0% found this document useful (0 votes)
30 views2 pages

VG Review

Uploaded by

veresif434
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
30 views2 pages

VG Review

Uploaded by

veresif434
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 2

1

Video Gaming Review


Video games have never been more popular. The industry is worth around $120 billion worldwide and the biggest titles comfortably generate more income
than blockbuster movies. However the sale of consoles and video games has seen a steady decline in reccent years. The gaming world is changing. Dedicated
games consoles are expensive and non-portable so it is not surprising that industry growth is coming from other sources. Gaming on tablets and smartphones
is growing rappidly, as are games played through web browsers and social-networking sites.
play against one another online. This brought multi-player games to the
Video Games console environment and allowed users to play with others anywhere in
The majority of video games are designed to entertain people but they the world. The following graph shows the worldwide distribution of
can also educate, inform, persuade and stimulate the user. Games are online game players in 2022:
categorised into commonly used video game genres which are mainly
based on their gameplay, interaction and category. The best-selling
games are highly polished cinematic thrill-rides that take you on an Global Online Players 2022 (mil-
emotional rollercoaster. Outstanding graphics, incredible storytelling
and superb voice acting make the experience similar to watching a
lions)
1415
movie; the difference being that the gamer controls the action. 1200
600 408 289 434
Aggressive competition between manufacturers has resulted in the 212
superior features we have today. Games are increasingly realistic and 0
technologically advanced. They feature richly textured, full-colour c pe ica ica a
ac
ifi
ro er er ric
graphics, amazing sound and complex interaction between player and P u Af
ia E Am Am nd
system. Social networking has even made its way into the video game As rth tin sta
industry No La Ea
e
dl
id
Online Gaming Region
M

Online gaming is one of the most popular entertainment activities on the


World Wide Web. With the evolution of advanced internet technologies,
and cheaper and more accessible broadband connectivity, the number of
younger web users has increased, resulting in a demand for online games
e-Sports
e-Sports is the umbrella term for organised, competitive, multiplayer
across the continents. Many online gaming sites offer paid subscription
video gaming, usually between professionals. These events are big
services, whilst others offer free gaming usage in order to increase their
business and growing in popularity, both online and in arenas. The
web traffic and advertising revenues.
market is expected to grow from $170 million in 2019 to $912 million in
The launch and popularity of multiplayer online role-playing games 2023. Tournaments are well-funded with the total prize fund for 2022
(MMORPG) prompted console manufacturers to produce more being worth $95 million. Events are often held in large arenas with
advanced gaming consoles and gaming software that allowed users to spectators watching the action on giant screens. The most lucrative

Market review by: Danish Parikh IN441 0003


2

tournament to date was held in China where 90 players in 18 teams to reach.


competed. The event offered the highest e-Sports prize pool so far at $34
million. This prize fund far outweighed the amount offered at other Mobile Devices.
traditional sporting events. Mobile gaming is expected to continue its rapid
Whilst South Korea and China dominate the market of e-Sports, it is growth through 2023 and beyond. A total of 2.6
now doing enormous business in Europe and North America. Some billion people play games on smartphones and
countries have constructed purpose-built stadiums for competitive tablets. In a recent survey mobile phones were the
gaming. As with traditional sports, e-Sports consists of many different most used devices for gaming worldwide. While not
games. Currently the top five games are: everyone owns a computer or console gaming
system, almost everyone owns a mobile phone. The
1. Alliance of Power
ability to reach this audience will have a huge impact
2. Impetus IV
3. Nebular Oasis
on the growth of mobile gaming. Revenue from
4. Diametric Force smartphones and tablets is seen by many as the future
5. Athena Crusade of gaming.
Gaming is a valid career choice for a skilled few. As with traditional The revenue from mobile games has surpassed console gaming sales for
sportspeople the top players train for 14 hours a day. They study strategy a number of years. Global mobile game revenue reached $77.2 billion in
and technique and demonstrate remarkable reflexes and mental agility. 2020 and is expected to exceed $102.8 billion in 2023. This is
Top pro-gamers are famous all over the globe and can earn well over significant considering that many console games cost over $60 but most
$1.5 million a year from prize money and sponsorship deals. Sponsors mobile games are inexpensive or free with revenue coming from
are attracted by the global reach of the e-Sports industry and the user charging nominal amounts for game enhancements such as additional
demographic. The global audience reached 398 million in 2021 with lives, levels or features. Today many mobile games have adopted
87% of these viewers being young males. By 2024 there are expected to ‘Freemium’ as a new business model. This enables them to supply
be 578 million viewers worldwide. Through sponsorship companies can mobile games for free and gain profit from in-app transactions and
push their branding to a demographic which they may otherwise struggle advertisements.
The solitary male gamer stereotype is a thing of the past. Video gaming has become a popular activity for people of all ages and the gaming population is
becoming more and more diverse. The average game player is 37 years old and more women are playing than ever before. Gamers have grown up to have
gamer children leading to families gaming together. Gaming has become a social activity with 40% of gamers playing with friends, 17% playing with their
spouse, 34% playing with other family members and 16% of children playing with parents.
We live in a world where social networking and interactive gameplay are now mainstream activities. Video gaming takes place between gamers all across the
world with console-quality games being played through a web browser or a cloud-based gaming service. Some consider this gameplay experience to be
comparable or even better than playing the game on a console or on a high-powered PC. These games can be played on any internet-enabled device, even
tablets and smartphones.

Market review by: Danish Parikh IN441 0003

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy