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Mortal Combat

1. The document summarizes the backstory of the Mortal Kombat universe, including the history between Outworld and Earthrealm and the creation of the Mortal Kombat tournament. 2. It describes key characters like Shao Kahn, emperor of Outworld, and Shang Tsung, the demon sorcerer who hosts the tournament, and their motivations to conquer Earthrealm. 3. It introduces heroes like Kung Lao, the champion of Earthrealm, who defends his title in the tournament but is plagued by visions of his own death.

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Dan Smith
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0% found this document useful (0 votes)
129 views20 pages

Mortal Combat

1. The document summarizes the backstory of the Mortal Kombat universe, including the history between Outworld and Earthrealm and the creation of the Mortal Kombat tournament. 2. It describes key characters like Shao Kahn, emperor of Outworld, and Shang Tsung, the demon sorcerer who hosts the tournament, and their motivations to conquer Earthrealm. 3. It introduces heroes like Kung Lao, the champion of Earthrealm, who defends his title in the tournament but is plagued by visions of his own death.

Uploaded by

Dan Smith
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Machine Translated by Google

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MORTAL KOMBAT
By Rodrigo “Lamazus” Linn

“Millenniums ago, in a battle with a fallen god known as Shinnok, I was responsible for the death of an entire civilization. To free all kingdoms
from Shinnok's threat, I entered into a war that left the Earth in terrible darkness for centuries, even after banishing the dark god. With the help of
the Old Gods, Shinnok endures his exile in a place called the Netherealm, or the Realm of Nothingness. Now, after Shao Kahn's defeat at the
hands of Earth's warriors, we discover that Shinnok has managed to escape the confines of the Netherealm. The war is about to begin again
and, only this time, it can be won by mortals.”

Rayden, god of thunder and protector of Earth

Mortal Kombat © Midway Games Inc. All rights reserved.


Midway, Mortal Kombat, the dragon design and all character names are trademarks of Midway Games Inc MORTAL
KOMBAT is an adaptation based on the stories of the games Mortal Kombat, Mortal Kombat II, Mortal Kombat Trilogy and Mortal Kombat 4,
the series Mortal Kombat Conquest and the Mortal Kombat and Mortal Kombat Annihilation films for the non-profit Daemon System, with free
distribution on the internet through the website http://www.daemon.com.br.

Acknowledgments:
- To Fagner and Eric, webmaster of the Shotokan RPG Web Page, from which a lot of the information contained here came from and served
as support for elucidating many others.
- To Ed Boon and John Tobias, the great creators of this magnificent game.
- Rogério Saladino, responsible for adapting MK 4 to 3D&T, whose content also inspired this net-book countless times.

Don't just focus on the content seen on the following pages. There are hundreds of magazines and websites about Mortal Kombat that can
further satisfy your curiosity. Furthermore, in the games themselves you can find a lot of information about the fantastic setting and the competitors
that make Mortal Kombat such a special tournament.

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THE STORY
“Mortal Kombat is a tournament that takes place every generation and defines the destiny of the Earth. To the
Outworld forces have to win 10 times in a row to triumph... they've already won nine.”
Rayden

The beginning it's also the fuel that keeps you young and strong. He is one
fighter whose only submission seems to be the Kingdom of Outworld,
Ages ago, the existence of Earth was recognized by the Ancestral ruled by the Emperor, Shao Kahn. Although he is a sorcerer
Gods. These Gods ruled over several kingdoms that make up the powerful, he is not Kahn's equal; however if he could,
unstable universe that all worlds have to occupy. The delicate balance would assume the position of the Emperor, going against him in a
of a kingdom's existence rests nanosecond if he was sure he could depose him or
in their furies - negative and positive forces that impede the deceive him. Shang wants Kahn's power and is planning to take it as
world from collapsing in on itself. Each kingdom itself a last resort.
Indeed, it is very powerful and contains a portion of the energy that But Shang Tsung's reign as Mortal Champion
makes up the universe. Our kingdom, Earth, however, is special. As Kombat was suddenly stopped when he was defeated
a portal or crossroads to other realms, the young world is considered during the tournament by a noble warrior from the Temple of the Order
one of the most powerful of all... making it attractive to other dark of Light in China called Kung Lao.
forces in the universe - Kung Lao was raised alongside other temple children and
forces like Shao Kahn's. has been trained since he was born to fight in the Mortal tournament
For thousands of years, Shao Kahn has been stealing kingdoms, Kombat. Having grown up in this environment, Mortal Kombat is
including the once-beautiful kingdom known as Edenia. He conquered
deeply marked in his character and belief. He is a warrior
and destroyed it, forcing it to become part of the Dark Kingdom of surprising that it is qualified in almost every way
Outworld, his ever-expanding collection of defeated kingdoms, of of martial arts. Being the best of apprentices, Kung Lao
which he is Emperor. He murdered the king of Edenia, has earned the honor of defending our kingdom legally, and now it is
made Queen Sindel his bride, adopted Princess Kitana as the reigning champion of Mortal Kombat. The Earth warmed up
his daughter and turned Edenia into a desolate kingdom. Khan glory of his victories over the Dark Kingdom and Kung Lao has proven
searches for other worlds to conquer and wants the kingdom of Earth himself to be a talented warrior. As the Mortal Champion
desperately, not only as a collector, but Kombat doesn't age until the next tournament, Kung Lao
because Earth is special. He tried to invade the Earthrealm and would return to defend his title as grand champion.
steal the world from the “inferior” human occupants, but their But for Kung Lao, the tournament was over, he had won. It was
plans were thwarted by a group of wise men from now time to move on with his life, leave training,
Far East, which thousands of years ago felt a weakening of Earth's and live a much easier, calmer life with your love, Jen.
own furies. However, with new found power comes responsibility. Kung
Knowing that Outworld's imminent invasion would prove too much Lao is plagued by visions of his own death, he tries to ignore these
for Earth, the wise men appealed to the Elder Gods. They believed visions and create a life with Jen, but this results in her death.
Outworld had an unfair advantage for which Kung Lao will never forgive himself. Because of this he
upon the Earth, and they thought there was a more honorable and
traditional way to battle for the kingdoms. The wise men felt that a
tournament would be the noble solution. That was why the
Elder Gods created the tournament called Mortal Kombat.
Mortal Kombat would allow Earth to fight for itself, choosing the
best warriors from both kingdoms against each other.
the others in honorable kombat. The tournament rules were simple -
the first kingdom to win 10 successive tournaments wins the
competition. If Earth wins, they have successfully defended their
kingdom from an Outworld invasion. If Outworld wins,
then Earth's furies would be weakened and Shao Kahn could
overcome the dimensional gate that separates the two realms. O
Mortal Kombat takes place in a neutral location between the two
kings, the island of Shang Tsung, Shao Khan's demon sorcerer.
and winner of the tournament that took place almost ten centuries ago.
Originally from Earth, Shang Tsung has the ability to
surpass the dimensional planes and travel between Earth and
Outworld. It also has the unholy power to steal the souls of
opponents defeated by him, which allows him to take the form or
“morph” into the bodies of dead warriors. This soul consumption

