Locations
of yet, though.
As a racing game, RIDE has its core attraction
and tracks 15 in total, including Magny-Cours
in France, Motegi in Japan, Sierra Nevada in
locked down. Its a fantastic motorbike racer,
the US, and Milestones native Milano are
potentially a contender for best ever thanks to its
all topologically mapped for accuracy, and
intuitive controls and phenomenal selection of
the lighting and texturing border on the
hogs and tracks. However, if the customisation
photorealistic. The bikes themselves offer plenty
suite proves even slightly lacking, itll fall
of variety, with a total of 14 manufacturers
far short of its four-wheeled inspiration.
Q Above: RIDE 's locations really are superb. It's a shame you can't forget that racing
nonsense and just motor about the countryside.
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Below: Some attacks are standard point and aim affairs, but other weapons,
such as John Henrys bear grenade, instead have a firing arc to take into account.
While trickier to hit with, theyre useful because they can be fired over scenery.
Q Intelligent Systems new IP is a steampunk themed turn-based strategy game with
third-person shooter elements and a comic book art style
COINING IT IN
CODE NAME: STEAM differs from similar games of its ilk such as
XCOM and Valkyria Chronicles with the inclusion of medals. These
are collected when enemies are defeated and can also be found lying
around maps. Medals can be saved up and spent to promote characters
faster, which in turn leads to new sub-weapons. For the most part they
will be used during battles at one of the save points on each map. A
quick save is free but players can also spend extra medals while saving
to either restore their own health, or restore everyone on the squads
health (and reviving fallen allies). Its a system that helps inexperienced
players and rewards skilful ones who can resist spending mid-fight.
34
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INFORMATION
Details
Format:
3DS
Origin:
Japan
Publisher:
Nintendo
Developer:
Intelligent Systems
Release:
15 May
Players:
1
Developer Profile
Intelligent Systems has
long been Nintendos
turn-based strategy
studio, and is best known
for the publishers two
best-loved strategy
series, Fire Emblem
and Advance Wars. Its
also known for more
light-hearted affairs,
particularly the quirky
WarioWare games. Its
currently working with
Atlus on crossover title
Shin Megami Tensei X
Fire Emblem.
Developer History
WarioWare, Inc: Mega Microgames
2003 [GBA]
Paper Mario: The Thousand
Year Door
2004 [GameCube]
Advance Wars: Dual Strike
2005 [DS]
Fire Emblem Awakening
2012 [3DS]
High Point
The incredible Fire Emblem
Awakening on 3DS
ensured the go-ahead for
the upcoming fourteenth
game, Fire Emblem If.
Q Above: Heres the Fire Emblem squad Marth, Ike, Lucina and Robin in all their glory. They can only be
unlocked with their respective amiibo figures, though Nintendo says cheaper NFC amiibo cards serving the
same purpose are planned.
Q Above: Since Marths more of a close quarters fighter, he has to run right up to enemies before he can engage
them in battle.
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INFORMATION
Details
Q Stealth action thieving with an emphasis on pulling off perfect heists on
procedurally-generated levels, where steampunk security robots try to stop you
Format:
PC, Xbox One, PS4, PS3,
PS Vita, Wii U
Origin:
UK
Publisher:
Curve Digital
Developer:
Size Five Games
Release:
Summer 2015
Players:
1
Developer Profile
Dan Marshall is
leading the charge on
development. Hes got
a varied list of games
to his name already,
including the foulmouthed adventure
games Ben There,
Dan That and Time
Gentlemen, Please!,
as well as the hilarious
sex-education game
Privates. The Swindle
is his first game with a
multiplatform release.
Developer History
Ben There, Dan That
2008 [PC]
Time Gentlemen, Please!
2009 [PC]
Privates
2010 [PC]
Gun Monkeys
2013 [PC]
High Point
Mr. Marshalls
endeavours to bring
the grotty realities of
sexually transmitted
diseases to teenage
minds in Privates won
him a BAFTA award in
2011, in the LearningSecondary category.
36
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Xenoblade Chronicles X
Q A spiritual successor to Xenoblade Chronicles on the Wii, Xenoblade Chronicles X tasks you with
collecting ejected stasis pods scattered across Earth during an alien battle
INFORMATION
38
Details
Developer Profile
Developer History
High Point
Format: Wii U
Origin: Japan
Publisher: Nintendo
Developer: Monolith Soft
Release: TBC 2015
Genre: Action-RPG
Players: 1-4
Namco X Capcom
2005 [PS2]
Dirge Of Cerberus: Final Fantasy VII
2006 [PS2]
Xenoblade Chronicles
2010 [Wii]
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BY CREATING A WHOLE
NEW STORY
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3
4
5
Players can customize everything
about the main characters appearance,
including gender, shapes, height, skin
color, voice and tattoos
PRESS RELEASE MONOLITH SOFT
BY RETAINING ELEMENTS
THAT MADE PREVIOUS
GAMES A SUCCESS
BY CREATING A
STUPIDLY IN-DEPTH
CHARACTER CREATION
MODE
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BY CREATING THE
BIGGEST OPEN WORLD
AVAILABLE ON WII U
39
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Q Below: While there are some nice textures in the game (Clouds
hair looks amazing), were a little underwhelmed by the overall
graphical quality. Still, if it plays well, it doesnt matter, right?
INFORMATION
Details
Format:
Arcade
Origin:
Japan
Publisher:
Square Enix
Developer:
In-house
Release:
TBA
Players:
2
Developer Profile
Square Enix started out
as a videogame developer
primarily focused on
the Japanese branch of
role-playing games, but
as the industry moved
into the new millennium,
the publisher/developer
changed tact, and began to
train up its Western arm,
whilst still maintaining
an incredibly strong
Japanese presence.
Developer History
Final Fantasy XIV: A
Realm Reborn
Multi [2013]
Kingdom Hearts 3D:
Dream Drop Distance
3DS [2012]
Tactics Ogre: Let Us
Cling Together
PSP [2010]
Final Fantasy X-2
PS2 [2003]
High Point
Final Fantasy XII diverges
wildly from the turnbased stat-mashing of
Final Fantasy X, and took
it in a more semi actionorientated direction,
upsetting many but
mastering the genre in
the process.
40
Q All the heroes of the various Final Fantasy worlds clash in epic battles that can
probably alter the shape of the world, or something. Therell be crystals involved
Q Above: Were curious to see how the three-on-three mechanic plays out and how Square Enix has addressed the
RPG-lite systems that were the main point of the game in the PSP versions.
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Retro
Gaming Books
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SHOWCASE
MORE TITLES TO WATCH FOR ON THE GAMING HORIZON
STRENGTH OF THE SWORD
ULTIMATE
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42
PC
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In-house
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CANCELLED Shadow Realms (PC)
BioWare has only gone and cancelled Shadow Realms, its first all-new IP in just
about six years, and it sounds like the in-development Mass Effect 4 is largely to
blame. Let's hope Mass Effect 4 is worth it.
Sad times for console owners. Gone Home is no longer in development for
Xbox One and PS4, so keep those fingers crossed that Tacoma can make the
platform leap.
SUNSET
IMPACT WINTER
MEGATON RAINFALL
Format:
Publisher:
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ETA:
Format:
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PC
Tale Of Tales
In-house
Q1 2015
PC
Mojo Bones
In-house
2015
PC
Pentadimensional Games
In-house
2016
PC
Harebrained Schemes
In-house
2016
NARRATIVEDRIVEN first-person
videogames are so in vogue right now,
but that doesnt mean you shouldnt
take notice of the ones attempting to do
something different. Sunset, set in the
sun-soaked Seventies, drops you into
the shoes of a housekeeper. Will you
complete your mundane cleaning tasks
or rummage through the possessions
of your employer, a notorious dictator?
We both know the answer to that
now, where did we leave that mop?
TERRARIA: OTHERWORLD
ELITE: DANGEROUS
GIGANTIC
ADVENTURES OF PIP
Format:
Publisher:
Developer:
ETA:
Format:
Publisher:
Developer:
ETA:
Format:
Publisher:
Developer:
ETA:
Format:
Publisher:
Developer:
ETA:
Xbox One
Frontier Developments
In-house
Q2 2015
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C A N
D R A K E
S A V E
N E X T G E N ?
AFTER SHOWING THE WORLD IT CAN SPIN MATURE, EMOTIONAL
STORYTELLING WITH THE LAST OF US, NAUGHTY DOG IS READY
TO RETURN TO THE STORY OF NATHAN DRAKE, AND MIX THAT
BOMBASTIC HOLLYWOOD ADVENTURE MOVIE WITH THE NUANCE
AND CRAFT THE STUDIO HAS BECOME KNOWN FOR
44
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D
O The Uncharted series has always been known for its focus on movie-like insistence on light peril.
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O The jungle scenes are becoming a staple part of the Uncharted series its a good job Naughty Dog keeps finding ways to make the levels deeper, more realistic and more immersive.
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WHY YOU SHOULD
CARE ABOUT
UNCHARTED
30,000
$20 million
$20 million
$25 million
55
5
O Budget for Uncharteds development
ES TOTAL 17
L
A
S
.41
L
BA
ION
L
L
MI
GLO
4.72 MILLION
UNCHARTED 2: AMONG THIEVES 6.37 MILLION
UNCHARTED 3: DRAKES DECEPTION 6.32 MILLION
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THE
LE
SAINTEMARIE
48
RUNION
MAH
MAURITIUS
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O Smarter AI means that Nate is going to come up against enemies that are far more adept at using their environments to their advantage.
B
Photography: iki www.photosbyiki.com
O Bruce Straley,
game director
O Christian Gyrling,
lead programmer
O Kurt Margenau,
lead game designer
O Neil Druckmann,
creative director
O Christophe Balestra,
Naughty Dog co-president
O Evan Wells,
Naughty Dog co-president
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O Nolan North,
actor: Nathan Drake
O Troy Baker,
actor: Sam Drake
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O Naughty Dog has always been known for its ability to push the hardware its working on to its limit Uncharted 4 is no different.
W
O Its going to be tough for Naughty Dog to
top The Last Of Us, but in going back to an
old IP, the studio seems confident enough.
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BROTHERS
IN ARMS
Naughty Dog has doubled down on its eorts to create believable
supporting AI since a few players complained about Ellies
wandering in The Last Of Us, as Ricky Cambier discusses
We knew [Ellies behavior] was a little bit of a trade-o in TLOU,
and its something weve wanted to address for a while. When
we wrap up a game, there are things we look at and know we
want to do better and make better, but youve got to distribute
your production time. Especially in a game like [TLOU ], it would
have been more frustrating if Ellie was just altering everyone.
You know, everyones always on about graphical delity, but
were doing the same amount of work on the same side with AI,
both in terms of the enemies you encounter and the capabilities
of the partners that are with you. This game is going to be a
big story about Nate and his brother, so its really important to
show how they react to each other, how they move around, how
they interact. The capabilities of the PS4 help us even further in
that regard, in terms of how much time we can spend on the AIs
decision-making, whether thats talking about the ally with you
or the enemies that youre ghting, who are forcing you to take
advantage of the full toolset that is Nathan Drake.
and I see my self and I think Oh yeah!
Thats what I look like! [laughs] For me,
that comes with a bit of a disconnect. I
think third-person is a stronger medium
for getting you to relate to the character
as a protagonist.
And isnt that what Uncharted is
all about? Remember back to the
Uncharted 2 reveal, how Nate suddenly
became the face of the PS3. We saw
a demo of him, up on that E3 stage,
and where before people had seen
Uncharted as a smaller addition to
the PS3 exclusives line-up, with that
showcase, with Drake leaping around,
his handsome adventurers face
scorched by the sun, cut with shrapnel,
we saw Drake transform into this new
action hero, the saviour of the PS3.
Sic Parvis Magna reads the
inscription in Drakes ring or greatness
from small beginnings. Looking back
to the reveal of that motto in Uncharted:
Drakes Fortune, it really feels like
Naughty Dog knew what it was doing
way back in 2007. It took the studio two
games to really carve out a place on the
PS3, but from what we learned from
Cambier and Scherr it looks like the
studio has figured out how to do it
in just one game this time around.
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WHY
PEWDIEPIE
IS MORE
POWERFUL
THAN
MIYAMOTO
COULD
STREAMING
HURT THE
INDUSTRY?
HOW
GAMES ARE
ADAPTING
TO YOUTUBE
HOW
IS CHANGING
GAMING FOREVER
WHAT THE
FUTURE
HOLDS
FOR VIDEO
STREAMING
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REVEALING
THE NEXT
YOUTUBE
TREND
SETTERS
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WHO ARE
THESE NEW
GAMING
SUPERSTARS?
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kk LaurenzSide admits. On the other hand, you
want to be truthful to your viewers to say
whether or not your opinion on a game is your
own and not a paid advertisement. I try to be
100 per cent transparent in saying, I got this
free from a company yes, but this is my honest
opinion on it. I personally have never accepted
being paid to say what they want to hear about
their game or company and I intend to keep it
that way.
Really up until fairly recently, the greatest
concern with regards to relationships with
game makers has been that they would
pressure videos to be taken down. Yes, that
has been and I think always will be a concern,
Jafari tells us. Its why I think this style of
video is extremely limited without huge legal
teams backing you up and talking directly to
the companies that made the games, and its
understandable. But I started doing it because
I wanted to try something new, and its been
worth it every step of the way!
Jafaris videos have tended to be reviews,
while LaurenzSide leans more towards Lets
Play style experiences. Both are likely to be
encountering far fewer copyright infringement
notices from publishers now as they embrace
video sharing. There are risks involved, but for
the most part getting your title seen by gamers
on YouTube can only prove to be beneficial.
Ubisoft is perhaps a good example in the last
year of a company that has felt the good and
bad of YouTube sharing. On the one hand, word
O Most YouTube successes are driven by strong, unique personalities or team dynamics.
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YouTube Winners
GOAT SIMULATOR
More or less born with YouTube in mind, Goat
Simulator hit all the right notes. It built on
the meme of simulation games seemingly
becoming more and more niche, it embraced
its ridiculous physics and it begged to be played
with and shared. Perfect fodder for YouTube.
DAYZ
SKATE 3
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PEWDIEPIE
IGN ENTERTAINMENT
ROOSTER TEETH
STAMPYLONGHEAD
Subs: 34,963,509
Views: 8,038,700,762
The new face of gaming, the
voice of a new generation and
easily the most subscribed and
watched YouTuber, PewDiePie is a
real phenomenon. His humour and
approachable style has given him
massive appeal and his choice of
games is having a massive impact
on game sales.
Subs: 5,650,287
Views: 3,993,166,517
This gaming media enterprise
has been at the forefront of
internet games coverage for a
couple of decades now, so its no
surprise to see its video views
so high, but even this channel is
dwarfed in subscriptions by some
of the amateurs its competing
against in this growing market.
Subs: 8,111,806
Views: 3,662,171,911
Famously the team behind Red
Vs Blue, the animated show
that used Halo: Combat Evolved
for its actors, Rooster Teeth has
evolved into a massive gaming
channel with chat shows, podcasts
and the offshoot of Achievement
Hunter Lets Play videos that set a
standard for the form.
Subs: 5,238,161
Views: 3,019,779,629
Stampys commitment to
daily videos has to go a long
way to explaining his success
as he tapped into the Minecraft
fanbase and made himself a great
spokesperson for the community.
His friendly approach makes him
the perfect introduction to Mojangs
game for young fans.
10
BLUEXEPHOS
Subs: 7,258,224
Views: 2,993,817,120
This is the main channel for the
team better known as Yogscast,
which has also found massive
success from its series of Minecraft
Lets Plays and has continued to
branch out to new games as its
base has grown larger. It even
attempted to get its own game off
the ground.
SKYDOESMINECRAFT
Subs: 10,871,631
Views: 2,481,020,366
Another supremely popular
Minecraft player with a massive
following, SkyDoesMinecraft, aka
Adam Dahlberg, and friends explore
the world of voxel-based mining
with big personalities and great
humour. Testing out all the mods
they can means theres always
something new happening.
THEDIAMONDMINECART
VANOSS GAMING
POPULAR MMOS
TOBYGAMES
Subs: 5,295,273
Views: 2,314,122,816
As another family-friendly
Minecraft channel with
daily videos, Daniel Middletons
TheDiamondMinecart continues
to get new viewers and taps into
that insatiable thirst for Minecraft
content that YouTube loves. Its
another indicator of how vital these
channels are to a new generation.
Subs: 11,337,417
Views: 2,235,499,020
Approaching his gaming
commentary from more of
a comedy angle than pure Lets
Play experience, Vanoss, aka Evan
Fong, has developed enough of
a following to branch out into
a number of different games.
Basically anything he can riff on is
worthy of a spot on his channel.
Subs: 3,533,006
Views: 1,913,355,758
Dont let the name fool you, this
is another channel dedicated to
the wonderful world of Minecraft
with a series of different shows
showing off various aspects of the
game. The regular Mob Battle show,
for example, pits in-game monsters
against one another. New games
and videos are added regularly.
Subs: 6,944,556
Views: 1,888,632,238
More easily identified as a
YouTube entertainer than
some in the gaming world, Toby
Turner is a growing force in this
list and has the kind of following
that means he can branch out
from Minecraft into whatever the
hot new releases may be such as
Evolve, Far Cry 4 and many others.
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MOST VIEWED
GAMING
CHANNELS
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>> ITS ODD TO think of bugs as an
asset and flaws as something that can foster
a fanbase. It runs counter to the polished
entertainment industry image that gaming has
been building for itself. And yet, to us, it touches
upon a classic gaming experience: playing
with friends. While the modern online gaming
experience is one of instant and constant
connection and feedback, we are also very
disconnected from real human interaction.
Were not even just talking about playing
multiplayer games, as this connected gaming
experience applies just as much as when we
would play a single-player game like Doom or
Super Metroid with friends, terrified of what was
hiding behind the next door. Or the exhilaration
of battling a final boss shared with someone in
the room with you. Its not as common these
days, but on YouTube you can watch it happen.
We get to see those reactions to players in P.T. or
see someone defeat the Ender Dragon and that
simple exchange is what builds camaraderie. Its
as oddly removed and voyeuristic at times, but
its close as weve come in this new online age.
People seem to love the horror genre
online! LaurenzSide reveals to us. Actually, my
top four videos at the moments are all horror
related videos. I think viewers like virtually
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kk
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kk cliffs to the end of my DinoCity review for
pretty much no reason. I guess this struck a
chord with someone somewhere, because
the video got upvoted to the top of the front
page of Reddit back in 2011 with a title that was
something like, THIS is how you do a game
review. The rest is history. I think Im still in
shock from that one fateful moment.
Whatever a YouTubers route to individual
success, the success of the concept means
that were seeing game developers seemingly
making their games with social media in mind.
Goat Simulator, for example, must owe much
of its success to how its videos began to go
viral after it was announced. Whats more,
its very gameplay was inspired by watching
YouTube clips. The main inspiration from Goat
Simulator actually comes from me spending
a lot of my office hours watching YouTube
videos, admits Ibrisagic. For some reason
O We're beginning to see YouTube channels try out new formats to set themselves apart, but Minecraft remains pivotal.
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Stampy Cat explains it all
We discuss the rise of gaming on YouTube with one of the best in the
business, Joseph Garrett, aka Stampylonghead, aka Mr Stampy Cat
{kBk%kk'#k"k!""k%"k
k$!j
Well, I actually began trying to
become a gaming journalist. When
I first started doing videos I was doing reviews, I
ran a tournament, I was doing guides and top ten
countdowns of things, so that was the route I was
trying to get into. I did that for about a year and
a half and no one really watched it, but I still did
a video almost every single day, so that was my
beginning on YouTube.
{kFkk'#k!k'#k$%!kk!#!!k!j
When I switched from very serious scripted content
to Lets Play videos and that very much coincides
with when Minecraft came out on the consoles. I did
my first Minecraft video in May 2012, and it wasnt
immediate, but I noticed that instead of 20 views I
would get 100 views and then 150 views and then a
gradual slope leading up from there.
{k3k'#k!k'#!kksrkH#C#k
"'kk!"k!j
I guess its technically celebrity, but its a new kind
of celebrity. I dont think that you can deny that
YouTubers of a certain size have a big influence,
possibly even greater than traditional celebrities.
If you look back at Jonathan Ross when he was
presenting on the BBC, he had a huge audience, but
he couldnt really have full say over what he said. The
BBC could kind of control it; it was their programme.
The way were doing it, were just people and we
can say whatever we want and we have no one to
answer to.
Its really powerful and amazing, but also really
scary. It means you have a lot of responsibility. I think
its nice that were not perceived as normal celebrities
because that makes us a lot more relatable compared
to a TV host where theres that disconnect of
watching them on a TV. It kind of seems like another
world. Online you can directly message people and
theyll respond and it just seems like youre more of a
friend to people rather than a celebrity.
{kF"kk'#k!k"kk'#k!!"'k"k
'#k!j
I think its just keeping up trust. I mean, its different
for me compared to most YouTubers because my
audience is so young and Im constantly making sure
that my audience watching my videos trust me and
also their parents. If I started swearing in videos
thats probably not going put off too many children,
but it would put off the parents. I would have been
very conscious of that. Its just making sure you
remain genuine and theres going to be nothing iffy
about your content. Its something that I take very
seriously and I have a set of guidelines that I live by.
