SONAR5 English UsersGuide
SONAR5 English UsersGuide
Users Guide
Information in this document is subject to change without notice and does not repre-
sent a commitment on the part of Twelve Tone Systems, Inc. The software described in
this document is furnished under a license agreement or nondisclosure agreement.
The software may be used or copied only in accordance of the terms of the agreement.
It is against the law to copy this software on any medium except as specifically allowed
in the agreement. No part of this document may be reproduced or transmitted in any
form or by any means, electronic or mechanical, including photocopying and recording,
for any purpose without the express written permission of Twelve Tone Systems, Inc.
Program Copyright 2005 Twelve Tone Systems, Inc. All rights reserved.
Cakewalk is a registered trademark of Twelve Tone Systems, Inc. SONAR and the
Cakewalk logo are trademarks of Twelve Tone Systems, Inc. Other company and prod-
uct names are trademarks of their respective owners.
Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xxiii
About This Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xxiii
Registering SONAR Today . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .xxiii
Conventions Used in this Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xxiv
Getting Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xxiv
1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
About SONAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Music Composition and Exploration . . . . . . . . . . . . . . . . . . . . . . . . . 26
Remixing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Game Sound Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Sound Production and Engineering . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Web Authoring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Film and Video Scoring and Production . . . . . . . . . . . . . . . . . . . . . . 26
Flexibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Computers, Sound, and Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Digital Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Installing SONAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Audio Connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
MIDI Connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Starting SONAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
SONAR Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
SONAR File Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Opening a File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Working on a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Windows Taskbar Indicators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Screen Colors and Wallpaper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Starting to Use SONAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
2 Tutorials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Tutorial 1The Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Opening a Project File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Preparing for Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Playing the Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Restarting the Project Automatically . . . . . . . . . . . . . . . . . . . . . . . . . 58
Changing the Tempo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Muting and Soloing Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Changing a Track's Instrument . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Playing Music on a Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Tutorial 2Recording MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Creating a New Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Recording a MIDI Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Saving Your Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Loop Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Punch-In Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Tutorial 3Recording Digital Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Setting the Sampling Rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Setting the Audio Driver Bit Depth and Recording Bit Depth . . . . . 71
Open a New Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Setting Up an Audio Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Checking the Input Levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Recording Digital Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Listening to the Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Recording Another Take . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Input Monitoring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Loop and Punch-In Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Recording Multiple Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Tutorial 4Editing MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Transposing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Copying Clips with Drag and Drop . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Editing Notes in the Piano Roll View . . . . . . . . . . . . . . . . . . . . . . . . . 76
Slip Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Drawing MIDI Envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Converting MIDI to Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Tutorial 5Editing Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Opening the Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Importing a Wave File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Moving and Looping the Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Slip Editing a Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Automatic Crossfades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Bouncing Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
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Tutorial 6Using Groove Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Adding Groove Clips to a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Looping Groove Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Changing the Pitch of Groove Clips . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Changing the Tempo of Your Project . . . . . . . . . . . . . . . . . . . . . . . . . 89
Creating Your Own Groove Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Tutorial 7Mixing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Adding Real-time Audio Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Automating an Individual Effects Settings . . . . . . . . . . . . . . . . . . . 93
Grouping Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Automating Your Mix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Exporting an MP3 File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Tutorial 8Using Soft Synths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Inserting Cakewalk TTS-1 into a Project . . . . . . . . . . . . . . . . . . . . . 96
Playing MIDI Tracks through a Soft Synth . . . . . . . . . . . . . . . . . . . 97
Converting Your Soft Synth Tracks to Audio . . . . . . . . . . . . . . . . . . 97
Tutorial 9Drum Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Create a New Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Creating a Drum Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Create a Drum Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Map Drum Notes to Different Outputs . . . . . . . . . . . . . . . . . . . . . . 100
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Configurable Panning Laws . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Adjusting Volume Trim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Assigning a MIDI Channel (Chn) . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Adjusting the Key/Transposing a Track (Key+) . . . . . . . . . . . . . . . . 129
Adjusting the Note Velocity (Vel+) . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Adjusting the Time Alignment of a MIDI Track (Time+) . . . . . . . . 130
Other MIDI Playback Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Controlling Live MIDI PlaybackMIDI Echo . . . . . . . . . . . . . . . . . . . . 131
Local Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Playing Files in Batch Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
The Play List View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Video Playback, Import, and Export . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Inserting and Playing Back Videos . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Exporting Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Optimizing Video Performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Using the Video Thumbnails Pane . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Video Playback on a FireWire DV Device . . . . . . . . . . . . . . . . . . . . . 141
Exporting a Project to a FireWire DV Device . . . . . . . . . . . . . . . . . . 142
Synchronizing External Video Playback to Audio . . . . . . . . . . . . . . 143
Locating Missing Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
The Find Missing Audio File Dialog . . . . . . . . . . . . . . . . . . . . . . . . . 143
Restoring Missing Audio Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Managing Shared and External Files . . . . . . . . . . . . . . . . . . . . . . . . 144
4 Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Creating a New Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Using Per-Project Audio Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Creating a New Project File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Setting the Meter and Key Signatures . . . . . . . . . . . . . . . . . . . . . . . 147
Setting the Metronome and Tempo Settings . . . . . . . . . . . . . . . . . . 148
Setting the Audio Sampling Rate and Bit Depth . . . . . . . . . . . . . . . 150
Setting the MIDI Timing Resolution . . . . . . . . . . . . . . . . . . . . . . . . 152
Preparing to Record . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Recording Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Choosing an Input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Arming Tracks for Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Auto Arming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Recording Music from a MIDI Instrument . . . . . . . . . . . . . . . . . . . . . . 156
Recording Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Tuning an Instrument . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Confidence Recording and Waveform Preview . . . . . . . . . . . . . . . . . . . . 159
Input Monitoring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
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The Audio Engine Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Loop Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Punch Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Step Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Step Record Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Step Pattern Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Recording Specific Ports and Channels . . . . . . . . . . . . . . . . . . . . . . . . . 173
Input Filtering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Importing Music and Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Importing Audio Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Importing Material from Another SONAR Project . . . . . . . . . . . . . 176
Importing OMF Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Importing MIDI Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Saving Your Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Labeling Your Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
File Statistics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
5 Arranging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Arranging Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Changing the Order of Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Inserting Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Configuring the Display of Tracks in the Track View . . . . . . . . . . 187
Copying Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
Erasing Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
Track Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Track Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Arranging Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Displaying Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Using the Navigator View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Double-clicking Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Selecting Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Moving and Copying Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Nudge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Nudge Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
Working with Partial Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Markers and the Snap Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Showing Gridlines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Defining and Using the Snap Grid . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Snap Offsets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Creating and Using Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Working with Linked Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Splitting and Combining Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
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Take Management and Comping Takes . . . . . . . . . . . . . . . . . . . . . . . . . 210
Clip Muting and Isolating (Clip Soloing) . . . . . . . . . . . . . . . . . . . . . . . . 212
Clip Muting with the Default Style . . . . . . . . . . . . . . . . . . . . . . . . . 213
Clip Muting with the Alternate Style . . . . . . . . . . . . . . . . . . . . . . . . 214
Audition (Selection Playback) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Isolating (Clip Soloing) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Track Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Adding Effects in the Track View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Changing Tempos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Using the Tempo Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Using the Tempo Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Using the Tempo View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
Undo, Redo, and the Undo History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
x
Note Names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Displaying Notes and Controllers (Piano Roll View Only) . . . . . . . . . . 248
Adding and Editing Notes in the Piano Roll View . . . . . . . . . . . . . . . . . 249
Selecting Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Editing Notes with the Draw Tool and the Select Tool . . . . . . . . . . 250
Adding and Editing Controllers in the Piano Roll View . . . . . . . . . . . . 254
Adding Controllers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Selecting Controllers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
Editing Controllers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
The Inline Piano Roll View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
Displaying the Inline Piano Roll View . . . . . . . . . . . . . . . . . . . . . . . 258
The MIDI Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
Displaying Notes and Controllers in the Inline Piano Roll View . . 260
Selecting and Editing Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Copying and Pasting MIDI Data . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Transposing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Shifting Events in Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
Inserting Time or Measures into a Project . . . . . . . . . . . . . . . . . . . 263
Stretching and Shrinking Events . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Reversing Notes in a Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
Adding Crescendos and Decrescendos . . . . . . . . . . . . . . . . . . . . . . . 267
Slip Editing MIDI (Non-destructive Editing) . . . . . . . . . . . . . . . . . . . . 268
Slip Editing Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Using Slip Editing for MIDI Clips . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Slip-editing Multiple MIDI Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Changing the Timing of a Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Quantizing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Fit Improvisation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Snap to Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Searching for Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Event Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Controllers, RPNs, NRPNs, and
Automation Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
The Event List View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Event List Buttons and Overview . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Selecting Events in the Event List View . . . . . . . . . . . . . . . . . . . . . 292
Event List Display Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
Editing Events and Event Parameters . . . . . . . . . . . . . . . . . . . . . . 292
Additional Event Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
MIDI Effects (MIDI Plug-ins) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
MIDI Effects Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
Quantizing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
Adding Echo/Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
xi