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He became introspective, confused and filled with guilt. Kung Lao Taja is charming and irreverent. She is a sensual and proficient
He doesn't even completely believe in him anymore. Conducting the duty of professional thief, con artist and designer. Even when captured, Taja
Mortal Kombat, Kung Lao takes a big burden now, because he smiles bravely, confesses her crime and
is plagued with visions that one day he will lose at Mortal Kombat. Somehow he manages to steal it. She was born into a pleasant, but not
That's when he realized he couldn't defend his kingdom for wealthy, European family. As a child, she and her
ever. Responsibility for the fate of the Earth combined less than traditional family traveled to the Far East. There
with the oppressive feeling of imminent failure motivates him, yet her parents provided a wonderful and fascinating, however
torments his soul. Rayden, the God of Thunder and protector of the not opulent, life for her. At the age of 12, the parents of
Earth Kingdom, told Kung Lao his fate and that he then Taja mysteriously disappeared and were presumed dead. Left alone,
has to spend the period between tournaments wandering the Earth Taja learned to survive through her courageous
looking for other warriors who are worthy enough to charm and quick cunning.
train in the traditions of Mortal Kombat and help him balance a future he As decreed by the ancestors, there is only one place for Kung
cannot control. In this mission, Kung Lao and his companions go to a place that contains everything they
Lao is, in a way, lost. He knows that a true champion comes from the seek. It is Zhu Zin City. And although it is known as the crossroads to
inner ego and his job to identify and enlist the continents, it is the darkest and most treacherous place there could
He doesn't fully understand these warriors, nor does he know how to do it. be. It's a city where nothing is
As it seems. Streets can seem to go nowhere forever. Entrances can
transport you to other realms. And every
Mortal Combat in the Medieval Era On every corner, in every alley, something or someone awaits you.
But Kung Lao doesn't begin his journey as champion of the Shang Tsung's fate is quite different. Having lost
Mortal Kombat alone. He can continue to count on the one who Mortal Kombat for Kung Lao, Shao Khan condemned him to be confined
accompanied him throughout the tournament: Rayden. in the cobalt mines of Shokan, a kingdom dominated by Outworld that
Rayden is the God of Thunder and protector of the Earthrealm. serves as a prison for those who receive punishment from their Emperor,
Although he is not the most powerful of the Gods, he is the due to the fact that cobalt suck
guardian of Earth and guides Mortal Kombat warriors in all the strength of those who are there, causing these
their fight against the evil forces of Outworld. Prohibited Don't be a problem for Outworld. But that doesn't happen with
by the Elder Gods to participate in the tournament, he is forced Shang Tsung, as his powers come from the souls he takes
to remain solely in the role of advisor. But he is not the perfect counselor; as his own from those he eliminates. And that's something he does
he treats our heroes with a heavy dose of my pleasure.
sarcasm and even gives the wrong advice on certain occasions. This pleasure will only be complete when he manages to
Mysterious and damaging, Rayden is one of the most revenge on Kung Lao. But the problem is he can't let go
important people who fight to keep the Earth free. Siro is a good and his arrest, under penalty of having to deal directly with the
handsome fellow, with a strong sense of duty, discipline and honor, and Emperor. So he uses another prisoner who can do
an amazing fighter. He comes from a long line of this for him. A prisoner named Vorpax.
protectors and conducted his job of protecting Jen quite Vorpax is very dangerous and sensual, a schemer in which
seriously, until he was exiled by her father for betraying him when he let should never be trusted. In cobalt mines, it associates with
her go with Kung Lao. Some called him scrupulous, Shang Tsung impressed by the fact that cobalt has no
but Syro calls himself a worthy warrior. no effect on his magical powers. Although it is a
Shang Tsung's sub-servant, Vorpax bows to no one. She is
a slippery, cold guy who seems mysteriously to know
the entrances and exits of cobalt mines better than any
person. She is the most dangerous creature alive, the ultimate seductress
who is content to play whatever role is necessary to have
what she wants, be it sensual, sub-servant, or fierce.
The threat to Kung Lao and his battle companions,
Siro and Taja, it's huge, not just because Outworld is planning
their possession of Earth, but other worlds are as well. The biggest
danger comes from a realm called Netherealm, where the sorcerer
Quan Chi, thirsty for power, represents the greatest threat to other
kingdoms. But the big surprise was the people around
to which Vorpax belongs, a kingdom made up only of women who
reproduce like bees, forming a relentless army
ruler of other kingdoms. Vorpax, daughter of Queen Kreeya,
killed her own mother to become the supreme head of her
people. These and other kingdoms realize that if Kung Lao and the
If his warriors are destroyed, they can enter the tournament and win.
Generals from other kingdoms will stop at nothing
to kill Kung Lao and his warriors.
Furthermore, there are still groups and organizations from Earth itself
that could end up putting everything to lose by trying to destroy the
warriors selected for Mortal Kombat, such as the ninja clan
Lin Kuei assassins and the Black Dragon criminal organization. Realizing
that there is often strength in numbers, Shao Kahn and

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Shang Tsung often forms submissions with these warriors from other extinct race of reptiles in OutWorld who works for Tsung), Goro
worlds, groups or organizations to help them (prince of the underground kingdoms, over 2 meters tall and
with their plan for the destruction of Kung Lao. 4 arms), the ninjas Sub-Zero and Scorpion.
Now, Kung Lao, Siro and Taja's task becomes more treacherous
since they have to decide who is friend and who is enemy in this
world where no one is what they seem. The potential threat of
Mortal Kombat II
being stabbed in the back by a new found “ally” Scorpion manages to defeat and kill Sub-Zero, to avenge the
is added to the terrible pressure Kung Lao is already facing. his own death. Liu Kang becomes champion and prevents the
Trusting no one, they have to find warriors Earth is dominated by OutWorld. Shang Tsung returns to his
deserving of a responsibility as great as defending the kingdom of Earth. emperor, Shao Kahn, begging for another chance. Kahn decides that
The God of Thunder, Rayden, will guide the Shang Tsung will get his second chance, but in a new
warriors as best he can. But humanity and tournament led by Kahn himself: Mortal Kombat II.
their fate lies with humans. Only by trusting themselves and using the only Even enraged by the defeat of Shang Tsung's group, the
force that Outworld cannot defeat - the Emperor of Outworld sends an army of assassins to kill all brothers,
human spirit - our humans can win. friends, acquaintances, neighbors, relatives
in general and Liu Kang's people. That is, when Liu returns to
home, he simply finds everyone in the Temple of Light dead.
Mortal Kombat I This lethal army was commanded by a creature belonging to
Ten years before Mortal Kombat 1 took place (whose story we know to a nomadic race from OutWorld called Baraka.
in the first game), some events happened Sonya and Kano are caught by Kahn and imprisoned. Shang-Tsung
relevant to the events of the tournament. A brave man alters his appearance to a more youthful figure. The new
called Sub Zero wanted to find Shinnok's amulet. He did tournament, this time, will take place in Outworld. Defenders of the Earth
part of the Lin Kuei clan (all ninjas are part of it). Sub-Zero has a very have the reinforcement of Kung Lao (not the original, but a
bloody past. Eight years before Mor-tal Kombat he killed a married man of his descendants), Jax (Sonya's former partner) and the mysterious Sub-
and father of a girl, the Zero (younger brother of the original Sub-Zero) to
which he returned from Hell (in exchange, all the memories of his face the new champions of Outworld: Baraka, Kitana
family were deleted). This is Scorpion, or warrior who was also a ninja (forced to mourn by her stepfather, Shao Khan), Millena (afraid that Kitana
from the Lin Kuei clan, but trained in the arts of was carrying her, Khan orders Shang Tsu to raise a
flames. Still twelve years before MK I, Sub-Zero is hired to kill Shang grotesque clone of her), Jade (training partner
Tsung and ends up defeated by the sorcerer. Kitana), Kintaro (brother of Prince Goro, also a creature
The Kingdom of Outworld, under the leadership of champion Goro (who of the Shokan kingdom) and Shao Khan himself.
defeated the legendary Kung Lao) has already won 9 Mortal Kombats and, if Furthermore, Sub-Zero decides to avenge his namesake brother and,
If you win this one, you will accumulate your tenth victory, being able to invade Earth. To do this, he counts on the support of Smoke (a ninja from the Lin Kuei Clan,
To defend the Earth and prevent this tragedy, the Liu warriors focused on smoke control and Sub-Zero's best friend passed away).
Kang (a Shaolin monk who belongs to the Secret Society of During the tournament, Kitana kills her hideous clone and is accused of
White Lotus, goes to the tournament determined to face and kill Tsung, treason, Scorpion, eager to kill Sub Zero again,
hoping to avenge Kai's death), Johnny Cage (his real name is John realizes that this new ninja is not the same one he hated, because he
Carlton, he is an actor and enters the tournament to prove that he is the granted mercy to an opponent. Jax frees his friend Sonya
best fighter in the world), Sonya Blade (leader of a troop of and Kano, but Kano runs away. Johnny Cage is killed.
elite that pursues the mafia, she just wanted to capture Kano, the
boss of a criminal organization, he was on Shang's ship
Mortal Kombat III: Ultimate
Tsung and she ended up joining together) are recruited by Rayden (the Kahn once again failed to dominate the planet and now
Thunder god himself temporarily transforms into human cannot place the blame on his chief sorcerer, Shang Tsung,
to lead the fighters during the tournament) to leave for the Island as he himself had been defeated by the young ninja Sub-Zero. So, the
of Shang-Tsung (a mystical place, where there is a great portal between Emperor decides to invade Earth at once, breaking
the two worlds). To ensure Outworld's victory, the rules of Mortal Kombat.
Shang-Tsung leads his warriors: Kano (a Black Dragon mafia agent sought Thanks to Queen Sindel, who had been resurrected on Earth, he
by Sonya), Reptile (a creature from a managed to begin a process that would unite the Earth Kingdom and

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Outworld, allowing its armies to cross the barrier between planes. loosen your body and join the fight. Noon Saibot, a mysterious ninja
This time there were more competitors. Simply because it won't be a also enters the tournament, fighting alone for his own purposes. He
tournament, but rather a war. is a member of the Shadow Clan and is secretly in Shinnok's service
Before the war begins, Sub-Zero and Smoke return to the Lin as a spy.
Kuei clan after the previous tournament and notice that the clan's After so much confusion, the events happen in this order: Sub
remaining ninjas are all being transformed into robots. The first Zero (the classic) reminds Smoke of him and they team up again.
cybernetic robots are Cyrax and Sektor. Sub Zero and Smoke refuse Jade is ordered to kill Motaro and is defeated. Kung Lao is seriously
to be turned and run away. However, Smoke is unfortunately injured and is presumed dead. Most villains are defeated. Kano
captured and transformed into a robot (robot Smoke and human apparently died.
Smoke are the same person). Shao Kahn meets Motaro, a centaur Kahn practically begins to dominate OutWorld and Earth, as a
from OutWorld, and gives him the title of army general (as Kintaro single kingdom. He now trusts Noob Saibot and he finally manages
was killed during MK II). to find the amulet that Sub-Zero (the oldest) had stolen in the icy
On April 1, 1995, an immense portal opens in the skies over the mountains, but was not delivered in time to the sorcerer Quan Chi.
United States and causes panic in the streets. OutWorld is on the
way. The Elder Gods descend from the sky and handpick the fighters Before the shadow ninja returns to the Kingdom of Nothing,
who will participate in the battle to defend the Earth. however, one last delay keeps him on Earth for some more time. The
They are: Liu Kang, Sonya Blade, Jax, Curtis Stryker (a Metropolitan Emperor and his armies are defeated and Shao Khan himself is killed
Police officer), Sub-Zero (the younger brother, but now he fights once and for all by the robot ninja Sektor. He saved the world.
without the mask, as was the common mark of the Lin Kuei Clan),
Kitana, Kabal (Motaro and his army ripped out his lungs, which is why
he can only live with the oxygen mask), Nightwolf (an Indian leader of
historical American tribes), Ermac (another ninja from the Lin Kuei
Mortal Kombat Gold
clan who escaped being transformed into a robot and who fights in A certain amount of time passes, the big villains are dead and
defense of the Earth) and Kung Lao. Earth is back to how it was before. But Shinnok decides to put an
Shao Kahn invades Earth, stealing the souls of humans. As he end to this apparent tranquility, after millions of years in his exile in
knows that only the souls of the fighters chosen by the gods would the Realm of the Void.
be preserved, but not their lives, he sends extermination squads, led Shinnok's escape is not noticed by the Ancestral Gods thanks to
by Motaro, to eliminate any living being on the planet and prevent the amulet that the original Sub-Zero stole from the Temple of the
Earth from participating in the Tournament. . Four Elements, in the service of the sorcerer Quan-Chi. Invoking the
power contained in the artifact, Shinnok takes on a physical form on
To achieve victory, Shao Khan leads his armies, whose champions Earth, where his spy, the ninja Noob Saibot, tells him everything that
are: Shang-Tsung, Reptille (again as the sorcerer's bodyguard), happened in all the Mortal Kombat tournaments.
Millena (Kitana's terrifying clone is remade), Kano, Jade, Noob Saibot Now, finally, Shinnok will be able to battle the gods and dominate
(this time , infiltrated among Shao Khan's legions trying to gain the the Earth. To do this, he prepares the tournament and calls the best
Emperor's trust, but still in Shinnok's service), Queen Sindel fighters of recent times. They are: Fujin (the god of wind joins Rayden
(resurrected and servant of Shao Khan's power), Sheeva (another of to defeat the forces of darkness), Goro (He serves Shinnok and
the Shokan race who also works for Khan) , Rain (corrupt son of wants to take revenge on Liu Kang for his defeat in MK I), Jarek (a
Edenia's first general who was killed thousands of years ago by member of Black Dragon where Kano was the boss, he is being
Kahn), Scorpion (this time he discovers that Sub-Zero has actually hunted by Sonya but joins the forces of Earth), Jax (looks for Jarek to
returned to life and calls on Kahn to resurrect him so he can face his put an end to his criminal organization), Johnny Cage (due to the
enemy). portal opened in the skies of the USA, as well as the former Sub-
Zerom he also managed to come back to life), Kai (an old friend of
Ninjas are also fighting individually in this tournament. Sub-Zero Liu Kang who also belongs to White Lotus), Liu Kang: (wants to save
(the classic) returned when the portal opened and his soul was able the world once again from the clutches of an evil god), Meat (a strange
to find the right body to revive. It's time to settle accounts with being who imitates other fighters, given what is known about him so
Scorpion. Smoke, unfortunately, was unable to escape being far), Noob Saibot (is serving Shinnok and leading the forces of
transformed into a robot. darkness), Quan Chi (a powerful sorcerer who serves Shinnok),
Now, roboticized, he no longer has a soul, memory or anything that Rayden (the God of thunder is once again leading the forces of good),
reminds him of his human life. Cyrax and Sektor, two robotic ninjas, Reiko (another general of the dark forces who works for Shinnok),
want to save the world, but also murder young Sub-Zero for running Reptile (wants to gain Shinnok's trust and obtain more power),
away from the clan. Scorpion (joined the army of darkness), Sonya (looks for Jarek to put
Jade and Reptile are sent by Kahn to capture Kitana and bring an end to his criminal organization once and for all), Sub-Zero (the
her back alive. Jade is in conflict: either she betrays her friend or she younger brother puts on his normal clothes again and goes to fight
betrays her emperor. Reptile intends to murder Kitana. against Shinnok), Tanya (works for Shinnok, is the daughter of a of
In the hosts of OutWorld, a rebellion begins. Jade decides to the former guardians of Edenia), Kung Lao (joins to reinforce Rayden's
stay by her friend Kitana's side and rebels. Rain discovers that Kahn team), Kitana (the daughter of the former emperor of Edenia became
murdered his father when invading Edenia and also rebels. so accustomed to humans that she decided to help in the battle),
On Earth, Rayden – who had no powers to stop Kahn's invasion Millena (the bestial and defective clone of Kitnana is still alive but now
– realizes that he is losing control of the situation. He decides to take works for Shinnok), Sektor (still wants to save the Earth from evil),
human form again and enters the battle against OutWorld, without the Baraka (allies with Shinnok) and the powerful villain Shinnok himself.
support of the other Elder gods. The soul of Johnny Cage, who
wandered in the afterlife, penetrates Earth through the window opened
over the United States. Cage recovers

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THE WORLDS
Mortal Kombat is a tournament created to dominate the earth.
But the story really begins thousands of years ago, before
NETHEREALMS
of there being humans on Earth. So it's good to remember that in the game Also known as the Kingdom of Nothingness. It is a
MK I in history is already more or less the 10th tournament. neutral dimension that is immersed in the umbral valleys. All
Thousands of years ago, ancient gods ruled the universe. Shinnok entities found here are confined to inaction,
was an Elder God. The Elder Gods are that is, unable to make any contact with the outside worlds. Some wise
the true rulers of all kingdoms. They watch men study the possibility of
the worlds being created and destroyed, governing with wisdom. Each Netherealms will actually be some kind of captivity created in
created planet was guarded by a minor god, and Darkness, where the Old Gods imprisoned Shinnok waiting for the
When Earth was created, the guardian god was Rayden. plane to be completely destroyed and Shinnok to disappear as well.
Shinnok fell to the temptations of power when a new kingdom was Meanwhile, some mysterious warriors who study the Dark arts
being created, the Earth Kingdom. If he got the communicated with the
Earth realm, his power would be increased. To dominate Earth, Shinnok prisoner and began to serve him in secret, under the leadership of
created a mystical amulet of immeasurable power, through a ritual that his shadow general: Noob Saibot.
predicted that such an artifact could only
be created once and could never be destroyed.
When he invaded the Earth Kingdom, he came across Rayden, the
EARTH
young god of thunder. The battle between the two was incredible, and it lasted Our world is one of many parallel kingdoms. As
a long time. In the end, the Earth was almost destroyed, and even the a portal or crossroads to other realms, the young world is
God of Thunder having won, the kingdom falls into centuries of darkness. considered one of the most powerful of all, making him a
Rayden takes Shinnok to the Netherealm with the help of the attractive to other dark and evil forces in the universe - forces
Elder Gods and hides the amulet in a temple in China, como as de Shao Kahn.
where 4 immortal warriors were created to keep watch over the artifact.
As the only thing that can free Shinnok from
his exile is the amulet, the defeated god begins to craft a
OUTWORLD
plan to escape. As the years passed, a sorcerer called The world of Shao Khan, a kingdom in a distant dimension. One
Quan CHi arrives in Netherealm through Dark Magic and makes day he was equal to Earth and Edenia. However, the destruction
a deal with Shinnok, freeing the prisoner from the demons caused by their rulers with the countless wars and
who were placed next to him in his captivity to cause him eternal creatures from Ark-a-nun that started to reach that world led it to decay.
suffering and promising to deliver the amulet. The ninja clan called
Shadow Brothers also becomes Currently, their civilization lies in ruins. Just
do business with Shinnok (Noob Saibot is part of this clan) and few fortified cities among valleys of corpses and pyres
a grand plan is hatched to free Shinnok. funeral homes that never tire of burning over the bodies
Quan Chi couldn't enter the temple made by Rayden, so he went maimed remains of dead villagers persist. The population being helped
to ask Shang Tsung for help. We are 10 years before tries to lead their routine life calmly, but the demons that live beyond
of Mortal Kombat where Liu Kang would beat Tsung. He suggested the walls are a threat.
that Quan Chi won Earth through Mortal Kombat, and that he asked the constant threat to peace. Some tribes of monstrous creatures, like King
Lin Kuei ninja clan for help to steal the amulet. The clan Baraka's, live in a barbaric and primitive way.
sent his most powerful warrior, Sub-Zero. Just he was They attack caravans, sack cities, sacrifice people in
able to steal the amulet. And he succeeded. ritualistic altars and commit cannibalism. An endangered breed
of snake-men train the ninja arts, already forgotten by
majority of the population, using it to exterminate creatures that
EDENIA oppose clan rule. They roam the Outworld lurking in the shadows and
After Shinnok's exile, the universe is once again in acting as assassins.
its normality. At this time, a plane of existence emerges
called Edenia, ruled by King Jerrod, Queen Sindel and
beautiful princess Kitana. This kingdom was very good, it was practically
SHOKAN
a paradise. King Jerrod protected this land from invaders by holding a An ancient underground kingdom, where galleries crossed the
tournament (it's not Morta Kombat yet). Everything was going well caves and thousands of souls live a primitive and backward life. It was
everyone was happy, and one beautiful day Edenia was invaded by the also invaded by Shao Khan and became a province of Outworld. After
dark and evil forces commanded by Shao Kahn. He killed King Jerrod defeating the great warriors and
and the first general, to neutralize the army subdue the population (men and women two meters tall)
of Edenia. One very important thing to remember is that the tall and with four arms), Shao Khan proposed to Goro, the descendant
first general was the father of a young man named Rain. Khan usurped of the royal family, that he remain with the title of Prince and rule that
the throne, declaring himself the new king of Edenia and taking world, but in exchange a series of
Sindel as his queen (by force). He also did a very interesting thing, he tributes were to be paid to the Outworld Empire, and the
annexed Edenia to OutWolrd territory, his Goro himself was to comply with Khan's request to participate
Home kingdom, just as it had done with many previous worlds. of the conquests of other kingdoms.