Mainly, you dont want to be exploiting an
audience. I think people know Im going to be pretty
squeaky clean in terms of the age rating for the
content, but you want to make sure that when there
are opportunities that come up when you have a
be a very big thing for them, but for me its not really
something thats on my radar.
{kH#k"k%"k"kk$k!k$kk
#"k'k"!k#"!k#!kk"k"k
$"kk'#k#j
Yes, exactly. It would be very obvious if someone took
a deal that wasnt a fit to their channel. If theyre
suddenly making a video that you would assume they
wouldnt normally make or not sound 100 per cent
genuine when theyre talking about something The
audiences arent dumb, they are going to pick up
on that.
I think its a bigger issue on the journalism side
rather than what Im doing because people arent
coming to me for a review. Theyre coming to me for
an entertaining video. If I produce a video for a game,
which I might not have done normally, but its still
entertaining, it doesnt matter so much because Im
not directly trying to influence what people are going
to purchase and people arent coming to me to find
out whether they should buy a game or not. People
are coming for 20 minutes of hopefully entertaining
content. So, its probably not as big a deal, but its
something that youve got to be very conscious of.
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{k3k'#k"kH#C#k!kk%k$!k
kk"k!k!k"'k"""k"kk"k
""!kk;"!k?'!j
Yes, definitely. I think theres a very specific sort
of game. I can see a game now and I can see that
theyve made it hoping PewDiePie is going to play it.
And a lot of the times it works. A lot of these physicsbased games are funny to watch; its very obvious.
And I think its kind of nice, because even though
that is going to be exploited a little bit, because in
the early days of YouTube you would see a lot of
publishers seeing these videos on YouTube and going
Hey, theyre making money off my game, we need to
stop this. And they would go hard on copyright.
But then things like Minecraft come along and they
see how big Minecraft has become as a direct result
from YouTube I dont think anyone can argue with
that and they can see, Wait a minute, this is the
best free advertising we cold ever have. Rather than
spend hundreds of thousands of pounds producing a
trailer not many people are going see, if we just send
our games to people and they do videos about them
and are genuinely enthusiastic about it and people
are going to watch it, thats the best advertising
that you could have. Its taken a while and not every
publisher is there, but I like the fact that publishers
now understand the value of YouTube and theyre
encouraging it rather than trying to stamp it under
their boot.
{k7%kk'#k"k"!kk'k"k$$kk"k
k"!kk'!kkkkH#C#j
I think its hard to predict. I think more and more
youre going to see games trying to cater to
YouTubers. I think that there is going to be growth. I
think that a lot of people talk about gaming content
and YouTube Lets Plays and they make it out that its
going to be a bigger thing than it is. I think its not a
fad, its going to stick around, but I dont think its the
future of entertainment. Theres always going to be
an audience that wants to see that. Theres going to
be a successor to Minecraft thats going to capture
peoples imaginations the same way that it did and
its going to be huge. I have no idea what that is and
I dont think anyone does, but theres going to be
those big games that just work with YouTube.
I could play through any single-player game
and I could add my commentary, I could add jokes,
but theyre really not getting that different of an
experience than if they had played it themselves,
whereas Minecraft gives you nothing. Minecraft gives
you a blank canvas for you to tell a story and make
whatever you want in it. There are not many other
game like that, which is why its been so amazing for
me. Theres going to be another big game like that,
which is going to take off in a big way, but apart
from that, I think things are going to settle down for
a little bit. I think people are understanding YouTube
more now so its going to seem like less of a novelty,
but I dont think theres going to be another huge
revolution thats going to change it, at least
within the next five years, Id say.
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A NEW THEORY
OF EVERYTHING
THERE ARE GAMES OUT THERE THAT HAVE
SOLD ABOUT FIVE MILLION UNITS, AND WERE
CONSIDERED FAILURES, SAYS DOMINIC MATTHEWS,
PRODUCT DEVELOPMENT NINJA AT NINJA THEORY,
TO GAMES. THATS RIDICULOUS. ABSOLUTELY
RIDICULOUS. ITS THAT UNFORTUNATE CYCLE
THATS LEAD TO A LOT OF DEVELOPMENT
TEAMS DISAPPEARING.
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A Picture is Wo
H
style
Senua
him wearing more contemporary street clothes. You know, he could have picked
up his clothes in any high street edgy shop. I did a sketch with the red eyes and
dark hair and [Capcom] loved it so much that every time we tried to do it in 3D
and it wasnt the same, Capcom was like Oh no, thats not right, thats not like
the painting! In the end, the painting was superimposed over a 3D image to try
and copy the feeling of that picture! That was the super-early stages though
simple anyway, a few lines, no more than two key colours with a third for
ornament. Its important to give the character attitude more than define them
by what theyre wearing. So with Senua, we started with the Viking style, but
making a Viking is boring to me, so I had to add something special we are
what we come from, right?
The way we talk, the way we eat, our posture its all from our past.
Senua has been through Hell, so I think you should feel that, her history. So
Senuas [identity] is more about her look, her expressions, and her stance
more than any costumes. I started with her eyes, before anything else,
because you can get the intensity there, the expression. The rest comes out,
a
r
Dante
Monkey
Nariko
Monkey was a fantasy the way he looked, the way he acted, the way he was
animated, it was all very stylised. He was a character that already existed,
you know, theres a lot about him out there already, but we werent interested
in making him the big strong man [you get in other games], it was more
important for us to style him out, and make him a real figure of the fantasy.
The very first image I did for Heavenly Sword was a portrait, and I looked at
all the master painters, and particularly Rembrandt, because he had a really
strong understanding of light and everything, so I painted Narikos face just
her face as a present for Andy Serkis when he came to the studio. After that
we started to think about the rest of the game, all from that starting point.
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Putti
into
Why Ninja Theory gutted its boardroom
Ninja Theory might be
targeting the triple-A/
indie niche, but that
doesn't mean its got the
budget to play around
with that youd find within
Ubisoft or EA. No, Ninja
Theory has to keep costs
down, and there are
various ways of doing
that keeping things
youd normally outsource
constructing it in there.
The team nipped to a
local hardware shop,
bought shelving struts
and supports, mounted
the cameras on the
custom scaffold, and
began filming Senuas
performance right next
to where the game
is being coded. Talk
about efficiency!
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kk combo lists in sight. You drop into the world as Senua this
warrior descending into Hell and youre set free. Ninja
Theory doesnt want to hold your hand, it wants to chop it off.
We needed to make each fight feel meaningful, to make
every enemy you defeat feel significant, like in regular oneon-one fighters, Matthews says. In those kinds of games you
have to defeat your opponents over two rounds, or you fail.
Whether youre playing in Arcade mode or against another
person, fail twice and youve lost. Game over. We kind of want
that feeling with Hellblade: its life or death. Thats why we
keep the camera in a tight position, too; it makes you feel up
close to that fight, feel the pressure.
Theres no HUD, either Ninja Theory wants you to get
wrapped up in this earthy Viking world its creating. In combat,
exploration and cutscenes, theres only you and Senua.
You know the hardcore mode in other games the one
that strips the HUD back? well, thats the entire Hellblade
experience. We want people to be really invested in Senua
WE WANT PEOPLE TO
BE REALLY INVESTED
IN SENUA
The Rise of
the Valkyrie
n combining a combat system based on the oneon-one fighting games (that rely pretty heavily on
their health bars) with a completely naked game
screen, Ninja Theory is breaking new ground. Could
you imagine Activision or Ubisoft releasing a game
taking those kinds of risks? There is no game out there like
Hellblade, not quite: theres no formula for Ninja Theory to
base its work on. But why is the studio so insistent doing
this couldnt it have just made a spiritual successor to DmC
under its own IP?
We cant afford to be like any other games on the market,
really, Matthews says, bluntly. We need to take creative risks
here and hope that they pay off. If were just going to make
something thats treading the same path as another game,
then well lose. Other studios have 300 people on their project,
with a $100 million budget. We need to create something
thats smaller and deeply engaging but I think thats what
people want, right?
We cant help but agree you head to any gaming forum
or social media feed and youll see people lamenting the
triple-A model and its reliance on tried-but-tested mechanics
and genres. So, if youre not doing that if youre looking at
creating an experience that hasnt really been done before
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F O R T H O S E
A B O U T T O
WHY H A R MONI X
T H I N K S I T S T I M E T O R E S U R R E C T T H E R H Y T H M AC T I O N G A M E
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WE
O N LY WA N T T O M A K E S O M E T H I N G T H A T P U S H E S
T H E E N V E L O P E A N D C H A N G E S P E O P L E S P E R C E P T I O N S
A BOU T W H AT A BA N D SI M CA N BE
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Q Harmonix has been closely examining telemetry from past games in order to understand fan expectation.
Did you have any issues with the licensing from your back
catalogue we know some licenses have expired and
youve had to take track packs down before
We have over 90 per cent of our back catalogue intact. Theres
a constant communication with the [record labels] around the
SCHOOL OF ROCK
Harmonix has been busy since its
last foray into the console version
of Rock Band as Sussman told
us, its been the studios most
aggressively creative period.
We examined each of the titles
Harmonix has released since Rock
Band 3 to see how each could alter
the anatomy of the Xbox One/
PS4s rst rhythm action hit
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DANCE CENTRAL
Over three games,
Harmonix has
proved its adept
at more than just
peripheral-based rhythm action the
Kinect-based dance game tracks over
650 dierent moves. Perhaps Rock
Band 4 will require band members to
get some choreography down as well.
DANCE CENTRAL
SPOTLIGHT
No Story Mode
and no minigames
made Spotlight a
more pared down
experience. If Rock Band 4 follows suit,
we could see a game that sets you onto
playlists, earning points, unlockables
and customisable avatars,
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artists and songs we use. Weve got a great relationship with
them, and theyre psyched to go forward with this especially
since weve got a lot of new licences, too
WE A R E IN OU R CR E AT I V E
WEVE BEEN PUTTING OUT
P R I M E R I G H T N O W. TH E S T U F F
OV ER THE L AST FEW Y E A RS IS
T H E MO S T AG GR E S SI V E LY CR E AT I V E WOR K W E V E E V E R D ON E
understands the space were working in really well. Thats true
for him, for our audio director, for a lot of the folks in key roles
in the team. They understand the culture, they understand
the brand weve done our homework. Weve had two and a
half years down, away from this game, and thats let us come
back and play through the games with our eyes wide open and
understand what a powerful experience we created.
A CITY SLEEPS
Released for PC
and Mac only, A
City Sleeps took
on the bullet hell
genre think Geometry Wars with
a musical twist. Perhaps well see
something similar appear in Rock
Band 4 as a mini-game, or a way to gel
the Story Mode together?
FANTASIA: MUSIC
EVOLVED
Fantasia: Music
Evolved combines
dreamy backdrops
and intense
rhythmic action with Kinect-heavy
body tracking. Sussman says that he
wants to bring people together in the
room; were thinking full routines.