Filtering Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
Adding Arpeggio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
Analyzing Chords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Changing Velocities with the Velocity Effect . . . . . . . . . . . . . . . . . . 299
Transposing MIDI Notes with the Transpose MIDI Effect . . . . . . . 300
xii
Scrubbing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
Basic Audio Processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
Using the Normalize and Gain Commands . . . . . . . . . . . . . . . . . . . 329
Reversing Audio Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
Advanced Audio Processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
Removing Silence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
Extracting Timing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
Removing DC Offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
Slip-editing Audio (Non-destructive Editing) . . . . . . . . . . . . . . . . . . . . 335
Slip-editing Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Using Slip-editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Slip-editing Multiple Audio Clips . . . . . . . . . . . . . . . . . . . . . . . . . . 338
Fades and Crossfades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
Using Fades and Crossfades in Real Time . . . . . . . . . . . . . . . . . . . 338
Applying Fades and Crossfades Offline . . . . . . . . . . . . . . . . . . . . . . 343
Audio Effects (Audio Plug-ins) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
Applying Audio Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
Directly Applying Audio Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
Shifting Pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
Stretching Time and Pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
xiii
Preparing to Mix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
Configuring the Console and Track Views . . . . . . . . . . . . . . . . . . . . 368
Mixing MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
Mixing a MIDI Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
Converting MIDI to Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
Signal Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
Routing and Mixing Digital Audio . . . . . . . . . . . . . . . . . . . . . . . . . . 374
Stereo Buses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 376
Surround Buses (Producer Edition Only) . . . . . . . . . . . . . . . . . . . . . 377
Main Outs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
Metering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
What the Meters Measure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
Hiding and Showing Meters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
Changing the Meters Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
Segmented and Non-segmented Meters . . . . . . . . . . . . . . . . . . . . . . 381
Changing the Meters Performance . . . . . . . . . . . . . . . . . . . . . . . . . 382
Peak Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
Waveform Preview for Buses and Synth Tracks . . . . . . . . . . . . . . . . . . 383
Freeze Tracks and Synths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
Using Real-Time Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
Effects Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
How to Use Real-Time Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
Effects on Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
V-Vocal Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
Using V-Vocal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
Playing Back V-Vocal Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
Pitch Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
Editing Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
Editing Formants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
Editing Dynamics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
Context Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
Using the Per-track EQ (Producer Edition Only) . . . . . . . . . . . . . . . . . . 401
Applying Audio Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
Applying MIDI Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
The VST Configuration Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
Using Control Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
Quick Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
Using Remote Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
Using the Learn Option . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
Bouncing Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
xiv
Preparing to Create an Audio CD . . . . . . . . . . . . . . . . . . . . . . . . . . 413
Preparing Audio for Distribution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
Exporting OMF Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
Dithering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
13 Automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439
Quick Automation Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
The Automation Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441
Automation Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441
Recording Individual Fader or Knob Movements . . . . . . . . . . . . . . 441
Creating and Editing Audio Envelopes . . . . . . . . . . . . . . . . . . . . . . 442
Creating and Editing MIDI Envelopes . . . . . . . . . . . . . . . . . . . . . . 444
Dotted Lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
Using the Envelope Draw Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 446
Drawing Envelopes on Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
Showing or Hiding Envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
Deleting Envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
Copying and Pasting Envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
Resetting Envelopes and Nodes to Current or Neutral Values . . . 449
Envelope Mode and Offset Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . 449
xv
Converting MIDI Envelopes to Shapes . . . . . . . . . . . . . . . . . . . . . . . 451
Snapshots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
Adding Nodes at a Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
Automating Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
Automating Individual Effects Parameters . . . . . . . . . . . . . . . . . . . 452
Recording Groups of Faders and/or Knobs . . . . . . . . . . . . . . . . . . . . 453
Recording Automation Data from an External Controller . . . . . . . 454
Reassigning Envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
The Envelope Editing and Node Editing Menus . . . . . . . . . . . . . . . . . . 455
Automated Muting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
14 Layouts, Templates
and Key Bindings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
Floating Views and Dual Monitor Support . . . . . . . . . . . . . . . . . . . . 460
Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
Template Example: Three MIDI Instruments . . . . . . . . . . . . . . . . . 462
Key Bindings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
Importing Key Bindings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 465
Exporting Key Bindings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 465
xvi
Chords and Marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 482
Adding Chord Symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 482
Adding Expression Marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 485
Adding Hairpin Symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 486
Adding Pedal Marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 486
Tablature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488
Tablature Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488
Changing Fretboard Texture and Orientation . . . . . . . . . . . . . . . . 489
Quick TAB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 489
Regenerate TAB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 489
Entering Notes from the TAB Staff . . . . . . . . . . . . . . . . . . . . . . . . . 490
Single Note Editing from the TAB Staff . . . . . . . . . . . . . . . . . . . . . 490
Editing Chords or Groups of Notes from the TAB Staff . . . . . . . . . 491
Editing Notes and Chords from the Fretboard . . . . . . . . . . . . . . . . 491
Working with Percussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 492
Setting Up a Percussion Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 492
Setting Up a Percussion Staff or Line . . . . . . . . . . . . . . . . . . . . . . . 493
Ghost Strokes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494
Printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494
The Meter/Key View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 495
What Is Meter? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 495
What Is Key? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 495
Opening the Meter/Key View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 496
Adding and Editing Meter/Key Changes . . . . . . . . . . . . . . . . . . . . . 496
Music Notation for Non-concert-key
Instruments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 498
Working with Lyrics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 498
Adding and Editing Lyrics in the Staff View . . . . . . . . . . . . . . . . . 499
Opening the Lyrics View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500
Adding and Editing Lyrics in the Lyrics View . . . . . . . . . . . . . . . . 500
xvii
What Can They Do and Not Do? . . . . . . . . . . . . . . . . . . . . . . . . . . . . 513
Where Do Instrument Definitions Come From? . . . . . . . . . . . . . . . . 513
Start of Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 514
xviii
19 Audio File Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 539
The Project Files Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 540
Project Files and Bundle Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 541
Audio Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 542
Global Audio Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 542
Per-project Audio Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 542
Imported Audio Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 544
Backing Up Projects with Digital Audio . . . . . . . . . . . . . . . . . . . . . . . . 544
Deleting Unused Audio Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 546
21 Appendix A:
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 557
When I Play a File, I Dont Hear Anything . . . . . . . . . . . . . . . . . . . . . . 557
I Cant Record from My MIDI Instrument . . . . . . . . . . . . . . . . . . . . . . . 559
When I Play a File Containing Audio, the Audio Portion Doesnt Play 560
I Cant Record Any Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 560
My Track or Bus Fader is Maximized, But Theres No Sound or Level 561
The Music Is Playing Back with the Wrong Instrument Sounds . . . . . 561
How Do I Use SONAR to Access All the Sounds on My MIDI Instrument? 562
My Keyboard Doubles Every Note I Play . . . . . . . . . . . . . . . . . . . . . . . . 562
I Dont See the Clips Pane in the Track View . . . . . . . . . . . . . . . . . . . . 562
xix
Why Cant SONAR Find My Audio Files? . . . . . . . . . . . . . . . . . . . . . . . . 563
I Get an a Error Message When I Change a Project to 24-bit Audio . . . 563
Bouncing Tracks Takes a Long Time . . . . . . . . . . . . . . . . . . . . . . . . . . . 563
Why Do I Get Errors from the Wave Profiler? . . . . . . . . . . . . . . . . . . . . 564
I Hear an Echo When I Record . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 564
Audio Distorts at Greater than 16 Bits . . . . . . . . . . . . . . . . . . . . . . . . . . 564
No Sound from My Soft Synth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 565
My Pro Audio 9 Files Sound Louder/Softer When I Open Them in SONAR
565
I Cant Open My Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 566
SONAR Cant Find the Wavetable Synth or MPU401 . . . . . . . . . . . . . . 566
xx
New Normalize and Gain Commands . . . . . . . . . . . . . . . . . . . . . . . . . . 578
MIDI Scale/Zoom Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 578
Audio Meter Enhancements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 579
Enhanced Preset Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 579
Interleave Indicator in FX Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 579
Track Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 579
Track Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 579
Tabbed Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 579
Add Nodes at Selection Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 579
Round Envelope Nodes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 579
24 Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 581
xxi
xxii
Preface
The SONAR Users Guide is designed to help you learn and use SONAR. This Guide explains
how SONAR works and how to use it to create, edit, produce, and perform. The SONAR
Users Guide is task-oriented, with lots of cross-references, so that you can find the
information you need. The Users Guide also includes a comprehensive index that you can
English
use to find information on any specific topic.
Youll need to supply your serial number, your name, and a valid email address. In return for
this information, well email you a registration code that will allow you to keep using the
software forever. We recommend you write this registration code on the serial number sticker
for safekeeping.
Conventions Used in this Book
The following table describes the text conventions in this book:
Convention... Meaning...
hyphen (File-Open) A hyphen represents a level in the menu hierarchy. For example, File-
Open means to click on the File menu and select the Open command.
SMALL CAPS Small caps are used for file extensions (.MID) and file names (AUD.INI).
Getting Help
In addition to this Users Guide, SONAR includes online help that can provide you with quick
reference information whenever you need it. Simply press F1 or click the Help button in any
dialog box to find the information you need. If you are new to recording and editing music on
your PC, see the online help topic Beginners Guide to Cakewalk Software for an
introduction.
If you need more information than you can find in the Users Guide or the online help, here
are two great places to look:
Check the Support page of our Web site (www.cakewalk.com) for updated technical
information and answers to frequently asked questions.
Post messages to the SONAR user community using one of the Cakewalk forums. For
more information about the newsgroups, visit www.cakewalk.com.
You can also get technical support directly from Cakewalk. In order to obtain technical
support, you must register your product. You can obtain technical support for this product in
the following ways:
Visit http://www.cakewalk.com/Support/SONAR/SR5.asp.
Call Cakewalk Technical Support at +1 (617) 423-9021 on weekdays, 10:00 AM to 6:00
PM, Eastern time. Be sure to have your serial number ready when you call.
Technical support hours, policies, and procedures are subject to change at any time. Check
our Web site for the latest support information.
xxiv
1
Introduction
SONAR is a professional tool for authoring sound and music on your personal computer. Its
designed for musicians, composers, arrangers, audio and production engineers, multimedia
and game developers, and recording engineers. SONAR supports Wave, MP3, ACIDized
waves, WMA, AIFF and other popular formats, providing all the tools you need to do
English
professional-quality work rapidly and efficiently.
SONAR is more than an integrated MIDI and digital audio authoring software packageits
an expandable platform that can function as the central nervous system of your recording
studio. With drivers for common high-end audio hardware, full support for audio plug-ins,
software synthesizers, MFX MIDI plug-ins, and MIDI Machine Control (MMC) of external
MIDI gear, SONAR can handle your most demanding projects.
In This Chapter
About SONAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Computers, Sound, and Music. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Installing SONAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Starting SONAR. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
SONAR Basics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Windows Taskbar Indicators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Screen Colors and Wallpaper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Starting to Use SONAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
About SONAR
:
SONAR is the flagship product of the Cakewalk line of integrated MIDI and digital audio sequencers for
the Windows platform. SONAR has a comprehensive feature set that makes it the single most
productive tool for sound and music authoring. Here are some of the ways you can use SONAR.
Remixing
SONARs Groove clips allow you to import, create, export and edit loops, making it possible to quickly
change tempos and keys for an entire project. The Loop Explorer view lets you preview loops in the
projects tempo and key before dragging and dropping them onto a track.
Web Authoring
SONAR is the ideal tool for developing and producing music and sound for the World Wide Web, because
it lets you save your work in the formats that are most commonly used on web sites: MIDI, MP3, and
Windows Media Advanced Streaming Format. Any SONAR projectmusical composition, audio clip,
commercial spot, jingle with voice-overcan be stored in a web-compatible format with a few simple
mouse clicks.
