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FR Index2

Forgotten realms index

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0% found this document useful (0 votes)
590 views43 pages

FR Index2

Forgotten realms index

Uploaded by

bruce
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Lhaeo's stats // spelling

FORGOTTEN REALMS(R) Campaign Index, Part 2


Compiled by Roger E. Moore
(R) and (TM) indicate trademarks of TSR, Inc.
(C)1996 TSR, Inc. All Rights Reserved.
Updated: 5 April 1996.
This index presents all important FORGOTTEN REALMS(R)
campaign information that could be found in DRAGON(R) Magazine,
issues #1-228 (June 1976 to April 1996). The publication dates for
issues of DRAGON Magazine are given at the end of this file.
Heartfelt thanks go out to Brion Babula (Moonsong99@aol.com) and
TSR Realms guru Steven E. Schend (SESchend@aol.com) for their
ready assistance.
This index is intended to aid Dungeon Masters in
supplementing their campaigns. Short notes of explanation,
adventure placement, and points of interest are given for many
references here. The first FORGOTTEN REALMS campaign boxed set
came out in August 1987; articles are divided into pre-boxed set
and post-boxed set groups, as the setting became official then.
Furthermore, all Oriental campaign material is divided into
pre-<Oriental Adventures> and post-<Oriental Adventures> groups
(<Oriental Adventures> came out in November or December 1985), as
Kara-Tur became the official Oriental setting then. The attachment
of Kara-Tur to the FORGOTTEN REALMS setting was announced in "The
Game Wizards" in DRAGON issue #119 (March 1987) and sealed with
the publication of #1032 <Kara-Tur: The Eastern Realms> in 1988.
Any additions, corrections, suggested format revisions, or
supplemental notes are welcome. Please e-mail your messages to
TSRRoger@aol.com to ensure they are read and incorporated into
future updates; credit will be given to those who help out. Enjoy!
Notes:
* The "u" in Faerun (the Realms) and Selune (the moon) should
have a circumflex (^) over it; in WordPerfect 5.1, this is the
control-V (1,69) mark.
* The marks < and > indicate the presence of italics
(starting and ending, respectively) and may be replaced by such.
* <Oriental Adventures> is used here specifically to mean the
1985 hardbound volume #2018 <Oriental Adventures> (cover credit to
Gary Gygax, but text actually by David "Zeb" Cook). The term does
not refer to "Oriental adventures" in the generic sense.
* Those who download this file should adjust the typeface,
layout, spacing, boldfacing and italics, etc. as necessary to
improve legibility.
Abbreviations:
MC3 = #2104 MC3 MONSTROUS COMPENDIUM FORGOTTEN REALMS
Appendix I.
MC6 = #2116 MC6 MONSTROUS COMPENDIUM Kara-Tur Appendix.
MC11 = #2125 MC11 MONSTROUS COMPENDIUM FORGOTTEN REALMS
Appendix II.
MC13 = #2129 MC13 MONSTROUS COMPENDIUM AL-QADIM Appendix.
<FORGOTTEN REALMS Adventures> = #2106 <FORGOTTEN REALMS
Adventures> (Jeff Grubb, Ed Greenwood; 1990).
<Oriental Adventures> = #2018 <Oriental Adventures> hardbound

(Gary Gygax--actually David "Zeb" Cook; 1985).


***********************************
FORGOTTEN REALMS(R) Setting: Faerun
***********************************
*** Pre-1987 FORGOTTEN REALMS(R) Boxed Set Materials ***
Note: It is assumed (with good cause) that anything published
by Ed Greenwood in DRAGON Magazine prior to 1987, unless otherwise
stated, was used as a part of his FORGOTTEN REALMS home campaign.
Much of this material has since been collected and republished in
various FORGOTTEN REALMS materials.
30/43: "Dragon's Bestiary" (Ed Greenwood): The curst was recently
reprinted as a generic-setting monster in the MONSTROUS
COMPENDIUM(R) Annual, Volume Two (page 32). This article is Ed
Greenwood's first TSR-published work, with his own artwork, too.
32/39: "Dragon's Bestiary" (Ed Greenwood): The crawling claw
reappears later in issue #110 ("All About Elminster"). A spell
used to create crawling claws, <Nulathoe's ninemen>, is detailed
later in issue #62, page 17 ("Pages from the Mages"). The artwork
here is by Ed Greenwood himself.
37/4: "From the City of Brass to Dead Orc Pass...in One Small
Step: The Theory and Use of Gates" (Ed Greenwood): Article
describing the use of magical gates in campaigns, a concept
adopted whole into the FORGOTTEN REALMS setting. (Reprinted in
<Best of DRAGON Monthly Adventure Role-Playing Aid>, Vol. II,
a.k.a. <Best of DRAGON Magazine> anthology, volume II; page 52,
"Theory and Use of Gates," 1981 printing.)
39/41: "Bazaar of the Bizarre" (multiple authors): <Laeral's storm
armor> appears here (by Ed Greenwood), the first mention of any
FORGOTTEN REALMS character or magical item, along with Ed
Greenwood's <greenstone amulet> amd <mist of rapture>.
40/44: "Bazaar of the Bizarre" (multiple authors): Ed Greenwood's
<wand of Ochalor's eye> and <Nidus' wand of endless repetition>
appear.
40/63: "Dragon's Bestiary" (multiple authors): Ed Greenwood's
wingless wonder (pages 64-65) appears.
41/30: "Bazaar of the Bizarre" (multiple authors): Ed Greenwood's
<glowing globe>, <Arbane's sword of agility>, and <singing sword>
appear.
41/57: "Bazaar of the Bizarre" (multiple authors): Ed Greenwood's
tomb tapper (page 58) appears.
43/30: "Dragon's Bestiary" (multiple authors): Ed Greenwood's
lythlyx (page 30) appears.
46/26: "Dragon's Bestiary" (Ed Greenwood): The gaund appears.
47/18: "Bazaar of the Bizarre" (multiple authors): Ed Greenwood's
<staff of ethereal action> and <Syrar's silver sword> appear.

47/24: "The Merry Month of . . . Mirtul?" (Ed Greenwood): The


calendar of Harptos, used in the Realms, is described. The first
mention of the "Forgotten Realms" is made here. (Reprinted in
<Best of DRAGON Magazine>, Vol. V; page 53, "Tarsakh Showers...",
1986 printing.)
49/79: "Up on a Soapbox: Players Don't Need to Know All the Rules"
(Ed Greenwood): Ed Greenwood's advice on how to conduct AD&D games
as a DM is referred to later as the way he runs his FORGOTTEN
REALMS campaign at home. (Reprinted in <Best of DRAGON Magazine>,
Vol. V; page 46, "Keep 'em Guessing," 1986 printing.)
52/48: "Dragon's Bestiary" (multiple authors): Victor Selby and Ed
Greenwood introduce the rhaumbusun.
54/6: "Down-to-Earth Divinity" (Ed Greenwood): This very long and
detailed article on creating campaign pantheons lists the deities
of the FORGOTTEN REALMS setting. Note (page 54) that the Elemental
Lords and Cults of the Beast are largely based on Melnibonean gods
from the Elric novels by Michael Moorcock, described in the 1980
edition of the DEITIES & DEMIGODS(TM) Cyclopedia; these were
dropped in later editions because of copyright violation. Other
FORGOTTEN REALMS gods are revealed to be slightly reworked
versions of gods in the DDG (e.g., Chauntea is Demeter, Gond is
Hephaestus, Sune is Aphrodite, Loviatar and Silvanus are
themselves). Interestingly, Ed considered dropping Torm for St.
Cuthbert of the GREYHAWK(R) campaign, and he uses NPC witches as
described in DRAGON issue #43, page 6 ("Brewing Up a New NPC: The
Witch"). The artifact <Kuroth's quill> (first described in the
AD&D 1st Edition <Dungeon Master's Guide>, page 159) was later
said to be a part of the FORGOTTEN REALMS setting (see DRAGON
issue #54, page 52: "Down-to-Earth Divinity," by Ed Greenwood),
though an even later description of it keeps its background
generic (see #2138 <Book of Artifacts>, by David "Zeb" Cook).
54/28: "Dragon's Bestiary" (multiple authors): Ed Greenwood's
stroan appears.
54/67: "Bazaar of the Bizarre" (multiple authors): The section
"More feather tokens" offers 14 more <Quaal's feather tokens> by
Edward J. Greenwood (!).
55/60: "Dragon's Bestiary" (multiple authors): Ed Greenwood's dyll
(page 61) appears.
57/5: "Modern Monsters: The Perils of 20th-Century Adventuring"
(Ed Greenwood): This detailed material expands greatly upon
Gygax's work in DRAGON issue #30 ("From the Sorcerer's Scroll"),
outlining many game-mechanics aspects of having AD&D game heroes
go to a modern high-tech Earth setting. (Reprinted in <Best of
DRAGON Magazine>, Vol. V; page 29, "Modern Monsters," 1986
printing.) Given that some Realms wizards visit Earth and that the
Realms and Earth are supposed to have (or once had) magical
connections between them (see DRAGON issue #63, page 53, "Plan
Before You Play"; and issue #110, page 36, "All About Elminster"),
this material is relevant to a Realms campaign.
58/8: "Dragon's Bestiary" (multiple authors): Ed Greenwood's sull
and beguiler appear.

59/21: "Dragon's Bestiary" (multiple authors): Ed Greenwood's


bleeder appears.
60/24: "Firearms: First guns were not much fun" (Ed Greenwood):
The development of gunpowder firearms is described, with
informtion on converting primitive firearms to AD&D game
statistics. (Reprinted in <Best of DRAGON Magazine>, Vol. V; page
19, "Firearms," 1986 printing.) Much of this material on adding
gunpowder weapons to AD&D campaigns reappeared later in <FORGOTTEN
REALMS Adventures> (pages 11-13), with the introduction of <smoke
powder> weapons into the Realms after the Time of Troubles. See
the continuation of this article in issue #70: "A Second Volley."
This and the follow-up article caused considerable controvery
over the placement of firearms in a magical game setting. In
DRAGON issue #30, page 12 ("From the Sorcerer's Scroll: New
Setting for the Adventure"), Gary Gygax stated, "Gunpowder and
explosives will not function on the World of Greyhawk." He also
banned firearms from use in AD&D games in general in the 1979 AD&D
1st Edition <Dungeon Master's Guide>, page 113 ("Transferral Of
Fire Arms To The AD&D Campaign"). However, in issue #30, Gygax
allowed the use of firearms in moern-world settings to which AD&D
game PCs could travel. (Ed Greenwood greatly expanded Gygax's
notes here in his article, "Modern Monsters," in DRAGON issue
#57.)
The publication of firearms articles by Ed Greenwood in
issues #60 and #70 provoked a short negative response from Gygax
in issue #66, page 4 ("Out on a Limb: Gary on gunpowder"), in
which he stated that such have no place in the game--though, as
noted in issues #17 and #71, Gygax himself made allowances for
them in his GREYHAWK campaign!
As a result of this disagreement, the different views of
Gygax and Greenwood have been "officialized" for their respective
game worlds. The 1989 SPELLJAMMER(R) boxed set's <Lorebook of the
Void> (by Jeff Grubb; see page 89) bans the use of <smoke powder>
and firearms on the world of Oerth, though such devices work
elsewhere in Greyspace. (See also <Chronomancer>, page 79.)
However, <smoke powder> firearms are allowed to function on Toril
(the planet of the FORGOTTEN REALMS setting) and are in fact
becoming widespread there, following the Time of Troubles, a.k.a.
the Avatar crisis (see <FORGOTTEN REALMS Adventures>, pages 11-13
and 20; 1989 SPELLJAMMER(R) boxed set, <Lorebook of the Void>,
page 93; 1993 FORGOTTEN REALMS boxed set, <A Grand Tour of the
Realms>, pages 108-109, "Lantan"; <Realms of Magic> (1995 fiction
anthology), "Smoke Powder and Mirrors," by Jeff Grubb, and "Gunne
Runner," by Roger E. Moore). The latter story hypothesizes that
the Realms word "gunne" is a corruption of "Gond."
The "final word" on personal firearms in the AD&D 2nd Edition
game appears in #2149 <PLAYER'S OPTION(TM): Combat & Tactics> (L.
Richard Baker III, Skip Williams; 1995), primarily in Chapter
Seven: Weapons & Armor.
61/48: "Dragon's Bestiary" (multiple authors): Ed Greenwood's
firetail reappears later in issue #110 ("All About Elminster").
62/16: "Pages from the Mages: A quartet of long-lost magical
manuals" (Ed Greenwood): The magical books described here include
Mhzentul's Runes, the Book of the Silver Talon, and the
Chambeeleon. The sage Elminster makes his first appearance (with
his pipe), as does Alustriel of Silverymoon, the city Waterdeep,
Lord Nasher, and other well-known FORGOTTEN REALMS fixtures. Some

Realms material is mentioned that apparently does not appear in


the TSR version, being changed or dropped (e.g., the Emerald
Isles, page 20); Realms fans should read all such original
material with care for these lost tidbits. Be aware that some of
this original material was changed by the magazine's editors,
later being changed back to their original form in official
FORGOTTEN REALMS products. <Nulathoe's ninemen>, first mentioned
in DRAGON issue #32 ("Dragon's Bestiary"), is given in full here
on page 17 (and later in <FORGOTTEN REALMS Adventures>, page 57).
Oddly, <Drawmij's instant summons> is available in the
Chambeeleon, which is "of great antiquity." (Drawmij is a wizard
from the GREYHAWK(R) campaign, and he is currently "alive" there.
Perhaps the Chambeeleon's spell was merely similar to Drawmij's
version.)
62/21: "The Scribe Non-Player Character" (Ed Greenwood): Lhaeo,
the companion of Elminster, is said in DRAGON issue #110, page 36,
to be a scribe using this NPC class set-up; later descriptions of
him continue to call him an aide and scribe (e.g., both editions
of the FORGOTTEN REALMS boxed set). (Article reprinted in <Best of
DRAGON Magazine>, Vol. IV; page 23, "The Scribe," 1985 printing.)
This article is unrelated to a previous article on scribe NPCs in
issue #3.
63/50: "Plan Before You Play" (Ed Greenwood): This article
concerns the creation of fantasy campaigns, with a minor reference
to the Forgotten Realms. The reference, however, notes that the
Realms and our Earth were once connected somehow, allowing travel
between the two, but such connections have been mostly forgotten
(hence, Faerun has become, from Earth's viewpoint, "the Forgotten
Realms"). It is said that some beings still move between the two
worlds, however.
64/30: "The Assassin's Run" (Ed Greenwood): An article describing
a deadly maze used by assassins in Waterdeep who plan to slay the
ruling council that drove the thieves' guild out.
65/56: "Law of the Land" (Ed Greenwood): This article on the
benefits of adding laws, politics, and governmental matters to
AD&D campaigns uses an extensive example involving Doust Sulwood
of Shadowdale. It also contains the first mention of drow in the
Forgotten Realms (page 62).
69/12: "Runestones" (Ed Greenwood): Elminster reveals the Dethek
runic alphabet and numerals of the dwarves of the Realms, with
many examples shown and an illustration of a runestone. (Reprinted
in <Best of DRAGON Magazine>, Vol. IV; page 77, "Runestones," 1985
printing.)
69/67: "More Pages from the Mages" (Ed Greenwood): Elminster
describes the Magister, "Seven Fingers" (The Life of Thorstag),
the Nathlum (a collection of poison recipes and wards), and the
Workbook. Much Realmslore is given, as usual. The formula for
<Keoghtom's ointment> (which originated from the GREYHAWK
campaign) appears in "Seven Fingers," but the book is less than
100 years old and samples of this ointment could certainly have
gotten around. (Keoghtom the quasi-deity is still active in the
GREYHAWK campaign; see DRAGON issue #71, page 20, for details.)
The Moonshaes mentioned in this article, by the way, were replaced
later when TSR purchased the Realms as a setting; Doug Niles

redeveloped the islands as a Celtic region.


70/5: "The Smith: Test the metal of this NPC" (Ed Greenwood): The
smith NPC class is given, undoubtedly used in Ed Greenwood's
Realms home campaign though no other mention of it appears in
FORGOTTEN REALMS literature. (Reprinted in <Best of DRAGON
Magazine>, Vol. IV; page 26, "The Smith," 1985 printing.)
70/31: "A Second Volley: Taking another shot at firearms, AD&D
style" (Ed Greenwood): This further treatment of firearms in AD&D
campaigns includes notes on matchlocks and flintlocks, with very
detailed illustrations. (Reprinted in <Best of DRAGON Magazine>,
Vol. V; page 22, "A Second Volley," 1986 printing.) Ed points out
(correctly) that Gygax himself seems to have allowed firearms into
his own GREYHAWK campaign, despite Gygax's protestation that
firearms do not belong in the AD&D game (see DRAGON issue #66,
page 4, "Out on a Limb: Gary on gunpowder"). Much of this material
on adding gunpowder weapons to AD&D game campaigns reappeared
later in <FORGOTTEN REALMS Adventures> with the introduction of
<smoke powder> weapons into the Realms after the Time of Troubles.
This article and the previous one in issue #60 are the foundation
of much later material on firearms in the AD&D game itself; for
more, see the comments concerning the article "Firearms" in issue
#60.
72/14: "Gems Galore" (Ed Greenwood): This long article on real and
fantasy gemology includes much information on unusual gems from
the Realms (e.g., King's Tears), plus valuable minerals and sea
shells.
74/17: "The Electrum Dragon" (Ed Greenwood): The electrum dragon
is described here.
74/18: "Seven Swords: Blades of the Realms" (Ed Greenwood):
Elminster gives details on seven magical swords from the Realms. A
considerable amount of Realmslore is included, much of it is in
the form of brief mentions of people and places.
75/6: "The Ecology of the Mimic" (Ed Greenwood): This is the first
of many "Ecology" pieces Ed wrote for DRAGON Magazine, nearly all
of which include references to people and places in the Realms
(here, Waterdeep). The "Ecology" pieces often expanded greatly
upon their subjects, giving them new powers and abilities; Realms
fans should consult these articles for the "official" version of
these beasts in their campaigns.
75/16: "The Nine Hells, Part 1" (Ed Greenwood): A very long and
detailed study of the environments and inhabitants of the Nine
Hells. Ed also shows how his own home campaign, the Realms, uses
Bane as the foremost lawful-evil deity (page 17). The actual
involvement of specific devils in affairs of the Realms is not
detailed. This article is continued in issue #76, page 22, though
apparently without further Realmslore. See also "Nine Hells
Revisited" in issue #91, page 18.
76/6: "The Ecology of the Beholder" (Ed Greenwood, Roger Moore):
This is a greatly altered version of the original Greenwood
article on beholders; most of the technical detail is applicable
to Realms beholders, though there is no Realmslore (the story was
by Moore).

77/18: "Curses! Twenty good ideas for bad things" (Ed Greenwood):
Twenty curses for the AD&D game, probably used in Greenwood's
Realms campaign.
80/30: "Treasures Rare and Wondrous" (Ed Greenwood): A random-roll
table with 100 different minor treasures in it, for use in AD&D
games.
81/27: "The Ecology of the Basilisk" (Ed Greenwood): The Realms
basilisk, with minor Realmslore.
82/28: "Rings That Do Weird Things" (multiple authors): A
collection of magical rings from readers, among them Ed
Greenwood's <Jhessail's silver ring> and the <ring of lore>.
82/55: "Spells Between the Covers: Details for delving into
magical research" (Bruce A. Heard): This article provides a system
for doing magical research using the AD&D 1st Edition rules. The
section on creating a library and purchasing books offers a long
list of magical tomes, several allegedly written by Realms
personalities. (Bruce was a careful reader of Ed Greenwood's
work.) Elminster, Phandal, Laeral, Nulathoe, and other Realms folk
are named, though DMs are free to dispute their authorship of
these tomes.
83/20: "The Ecology of the Stirge" (Ed Greenwood): The Realms
stirge, with minor Realmslore.
84/20: "The Ecology of the Trapper" (Ed Greenwood): Greenwood's
trapper, though without Realms references.
85/24: "The Ecology of the Ixitxachitl" (Ed Greenwood): The Realms
ixitxachitl, with minor Realmslore, information on Demogorgon, and
the "generally accepted" pronunciation of the word "ixitxachitl."
(I believe it is: ICKS-it-ZA-chi-tul, with the "ZA" sound as in
"Zack," and the "chi" as in "chips," but you can pronounce it as
you like.)
86/8: "The Ecology of the Slithering Tracker" (Ed Greenwood): The
Realms slithering tracker, with minor Realmslore.
88/22: "The Ecology of the Rust Monster" (Ed Greenwood): The
Realms rust monster, with minor Realmslore. See the three letters
regarding this article in issue #91, page 3, "Letters:
Rustbusters."
89/14: "Six Very Special Shields" (Ed Greenwood): Six magical
shields with Realmslore (Chessagol, Great Glacier, Thar,
Gauntulgrym the Lost City, Silverymoon, drow, Hill of Lost Souls,
Tethyamar), introduced by Elminster.
89/C1-20: "Creature Catalog" (multiple authors): A collection of
29 reader-submitted monsters, 16 by Ed Greenwood (beetle, killer;
bichir; bohun tree; calygraunt; cantobele; duleep; flailtail;
horseshoe crab, giant; naga, dark; peltast; scallion; seastar;
shrike, giant; sind; vurgen; wind steed). The experience-point
values for these monsters are explained in this issue on page 48
("What Is a Monster Worth?"). Some of these creatures reappeared
later in various FORGOTTEN REALMS products. The sind
(marshwiggles) appear to be one of several elements from C. S.
Lewis's Narnia tales added to Greenwood's home Realms campaign

(another is Aslan); these sind are not connected with the


quasi-Indian nation of Sind in the MYSTARA(R) campaign.
90/8: "The Enchanting Incantatrix" (Ed Greenwood): A new NPC class
of female "spell stealers" from the Realms is introduced, with
some Realmslore and nine new spells. Only seven living
incantatrixes are known, including possibly the Mage of Stars.
This material was revised extensively for the AD&D 2nd Edition
game in POLYHEDRON(R) issue #117, page 3, "The Incantatrix," by
Eric L. Boyd. Incantrixes are referred to in <Spellfire>, by Ed
Greenwood; in the Tome of the Unicorn, a spell book in the first
FORGOTTEN REALMS boxed set (1987); and in "Nine Wands of Wonder,"
in issue #102, page 30.
90/20: "Bats That Do More Than Bite" (Ed Greenwood): Six new bat
monsters from Elminster: sinister, night hunter, werebat, hundar,
azmyth, and gloomwing. The azmyth, night hunter, sinister, and
werebat appear later in FOR1 <The Drow of the Underdark>, page
113.
91/16: "The Ecology of the Leucrotta" (Ed Greenwood): The Realms
leucrotta, with minor Realmslore.
91/18: "Nine Hells Revisited" (Ed Greenwood): More on the Nine
Hells, with bits of Realmslore. See "The devils' dark agents" on
page 30 for possible Realms connections. See also "Eight Devilish
Questions" in this issue, page 38, though this has no Realmslore.
91/51: "Treasure Trove" (multiple authors): A selection of 47 new
magical items is given, several by Ed: <censer of thaumaturgy>,
<cloak of guarding>, <girdle of lions>, <goblet of glory>,
<trumpet of doom>, and a unique Realms sword, <Demonbane>. See
addition to <trumpet of doom> in issue #97, page 4 ("Letters").
92/29: "Duh 'cology of . . . duh Ettin!" ["The Ecology of the
Ettin" on the table of contents, modified for cartoon effect] (Ed
Greenwood): The Realms ettin, with minor Realmslore.
92/34: "Pages from the Mages III" (Ed Greenwood): Elminster
describes four magical books containing many new spells:
Aubrayeer's Workbook, Orjalun's Arbatel, the Scalamagdrion, and
the Tomb of the Covenant. A great deal of Realmslore is offered,
with a cross-reference to "More Pages from the Mages" in issue
#69.
93/18: "The Ecology of the Eye of the Deep" (Ed Greenwood): The
Realms eye of the deep, with minor Realmslore (Hillsfar).
94/24: "The Ecology of the Chimera" (Ed Greenwood): The Realms
chimera, with minor Realmslore and statistics on two variant
species: the thessalmera and the gorgimera. See the correction to
this article in issue #95, page 4 ("Letters").
94/43: "Creature Catalog II" (multiple authors): Eighteen new
monsters, six by Ed: belabra, bhaergala, firestar, flamewing,
orgautha, xaver.
95/22: "The Ecology of the Cockatrice" (Ed Greenwood): The Realms
cockatrice, with Realmslore (ancient Westgate) in story form. See
addition in issue #97, page 3 ("Letters").

95/43: "Into the Forgotten Realms" (Ed Greenwood): A tournament


adventure for the 1984 GEN CON(R) XVII game fair, set in the
Dalelands and Myth Drannor's School of Wizardry. Much Realmslore,
with eight Realms PCs and a tournament scoring system. See
correction in issue #97, page 3 ("Letters"). This adventure
reappeared in modified form in #1031 FORGOTTEN REALMS boxed set
(original edition for the AD&D 1st Edition game): "Lashan's Fall,"
in the <DM's Sourcebook of the Realms>, pages 54-61.
96/20: "The Ecology of the Gulguthra" (Ed Greenwood): The Realms
otyugh and neo-otyugh (gulguthra), with Realmslore (Dalelands) in
story form.
97/25: "The Ecology of the Gorgon" (Ed Greenwood): The Realms
gorgon, with minor Realmslore. See clarifications in issue #99,
page 3 ("Letters").
97/30: "Pages from the Mages IV" (Ed Greenwood): Elminster
presents Bowgengle's Book, the Spellbook of Daimos, the Book of
Num "the Mad," and Briel's Book of Shadows. Many new spells are
added, with notes on unicorn horns (alicorns) and homonculous
creation. Some spells created by wizards currently alive in the
GREYHAWK campaign (Leomund and Bigby) are present, though the
histories of the books with these spells predate these wizards.
See clarifications on new spell <death chariot> in issue #99, page
3 ("Letters") and errata on same in issue #110, page 34 ("All
About Elminster"); see correction of Bowgengle's name (should be
Bowgentle) in issue #110, page 34 ("All About Elminster"). The
alicorn appears later in issue #190, page 91, "Unique Unicorns,"
as a variant unicorn unconnected with the FORGOTTEN REALMS
campaign.
99/46: "Treasure Trove: Seventeen new treasures" (multiple
authors): Two of these new magical items are by Ed: <catstaff> and
<hand of remote action>.
100/12: "Pages from the Mages V" (Ed Greenwood): Elminster
describes Sabirine's Specular, Glanvyl's Workbook, the Red Book of
War, and the Alcaister, with their spells and two scroll-spell
formulas. There is the usual problem of ancient Realms texts
containing named spells created by currently existing GREYHAWK
campaign characters (here, Bigby and Leomund--Nystul is not
referenced in any GREYHAWK works as a local figure).
100/96: "From First Draft to Last Gasp" (Michael Dobson): An
article on the development of the AD&D 1st Edition BATTLESYSTEM(R)
game includes mention on the creation of H1 <Bloodstone Pass>,
later added to the FORGOTTEN REALMS setting (Bloodstone Lands).
101/39: "Creature Catalog III" (multiple authors): Three of these
24 monsters are by Ed Greenwood: burbur, hamadryad, and orpsu.
Another creature, the lhiannan shee (by Roger E. Moore),
reappeared later in MC11 as a Realms monster.
102/30: "Nine Wands of Wonder" (Ed Greenwood): As the title says,
nine new wands, with Realmslore (Amn, Westgate, Vilhon Reach,
Waterdeep, Khelben, Aglarond, Cormyr, drow, Baldur's Gate,
Rauthym, Thay), introduced by Elminster. There is a
cross-reference to the incantatrixes in issue #90.

104/33: "The Ecology of the Ochre Jelly" (Ed Greenwood): The


Realms ochre jelly, with Realmslore (Eveningstar, Cormyr).
105/30: "The Well-Equipped Victim" (Ed Greenwood): Numerous tables
for detailing the possessions of low-level NPCs are given. This
article is not Realms-specific but would fit that setting very
well.
106/16: "The Ecology of the Maedar" (Ed Greenwood): The first
"Ecology" piece written about a newly created monster--here, the
male version of the medusa from the Realms, as told by Elminster
with minor Realmslore (the North). The maedar has now become a
generic-campaign monster and is listed in the MONSTROUS MANUAL(TM)
tome.
106/22: "Open Them, If You Dare" (Ed Greenwood): Dread Portals,
magical doors from the Realms, detailed by Elminster with
Realmslore (Waterdeep/Undermountain).
107/34: "The Ecology of the Sea Lion" (Ed Greenwood): The Realms
sea lion, with Realmslore (Tethyr, Sword Coast).
110/8: "The Cult of the Dragon" (Ed Greenwood): Full details on
dracoliches, Sammaster, dracolich creation, and the cult. The
ingredients and procedure for creating a dracolich are based upon
an old article on liches: issue #26, page 36, "Bazaar of the
Bizarre: Blueprint for a Lich" (Lenard Lakofka). (The "Bazaar"
piece was reprinted in <Best of DRAGON Monthly Adventure
Role-Playing Aid>, Vol. II, a.k.a. <Best of DRAGON Magazine>
anthology, volume II; page 62, "Blueprint for a Lich," 1981
printing.)
110/30: "All About Elminster" (Ed Greenwood): A long (but partial)
history of Elminster is given, with game statistics, new spells,
information on Safehold, allies and enemies, current goals. Much
Realmslore of all sorts is present, with many cross-references to
earlier Greenwood articles, particularly to spells from the "Pages
from the Mages" series, some monsters, and the incantatrix (issue
#90). Errata given for Bowgentle's name and the <death chariot>
spell from issue #97, page 30 ("Pages from the Mages IV"). Lhaeo
is introduced and identified as a scribe, as per the NPC class
from issue #62. Elminster is able to travel to our Earth (using
rules from "Modern Monsters," issue #57), the WORLD OF GREYHAWK
campaign, and other places.
112/27: "Cloaked in Magic" (Ed Greenwood): Elminster describes
nine magical cloaks made in Silverymoon, with minor Realmslore.
114/36: "The Ecology of the Remorhaz" (Kurt Martin, Ed Greenwood):
An extremely detailed "Ecology" article created from an editorial
combination of two very similar submissions. This may be
considered the Realms version of the remorhaz, though there is no
Realmslore in the article (the story was by Martin).
115/46: "Airs of Ages Past" (Ed Greenwood): Nine magical harps
from Myth Drannor are described, with minor Realmslore. It is
unclear here if <Dove's harp> has anything to do with Dove
Falconhand of the Seven Sisters, though FOR4 <The Code of the
Harpers>, pages 44-45, shows that she owns it (but did not create