AMPLITUDE
Thought its
not been
released yet,
the Kickstarter
project is a reboot of the hardcore
2003 game, due for launch in the
middle of 2015. We might even be
able to use tracks from the game
on Rock Band 4 at launch!
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69
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ROCK BA ND
HAS THIS
E V E RGR E E N QUA L I T Y;
I T S A FA N TA S Y T H AT
W O N T G O AWA Y. I F Y O U
L I K E M USIC, YOU W I L L
L IK E ROCK BA ND
Are we right in thinking youre trying to make all the
old peripherals and hardware compatible with the
new-generation of consoles and games?
Absolutely, yes. Theres two things to talk about there
were developing a new selection of hardware with
Mad Catz, and were psyched to do that because theyve
got a long history with Harmonix and Rock Band. Working
with new stuff allows us to make some important
incremental refinements to some of the components
[in the hardware]: the tilt sensor, some of the button
architecture we can basically upgrade the guitars and
drums from the last gen.
At the same time, were consistently surprised by how
many people tell us that they still have their hardware the
old guitars and drums. As far as were concerned, thats
an investment theyve made in the franchise, and were
working as hard as we can to support that investment.
Its a very interesting bit of development work; we can do
things to help out the compatibility on the software side,
but theres a lot of heavy lifting on the first-party side, too.
Microsoft and Sony need to do some work to make this
possible, too.
Its more complicated on the Xbox One because theres
no way for the 360 controllers to talk directly to that
console. So were in the middle of all that right now, and
we are doing everything we can to support the legacy
controllers. Well be saying more about that going forward.
ROCK
BAND IN
NUMBERS
$175 million+
How much MTV paid to acquire
Harmonix in 2006
$50
13 million
$1 billion+
The amount Rock Band has
made in sales
275
1692
4000+
Playable tracks
230
Top 10 Best-Selling
Rock Band artists
The Beatles (29 songs)
The Who (14 songs)
Metallica (3 songs)
Boston (7 songs)
Disturbed (11 songs)
No Doubt (23 songs)
Foo Fighters (22 songs)
The Police (9 songs)
Red Hot Chili Peppers (18 songs)
Blink 182 (9 songs)
Q A lot of staff in the studio actually play in live bands, so they have first-hand experience when it comes to communicating that experience to the player.
70
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THE WORLD'S
BEST
SCI-FI
MAGAZINE
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w w w . s c i f i n o w . c o . u k
Available
from all good
newsagents and
upermarkets
ON SALE NOW:
Game Of Thrones Avengers: Age Of Ultron Fantastic Four The Iron Giant Crimson Peak
THE HOTTEST NEWS
MUST-SEE TV SHOWS
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How H a s Dy na st y
72
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F U N . B O R I N G . S A F E . E X C I T I N G . B L A N D . C H E E S Y.
D Y N A S T Y WA R R I O R S
IS MANY THINGS
HOW?
Wa r r i o r s L a s t e d S o L o n g ?
stream of releases has diluted the impact and
appeal. The next release, Bladestorm Nightmares,
had a dev cycle of about a year according to
Suzuki, which highlights how quickly Omega
Force can crank these games out. Even the 1 versus
1,000 aspect isnt unique anymore, thanks to the
likes of Dead Rising and Kingdom Under Fire.
But regardless, this is a series that has endured
for over 15 years and has seen almost 50 games
released under the musou umbrella at developer
Omega Force. How has the Dynasty Warriors
series been going for so long? What has the secret
been? Today, were not asking fans nor detractors.
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73
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QHyrule Warriors saw Omega Force mash up Zelda characters with its traditional musou
gameplay, introducing a new audience to its brand of 1 versus 1,000 battling.
FOR
T H E C O M I N G D Y N A S T Y WA R R I O R S F R A N C H I S E
TITLES, WE ARE LOOKING INTO MAKING MA JOR OR
DR ASTIC CH A NGES IN TER MS OF THE GA MEPL AY
74
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DY NAST Y
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WA R R I O R S
TIMELINE
(Japanese release dates)
DYNASTY
WARRIORS
February 1997
DYNASTY
WARRIORS 2
August 2000
DYNASTY
WARRIORS 3
September 2001
DYNASTY
WARRIORS
3: XTREME
LEGENDS
January 2003
DYNASTY
WARRIORS 4
February 2003
DYNASTY
WARRIORS
4: XTREME
LEGENDS
November 2003
SAMURAI
WARRIORS
February 2004
DYNASTY
WARRIORS 4:
EMPIRES
August 2004
SAMURAI
WARRIORS:
XTREME
LEGENDS
November 2004
DYNASTY
WARRIORS 5
February 2005
DYNASTY
WARRIORS
ADVANCE
March 2005
DYNASTY
WARRIORS 4:
HYPER
April 2005
DYNASTY
WARRIORS
5: XTREME
LEGENDS
September 2005
SAMURAI
WARRIORS:
STATE OF WAR
December 2005
SAMURAI
WARRIORS 2
February 2006
DYNASTY
WARRIORS VOL.
2 March 2006
DYNASTY
WARRIORS 5:
EMPIRES
March 2006
DYNASTY
WARRIORS
ONLINE
April 2006
SAMURAI
WARRIORS
2 EMPIRES
November 2006
SAMURAI
WARRIORS
2: XTREME
LEGENDS
August 2007
DYNASTY
WARRIORS 6
November 2007
WARRIORS
OROCHI
March 2007
DYNASTY
WARRIORS:
GUNDAM
March 2007
DYNASTY
WARRIORS
DS: FIGHTERS
BATTLE
April 2007
BLADESTORM:
THE HUNDRED
YEARS WAR
August 2007
DYNASTY
WARRIORS 7
March 2011
DYNASTY
WARRIORS
7: XTREME
LEGENDS
September 2011
DYNASTY
WARRIORS
NEXT
December 2011
WARRIORS:
LEGENDS OF
TROY May 2011
SAMURAI
WARRIORS
3: XTREME
LEGENDS
February 2011
SAMURAI
WARRIORS 3:
EMPIRES
August 2011
WARRIORS
OROCHI 3
December 2011
SAMURAI
WARRIORS 3 Z:
SPECIAL
February 2012
WARRIORS
OROCHI 2
April 2008
DYNASTY
WARRIORS
7: EMPIRES
November 2012
DYNASTY
WARRIORS 6:
SPECIAL
October 2008
FIST OF THE
NORTH STAR:
KENS RAGE 2
December 2012
DYNASTY
WARRIORS:
GUNDAM 2
December 2008
DYNASTY
WARRIORS 8
February 2013
DYNASTY
WARRIORS:
STRIKEFORCE
February 2009
DYNASTY
WARRIORS 6:
EMPIRES
May 2009
SAMURAI
WARRIORS 3
December 2009
FIST OF THE
NORTH STAR:
KENS RAGE
March 2010
DYNASTY
WARRIORS:
GUNDAM 3
December 2010
DYNASTY
WARRIORS
8: XTREME
LEGENDS
November 2013
DYNASTY
WARRIORS:
GUNDAM
REBORN
December 2013
DYNASTY
WARRIORS 8:
EMPIRES
November 2014
HYRULE
WARRIORS
August 2014
BLADESTORM:
NIGHTMARE
March 2015
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TH E
ow Bladestorm Nightmares is
received by fans is yet to be seen
and itll be an interesting case
study for Omega Force, given it is following
on eight years after its predecessor rolled out
on Xbox 360 and PS3 as a mild and mostly
inoffensive curio. But regardless, were now
at the point where the series needs to change
drastically. Weve been here before, of course
Dynasty Warriors actually started life as a
76
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Available
from all good
newsagents and
supermarkets
ON SALE NOW
> Erwin Rommel > Gallipoli > The fall of Spain > Austerlitz > Guerilla war in Nepal
GREAT BATTLES
MILITARY MACHINES
HEROES OF WAR
INCREDIBLE PHOTOS
facebook.com/HistoryofWarMag
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twitter.com/@HistoryofWarMag
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WHY I
...
The Madden
series
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EVERY 3
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Reviews
84 Resident Evil Revelations 2
PS4, Xbox One, PC, 360, PS3, Vita
86 Xenoblade Chronicles 3D
3DS
90 Grow Home
PC
92 Homeworld Remastered
PC
94 OlliOlli 2:
Welcome To Olliwood
PS4, Vita
102 Screamride
Xbox One, 360
111 Baboon!
Vita
112 Apotheon
PS4, PC
82
84
RESIDENT EVIL
REVELATIONS 2
THE AVERAGE
WorldMags.net
Three of the numbers in a ten-point scale are of greater importance
than the others: five, seven, and of course, ten. Some publications would
fool you into believing that a 7/10 game is average, but that just doesnt
make sense to us. games reviews videogames on their entertainment
value, and so any title that simply performs to an adequate standard will
receive a 5/10. Simple. The elusive ten is reserved for games of incredible,
irrefutable quality, but please be aware that a score of ten in no way
professes to mean perfection. Perfection is an unattainable goal, and on a
ten-point scale nothing should be unattainable. Again, simple. Our reviews
are not a checklist of technical features with points knocked off for flaws,
neither are they a PR-pressured fluff-fest wed never let that happen,
and besides youd smell it a mile off. And finally, the reviews you find
within these pages are most certainly not statements of fact, they are the
opinions of schooled, knowledgeable videogame journalists, designed to
enlighten, inform, and engage. The gospel according to games.
86
88
92
100
108
112
AGREE/DISAGREE?
games is always right. But that doesn't stop some
people disagreeing. Think we've got a review horribly
wrong? Or did we nail it?
facebook.com/gamesTM
@gamesTMmag
#gamestmiswrong #gamestmisright
gplus.to/gamesTMmagazine
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84
DETAILS
FORMAT: PS4
OTHER FORMATS: Xbox
One, PC, PS3, Xbox 360
ORIGIN: Japan
PUBLISHER: Capcom
DEVELOPER: In-house
PRICE: 19.99 (or 4.99
per episode)
RELEASE: Out now
PLAYERS: 1-2
ONLINE REVIEWED: No
WorldMags.net
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Below: You may be nimble in combat, able to strafe, dodge and sprint with
the best of them, but your enemies are often just as nimble as you with the
added bonus of being able to duck and dodge while running towards you.
FAQs
Q. HOW LONG IS IT?
Four episodes of varying length,
each with two stories to play
through roughly 12 hours
in total.
Q. MULTIPLAYER OR AI?
Multiplayer is the way to play if
you can, but the AI works. Its not
Resi 5-era terrible, at least.
Q. BARRY BURTON?
Barry! Well ignore the Game
Boy title you could play as him
in this is the first time Bazzas
had a proper role for the player.
Wonderful.