26
synchronizing audio or MIDI to film or video. Or, you can turn chase lock off to conserve CPU power.
SONAR provides high-quality time stretching and sample-accurate editing with zero-crossing
detection so you can make the fine adjustments you need in record time. In addition, SONARs support
for video files gives you convenient synchronized access to digitized video, making film and video
scoring easier than ever.
Flexibility
SONAR works the way you want to workyou can customize screen layouts, toolbars, and audio and
MIDI system configurations to make your work more efficient. SONAR integrates with other sound
editing tools so you can access them in an instant without leaving SONAR.
MIDI
English
MIDI (short for Musical Instrument Digital Interface) is the way computers communicate with most
sound cards, keyboards, and other electronic instruments. MIDI refers to both the type of cables and
plugs used to connect the computers and instruments, and to the language those computers and
instruments use to talk to each other. The MIDI standard is accepted and used worldwide. Almost any
electronic instrument you buy today will have MIDI connectors and can be used with other MIDI
instruments and with your computers MIDI interface.
The MIDI language conveys information and instructions, both from the computer to the instrument
and from the instrument to the computer. For example, if your computer wants your keyboard to play a
note, it sends a MIDI Note On message and tells the keyboard which note to play. When your
computer wants the keyboard to stop playing that note, it sends another message that stops the note
from playing.
The MIDI language has many other instructions, such as messages to change the sound that is used to
play the notes (the bank and patch), messages used to work the sustain pedal and the pitch-bend wheel,
and others. By sending the right messages at the right times, your computer can control your electronic
instrument and make it play music.
MIDI information can be sent on 16 different channels. You can set up your MIDI equipment to listen
for messages on all channels or on only a few.
MIDI files contain all the MIDI messages and timing information that are needed to play a song. MIDI
files can be read and played by many different programs, including SONAR, and can even be played by
programs on other types of computers. MIDI files have the extension .MID.
There are several important advantages of the MIDI format:
Large amounts of music can be stored in a very compact form
Different parts of a piece can easily be assigned to any instrument you can imagine
The music contains information on notes, tempos, and key signatures that makes it possible to
display and edit the piece using standard musical notation
The primary disadvantage of MIDI is that the quality of the music a listener hears will vary depending
on the MIDI equipment the listener is using. For example, MIDI usually sounds much better on an
expensive synthesizer than it does on an inexpensive sound card.
27
:
Digital Audio
Digital audio is a simple way to record and play sounds of any type. It works like a tape recorderyou
record something, then later play it back. Digital audio stores the sound as a long series of numbers.
Sound Waves
Sound waves are vibrations in the air. Sound waves are generated by anything that vibrates; a
vibrating object causes the air next to it to vibrate, and the vibration is passed through the air in all
directions. When the vibrating air enters your ear, it makes your eardrum vibrate, and you hear a
sound. Likewise, if the vibrating air hits a microphone, it causes the microphone to vibrate and send
electrical signals to whatever it's connected to.
These vibrations are very fast. The slowest vibration frequency you can hear is about 20 vibrations per
second, and the fastest is around 16,000 to 20,000 vibrations per second.
Installing SONAR
SONAR is easy to install. All you need to do is choose the folder where the program and sample project
files should be stored.Before you start, make sure you have your serial number handy. Your serial
number is located on the back of your CD case.
Installation note: If you choose to not install the Sample files, you will not have the necessary content
to use the tutorials in Chapter 2.
28
To Install SONAR
1. Start your computer.
2. Close any open programs you have running.
3. Place the SONAR CD-ROM in your CD-ROM drive.
If you have autorun enabled, the SONAR AutoRun menu opens automatically, showing you a
dialog box with several buttons. If autorun is not enabled, you can open the SONAR AutoRun
menu by selecting Start-Run and entering d:\AutoRun.exe (where d:\ is your CD-ROM drive).
4. Click the Install SONAR button.
Note:
If you exit Setup without completing the installation, choose Start-Run, type
D:\AutoRun.exe (where D:\ is your CD-ROM drive), and click OK. This will
reopen the AutoRun window, and you can click Install SONAR to start
installation again.
English
5. Follow the installation instructions on the screen.
You can also install SONAR by choosing Start-Run and running the application named SETUP.EXE
from the CD.
Uninstalling SONAR
When you installed SONAR, the setup program placed an Uninstall icon in the Start menu. To
uninstall SONAR, click the Start button and choose Programs-Cakewalk-SONAR 5 (Studio Edition
or Producer Edition)-Uninstall SONAR 5.
Setup
You can install SONAR on any computer that runs Windows XP or x64 and has a sound card or built-in
sound module. If you want to hook up other devices, like a MIDI keyboard, an electric guitar, or a
microphone, you need the right cables, and you need to find the right connectors on your computer.
Before you install SONAR, take a minute to register the software so we can let you know when updates
become available and provide you with technical support. To register anytime log onto http://
www.cakewalk.com/register, or call 888-CAKEWALK (U.S.) or +(617)-423-9004 (outside the U.S.)
between 9 AM and 8 PM Eastern Standard Time. If you live outside of North America, please visit our
distributors page at www.cakewalk.com/Dealers/International.asp to get the telephone number of your
local distributor. Youll need to supply your serial number, your name, and a valid email address.
To connect a MIDI keyboard to your computer, you need standard MIDI cables or a MIDI adapter cable,
such as the one available in Cakewalks PC Music Pack. One end of the adapter cable should have two 5-
pin DIN connectors that connect to your keyboard or other MIDI device. At the other end, you need a
15-pin connector to connect to a sound card through its MIDI/joystick port.
If you have a dedicated MIDI interface, lots of electronic music gear, or work with many different music
software packages,see
Before you attach or detach any cables from your computer, you should shut down your computer and
turn off the power to all your equipment. This greatly reduces the chance of electrical damage to your
equipment while plugging and unplugging cables.
29
:
Audio Connections
There are several types of audio interfaces (soundcards). CardBus (PCI), USB/USB2 and FireWire are
the most common. Laptops can use an audio PCMCIA card. Many audio interfaces also have MIDI
inputs and some have built in MIDI synthesizers as well. This section covers the various audio
connection options.
The following table describes the various digital inputs and outputs:
AES/EBU Often referred to as simply AES, this type of digital connection uses a
modified XLR cable to transfer a stereo signal.
Read your hardware documentation carefully to determine what kind of digital connections, if any, you
have on your audio interface.
30
sound card or audio hardware interface that you can plug your guitar cable into.
English
For a complete description of audio input options, see the online help topic Hardware Setup.
MIDI Connections
Use the following procedure to connect a MIDI instrument to your computer.
Starting SONAR
There are many different ways to start SONAR. Here are a few:
Double-click the SONAR icon on your desktop.
Click the Start button, and choose Programs-Cakewalk-SONAR 5 (Studio Edition or
Producer Edition)-SONAR 5 (Studio Edition or Producer Edition).
Click the Start button, point to Documents, and choose a SONAR project from the menu.
Double-click the SONAR program or any SONAR document from the Windows Explorer or the
Find menu.
When you start SONAR, you see the Quick Start dialog box.
31
:
The Quick Start dialog box has several options:
Open a Project Choose a project from the Open File dialog box to
open it
Open a Recent Project Select a project from the list, and click this button
to open it
Getting Started Click here to view the Getting Started topic in the
help file. This topic has links to a glossary of
terms, as well as some basic procedures.
If you dont want to see the Quick Start dialog box in the future, uncheck the box at the bottom of the
dialog box, and click Close. You can see the Quick Start dialog box later by choosing Help-Quick Start.
Migrating Preferences
If you have a previous version of Cakewalk installed, SONAR will detect it and give you the option of
migrating certain preferences from a single earlier version.
When you choose to migrate preferences, SONAR migrates the following settings from an earlier
Cakewalk version:
Setting Description...
32
Setting Description...
Audio data directory (WaveData folder) and SONAR uses the Data directory and Picture
Picture Cache directory locations Cache directories from the previous Cakewalk
version for storing project wave files and their
waveform image files.
English
and MME, see the online help topic The Wave Profiler. When Wave Profiler determines the kind of
card you have, always accept the default settings.
Note:
You can run the Wave Profiler again at a later time (for example, if you install
a new sound card or driver) by choosing the Options-Audio General tab
command and clicking Wave Profiler.
33
1.
:
Select Options-MIDI Devices. You will see the MIDI Devices dialog box, which lets you choose
instruments on MIDI inputs and outputs.
Device not
selected for MIDI
output
Click here to
change order of
MIDI devices
2. Look at the left window. Notice that it shows devices on MIDI Inputs; make sure that all devices in
this window are highlighted. If a device isnt highlighted, click on it once to select it for MIDI
Input.
3. Look at the window on the right. Notice that it shows devices on MIDI Outputs. SONAR numbers
its MIDI Outputs by the order of the devices in this window. The device on top is on Output 1, the
one below it is on Output 2, and so on.
4. Highlight one device at a time in the Outputs window and click Move Selected Devices to Top to
change its order. Then highlight all the devices that appear in the window to select them for
output.
Tip!
Be sure to enable (highlight) MIDI output devices in the MIDI Devices dialog
(use the Options-MIDI Devices command). If you dont do this, you wont
hear any of your MIDI instruments when you play songs in SONAR.
34
the Options-MIDI Devices command to enable the new driver in SONARs list.
Note:
After you add or remove a driver with the Drivers icon in the Windows
Control Panel, you must restart Windows for the change to take effect.
SONAR Basics
English
SONARs menus and toolbars give you quick access to all the features of SONAR. Some menu choices
and tools display dialog boxes that let you choose among various options, or type in the values you
want. If you click in most views, in time rulers, or on certain other items with the right mouse button,
you see a popup menu that provides quick access to many common operations.
The project is the center of your work in SONAR. If youre a musician, a project might contain a song,
a jingle, or a movement of a symphony. If youre a post-production engineer, a project might contain a
30-second radio commercial or a lengthy soundtrack for a film or videotape production. By default,
every project is stored in a file (known as a project file). The normal file extension for a SONAR work
file is .CWP.
SONAR organizes the sound and music in your project into tracks, clips, and events.
Tracks are used to store the sound or music made by each instrument or voice in a project. For
example, a song that is arranged for four instruments and one vocalist may have 5 tracksone for each
instrument and one for the vocals. Each project can have an unlimited number of tracks. Some of these
tracks may be used in your finished project, while others can hold alternate takes, backup tracks, and
variations that you might want to keep for future use. Each track can be made up of one or many clips.
Clips are the pieces of sound and music that make up your tracks. A clip might contain a horn solo, a
drum break, a bass or guitar riff, a voice-over, a sound effect like the hoot of an owl, or an entire
keyboard performance. A track can contain a single clip or dozens of different clips, and you can easily
move clips from one track to another.
Groove clips are audio clips which have tempo and pitch information embedded within them, allowing
them to follow changes to the project tempo or project pitch. You can click on either edge of a Groove clip
and drag out repetitions in the track.
Events are MIDI data (in MIDI tracks) or automation data.
35
:
Other Types of Files
SONAR lets you create and work with several other types of files, in addition to project (.CWP) and
bundle (.CWB) files that store your projects:
Template files (extension .TPL) Templates for new files you create
Opening a File
Use the following procedure to open a file.
Views
SONAR displays your project in windows on the screen that are known as views. You can have many
views open at once, all showing the same project. When you edit a project in one view, the other related
views are updated automatically.
36
pane, and the Bus pane. You can change the size of the panes by dragging the vertical or horizontal
splitter bars that separate them.
Expanded Clips
track
Minimized
tracks
English
Track icon
Splitter bars
Track/Bus Inspector Show/Hide Bus pane The Bus pane
All of the current tracks controls, plus a few that are only available in the Console view, are contained
in the Track/Bus Inspector which is an expanded version of the current tracks controls located on the
far left side of the Track view. You can hide or show the Track/Bus Inspector by pressing i on your
keyboard (see Track/Bus Inspector on page 38, for more information).
The Track pane lets you see and change the initial settings for each track. By default, the current track
is displayed in gold. To change the current track, move the highlight using the mouse or the keyboard as
follows:
37
:
The current tracks controls are contained in the Track/Bus Inspector.
The Clips pane shows the clips in your project on a horizontal timeline called the Time Ruler that helps
you visualize how your project is organized. Clips contain markings that indicate their contents. The
Clips pane lets you select, move, cut and copy clips from place to place to change the arrangement of
music and sound in your project.
The Bus pane shows the buses in the project, and also shows any editing views that are in tabbed
(docked) format. The Show/Hide Bus pane button allows you to show or hide the Bus pane at the
bottom of the Track view.
The Navigator pane displays a large part of your project so you can see an overview of your song. The
Navigator pane displays all of your projects tracks.
The Track view makes it easy to select tracks, clips, and ranges of time in a project. These are the most
common selection methods:
To Do this
Select time ranges Drag in the Time Ruler, or click between two
markers
Select partial clips Hold down the Alt key while dragging over a clip
As with most other Windows programs, you can also use the Shift-click and Ctrl-click combinations
when selecting tracks and clips. Holding the Shift key while you click adds tracks or clips to the current
selection. Holding the Ctrl key while you click lets you toggle the selection status of tracks or clips.
Track/Bus Inspector
The Track/Bus Inspector makes it easy to adjust the current tracks (or buss) controls, because its a
greatly expanded version of the current tracks controls that is located on the left side of the Track pane.
You can hide or show any one or all of the controls in the Track/Bus Inspector by clicking the four
buttons at the bottom of the Track/Bus Inspector.
The following graphic shows most of the Track/Bus Inspectors controls (there may not be room to
display all of a tracks controls on the Track/Bus Inspector, depending on the resolution of your
monitor):
38
Track/Bus Inspector for an Audio Track Track/Bus Inspector for a MIDI Track
Input menu
Trim
Phase, Mono,
Input Echo
Input Echo
English
Mute, Solo, Arm
Volume meter
Volume fader
Icon
Icon
Output menu
Output menu
Choose track or
bus menu
39
:
You can hide or show any of the Track/Bus Inspectors controls, and use it to display the controls from
any track or bus. The following table shows you how:
To do this Do this
Display a certain tracks or buss controls in the Click the track or bus to make it current, or choose the
Track/Bus Inspector track or bus in the track/bus dropdown menu thats at the
bottom of the Track/Bus Inspector.
Hide or show any of the Track/Bus Inspectors Click any of the four buttons at the bottom of the Track
controls Inspector (these are 3-position buttons, except for the
Volume button):
Send button when yellow, displays
send controls for audio tracks and busses;
and channel, bank, and patch controls for
MIDI tracks. When blue, shows as many
sends as possible. When grey, hides the
send controls.
Volume button hides or shows the
volume fader in MIDI tracks, audio tracks,
and busses.
EQ button in audio tracks and busses
shows the built-in EQ controls. When yellow,
shows band 1; when blue, shows all 4
bands. In MIDI tracks it has no function.
FX button when yellow, shows the FX
bin in audio tracks and busses. When blue,
also shows the first 4 parameters of the
selected effect (if its an automatable effect).
In MIDI tracks, shows the FX bin when
yellow. When blue, shows sliders for 4
assignable MIDI continuous controllers.
Note: you can not display a MIDI tracks Time + or Key +
controls in the Track/Bus Inspector.
Reassign MIDI controller sliders in a MIDI Right-click the slider you want to reassign and choose
Tracks Fx bin Reassign Control from the popup menu, choose the
new parameter, and click OK.
Display the parameters of a different Click the name of the effect you want to select.
automatable effect
Assign a control to a group, arm it for Right-click the control and choose options from the
automation, take an automation snapshot, or popup menu.
set up remote control
Narrow the Track Inspector Right-click a blank area and choose Narrow Strip from
the popup menu.
Bypass the FX bin Right-click the FX bin and choose Bypass Bin from the
popup menu.
40
The Console View
The Console view is where you can mix the sounds on all the different tracks to create the final mix of
your project. While the Track view provides most of the same controls, you may want to use the more
familiar interface of the Console view for mixing.
You use the Console view to adjust the levels of sound for the different tracks in your project, to change
the stereo panning, and to apply real-time effects to an individual track, combinations of tracks, or the
final mix.
The Console view contains several groups of controls. There is one module for each track in your project,
and one module for each bus. You can use bus sends to direct certain tracks to special modules that are
known as buses.
English
Bus Send Enable
Stereo/Mono button
Pan control
Volume fader
for each track
Show/Hide
controls buttons
As in the Track view, you can change track settings or record new music or sound in the Console view.
You may choose to use one view or the other, or the choice you make may depend on which project you
are working on.
41
:
Other Views
SONAR has a number of other views you can use to display and work on your project. To display these
views, select one or more tracks, by Ctrl-clicking their track numbers and:
Click the icon for the view in the Views toolbar
Or
Choose the view you want from the View menu
The Piano Roll view : shows the notes from a MIDI track or tracks as they would appear on a
player-piano roll. You can move the notes around, make them longer or shorter, and change their
pitches by just dragging them with the mouse. You can also use the Piano Roll view to display and edit
MIDI velocity, controllers, and other types of information. The Piano Roll view also contains the Drum
Editor, which allows you to paint drum patterns using the Pattern Brush tool and play different drum
modules from a single track.
The Console View
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The Staff view : displays the notes from one or more MIDI tracks using standard music notation,
similar to the way the notation would appear on a printed page. You can add, edit, or delete notes;
create percussion parts; add guitar chords and other notation markings; display guitar tablature;
display the Fretboard pane; and print whole scores or individual parts to share with other musicians.
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The Loop Construction view : allows you to create and edit Groove clips (SONAR loops that
know the tempo and key in which they were recorded), and export these clips as ACIDized files.
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:
The Loop Explorer view : allows you to preview ACIDized files and other Wave files; and drag and
drop them into your project.
The Event List view : displays the events in a project individually, so that you can make changes at
a very detailed level.
SONAR has several other views that are used for very specific purposes:
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Tempo To view and edit the project's tempo changes.
Zoom Controls
Many of the views contain Zoom tools that let you change the horizontal and vertical scale of the view:
Zoom in horizontally
Zoom out horizontally Horizontal zoom fader
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The zoom tools are used as described in the following table:
Zoom out (Clips pane or Bus pane) Click to zoom out incrementally, or press Shift and
click to zoom all the way out
Zoom in (Clips pane or Bus pane) Click to zoom in incrementally, or press Shift and
click to zoom all the way in
Zoom tool Click to arm, then click and drag in the view to
select the zoom area. Click the dropdown arrow to
display a menu of zoom and view options.
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Hold down Z
: Arm the Zoom tool
Docking Views
You can dock any view other than the Console view in the lower-right corner of the Track view by
enabling a views Enable Tabbed option. You can have as many views open in tabbed format as you
want. You can toggle through the different views by clicking the tab of the view you want to see (or use
the Ctrl+Shift+Left/Right Arrow shortcut). You can also maximize the pane to do detailed work in a
view, or drag the splitter bar at the top of the view to enlarge the tabbed view area. For step-by-step
instructions, see the procedures below.
To do this Do this
Display a view in tabbed Click the upper left corner of a view, and choose
format Enable Tabbed from the popup menu
Disable tabbed format for a Right-click the views tab, and choose Disable
view Tabbed from the popup menu.
Enable or disable tabbed Use the View-Enable Tabbing for Open Views
format for all open views command.
Restore tabbed view Click the Restore button thats in the lower
left corner of the view that youre restoring.
Close a View that is in Tabbed Right-click the views tab, and choose Close
Format from the popup menu
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Locking Views
By default SONAR allows only one instance of each view, but you can lock the contents of most views,
preserving the current view by forcing a new instance of the view to appear if necessary. Locking views
is the only way you can have multiple instances of the same view open. Only the Track and Console
views cannot be locked.
To lock a view, just click the lock button at the top right of the view. An unlocked view looks like this ,
and a locked view looks like this . A view can be locked automatically by pressing the Ctrl key when
opening the view.
Floating Views
When a view is float enabled, you can move it outside of the confines of SONAR. This is particularly
useful if you take advantage of SONARs dual monitor support. Using dual monitor support, you can
keep the Track or Console view on one monitor and float other views to the other monitor by dragging
them to the second screen.
For more information, see the online help topic Floating Views and Dual Monitor Support.
Layouts
You may spend a lot of time making sure that all the views are laid out on the screen just the way you
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want. When you save your work, you can save the screen layout along with it. You can also save the
layout by itself and then use the layout with other projects. For more information, see the online help
topic Layouts.