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TYPE OF CAMPAIGN
Mortal Kombat is an incredible setting because we can use
so many different rules at once. Next, you will see some new
rules, which specifically address this adaptation. To conduct a
Mortal Kombat Campaign, we advise the Master to adopt a
cinematographic style of play, that is, based on fantasy and
heroism, where the characters will be much more involved with
adventurous and action situations rather than realistic
circumstances. However, nothing prevents the Master from
preferring to adopt more dramatic characteristics in his Campaign.
In this case, it would be interesting to evaluate some of the
suggestions presented here and decide whether or not they
should be taken into account.
The Characters are able to face greater dangers and survive
the challenges that will arise in each fight. To do this, they start
the game with 111 Attribute points (between 8 and 24), 6
Improvement points and can reach up to 750 Skill points. They
also have an initial enemy, at least.
It is also important that you have the book ARKANUN or
DARKNESS with you (or else use the basic rules of the Daemon
System that are on the publisher's website: http://www.daemon.com.br).
In addition, it would be interesting to also consult the LOCALIZED
DAMAGE net-book, as its contents can be used with great
efficiency here and we warn that Heroic Points, Psychic Powers
and Magical Powers can also (and are) used in Mortal Kombat.

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NEW
ENHANCEMENTS
1 Point: The character is able to defend himself perfectly
MULTIPLE ATTACKS tion of up to 3 quick attacks.
The character is capable of delivering a rapid sequence of 2 Points: The character can defend himself from up to 5
blows, either with the hands or with the feet. These are not quick attacks.
extra attacks, but rather a set of smaller blows, made with 3 Points: The character can defend himself from up to 7
incredible speed. To land each attack, the character still needs quick attacks.
to succeed in a corresponding Skill Test (Brawling, Martial Arts, 4 Points: The Character can defend himself from up to 10
Energy Shot, etc.). O fast attacks.
damage, however, is less than usual: roll the normal value of 5 Points: The Character can defend himself from up to 12
damage and then halve it. fast attacks.
1 Point: The character is able to apply a sequence of
up to 3 quick hits.
2 Points: The character is being initiated into some type of
ENERGY SHOT
of combat technique, being able to deliver up to 5 blows. In Mortal Kombat, some fighters developed a
3 Points: The character has greater experience in severe control between their mental and spiritual state, allowing
fights or already has a higher rank in some style of them to control their inner energy (also called Ki)
fights, being able to deliver up to 7 sequential blows. and project it as the physical plane. To use this technique, a
4 Points: Now the character is already a well-versed fighter, A specific character has the skill of the same name, which
quick and impressive movements, managing to apply even allows him to carry out attacks (before anyone asks me: yes, it is
10 quick attacks. possible to make multiple attacks with Energy Shot). The range
of each shot is equal to WILL meters away.
MULTIPLE DEFENSES 1 Point: 1d3 points of damage.
Just like Multiattacks, the character is able to 2 Points: 1d6 points of damage.
control a set of smaller actions, but which do not constitute 3 Points: 1d10 points of damage.
extra actions. In this case, he becomes able 4 Points: 2d6 points of damage.
to parry, protect yourself or dodge a sequence of quick strikes. 5 Points: 2d10 points of damage.
Note, however, that this Enhancement is useful
only against Multiple Attacks, its use in
a fight where the opponent only fights with normal blows
EXTRA MEMBERS
(it doesn't mean that the character can't avoid blows quickly as (exclusive for Shokan residents)
well, but since the opponent only uses one, maybe at most two, 1 Point each: the Character has an additional arm, leg or
attacks per tail. It gives a bonus of +3 to FR and can be used to attack, with
round, these defenses are impractical because they absorb the appropriate skill. The character can also perform an Extra
only weaker blows - as is the case with multiple attacks - and Attack when making normal attacks (that is, not performing
are not safe enough against a stronger blow). Multiple Attacks or Multiple Defenses). This additional attack,
To perform each defense, the character must succeed in an however, will always require a Hard Test to hit the opponent.
appropriate Skill Test (Fighting, Martial Arts, Shield, Dodge, Appearance may vary
some weapon, etc.). Damage is completely prevented as the player prefers, but this does not influence the rest
(not even suffering the usual Impact Damage). of the Character's characteristics.

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NEW
SKILLS
ENERGY SHOT Movement (50): The Character is able to move as fast as
It is the ability to direct the energy projectiles fired by a combatant. fast that escapes the untrained eye, allowing it to secretly re-appear
A success on this Skill Test indicates that the shot hit the intended in any location (up to AGI meters away) without being noticed. An
target. Just like a opponent may try to find you
Firearm, this skill requires the attack value to be through a Difficult PER Test. If the opponent is not well
paid double, since it also has no defense value (it will ALWAYS be successful, your Character will be able to perform a Surprise Attack.
equal to zero). Therefore, every two Skill points spent are only worth
an additional 1% of the attack value. Sweep (30): The Character knows how to correctly apply a
low, being able to knock down an opponent. When knocked down,
the character loses the combat initiative (if he was the first to attack).
COMBAT MANEUVERS A good fighter can perform a
This category of Expertise is an exceptional case. Some special AGI or Acrobatics check to avoid falling (it can
combat maneuvers are presented here. She does not falling, but moves so as to get up so quickly
are used as normal Skills, to the extent that no who does not lose the initiative).
Maneuver Test. The Character simply knows how to do it.
Maneuvers have a fixed cost in Skill points, Alertness (30): The Character is always prepared for a
listed in parentheses. There is no starting or limiting value. combat. He has a remarkable awareness of the threats to his
In Mortal Kombat, Characters usually have different special back, receiving a +5 bonus to your Initiative roll.
movements, which allow them to carry out attacks Punch (see costs below): One of the basic techniques that
or incredible defenses. These maneuvers are special techniques, a fighter learns is to strike with his hands. With this maneuver
that provide greater conventions between their attacks and/or of Combat, the Character is capable of throwing more powerful
defenses. The maneuvers described below are among the most punches, whether done with clenched fists, sides with the
common of them (if the DM desires, the Combat Maneuvers outstretched hand or even slaps with an open hand. Also included
seen in the ARKANUN or DARK books can perfectly are strikes with elbows and forearms.
be used as well, without any changes). 20 Points: +1 point of damage.
40 Points: +2 points of damage.
Movement (30): The Character is able to move with 60 Points: +3 points of damage.
faster during your turn, covering a greater distance before making 80 Points: +4 points of damage.
your attack or without having to give up defense. To the 100 Points: +5 points of damage.
Instead of walking only AGI/2 meters like the others, your Character
moves a number of meters equal to your AGI. Kick (see costs below): These are the movements made with
the legs and feet. Another Combat Maneuver that has variants
Speed (50): All Dodge, Jump skill checks depending on the fighting style of each warrior. Going
and Character Race become easier, due to the from kneeling to flying.
arduous training that the Character practiced with movements 20 Points: +1 point of damage.
body. A Hard Test becomes Normal. A Normal Test becomes Easy. 40 Points: +2 points of damage.
An Easy Test becomes an automatic success. 60 Points: +3 points of damage.
80 Points: +4 points of damage.
100 Points: +5 points of damage.

Blocking (see costs below): This is a maneuver


Different combat. Instead of dealing damage, the Character knows
block blows with such skill that he is even able to defend himself
from attacks launched with projectiles from the Energy Shot
enhancement. In other words, it allows the
Character has a chance to try to reduce the effect of this attack. To
check whether the character managed to parry the attack, he makes
a Fighting Skill Test or another corresponding skill.
20 Points: -1 point of damage.
40 Points: -2 points of damage.
60 Points: -3 points of damage.
80 Points: -4 points of damage.
100 Points: -5 points of damage.