ENHANCED
RESIDENT EVIL
REVELATIONS
WORSE THAN
BETTER THAN
EXTRA, EXTRA!
RESIDENT EVIL 4
WorldMags.net
VERDICT / 10
85
WorldMags.net
CHRONICLES OF EUPHORIA
Xenoblade Chronicles 3D
86
MONSTER HUNTER 4
ULTIMATE
AS GOOD AS
DETAILS
FORMAT: 3DS
ORIGIN: Japan
PUBLISHER: Nintendo
DEVELOPER: Monster Games
PRICE: 39.99
RELEASE: 2 April
PLAYERS: 1
ONLINE REVIEWED: N/A
BETTER THAN
Barely
anything
has
been
compromised
in
Xenoblade
Chronicles journey to handheld.
Xenoblade Chronicles didnt quite enjoy the
enormous success many believed it deserved
on Wii. Despite improving the RPG genre
in numerous ways and offering arguably
the finest role-playing adventure of its
generation, lukewarm sales meant Monolith
Softs gem instead had to settle for cult
status. Nintendo is no doubt hopeful, then,
that this 3DS port of the game will attract a
new audience of gamers who missed it the
first time around. Thankfully, theyll get the
full experience too.
For the uninitiated, the game tells the story
of Shulk, an 18-year-old living in a world set
atop the ancient remains of two enormous
giants. When the mechanical life forms
that reside on one half of the world invade
Shulks half, he grabs the mythical Monado
sword and teams up with his friends to stop
the invasion.
What makes the game such a joy to play
isnt its plot however, but the way it completely
rewrites the RPG rule book, flat out refusing
to conform to the typical gameplay tropes
and standards set by countless other games
in the genre. The irritating aspects of many
RPGs random encounters, fetch quests,
forgettable NPCs are often accepted with
a sigh and thats just the way it is, but
Xenoblade instead questions why this is so
and offers alternatives which are frequently
better than the status quo.
The NPCs dotted around the world map
are not generic quest and chat providers,
but form the games interesting Affinity
Chart feature, where the more you gain each
characters trust the more you find out about
them and their relationships with certain
other NPCs. Over time, youll end up creating
a massive chart connecting everyone
in the game, lending the world a sense of
personality rarely found in the genre.
Below: Scattered across the map are a number of heartto-heart icons. When encountered with the right party
members with strong enough affinity, these trigger special
cutscenes that reveal more about the heroes relationships.
XENOBLADE
CHRONICLES WII
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A MODEL EXAMPLE
FAQs
New to the 3DS version is Collection mode, which lets you unlock character
models and music from the game. You do this by spending tokens: one token gets
you a random selection, whereas spending three will guarantee you get one you
dont already have. Tokens can be earned in three ways: either by spending Play
Coins earned by walking with the system (at a price of five Play Coins per token),
by StreetPassing other players with the game, or by using the Shulk amiibo figure.
To ensure those with hundreds of amassed Play Coins dont rinse Collection
mode dry right away, the models and music tracks you can win are progressively
unlocked as you play through the games main story.
Q. DOES IT SUPPORT
AMIIBO?
Only the Shulk one, which is
frustrating because its incredibly
rare. It doesnt do much though
(see A Model Example to the left).
MISSING LINK
VERDICT / 10
Above: While the Circle Pad controls your character, special combat attacks can be selected
on the fly mid-battle using the D-Pad.
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88
DETAILS
FORMAT: PS4
ORIGIN: USA
PUBLISHER: Sony
DEVELOPER: Ready At Dawn
PRICE: 54.99
RELEASE: Out now
PLAYERS: 1
ONLINE REVIEWED: N/A
Above: In this sequence you must look at the apple until Galahad holds it at the exact angle required to trigger a button prompt, at
which point he throws it as a distraction. That isnt a joke, you really do have to look over an apple until the angle is perfect...
Right: On a technical
level, the visual
quality is undeniable.
Characters move
believably and
skylines look
suitably dramatic,
which makes the
inferior writing and
actions that bit more
difficult to swallow.
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BETTER THAN
ALIENS COLONIAL
MARINES
WORSE THAN
BIOSHOCK
FAQs
Q. ANY FORM OF
MULTIPLAYER?
No. All development efforts have
gone into making The Order:
1886 a polished single-player
experience.
Q. IS IT AN ADULT
EXPERIENCE?
In terms of blood, nudity and
language: yes. In terms of
narrative intelligence: no.
A KNIGHTS ARSENAL
The available weapons range from standard shotguns and
sub-machine guns to more extravagant devices designed
and produced by The Orders imagining of Nikola Tesla,
acting here as Q from James Bond. Teslas inventions range
from a gun that can shoot branches of electricity and zap
multiple targets to one that fires gas clouds into enemy
positions and subsequently ignites them. Interesting they
are, well-implemented they are not. As with the rest of the
game, youre limited so severely that only a few moments
arise in which you can legitimately puts such devices
to good use. The result is that you feel teased, shown
something interesting only to have it snatched away again.
MISSING LINK
VERDICT / 10
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Grow Home
DETAILS
FORMAT: PC
ORIGIN: UK
PUBLISHER: Ubisoft
DEVELOPER: Ubisoft Reflections
PRICE: 5.99
RELEASE: Out now
PLAYERS: 1
MINIMUM SPEC: Intel Core Duo
2.5 GHz, 2GB RAM, 1GB GPU,
1GB HDD Space
ONLINE REVIEWED: N/A
BETTER THAN
JAZZPUNK
WORSE THAN
ETHER ONE
90
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FAQs
Q. HOW LONG?
Start to finish? Roughly two
hours, but a couple more if
you want to do absolutely
everything.
Q. A LOT OF
COLLECTIBLES?
Not really, and those that are
there arent really emphasised
by the game itself.
Q. ANY UPGRADES?
As you collect crystals youll
gain some better functions, but
nothing to get excited about.
MISSING LINK
VERDICT / 10
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92
DETAILS
FORMAT: PC
ORIGIN: US
PUBLISHER: Gearbox
Software
DEVELOPER: In-house
PRICE: 26.99
RELEASE: Out now
MINIMUM SPEC: Windows
Vista, 2.2GHz Dual Core
Processor, 1 GB RAM,
NVIDIA GeForce 8800 GTS
(512MB) / ATI Radeon
HD4800 (512MB), 20 GB
available space
ONLINE REVIEWED: Yes
WorldMags.net
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Left: Effective use of 3D space is necessary to exploit some enemy
unit weaknesses and later missions require canny use of waypoints
and formation flying to maximise weaker ships potential.
FAQs
Q. AS COMPLICATED AS IT
LOOKS?
No, not really. The tutorial does
a good job of introducing the
basics and the difficulty curve
is reasonable even for RTS
newbies.
Q. WHERES HOMEWORLD:
CATACLYSM?
Rumours abound that the source
code has been lost, although
former Homeworld devs have
suggested that a remake could
still be possible.
ENHANCED
MODDABLE SPACE
BETTER THAN
AS GOOD AS
ELITE: DANGEROUS
WorldMags.net
VERDICT / 10
93
WorldMags.net
OlliOlli 2:
Welcome To
Olliwood
If the original OlliOlli could very
broadly be described as a 2D version
of EA Black Boxs Skate, then its sequel
is essentially a 2D version of Neversofts
Tony Hawks Pro Skater 3. Any semblance of
realism has been unceremoniously kickflipped
to the curb, and the ludicrous gameplay is
augmented by a newly garish visual style and a
universe of ghoulish theme parks and futuristic
cityscapes. The modest visuals of the original
have been overhauled completely, and not only
is there a more fluid sense of momentum here,
but also unassuming-but-effective pyrotechnics
like fireworks and lens flare. This doesnt feel
like a 16-bit relic, but a scaled-down port of
the most sophisticated skateboarding game
ever made; with everything curtailed except for
the gameplay.
Tony Hawks 3 was all about linking lengthy
grinds together via manuals and reverts, and
so is OlliOlli 2. In a bona fide masterstroke, Roll7
has vividly colour-coded almost every applicable
surface. In the Carnival of the Dead area, the
ground is a bright baby blue and grind rails are
blazing hot pink, while in the Multi Platform
Development zone theyre sky blue and fiery
orange respectively. This gives the gameplay
a very visceral kind of immediacy; although
the supremely difficult later levels virtually
demand that you learn them before youre able
to earn respectable high scores, you can swoop
through the first half of the game entirely by
the seat of your pants. Those first few levels
occasionally feel like theyve been torn straight
out of a rhythm action game, and the timingbased demands when youre trying to nail
pitch perfect landings and grinds have been
DETAILS
FORMAT: Playstation 4
OTHER FORMATS:
Playstation Vita
ORIGIN: UK
PUBLISHER: Roll7
DEVELOPER: In-house
PRICE: 9.99
RELEASE: Out now
PLAYERS: 1
ONLINE REVIEWED: N/A
FAQs
Q. IS IT DIFFICULT?
Its definitely tough later on, but
this is a much more accessible
game than the first one was.
Q. IS THERE CO-OP?
Not at launch, but Roll7 has
promised that four-player local
multiplayer modes are well on
their way.
94
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Left: Big tricks result in big momentum: a formula that will prove
invaluable when youre furiously trying to gather a bit of speed.
Being conservative with your tricks does not help in the long run.
ENHANCED
BETTER THAN
OLLIOLLI
WORSE THAN
TONY HAWKS
PRO SKATER 3
WorldMags.net
VERDICT / 10
95
WorldMags.net
Left: Monster Hunter
has always been best
when played with friends
and the fourth game is
no exception. Teaming
up with up to three
others is the best way to
take on the games bigger
beasts, such as elder
dragon Teostra.
BETTER THAN
MONSTER HUNTER 3
ULTIMATE
WORSE THAN
POKEMON X & Y
ENHANCED
Above: Each monster requires a specific strategy to defeat it. Sand dragon Dahren Mohran is
easiest to beat by firing cannonballs at it from your ship to weaken it and ideally break its
arms, rendering it incapable of performing some attacks.
96
WorldMags.net
VERDICT / 10
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SPECIAL
USA SUBS OFFER
$94 For
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Never miss
another issue
TO SUBSCRIBE
Online www.imaginesubs.co.uk/gtm
and quote USA3
T&Cs: You will actually be charged 60 sterling for an annual subscription. This is equivalent to $94 at the time of writing, although the exchange rate
may vary. Your subscription will start from the next available issue and run for 13 issues. *The 27% saving refers to the newsstand price of $9.99 for
13 issues being $129.87, compared
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98
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HOTLINE MIAMI
Hotline Miami 2:
Wrong Number
The difficult second album problem
applies not only to music. In the realm of
videogames, plenty of revered games and creators
have been undermined by an inability to provide
a sequel that is anywhere near the quality of the
original. But from the challenging content to the
arresting visuals, from the achingly cool music to
the ferocious difficulty, everything that made Hotline
Miami great is served up once again here.
Dont think the similarities undermine the
experience, though. A range of initially subtle
changes to the formula eventually reveal
themselves as impactful and welcome alterations
and additions. Most immediate is the greater
diversity. Where the first game saw you ransack a
number of buildings that featured uniformly similar
shades of pink floors, white walls and brown doors,
here youre quickly moved between interior and
exterior locations, gang hideouts and film sets,
forests and night clubs. Its a glorious diversification
of a focused visual style and one that elegantly
destroys the naysayers claiming pixel art has killed
itself through clich and saturation.
WORSE THAN
FORMAT: PC
OTHER FORMATS: PS3, PS4,
PS Vita, Mac, Linux
ORIGIN: Sweden
PUBLISHER: Devolver
Digital
DEVELOPER: Dennaton
Games
PRICE: 10.99
RELEASE: Out now
PLAYERS: 1
MINIMUM SPEC: Windows
XP/Vista/7, 1.2GHz
processor, 1GB RAM,
DirectX 8-compatible
graphics card with
at least 32MB of
video memory
ONLINE REVIEWED: N/A
BETTER THAN
DETAILS
GTA V
FAQs
Q. DO I NEED TO PLAY THE
ORIGINAL?
The narrative continues on from
the first game, so a level of
familiarity certainly helps.
Above: Narrative moments such as this, in which a movie star is being interviewed for TV in
front of a live audience, are carriers for the themes and messages that Hotline Miami 2 is so
skilled at communicating.
ENHANCED
VERDICT / 10
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100
DETAILS
FORMAT: PlayStation 4
OTHER FORMATS: Xbox One
ORIGIN: Japan
PUBLISHER: Square Enix
DEVELOPER: HexaDrive
PRICE: 49.99
RELEASE: Out now
PLAYERS: 1
ONLINE REVIEWED: N/A
WorldMags.net
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Left: The games story is one of war, and the dark presentation reflects
that. There are times where you feel uncomfortable with what you are
watching, and, for a Final Fantasy game, thats something new.
FAQs
Q. DO SUMMONS RETURN?
Yes, your party leader holds the
ability to summon an Eidolon,
however, at the cost of their life.
MISSING LINK
HOMEWORK ASSIGNMENT
AS GOOD AS
CRISIS CORE:
FINAL FANTASY VIII
WORSE THAN
WorldMags.net
VERDICT / 10
101
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Screamride
Weve always had something of a
disconnect with rollercoaster games.
As enjoyable and satisfying as it is to craft
a rail-runner that would make The Big One
look like the little one, it all feels a little bit
pointless. Hitting the button to actually ride
your creation just amplifies the difference
between videogames and real life theres
no real thrill to watching a rollercoaster ride
through a television screen. Screamrides
mission is to rectify this long-standing issue,
by empowering you to actually control the car
as it careens over the rails. Yes, you might
not be able to change direction or drift around
corners, but Screamride lets you determine
how hard you want to take a bend, how quickly
youre going, and even lets you push it to the
absolute limit or suffer the consequences
your car flying off the rails and crashing into
the surrounding scenery, smashing it to pieces
in the process.
Frontiers latest is actually divided into three
distinct sections. The aforementioned railriding is your introduction to this oddly anodyne
world of faceless robot people and gurning
thrill-seekers, but its not the only way to fly.
You can, of course, build your own coaster, in
the finest Frontier tradition, and the game sets
you a series of specific construction missions
in order to learn the intricacies of what is
a very accessible toolset. Rounding up the
trio is, aptly, the option to shatter everything
into dust. Destruction challenges let you fire
a group of hapless Screamride testers out
of a trebuchet, into a building, and watch
as it comes collapsing to earth in a most
satisfying fashion.
This is definitely a more varied theme
park than weve had in recent years, although
dont expect any sort of broad management
overview Screamride is, quite simply, all
about rollercoasters. Build, ride, destroy.
Quite why its set in a universe that seems to
be part Portal and part Remember Me, with
robots that also look like fencers, is anyones
guess. Given, then, that the game insists on
splitting things into threes, it makes sense for
us to do the same. Riding the rails is probably
the most interesting aspect of Screamride
because it genuinely feels new. Obviously
weve had plenty of fast-paced racing games
that let you spin through loops and leap over
massive gaps before, from F-Zero to Extreme
G, but rarely have they been truly on-rails.
102
DETAILS
FORMAT: Xbox One
OTHER FORMATS: Xbox 360
ORIGIN: UK
PUBLISHER: Microsoft
DEVELOPER: Frontier
PRICE: 29.99
RELEASE: Out now
PLAYERS: 1
ONLINE REVIEWED: N/A
Above: While the surrounding areas are barren and lifeless, the actual rollercoasters gleam in
pristine orange and the game moves quickly and smoothly even when you have your thumb
jammed on the turbo.
BUILD A SCARE
Once youre done with Screamrides career mode, youre free to build whatever you
want in Sandbox. This lets you loose with the games comprehensive toolkit, allowing you
to build increasingly complex structures to either test your driving skills, or to see what
sort of damage you can create. Theres impressive depth once you get past standard
rails too, with launchers and switches letting you create all manner of death-defying
(or death-bringing) devices to the weird, futuristic land of Screamride. Anyone brought
up on Frontiers rollercoaster games will be in heaven toying with such a complete
toolkit, and with the opportunity to share your creations online, theres no limit to your
rollercoasting ambitions.
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BETTER THAN
FUZION FRENZY 2
FINGERPRINT
WORSE THAN
THEME PARK
FAQs
Q. CAN YOU BUILD ROLLERCOASTERS?
You certainly can, and the toolkit
available is very easy to use .
Q. WHY IS EVERYONE A
ROBOT?
This is a question for everyone at
Frontier. Maybe theyve all been
playing too much Elite Dangerous.
Above: Finally, you can live out your fantasy of chucking a bunch of idiots at a building from a
high-powered vehicle. Left: Screamride feels like a solid game for a younger audience. Those
who spend their after-school hours on Minecraft may get more enjoyment out of this simple
construction set than a jaded adult.
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VERDICT / 10
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DETAILS
FORMAT: PC
OTHER FORMATS: Mac
ORIGIN: USA
PUBLISHER: Dejobaan
Games
DEVELOPER: In-house
PRICE: 10.99
RELEASE: Out now
PLAYERS: 1
MINIMUM SPEC:
Windows XP, Dual Core,
1 GB RAM, 512MB 3D
card, 2 GB HDD space
BETTER THAN
WORSE THAN
THE TYPING OF THE DEAD
MISSING LINK
Above: Writing varies from short entries to longer prose. Theres no limit to how much you add to the text, but brevity tends to work better.
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VERDICT / 10
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PC
Below: There are tons of videogame references throughout the game some overt, others not so
much but it ends up feeling forced, as though its trying to win players over through familiarity.
SHADOW WARRIOR
BETTER THAN
AS GOOD AS
SHOVEL KNIGHT
MISSING LINK
VERDICT / 10
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105
PC
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Right: Those spikes, red from the blood of their victims, are ubiquitous and irritating, but can be useful. If
swarmed by too many predators, its often most effective to run and let them chase you until they inevitably fall.
DETAILS
FORMAT: PC
OTHER FORMATS: Mac, Linux
ORIGIN: USA
PUBLISHER: Crescent Moon
Games
DEVELOPER: In-house
PRICE: 10.99
RELEASE: Out now
PLAYERS: 1-2 Online
MINIMUM SPEC: 1.4 GHZ
Dual Core, 1 GB RAM, Intel HD
Graphics 4000
ONLINE REVIEWED: Yes
BETTER THAN
FUNK OF TITANS
WORSE THAN
TOKYO JUNGLE
SAVE US
WORLDWIDE
VERDICT / 10
106
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Classified Advertising
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01202 586442
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STEADY AS A ROCK
DETAILS
FORMAT: Playstation 4
OTHER FORMATS: PC,
Playstation 3, Xbox One
ORIGIN: Japan
PUBLISHER: Koei Tecmo
DEVELOPER: Omega Force
PRICE: 39.99
RELEASE: Out now
PLAYERS: 1-2
ONLINE REVIEWED: Yes
CONNECTED
BETTER THAN
DYNASTY WARRIORS 7:
EMPIRES
AS GOOD AS
SAMURAI WARRIORS 4
Above: The traditional in-game Encyclopaedia is as rigorously researched as fans have come to expect, featuring details of historic
battles, a comprehensive glossary and a detailed timeline of the significant births, deaths and military crusades of the period.
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VERDICT / 10
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BETTER THAN
MARIO GOLF
WORLD TOUR
WORSE THAN
SUPER SMASH
BROS. 3DS
CONNECTED
VERDICT / 10
Above: The Workshop feature lets users make their own levels, adding an interactive
layer and making the game a lot more interesting.
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Above: The art style is nice enough, but the gritty mechanical look doesnt work as well in 2.5D in this world as
it does in Machinariums flat 2D version, which seems like a clear inspiration to this game.
DETAILS
FORMAT: Xbox One
OTHER FORMATS: PS3,
PS4, Vita
ORIGIN: Czech Republic
PUBLISHER: Grip Games,
Talawa Games
DEVELOPER: In-house
PRICE: 7.99
RELEASE: Out now
PLAYERS: 1
ONLINE REVIEWED: N/A
AS GOOD AS
UNDERTOW
WORSE THAN
MISSING LINK
Below: The puzzles simply dont offer the level of challenge thats needed to keep you
engaged. It either needed a tougher challenge or a more obvious narrative to keep you
pushing through this world.
110
VERDICT / 10
INSANELY TWISTED
SHADOW PLANET
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REVIEWS
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VERY COOL RUNNINGS
AS GOOD AS
PAC-MAN
CHAMPIONSHIP EDITION
AS GOOD AS
TETRIS DS
Above: Fever Time is your reward for getting big combos and perfect scores, but when it hits, it hardly feels like a
prize. Causing Pix to run at lightning speed, controlling him at this time is a difficult but profitable task.
DETAILS
BETTER THAN
WORSE THAN
VERDICT
8/ 10
BABOON!
FORMAT: PS Vita
ORIGIN: Spain
PUBLISHER: Relevo Videogames
DEVELOPER: In-house
PRICE: 7.99
RELEASE: Out now
PLAYERS: 1
ONLINE REVIEWED: N/A
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VERDICT / 10
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DETAILS
FORMAT: PS4
OTHER FORMATS: PC
ORIGIN: Canada
PUBLISHER: Alientrap
DEVELOPER: In-house
PRICE: 8.99
RELEASE: Out now
PLAYERS: 1-2
ONLINE REVIEWED: N/A
BETTER THAN
TESLAGRAD
WORSE THAN
GUACAMELEE
FINGERPRINT
Above: Theres a handful of boss fights throughout and they do differ in themes and mechanics, but your actions never really change.