Working on a Project
Much of your time in SONAR is spent recording and listening to your project as it develops. The
Transport toolbar, shown below, contains the most important tools and other pieces of information youll
need to record and play back your project.
Every project has a current time, known as the Now time. As you record or play back a project, the
Now time shows your current location in the project. When you create a project, the Now time is set to
the beginning of the project. The current Now time is saved with your project.
You control recording and playback using tools on the Transport toolbar, which work a lot like the ones
on your tape deck or CD player:
As you work with a project, you can use SONARs mute and solo features to choose which tracks are
played, or you can create loops to play a particular section over and over again. You can also create
markers, which are named time points you add to your project to make it easy to jump to a particular
location.
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:
Windows Taskbar Indicators
When SONAR is running, youll normally see two indicators in your Windows Taskbar, right next to the
clock.
The MIDI activity monitor contains two lights that indicate MIDI input and output. When you play
your MIDI keyboard, the first light flashes when each note is pressed, and it flashes again when each
note is released. When you play back a project that contains MIDI, the second indicator lights up.
The volume control is used to control the playback and record volumes on your sound card. Double-
click on this indicator to open a dialog box that lets you control the levels for audio, MIDI, CD playback,
and record.
The volume control is available only if your sound card is using a native Windows driver. If your sound
card does not use a native Windows driver, no volume control will be displayed in the taskbar. In this
case, your sound card probably came with a separate program to control input and output levels. See
your sound card documentation for more information.
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2. Choose the desired wallpaper according to the table:
To do this Do this
Use a custom bitmap Check Custom, choose a bitmap, and click Open
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:
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2
Tutorials
Now that youve learned some of the basics, its time to put that knowledge to work. These
tutorials will give you some hands-on practice in playing, recording, and mixing your
projects.
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Note:
If, during installation, you chose in the Select Components dialog not to install
the Tutorials folder (part of the Sample files), you will not have access to the
sample tutorial files needed to follow the tutorials in this chapter. If you didnt
install these files, insert your product CD and copy the files to your hard drive.
In This Chapter
Tutorial 1The Basics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Tutorial 2Recording MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Tutorial 3Recording Digital Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Tutorial 4Editing MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Tutorial 5Editing Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Tutorial 6Using Groove Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Tutorial 7Mixing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Tutorial 8Using Soft Synths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Tutorial 9Drum Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
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Tutorial 1The Basics
The first tutorial teaches you the basics of SONAR. You'll learn how to:
Open and play a project file
Make the project repeat automatically
Use markers
Speed or slow the tempo
Mute a track and play a track solo
Change a track's instrument
Play a track on a MIDI instrument
If you have not already done so, please read Chapter 1, Introduction, for basic background information
about projects, tracks, clips, the Track view, and the Console view.
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2. In the Create These Tracks fields, deselect MIDI Source, because we want to patch the pre-existing
MIDI tracks into Cakewalk TTS-1.
3. Verify that the First Synth Audio Output option is checked. Well need this track to route
Cakewalk TTS-1 to our chosen audio output. The new synth track will have Cakewalk TTS-1
already patched as an audio input.
4. In the Open These Windows fields, select only the Synth Property Page. This option opens
Cakewalk TTS-1s property page (interface).
5. Click OK.
SONAR opens the TTS-1 interface, and inserts a synth track that has the Cakewalk TTS-1s output 1 as
an input. Feel free to look over the Cakewalk TTS-1s interface, but we will not be making any
adjustments here in this tutorial. Close the TTS-1 property page (interface) by clicking X in the upper-
right corner of the window.
Now that you have a software synthesizer available for use, you can continue preparing the project for
playback. We now need to direct our MIDI tracks to the Cakewalk TTS-1.
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1. In the Track view, click the dropdown arrow in the Output dropdown menu in a MIDI track to
display the tracks Output menu. MIDI tracks display a MIDI icon just to the right of the track
number:
MIDI icon
Restore Stip Size button
You may need to enlarge the track to show the Output control: In Track 1, click the Restore Strip
Size button to expand the track. Also, you may have to click the All tab control thats at the bottom
of the Track pane to display all the controls in the track.
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All tab controlclick this to display all the track controls. Click the other tabs
to display smaller groups of controls.
After you click the dropdown arrow in a tracks Output menu, a dropdown menu appears,
containing a list of enabled MIDI outputs.
2. Select the output you want to use for that trackselect Cakewalk TTS-1 1 Output 1.
3. For all the other MIDI tracks, youll also want to choose the Cakewalk TTS-1 1 Output 1 option:
press the down arrow on your computer keyboard to move the focus rectangle to the Output field
for the next track, press Enter to display the tracks Output menu, and choose the Cakwalk TTS-1
again.
4. Repeat step 3 for each track.
Each MIDI track is now routed to the Cakewalk TTS-1. Next we need to enable the audio output well
use to hear the sounds the software synthesizer produces.
2. From the Output dropdown menu, select the audio output that is connected to your speakers or
headphones.
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Note: TUTORIAL1.CWP does not contain audio data or audio tracks, but if you need to choose an audio
output for an audio track, each audio track also has an Output menu. Audio tracks display an audio
icon just to the right of the track number:
Audio icon
This tutorial has so far focused on using a software synthesizer as a sound source for your MIDI tracks.
If you have built-in synthesizer on your soundcard, or a MIDI keyboard that produces sounds (that
youve connected to your computer through a MIDI interface of some kind), you might want to use these
devices instead. The following optional procedure describes how to configure your project to use these
MIDI outputs.. If youre happy using Cakewalk TTS-1, feel free to skip ahead to the next section.
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1. Select Options-MIDI Devices from the menu to open the MIDI Devices dialog box.
2. In the MIDI Devices dialog in the Outputs field, arrange the outputs by doing the following:
To do this Do this
Enable or disable a device Click on itan enabled device appears highlighted; a disabled
device does not appear highlighted.
Move a device to the top of the Highlight it, temporarily deselect all other highlighted devices,
list and click the Move Selected Devices to Top button.
3. Click OK.
Note: If you have a large number of MIDI outputs enabled, you may occasionally get MIDI
transmission errors or an out-of-memory message. You can try either deselecting some outputs, or
lowering the number of Sysx buffers by using the Options-Global command to open the Global
Options dialog box: on the MIDI tab, lower the value in the Number of Buffers field to 16.
4. Return to the Track view and reassign the Output menu setting on any MIDI tracks you wish to
hear through something other than Cakewalk TTS-1.
If using a soundcard synthesizer, you need to select the name of that synthesizer (for example,
SB Live! Synth A for the synthesizer in a SoundBlaster Live sound card) in the Output menu.
If youve connected a keyboard or MIDI sound module to a MIDI interface, you need to select
the name of the MIDI interface, and set the correct output MIDI channel in the same track
(the MIDI channel that your keyboard is set to receive on).
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:
MIDI Channel menu for Dropdown arrow to
track 1 display menu
Meter/Key
To Start Playback
To play the project, click the Play button , or press the Spacebar.
Do you hear music? If you don't hear anything, see the online help topic called Troubleshooting for some
troubleshooting tips.
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Now time marker
Now time
The Now time is also shown in the Transport toolbar, both in MBT (measure/beat/tick) format and in
time code format (hour/minute/second/frame). During playback, the Now time increases in accordance
with the progress of the project.
You can set the Now time of the project by clicking in the Time Ruler in the Clips pane, or (when
playback is stopped) by dragging the Now time slider in the Large Transport toolbar.
While you are playing the project, you may want to keep an eye on the Now time. The Big Time view
displays the Now time in a large font so you can more easily see it from a distance. To open this view,
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choose View-Big Time. You can change the time format displayed in the Big Time window by clicking
on it. You can change its font by right-clicking on it.
1. If the Now time marker is at a measure other than the first, click the Rewind button , or press
w to go back to the first measure.
2. Click the Play button, or press the Spacebar.
To Pause Playback
To temporarily pause playback, hit Ctrl-Spacebar. By default, hitting just the Spacebar or Stop
or Play will rewind the project to the Now time marker rather than pausing at the current
Now time. However, you can change the Now time marker behavior so that the marker moves to
the current Now time when playback or recording is stopped (use the Options-Global command;
on the General tab uncheck On Stop, Rewind to Now Marker).
Certain SONAR functions can only be used when the project is paused. If a function or command does
not seem to work, try pausing the project
For more information on the Now time and Now Time marker, see the online help topic The Now Time
and How to Use It.
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Markers toolbar lets you move the Now time to a marker, add a new marker at the Now time, and edit
the marker list. If you dont see the Markers toolbar, then choose View-Toolbars and check Markers.
Open Markers view
The current project contains several markers. Lets try starting playback from the marker labeled C:
Loop properties
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To loop over the entire project, do the following:
1. In the Loop toolbar, click the Loop Start time. The time display changes to an edit box with spin
controls.
2. To loop over the entire project, the loop must start at 1:01:000. If the Loop Start time is not already
set to 1:01:000, use the keyboard or spin controls to enter this value. To set it to 1:01:000, click the
Loop Start time, enter 1 and press Enter.
3. In the Loop toolbar, click the Loop End time.
4. Press F5 to open the Markers dialog box.
5. Select the marker named <End> and click OK. The Loop End time is set to the end of the project.
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Loop Start Loop End
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8.
:
Click Rewind. The project rewinds to the Loop Start time.
9. Click Play.
A quicker way of selecting the loop times in the preceding example would be to simply click in the area
between the markers at the top of the Clips pane, then click to copy the selection start and end
times to the Loop/Auto Shuttle toolbar.
Click here to select the portion of the project between markers C and D
Tempo ratio 3
1. Click Button 1 . The project slows to half its normal tempo. Note that the displayed project
tempo has not changed.
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Setting the Tempo Ratios
Tempo ratios can be changed by Shift-clicking on them in the Tempo toolbar and entering a new number
in the dialog box. By default, tempo ratios are set to 0.50, 1.00, and 2.00, respectively.
Muting a Track
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Frequently you will want to temporarily turn off one or more instruments in your ensemble. SONAR
makes it easy to mute the parts you dont want to hear.
For example, suppose that you are practicing the piano part for this project and want to hear only the
other instruments. Lets mute the piano part. With the project playing, do the following:
1. In the Track pane, click the Mute button in the Piano track (track 1). The button turns yellow,
and the piano part drops out of the project.
