The Main Kinds of Information Systems in Business Are Described Briefly Below
The Main Kinds of Information Systems in Business Are Described Briefly Below
below:
Information
System
Description
Executive
Support
Systems
Management
Information
Systems
DecisionSupport
Systems
Knowledge
Management
Systems
Transaction
Processing
Systems
Office
Automation
Systems
MIS summarize and report the companys basic operations using data supplied by
TPSs. The basic transaction data from TPS are compressed and usually presented
in reports that are produced on a regular schedule.
MIS serve managers primarily interested in weekly, monthly, and yearly results,
although some MIS enable managers to drill down to see daily or hourly data if
required.
MIS generally provide answers to routine questions that have been specified in
advance and have a predefined procedure for answering them.
MIS systems generally are not flexible and have little analytical capability.
Most MIS use simple routines, such as summaries and comparisons, as opposed
to sophisticated mathematical models or statistical techniques.
Examples include sales and profit per customer and per region, relocation
summary and analysis, inventory control, capital investment analysis, and even a
report on students who were here in the autumn but did not to return in the spring.
MIS differs from TPS in that MIS deals with summarized and compressed data
from the TPS and sometimes analysis of that summarized data. While MIS have an
internal orientation, DSS will often use data from external sources, as well as data
from TPS and MIS. DSS supports right now analysis rather than the long-term
structured analysis of MIS. MIS are generally not flexible and provide little
analytical capabilities. In contrast, DSS are designed for analytical
purposes and are flexible.
What are the characteristics of DSS? How do they differ from those of ESS?
Decision-support systems (DSS) support nonroutine decision making for middle
managers.
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DSS provide sophisticated analytical models and data analysis tools to support
semistructured and unstructured decision-making activities.
DSS use data from TPS, MIS, and external sources, provide more analytical
power than other systems, combine data, and are interactive.
DSS focus on problems that are unique and rapidly changing, for which the
procedure for arriving at a solution may not be fully predefined in advance.
DSS use a variety of models to analyze data, or they condense large amounts of
data in a form in which decision makers can analyze them. Typically, they
provide the ability to do what if analysis.
DSS use data from TPS, MIS, and external sources, provide more analytical
power than other systems, combine data, and are interactive.
DSS are designed so that users can work with them directly; these systems
explicitly include user-friendly software.
Executive support systems help senior managers address strategic issues and longterm trends, both in the firm and in the external environment.
ESS address nonroutine decisions requiring judgment, evaluation, and insight
because there is no agreed-on procedure for arriving at a solution.
ESS provide a generalized computing and communications capacity that can be
applied to a changing array of problems.
ESS are designed to incorporate data about external events, such as new tax laws
or competitors, but they also draw summarized information from information
from internal MIS and DSS.
DSS filter, compress, and track critical data, displaying the data of greatest
importance to senior managers.
ESS may be less analytical than DSS with less use of models such as linear
programming or forecasting. However, they often rely on external data and rely
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heavily on graphics.
6. Describe the relationship between TPS, MIS, DSS, and ESS. The various
types of systems in the organization exchange data with one another. TPS
are typically a major source of data for other systems, especially MIS and DSS.
TPS are operational-level systems that collect transaction data. Examples of these
are payroll or order processing that track the flow of the daily routine transactions
that are necessary to conduct business. TPS provide data that are required by MIS
and DSS, although these systems may also use other data. DSS not only use data
from TPS but also from MIS. MIS rely heavily on data from TPS. ESS are
primarily a recipient of data from lower- level systems. They obtain most of their
internal data from MIS and DSS.
Describe alternative ways of organizing the information systems function in a
Business.
There are alternative ways of organizing the IT function within a firm.
A very small company will not have a formal information systems group.
Large companies will have a separate information systems department, which
may be organized along several different lines, depending on the nature and
interests of the firm.
Decentralized arrangement where each functional area of the business has its own
information systems department, overseen by a corporate CIO.
The information systems function may be run as a separate department similar to
the other functional departments.
Very large firms with multiple divisions and product lines may choose to have an
information systems department for each division reporting to a high-level central
information systems group and CIO.
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Prototyping:
Introduction
Prototypes are experimental and incomplete designs which are cheaply and fast
developed. Prototyping is an integral part of user-centred design and the usability
engineering lifecycle because it enables designers to try out their ideas with users
and to gather feedback. The main purpose of prototyping is to involve the users in
testing design ideas and get their feedback in the early stage of development, thus
to reduce the time and cost. It provides an efficient and effective way to refine and
optimise interfaces through discussion, exploration, testing and iterative revision.
Early evaluation can be based on faster and cheaper prototypes before the start of a
full-scale implementation. The prototypes can be changed many times until a better
understanding of the user interface design has been achieved with the joint efforts
of both the designers and the users.
Sketches and paper prototypes
Sketching techniques, a kind of visual brainstorming, can be useful for exploring
all kinds of design ideas. After producing initial sketches the best ideas can be
further developed by constructing cardboard representations of the design, which
can be evaluated with users. This can then be followed by developing scenarios,
software or video prototypes The type of mock-up depends on how advanced the
idea is. It may be quicker and cheaper to use paper-and-pencil forms at early
stages, whereas computer-based prototypes may be important in later stages for
exploring and demonstrating interaction and design consistency. Paper prototyping
is a method of usability testing that is useful for Web sites, Web applications, and
conventional software. Here's how it works: You first decide on the tasks that you'd
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like the user to accomplish. Next, you make screen shots and/or hand-sketched
drafts of the windows, menus, dialog boxes, pages, popup messages, etc. that are
needed to perform those tasks. Then you conduct a usability test by having one or
two developers play the role of "computer," manipulating the pieces of paper to
simulate how the interface would behave. Users are given realistic tasks to perform
by interacting directly with the prototype -- they "click" by touching the prototype
buttons or links and "type" by writing their data in the prototype's edit fields.
(Using transparency or removable tape prevents the prototype from being written
on directly.) A facilitator (usually someone trained in usability) conducts the
session while other members of the development team observe and take notes. The
"computer" does not explain how the interface is supposed to work, but merely
simulates what the interface would do. In this manner, you can identify which
parts of the interface are self-explanatory and which parts are confusing.
Because the prototype is all on paper, you can modify it very easily to fix
the problems you find.
Storyboarding
Storyboards originate from the film industry, where a series of panels roughly
depicts snapshots
from an intended film sequence in order to get the idea about the eventual scene.
Storyboarding is a graphical depiction of the outward appearance of the intended
system without accompanying system functionality. It provides snapshots of the
interface at particular points in the interaction so that the users can determine
quickly if the design is heading in the right direction. Storyboards do not require
much in terms of computing power to construct, in fact, they can be mocked up
without the aid of computers. However, modern graphical drawing packages make
it possible to create storyboards with the aid of a computer instead of by hand. It is
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There is an important difference between the objectives of evolutionary and throwaway programming:
The objective of evolutionary prototyping is to deliver a working system to endusers.
The objective of throw-away prototyping is to validate or derive the system
requirements.
Incremental development
The system is developed and delivered in increments after establishing an overall
architecture. The requirements and specifications for each increment may be
developed. Users may experiment with delivered increments while others are being
developed and so these can serve as a form of prototype system.
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