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VERDICT
8 / 10
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BETTER THAN
MAGRUNNER:
DARK PULSE
WORSE THAN
PORTAL
MISSING LINK
VERDICT / 10
Above: Although it hasnt been officially confirmed yet, Playstation 4 owners can probably
expect to see Pneuma arrive on their consoles at some point later in the year.
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Red Dead Redemption is what
I think of when I consider how
games interpret freedom
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WHY I
...
RED DEAD
REDEMPTION
RALPH FULTON, CREATIVE DIRECTOR,
PLAYGROUND GAMES
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Welcome
back to
the golden age
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facebook.com/ImagineBookazines
twitter.com/Books_Imagine
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NO.159
124 WIP3OUT
Find out how the best
in the series pushed the
PlayStation to its limit
ETRO INTERVIEW
30 BILL STEALEY
The co-founder of
MicroProse on the early
days with Sid Meier and
his career in games
AME-CHANGERS
34 DEVIL MAY
CRY
How a game that was
supposed to be Resident
Evil set the bar for intensely
furious 3D action
118
THE RETRO GUIDE TO
METAL
SLUG
EST INTRO
38 CASTLEVANIA:
RONDO OF
BLOOD
DISCUSS
www.gamestm.co.uk/forum
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THE
GUIDE TO
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KONAMI MAY WELL
have invented the idea
of the run-and-gun
with its excellent Contra series,
but it was Nazca Corporation
that arguably put the fun into
it. Created by a team of ex-Irem
programmers, Metal Slug made
its debut in the arcades in 1996,
utilising the same technology
that powered SNKs powerful
Neo Geo AES system. Such was
its popularity that the series
would have bi-annual sequels
and run through a number
of different developers in the
process. Unlike many other
popular game franchises, Metal
AL SLUG X 1999
EM: NEO GEO
ing that it had done fans a disservice with Metal Slug 2,
mixed the game, effectively creating a directors cut that fixed
slowdown problems found in the 1998 original. While its
ly the same game, it introduces a large number of differences
nge from changing the time of day that some levels take
in to offering upgraded variations of the games weapons.
king of weapons, a number of new ones are also introduced,
ing one that fires mechanical exploding creatures at your
ents. Bosses have also been upgraded and are far more
nging. Players can become obese on every level of the game
of just in the single level from Metal Slug 2, while there are a
er of new enemies in the game as well. The general layout of
mies and environmental destruction has also been switched
ound, ensuring the game feels completely fresh, even if youve
locked the original countless times.
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METAL SLUG 1ST MISSION 1999
SYSTEM: NEO GEO POCKET
The first portable Metal Slug game is a cracking spin-off that
proved the series could work equally well on SNKs less powerful
handheld. Unlike the home versions, its only single-player, and the
graphics have been greatly toned down (although they still exhibit
much of the franchises humour). You also have a life bar, which
makes things much easier as 1st Mission is surprisingly tough in
places. Its also far less linear than other games in the series, with
numerous missions that alternate between battling on foot and more
conventional shoot-em-up levels, thus ensuring the gameplay never
gets boring. The selection of available weapons is satisfying, but
there are far less vehicles than in previous games. It may feel scaled
down in some aspects, but the sheer amount of multiple routes to
uncover and a second player to unlock ensures that 1st Mission has
plenty of replay value.
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MOBILE SLUGS
As with many classic
franchises, a number of Metal
Slug games have been released
on mobile phones over the
years. Metal Slug Mobile is
nothing more than a cut-down
version of the original Neo Geo
Pocket game and was followed
by numerous sequels. While
they look nice, the animation is
woefully poor and the controls
are a nightmare. Games
like Metal Slug Warriors and
METAL SLUG 5
2003
THE STORY LOSES THE WACKINESS
OF PAST GAMES REVOLVING AROUND SYSTEM: VARIOUS
Although Morden and his army
A PLOT ABOUT A MAD SCIENTIST
are nowhere to be seen, Metal
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METAL SLUG
ADVANCE 2004
SYSTEM: GAME BOY ADVANCE
Metal Slug Advance introduces
two new characters, recruits Walter
Ryan and Tyra Elson and a number
of new gameplay mechanics. Like
Metal Slug 1st Mission, Advance
uses a life bar, which can be refilled
by picking up pieces of food. It also
adds card collecting into the mix.
Although some will simply give you
info on items and characters in the
game, others will enhance your
characters stats and even unlock
new Slugs. It does a great job of
capturing the style of the earlier
games, but animation is stilted
and the small screen means its too
easy to take unwanted hits. Its also
lacking in stages, with only five in
total. The card collecting admittedly
adds some longevity, but it lacks the
depth of the Neo Geo Pocket games.
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AN INTERVIEW
WITH KAZUMA KUJO
almost half of the background
graphic because it ended up
not matching our direction as
development progressed.
Where did you get inspiration
for art style?
Oh, there were definitely other
influences. We were very much
inspired by Hayao Miyazakis
book, Daydream Note.
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METAL SLUG XX
2009
SYSTEM: PSP
Metal Slug 7 is the first main game in the series to not receive
an arcade port first. Its also the first main Metal Slug game to not
support a second player, which is rather baffling when you consider
Contra 4 managed it perfectly well on the same system.
Despite this odd omission, Metal Slug 7 remains an enjoyable
addition to the series and while it lacks the sheer playability of the
first three games, it dramatically improves upon entries 4 and 5.
There are a number of difficulty levels (including one that starts you
off with a heavy machine gun) the Combat School returns and all
six characters from Metal Slug 6 are available. The DSs second
screen utilises a map feature to show where items are, while three
new Slugs make an appearance. The bosses may lack the punch of
earlier mayors, but they are still well designed, while the animation
throughout is up to the typical standard of the series. Its slowly
going up in price as well, so may be worth tracking down.
METAL SLUG
TOUCH 2009
SYSTEM: iOS
Metal Slug Touch was only
released in Japan and its already
been withdrawn from the App
Store, meaning many wont have
had a chance to experience it. Its
a pretty poor effort due to the use
of touch controls and its lacking
in levels, with only four available.
Its also the first game in the series
where you only ever control the
Metal Slug or the Slug Flyer. Its a
highly disappointing release that
lacks many of the elements that
make the Slug games so good.
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BEHIND THE SCENES
WIP3OUT
Released: 1999
Format: PlayStation
Publisher: Psygnosis
Key Staff: David Jefferies
(programmer), Wayne Imlach
(lead design), Nicky Wescott
(lead graphics), Gary McKill
(music and sound), Alan
Raistrick (producer)
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ISTEN UP
THE CHEMICAL
BROTHERS
(8%)
PROPELLERHEADS
(8%)
ORBITAL
(8%)
SASHA
(46%)
UNDERWORLD
(8%)
MKL
(15%)
SASHA Sasha
126
UNDERWORLD
ORBITAL Brothers
PROPELLERHEADS
This big-beat musical
ensemble had already
included the song Bang
THE CHEMICAL
BROTHERS No strangers
to the WipEout franchise,
The Chemical Brothers
had allowed Chemical
Beats to be used on the
first game. Wip3out saw
the inclusion of the tune
Influence as well.
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WipEout 3 is the
most difficult
and intense
racing game
I've played. A
powerful effort
from Psygnosis'
Leeds studio
Gamers' Republic,
1999
WE FELT WE COULD
REALLY PUSH THE
TECHNICAL ENVELOPE
OF WHAT WAS POSSIBLE
ON THE PLAYSTATION
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STAYING ON TRACK
From 20 to 8: how the Wip3out designers chose the best courses
QTRACK DESIGN is one of
the key elements to absolutely
any racing game, so it comes
as no surprise to learn that
the Wip3out team took it very
seriously. The artists produced
around 20 tracks in total, but
just eight of those were chosen
for the main game, a process
From the
tastefully
minimalist frontend graphics
(laden with
Designers
Republic
intervention
as in the rest
of the game)
to the flawless
injectionmoulded
smoothness
of the tracks,
supremacy of
construction
is in evidence
everywhere
PLAY, 1999
128
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INTERVIEW
WILD BILL
STEALEY
130
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EARLY SALES TA
CTICS
QQQWHEN WE
MADE Hellcat
Ace, I called comp
uter stores
and asked to buy
the game.
When they said the
y didnt have it, Id
yell
at them and be an
irate customer, sa
ying
things like, Wha
t kind of compute
r
store is this, befor
e hanging up. Th
ree
weeks later Id ca
ll again and say,
This
is MicroProse an
d we have a game
called Hellcat Ac
e. They would sa
y,
Weve been gettin
g a lot of calls ab
out
that. I sold $200,00
0 of software
with that oh-so-so
phisticated
marketing approa
ch.
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When did you leave your regular job?
About a year into it. I walked to my boss
and said I have a little business on the side
and he said, Oh I heard. That was in 1984.
Sid went full time a year later.
Did Sid like making the flight sims that
MicroProse was so famous for?
Flight sims were not Sids passion. They
were mine. He made Hellcat Ace because
I said I could sell it. He made Chopper
Rescue, but only because he wanted it use
two joysticks to play and it had never been
done before. He wanted to find things he
could do differently on computers. He also
made Floyd Of The
Jungle, which was a
climb-the-ladder kind
QQQWE THOUGHT
of game using four
CIVILIZATION was a terrific game joysticks on the Atari
Q Rex Nebular And The Cosmic Gender Bender was created to keep up
but we shipped 15,000 copies and 800. My three kids and
with Sierra, says Bill. The guys were tired of doing my military games got 14,00
0 back internally. The problem
I loved [it], but it never
but while the game was very good, it didnt make as much money.
was, we could go to Sids office and
gained any traction.
ask,
What do we do next?. We were
getting
75,000 points.
the Air Force Academy, so I figured
tips and the public wasnt. I brought
it back He also made Solo
Sid sat down
I could use VisiCalc on the Atari 800
in and got my marketing people toge
ther.
Flight in 1984, right?
and scored
and play games. How cool is that? Thats
And, ding, the light went off: I said
we
Thats because he
150,000 points.
when I met Sid Meier who shared my
need to put Sid in the box. We put
had learned to line
I was pissed. I
growing interest in software. But he was
science and military advisors in
draw better. He was
asked Sid how
borrowing games and I said, Sid, you cant
the game and it took off.
looking for techniques
he beat me so
borrow software, and he said, Well, Im
to improve what he was
bad. Sid said, I
not selling them or anything, Im just looking
doing
and
he was learning as he
memorised the algorithms while you were
at them. And I said, They want you to pay
went along. Solo Flight competed with
flying and knew where the enemy was
to look at them. I decided not to join Meiers
Microsoft Flight Simulator, but whereas
going to come up on the screen! Sid said
group at the time.
