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Community Comp Reference Sheet Add On Tables

This document provides summaries of various warlord traits for different armies in Warhammer 40k. It lists the traits for Space Marines, Blood Angels, Dark Angels, Space Wolves, Grey Knights, Chaos Space Marines, Black Legion, Crimson Slaughter, Tau, Eldar, Dark Eldar, Necrons, Orks, and Tyranids. Each trait is briefly described in 1-2 sentences. The document also includes summaries of various psychic powers, special rules, and other abilities for these armies.

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James Hanlon
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0% found this document useful (0 votes)
98 views4 pages

Community Comp Reference Sheet Add On Tables

This document provides summaries of various warlord traits for different armies in Warhammer 40k. It lists the traits for Space Marines, Blood Angels, Dark Angels, Space Wolves, Grey Knights, Chaos Space Marines, Black Legion, Crimson Slaughter, Tau, Eldar, Dark Eldar, Necrons, Orks, and Tyranids. Each trait is briefly described in 1-2 sentences. The document also includes summaries of various psychic powers, special rules, and other abilities for these armies.

Uploaded by

James Hanlon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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Community Comp Quick Reference Sheet Army

Specific Tables.
Imperial Guard Warlord Traits
1. D3 units gain Outflank
2. Warlord gains Preferred Enemy X
3. No Morale checks within 12" of WL
4. WL and unit gain Relentless
5. 18" Orders range
6. One extra Order
Space Marines Warlord Traits
1. WL gains Fear
2. 1 use, WL and unit gain Furious Charge.
3. 1 use, unit within 12" rerolls 1 to hit shooting
4. 12" bubble friendly use WL leadership for morale checks.
5. +1 to assault results
6. +D3VPs for killing enemy warlord in challenge.
BA Warlord Traits
1. Rampage
2. +1 Imitative
3. Master craft 1 weapon
4. Adamanitum Will
5. Descent of Angels
6. Fearless bubble 12"

Sanguine
P. Quickening
1. Fear of Darkness
2. Unleashed Rage
3. Shield of Sanguinius
4. Blood Boil
5. Blood Lance
6. Wings of Sanguinius

Dark Angels Warlord Traits


1. +1 D6 Run for Warlords unit
2. +1Vp if WL kills enemy WL in challenge
3. +1D6 for Ld tests withing 12"
4. WL has Furious Charge
5. +1 or -1 reserve rolls
6. WL unit gain FNP within 3" of objective
Space Wolves Warlord Traits
1. Reroll to hit in a challenge
2. Beasts and Cav within 12" stubborn
and Furious Charge
3. WL gains Monster Hunter
4. WL and his unit gain FNP 6+
5. WL gains Outflank and Stealth
6. Reroll failed Morale within 12" of WL
GKs Warlord Traits
1. Banishment on a 2+
2. WL + unit gain HOW
3. 12" of WL gain stubborn
4. Deep Strike turn 1
5. WL + unit gain Counter
Attack
6. +1 Sanctic power

Tempestas
P. Living Lightning
1. Storm Caller
2. Tempest's Wrath
3. Thunderclap
4. Murderous Hurricane
5. Fury of the Wolf Spirits
6. Jaws of the World Wolf

Champions of Fenris Warlord Traits


1. Reroll 1 save per turn
2. Reroll to hit and wound in challenge
3. 1 weapon gains Master Crafted
4. WL gains Outflank
5. Warlord gains Fearless
6. Warlord gains Preferred enemy

Adepta Sororitas Warlord Traits


1. Warlord gains Fear
2. 5+ Shield of Faith
3. Reroll Deny the witch
4. Warlord gains Rage
5. Use WL Ld withing 12"
6. Stubborn within 12"
Ordo Hereticus Warlord Traits
1. Auto pass Morale and Pinning
2. 2 D6 for reserves, outflanks and
Mysterious Objectives
3. Orbital Bombardment
4. Prefered Enemy Psykers
5. Adamantium Will
6. No Infiltrate within 24"

Ordo Malleus Warlord Traits


1. Auto pass Morale and Pinning
2. 2 D6 for reserves, outflanks and
Mysterious Objectives
3. Orbital Bombardment
4. Prefered Enemy Deamons
5. -1 Invuln to Deamons within 12"
6. +1 Warp Charge per phase

Psycotroke Grenades
1. Nothing
2. Unit has only 1 attack and
gets hit automatically.
3. Reroll to hit against that unit
4. Enemy unit is Leadership 2
5. Enemy unit is Initiative 1
6. Each model takes an I check,
if failed hits its own unit.

Jokero table
1. Nothing
2. +12" Range
3. +1 Armor
4. Rending
5. 5+ Invuln
6. Roll Twice

Knights warlord Traits


1. +1" Run 12 bubble
2. Enemies use lowest Ld 12" bubble
3. WL Rerolls to hit on the charge
4. WL + D3 Knights Outflank
5. Reroll 1s on building Damage
6. WL gains IWND
Legion of the Damned warlord Traits
1. Warlord gains Soul Blaze
2. -1 Ld to Fear tests per unit in Base
contact
3. WL unit gains Armorbane bolters
4. WL unit gains FNP
5. Auto arrive Turn 2 or Turn 3
6. WL unit gains Preferred Enemy

Ordo Xenos Warlord Traits


1. Auto pass Morale and Pinning
2. 2 D6 for reserves, outflanks and
Mysterious Objectives
3. Orbital Bombardment
4. Prefered Enemy Xenos
5. 6+ Invuln, +1S +Rending to 1 gun
6. Warlord gains Hatred

CSM Warlord Traits


1. Prefered Enemy Space
Marines within 12"
2. Mele Weapons gain Soul
Blaze
3. D3 units gain Infiltrate
4. Warlord gains Hatred
5. Warlord gains Fear
6. Reroll Boon chart

Black Legion Warlord Traits


1. Prefered Enemy Space
Marines within 12"
2. Reroll Boon chart
3. Soul Blaze Flamer one use
4. Warlord gains IWND
5. Instant Death on 6 to wound
in combat
6. Stubborn within 12"

Crimson Slaughter Warlord Traits


1. Warlord unit gains Hatred
2. -1 Ld within 12" of WL, -2 for Fear
3. WL unit gains Rage + Furious
Charge but cant shoot
4. Warlord unit gains Crusader
5. Enemies in base of WL at I10 take a
S3 Hit
6. Warlord gains Shrouded

Tzeench Discipline
P. Tzeench Firestorm
1-2. Boon of Mutation
3-4. Doom Bolt
5-6. Breath of Chaos

Nurgle Discipline
P. Nurgles Rot
1-2. Weapon Virus
3-4. Gift of Contagion

Slaanesh Discipline
P. Sensory Overload
1-2. Hysterical Frenzy
3-4. Symphony of Pain
5-6. Ecstatic Seizures

Deamons Warlord Traits


1. Instant Death melee attacks
2. Warlord gains Hatred
3. All enemies -1 Ld for Fear
4. Reroll instability within 12"
5. Reroll Warp Storm
6. Locator becon
Tau Warlord Traits
1. No LOS vs WL shooting
2. 1 use 12" of reroll 1s to hit
3. 3D6 Thrust moves
4. Stand up from Gone to Ground
5. 1 use WL unit gains Skyfire
6. No scatter Deep Strike

Eldar Warlord Traits


1.Ambush Blades
2.Stealth
3.+1 Run
4.Reroll 1's saves
5.Split fire
6.Locator Beacon

Farsigtht Enclaves WL Traits


1. WS 5
2. Chose a USR (Check list)
3. 1 use -1 enemy reserves
4. WL gain Fearless, Stubborn
within 12"
5. Crisis Suits have +1 Resevres
6. 1 use WL unit gains Shred

Iyanden Warlord Traits


1. WL gets D3 Rerolls
2. FNP 6+ within 12" of WL
3. Warlord gains Hatred
4. Warlord gains Spirit Mark
5. +1 Deny the Witch
6. Rerol saves until one fails

Runes of Fate
P.Guide
1.Executioner
2.Doom
3.Eldrich Strm
4.Death Mission
5.Fortune
6.Mind War

Dark Eldar Warlord Traits


1. Units in 12" gain Fear
2. Reroll Seize, Night Fight
or Reseves
3. Warlord gains Rage
4. Warlord gains Hatred
5. Warlord gains +1 WS
6. Fearless within 12"

Coverns Warlord Traits


1. Talos and Cronos in 12" gain FNP
2. WL and Grotesque gain IWND
3. +1 or -1 Reserves
4. If your Warlord dies to ap 1 or 2 weapon
+D3 VP
5. Warlord unit gains FNP
6. Warlord gains Preferred Enemy

Combat Drugs
1.+1 Attack
2.+1 Strenght
3.+1 Initiative
4.+1 Toughness
5.+1 WS
6.+1 LD

Power From Pain


1.None
2.FNP (6+)
3.FNP (5+)
4.FNP + Furious
Charge
5.Turn 4 + Fearless
6.Turn 5 + Rage

Coverns PFP
1.None
2.Fearless
3.Fearless + Fear
4.Tun 3 + IWND
5.Fear, IWND, Zealot
6.Turn 6 +
Eternal Warrior

Runes of Battle
P.Conceal
1.Destructor
2.Embolden
3.Enhance
4.Protect
5.Quicken
6.Empower

Necron Warlord Traits


1. Warlord gains Eternal Warrior
2. Warlord gains Zealot
3. Reroll Morale and Pinning in 12"
4. +1 or -1 to resevres
5. Necrons in 12" gain Crusader and
Relenless
6. Must Challenge, rerolls to hit

Mephrit Dynasty Warlord Traits


1. Warlord gains Eternal Warrior
2. Melee weapon has Haywire
3. Reroll Morale and Pinning in 12"
4. Warlord gains Adamantium Will
5. Warlord unit has Hatred
6. Warlord has IWND

Orks Warlord Traits


1. Warlord gains Waarg
2. Reroll Morale and Pinning withing
12"
3. Reroll run and charge within 12"
4. WL reroll 1 to hit and wound per turn
5. WL reroll 1 Armor or invuln per turn
6. +1 Strength

Tyranids warlord Traits


1. Make Carnivorous Jungle
2. 12" of warlord Night Vision
3. Synapse Range 18"
4. 2 VPs for slain IC in Challenge
5. Reduce Cover save for 1 terrain
6. Gain FNP after losing a wound
Hive Mind Powers
P. Dominion
1. Catalyst
2. The Horror
3. Onslaught
4. Paroxysm
5. Psychic Scream
6. Warp Blast

Gazkhull Warlord Traits


1. BS 3
2. Warlord unit gains
Crusader
3. Warlord gains Rage
4. Warlord gains Outflank
5. 1 weapon gains Master
Crafted
6. Warlord gains FNP

Powers of Waaarg
P. Frazzle
1. 'Eadbannger
2. Warpath
3. Da Jump
4. Killbolt
5. Power Vomit
6. Da Krunch

Lurk
Hunt
1-3. Fall back
1-3. Go to ground,
4-5. Cannot Charge,
Fearles units use 4-5
Can only shoot if in 4-5. Cannot Charge, must
terrain.
shoot closest target or do
6. Above + Stealth
nothing.
6. Above + Preferred enemy

Feed
1-3. Takes 1 hit per model then
does nothing
4-5. Must charge closest target.
Can't shoot or Run
6. Above + Rage

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