GAMES CCNewzooSpringReport Pages
GAMES CCNewzooSpringReport Pages
2. China
3. Mobile
4. Screens
Understanding change on a global as well as local scale requires a consumerdriven viewpoint. Technical segmentation of the market disguises growth
factors and gives no hints about the potential size of individual markets in
the future.
5. Media
6. Brands
As games branch out to all media and entertain mass audiences, they
become more than games but entertainment brands. A quarter of Western
gamers play games on all four screens. Consumers are increasingly expecting
games and media content related to their favourite games to travel with
them across all screens and to be available at all times.
GLOBAL
MARKET
2013
9%
24
40%
23%
Total
$ 102.9bn
14
17%
12
%
40%
Total
$ 75.5bn
TV / Console
$24.3bn
24
%
31
Smartphones
Personal Screen
(Mid)-Core
PC Games
$8.2bn
8%
MMO
$23.5bn
22%
12
%
2013 by Screen
Webgames
$9.3bn
2017
22%
Handheld
Console
$2.3bn
Tablet
$12.9bn
Mobile Phone
$22.4bn
Towards The Global Games Market 2017 Ca s ua l G a m e s A s s o c i at i o n 3
Total
CAGR
5.0%
Total
CAGR
3.1%
Total
CAGR
12.1%
North America
Mobile Phone
CAGR +15.7%
Total
CAGR
13.8%
Latin America
Tablet
CAGR +61.0%
Source: Newzoo 2014 Global Games Market Report & Service
4
Middle East,
Africa & Europe
Handheld Console
CAGR -22.0%
GLOBAL
MARKET
Gamers Playing
on All Four Screens
2013
Floating
Screen
Entertainment
Screen
Western Europe*
22% | 34M
Computer
Screen
+43%
Personal
Screen
* As aggregate of UK, GER, FR, NL, BE | Source: 2014 Newzoo Data Explorer, Trend Analysis
Licensing / Merchandise
Advertising
TV, Video, Events
Hardware
Game
Revenues
2017:>$100bn
Source: Newzoo
+39%
NAM
24% | 41M
Industry growth
2017:>$200bn?
Increase in time
spent on games
2013 vs 2011
All
Gamers
Paying
Gamers
78%
70%
59%
50%
34%
49%
51%
43%
40%
86%
62%
43%
61%
Music streaming
75%
69%
79%
Online video
eBooks
h
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ard
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GLOBAL
MARKET
37%
20%
0%
84%
9%
7%
0%
36%
46%
13%
5%
*Based on consumers in US, UK, FR, GER | Source: 2014 Newzoo Franchise Profiles
27%
14%
11%
12%
11%
9%
9%
10%
9%
8%
7%
6%
4%
9%
5%
5%
8%
5%
e
lif
re
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n
do
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al
ism
en
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er
tp
or
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ay
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ay
pl
bl
ef
gt
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te
r in
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ga
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sp
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3%
*Based on consumers in US, UK, FR, GER | Source: 2014 Newzoo Franchise Profiles
Towards The Global Games Market in 2017 Ca s ua l G a m e s A s s o c i at i o n 7
355M
301M
+18%
2013
2017
1,463M
1,029M
+42%
500
0
2013
2017
These rankings
are based on
revenues
generated by
the top 1000
games per app
store.
Notable developments
outside of top 10
US
Japan
Japan
UK
US
US
Australia
China
Korea
China
UK
Germany
Japan
Australia
Taiwan
Canada
Canada
UK
Germany
France
France
Russia
Germany
Russia
France
Korea
Australia
10
Italy
10
Taiwan
10
Canada
Play Store
iPhone
new
GLOBAL
MARKET
11% 14%
22%
Japan
13%
26%
15%
14% 13%
18%
South
Korea
12%
23%
20%
Japan
31%
28%
26%
22%
24%
20%
17%
14%
16%
10%
7%
-ro
w
g
on
Pu
zz
le
s/
3-
in
-a
Ma
hj
s
rt
Sp
o
g
yin
la
Ro
le
P
m
ul
at
Si
Ra
cin
io
n
1%
RMB 83.2
($13.8)
RMB and USD $ revenue in billions. Source: GPC China Games Market Report, December 2013
Male
56%
55%
48%
44%
34%
lo
ad
ed
PC
/
Ma
c
c
Bo
xe
dP
C/
Ma
ol
e
ns
Co
O
MM
le
bi
Mo
So
al
/
Ca
su
32%
25%
42%
39%
33%
wn
39%
Do
47%
cia
l
GLOBAL
MARKET
China Insights
Due to strict censorship rules combined with serious
piracy issues, there are very few Western companies that
publish Chinese versions of their games. Nevertheless,
Western single player titles are hugely popular among
Chinese gamers and are readily available to download for
free from various websites. In total, there are 7,231
single player games available for free download on
Ali213.net, with the vast majority comprising of foreign
single-player console and PC games that have not
officially entered into China.
Tencent MyApp
Wandoujia
UC AppStore
AnZhi Market
Alibaba
Gfan Market
About Newzoo
Newzoo is an international full service market
research and consulting firm, focused
completely on the games industry. It provides
independent market data across all game
segments, business models and regions of the
world based on a unique combination of
primary consumer research, transactional data
and financial analysis.