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Modding Tutorials

The document provides instructions for modifying the skins of buildings in Rome: Total War. It explains how to extract files from the game, open them in 3DS Max and Photoshop to edit textures, and repack the files to include the modified textures. The tutorial uses changing the skins of Roman houses as an example, detailing each step from extracting the necessary files to editing and replacing textures to repacking the game files.

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Luca Gorecrow
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0% found this document useful (0 votes)
381 views3 pages

Modding Tutorials

The document provides instructions for modifying the skins of buildings in Rome: Total War. It explains how to extract files from the game, open them in 3DS Max and Photoshop to edit textures, and repack the files to include the modified textures. The tutorial uses changing the skins of Roman houses as an example, detailing each step from extracting the necessary files to editing and replacing textures to repacking the game files.

Uploaded by

Luca Gorecrow
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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m davide.cool, modder of RTW Casus Belli.

i chose to create a tutorial with part


of my immense knowledge in modding, as a gift for the community.. so mods could
be more beautiful and realistics
here i will teach u how to change the skins of the buildings viewable in battle
map...
tools/softwares needed: 3ds max, Photoshop CS2/3, vercingetorix scripts for 3dm
ax, packs unpacker and packer
Step 1: extract xpak files inside ..data/packs - then double click on xpak.bat
to launch the unpackin procress.. after that operation is done, a brandnew data
folder will be automatically created in ..data/packs/data
Step 2: editing the skins of the roman house - u dont know yet, what skins the
roman house is using.. so u have to open 3ds max..
open 3dsmax and run vercingetorix script called : CAS_IE_b69 ........ ok now th
e operation is the same of loading a unit, but instead of click on "import cas",
u click on "import item" as shown in pic below

then go to ..data/packs/data/items/ROMAN_TENAMENTA (it's one of the roman house


s)
ok, now that u can see the loaded item on 3dsmax, u have to see what skins he i
s usin for the house... now press M to open the material window, then maps to se
e the textures... in this case, the skins attached to the item are: roman_tename
nt_1.tga and roman_tenament_3.tga
now open photoshop. item skins are present in ..data/packs/data/models_building
/textures.. find and open the roman_tenament_1.tga
this is how the vanilla skin looks like:

and this is how it became, after my modification

Save this tga, overwriting the old one.... remember to edit and then save, even
the roman_tenament_3.tga
now, you have to repack the skins in their pack.....
download this file http://rapidshare.de/files/39140421/...tures.txt.html and pu
t it into ..data/packs
now right click on xpak file....the one i circled in pic above

create a copy of that file (u can rename it as u want)... right click on it


find the destination strings
this is how it ends: ..Data\packs\xpak.exe"
now add the string: -pf models_building_textures.txt

here's how it must be the final part:


Data\packs\xpak.exe" -pf models_building_textures.txt
now click apply and then ok....
now double-click on the icon of the file u copied, to launch the repack process
... when it ends, close photoshop, close 3dsmax and run the game
the final score of the edited house, will be this:

What I have now is:


Khemri
-Gold, Turquoise, Red
-Settra The Imperishable
-Nebbetthar, Champion of the Royal Guard (Tomb Herald)
-Royal Chariot Guard (Skeleton Chariots)
Numas
-Crimson
-Apophas
-The Sphinx Legion of Numas (Skeleton Warriors-Spearmen)
-Bronze Gate Battery (Screaming Skull Catapult)
Mahrak
-Gold/Yellow
-King Phar (Tomb King on Foot)
-Keeper of the Scrolls (Casket of Souls)
-The Golden Host (Skeleton Warriors-Swordsmen)
-Longspears of Mahrak (Skeleton Horsemen)
Lybaras
-Deep Purple
-High Queen Khalida
-Legion of the Asp (Skeleton Archers)
-Knights of Asaph's Temple (Necropolis Knights)
Zandri
-Black with Blue highlights (like look into very deep dark water)
-King Amenemhetum, the Vulture Lord (Tomb King on Warsphinx)
-Zandri Eternals (Tomb Guard)
-Carrion of The Desert (Carrion)
Bhagar
-Sand Brown (Since it is the home of the nomads)
-King Ramssus (Tomb King on Chariot)
-Al-Dru'dhafarr, The Wind that Bites (Skeleton Horse Archers)
-The Slaughter of Bhagar (Necrosphinx)
Quatar
-White (With some sepia for a marbling effect)
-Sehenesmet, Vizier of Quatar (Liche Priest on Horse)
-Ramhotep the Visionary (Necrotect)
-The Alabaster Army (Bone Giant, Ushabti, all the other constructs)
@nurgling6688
Thanks for the lore info! I have done some more digging and found some pieces of
lore here and there.

What I have now is:


Khemri
-Gold, Turquoise, Red
-Legion of the Hawk
-Royal Chariot Guard
Numas
-Probably Crimson
-Crimson Guard
-The Sphinx Legion of Numas
Mahrak
-Looks to be Gold/Yellow so far
-The Golden Host
-Bright Shields
Lybaras
-Still no luck (thinking green or purple idk)
-Legion of the Asp
-Guardians of the Alabaster Tower
Zandri
-Looks to be Black so far
-Zandri Eternals
-Zandri Blackshields
Bhagar
-Still no luck
-Bone Giants of Bhagar
-Al-Dru'dhafarr, The Wind that Bites
-The Slaughters of Bhagar
Quatar
-White
-The Alabaster Army
Ka-Sabar
-Bronze (I think this is what you may have remembered nurgling6688)
-The Bronze Host of Ka-Sabar
-Jade Phalanx

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