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NEW KITS

COMBATENTS NINJA LIN-KUEI


This is the most common Kit that Mortal Kombat fighters The deadly assassins. They are oriental killers trained in
use. They represent the warrior soul of each combatant and the arts of quick and traceless death. A ninja is feared and
their incredible, not to say superhuman, powers. Each and works on a contract basis. They have very strong codes of
every Kombat fights for a goal – be it protecting the Earth or honor, as treacherous as their sharp blades. The Lin Kuei
destroying it, perfecting his techniques or his own selfish clan is made up of several different sects, each dedicated to
ambitions – and only in the big tournament can he try to studying a different type of art. Sub-Zero, for example, is
accomplish it successfully. known for his control over ice and low temperatures, while
his enemy Scorpion has learned to master flames and fire.
Combatants
Cost: 2 pt. of Enhancement, 190 pts of Skill
Skills : Some 40/40 fighting style, , Sports (Acro-basin Ninja
30%, Throwing 30%, Jumping 30%), Choose a Combat Cost: 3 pt. Enhancement, 230 pts Skill Skills :
Maneuver (60). Some 40/40 fighting style, Camouflage 20%, Stealth
Enhancements: Hero Points 4, Multiple Attacks/Multiple 30%, Subterfuge 20%, Sports (Acrobatics 30%, Throwing
Defenses 1 (choose one of the two). 30%, Jumping 30%), Choose a Maneuver Combat (60).
Faith Points: 0.
Magic Points: 0. Enhancements: Hero Points 4, Spell Powers 1, Multi
Hero Points: 4 per level. Attack/Multi Defense 1 (choose one of the two).
Faith Points: 0.
Magic Points: 1+1 per level.
Hero Points: 4 per level.

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NEW RULES
You decide to attack Goro with a kick. The Prince of Shokan
STUN tries to defend itself from the blow. Make a Brawl Test and get a
At certain moments during a fight, a combatant can inflict such success - he parried your attack. Now, he decides to take advantage
a serious injury on his opponent that he suffers of your thoughtless attack by applying a Breaker.
the effects of Stun. The Stun rule is applied First he grabs your leg (Hard Brawl Test)
Whenever a fighter takes more than 3 points of damage, he way to prevent you from letting go. Then he twists it
You need to make a CON Test. If successful, the fight will continue with frightening violence (FR Test). Getting a
normally. Otherwise, he will suffer from the blow. successful on both tests, Goro deals 20 points of damage to
you. Do you still want to challenge him again?
A stunned character becomes dizzy and disoriented for a few
moments (1 round), losing his action (being unable to
attacking or defending), recovering only in the next round, when
FATALITY
Initiative must be rolled again and the fight begins again. This is an optional rule that the DM can adopt only
if deemed appropriate. When the opponent reaches 0 VPs, the
Obviously, many fighters take advantage of the situation of the Character may attempt to deliver a killing blow and kill you on the spot.
opponent to apply a new blow to you when you are stunned. To same instant. To do this, he must use one of his
attack a stunned opponent, the Skill Test (Fighting, Martial Arts, Combat Maneuvers (or a Spell) when making the attack. Case
weapon you are using, etc.) becomes Easy, succeeds on the Test, the opponent is instantly
that is, the value is doubled. dead. It can also occur when the enemy is stunned, but in this case
A stunned character who again receives a value it is necessary to knock out the enemy with a single blow.
more than 3 points of damage must make a new CON Test. half of your PVs.
If it fails, it will remain in its disoriented state for longer.
1 round again.
RECOVERY
Mortal Kombat fighters are used to facing many enemies during
IMMOBILIZE the tournament. However, a normal character would not be able to
If a character succeeds on a Brawl Test, withstand many fights in a row, as
he can trap the opponent's arm or leg, whether applying an attack your HP would drop very quickly. This way, if you decide to play a
or trying to defend himself from an attack. The opponent, however, campaign really intended for many combats, the Master can allow
may try to break free. To do this, during the the use of the Recovery rule: instead of the characters recovering 1
On his turn, he can make a FR Test against the FR of the character HP per day, they recover 1
that is restraining him. PV every ten minutes. But be careful, use this rule only
in cases where it will be very necessary and indispensable.

BREAKER
When a character wishes to cause some type of fracture in the
opponent, breaking an arm, leg, knee or even
even the neck, this will cause serious debilitation.
To perform a “breaker”, the character must do two
separate tests - one for Hard Fighting (or some equivalent skill,
depending on the situation) and another for FR, Normal. If
both are successful, it means that the character managed to cause
the fracture he desired.
If you fail any of the tests, however, you do not
will have managed to perform the maneuver, and will automatically
lose the initiative in the following turn. The damage caused will be
equivalent to the character's FR attribute.
Important: to break someone's neck, you need to
make a Hard FR Test, instead of a Normal one.
The enemy can hardly try to avoid his tragic fate. The most
common thing is to try to free yourself from the attacker's hands
before receiving the fatal movement. To do this, the defender can
try to make a DEX or Brawl Test. However, in some situations, the
Master may veto this Test. For example, a character who stealthily
approaches a guard from behind and
he breaks his neck (a typical action movie scene). In this
case, the individual was taken by surprise, unable to react.

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MAIN NPCs
LIU KANG
FR 16, CON 17, DEX 20, AGI 20, INT 15, WILL 18, PER 17, CHA 17
16th Level Combatant HPs
30, Hero Points: 64, IP 1.
Attacks [2]: Martial Arts 140/140 (damage 1d4+1), Energy Shot 100/0 (damage 1d10)
Broadsword 90/90 (damage 1d10+1).
Enhancements: Multi Attack 5, Multi Defense 4, Energy Shot 3, Hero Points
4, Combat Code of Honor –1, Hero Code of Honor –1.
Main Skills: Acrobatics 90%, Chinese 95%, English 60%, Throwing 70%, Theology 60%, Dodge 120%,
Jumping 120%, Running 90%, Survival (Outworld) 75%, Blind Fighting (40) , Punch (80), Kick (100), Block (100),
Movement (30), Speed (50), Sweep (30), Readiness (30).
Liu grew up in the Shaolin temple in China. There, he learned the art of Kung Fu. After much temple, the
temple monks told him about Mortal Kombat, and he was chosen to participate. The immortal Mortal Kombat
champion, Liu Kang, is found venturing into the realm of Outworld to rescue Kitana from the clutches of the
infamous Quan Chi. Unsuccessful in his mission, Liu Kang returns to Earth and joins forces to unite the best
warriors. This time, not only to free Kitana's kingdom, but also to help her mentor and protector of Earth, Rayden.

JOHNNY CAGE
FR 17, CON 17, DEX 18, AGI 18, INT 16, WILL 16, PER 17, CHA 18
15th Level Combatant HPs
33, Hero Points: 75, IP 1.
Attacks [1]: Martial Arts 120/120 (damage 1d4+2), Energy Shot 100/0 (damage 1d10)
Scimitar 90/90 (damage 1d10+1).
Enhancements: Multi Attacks 4, Multi Defenses 4, Energy Shot 3, Hero Points 5, Bad Fame -2.

Main Skills: Acrobatics 90%, Jump 95%, Throw 60%, Perform 60%, Impress 70%, , Dodge 80%, Run 80%, , Punch
(100), Kick (100), Block (80), Move ( 30), Speed (50), Sweep (30), Alertness (30).

Johnny was born in Venice, California (USA), and grew up learning Kickboxing. Accustomed to the films of Bruce
Lee, Van Damme and company, Johnny became an actor. However, critics spoke badly of his films, saying that the
fights were very fake. His own Sensei came to tell him about Mortal Kombat, and he agreed to join to prove that he is a
real fighter. On the boat trip, he met Liu Kang and Sonya Blade. He intends to make a film about the tournament. After
Shao Khan's defeat, Johnny Cage's soul is free to go to a higher level. From paradise, he watched his friends engaging
in battle. With paradise in disarray, he learns that the war against the Elder Gods was ordered by Shinnok. Cage seeks
out Rayden so he can help him restore his dead soul and rejoin Liu Kang on his mission.

Once again, Johnny Cage is found fighting alongside the best fighters on Earth.

SONYA BLADE
FR 16, CON 18, DEX 18, AGI 20, INT 17, WILL 17, PER 17, CHA 18 15th
Level Combatant HPs 33,
Hero Points: 60, IP 1.
Attacks [1]: Martial Arts 100/100 (damage 1d4+1), Energy Shot 100/0 (damage 2d6)
Blade Wheel 90/90 (dano 1d10+1).
Enhancements: Multi Attack 3, Multi Defense 3, Energy Shot 4, Hero Points 4, Firearms 1, Intolerance (Crime) -1.

Main Skills: Acrobatics 70%, Jump 85%, Throwing 80%, Search/Investigation 85%, Pistol 75%, Rifle 75%,
Computing 70%, Streetwise 60%, Intimidation 80%, Leadership 50%, Dodge 70%, Sprint 70%, Punch (80), Kick (80),
, Block (80), Movement (30), Speed (50), Sweep (30), Readiness (30).
Lieutenant Sonya Blade was the leader of an American Special Forces troop. However, Kano infiltrated the troop
and decimated it, including Stark, Sonya's partner. From then on, Sonya went on a desperate search for Kano, and
ended up on the boat that led to Mortal Kombat.
Following her journey in OutWorld and the near destruction of Earth by Shao Khan, Sonya becomes a member of
OutWorld's own investigative agency on Earth, at Kitana's request. Your first mission is to assist Liu Kang in his mission
to help the God of Thunder, Raiden. She must survive and prevent the occupation of Earth by the threat brought to light
by Quan Chi.

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SUB-ZERO
FR 17, CON 17, DEX 18, AGI 18, INT 16, WILL 14, PER 16, CHA 12
15th Level Combatant HPs
33, Hero Points: 75, IP 1, Spell Points 18.
Attacks [1]: Martial Arts 120/120 (damage 1d4+2), Ice Mace 90/90 (damage 1d10+1).
Enhancements: Multi Attacks 4, Multi Defenses 4, Magic Powers 2 (Ice 3), Points
Heroic 5, Ally (Smoke) 1, Family Dishonored –1, Haunted –1.
Core Skills: Acrobatics 85%, Jump 95%, Throw 80%, Theology 40%, Forbidden Science (Occult 60%),
Stealth 90%, Subterfuge 90%, Climb 70%, Dodge 90%, Run 80%, , Punch ( 80), Kick (80), Block (80),
Movement (30), Speed (50), Sweep (30), Readiness (30).
Sub-Zero's younger brother also has a more hidden name than Shao Kahn's origin. He, like his brother,
joined the Lin Kuei clan to become a true ninja. The training was difficult, and he was soon separated from his
already trained brother, who went on a mission to assassinate Shang Tsung. Sub-Zero Classic died and his
brother took his title, because, like him, he mastered the powers of ice. He set out on the same mission,
believing that by killing Tsung, his brother could rest in peace.
After defeating Shao Khan and preserving Earth's safety, Sub-Zero disappears for a long time, as the Lin
Kuei ninja clan was in decline after the robotization propagated by Khan.
But with the threat brought by Quan Chi, the ice warrior once again dons the familiar mantle worn by his brother
and resurfaces to prevent a new disaster. He also uses past secrets entrusted to him by his brother, secrets
that may be the key to stopping Shinnok.

SCORPION
FR 18, CON 18, DEX 18, AGI 18, INT 14, WILL 18, PER 16, CHA 05
16th Level Warkelet
HPs 33, Hero Points: 80, IP 1, Magic Point: 20.
Attacks [1]: Martial Arts 120/120 (damage 1d4+2), Energy Shot 100/0 (damage 2d6)
Spear 90/0 (dano 1d2+2+4).
Enhancements: Multiple Attacks 4, Multiple Defenses 4, Hero Points 5, Magic Powers
2 (Fire 3), Fanatic (Revenge) –1.
Main Skills: Acrobatics 90%, Jump 95%, Throw 90%, Intimidation 65%, Dodge 70%, Run 75%, Punch
(80), Kick (80), Block (80), Move (30), Speed ( 50), Move (50), Sweep (30), Readiness (30).

Mortuary Powers (10): Special Defenses (Fire Protection 3, Food, Acid Immunity, Poison Immunity),
Obtani (Hunting, Night Vision), Symbione 2.
Hanzo Hatoshi began his training early in the Shirai Ryu, a ninja clan. After finishing his training, Hanzo
set out on his journey. After getting married and having his first daughter, this man received the mission to
defeat a fighter from the Lin Kuei clan, an enemy clan of the Shirai Ryu. But Hanzo was defeated.
Additionally, he was killed by Sub-Zero's lethal Ice Blast. However, Hanzo did not give up. In hell, Hanzo
obtained the right to return, to take revenge and his soul to rest in peace.
Hoping to gain Scorpion as a new ally in the war against the Elder Gods, Quan Chi makes the dead ninja
an offer he cannot refuse - LIFE, in exchange for his service as a warrior against the Elder Gods. Scorpion
accepts, but hides his true motives.

JAX
FR 20, CON 20, DEX 16, AGI 16, INT 16, WILL 16, PER 16, CHA 15
15th Level Combatant HPs
35, Hero Points: 75, IP 1.
Attacks [1]: Brawl 100/120 (damage 1d3+2), Energy Shot 90/0 (damage 1d10), Ax 90/90 (damage 1d10+3).

Enhancements: Multi Attacks 3, Multi Defenses 3, Energy Shot 3, Hero Points 5.


Main Skills: Acrobatics 75%, Jump 75%, Intimidation 85%, Rifle 75%, Search/Investigation 85%, Streetwise
60%, Survival (Jungles) 80%, Dodge 90%, Sprint 80%, , Punch (100), Kick (80), Block (100), Movement (30),
Speed (50), Sweep (30), Readiness (30).
When the first tournament ended, Jax learned that Sonya, his inseparable companion, had been captured by
Kahn. He left for the second tournament in order to rescue her. Later, when Sonya goes missing again looking
for the last member of the Black Dragon, Major Jackson Briggs goes after her.
He soon sees that Sonya's mission leads her to fight the forces of an evil God. This is a battle they must win, or
their world will be torn apart at Shinnok's hands.

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FOR REPT
FR 18, CON 18, DEX 18, AGI 18, INT 17, WILL 16, PER 16, CHA
08 17th Level Demon
HPs 35, Hero Points: 68, IP 1.
Attacks [1]: Martial Arts 120/120 (damage 1d4+1), Energy Shot 120/0 (damage 2d6).
Enhancements: Multi Attack 3, Multi Defense 3, Energy Shot
4, Hero Points 4, Magic Items 1.
Core Skills: Acrobatics 95%, Jump 95%, Throw 70%, Stealth 120%, Subterfuge 95%, Survival
(OutWorld) 90%, Dodge 90%, Run 80%, Punch (80), Kick (80) , Block (100), Movement (30), Speed
(50), Sweep (30), Alertness (30).
Komodai (as he was called among his people) is one of the last survivors of an extinct race of
reptiles that inhabited the plains of Edenia. After showing his incredible potential by surviving all the
attacks, Reptille was hired as Shang Tsung's personal bodyguard. This ninja lived over the years
following his master's orders and showing his worth. After Khan's defeat, Shinnok invited Reptille to
become one of his generals and conquer Earth.
Reptille has small smoke bombs, which he can use during combat. When smoke forms in front of
him, the ninja remains invisible for 1d6 rounds, or until he is attacked or attacks someone else. Once
invisible, he can still be detected with a Hard PER Test.

ASK
FR 17, CON 17, DEX 18, AGI 19, INT 14, WILL 15, PER 16, CHA 18
15th Level Combatant
HPs 32, Hero Points: 60, IP 1.
Attacks [1]: Martial Arts 120/120 (damage 1d4+1),
Energy Shot 120/0 (damage 2d6), Machete 90/90 (damage 1d10+1).
Enhancements: Multi Attacks 3, Multi Defenses 3, Energy Shot 4, Hero Points 4.
Core Skills: Acrobatics 90%, Jump 90%, Throw 80%, Stealth 80%, Survival (OutWorld) 90%, Stealth 80%,
Dodge 85%, Run 85%, Punch (80), Kick (80), Block ( 80), Movement (30), Speed (50), Creep (30), Alertness
(30).
Daughter of Edenia's ambassador to the new kingdoms Tanya helps a group of refugees fleeing their world
for the safety of Edenia. But after Queen Sindel's consent for them to pass through the portal, she learned that
one of the warriors was none other than Shinnok the banished Elder God. The origin of the open portal did not
lead to any realm, but rather to the far reaches of the Netherealm. The kingdom of Edenia, once free, is now in
the hands of Shinnok.

JAREK
FR 17 CON 19, DEX 18, AGI 17, INT 16, WILL 16, PER 17 CHA 13
15th Level Combatant
HPs 32, Hero Points: 75, IP 1.
Attacks [1]: Brawl 100/100 (damage 1d3+1), Energy Shot 120/0 (damage 1d6)
Enhancements: Multi Attacks 4, Multi Defenses 3, Energy
Shot 2, Hero Points 5.
Main Skills: Acrobatics 75%, Jump 70%, Streetwise 90%, Stealth 75%, Survival (OutWorld) 70%,
Stealth 80%, Intimidation 70%, Interrogation 85%, Dodge 85%, Running 85%, Punch ( 100), Kick
(80), Block (80), Movement (30), Speed (50), Sweep (30), Readiness (30).

Believed to be the last member of the Kano clan, the Black Dragon. Jarek is being hunted by
Special Forces agent Sonya Blade for crimes against humanity. With the appearance of dark forces,
Sonya focuses her forces on the threat of Quan Chi. Jarek is found fighting alongside Sonya and
Earth's warriors to help defeat the evil God, Shinnok.

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WHEN

FR 18, CON 18, DEX 19, AGI 19


INT 15, WILL 17, PER 17, CHA 16
16th Level Combatant HPs
36, Hero Points: 64, IP 1.
Attacks [1]: Martial Arts 130/130 (damage 1d4+2), Energy Shot 100/0 (damage 2d6)
Broadsword 90/90 (damage 1d10+1).
Enhancements: Multi Attack 4, Multi Defense 4, Energy Shot 4, Hero Points
4, Combat Code of Honor –1, Hero Code of Honor –1.
Main Skills: Acrobatics 90%, Chinese 95%, English 60%, Throwing 70%, Theology 60%, Dodge 120%,
Jumping 120%, Running 90%, Survival (Outworld) 75%, Blind Fighting (40) , Punch (80), Kick (80), Block
(100), Movement (30), Speed (50), Sweep (30), Readiness (30).
A trained member of the White Lotus association, Kai learned his techniques from the great masters of
Asia. On his journey west he met his friend and ally, Liu Kang, in America. Now,
he joins Raiden in the battle against Shinnok.

REIKO
FR 19, CON 18, DEX 18, AGI 17
INT 17, WILL 17, PER 16, CHA 12
17th Level Combatant HPs
36, Hero Points: 85, IP 1.
Attacks [1]: Martial Arts 120/120 (damage 1d4+3), Energy Shot 110/0 (damage 2d6)
Enhancements: Multi Attacks 4, Multi Defenses 4, Energy Shot 4, Hero Points
cos 5, Soul Sold –2.
Main Skills: Acrobatics 90%, Throwing 70%, Tactics 80%, Leadership 90%, Dodge 90%, Jump 90%,
Run 90%, Survival (Outworld) 90%, Blind Fight (40), Punch (100), Kick (80), Block (100), Movement (30),
Speed (50), Displacement (50), Sweep (30), Readiness (30).
Once a general in Shinnok's army, Reiko led the forces of darkness into battle against the Elder Gods.
Presumed dead during an attack, he resurfaces and joins Shinnok in the battle against Earth's forces.

RAYDEN
FR 20, CON 22, DEX 20, AGI 20
INT 22, WILL 24, PER 22, CHA 22
Avatar Form: 18th Level Combatant HPs
45, Hero Points: 72, IP 1, Magic Points: 27.
Attacks [1]: Martial Arts 140/140 (damage 1d4+3), Energy Shot 140/0 (damage 2d6)
Enhancements: Multi-Attack 3, Multi-Defense 3, Energy Shot 4, Magical Powers 3 (Lightning
5), Psychic Powers (Telepathy) 1, Hero Points 4, Combat Code of Honor –1, Heroes' Code of
Honor – 1.
Main Skills: Acrobatics 90%, Throwing 90%, Leadership 90%, Forbidden Sciences (Hidden
95%), Dodge 90%, Jumping 95%, Running 95%, Survival (Outworld) 90%, Blind Fighting (40) ,
Punch (80), Kick (80), Block (100), Movement (30), Speed (50), Displacement (50), Sweep (30),
Readiness (30), Displacement (50).
In his youth (a long time ago, as he is immortal!), Rayden won Earth, a newly created planet,
from the Elder Gods. Shinnok, outraged, challenged Rayden – and lost. Shinnok was imprisoned
from the world of nothingness, where “shadow” beings like Noob Saibot lived. Rayden helped
rebuild Earth, and protects it to this day. Now, he intends to transform himself into a mortal in
order to participate in the tournament (unless the Earthling competitors are ready).

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FUJIN
FR 20, CON 24, DEX 22, AGI 20
INT 20, WILL 22, PER 20, CHA 20
Avatar Form: 19th Level Combatant HPs
45, Hero Points: 76, IP 1, Magic Points: 27.
Attacks [1]: Martial Arts 140/140 (damage 1d4+3), Energy Shot 140/0 (damage 1d10)
Enhancements: Multiple Attacks 4, Multiple Defenses 3, Energy Shot 3, Magical Powers 3 (Air 5),
Psychic Powers (Telepathy) 1, Hero Points 4, Combat Honor Code –1, Heroes' Honor Code – 1.

Core Skills: Acrobatics 90%, Throwing 90%, Leadership 90%, Forbidden Science (Hidden 95%), Dodge
90%, Jumping 95%, Running 95%, Survival (Outworld) 90%, Blind Fighting (40), Punch (100), Kick (80), Block
(80), Movement (30), Speed (50), Displacement (50), Sweep (30), Readiness (30), Displacement (50).

Better known as the God of Winds, Fujin joins forces with Rayden, one of the last living Gods.
They were once defeated in the battle of paradise between Shinnok and the Elder Gods. He now prepares for
the final battle between the forces of light and Shinnok's warriors of hell and darkness.

QUAN-CHI
FR 16, CON 16, DEX 17, AGI 17
INT 20, WILL 18, PER 18, CHA 12
18th Level Sorcerer
HPs 36, Hero Points: 72, IP 1, Spell Points: 26.
Attacks [1]: Martial Arts 110/110 (damage 1d4+1), Energy Shot 120/0 (damage 1d10)
Enhancements: Multi-Attack 3, Multi-Defense 3, Energy Shot 3, Magical Powers 4 (Arkanun 4, Voodoo
3), Hero Points 4, Greed –1, Coward –1.
Core Skills: Acrobatics 70%, Throwing 70%, Leadership 80%, Forbidden Sciences (Occult 75%, Theory
of Magic 120%, Rituals 95%), Dodge 90%, Jumping 90%, Running 90%, Survival (Outworld) 90 %, Blind
Fight (40), Punch (80), Kick (80), Block (100), Move (30), Speed (50), Move (50), Sweep (30), Readiness
(30) .
A powerful dark magic sorcerer roaming free across the planes, Quan Chi uses his abilities to free the
evil Shinnok from the confines of the Netherealm. In exchange for his services, Shinnok promises Quan Chi
the position of supreme sorcerer of his now expanded kingdom.

GORO
FR 24, CON 24, DEX 20, AGI 16
INT 13, WILL 15, PER 18, CHA 08
20th Level Combatant HPs
44, Hero Points: 80, IP 2.
Attacks [1]: Brawl 110/110 (damage 1d3+5),
Energy Shot 120/0 (damage 2d6)
Enhancements: Multi-Attack 4, Multi-Defense 4, Energy Shot
gia 4, Extra Limbs 2, Hero Points 4, Monstrous –1, Bloodthirsty –1 .

Core Skills: Leadership 70%, Intimidation 120%, Dodge 75%, Jump 80%,
Run 60%, Survival (Outworld) 95%, Blind Fight (40), Punch (100), Kick (80),
Block (100 ), Movement (30), Speed (50), Displacement (50), Creep (30),
Alertness (30).
Born in the kingdom of the Shokans, this cruel being spread fear and
admiration throughout his kingdom. Even though he was the king's son, Goro
was not a prince, as he had an older brother. But Gorbak, his father, loved his
son's cruelty and proposed a challenge between the brothers to decide who
would replace him. Goro was killed by his brother, but when he was left hanging
from a cliff, he asked his brother for help. When his brother went to help him,
Goro knocked him down. His father acclaimed the victory, as he hated pity. Shao
Kahn caught wind of this story, and when Shang Tsung lost to Kung Lao, he
summoned Prince Goro to be his new champion. Goro has shown his worth
over the years and won the nine tournaments he played in. Now, looking for
revenge, the prince of Shokan returns from Outworld to crush Liu Kang in Mortal Kombat.

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NOOB SAIBOT
FR 19, CON 19, DEX 18, AGI 19, INT 17, WILL 18, PER 18, CHA 12
20th Level Combatant HPs
39, Hero Points: 80, IP 1.
Attacks [1]: Martial Arts 120/120 (damage 1d4+3), Energy Shot 120/0 (damage 1d6)
Enhancements: Multi Attack 3, Multi Defense 4, Energy Shot 2, He-
Rhoics 4, Magical Powers 3 (Darkness 5), Pact 1.
Core Skills: Stealth 120%, Subterfuge 90%, Larceny 90%, Listen 120%, Acrobatics 90%, Jump 95%,
Camouflage 120%, Torture 95%, Stealth 120%, Leadership 80%, Intimidation 80%, Dodge 95% , Running
90%, Survival (Outworld) 95%, Blind Fight (40), Punch (80), Kick (80), Block (80), Move (30), Speed (50),
Move (50) , Sweep (30), Ready (30), Displacement (50).

Noob Saibot came from the dark region of reality - a region known as the Netherealm. He belongs to
a group called the “Shadow Brothers”, which worships an evil and mysterious Elder God. After obtaining
the title of clan leader, Noob Saibot met Shinnok, who was still in exile. In exchange for dark powers, the
ninja agreed to help the prisoner God. He then left for Earth a few centuries ago, where he intended to
spy on events, take part in the battles between the kingdoms and report to Shinnok how things developed.

Noob Saibot is a very powerful ninja, who studied the dark arts for a long period and had his body
completely altered by magic, permanently transforming into a shadow. He tends to confuse everyone:
sometimes he defeats OutWorld troops; Now he attacks innocent people on Earth.
But in reality, this is all part of Shinnok's plans. After the fall of Shao Kahn, Noob Saibot prepares his
disciples and other members of the Shadow Brothers to invade Earth.

SHINNOK
FR 22, CON 22, DEX 20, AGI 20, INT 22, WILL 22, PER 20, CHA 16
Avatar Form: 25th Level Sorcerer HPs
47, Hero Points: 100, IP 2, Spell Points: 33.
Attacks [1]: Martial Arts 150/150 (damage 1d4+4)
Enhancements: Multiple Attacks 4, Multiple Defenses 4, Magical Powers 5 (Spiritum 5, Darkness
4), Demonic Powers 3 (Transformation into Human 3, Telekinesis), Vampiric Powers 1 (Energy Drain
1), Hero Points 4, Megalomaniac –1, Fetish Material –1.
Main Skills: Acrobatics 120%, Throwing 120%, Leadership 120%, Forbidden Sciences (Occult
120%, Theory of Magic 100%, Rituals 100%), Jumping 140%, Running 120%, Blind Fighting (40),
Punch (100), Kick (100), Block (100), Movement (30), Speed (50), Move (50), Sweep (30), Readiness
(30).
Banished to the Netherealm for crimes once committed against the Old Gods, Shinnok is freed
by Quan Chi. With the help of a traitor, he took the kingdom of Edenia. From there he wages war
against the Old Gods, and waits for a chance to proclaim his revenge against the God who banished
him, Raiden.
Shinnok is able to copy the physical appearance of other people through his powers and uses
some ancient rituals that allow him to copy the Combat Maneuvers and techniques that combatants
use. The transformation takes 1 turn, but from then on Shinnok starts to rely on not only appearance,
but the person's Enhancements and Skills (even though these are inferior to his own). The effect
wears off in 1d6 rounds.

KANO
Kano has been trained in the Black Dragon – a very rigid and powerful criminal organization, which resembles the Japanese Yakuza
– for a long time, and has become a trusted soldier. Some time ago, he infiltrated an elite unit of the American Special Forces, and killed
the partner of a young woman named Sonya Blade. Kano started running away from the girl, who chases him in search of revenge. Kano,
on the run, ended up on Tsung's island and was hired by him to defeat and humiliate Sonya.

SUB-ZERO CLASSIC
Trained since childhood in the Lin Kuei clan, Sub-Zero became a cold and calculating killer. He also became a master of Ice Blast,
which he uses a lot, also to eliminate opponents. But Sub-Zero made a name for himself, and was hired for several missions. He was
once tasked with killing Shang Tsung, but failed. However, he honored his clan by defeating Scorpion, but this brought him more problems
than he could imagine. Sub-Zero doesn't yet know that Scorpion has been resurrected, but that will happen soon. Before leaving for
another attempt to kill Tsung, Sub-Zero left his brother at the Lin Kuei clan to be trained, in case he can replace him one day.

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SHANG TSUNG SMOKE


An old sorcerer, Tsung began working for Kahn Smoke, like Sub-Zero Classic, trained in the Lin Kuei clan. He,
the moment he wanted to invade Earth. After many tournaments, Tsung instead of Sub-Zero, he trained psychic powers, such as
was defeated by Kung Lao and Kahn intervened in the teleportation. When Smoke received the news that Sub-Zero
sorcerer's strategy, imposing Goro as the new leader of the was dead, he decided to take revenge on Scorpion. Therefore, he
Outworld warrior. Secretly Tsung planned to win the developed Spear and Cord, a maneuver that Scorpion won
tenth tournament and win OutWorld all for himself, however in hell. Before leaving, Smoke ended up meeting the new
his plans ended up thwarted by Earth's fighters. Sub-Zero, and allied himself with him. Smoke secretly went to the tournament,
hiding in OutWorld, in Goro's Home. What he doesn't
What he knows is that he is being followed by Jade.
BLESSING
Emperor of a nomadic people from OutWorld, Baraka comes
preaching destruction to all who stand in his way.
KABAL
It is not known the origin of Baraka and his people, nor from what As a chosen warrior, your identity is a mystery
side they are. Some rumors say that Baraka destroyed the for all. He is believed to be a survivor of an attack
Temple of Light; others already say that he was cast, in times of Shao Kahn's squads. This resulted in severe scars; is kept alive only by
past, on Rayden's team. Their true ideals are kept secret. artificial respirators and the
furious desire to put an end to Shao Kahn's conquests.

KITANA SINDEL
Kitana had her mother killed shortly after Shao Kahn began to covet She once ruled OutWorld with her king Jerrod and his
Earth. She never agreed to it, but how daughter Kitana. Then Kahn invaded Edenia and ordered her death.
Believing that her mother had died, Kitana accepted training in Ninjitsu. Now, 10,000 years after his premature death, by a
She spent much of her life training with Jade, and they became great Shang Tsung's magic, Sindel was resurrected on Earth. However, her mind
friends. But how do is dominated by Kahn, and she began to help him
two were separated, Kitana began to feel alone. She against his daughter Kitana.
she still suffered from the grotesque clone that Tsung created of her:
Milena. Now, what Kitana wants most is to escape OutWorld and
have your mother back. CYRAX
Cyrax, since he was little, was trained by the Lin Kuei clan. He, as
Sektor proved to be one of the best ninjas, second only to Sub-Zero,
THE THOUSAND
Smoke and (more in the future) the new Sub-Zero.
When Shao Kahn began to suspect his betrayal, Therefore, Cyrax ended up being chosen to participate in the project
Kitana, he asked Shang Tsung to create a grotesque clone cyber. Now, Cyrax is unit LK-4D4, the second of the three
of the princess. This is how Mileena was born, who has some more skills prototypes of cybernetic Ninjas built by the Lin Kuei. As
(and others less), such as the ability to read letters. his fellow creatures, Cyrax's last programmed command is to find and
sister's thoughts. Her appearance is identical to Kitana's, but her face has exterminate the traitor Sub-Zero. Without possessing a soul,
a terrifying jaw, where teeth are visible. Cyrax goes unnoticed by Shao Kahn and remains as a
pointed iron forms a hideous smile. possible threat to their occupation on Earth.

KUNG LAO SECTOR


Kung Lao is the last descendant of the famous Kung Lao (who Sektor, like Cyrax, proved to be a great Ninja in the Lin clan
defeated Shang Tsung and was killed by Goro) while still alive. Do not Kuei and this caused him to also be requested for the
You don't know about your past or where you came from. Kung Lao simply cyber project. Now it is the LK-9T9 unit. He became a cyborg even before
appeared before Liu Kang after the destruction of the Temple of Light and Cyrax, which makes him more accustomed to his current condition. He
said he would help him. volunteered for automation
due to his loyalty to the clan. Sektor survived the invasion of
OutWorld: he has no soul for the taking. When he discovered that the
EXIT robotization process was a machination of
Kitana's friend has her origins hidden by Kahn - until Shao Khan and not a real decision by the Council of Masters
even for her. Some legends say that she is the daughter of of the Lin Kuei, Sektor decided to fight on behalf of the ninjas to avenge
Scorpion, who was stolen by Sub-Zero and dropped on the terrible curse he and his brothers were subjected to. After defeating
OutWorld. Others say that she appeared out of nowhere – perhaps created and definitively killing Khan, Sektor disappeared and was never seen again.
by Rayden – to help in the fight against OutWorld. But,
in fact, Jade doesn't care about it. It was sent by
Kahn to follow the suspected Lin Kuei ninja Smoke. Kahn
suspects that he plans to kill him.

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STRYKER
When OutWorld's portal opened onto a large
North American city, panic and chaos took over
all. Kurtis Stryker was the leader of a security control brigade
riots when Shao Kahn began collecting souls. He would
finds himself as the only survivor of an already inhabited city
per million: New York. In fact, many fled, but today,
the capital of the world is completely deserted, and that leaves Stryker
indignant. Due to his great potential (he defeated one of Kahn's
extermination squads), he ended up being chosen
by the Elder Gods.

NIGHTWOLF
Nightwolf worked as a historian and guardian of his people's
culture. When Kahn's portal opened over North America,
Nightwolf used his Shaman magic.
to protect his tribe's sacred lands. The area became
a major threat to Kahn's occupation of Earth. After
this display of power and bravery, Nightwolf was chosen
by the Elder Gods to fight in Mortal Kombat.

KINTARO
With Goro's defeat and disappearance, Kintaro entered
on the scene to become the Supreme Chief of Shao's armies
Kahn. Stronger and more agile than his predecessor, he was
furious at Goro's defeat. Now, he swears revenge against the
Earth warriors responsible for this.

SHEEVA
Sheeva was handpicked by Shao Kahn to be Sindel's
personal protector. She begins to suspect his loyalty.
Shao Kahn stops his Shokan race when he puts
Motaro as leader of the extermination squads. In OutWorld,
Motaro's race of Centaurs are natural enemies of the Shokan.

MOTARO
In the realm of OutWorld, Motaro's race of Centaurs has
has long been in conflict with the Shokan. When Shao
Kahn formed his special extermination squads to eliminate
Earth's Chosen Warriors, Motaro was named
to lead this elite group of Wild Warriors.

SHAO KHAN
Shao Kahn's origin is unknown to the common population. In
fact, Shao Kahn is a demi-god. Son of
Shinnok, Kahn went in his father's place to take Earth. He spent
years traveling between dimensions so he could find the planet.
Afterwards, Kahn decided to have it for himself (but he didn't
know that Shinnok could read his mind). Kahn
failed several times, but this time he couldn't resist: he created his
own tournament to win Earth once and for all.

20

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