it).
115/50: "The Ecology of the Harpy: Songs of Beauty . . . Songs of
Death" (Barbara E. Curtis, Ed Greenwood): A peculiar "Ecology"
piece in which two mutually reinforcing articles were run in
sequence, covering many aspects of harpy life. Minor editorial
work strengthened the links between the two (e.g., "shriek," the
name Greenwood gives to a group of harpies, was added to Curtis's
article as well). Ed Greenwood's section (". . . Songs of Death")
is the "official" Realms version (related by Elminster), but
Curtis's section ("Songs of Beauty . . .") may be used for
additional information. Greenwood's section has minor Realmslore
in story form (bard Melazzar of Waterdeep); Curtis's story is not
considered Realmslore, though the "Northlands" mentioned there
could easily be the Savage North. A curious tongue-in-cheek
argument developed in letters regarding these articles in "Forum,"
issue #121, page 6; issue #125, page 6; issue #130, page 6; issue
#131, page 6.
116/54: "Rogue Stones and Gemjumping" (Ed Greenwood): Numerous
short stories of Realmslore are offered with this description (by
Elminster) of <rogue stones> and the spell <gemjump>.
117/46: "By Magic Masked" (Ed Greenwood): Nine magical masks,
described by Elminster, created by Shandalee, Lady of the Stars;
minor Realmslore present.
118/64: "The Dragon's Bestiary" (multiple authors): Ed Greenwood's
opilionid (cave harvestman) is described.
119/30: "King of the Jungle" (Ed Greenwood): The beastmaster NPC
class, which uses psionics. Though not directly connected to the
Realms, the material at the article's end is probably Realmslore.
See "Forum" letter suggesting changes to this class in issue #124,
page 38.
119/42: "The Ecology of the Korred" (Ed Greenwood): The Realms
korred, with Realmslore (bard Olithard, Silverymoon) and details
on korred pouches and their deity Tapann (misspelled as "Tappan").
119/46: "The Dragon's Bestiary" (multiple authors): Ed Greenwood's
sashalus appears on page 50 (no Realms connection).
119/59: "The Game Wizards: My Dinner with Elminster" (Jeff Grubb):
Elminster visits Jeff at TSR. Announcement and description of the
1987 FORGOTTEN REALMS boxed set and campaign materials to follow;
placement of Kara-Tur in the Realms is announced. This is the
first of a number of non-Greenwood articles featuring Elminster
and other Realms characters.
120/36: "The Ecology of the Gas Spore" (Ed Greenwood): The Realms
gas spore (a.k.a. aniatha), with minor Realmslore (thief
Shulheddin).
122/16: "The Ecology of the Rot Grub" (Ed Greenwood): The
(assumedly) Realms rot grub, with what appears to be minor
Realmslore (lich Amurathor the Great, vanished realm of Nuvorene);
the Realms are not mentioned by name in the article.
*** Post-1987 FORGOTTEN REALMS(R) Boxed Set Materials ***

123/13: "Music of the Forgotten Realms" (Ed Greenwood): Though the


boxed set was a month away from being released, this was the first
Greenwood piece with "FORGOTTEN REALMS" trademarked. The article
describes musical instruments of the Realms.
123/60: "Just Making Time" (Roger E. Moore): An article on fantasy
game-world calendars, describing and comparing the calendars used
by Faerun and Kara-Tur, among other places.
124/18: "Sailors on the Sea of Air" (Ed Greenwood): Elminster
reveals in a letter the details on a Thay-built skyship used by
Laeral. Article includes a review of flying ships in fantasy
fiction.
124/center: "Just One Small Corner of the FORGOTTEN REALMS
Campaign Setting" (TSR staff): A small folded poster showing part
of the Realms included in the 1987 boxed set, on sale at the time.
The map covers Anauroch east to the Moonsea, south to the Pirate
Isles, and west to Cormyr. The poster was presented as an
advertising/sales hook to readers.
124/56: "The Ecology of the Gelatinous Cube" (Ed Greenwood): The
Realms gelatinous cube (a.k.a. athcoid), with minor Realmslore
(wizards Haptooth and Phantas, Undermountain).
124/58: "The Game Wizards" (Michael Dobson): Upcoming FORGOTTEN
REALMS products are mentioned, giving an idea as to how they were
created and produced.
125/14: "Woodlands of the Realms" (Ed Greenwood): In the footsteps
of Gary Gygax (who wrote up fantasy trees for his 1983 WORLD OF
GREYHAWK boxed set), we have 12 new fantasy tree species for the
Realms, with some Realmslore (Chult, Cormyr, Dales, North, Sembia,
Sword Coast, Vunds).
125/78: "Role-playing Reviews" (Ken Rolston): Rolston reviews
#9185 N4 <Treasure Hunt>, an adventure later added to the
FORGOTTEN REALMS setting.
126/8: "Role-playing Reviews" (Ken Rolston): Rolston reviews #9199
I3-5 <The Desert of Desolation>, a compilation of three adventures
later added to the FORGOTTEN REALMS setting.
128/8: "Welcome to Waterdeep" (Ed Greenwood): An introduction to
Waterdeep, originally written for FR1 <Waterdeep and the North>
but cut from that product for space reasons. This includes a "1
hex = 6 miles" color map of the environs around Waterdeep, with a
description of the region and encounter tables. Much of this
material was brought into #1109 <City of Splendors> boxed set.
129/82: "Role-playing Reviews" (Ken Rolston): Rolston reviews the
1987 FORGOTTEN REALMS boxed set, with comments on the FORGOTTEN
REALMS line's creation and development.
133/42: "The Game Wizards" (James M. Ward): An overview of the
licensed FORGOTTEN REALMS computer games in the works at SSI
(Strategic Simulations, Inc.).
134/8: "The Dragon's Bestiary" (multiple authors): Ed Greenwood's

weredragon and fang dragon are described.


135/70: "Role-playing Reviews" (Ken Rolston): On page 76 is a
brief review of H1 <Bloodstone Pass>.
135/78: "The Role of Books" (John C. Bunnell): R. A. Salvatore's
<The Crystal Shard> is reviewed and compared to Rose Estes' <The
Demon Hand> (a GREYHAWK novel).
137/84: "The Role of Books" (John C. Bunnell): Doug Niles' <Black
Wizards> is reviewed briefly on page 86.
138/90: "The Game Wizards" (Scott Haring): Gamer feedback to #9224
FR3 <Empires of the Sands> (Amn, Tethyr, Calimshan) is discussed
by the author; many errors and problems are covered (map error, an
electrum mine, <unholy avenger> sword, thief/assassin dual-class
NPC, Calimport population, Mir Forest drow, etc.).
139/6: "Forum" (multiple authors): One reader, Michael Drake,
reports on special powers given to clerics in his FORGOTTEN REALMS
campaign.
139/70: "The Dragon's Bestiary" (Ed Greenwood): New monsters for
the FORGOTTEN REALMS setting: lock lurker, lybbarde, metalmaster,
serplar, and thylacine. See questions on metalmaster in issue
#143, "Letters," page 3.
140/8: "Forum" (multiple authors): One reader, Michael Norrish,
suggests changes to the FORGOTTEN REALMS setting.
140/56: "The Dragon's Bestiary" (Ed Greenwood): More new monsters
for the FORGOTTEN REALMS setting: glyptar (connected to maedar),
magebane, quezzer, scythetail, xantravar.
140/82: "Role-playing Reviews" (Jim Bambra): The FORGOTTEN REALMS
accessories FR1 <Waterdeep and the North>, FR2 <Moonshae>, and FR3
<Empires of the Sands> are reviewed.
141/68: "The Game Wizards" (Mary Kirchoff): The 1989 book line is
described, including several FORGOTTEN REALMS novels and other
items.
143/76: "The Role of Computers" (Hartley, Patricia, and Kirk
Lesser): Long review of <Pool of Radiance> SSI computer game, with
clues. Further clues for this game appear in this column in issues
#145, page 53; #146, page 79; #147, pages 82-83; #148, page 72;
#153, page 102; #158, page 54; #159, page 53; #166, page 36; #167,
pages 52-53; #172, page 64. A brief review of the <Pool of
Radiance Clue Book> appears in this column in issue #142 (page
49). The game is named as the winner of a 1988 Origins Award in
issue #149, "The Envelope, Please!", pages 20-21; it also won
DRAGON Magazine's "Beastie Award" in issue #151, page 36, "The
Beastie Knows Best," and a 1989 Gamers' Choice Award, in issue
#151, page 85, "The Gamers Have Chosen!" (see reference).
144/38: "Role-playing Reviews" (Jim Bambra): Short reviews are
offered for FR5 <The Savage Frontier> and MERTWIG'S MAZE(TM)
Gamefolio, on page 45.
146/22: "The Dragon's Bestiary" (multiple authors): The draken (by

Malcolm Bowers) is presented, from Calimshan's Calim Desert.


147/60: "Role-playing Reviews" (Ken Rolston): A review of FR4 <The
Magister> appears on page 69. Note comment about WORLD OF GREYHAWK
wizards' names appearing in this product, a problem addressed in
this index earlier regarding the "Pages from the Mages" articles.
147/76: "The Role of Computers" (Hartley, Patricia, and Kirk
Lesser): Review of <Hillsfar> SSI computer game. Clues for this
game appear in this column in issue #149, page 81; #172, page 62.
(The "<Hillsfar>" clues in issue #152, page 70, are actually for a
DRAGONLANCE(R) computer game.)
147/86: "The Role of Books" (John C. Bunnell): A brief review of
<Streams of Silver> appears on page 91.
149/76: "The Role of Computers" (Hartley, Patricia, and Kirk
Lesser): Review of <Curse of the Azure Bonds> SSI computer game.
Clues for this game appear in this column in issues #151, page 55;
#152, page 70; #153, page 102; #158, pages 53-54; #161, page 52;
#162, page 51; issue #164, page 55 (corrected in #170, page 118);
#165, pages 52-53; #166, page 36; #167, pages 52-53; #168, pages
52, 54; #170, page 118; #174, page 63; #175, page 66; #181, page
59; #184, page 62; #190, pages 56 and 60; #194, page 63. Problems
with the Macintosh IIx version are noted in #168, page 52.
151/38: "Role-playing Reviews" (Jim Bambra): Review of #9240 REF5
<Lords of Darkness> anthology.
151/85: "The Gamers Have Chosen!" (TSR staff): Winners of the 1989
Gamers' Choice Awards include the MERTWIG'S MAZE(TM) gamefolio,
REF5 <Lords of Darkness> anthology, <Kara-Tur: The Eastern Realms>
boxed set, and the <Pool of Radiance> SSI computer game, all
connected to the FORGOTTEN REALMS campaign.
152/44: "The First Notch" (R. A. Salvatore): FORGOTTEN REALMS
short story featuring Bruenor Battlehammer, a dwarf in the Icewind
Dales trilogy and numerous Drizzt novels.
153/48: "The Game Wizards" (Jeff Grubb): Elminster makes an
appearance at TSR in this description of the upcoming <FORGOTTEN
REALMS Adventures> hardbound. The B&W illustration (first
published in FR7 <Hall of Heroes>) is one of the few that is
considered by TSR to be a definitive portrait of Elminster.
153/51: "The Role of Books" (John C. Bunnell): Avatar Trilogy
volumes <Tantras> (#2) and <Waterdeep> (#3) are reviewed.
156/31: "The Game Wizards" (James M. Ward): This article lists the
FORGOTTEN REALMS computer games produced by SSI up to April 1990.
156/34: "Novel Ideas" (J. Eric Severson): Upcoming FORGOTTEN
REALMS novels from the Icewind Dales, Maztica, Empires, and Dark
Elf trilogies are described.
156/80: "Role-playing Reviews" (Ken Rolston): The <City System>
and <Cities of Mystery> boxed sets are reviewed in this overview
of fantasy urban settings. The article's introduction has an
extensive list of the characteristics considered essential in a
fantasy urban setting; it makes interesting reading for

prospective designers and DMs.


158/71: "Sage Advice" (Skip Williams): A question on page 74 notes
that the FRE-series Avatar modules are not compromised if the
players have read the Avatar Trilogy books.
159/10: "Rough Times on Refuge" (Ed Greenwood): Elminster
introduces an article on a new SPELLJAMMER(R) campaign setting
(Refuge system), though the article does not itself contain any
Realmslore.
159/15: "Bazaar of the Bizarre: Magic from the stars" (Steven E.
Schend): A letter to Elminster from Gamalon, a wizard formerly
from the Realms, introduces this article describing new
SPELLJAMMER magical items. Gamalon lives on the Rock of Bral with
his family; the letter makes references to Alias and Giogi
Wyvernspur. This article is one of several sources that indicates
that the Rock of Bral is either physically near or heavily
connected with Toril; according to various sources (e.g., #9361
SJR5 <Rock of Bral>, page 2), the Rock of Bral can be placed among
the Tears of Selune.
159/39: "Sage Advice" (Skip Williams): A detailed question about
spellfire (from FR7 <Hall of Heroes>) is answered.
160/center: "AD&D Trading Cards" (Roger Moore and TSR staff): The
first TSR trading cards ever produced are here, including eight
NPCs from the FORGOTTEN REALMS campaign (Alias, Bruenor
Battlehammer, Dragonbait, Midnight, Prince Tristan Kendrick,
Robyn, Shandril Shessair, Olive Ruskettle). AD&D game statistics
and a brief history for each character are on the reverse.
161/64: "The Role of Books" (John C. Bunnell): The FORGOTTEN
REALMS novels <Horselords> and <Ironhelm> are reviewed.
161/88: "Sage Advice" (Skip Williams): Many questions, some quite
important, and are answered about the FORGOTTEN REALMS campaign
(Faerun and Kara-Tur) and products.
163/32: "The Role of Books" (John C. Bunnell): The FORGOTTEN
REALMS novel <Dragonwall> is briefly reviewed on page 35.
163/47: "The Role of Computers" (Hartley, Patricia, and Kirk
Lesser): The FORGOTTEN REALMS-campaign SSI computer game <Secret
of the Silver Blades> is reviewed. Clues for this game appear in
issue #164, page 56; #165, page 55; #167, pages 52-53; #168, page
54; #171, page 64; #172, page 64; #175, page 66; #177, page 66;
#178, page 63. The game also tied for the 1990 Beastie Award from
the "Role of Computers" columnists for best computer game for
MS-DOS systems.
164/90: "Novel Ideas" (Theresa Hickey): Description of the Empires
Trilogy, including brief interviews with the authors.
164/59: "Arcane Lore: Pages from the Mages, part VI" (Ed
Greenwood): The title change will make this article hard to find
in any indexing of DRAGON Magazine articles. Details on the Book
of Shangalar "the Black" (necromantic), the Glandar's Grimoire
(necromantic), the Tome of Wyvernwater Circle (druidic), and The
Hand of Helm (priestly) are given, with many new spells. Much

historical Realmslore is present (Calimshan, Vilhon Reach,


Dragonreach, Cormyr, Dales, the North, deity Helm). It is not
clear if the spell <mace of Odo> is connected somehow with the
historical/legendary figure from Earth, Bishop Odo, from <The Song
of Roland>; it reappears in #9516 <Faiths & Avatars>, page 71.
164/80:"`What <has> he got in his pocketses, anyway?'" (Ed
Greenwood): The Treasure Hook Table from Greenwood's Realms
campaign is given: a table of 20 items that can be found as
incidental treasures but lead to their own sideline adventures.
Much minor Realmslore and cross-references with other FORGOTTEN
REALMS articles are present (<rogue stones>, mage Krakenhand,
Cormyr, lost city Untisczer, Nelanther, Waterdeep).
165/104: "Through the Looking Glass" (Robert Bigelow): Miniature
FORGOTTEN REALMS figures licensed to Ral Partha Enterprises by TSR
are reviewed on pages 110-111: 10-560 The Horde: Yaemun's Hoekun
Clan Warriors, and 10-561 Billidum and the Ogre Marauders and
Spiderhaunt.
167/88: "The Game Wizards" (Ed Greenwood): Laeral pays a visit to
Ed in this description of an upcoming FORGOTTEN REALMS product,
<The Ruins of Undermountain> boxed set. A general overview of
Undermountain is given. The article spawned several letters from
readers confused about some of Laeral's remarks; see the complex
reply in DRAGON issue #169, page 48, "Letters: As the Realms
Turn."
168/32: "Role-playing Reviews" (Ken Rolston): <The Great Khan
Game> FORGOTTEN REALMS gamefolio is favorably reviewed. The game's
lack of connection to the Realms is pointed out, however. The
MERTWIG'S MAZE(TM) gamefolio is also reviewed, briefly, on page 38
(see errata for this game in POLYHEDRON issue #57).
168/84: "Harpers Bold" (Ed Greenwood): Two Harpers, Jhastar
Belnold (ranger) and Talantra Bowgentle (bard), are described with
many bits of Realmslore.
169/88: "Bazaar of the Bizarre" (Ed Greenwood): Twelve magical
daggers from the Realms are described, with Realmslore from
Elminster (Rauthym, Thay, Silverymoon).
169/98: "Sage Advice" (Skip Williams): Two questions on page 100
concern corrections to spells in <FORGOTTEN REALMS Adventures>:
<wall of sand> and <spectral wings>.
170/96: "Novel Ideas" (Marlys Heeszel): The newly released or
upcoming FORGOTTEN REALMS novels <Song of the Saurials>, <The
Parched Sea>, <Elfshadow>, <Red Magic>, <Sojourn>, <Feathered
Serpent>, and <Canticle> are described, with some author notes and
Harper background.
171/34: "The Role of Books" (John C. Bunnell): The FORGOTTEN
REALMS novels <Sojourn>, <Song of the Saurials>, and <Feathered
Dragon> are reviewed.
171/57: "The Role of Computers" (Hartley, Patricia, and Kirk
Lesser): The FORGOTTEN REALMS-campaign SSI computer game <Eye of
the Beholder> is reviewed. (It takes place in Waterdeep.) Clues
for this game appear in issue #173, page 58; #181, page 60; #187,

page 63; #190, page 56; #194, page 58.


171/center: "AD&D Trading Cards Revisited" (TSR staff): Of the 17
new trading cards presented here (a previous group was in issue
#160), two describe FORGOTTEN REALMS campaign beings: the
dracolich, and a lawful-evil wizard, Casimir, who travels the
planes. Casimir's home is not given. More such cards appear in
issue #180.
171/80: "Role-playing Reviews" (Ken Rolston): In a column on
novice-level adventures, this game designer reviews and strongly
recommends use of LC3 <Nightwatch in the Living City> (page 84).
172/10: "Seeing the Sights in Skullport" (Ed Greenwood, Steven E.
Schend): Laeral (at TSR) introduces much information on Skullport,
an evil subterranean city in the Undermountain complex beneath
Waterdeep. The history, goods and services, major inhabitants, and
rumors of the city are given, with a detailed color map. Many
cross-references exist; this article is especially useful for a
campaign using the <Ruins of Undermountain> boxed set.
172/95: "Novel Ideas" (Marlys Heeszel): The SPELLJAMMER novel
<Into the Void> is described, which includes characters (e.g.,
Aelfred Silverhorn) and a setting on Toril. The RAVENLOFT novel
<Vampire of the Mists> is also described, whose major character
(Jander Sunstar) is an elven vampire from Evermeet.
172/98: "Lone Wolves" (Ed Greenwood): Two lone-traveling wizards
from Faerun (Elsura Dauniir and Baelam "The Bold") are detailed,
with Realmslore (Silverymoon and the North, Waterdeep).
173/10: "The Monstrous Side of the DARK SUN(TM) World" (Timothy B.
Brown, William W. Connors): Several monsters from MC3 are noted as
suitable for use in DARK SUN campaigns: bhaergala, meazel,
rhaumbusun, giant strider, thessalmonster, thri-kreen.
173/30: "Bazaar of the Bizarre" (Ed Greenwood): Twelve magical
staves are introduced by Elminster, with some Realmslore (Sea of
Fallen Stars, Amn, wizard Rilantaver, Myth Drannor, Silverymoon,
Harpers).
175/72: "Only the Best Will Do!" (TSR staff): Two TSR/FORGOTTEN
REALMS products are given 1990 Origins Awards: <Castles> (which
contains a Realms castle) and <FORGOTTEN REALMS Adventures>.
175/75: "Sage Advice" (Skip Williams): This contains errata for
two spells in <FORGOTTEN REALMS Adventures> and a question on
Krynn-Toril travel affecting PCs.
175/96: "The Role of Books" (John C. Bunnell): The FORGOTTEN
REALMS novel <Elfshadow> (Harpers Series) and the
RAVENLOFT/FORGOTTEN REALMS novel <Vampire of the Mists> are
reviewed.
176/16: "If You Need Help--Ask the Drow!" (Ed Greenwood and Steven
E. Schend): "Laeral" (actually a disguised Qilue Veladorn but not
named as such, though the false Laeral admits to being the missing
one of the Seven Sisters) comes to TSR to reveal the secrets of
the Promenade of Eilistraee. The article has a detailed map and
notes on the worship of Eilistraee, <moonfire>, major characters,

cross-references, and local rumors.


176/97: "Novel Ideas" (Marlys Heeszel): The FORGOTTEN REALMS novel
<Canticle> (Cleric Quintet #1) is described, with an interview
with R. A. Salvatore.
177/34: "The Role of Books" (John C. Bunnell): The FORGOTTEN
REALMS novel <Canticle> (Cleric Quintet #1) is reviewed briefly on
page 36.
177/57: "The Role of Computers" (Hartley, Patricia, and Kirk
Lesser): The FORGOTTEN REALMS-licensed SSI computer game, <Gateway
to the Savage Frontier>, is reviewed. Clues for this game appear
in issue #181, page 60; #190, page 60.
177/41: "The Voyage of the <Princess Ark>" (Bruce A. Heard): a
question on page 73 concerns possible connections between the
Orcus and Demogorgon of the D&D(R) Immortals Set and the
same-named beings of the FORGOTTEN REALMS campaign's Bloodstone
module series. (In the D&D game, Demogorgon is female; Orcus is
male.) See also #1082 D&D <Wrath of the Immortals> boxed set,
<Book One: Codex of the Immortals>, page 31, "Orcus," for more on
the D&D game's version of this "Immortal-level Fiend"; Demogorgon
is mentioned but not detailed here.
178/57: "The Role of Computers" (Hartley, Patricia, and Kirk
Lesser): The FORGOTTEN REALMS-licensed SSI computer game, <Pools
of Darkness>, is reviewed. Clues for this game appear in issue
#177, page 66; #178, page 64; #179, pages 61-62; #181, page 58;
#182, page 60; #194, page 58.
178/79: "Novel Ideas" (TSR Book Department): Six upcoming 1992
FORGOTTEN REALMS novels are described briefly.
179/5: "Letters: Cryptic cover" (Jeff Bourdon & editor): A reader
discovers that the tombstone runes on the cover of issue #174 make
use of dwarven runes from various FORGOTTEN REALMS sources named
here.
179/10: "Picture This!" (Nigel D. Findley): Magical paintings are
described, two groups of them from the FORGOTTEN REALMS setting:
<Glorindel's gates> and <Glorindel's living paintings>, with minor
Realmslore (Waterdeep).
179/26: "Seven Enlightening Lanterns" (Stephen Giles): Seven
magical lanterns from the FORGOTTEN REALMS setting, with
Realmslore (Amn, Cowled Mages, Myth Drannor, Zhentil Keep,
Westgate, Waterdeep, Shadowdale).
179/57: "The Role of Computers" (Hartley, Patricia, and Kirk
Lesser): The FORGOTTEN REALMS-licensed SSI computer game, <Eye of
the Beholder II: The Legend of Darkmoon>, is reviewed, as is the
FORGOTTEN REALMS-licensed America Online game, <Neverwinter
Nights>. Clues for <Eye of the Beholder II> appear in issue #187,
page 63; #196, page 59.
180/18: "Role-playing Reviews" (Rick Swan): The <Draconomicon> is
briefly reviewed on page 22.
180/center: "AD&D Trading Cards, Magazine Set Three" (TSR staff):

An insert that is duplicated in DUNGEON issue #34/center. Among


these trading cards for 1992 are two with FORGOTTEN REALMS
characters: Hm-Boye (a pun on "home boy") of Procampur, and
Reptilia Half-elven of the Dragonspine Mountains. The cards were
designed by TSR Games division staff.
180/66: "Novel Ideas" (Will Larson, Pat McGilligan): A short
interview with Doug Niles appears, covering the upcoming Druidhome
Trilogy.
181/14: "Pages from the Mages" (Ed Greenwood): This is the seventh
in the Pages series, describing Galadaster's Orizon, Arcanabula of
Jume, Laeral's Libram, and Tasso's Aracanabula. (An arcanabula is
an illusionist's workbook or traveling spellbook.) Considerable
Realmslore is present (Amn, Sword Coast North, Nelanther, Baldur's
Gate, Laeral, Crown of Horns, Waterdeep, Inner Sea). The spell
<blackstaff> (an invention of Khelben "Blackstaff" Arunsun) is on
pages 18-19.
182/48: "Kings of the Caravans" (Ed Greenwood): Four caravan-using
merchants of the Realms are described in detail: Llachior
Blackthorn, Ondul Jarduth, Sharest Tanthalar, and Emrock Uerngul.
Realmslore is present (Tethyr, deity Helm, Waterdeep, Harpers,
Zhentarim, Silverymoon, Inner Sea, the North). One merchant has a
mantari companion (see FIEND FOLIO(R) tome, page 62; MC14
MONSTROUS COMPENDIUM FIEND FOLIO Appendix) from Chult.
183/5: "Forum" (TSR staff): A note points out that the FORGOTTEN
REALMS comic series from DC Comics has been cancelled.
183/100: "The Game Wizards" (Anne Brown): An overview of <Aurora's
Whole Realms Catalogue> and how it developed as a product.
184/22: "The 7-Sentence NPC" (C. M. Cline): This system for
generating an interesting and playable NPC for DMs makes use of
many examples from the FORGOTTEN REALMS setting. This material
could be treated as Realmslore (Arabel, Sembia, Cormyr, Thunder
Peaks).
184/57: "The Role of Computers" (Hartley, Patricia, and Kirk
Lesser): The FORGOTTEN REALMS-licensed SSI computer game,
<Treasures of the Savage Frontier>, is reviewed. Clues for this
game appear in issue #196, page 62 (under "Treasure [<sic>] of the
Savage Frontier").
184/66: "The Game Wizards" (David Wise): This overview of TSR's
1992 AD&D Collector Cards refers to or shows many FORGOTTEN REALMS
and AL-QADIM(R) cards. (See issue #193, page 71, for 1993 cards.)
185/18: "Mastered, Yet Untamed" (Timothy B. Brown): Similar to
notes in an earlier article by this author (issue #173, page 10,
"The Monstrous Side of the DARK SUN(TM) World"), several monsters
from MC11 are noted as suitable for use in DARK SUN campaigns:
alaghi, alguduir, chitine, cildabrin, gaund, gloomwing, harrier,
hendar, manni, morin, orpsu, peryton, carnivorous plant (all),
sand cat, and tlincalli. The following monsters from MC13 are also
allowed in DARK SUN campaigns: desert centaur, heway, living idol
(all), winged serpent, and vishap.
185/56: "Magic in the Evening" (Ed Greenwood): Mordenkainen and

Elminster meet, #1 in the Wizards Three series. Rumors and gossip


of Toril and Oerth are traded. New spells, a new monster, and a
new magical item are described. Realmslore is present (Tethyr,
<spellfire>, Zhentarim, Anauroch, alhoon, Selune, Neverwinter),
and connections between Toril and Oerth are emphasized.
187/14: "Deadlier Dinosaurs" (David Howery): Additional rules for
and examples of dinosaurs makes reference to the jungles of Chult,
where many dinosaurs are found, and to MC3, with some corrections
to the text on dinosaurs there.
187/48: "The Lonely Harpist and the Lady Rogue" (Ed Greenwood): A
detailed description of two characters from the Sword Coast North:
Mintiper Moonsilver and Asilther Graelor. Scattered bits of
Realmslore are present, most about the Sword Coast North.
188/26: "The Wizards Three" (Ed Greenwood): Elminster and
Mordenkainen greet Dalamar (DRAGONLANCE(R) saga) in this, the
second in the series. A few threats common to Toril, Oerth, and
Krynn are discussed. New spells, magical items, and monsters of
these worlds are also described, with some Realmslore (Zhentarim,
goddess Loviatar, death kiss beholder, Manshoon). Dalamar reveals
that a Black Robes wizard of Krynn has visited Undermountain;
<Ruins of Undermountain> is referenced several times.
188/50: "Bazaar of the Bizarre" (Nathaniel S. Downes): Ten magical
swords from the Realms are described with some Realmslore
(Dalelands, Calimshan, Myth Drannor, Inner Sea, Underdark,
Evermeet, Citadel Adbar, Waterdeep, the North, Sword Coast,
Anauroch).
188/79: "Novel Ideas" (Sue Weinlein): An interview with R. A.
Salvatore, with a discussion of his Drizzt and Cleric Quintet
novels, and a list of all his published and projected works up to
mid-1994.
188/95: "The Game Wizards" (Jean Rabe): The LIVING CITY(TM)
campaign in the FORGOTTEN REALMS setting, controlled by the
RPGA(R) Network, is described along with other FORGOTTEN REALMS
elements in the Network.
189/10: "The Dark Continent" (David Howery): This article contains
information on adding an African-style campaign to various
official AD&D worlds, including the FORGOTTEN REALMS setting and
the AL-QADIM campaign. Monsters appropriate to an African-style
setting are named from MC3, MC6, MC11, and MC13.
190/62: "Forum" (multiple authors): Two letters on page 63 suggest
interesting campaign uses for FORGOTTEN REALMS materials (Thorass
and Dethek alphabets, <FORGOTTEN REALMS Adventures>-based weapon).
190/72: "Novel Ideas" (TSR Books dept.): An overview of numerous
FORGOTTEN REALMS novels and anthologies for 1993.
190/81: "The Game Wizards" (Ed Greenwood): A look at <Volo's Guide
to Waterdeep>, with Elminster and Volo. Includes game statistics
for the floating helm.
191/50: "Master of the Blade" (Peter Sears): This article on
creating unique magical swords uses many examples from the