Microsoft was putting out $49 products
to me, I could write a better game in a
and insisting retailers pay $44, I walked in
How did you and Sid go into business?
week, and I said, If you could, Id sell it.
with a $29.95 product that I was willing to
Three months later we were at a sales
Fighter pilots dont like to be out-bragged.
sell for $14.57. The retailers bought 25,000
meeting in Las Vegas. I was the only
copies. In 1985, we also made a combat
What game did he create?
finance guy and Sid was the only engineer.
Hellcat Ace. When he finished it, I wrote
flight simulator, F-15 Strike Eagle, because
The salesmen had been telling us how cool
a four-page memo saying it sucked and it
Id always wanted to fly the F15. A couple of
they used to be and how good they were
wasnt really about flying. He came back a
guys converted it to the Commodore 64 and
going to be the next day and Sid says,
week later with all of those things fixed and
thats when things really jumped off.
Bill, I know where there are some games,
reminded me I had said I could sell it.
lets get out of here. We were at the MGM
F-15 Strike Eagle, in all its versions, sold
Grand and there was a game room in the
more than four million copies, worldwide.
Was it an easy passage into games, then?
basement full of coin-op games. As we
Gunship did extremely even better. Former
I did have to hock my car, my Volvo for
played, Sid kicked my butt at every game,
Commodore president Thomas Rattigan
$15,000 in the summer of 1984 to pay for the
but there was a Red Baron game there and
since I was flying A-37B Dragonfly attack
gave MicroProse an award for that game
three employees I had. I took it to a pawn
aircraft for the Pennsylvania National
because Commodore determined that the
shop and the guy gave me $15,000. It took
Guard, I said, Come on Meier, I will kick
me two months to get it back.
your butt at this flying game. I scored
Had you always been a gambler?
Wait, I am a fighter pilot! Every time you
go against somebody in the air, its a
challenge. Scary, fun, and challenging
every time and you cannot be shy.
132
on
by Core Design, but it was released
Q Rick Dangerous was developed
rose had a UK label, MicroStyle.
MicroProses US label, MicroPlay. MicroP
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game Gunship sold more Commodore 64
computers than any other game they knew
about. Gunship probably had twice as
many pirated copies.
You used to wear flight suits during your
early days at MicroProse. Why was that?
I was the marketing guy. Who remembers
John the MBA? Very few, but they do
remember Wild Bill the Fighter Pilot. We
got great press, everyone knew what kinds
of games we did, and most MicroProse
customers bought every one of our flight
simulators for many years. I loved going to
trade shows to display our flying games on
giant screen TVs wearing my flight suit. The
free press was great.
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GAME CHANGERS
Dantes
name from the
t Evil
original Residen
n still be
ca
,
ny
To
n,
tio
itera
his trademark
seen engraved on ls, Ebony
pisto
pair of versatile
ey help him
Th
y.
or
and Iv
en
juggle emies.
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THE ANATOMY OF DEVIL MAY CRY
DANTES INTRODUCTION IS AN ODD MASH-UP OF STYLES AND CONCEPTS
WHEN YOU BEGIN TO BREAK IT ALL DOWN
SPANISH ARCHITECTURE
+When the team was still working on the
soon-to-be-retitled Resident Evil game, they
took inspiration from European architecture
most notably, Spanish archictecture.
You can see examples of this in the gothic
construction of Mallet Island, which is the
rst setting of Devil May Cry.
ONIMUSHA: WARLORDS
+It was a glitch in the original Onimusha:
Warlords game (also developed and
published by Capcom, back in early 2001)
and that inspired Kamiya to experiment
with giving Dante the ability to juggle his
many enemies with his guns and vicious
aerial attacks.
Mikami then weighed in, deciding this new ultraquick and cool direction just wasnt in keeping with
what Resident Evil was all about, and decided to
scrap the idea. He convinced Kamiya, his team,
and Capcom to carry on the project, though, under
its own title. So Kamiya renamed Tony to Dante,
swapped the zombies for demons and doubled down
on the combat.
Thats when Devil May Crys trademark combat
really began to take shape during a test of the
game, Kamiya was fascinated by how Dante could
keep enemies in the air if he jumped and attacked
at the right time. He decided to make this a core
mechanic in the game, adding a gunplay mechanic
that would keep enemies in the air once launched so
you could chain combos and do it in style.
The whole game was wrangled to t around
Dante and his new uid, dance-like combat. Moves
were created to allow him more mobility around
the battleeld lunges, parries, ips, area-of-effect
bullet blasts; he was shaped into a nely-tuned
killing machine. As a result, the game morphed
DANTE ALIGHIERI
KEY
FACTS
Q The PS2 version
of Devil May Cry
has sold over 2.2
million copies
worldwide, making
it one of Capcoms
best-selling new
IPs of all time.
Q The series
name comes from
the shop Dante
runs his demon
hunting business
from, which was
revealed to have
come from Lady
saying even a
devil may cry
because of Dantes
might during the
third game.
Q Dantes
personality was
based on the
character Cobra
from a manga
series with the
same name.
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GAME CHANGERS
8 MORE GAMES
THAT STARTED LIFE
AS SOMETHING
ENTIRELY DIFFERENT
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QTHE 3D FIGHTING game was built using practically all the same
assets and engine architecture of Thrill Kill. Rifng off the popular
Mortal Kombat, Thrill Kill pushed the violence a bit too far and
funding was pulled. Activision swooped in, resurrecting the game.
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CHEAPEST
MULTIPLAYER
EXPLOITS
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ESSENTIALS 10
Q In the wake of Evolves launch and the balancing issues that came
with it, weve been thinking about multiplayer games and the difficulties
that come in making them impenetrable. For every well-constructed
game, theres another out there riddled with glitches. Sometimes, these
glitches are patched sharpish, but other times they work their way into
gaming infamy, to be collated as part of a list in games magazine
5
4
2
Skywalking
Game: Left4Dead 2
Year: 2009
Roll Cancelling
Game: Capcom Vs. SNK 2
Year: 2001
Subterranean Camping
Game: Call Of Duty: World At
War Year: 2008
BXR
Game: Halo 2
Year: 2004
1
Q
5
Q
Skywalking was a
glitch in Left 4 Dead
that allowed you to travel
above the typical combat
zones and sometimes skip
encounters altogether. It
was triggered by throwing
a pipe bomb at your feet
near a precipice, then
interrupting the throw-back
animation with weapon
switches. Keep switching,
and eventually youll walk
across to another platform
somewhere. It was actually
incredibly frustrating when
playing as a zombie because
it meant that a whole team
of survivors could potentially
bypass you altogether, and
youd have practically no
chance at taking them down,
which meant forfeiting a
match altogether. Not great.
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6
10
Death Javelin
Game: Call Of Duty: Modern
Warfare 2 Year: 2009
Ghosts of War
Game: Gears Of War 2
Year: 2008
Super Bubbles
Game: Destiny
Year: 2014
Keyboard Warriors
Game: Tony Hawks American
Wasteland Year: 2005
6
Q
7
Q
8
Q
9
Q
Go up to a wall in the
second Gears Of War,
hold down the reload button
and roadie run into the wall.
If youve pulled it off right,
youll know straight away:
itll look like youve instigated
lag on your own game. The
engine will try and catch up
to you when you run out of
the glitch, but your enemies
will see you still stuck in a
wall. This basically makes
you a ghost, and you can run
around the map practically
unseen, free to pick off your
human prey in any way you
wish. This was mostly used
for boosting the Seriously
2.0 achievement, as well
as the individual weapontype kill medals that the
game offered players. It was
frustratingly cheap.
Destinys PvP
balancing revolves
around three core tenets
your Super meter, your
abilities and your heavy
ammo. Take away any one
of these, or alter them in
any way, any match will hit
a nosedive. So a glitch that
means infinite super for the
most deadly class at range
(Warlock) means an instant
win, or if youre on the
opposing team, a crushing
defeat. Get four Titans with
the Alpha Lupi chest piece,
and two Warlocks with
Obsidian Mind, and you can
set up an impenetrable
fortress in the middle of the
map from which Warlocks
or Hunters can spam super
kills to on anyone that dares
come near.
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141
THE
TOYS
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PERIPHERALS
A P PA R E L
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BOOKS
FROM BEDROOMS
TO BILLIONS
DIRECTED BY: NICOLA AND ANTHONY CAULFIELD PRICE: 30 50
ITS ONLY REALLY when you take a step
back from it that you can appreciate what an
extraordinary rise the games industry has had
from its earliest days in the UK. Thats exactly
what this new documentary from Nicola and
Anthony Caulfield looks to explore as it charts
the birth of game development in the bedrooms
of game-makers like Jeff Minter and David
Braben, to the massive titles that influence
gaming today like LittleBigPlanet.
Originally a Kickstarter project launched
in 2012, the making of this documentary has
been drawn out, but its meant a great number
of UK gaming luminaries have been added to
the interview list. The likes of Peter Molyneux,
Ian Livingstone and David Perry all make an
142
TIGHTS POWEL
JACKET SUZI
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GAMING BIOSHOCK
CLOTHING
INFINITE
SKY-HOOK
BLACK MESA
EXPLORER
QTheres no sign of a Half-Life
sequel, but so long as we keep
buying gear perhaps Valve will
see we mean business. Or just
continue to dodge the question.
www.musterbrand.com
MASS
EFFECT
M-3
SOLD BY: BIG BAD TOY STORE
PRICE: $319.99
A GREAT DEAL of the
pon design in Citadel space is about
ss efficiency and clean, stark
ome of the angular firearms
n Mass Effect were really
memorable as a result, and if you
started out as a heavy tech or biotic
user you will be accustomed to using
pistols like this M-3. This replica has
some lovely texture work so you can
really appreciate this weapon up close.
www.bigbadtoystore.com
NOT A PIPE
QChronicling an important
lesson for Mario that not all
pipes should be explored, this
shirt is also a reminder that the
legendary Mario should not be
our hero in terms of body image.
www.threadless.com
SUN BROS
QThis homage to the most co-op
friendly of Dark Souls Covenants,
the Warrior Of Sunlight group
(affectionately known as Sun
Bros), is the best way to declare
your undying allegiance to playerfriendly gaming.
www.insertcoinclothing.com
WERE EXPECTING
for these to be massive and s
Gearbox, which is taking dep
of $175 to reserve one of the
high-detail replicas of the m
Maliwan Venom SMG mad
famous by Borderlands M
That said, there are only 5
made available so if you
deposit down fast, it ma
for very long. And why
out? Because Borderla
and this is going to be
passionate Moxxi cosplayers
around the world.
www.shopgearbox.com
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TOYS
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THE ART OF
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Contributors
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Emma Quinlan, John Robertson, Chet Roivas, Chris Scullion,
Drew Sleep, Nick Thorpe, Jordan Erica Webber, Josh West,
Hannah Westlake
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