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Calculating Character Sheet - NBA v1 - 13

This document provides instructions for using an NBA calculating sheet to track character abilities, backgrounds, and other attributes. Fields in black will appear printed, fields in blue are for modifiable calculations, and fields in red are read-only. Entering ability values populates bubble tracks, and selecting a background adds default abilities that can be modified. Numbers track spent and remaining build points. Comment bubbles provide guidance on using the sheet functions like adding a photo or filling out the last page. Symbols indicate once-per-session or once-per-scene ability usage.

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Timothy Klott
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0% found this document useful (0 votes)
80 views3 pages

Calculating Character Sheet - NBA v1 - 13

This document provides instructions for using an NBA calculating sheet to track character abilities, backgrounds, and other attributes. Fields in black will appear printed, fields in blue are for modifiable calculations, and fields in red are read-only. Entering ability values populates bubble tracks, and selecting a background adds default abilities that can be modified. Numbers track spent and remaining build points. Comment bubbles provide guidance on using the sheet functions like adding a photo or filling out the last page. Symbols indicate once-per-session or once-per-scene ability usage.

Uploaded by

Timothy Klott
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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NBA Calculating Sheet v1.

13
Matthew @Hypersmurf Breen
2013-05-23

This file is intended for use by


Acrobat Readers of Clearance Level XI or higher.
Fields in black will appear on the final printed page.
Fields in blue are modifiable and used for calculations, but will
not appear in print.
Fields in red are read-only and will not appear in print.
Entering values in the boxes alongside Abilities will populate the bubble-tracks. Additionally,
selecting a Background will automatically add its default ability values. These can be manually
modified.
The sheet will keep track of how many General and Investigative Build Points have been spent and
how many remain for use, in the block of numbers alongside the photograph. Fill in the starting
values with the figures supplied to you by your Director.
Comment Bubbles give further guidance on how to use the calculation block, how to add a picture to
the Polaroid frame, and how to automatically fill in the Cherries block on the last page.
A triangle is a checkbox to mark the use of a once-per-session resource (clear all triangles at the
end of a session); a diamond is a checkbox to mark the use of a once-per-scene Refresh for a General
Ability triggered by an exciting monologue (clear all diamonds at the end of a scene).

70 70

15
Symbol:

Reset Abilities

Solace:
Safety:

20 20

Filch

Accounting

BS Detector

Astronomy

Gambling

Archaeology

Hand-to-Hand

Architecture

Bureaucracy
Cop Talk

Chemistry
Cryptography

Infiltration

Art History

Data Recovery

Mechanics
Medic

Criminology

Flattery
Flirting

Diagnosis
History

High Society
Interrogation

Forensic Pathology

Human Terrain

Notice
Pharmacy

Athletics
Conceal

Cover

10

Digital Intrusion
Disguise
Driving

Explosive Devices

Network
Piloting

15

Electronic Surveillance
Forgery

Preparedness

Languages

Intimidation
Negotiation

Sense Trouble
Shooting

Law

Reassurance

Military Science

Streetwise

Photography

Shrink

Occult Studies

Tradecraft

Traffic Analysis

Surveillance
Weapons

Research
Vampirology

Exposed: -1

Full Cover: +1

Outdoor Survival

Urban Survival
Note: all characters begin with 1 free point in Streetwise and Tradecraft, 10 points in Cover, and 15 points in Network.
(In a BURN mode game, there are fewer free Network points - see p32 for details.) Stability and Health start at 4 points.

-12

-11

-10

-9

-8

-7

-6

-5

-4

-3

-2

-1

10

11

12

13

14

15

-12

-11

-10

-9

-8

-7

-6

-5

-4

-3

-2

-1

10

11

12

13

14

15

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