FORGOTTEN REALMS campaign; some examples could be used as minor


Realmslore.
192/76: "Sage Advice" (Skip Williams): New spheres for priest
spells from the <Tome of Magic> (e.g., Wards, War, Time, Law,
Time, etc.) are provided for all deities mentioned in <FORGOTTEN
REALMS Adventures>. Sune, however, was skipped; see issue #201,
page 45, "Sage Advice."
193/19: "Live Statues and Stone Men" (John Power): Three new types
of golems for the FORGOTTEN REALMS Underdark are given, with minor
Realmslore (drow, Waterdeep, High Ones, illithids): brain golem,
hammer golem, spiderstone golem.
193/71: "The Game Wizards" (Thomas M. Reid): This overview of
TSR's 1993 AD&D Collector Cards refers to or shows some FORGOTTEN
REALMS and AL-QADIM cards. (See #184, page 66, for 1992 cards
article.)
193/90: "The Role of Books" (John C. Bunnell): The FORGOTTEN
REALMS anthology, <Realms of Valor>, is reviewed.
194/57: "The Role of Computers" (Hartley, Patricia, and Kirk
Lesser): Clues for the <Pirates of Realmspace> SSI computer game
are given on page 63.
195/72: "The Role of Books" (John C. Bunnell): The FORGOTTEN
REALMS Harpers novel, <Crypt of the Shadowking>, is briefly
reviewed on page 75.
196/10: "The Greatest and the Most Honorable Adventure" (Jan
Berrien Berends): This article on adding political intrigue to
role-playing campaigns includes examples from the FORGOTTEN REALMS
and AL-QADIM campaigns.
196/65: "Novel Ideas" (James Lowder): This important article gives
the first detailed chronology placing FORGOTTEN REALMS novels and
stories in a timeline using Dalereckoning (892-1372 DR). Details
on upcoming FORGOTTEN REALMS novels are also given.
196/82: "Three Wizards Too Many" (Ed Greenwood): Elminster,
Mordenkainen, and Dalamar trade magical secrets. Elminster reveals
that he knew Myth Drannor. Minor Realmslore (Myth Drannor) and two
new monsters (friendly fungus, stelurge).
197/34: "The Dragon's Bestiary" (Ed Greenwood): Four monsters from
the FORGOTTEN REALMS campaign are described: banelar, flameskull,
foulwing, and whipsting.
198/36: "Sage Advice" (Skip Williams): One answer clarifies the
language ability of specialty priests of Deneir.
198/90: "Novel Ideas" (Marlys Heeszel, Rob King): An interview
with R. A. Salvatore about his upcoming hardbound FORGOTTEN REALMS
novel, <Starless Night>.
199/72: "Romancing the <Stoneskin>" (multiple authors): This
collection of letters from numerous readers regarding ways to
counterbalance the use of the <stoneskin> spell by PCs includes
many solutions specifically tied to the FORGOTTEN REALMS campaign.

199/89: "The Role of Books" (John C. Bunnell): A brief review of


the FORGOTTEN REALMS novel <The Fallen Fortress> appears on page
93.
199/94: "Sage Advice" (Skip Williams): One answer clarifies
discrepancies between the descriptions of the deity Lolth found in
#9326 FOR1 <The Drow of the Underdark>, pages 35-39, and #2128
DMGR4 <Monster Mythology>, page 62.
200/20: "The Wizards Three: Once More the Three" (Ed Greenwood):
Elminster introduces Mordenkainen and Dalamar to the Simbul of
Aglarond (FORGOTTEN REALMS setting). Fourth in the "Wizards Three"
series. This article includes an important error: Dalamar of Krynn
is <not> a drow elf; he is a dark elf, which on Krynn is an
outcast elf of evil alignment (see issue #207, page 4, "Letters").
The error is repeated in a later installment (issue #211, page 84,
"The Wizards Three").
200/43: "DUNGEON(R) Adventures Special Edition: The Whistling
Skeleton" (Ed Greenwood): A minimodule for the northern heartlands
of Faerun, including a new spell (<spelltouch>) and minor
Realmslore (pre-lich Sumbral).
200/center: "Games of Imagination" (James M. Ward, Timothy Brown):
This review of upcoming products includes a list of many FORGOTTEN
REALMS products now available.
200/111: "Novel Ideas" (Will Larson, Eric Severson): A history of
the TSR Books department, with mention of some FORGOTTEN REALMS
novels that affected the department's development as a company
entity.
200/144: "Elminster's Notebook: #1: Lord Kuldak Maurancz" (Ed
Greenwood, Gary M. Williams): This first in a new series talks
about the lord of Cragmyr Keep, on the Sword Coast. Some
Realmslore (Amn, Sword Coast, wards, helmed horrors).
201/16: "Turkey's Underground Cities" (Allen Varney): The
underground towns of Turkey's Anatolian region are described, with
color photographs and cross-sectional diagrams, with reference to
the FORGOTTEN REALMS Undermountain setting.
201/44: "Sage Advice" (Skip Williams): Questions and answers cover
spells from <FORGOTTEN REALMS Adventures>, community deities in
the FORGOTTEN REALMS setting, and the <Tome of Magic> priest
spheres for the deity Sune and the Egyptian (Mulhorandi) pantheon.
201/50: "The Game Wizards" (Roger E. Moore): An overview of the
Historical Reference Campaign Sourcebooks notes that HR3 <Celts
Campaign Sourcebook> could be useful for detailing the Moonshaes.
202/36: "Even Wilder Magic" (Joel E. Roosa, Andrew Crossett): Wild
magic and wild-mages, which originated in the FORGOTTEN REALMS
setting during the "Time of Troubles" (Avatar) period, are
expanded considerably in this article. The FORGOTTEN REALMS
setting not mentioned, however.
202/46: "Mythic Races of Africa" (Michael John Wybo II): Among the
many new races for African campaigns are the animal-spirits, who
are noted to be very similar to the hengeyokai of <Oriental

Adventures>. Also mentioned here is the zebrataur, a striped


centaur that has also been described as a "zebranaur" in
POLYHEDRON(R) issue #95, page 20, "Four Legs Are Better than Two";
the zebranaur seems to be from the FORGOTTEN REALMS setting
because of a reference to Calishite markets. The zebranaur also
appears in the MONSTROUS COMPENDIUM Annual Volume Two, page 30,
"Centaur-Kin, Zebranaur."
202/86: "Elminster's Notebook: Mystery of the Plains" (Ed
Greenwood, Gary M. Williams): A peculiar spot in Mulhorand with a
sword and human remains; Realmslore is present (ancient empire
Okoth, masked magic, mythal, xaver, new spell <watchward>).
202/92: "Forum" (multiple authors): A letter from Travis N.
Gillespie lists and asks about real-world equivalents for
FORGOTTEN REALMS campaign nations.
202/112: "Through the Looking Glass" (Ken Carpenter): Ral Partha
Enterprise's <Menzoberranzan> boxed set of miniatures is reviewed,
with color photographs.
203/34: "Arcane Lore: The Blue Books of Othyisar Du'Morde"
(Leonard A. Schmidt): This book describes a trio of spellbooks
owned by Othyisar Du'Morde, a human evoker from Calimshan.
Realmslore is present but minor (Calimshan, Chult, Ten Towns,
Elminster, Red Wizards, Sembia, Waterdeep, Great Rift); no dates
are given for events in this article. <Bigby's interposing hand>
appears in the spellbooks.
203/90: "The Role of Books" (John C. Bunnell): The FORGOTTEN
REALMS novel <Elfsong> is briefly but favorably reviewed on page
94.
204/28: "The Plane Truth, Part II: A Journey to the Outlands"
(David "Zeb" Cook): A look through the journals of a half-elven
paladin of Oghma from Cormyr, Ambran the Seeker, who has been to
Sigil and is passing through the Outlands.
205/12: "The People" (David Howery): This extensive article on
fantasy Native American cultures and characters contains many
references to the #1066 <Maztica> boxed set. Included here are
many cultural details for southwest desert, great plains, and
eastern woodland Indian cultures; an overview of local religion,
government, proficiencies, wild and domesticated animal life, new
kits (fighter: eastern woodland, great plains, southwest desert;
priest: shaman; mage: mystery man; rogue: tribal scout), and
magical items. Nonfiction references are given, with
cross-references to numerous other articles and TSR products,
especially #9306 GAZ14 <The Atruaghin Clans>, #9351 FR14 <The
Great Glacier> (with an Inuit culture), the AD&D 2nd Edition
<Legends & Lore> (#2108), MC3, MC6, MC11. See additional note in
issue #207, page 4, "Letters."
205/44: "The Role of Books" (John C. Bunnell): The FORGOTTEN
REALMS novel <Crown of Fire> is reviewed on page 46.
205/50: "The Plane Truth, Part III: The Transformation" (David
"Zeb" Cook): A look through the peculiar last journal of Ambran
the Seeker, who previously appeared in issue #204, page 28, "The
Plane Truth, Part II: A Journey to the Outlands." Ambran never

returned to Cormyr; he apparently knew King Azoun IV.


205/71: "Sage Advice" (Skip Williams): Two of the questions,
involving alaghi and wild magic, are connected to the FORGOTTEN
REALMS setting. Additionally, two black-and-white town maps
missing from FRS1 <The Dalelands>, showing Essembra and
Archenbridge, are reproduced on pages 72-73.
206/22: "Part Dragon, All Hero" (Roger E. Moore): Complete details
appear on various half-dragon PCs in the FORGOTTEN REALMS campaign
(and others), reprinting rules from the #1107 COUNCIL OF WYRMS(TM)
boxed set. Among the half-dragon character types relevant to the
FORGOTTEN REALMS campaign are the half-gold, half-silver,
half-bronze, half-steel, drow-dragon, half-chiang lung, and
half-shen lung (the latter two from Kara-Tur). The connection
between the FORGOTTEN REALMS setting's steel dragon and the
Greyhawk dragon is mentioned (see the FORGOTTEN REALMS accessory,
#9297 FOR1 <Draconomicon>, "Steel Dragon," page 69). Weredragons
are mentioned but not detailed (see issue #134 and adventure FA1
<Halls of the High King>). See errata in issue #207, page 4,
"Letters."
206/76: "Elminster's Notebook: Tashara of the Seven Skulls" (Ed
Greenwood, Gary M. Williams): The evil but now dead (it is hoped)
wizard Tashara is described, and the doings of six of her seven
skulls are given. Much Realmslore is here (Chessenta, Myth
Drannor, archmage Alisker Lathundown of Nuel, Red Wizards of Thay,
Phaerimm, Amn, beholders, deity Azuth, Myth Rhynn, Skull Gorge,
Forest of Tethir, Ascore, Tethyr).
207/68: "Sage Advice" (Skip Williams): One question concerns the
results of a wild mage dropping the use of wild magic.
207/80: "Rumblings" (TSR staff): An announcement of the end of the
TSR/SSI collaboration on computer games includes mention of the
<Menzoberranzan> computer game. The Internet address for a
FORGOTTEN REALMS mailing list is also given (realms@ossi.com).
208/10: "Right from the Start" (Eric Noah): This article on a
seven-step approach to starting a campaign uses the FORGOTTEN
REALMS setting as an example, breaking it down into smaller units;
the Moonshaes are a particular focus.
208/107: "Sage Advice" (Skip Williams): Where in Myth Drannor is
the Dawnspire, the temple of Lathander? This, the scale of the
Myth Drannor maps from #1084 <The Ruins of Myth Drannor> boxed
set, and the campaign effects of the FORGOTTEN REALMS novel
<Prince of Lies> are answered here.
208/120: "Through the Looking Glass" (Ken Carpenter): Two Ral
Partha Enterprises FORGOTTEN REALMS miniatures figure sets are
reviewed: #11-952 Ogres of Dragonspear, and #11-051 Zulkir
Szazztam.
209/10: "Branching Out All Over" (Roger E. Moore): Details on
druids in various campaign worlds using #2150 PHBR13 <The Complete
Druid's Handbook>, with extensive notes on druidic worship in
Faerun using the above rules, with named references. The article
also breaks down Faerun into zoogeographic regions (arctic, cold
forest, tropical, subterranean, grassland/prairie/steppe, etc.)

for purposes of distributing wildlife and druid types.


209/22: "Long-Lost Priestly Magicks" (Michael Francois): Three
"ancient" and powerful clerical spells, one for druids and one
evil, are given with many connections to the FORGOTTEN REALMS
setting (Sune, Moander, Tyr, Myth Drannor, Zhentarim).
209/95: "The Game Wizards" (Rob King): Two upcoming FORGOTTEN
REALMS novels, <Elminster: The Making of a Mage> and <Crown of
Fire>, are discussed.
210/4: "Letters" (multiple authors): A reader looking for
<FORGOTTEN REALMS Adventures> finds that it is out of print, as
its information was added to #1085 FORGOTTEN REALMS revised boxed
set.
210/90: "Role-playing Reviews" (Rick Swan): The <Player's Guide to
the FORGOTTEN REALMS Campaign> is reviewed.
210/100: "Elminster's Notebook: The Serpent Blade" (Ed Greenwood,
Gary M. Williams): Much Realmslore is present in this description
of a magical sword (Unthalass, Tiamat cult, yuan-ti, Calimshan,
Chult, Sea of Fallen Stars, Cult of the Dragon, Mulhorand,
Harpers, Turmish, Orsraun Mountains, Ormath, Westgate, serpent
rings, Chondath).
211/8: "FIRST QUEST(TM)" (Jeff Grubb): In this installment
("Mammals and Dinosaurs"), Jeff Grubb reveals the origins of the
name of the FORGOTTEN REALMS campaign's planet (Toril) and
<Snilloc's snowball> from <FORGOTTEN REALMS Adventures>.
211/29: "`I Sing a Song by the Deep-Water Bay'" (Steven E.
Schend): This extremely detailed piece covers recent Harpers'
activities in Waterdeep, revealed by Laeral. The Realmslore is
generally connected with the <City of Splendors> boxed set:
Harpers' Hold, message drops, Harper NPCs, and current plots and
rumors.
211/82: "The Wizards Three" (Ed Greenwood): The fifth in the
series with Mordenkainen, Elminster, and Dalamar. Mordenkainen
says he has visited Waterdeep for "recreation." Realmslore is not
extensive (Shar's Night of Shadows). New spells are included, some
from Elminster. Again, Dalamar alludes to his being a drow (page
84, bottom of 1st column, remark about going up to the surface by
night to raid human settlements).
211/96: "Sage Advice" (Skip Williams): New <Tome of Magic>
priest-spell spheres are given for Lolth and Eilistraee, the drow
goddesses of the FORGOTTEN REALMS campaign.
212/10: "Hitting the Books" (Eric R. Noah): This article on
finding ways to make adventures more like fantasy novels makes
reference to FORGOTTEN REALMS novels. See FORGOTTEN REALMS novel
fan's letter in this issue on page 4, "Letters," and the response
in issue #216, page 92, "Forum."
213/22: "The Demiplane of Shadow" (Edward Bonny): Some of the
monsters from the Demiplane of Shadow are taken from MC3, the
MENZOBERRANZAN boxed set, and the <Ruins of Undermountain> boxed
set. They appear to be migrants originating from Toril.

213/67: "Forum" (multiple authors): A long letter from Rob Gidlow


responds to a "Forum" letter in issue #202, page 92, from Travis
N. Gillespie about real-world equivalents for FORGOTTEN REALMS
campaign nations. Rob Gidlow gives an extensive list of Faerun
nations with his own theme interpretations and the primary
reference used for each nation.
213/96: "Series Magic" (Steven E. Schend): Steven gets a package
from Khelben Arunsun that details the basics of series magic, with
details on two FORGOTTEN REALMS campaign examples of series magic:
the <blades of Ochir Naal, Tiamat's prophet> (a.k.a. <blades of
dragons' tongue>) and the <four ruling rings of Yrix Alquinnar>.
Khelben refers to Dalamar as his "colleague." Realmslore is
extensive (<staff of Waterdeep>, Savage Frontier, Delzoun, Helm,
Khelben Arunsun, Laeral, Undermountain, Harpers, Maztica, Cult of
the Dragon, Sylune, Shadowdale, Netheril, Anauroch, Tiamat,
elementalists, Waterdeep, the Simbul, Calimport, Halaster
Blackcloak). Khelben reveals that he has resigned from the Lords'
Circle.
213/100: "Elminster's Notebook: Aldreth Fireshar" (Ed Greenwood,
Gary M. Williams): The wizard Aldreth Fireshar is described, with
Realmslore (Thay, Pirates of the Fallen Stars, Telflamm, Lake of
Steam, giff and spelljamming, Netheril, Evermagic, Raurin, the
Simbul, Rashemen, Harpers, Knights of Myth Drannor, Zhentarim,
Amn, Chessenta, Thesk, Hillsfar).
214/47: "Convention Calendar" (TSR staff): A special list of
conventions hosting special RAVENS BLUFF(TM) tournaments appears
on page 50. Other similar listings appear in issue #215, page 30;
#216, page 40.
214/72: "Lost Empires" (David Howery): Many references to the
FORGOTTEN REALMS campaign can be found in this overview of lost
civilizations in fantasy settings, and an analog of Atlantis
(Atalya) that can be placed on Toril. However, the suggested spot
for it, between Maztica and Faerun, is right where Evermeet is
now.
215/66: "The Role of Books" (John C. Bunnell): The FORGOTTEN
REALMS novel <Elminster: The Making of a Mage> is reviewed on page
70.
216/42: "Paths of Power" (Wolfgang Baur, Steve Kurtz): This
variant system for learning wizard's spells in the AD&D game has
many FORGOTTEN REALMS campaign spells and wizards worked into it.
Several of the "paths" it suggests or describes are worth
examination by FORGOTTEN REALMS setting DMs (e.g., Wild Road, Path
of the Drow, Simbul's Path).
216/92: "Forum" (multiple authors): Several of the letters here
involve the FORGOTTEN REALMS campaign: converting FORGOTTEN REALMS
novels into adventures, Marco Volo modules, Phaerimm, clerics (Ann
Wilson, Steve Shawler, Donald Hoverson, Ralf Toth).
216/100: "Eminster's Notebook: Kobold commotions" (Ed Greenwood,
Gary M. Williams): Kobold uprisings in the FORGOTTEN REALMS
setting are noted by Elminster, with Realmslore (Troll Mountains,
Skull Crag, Netheril, Moonsea, Mountains of Copper, Rashemen,

Underdark, Sword Coast North, three islands near Altumbel: Thonn's


Fist, Brokenshores, Altarn).
217/32: "En-psycho-slade-ica Magica" (slade, a.k.a. Dale "Slade"
Henson): This huge article reprints the magical-item table from
#2161 ENCYCLOPEDIA MAGICA volume IV, including (at least in
theory) every FORGOTTEN REALMS magical item ever published by TSR
to the end of 1993.
218/97: "Sage Advice" (Skip Williams): On page 99, some of the
monsters listed in #2602 PLANESCAPE(TM) MONSTROUS COMPENDIUM
Appendix (page 128) were originally from MC3 and possibly other
FORGOTTEN REALMS sources.
219/90: "The Wizards Three" (Ed Greenwood): Sixth in the series
with Mordenkainen, Elminster, and Dalamar, with a visit from
Shaaan the Serpent-Queen (from the FORGOTTEN REALMS setting).
Several new spells and an FORGOTTEN REALMS magical item called the
<floating helm of Tharados> are presented.
220/34: "Convention Report: Things I Learned at E3" (David "Zeb"
Cook): This announces that Interplay has the FORGOTTEN REALMS
license for computer games.
221/62: "Announcing the 1994 Origins Awards Winners" (TSR staff):
the 1994 Best New Play-by-Mail Game Award went to the FORGOTTEN
REALMS PBM, from Reality Simulations, Inc.
221/100: "Sage Advice" (Skip Williams): A wild magic question is
answered.
222/42: "Roaming the Realms: The Green Elves of Faerun" (Belinda
G. Ashley): This details the green elves of the FORGOTTEN REALMS
setting (a.k.a. forest, wood, or wild elves). Realmslore is
present (Dragonspear, Daggerford, Evermeet, drow, Waterdeep,
deities Rillifane and Solonor, ancient empire of Anauria, Sharp
Teeth, Chondalwood, Great Dale).
223/24: "Primal Rage" (Rob Letts and Wayne A. Haskett): Three
monstrous characters (Blizzard, Talon, Vertigo) from the <Primal
Rage> video game are given demigod/monster AD&D statistics and
suggested homes in the FORGOTTEN REALMS campaign.
223/42: "Role-playing Reviews" (Rick Swan): Four FORGOTTEN REALMS
products are reviewed: <Marco Volo: Departure>, <Marco Volo:
Journey>, <Marco Volo: Arrival>, <The Moonsea>.
224/23: "Descent into Undermountain" (M. D. McConnohie): An
overview of Interplay's <DESCENT TO UNDERMOUNTAIN(TM): The Flame
Sword of Lloth>, the first 3-D action/character-building computer
game.
224/26: "The Sleep of Ages" (Steven E. Schend): This article
covers dwarven tombs in the FORGOTTEN REALMS setting, with focus
on the North and Dumathoin's worship and with detailed diagrams
and descriptions.
224/56: "From the Forge" (Ken Carpenter): A review of Ral Partha
Enterprises' #01-505 Dracolich is given.

225/42: "RPGA(R) Network News" (Scott Douglas): This column looks


at the LIVING CITY(TM) campaign managed by the RPGA Network, which
takes place in Ravens Bluff in Faerun.
225/89: "Role-playing Reviews" (Rick Swan): The FORGOTTEN REALMS
product <Pages from the Mages> is briefly reviewed on page 97.
226/84: "The Role of Books" (John C. Bunnell): Two FORGOTTEN
REALMS novels, <Curse of the Shadowmage> and <Escape from
Undermountain>, are briefly reviewed on page 87.
226/92: "Role-playing Reviews" (Rick Swan): The FORGOTTEN REALMS
product <Giantcraft> is reviewed
227/14: "The Reports from Undermountain" (Steven E. Schend): This
extremely detailed piece presents updated information on
Undermountain and the Yawning Portal inn in Waterdeep. Many NPCs
are described, with a revised black-and-white map of part of the
first level of Undermountain. Many cross-references exist to other
FORGOTTEN REALMS products about Waterdeep and Undermountain.
227/20: "The Dragon's Bestiary" (Wolfgang Baur): This collection
of monsters of the Underdark is loosely tied to the FORGOTTEN
REALMS setting, thanks to a reference to the Realms deity
Elistraee on page 28.
227/46: "Sage Advice" (Skip Williams): One question concerns the
magical abilities of rangers, given some odd references about them
in certain FORGOTTEN REALMS products.
228/8: "Real Jungles" (Gregory W. Detwiler): This look at adding
realism to jungle settings refers to both Chult and Malatra of the
FORGOTTEN REALMS setting.
228/26: "The Athalantan Campaign" (Ed Greenwood): Ed Greenwood
reveals long-lost secrets of the FORGOTTEN REALMS setting, 1,120
years ago during Elminster's youth in the kingdom of Athalantar.
Many NPCs are described in this long article, with details on
Athalantar and its religions, the Role of Years for 212-261 DR
(with some gaps), and other notes about Faerun at the time.
Sufficient information is given to support a few time-travel
adventures here.
228/46: "RPGA Network News" (Scott Douglas): News about a LIVING
CITY campaign taking place at many conventions is given.
228/52: "Rogue's Gallery: Gangsters of the Underdark" (Keith
"Pinball" Strohm): This humor article describes some evil
characters in the FORGOTTEN REALMS Underdark. The Realmslore here
is not relevant to a serious FORGOTTEN REALMS campaign.
228/76: "Greater Familiars of Faerun" (Jean Rabe): The <find
companion> spell is given here, taken from a spellbook in
Undermountain, with many new animal familiars for wizards of the
FORGOTTEN REALMS setting.
228/90: "Venturing into the City" (Paul F. Culotta): Urban
adventures are discussed here, with special references to
Waterdeep in the FORGOTTEN REALMS setting.

*************************************
FORGOTTEN REALMS(R) Setting: Kara-Tur
*************************************
*** Pre-1985 Oriental-Setting Materials ***
Prior to 1985, DRAGON Magazine published many articles on
Oriental D&D(R) and AD&D campaigns and the various elements
thereof: the samurai, monk, and ninja classes; the deities and
monsters of Japanese and Chinese myths and legends; and martial
arts and Asian weapons and armor. (The Orient was unquestionably
the most popular non-European setting for fantasy gaming.) All of
these topics were revisited and made definitive in <Oriental
Adventures>.
2/4: "Monkish Combat in the Arena of Promotion" (John M. Seaton):
This article was an expansion on the rules for monk (martial
artist) characters from the D&D Original Set Supplement II,
<Blackmoor>, presenting what amounts to rules for a two-player
minigame.
3/22: "A Plethora of Obscure Sub-Classes" (numerous authors): In
"Samurai" (Mike Childers, Jeff Key), page 25, the samurai subclass
of fighters is described for the D&D Original Set. Details include
katana, wakizashi, and yumi (bow) statistics; critical hits;
Japanese armor; and judo.
13/11: "The Japanese Mythos" (Jerome Arkenberg): Many Shinto and
Buddhist deities, heroes, monsters, and magical items from Japan
are each briefly described. This was one of a series of articles
on the gods of non-European countries produced by Jerome
Arkenberg, in the style of the D&D Original Set Supplement IV,
<Gods, Demi-Gods, & Heroes>. (Reprinted in <Best of The Dragon>,
a.k.a. <Best of DRAGON Magazine> anthology (volume I), page 70
(1980 printing) or page 62 (1985 printing).)
16/7: "The Ultimate NPC--Ninja, the DM's Hit Man" (Sheldon Price):
This was a very popular D&D game article, the first to cover this
topic. (Reprinted in <Best of DRAGON Monthly Adventure
Role-Playing Aid>, Vol. II, a.k.a. <Best of DRAGON Magazine>
anthology, volume II, page 16, "The Ninja," 1981 printing.)
18/23: "Monkish Weapons and Monk vs. Monk combat" (Gerry Eckert):
More material on monks from the D&D Original Set Supplement II,
<Blackmoor>.
24/8: "Chinese Dragons" (David Sweet): This article is a
clarification and addition to notes on Chinese dragons in the D&D
Original Set Supplement IV, <Gods, Demi-Gods, & Heroes>, page 68.
The t'ien lung, shen lung, li lung, pan lung, lung wang, and yu
lung dragons are detailed. These appeared later in the AD&D 1st
Edition game format in the FIEND FOLIO(R) tome, under "Dragon,
Oriental," and in subsequent AD&D 2nd Edition MONSTROUS COMPENDIUM
volumes.
26/20: "Chinese Undead" (David Sweet): This short article is for
the D&D Original Set game and introduces six types of undead:
lower soul, lost soul, vampire-spectre, sea bonze, celestial stag,
and goat-demon.
30/13: "The New, Improved Ninja!" (Sheldon Price): This was an

expansion and addition to the earlier piece on ninja in issue #16.


(Reprinted in <Best of DRAGON Monthly Adventure Role-Playing Aid>,
Vol. II, a.k.a. <Best of DRAGON Magazine> anthology, volume II;
page 22, "The New, Improved Ninja," 1981 printing.)
31/23: "Armor of the Far East" (Michael Kluever): This is a
historical overview of different types of ancient armor used in
China, Korea, Japan, and Tibet, with a bibliography and a photo of
a full suit of Japanese armor. No game statistics are included.
32/6 "Weapons of the Far East" (Michael Kluever): A historical
overview of ancient weapons used in China, Korea, Japan, and
Tibet. Some illustrations of blade weapons and the Chinese
repeating crossbow are included, with a bibliography. No game
statistics are included.
40/44: "Bazaar of the Bizarre" (multiple authors): David Sweet
presents nine types of Oriental magical items (pearls, crossbows,
swords, etc.) for the AD&D 1st Edition game.
49/18: "The Samurai! An Honorable NPC" (Anthony Salva): This
version of the samurai for the AD&D 1st Edition game is heavily
influenced by the author's martial-arts training (hapkido).
Details on weapons, martial-arts moves, and samurai philosophy are
given.
51/22: "Leomund's Tiny Hut: Working your way up to first level"
(Lenard Lakofka): Included in this detailing of pre-1st level
character development is information for AD&D 1st Edition game
monks on page 25.
53/6: "Why Isn't This Monk Smiling?" (Philip Meyers): This
detailed overhaul of the monk class for the AD&D 1st Edition game
considerably strengthens the class's powers, though it does not
add a strong Oriental background to the class.
53/10: "Defining and Realigning the Monk" (Steven D. Howard): This
article does not add a great deal to the subject of reworking the
AD&D 1st Edition game's monk class.
53/11: "Sage Advice" (TSR staff): A number of questions about the
AD&D 1st Edition game's monk are answered.
54/16: "Larger than Life: The Righteous Robbers of Liang Shan P'o"
(Joseph Ravitts): A legendary band of Robin Hood-style outlaws
during the Sung Dynasty of China is described, with associated
lore; these heroes appeared in Pearl S. Buck's novel, <All Men Are
Brothers>. About a dozen major figures among the "Righeous
Robbers" are described for the AD&D 1st Edition game, though not
for any specific campaign.
57/57: "The History of the Shield" (Michael Kluever): This look at
the development of the shield covers Japanese, Chinese, and other
Asian types of shields, with a Chinese shield illustrated. A
bibliography with some books on Oriental weapons is included.
61/14: "Or with a <Weird> One" (Rory Bowman): Many new weapons are
detailed for the AD&D 1st Edition game, including some from
Oriental countries (China, Korea, Japan, etc.).

*** Post-1985 <Oriental Adventures> Materials ***


104/20: "Oriental Opens New Vistas" (David "Zeb" Cook): Short but
detailed overview of <Oriental Adventures>, which went on sale
when this article appeared. Kara-Tur is not linked with any
previous setting.
119/6: "Forum" (multiple authors): A letter here regarding female
characters in <Oriental Adventures> sparked a strong response; see
"Forum" in issue #123, pages 10 and 12.
119/59: "The Game Wizards: My Dinner with Elminster" (Jeff Grubb):
Elminster visits Jeff at TSR. Announcement and description of the
1987 FORGOTTEN REALMS boxed set and campaign materials to follow;
placement of Kara-Tur in the Realms is announced. (It is further
referenced in "The Game Wizards," in issue #124; see page 60.)
121/16: "`Whaddya mean, Jack the Samurai?'" (Barbara Curtis): Many
tables giving real-world, male and female Japanese names for
<Oriental Adventures>, with rules for naming nonhumans, name
restrictions, and a pronunciation guide. See letter in "Forum,"
issue #127, page 6, with corrections.
121/20: "Sage Advice" (Skip Williams): Questions and answers on
<Oriental Adventures>, with many important corrections.
121/26: "The Deadliest Perfume" (John P. Brown): Lotus blossoms
and their uses as perfumes, potions, and poisons in Kara-Tur.
121/32: "The Life and Death of a Castle" (David "Zeb" Cook): A
historical article (extremely useful for <Oriental Adventures>) on
castles and castle-building in medieval Japan (c. 1580s).
121/38: "The Geisya" (Gregg Sharp): A detailed "geisha" NPC class,
presented purely as a bard or entertainer with some spell ability.
121/42: "The Genin" (David Howery): A single-class ninja for
<Oriental Adventures> campaigns.
121/45: "Sun Dragon Castle" (3-D designer Dennis Kauth, text by
Robin Jenkins): A 3-D fold-up Oriental castle (recommended for Wa
in <Oriental Adventures>) with detailed maps of its interior and
surrounding lands, room descriptions, and assembly instructions
("Getting It Together").
122/18: "A Step Beyond <Shogun>..." (David Bunnell): Reviews
various nonfiction books that would enhance <Oriental Adventures>
games.
122/20: "...And a Step Beyond That" (David "Zeb" Cook): A
continuation of "A Step Beyond <Shogun>..." in the same issue;
reviews various nonfiction books that would enhance <Oriental
Adventures> games.
122/42: "Sage Advice" (Skip Williams): Further answers to
important questions on <Oriental Adventures>.
122/46: "Marshalling the Martial Arts" (Wayne Goldsmith, Dan
Salas): First of a number of articles detailing various
martial-arts styles for <Oriental Adventures>; this article

includes aikido, escrima, savate, sumai, and Thai kick-boxing. See


comment on aikido in "Forum," issue #126, page 6.
123/42: "Lords & Legends" (Matt Iden): Four historical warriors,
three Japanese and one Chinese, described with <Oriental
Adventures> game statistics.
123/60: "Just Making Time" (Roger E. Moore): An article on fantasy
game-world calendars, describing and comparing the calendars used
by Faerun and Kara-Tur, among other places.
124/40: "Kicks and Sticks" (Joseph R. Ravitts): A detailed
write-up of Filipino escrima for <Oriental Adventures>.
126/50: "Bazaar of the Bizarre" (Gregory W. Detwiler): Twelve new
Oriental magical items are presented.
127/48: "A Menagerie of Martial Arts" (Len Carpenter): Twenty new
martial arts for <Oriental Adventures> are presented.
127/56: "The Ecology of the Yeti" (Thomas Kiefer): This in-depth
look at the yeti (a creature of Tibetan lore) is not connected
directly with <Oriental Adventures>, but it is set in a
Tibetan-like mountainous region (Mak-Tsu-Shung) and could be
brought into Kara-Tur's Tabot without great difficulty.
129/66: "`Who's in charge here?'" (Bryan Caplan): This article on
leadership in the AD&D 1st Edition game includes additional tables
for <Oriental Adventures> characters.
130/16: "Arcane Lore" (Len Carpenter): Covers the conversion of
<Oriental Adventures> shukenja and wu jen spells to "western" AD&D
games.
130/64: "The Oriental Sea" (Margaret Foy): Ships and naval rules
for <Oriental Adventures>, based up the author's previous article
"High Seas" (DRAGON issue #116, pages 10-27); the previous article
is required to make full use of this extremely detailed work. Many
illustrations, tables, and historical notes; invaluable.
133/40: "Wards Against Evil" (Parker Torrence): Rule changes and
tables improving a shukenja's powers against spirits.
134/72: "Role-playing Reviews" (Jim Bambra): <Oriental Adventures>
(and modules OA1 <Swords of the Daimyo> and OA4 <Blood of the
Yakuza>) and other Oriental-setting role-playing games are
reviewed, with details on what elements make them Oriental in
feel.
136/8: "Building Blocks, City Style" (Thomas Kane): This article
has random-roll tables for fleshing out fantasy cities, and it
includes tables for <Oriental Adventures> cities as well.
136/66: "New Kicks in Martial Arts" (Len Carpenter): A new system
for creating martial-arts styles for <Oriental Adventures> is
presented.
138/6: "Forum" (Mark Crane): This letter, which mentioned ninja in
passing, drew detailed responses about ninja in "Forum" in issue
#146 (page 103).

139/58: "Hand-to-Hand Against the Rules" (Vince Garcia): Suggested


modifications to the martial-arts game mechanics of <Oriental
Adventures>, with changes to the bushi and kensai classes as well.
145/14: "A Castle Here, a Castle There" (Daniel Salas): A system
for generating castles includes rules for creating
Oriental-setting castles.
146/22: "The Dragon's Bestiary" (multiple authors): The cobra
dragon (by Randy Johns) is presented, from southern T'u Lung in
Kara-Tur. See reader's question in issue #148, "Letters," page 5.
146/80: "Arrows of the East" (David Kloba): Several new types of
nonmagical arrows, with new game statistics for many sorts of
arrows, are presented for <Oriental Adventures>.
150/28: "Fangs Alot!" (TSR staff): A corrected printing of the
MONSTROUS COMPENDIUM(R) Volume One entry on vampires, presenting
full information on the Eastern (Oriental) vampire.
151/8: "Sage Advice" (Skip Williams): Long column answering many
questions on the rules, including proficiencies for monks and
yakuza.
151/14: "The Ecology of the Kappa" (David R. Knowles): Detailed
look at the kappa for Kara-Tur campaigns.
151/18: "Soldiers of the Law" (Dan Salas): Description of police
forces in Kara-Tur, with rules for PC police officers.
151/22: "Earn Those Heirlooms!" (Jay Ouzts): New guidelines and an
expanded birthrights table for gaining heirlooms in <Oriental
Adventures>.
151/28: "The Dragon's Bestiary" (Sylvia Li): A new intelligent
monster race, the wang-liang, is presented; it reappears later in
MC6 as an official addition to <Oriental Adventures>.
151/32: "The Ecology of the Yuan-ti" (David Wellman): The yuan-ti
is detailed, with many links to <Oriental Adventures> campaigns.
Additional materials are given on the ophidian (<Monster Manual
II>, page 97), the yuan-ti major demon (ex-deity)
Sch'theraqpasstt, histachii yuan-ti, the Night of Venom, and the
Black Broth for creating yuan-ti. Much of this material reappears
later in MC6 as an official addition to <Oriental Adventures>.
153/8: "Forum" (numerous authors): Letter from Michael Norrish
(page 82) comments on the problems involved in properly
role-playing a cleric of Kuan Yin (Chinese goddess).
153/94: "Awash in Phlogiston" (Jeff Grubb): An illustration of a
Shou Lung Dragonship appears in this article offering errata and
corrections for the SPELLJAMMER(R) boxed set.
156/34: "Novel Ideas" (J. Eric Severson): Upcoming FORGOTTEN
REALMS novels from the Icewind Dales, Maztica, Empires, and Dark
Elf trilogies are described.
156/50: "Wrestling with Style" (Janne Jarvinen): The martial-arts
system of <Oriental Adventures> is used as the basis for

descriptions of four Classical Greek martial-arts styles. See "Too


much punch" in "Letters," DRAGON issue #160, page 5, for
corrections.
157/32: "Where There Is One Sumotori..." (Stewart Wieck): One
version of the sumo wrestler using <Oriental Adventures>
character-generation and martial-arts rules.
157/33: "...There's Bound to Be Another!" (Len Carpenter): A
second version of the sumo wrestler, as above.
158/18: "A Spell of Conversation" (Ed Friedlander): The <speak
with dragonkind> spell is given, which originated from a shukenja
named Li Po, in Kara-Tur.
159/74: "Rhythm Warriors" (Joseph R. Ravitts): This detailed
presentation of capoeira (Brazilian martial arts developed by
escaped black slaves) makes use of and contains numerous
references to <Oriental Adventures>.
161/64: "The Role of Books" (John C. Bunnell): The FORGOTTEN
REALMS novel <Horselords> is reviewed.
161/88: "Sage Advice" (Skip Williams): Many questions are answered
about the FORGOTTEN REALMS campaign (Faerun and Kara-Tur) and
products.
162/32: "Sage Advice" (Skip Williams): One question concerns the
ability of ninja to pick pockets (they cannot).
163/32: "The Role of Books" (John C. Bunnell): The FORGOTTEN
REALMS novel <Dragonwall> is briefly reviewed on page 35.
164/10: "Flying Feet and Lightning Hands" (Len Carpenter):
Fourteen new special maneuvers for <Oriental Adventures> martial
arts.
164/14: "Things Your Sensei Never Taugh You" (Rudy Thauberger):
Notes on creating new martial-arts styles and 18 new special
maneuvers for <Oriental Adventures>.
164/19: "Bonds of Brotherhood" (Tom Griffith): How to design
monastic orders for <Oriental Adventures> monks (martial artists),
with three new orders described and a bibliography of historical
and fantasy works with this theme.
164/26: "Born to Defend" (Joseph R. Ravitts): The piao shih NPC
class for <Oriental Adventures> is described; this is a caravan
escort/guardian with historical roots in China. Note the detailed
tactical specialties.
164/90: "Novel Ideas" (Theresa Hickey): Description of the Empires
Trilogy, including brief interviews with the authors.
167/77: "Lords of the Warring States" (Thomas M. Kane): Five
intruging political characters from the Warring States period in
Chinese history (2300 years ago) are described for <Oriental
Adventures> campaigns. A bibliography of historical references is
provided.

179/112: "Through the Looking Glass" (Robert Bigelow): Ral


Partha's AD&D Oriental figure set, RP 10-562 <Grey Blossom
Regiment>, is reviewed.
181/30: "Bazaar of the Bizarre" (Chris Hind): <Dragon bones> and
the sword Celestial Fury are described for Kara-Tur.
189/10: "The Dark Continent" (David Howery): This article contains
information on adding an African-style campaign to various
official AD&D worlds, including the FORGOTTEN REALMS setting.
Monsters appropriate to an African-style setting are named from
MC6.
189/28: "The Other Orientals" (Tom Griffith): Certain character
classes from <Oriental Adventures> are converted into kits for the
AD&D 2nd Edition game. These are the bushi (fighter), kensai
(fighter), sohei (priest), shukenja (priest), ninja (rogue), and
yakuza (rogue). The samurai kit appears in <The Complete Fighter's
Handbook>, the wu jen kit in <The Complete Wizard's Handbook>, the
fighting-monk kit in <The Complete Priest's Handbook>, and the
ninja class (coequal with the thief and bard in the rogue group)
in <The Complete Ninja's Handbook>. The <Oriental Adventures>
barbarian is equivalent to the barbarian kit from <The Complete
Fighter's Handbook> or <The Complete Barbarian's Handbook>.
194/10: "So, You Want to Be a Samurai?" (Glenn S. Barnes): A
detailed historical look at the lives of Japanese samurai to aid
role-playing in <Oriental Adventures> and Kara-Tur campaigns.
Includes a bilbiography and further references.
198/82: "Soul-Swords & Spirit-Slayers" (Spike Y. Jones): New ways
to use honor points in <Oriental Adventures> campaigns here
include producing items of quality and the creation of kinjogami
(area spirits), bukigami (weapon-spirits), and akugami (evil
spirits). Two tables list the uses for honor points by character
class and new ways to get honor points. A new monster, the
kamigoroshi, is fully detailed.
202/46: "Mythic Races of Africa" (Michael John Wybo II): Among the
many new races for African campaigns are the animal-spirits, who
are noted to be very similar to the hengeyokai of <Oriental
Adventures>.
203/81: "Sage Advice" (Skip Williams): The Japanese pantheon from
the AD&D 2nd Edition <Legends & Lore> is given new spheres of
priest spells from <Tome of Magic> for its clergy.
206/22: "Part Dragon, All Hero" (Roger E. Moore): Complete details
appear on various half-dragon PCs in Kara-Tur (and others),
reprinting rules from the #1107 COUNCIL OF WYRMS(TM) boxed set.
Among the half-dragon character types relevant to Kara-Tur are the
half-chiang lung and half-shen lung. The chiang lung and the shen
lung are described in the AD&D 1st Edition FIEND FOLIO(R) tome
("Dragon, Oriental"), <Oriental Adventures>, and MC6.
218/97: "Sage Advice" (Skip Williams): On page 99, some of the
monsters listed in #2602 PLANESCAPE MONSTROUS COMPENDIUM Appendix
(page 128) were originally from MC6 and possibly other <Oriental
Adventures> sources.

220/10: "Strategems & Dirty Tricks" (Gregory W. Detwiler): This


examination of fantasy-campaign tricks is extensively drawn from
Chinese sources, among others (Sun Tzu's <The Art of War>, and
<The Book of Stratagems>, in particular). The examples given
strongly suggest their use in a Kara-Tur campaign, so this
reference is included here.
226/92: "Role-playing Reviews" (Rick Swan): <The Complete Ninja's
Handbook> is favorably reviewed.
************************************
FORGOTTEN REALMS(R) Setting: Zakhara
************************************
*** Pre-1992 Arabian-Setting Materials ***
22/5: "The First Assassins" (James E. Bruner): A detailed history
of the assassins of Hasan Sabbah the Iranian (10th-11th centuries
A.D.).
*** Post-1992 AL-QADIM(R) <Arabian Adventures> Materials ***
179/66: "Wonders of the Land of Fate" (Jeff Grubb): Long article
with magical items for the AL-QADIM campaign, later published in
the <Land of Fate> boxed set.
184/66: "The Game Wizards" (David Wise): This overview of TSR's
1992 AD&D Collector Cards refers to or shows many AL-QADIM cards.
185/18: "Mastered, Yet Untamed" (Timothy B. Brown): According to
this article, the following monsters from MC13 are allowed in DARK
SUN campaigns: desert centaur, heway, living idol (all), winged
serpent, and vishap.
189/10: "The Dark Continent" (David Howery): This article contains
information on adding an African-style campaign to various
official AD&D worlds, including the AL-QADIM campaign. Monsters
appropriate to an African-style setting are named from MC13.
190/76: "Sage Advice" (Skip Williams): Two questions concern the
AL-QADIM campaign (sha'ir level limit for halflings, location of
Zakhara).
190/84: "Sounds of Wonder & Delight" (Jeff Grubb): Music and
musical instruments of the AL-QADIM campaign, many of them magical
(<instruments of the jann> collection), with a pronunciation
guide. See references to this article in issue #202, page 13,
"Magic to a Different Beat."
193/71: "The Game Wizards" (Thomas M. Reid): This overview of
TSR's 1993 AD&D Collector Cards refers to or shows some AL-QADIM
cards. (See #184, page 66, for 1992 cards article.)
196/10: "The Greatest and the Most Honorable Adventure" (Jan
Berrien Berends): This article on adding political intrigue to
role-playing campaigns includes examples from the AL-QADIM
campaign.
196/18: "Cultivating Campaign Cultures" (Buck Deason Holmes): An

article on giving fantasy societies their own special character


includes references to the AL-QADIM setting.
198/48: "Role-playing Reviews" (Rick Swan): The <Golden Voyages>
sourcebox is briefly but favorably reviewed on pages 53-54.
198/65: "Campaign Journal: Scimitars against the Dark" (Wolfgang
Baur): A detailed alternative version of Zakhara, Dark Arabia, is
presented here, with an emphasis on horror. Two new kits
(priest-defender and sungazer mage), a new proficiency (dark
lore), spirit powers (which replace psionics), a huge list of Dark
Arabian creatures culled from many AD&D scources, and a new
monster (Zakharan kraken) are given, among many other campaign
bits.
200/center: "Games of Imagination" (James M. Ward, Timothy Brown):
This review of upcoming products includes a list of many AL-QADIM
products now available.
201/10: "The City of Lofty Pillars" (Steve Kurtz): The lost,
mystical city of Iram is described in detail with NPCs for the
AL-QADIM campaign, with notes on the Realm of Dreams.
202/96: "Campaign Journal: Arabian Adventures Galore!" (Gregory W.
Detwiler): Exploration, trade, warfare, intrigue, feuds, and
genies are listed as themes for unique AL-QADIM adventures. Many
references are given to AD&D materials reflecting cultural
settings like those of ancient China, India, and Africa.
203/88: "Rumblings" (TSR staff): An announcement is made that the
release of the AL-QADIM computer game from SSI, <The Genie's
Curse>, will be delayed.
207/68: "Sage Advice" (Skip Williams): Several detailed questions
concern the abilities of sha'irs in the AL-QADIM campaign.
208/61: "Eye of the Monitor" (Sandy Petersen): The SSI <AL-QADIM:
The Genie's Curse> computer game is favorably reviewed. (See note
in issue #203, page 88, "Rumblings.")
208/107: "Sage Advice" (Skip Williams): A question on sha'irs and
priest spells is answered.
210/48: "Campaign Journal: Adventure sees for Athas" (Gregory W.
Detwiler): This long, detailed analysis of possible adventures for
the DARK SUN(TM) campaign discusses the possibility of Athasian
characters invading Zakhara!
211/60: "Topkapi Palace" (Steve Kurtz): The author of several
AL-QADIM products visited Topkapi Palace in Instabul, Turkey, and
produced this article, with color photos and a map of the palace,
describing the palace, its history as the capitol of the Ottoman
Empire, and historical references. Treasures of the sultans,
details on the harem, and palaces in fantasy settings are covered.
Topkapi was the model for the Palace of the Grand Caliph in Huzuz,
from the AL-QADIM <City of Delights> boxed set.
211/95: "Sage Advice" (Skip Williams): One question concerns
changes in the abilities of sha'irs when in a PLANESCAPE setting.

216/42: "Paths of Power" (Wolfgang Baur, Steve Kurtz): This


variant system for learning wizard's spells in the AD&D game has
many AL-QADIM campaign spells worked into it. Several of the
"paths" it suggests or describes are worth examination by AL-QADIM
setting DMs (e.g., "Customized campaign paths," pages 48-49).
216/103: "Sage Advice" (Skip Williams): Can PLANESCAPE characters
arriving in Zakhara learn character classes and kits from the
AL-QADIM campaign? No, but their children can.
218/75: "The Ecology of the Bird Maiden" (Paul Culotta): The
Zakharan bird maiden, a creature similar to the swanmay, is
described in a story and footnotes. This is a new creature,
undescribed in any previous AD&D source.
218/97: "Sage Advice" (Skip Williams): A number of questions on
page 97 concern the <Complete Sha'ir's Handbook>.
219/48: "Role-playing Reviews" (Allen Varney): Many AL-QADIM
products are reviewed in this comprehensive column: <Arabian
Adventures> rulebook, <Land of Fate> boxed set, <City of Delight>
boxed set, <The Complete Sha'ir's Handbook>, and the following
sourceboxes: <Golden Voyages>, <Assassin Mountain>, <A Dozen and
One Adventures>, <Ruined Kingdoms>, <Corsairs of the Great Sea>,
<Caravans>, <Secrets of the Lamp>.
221/100: "Sage Advice" (Skip Williams): Several questions on the
AL-QADIM campaign and <The Complete Sha'ir's Handbook> are
answered.
226/80: "Campaign Classics: Magical Sands of Zakhara" (Rudy
Thauberger): Twelve different types of magical sand are revealed
for the AL-QADIM campaign.
***************************************
FORGOTTEN REALMS(R) Setting: Hordelands
***************************************
*** Pre-1990 Mongol-Setting Materials ***
36/31: "The Mongols" (Michael Kluever): A short article covering
the military aspects of the Mongol Empire: weapons, tactics, and
history.
*** Post-1990 <The Horde> Boxed Set Materials ***
156/34: "Novel Ideas" (J. Eric Severson): Upcoming FORGOTTEN
REALMS novels from the Empires trilogy are described.
161/64: "The Role of Books" (John C. Bunnell): The FORGOTTEN
REALMS novel <Horselords> is reviewed.
163/32: "The Role of Books" (John C. Bunnell): The FORGOTTEN
REALMS novel <Dragonwall> is briefly reviewed on page 35.
163/center: "A Hoard for the Horde" (David "Zeb" Cook): The
gatefold insert includes four monsters that had to be dropped from
the <Horde> boxed set for space reasons: the dzalmaus dragon,

manni (avian race), morin (scavenger/predator), and sand cat.


164/90: "Novel Ideas" (Theresa Hickey): Description of the Empires
Trilogy, including brief interviews with the authors.
165/104: "Through the Looking Glass" (Robert Bigelow): Miniature
FORGOTTEN REALMS figures licensed to Ral Partha Enterprises by TSR
are reviewed on pages 110-111, including 10-560 The Horde:
Yaemun's Hoekun Clan Warriors.
185/18: "Mastered, Yet Untamed" (Timothy B. Brown): Several
monsters from MC11 are noted as suitable for use in DARK SUN
campaigns, including these Hordelands creatures from issue #163,
center, "A Hoard for the Horde": manni, morin, and sand cat.
************************************
FORGOTTEN REALMS(R) Setting: Maztica
************************************
*** Pre-1991 Mesoamerican-Setting Materials ***
Mesoamerican deities, primarily Aztec ones, were described in
several D&D and AD&D materials: the D&D Original Set Supplement
IV: <Gods, Demi-Gods, & Heroes>; AD&D 1st Edition DEITIES &
DEMIGODS(TM) Cyclopedia (and <Legends & Lore> version); AD&D 2nd
Edition <Legends & Lore>. Considerable information on Aztec
deities also appeared in the AD&D module C1 <The Hidden Shrine of
Tamoachan>, which had strong GREYHAWK campaign connections.
2/16: "The Feathered Serpent" (Lynn Harpold): A short article
decribing the Aztec deity Quetzalcoatl (Mayan: Kulkulcan) and its
worship, with much historical data and illustrations.
25/35: "War of Flowers" (William B. Fawcett): A military history
article describing warfare and social attitudes about war in
pre-Columbian Aztec society.
25/37: "Xochiyaototl: Rules for Pre-Hispanic Mexican Warfare"
(Neal M. Dorst): Miniatures rules for Aztec warfare, with special
rules for adding Spanish soldiers.
70/35: "Mechica" (Gali Sanchez): An AD&D adventure introducing
European-style PCs to a Central American culture, Mechica. A map
of Mechica appears, showing an area 80 miles (east-west) x 115
miles (north-south). Mechica (warriors, weapons, language, and
society are in the Aztec style), werejaguars (lycanthrope clerics
of the deity Tezcatlipoca), Mechican region encounters, tlaloques
(gnomes serving the deity Tlaloc), Teotihuacal (a temple "city"),
La Llorona (folktale being), and the capital city of Tenocatlan
(with map) are presented.
*** Post-1991 <Maztica> Boxed Set Materials ***
156/34: "Novel Ideas" (J. Eric Severson): Upcoming FORGOTTEN
REALMS novels from the Maztica trilogy are described.
161/64: "The Role of Books" (John C. Bunnell): The FORGOTTEN
REALMS novel <Ironhelm> is reviewed.

169/50: "The Role of Books" (John C. Bunnell): The FORGOTTEN


REALMS novel <Viperhand> is briefly reviewed on page 54.
170/96: "Novel Ideas" (Marlys Heeszel): The newly released
FORGOTTEN REALMS novel <Feathered Dragon> is described.
171/34: "The Role of Books" (John C. Bunnell): The FORGOTTEN
REALMS novel <Feathered Dragon> is reviewed.
201/50: "The Game Wizards" (Roger E. Moore): An overview of the
Historical Reference Campaign Sourcebooks notes that the <Maztica>
boxed set could be used to detail Aztec cultures in a campaign
using the Historical Reference Campaign Sourcebooks.
Notes:
"Bazaar of the Bizarre: Pages from the Arch-Mages" (Scott
Waterhouse), in issue #139, page 30, and "Arcane Lore: More pages
from the Arch-Mages" (Scott Waterhouse), in issue #166, page 65,
are not FORGOTTEN REALMS articles, though they closely follow the
style of Ed Greenwood's "Pages from the Mages" series. The first
presents details on the Book of Black Circles and Laeyndar's Book
of Metamorphoses; the second covers Manor's Manual of Sight,
Tymessul's Enchiridion of Travel, and Mylsibis' Codex of
Contention.
Ed Greenwood's writing style, as well as Elminster and the
Realms, were familiar enough to readers to spawn remarkably
effective parodies in issue #144, page 32, "Still More Outrages
from the Mages," and issue #156, page 27, "Yet Even More (Gods
Forbid) Outrages From the Mages," both by John M. Maxstadt. Other
humorous references to the FORGOTTEN REALMS campaign appear in
issues: #175, page 6 (giant space hamsters in the Realms); #175,
page 69 (reaction to Avatar events); #199, page 16 (hobgoblin
shaman Elmonster discusses humanoid combat tactics); #204, page 4,
"Letters" (Toril in 1993, dead Elminster as raccoon cap--with
reply by Jeff Grubb); #204, page 16, "Bard on the Run" ("Mister
Sand Mage"--about AL-QADIM campaign--and "Drizzt's Lament" songs);
#204, page 81, "Sage Advice" (Realmspace blows up); #211, page
4,"Letters" (reader's daughter named Alustriel); #216, page 4,
"Letters" (Drizzt vs. Rikus).
FORGOTTEN REALMS campaign elements are present in the
SPELLFIRE(TM) card game, though these elements are not useful in
an FORGOTTEN REALMS campaign. Articles on the SPELLFIRE game that
include mention of or images from the FORGOTTEN REALMS campaign
appear in issues #207, page 56; #208, page 69; #210, pages 64 and
98; #214, page 66.
---------------------------------------------------*** DRAGON(R) Magazine: Issues & Dates ***
<The Strategic Review> was first published seasonally, with the
first four issues running from Spring to Winter 1975. SR5 became
the first bimonthly issue. Physically, the differences between
issue #7 of <The Strategic Review> and issue #1 of DRAGON Magazine
were not very great. DRAGON Magazine was meant to be bimonthly up
to issue #12, becoming monthly thereafter, but the editor's
medical problems led to the missing January 1979 issue (#22).

OCT
1975
SR3
1976
3
1977
10
1978
19
1979
30
1980
42
1981
54
1982
66
1983
78
1984
90
1985
102
1986
114
1987
126
1988
138
1989
150
1990
162
1991
174
1992
186
1993
198
1994
210
1995
222
1996
234

JAN
NOV
-SR4
-----20
-31
33
43
45
55
57
67
69
79
81
91
93
103
105
115
117*
127
129
139
141
151
153
163
165
175
177
187
189
199
201
211
213
223
225
235

FEB
DEC
-SR5
SR6
4
-11
12
21
22
32
34
44
46
56
58
68
70
80
82
92
94
104
106
116
118
128
130
140
142
152
154
164
166
176
178
188
190
200
202
212
214
224
226
236

MAR

APR

MAY

JUN

JUL

AUG

SEP

--

SR1

--

--

SR2

--

--

--

SR7

--

--

--

--

--

--

13

14

15

16

17

18

23

24

25

26

27

28

29

35

36

37

38

39

40

41

47

48

49

50

51

52

53

59

60

61

62

63

64

65

71

72

73

74

75

76

77

83

84

85

86

87

88

89

95

96

97

98

99

100

101

107

108

109

110

111

112

113

119

120

121

122

123

124

125

131

132

133

134

135

136

137

143

144

145

146

147

148

149

155

156

157

158

159

160

161

167

168

169

170

171

172

173

179

180

181

182

183

184

185

191

192

193

194

195

196

197

203

204

205

206

207

208

209

215

216

217

218

219

220

221

227

228

229

230

231

232

233

SR = <The Strategic Review>.


* Issue #117 had every even-numbered page mislabeled as "January
1986."
*** DRAGON(R) Magazine: Volumes & Issues ***
<The Strategic Review>
Vol.
1
1

No.
1
2

Issue (Date)
1 (Spring 1975)
2 (Summer 1975)

1
1
1
2
2

3
4
5
1
2

3
4
5
6
7

(Autumn 1975)
(Winter 1975)
(December 1975)
(February 1976)
(April 1976)

DRAGON(R) Magazine
NUMBERS
1
2
3
4
5
6
7
10
11
12
VOL.#--------------------------------------------------------I
1
2
3
4
5
6
----II
7
8
9
10
11
12
13
---III
15
16*
17
18
19
20
21@
24
25
26
IV
27
28
29
30
31
32
33
36
37
38
V
39
40
41
42
43
44
45
48
49
50
VI
51
52
53
54
55
56
57
60
61
62
VII
63
64
65^
66^
67^
68^
69^
72
73
74
VIII
75
76
77
78
79
80
81
84
85
-IX
86$
87
88
89
90
91
92
95
96
97
X
98
99
100
101
102
103
104
107
108
109
XI
110
111
112
113
114
115
116
119
120
121
XII
122
123
124
125
126
127
128
131
132
133
XIII
134
135
136
137
138
139
140
143
144
145
XIV
146
147
148
149
150
151
152
155
156
157
XV
158
159
160
161
162
163
164
167
168
169
XVI
170
171
172
173
174
175
176
179
180
181
XVII
182
183
184
185
186
187
188
191
192
193
XVIII 194
195
196
197
198
199
200
203
204
205
XIX
206
207
208
209
210
211
212
215
216
217
XX
218
219
220
221
222
223
224
227
228
229
XXI
230
231
232
233
234
235
236
239
240
241

--

--

14

--

22

23

34

35

46

47

58

59

70

71

82

83

93

94

105

106

117

118

129

130

141

142

153

154

165

166

177

178

189

190

201

202

213

214

225

226

237

238

* Issue #16 (July) was mislabeled as issue #6 (June) on its table


of contents.
@ Issue #21 was mislabeled as Volume III, Number 6 on its cover.
^ Issue #65 was mislabeled as Volume VII, Number 4 on its

masthead; this numbering continued up to issue #69 ("Number 8").


Issue #70 was also labeled as Number 8 (this time correctly). A
letter regarding this situation appeared in DRAGON issue #102,
page 3, but the editor's response is in error, as the renumbering
was not done until issue #86.
$ Issue #86 began Volume IX, allowing each new volume thereafter
to mark the birth month of the magazine (June).
END FILE

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