2. To turn the piano back on, click the Mute button again.
Note that the yellow MUTE indicator lights up in the Status bar whenever a track is muted (the Status
bar is located at the bottom of the SONAR window). This can be very helpful if there are muted tracks
that arent visible.
Let's try using a different method to mute two tracks simultaneously:
1. In the Track pane, click the track number (the left-most column) of the Piano track. The track is
selected.
2. While pressing Ctrl, click the track number in the Sax track. The Piano and Sax tracks are
selected.
3. Choose Track-Mute. Both tracks are muted.
You can also mute or unmute tracks by using the popup menu:
1. In the Track pane, click the track number of the Piano track.
2. While pressing Ctrl, click the track number of the Sax track. The piano and sax tracks are selected.
3. Right-click on either track to bring up the popup menu.
4. Choose Mute (which should have a check mark beside it).
SONAR unmutes the tracks. You can also unmute all tracks by clicking the Mute indicator on the
Status bar.
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Playing a Track Solo
If you want to hear one track by itself, you could mute all other tracks. But theres a quicker way to do
itthe Solo button. For example, to play the drum part by itself, do the following:
1. Click the Solo button in the Drum track (track 5). Voila, a percussion solo!
2. To let the other instruments back into the project, click the Drum track's Solo button again.
Solo is not exclusiveyou can let as many instruments as you like into the solo. Notice that the green
SOLO indicator lights up in the Status bar (located at the bottom of the screen) whenever a track is
soloed.
Lets use a different method to solo all three percussion tracks:
1. In the Track pane, click the track number in the Drums track. The track becomes selected.
2. While pressing Shift, click the track numbers in the Shaker and Triangle tracks. All three
percussion tracks become selected.
3. Choose Track-Solo.
When you want to let the entire ensemble back into the project, click the Solo indicator on the Status
bar to unsolo all the tracks, or select all soloed tracks and choose Track-Solo. As a third option, right-
click, bring up the popup menu, and turn off the solo from there.
Note that Mute takes priority over Solo. If both buttons are enabled in a track, the track does not play.
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You can change the patch at other times in the project besides the beginning by using the Insert-Bank/
Patch Change command:
1. Stop playback.
2. Select the track in which you want to insert a patch change by clicking on its track number.
3. Move the Now time to the place where you want to insert the patch change.
4. Use the Insert-Bank/Patch Change command.
The Bank/Patch Change dialog box appears.
5. Choose a patch from the Patch field and click OK.
SONAR inserts the patch change that you selected at the Now time.
6. Move the Now time to a place before the patch change and play the project so that the Now time
moves through the place where you put the patch change. You may want to solo the track to hear it
clearly.
7. Listen to the sound change when the Now time reaches the patch change.
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You may want to experiment with changing all the instruments used by the project. One thing you
should know: Changing the instrument on a percussion track (such as the Drum, Shaker, and Triangle
tracks in this project) may have no effect. Percussion instruments are played on MIDI channel 10,
which in General MIDI is dedicated to percussion. The note determines the instrument, and the patch
is irrelevant.
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Output 1, the second device to Output 2, and so on. For help with these settings, see the online help
topic Setting Up Output Devices.
3. Click OK.
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4. Select the MIDI tracks template from the template list.
5. Click OK.
SONAR opens a new project named Tutorial2, containing only MIDI tracks.
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Metronome settings
Count-in Beats
Metronome during playback
Lets set up the metronome to play audio for two count-in measures when recording. Here's what to do:
1. In the Metronome toolbar, click in the Count-in box.
2. Use the + or - buttons to set the count-in value to 2.
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2.
:
In the Inputs column, select your sound card's MIDI In device or the MIDI In for your external
MIDI interface. For help with these settings, seethe online help topic Setting Up the MIDI In and
MIDI Out Devices.
3. Click OK.
Setting Up Playback
During recording, SONAR will play the rest of a project as usual. Depending on what instrumental part
of the project you are going to record, you may want to mute one or more tracks, or solo certain tracks.
For example, if you are going to record a new piano part, you might want to mute the old piano part so
that you're not competing with it while recording (you can also record over the old piano partarm the
piano track and make sure Overwrite is the selected mode in the Record Options dialog box, which you
open with the Transport-Record Options command). To mute any track, click the track's Mute button
.
Since this is a new project, there is no need to mute or solo any track.
You can also set other playback options, such as the tempo ratio, to make your recording session easier.
Recording MIDI
Now you'll record a track in the project. Do the following:
1. Make sure your instrument is turned on and set up to transmit MIDI data.
2. If you dont have an unused MIDI track in the project, create a new MIDI track by right-clicking in
the Track pane and selecting Insert MIDI Track from the menu that appears.
3. In a MIDI track, click the Arm button (arming a track automatically sets the Input field to
MIDI Omni, meaning that this track will record incoming MIDI data from any channel).
6. When you finish recording, click the Stop button , or press the Spacebar.
If you've played any notes, a new clip appears in the Clips pane in the track you recorded on. If no new
clip appears, see I Cant Record from My MIDI Instrument in the Troubleshooting section of the
online help for some troubleshooting hints.
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1. Display the controls of the track you recorded by clicking its Restore Strip Size button , or by
dragging the Vertical Zoom control thats located at the lower right corner of the Clips pane. You
may need to click the All tab at the bottom of the Track pane to display all the controls.
2. Click the Output dropdown arrow to display the menu of available outputs.
3. Select your sound cards MIDI synthesizer (if you dont see the outputs you expect to see, use the
Options-MIDI Devices command and enable the correct outputssee Preparing for Playback
on page 52).
4. In the Ch field, click the dropdown arrow to select a MIDI channel, and select an unused channel.
5. In the Patch field, select any patch.
6. Choose View-Piano Roll to open the Piano Roll view.
7. Choose View-Staff to open the Staff view.
8. Choose View-Event List to open the Event List view.
9. Choose Window-Tile in Rows to tile the views.
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10. To return to the start of the project, click the Rewind button, or press w.
2. Click Rewind , or press w. The track is still armed for recording, so you don't need to re-arm it.
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3.
:
Click OK.
SONAR saves the project under the new name. From now on, you can click the Save button to save
this project.
Loop Recording
If you'd like to record several takes successively, you can set up SONAR to loop over the entire project,
or just some section of it. SONAR will record a new take during each loop, storing that take in a new
clip. You can set SONAR to place each clip in a new track or to pile all clips in one track.
Let's try recording a few takes of the first four measures of a project, placing each take in a new track.
Setting Up Looping
First, let's set up SONAR to loop over the first four measures:
1. Click the down arrow in the Snap to Grid combo button to open the Snap to Grid dialog box. If
the Snap to Grid button is not visible in the Track view toolbar, use your mouse to drag the vertical
splitter between the Track pane and the Clips pane to the right.
2. In the Snap to Grid dialog box, click the Musical Time button and select Measure from the list of
durations. In the Mode field, select Move To, and click OK to close the dialog box.
Now you can only select exact one-measure blocks of time in the Time Ruler, which is located at the
top of the Clips pane.
3. In the Time Ruler, drag through the first four measures to select them.
4. In the Loop/Auto Shuttle toolbar, click the Set Loop to Selection button to set the Loop Start
and Loop End times.
Clicking enables looping automatically.
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Loop Recording
Finally, let's record our takes:
1. Choose Transport-Record Options to display the Record Options dialog box.
2. Choose the Store Takes in Separate Tracks option to store each new take in a separate track. Each
time a new take starts, the settings from the first track will be copied to the new track.
3. Click OK.
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4. Click Rewind .
5. Click Record .
SONAR loops over the designated section and records your takes to successive tracks. If you want
to erase the most recent take during loop recording, choose Transport-Reject Loop Take.
Punch-In Recording
Imagine that one of your takes was close to ideal, except for one or two notes in one measure. Rather
than recording another full take, you'd prefer to keep the take but replace that measure.
Punch-in recording lets you replace a section of a track. The way it works is this: first, you set the start
and end times of the punch to the section you want to replace, and turn on punch recording. Then, you
arm the track and start recording. You can play along with the original take to get the rhythm and
feeling. However, nothing will be recorded until the Now time reaches the punch start time. During the
punch, the material already in the track will be replaced with what you record. When the punch ends,
the project will continue to play, but recording will stop.
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Let's try it. Suppose you want to replace several measures in the recording you made earlier in this
tutorial.
1. Display the Record toolbar by choosing View-Toolbars-Record.
Play along until you are past the punch end time, then click Stop . Replay your take to hear the
difference. If it's still not right, try again!
An alternative method is to select measures by dragging in the Time Ruler. Then right-click the Time
Ruler and choose Set Punch Points. This automatically enables punch recording.
You can combine loop recording with punch recording; see the online help topic Punch Recording for
details.
When Auto Punch is enabled, the Time Ruler displays special markers that indicate the punch in and
punch out times. You can drag these markers to change the punch in and punch out times.
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Tutorial 3Recording Digital Audio
To record digital audio, you need some sort of device hooked up to your sound card's line or mic input
an electric guitar, a preamp, or a mixer, for example. If nothing else, try playing or singing into a
microphone!
If you have never connected an instrument to your sound card, see To Connect an Electric Guitar to
Your Computer on page 30.
This tutorial covers these procedures:
Setting the sampling rate
Setting the audio driver bit depth and recording bit depth
Opening a new project
Setting up an audio track
Checking the input levels
Recording digital audio
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Listening to the recording
Recording another take
Input monitoring
Loop and punch-in recording
Recording multiple channels
Setting the Audio Driver Bit Depth and Recording Bit Depth
The drivers for most sound cards use anywhere from 16 to 24 bits to play back recorded data. CDs use
16 bits. You can possibly get better sound quality by recording at a higher bit depth and converting to 16
bits when its time to master your project, but keep in mind that 24 bit audio takes 50% more memory
than 16 bit audio, possibly straining your computers storage capability and speed of operation. Your
sound cards documentation could have some advice on choosing an audio driver bit depth.
You can record audio data at 16 bits or 24 bits. It usually makes sense to record and play back at the
same bit depth.
To set the audio driver bit depth:
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1.
:
Use the Options-Audio command to open the Audio Options dialog box.
2. On the General tab, find the Audio Driver Bit Depth field and select one of the options.
3. Click OK.
For more information about audio driver bit depth, see the online help topic Bit Depths for Playback.
To set the record bit depth:
1. Use the Options-Global command to open the Global Options dialog box.
2. On the Audio Data tab, find the Record Bit Depth field and select one of the options.
3. Click OK.
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To check the audio input levels:
1. Click the Arm button in your new audio track. The tracks meter becomes a record meter.
2. Perform as you would during recording. Watch the meter respond to the sounds you produce. If the
meter does not respond, you may need to raise the volume of your plugged-in instrument. Also,
make sure that the Audio Engine button in the Transport toolbar is depressed.
If you still don't see any movement of the audio meters, you may have an audio input problem.
3. If the meter never comes even close to the maximum, increase the input level by using the
Windows mixer or your sound cards software mixer (or if you are recording your instrument
through an amplifier or mic preamp, turn up the amp or preamp).
4. If the meters even occasionally reach the maximum, decrease the input level.
The idea is to try to get the input level to rise as high as possible, but without ever reaching the
maximum. That way, you get the strongest possible signal without distortion.
SONARs meters are extremely adjustable for the kind and range of data they display. For more
information, see the online help topic Metering.
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Recording Digital Audio
It's time to record!
1. If you havent already set up the metronome, follow the directions in Setting Up the Metronome
on page 65 to set the metronome for a two-measure count-in.
2. The track is already armed for recording.
Youll hear two measures counted in by the metronome, then playback and recording begin.
4. Go ahead and perform!
5. When you finish recording, click the Stop button , or press the Spacebar.
A new clip appears in the Clips pane. Also, right-click in the Clips pane and choose View-Options to
open the Track View Options dialog boxmake sure Display Clip Names and Display Clip Contents are
checked.
4. Click Play .
5. Watch the tracks meter. If the level is not what you want, record your track again.
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Recording Another Take
If you'd like to delete your performance and try again, do the following:
1. Choose Edit-Undo Recording to undo your recording, or press Ctrl+Z (Undo).
4. Click Record .
5. When you finish recording, click the Stop button , or press the Spacebar.
Alternatively, you could record your next attempt on a new track, or in the same track. If you enable a
tracks Track Layers button , you can display alternate takes in different lanes in a single track.
To avoid erasing each take, enable Sound on Sound (Blend) mode in the Record Options dialog
(Transport-Record Options command), and make sure that Create New Layers On Overlap is
enabled in the same dialog.
Input Monitoring
SONAR has a feature called input monitoring, which allows you to hear any instrument that is
plugged into your sound card whether you are currently recording the instrument or not. You can hear
your instrument, including any plug-in effects, whenever input monitoring is enabled and the Audio
Engine button in the Transport toolbar is depressed. You can enable or disable input monitoring on
an individual track by clicking the tracks Input Echo button , and you can enable or disable input
monitoring on all tracks at once by clicking the Input Echo button thats on the Playback State toolbar
(to display, use the View-Toolbars-Playback State command).
Caution: If you have any kind of a loop in your mixer setup that causes the output of your sound card
to be fed back into the input, you can get feedback. Input monitoring can make it very intense because
both the direct signal and the processed signal are coming out of your sound card. Turn your speakers
off whenever you enable input monitoring, and then try turning them up very gradually to try it out. If
you hear feedback, click the Audio Engine button in the Transport toolbar to turn input
monitoring off.
For more information on Input Monitoring, see the online help topic Input Monitoring.
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Tutorial 4Editing MIDI
SONAR has too many powerful MIDI features to look at in one tutorial, so lets look at some of the most
basic features and also cover some exciting new ones, such as slip editing and MIDI envelopes.
In this tutorial, start by opening the file TUTORIAL4.CWP in the Tutorial folder where SONAR is
installed. We will be doing the following tasks:
Transposing
Copying Clips with Drag and Drop
Editing Notes in the Piano Roll View
Slip Editing
Drawing MIDI Envelopes
Converting MIDI to Audio
Transposing
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Here are two ways to transpose MIDI data in SONAR:
You can apply the Transpose command to selected data (see the procedure below).
You can use the Key+ control for a specific trackthe Key+ control is located with the other track
parameter controls in the Track pane. This method causes a track to play higher or lower by the
number of half steps you enter in the Key+ control. This is a non-destructive form of editing that
leaves the pitch of the original data unchanged, but adds an offset when the track plays back.
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4.
:
While holding down the Ctrl key, drag the first clip in the bass track to the right and release the
mouse when the start of the clip is at measure three. The Drag and Drop Options dialog box
appears. Click OKSONAR places a copy of the clip in measures three through four. Ctrl-dragging
a clip copies and moves it, while dragging without holding down any extra keys moves a clip
without making a copy of it.
5. Now lets make a linked clip copy of the new clip in measure three: Ctrl-drag the clip from measure
three to measure five. When the Drag and Drop Options dialog box appears, click the Copy Entire
Clips as Linked Clips checkbox and click OK. SONAR places a linked clip copy into measures five
and six. The two linked clips have dotted outlines to show they are linked.
6. Make another linked copy of one of the linked clips and place it in measures seven and eight.
Because this copy overlaps the clip thats in measure 9, make sure that the Blend Old and New
option is checked in the Drag and Drop dialog box. Because none of the notes in the two clips
overlap, blending the two clips does not change any of their data.
Now you have linked clip copies in measures three through eight: when you edit any of these three clips,
SONAR performs the exact same edits on the other two.
3. In the Piano Roll toolbar, right-click the Snap to Grid button to open the Snap to Grid dialog
box (Snap to Grid settings in each view are independent of each other).
4. Make sure the Musical Time radio button is selected, and in the window to the right of it, select
Eighth.
5. In the Mode field, make sure that the Move By radio button is selected and click OK. Now we can
only move data in the Piano Roll view by exact distances of one or more eighth notes.
6. In the Piano Roll toolbar, click the Draw tool to activate it.
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7. Find the note that starts at the beginning of measure three and move the cursor over the
beginning of the note so that the cursor becomes a cross. Drag the beginning of the note to the left
by a half beat, and release the mouse.
Beat 1 of Measure 3
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Drag note from here Drag Horizontal Zoom control
SONAR moves the note to the left by a half beat and lengthens the note by a half beat, and also
performs the same edits on the identical notes that are at the beginnings of the other two linked
clips.
8. Close the Piano Roll view when you finish editing.
If you want to unlink clips when youre through editing them, select the clips you want to unlink (in
the Track view), right-click one of them, and choose Unlink from the Clips pane popup menu. Select
Independent, Not Linked At All in the Unlink Clips dialog box and click OK.
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When you move the Draw tool over a note, it changes into one of 3 different editing tools, depending on
what part of the note you move it over:
If you move the Draw tool over the beginning or end of a note, the Draw tool changes into a cross.
When you drag one end of a note with the cross icon, the other end of the note stays put, thereby
changing the duration of the note as you move the opposite end.
If you move the Draw tool just inside the beginning of a note, the Draw tool changes into a
horizontal, double-ended arrow. When you drag the beginning of a note with this icon, the other
end of the note moves with the beginning of the note, thereby keeping the duration of the note
constant.
If you move the Draw tool over the middle of a note, the Draw tool changes into a vertical, double-
ended arrow. Use this tool to drag the note up or down in pitch.
Slip Editing
Now lets take advantage of one of the most convenient features of SONAR: slip editing. Slip editing lets
you drag the beginning or ending borders of a clip to hide the notes or other MIDI data that are in the
area that you drag through (slip editing also works on audio clips). SONAR does not delete these notes
or data, but does not play them either. As soon as you drag the clip borders to display the data again,
SONAR plays them again. Slip editing is a very fast and convenient way to try out different sounds
without destroying any data. You can also leave the clip borders unchanged and only drag the data
thats within the clip, which is called scroll-trimming. Scroll-trimming changes the rhythmic placement
of data without changing the clips borders.
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4. Drag the end of the second clip to the left until just the tail or glissando of the data is hidden.
5. In the third clip, hold down both the Alt and Shift keys and drag only the data inside the clip to the
left by about one eighth note.
You can experiment as much as you want with slip editing, all without destroying any data! For more
information about Slip Editing, see the online help topic Slip-editing Audio (Non-destructive Editing).
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MIDI envelopes are lines and curves you can draw on MIDI data in the Clips pane. Each envelope
produces continuous control over one of the following track parameters: volume, pan, chorus, reverb,
automated mute, or a MIDI controller. You can show or hide any envelope you create, but the envelope
still functions when it is hidden. For our tutorial, lets create a MIDI volume envelope.
6. At the fourth beat of measure twelve, add another node and drag it up to the top of the track. Now
you have a gradual volume increase in the organ track for almost four measures.
7. At the start of measure thirteen, add another node and drag it downward just below the MIDI data
at the start of the measure.
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8.
:
Right-click the line thats between the last two nodes, and choose Slow Curve from the Envelope
Editing menu. SONAR changes the line to a curve. Now the drop in volume is a little more gradual.
Now you have some interesting dynamics in your track. You can add a lot more to your envelope, and
add more envelopes if you wish. You can also copy and paste envelopes. For more information, see the
online help topic Automation Methods.
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Tutorial 5Editing Audio
In this tutorial we will be editing a bundle file with drums, bass, guitar and organ. We will add some
additional percussion, and edit some of the existing tracks. This tutorial covers the following:
Importing wave files
Dragging and looping clips
Slip editing
Using automatic crossfades
Bouncing tracks
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audio will be stored if you Save the file. For the purpose of this tutorial, the defaults should be
acceptable: click OK.
The audio data is loaded into SONAR and TUTORIAL5.CWB opens.
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8.
:
Open the Tutorials folder located in the directory where SONAR is installed.
9. Select ORGAN.WAV and click Open.
A new clip appears in the selected track at the specified Now Timemeasure 18.
10. Double-click the track name, and type in a new name: Organ, and press Enter.
11. Move the Now time to the beginning, insert another audio track, import the file MARACAS.WAV, and
name the track.
After you import MARACAS.WAV, notice that the clip has beveled or rounded corners instead of sharp
ones. That means its a Groove clip, and contains tempo and pitch information. Well learn more
about Groove clips in the next tutorial.
12. Insert another audio track, import the file CONGAS.WAV (which is also a Groove clip) and name the
track.
1. Move the cursor over the end of the maracas clip until the cursor looks like this .
2. When the cursor changes, click the end of the clip and drag it to the right until you have created
repetitions of the clip through the end of measure 28.
3. Copy the congas clip the same way until it reaches the end of measure 28.
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3. When the cursor turns into a rectangle, click and drag the beginning of the clip until you have
reached the beginning of the waveform.
Drag to here
The beginning of the clip is now hidden. The data is not lost, as you will see if you drag the
beginning to where it was originally. slip edited data is still in the project, but it is not seen or
heard.
Automatic Crossfades
Lets combine these two tracks and create a crossfade.
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1. Enable automatic crossfades by clicking (depressing) the
Enable/Disable Automatic Crossfades combo button located next to the Snap to Grid button
on the Track view toolbar.
2. Click the down arrow on the Enable/Disable Automatic Crossfades combo button, select Default
Crossfade Curves and select a crossfade curve.
3. Make sure no clips are currently selected by clicking in the Clips pane outside of any clips.
4. Hold down the Shift key and drag the second guitar clip on top of the first guitar track and drop it
there; make sure that Blend Old and New is selected in the Drag and Drop dialog box before you
click OK. Shift-dragging ensures that a clip can only move vertically and not horizontally, so you
dont need to enable the Snap to Grid button to keep the same exact rhythmic placement of a
dragged clip.
The two clips appear on the same track with a crossfade marker on the overlapping data. The first
guitar track fades out as the second guitar fades in. For more information about crossfades, see the
online help topic Using Fades and Crossfades in Real Time.
Bouncing Tracks
When you finish editing a certain number of audio tracks, you can conserve memory and simplify your
mix by bouncing (combining) some tracks down to one or two tracks. You can choose to include any
effects and automation in the new track that are on the tracks that you want to combine, greatly
reducing the load on your CPU.
Lets bounce, or combine our two percussion tracks together:
1. Make sure no time range is selected by clicking in the Clips pane outside of any clips.
2. Select the tracks that you want to combine: in this case, Maracas and Congas. To select multiple
tracks, hold down the Ctrl key while you click each tracks track number. You can also solo tracks
instead of selecting them.
3. Click the Snap to Grid button to turn it on (the Snap to Grid setting is still set to Measure).
4. In the Time Ruler, select measures 18 through 28.
5. Use the Edit-Bounce to Track(s) command to open the Bounce to Track(s) dialog box.
6. In the Destination field, choose <8> New Track.
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7.
:
In the Source Category field, choose Entire Mix.
8. In the Channel Format field, since our two original percussion tracks are in stereo, choose Stereo.
This way we preserve their stereo quality.
9. In the Source Bus(es) field, make sure the name of the sound card that the relevant tracks use to
play back on is highlighted.
10. In the Mix Enables field, make sure everything is checked. By checking the Track Mute/Solo
option, you make sure that SONAR only mixes down the unmuted tracks. If any tracks are soloed,
this option causes SONAR to mix down only the soloed tracks.
11. Click OK.
SONAR creates a new, stereo track that combines both percussion tracks. Now you can archive the old
percussion tracks so that they dont consume memory. Do this by right-clicking each track number and
choosing Archive from the popup menu.
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Adding Groove Clips to a Project
There are two ways to add a Groove clip to your project. Lets use both.
Click here
5. Click the Rewind button in the Transport toolbar to move the Now Time to the beginning of the
project.
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6. Select track 1 by clicking its track number.
7. Select File-Import-Audio from the menu.
The Open dialog appears.
8. Navigate to the Tutorial folder in the directory where you installed SONAR.
9. Select 100FX.WAV and click Open.
The clip appears on the track at the beginning of your projectthe clips corners are beveled instead of
sharp, indicating that it is a Groove clip.
Before we import another loop, lets give this track a name. In the track titlebar, double-click on the
track name and enter the name Sound Effect and press Enter.
Lets add some more Groove clips:
6. Open the Loop Explorer view by clicking the Loop Explorer icon in the Views toolbar .
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7.
:
Navigate to the Tutorial folder in the directory where you installed SONAR.
8. Select 100ONETWO.WAV and drag it into the Clips pane below the Sound Effect track at measure 3.
Repeat step 8 by dragging 100BEAT2.WAV below Track 2 at measure 7 and 100ORGAN.WAV below Track 3
at measure 1, and close the Loop Explorer view. SONAR automatically creates any necessary audio
tracks when you import audio data.
You now have a four track project. If you havent done so yet, click the play button to take a listen to
your project before we begin to arrange the clips.
Your project should look something like this:
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To Crop a Groove Clip
1. Click the dropdown arrow on the Snap to Grid button to open its dialog box, set the Musical Time
duration to Quarter, and click OK to close the dialog box.
2. Move your cursor over the beginning of the second clip in Track 2 until it looks like this .
3. Crop the beginning of the clip one and a quarter measure (you may want to expand the Clips
pane a little by dragging the Horizontal Zoom slider thats in the lower right corner).
Like this:
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4. Crop the end of the clip by one quarter measure.
Like this:
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5.
:
Click on the clip and drag it one measure to the left.
Like this:
Lets take a listen to what we have. Click the Play button in the Transport toolbar.
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2. Right-click in the Time Ruler at the beginning of measure 1 and select Insert Marker from the
menu.
The Marker dialog appears.
3. In the Groove Clip Pitch dropdown, select C and click OK.
4. Create another pitch marker at the beginning of measure 2, this time selecting F from the Groove
Clip Pitch Change dropdown.
5. Double-click on the clip in track 4 to open the Loop Construction view.
6. In the Loop Construction view, click the Follow Project Pitch button to enable it.
Listen to the project. Because the default pitch of the project is now C at measure 1, the clip in
track 4 sounds at its original pitch, because its original root note is C. When the Now time reaches
measure 2, the project pitch changes to F, which forces the clip to transpose all of its data up a
perfect 4th, from a root note of C to a root note of F.
Now lets change the tempo of the project.
English
Groove clips follow the projects tempo, so we can change the tempo, either for the entire project or just
one part, and still have all our clips playing in time with each other.
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The Loop Construction view appears. You see that there is silence at both the beginning and end of
the clip. We are going to slip edit the clip so that the clip begins with the attack of the first note and
ends as the last note tails off.
9. Move you cursor to the beginning of the clip.
10. When the cursor changes to look like this , drag the beginning of the clip until you reach the
edge of the first rise in the waveform and release the mouse.
11. Slip edit the end of the clip until you reach the end of the last notes decay. You may need to scroll
the scrollbar at the bottom of the Loop Construction view a little to the right to see the end of the
loop.
Note: You can not slip edit a clip that has its Groove clip characteristics enabled. You can turn a
clips Groove clip characteristics on or off either in the Loop Construction view, or in the Clips pane.
In the Clips pane, right-click the clip and choose Groove-Clip Looping from the popup menu.
Your clip should look something like this:
12. Click the Enable Looping button on the Loop Construction view toolbar to enable the clips
Groove clip characteristics.
SONAR automatically slices the clip and assigns in a number of beats. Notice that SONAR has
sliced this clip at eighth note intervals. This is a clip with a waveform that does not have dramatic
transients (sharp rises in volume). For clips like this, markers at beat intervals work best.
The clip is now a Groove clip, and it looks like this:
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The bass track is now a Groove clip, so you can move it where you want and create repetitions by
dragging it out.
Lets create another Groove clip.
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The markers in the Loop Construction view are used to tell SONAR where to preserve timing. The idea
is to preserve the clip while being able to change the tempo. When a clip has a lot of transients, as this
one does, it is a good idea to make sure that the slicing markers fall at the beginning of the transients,
thus preserving their timing. This clip has several markers which can be fine tuned to give better
results. Lets move some markers to better preserve the timing of this clip.
Transients
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2.
:
Click the Select tool .
3. Click and drag the slicing markers that need to be fine tuned so that they are at the very beginning
of the transient.
Like this:
Use the two projects you have created to experiment with Groove clips further. Try new loops, change
tempos, add pitch markers, record clips and use them to create your own loops. For more information
about Groove clips, see the online help topic Using Loops.
Tutorial 7Mixing
SONAR has an almost unlimited number of tools to help you mix down. You can automate almost any
knob, fader, or button by using any of several methods. You can even automate the internal settings of
some effectsnot just the bus controls, but the controls of some individual effects. When your project
sounds the way you want, you can save it and export it in Wave, MP3, or Windows Media Advanced
Streaming format.
Lets do some more work on TUTORIAL5.CWB, and explore the following tasks:
Adding real-time audio effects
Automating an individual effects settings
Grouping controls
Automating your mix
Exporting an MP3 file
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3. Play the project to hear what it sounds like. You can continue to adjust the effect while the project
plays; there is a slight delay before your adjustments are audible.
Close the dialog box. You can add effects to buses with the same method (right-click the FX field in a
bus, and choose an effect from the popup menu).
You can delete an effect from an FX field by right-clicking the effects name and choosing Delete from
the popup menu. Instead of moving the controls manually, lets automate them by drawing an envelope
in the Clips pane.
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1 of the FxFlange effect.
3. Click OK (you could choose a color for the envelope before you click OK by clicking the Choose
Color button).
A solid line with 2 nodes (round dots) appears on top of the guitar clip, one node at the beginning
and one at the end of the last clip in the project. The dotted line after the project ends means there
is no automation data in that area of a trackonly nodes and solid lines represent actual values.
4. Lets add a node at measure 17 of the guitar track: move the cursor over the line at measure 17
until a vertical, double-ended arrow appears under it, and right-click the line.
The Envelope Editing menu appears.
5. Choose Add Node from the menu.
A new node appears on the envelope at measure 17.
6. Move the cursor over the node until a cross appears under it, and drag the node up to the top of the
track. Now you have a gradual increase in the level of Voice 1 Feedback. Notice that the line
between the two nodes is solid, indicating that there is automation data everywhere between the
two nodes.
7. Change the straight line between the two nodes, which is called a Linear shape, into a Slow
Curve shape, by moving the cursor over the straight line until the vertical, double-ended arrow
appears, then right-clicking the line and choosing Slow Curve from the Envelope Editing menu.
Node
Node
Slow curve
Now you have a gradual, but not linear increase in the Voice 1 Feedback level of your flange effect. You
can drag linear and curve shapes vertically, but not horizontally. To change their horizontal positions,
drag the node at either end of a shape. You can drag a node in any direction.
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Grouping Controls
To assist in manipulating the controls, you can tie faders to one another. For example, if you want to
increase the volume level on several tracks at the same time, you can assign them to a group. Then,
when you move one volume fader, you move them all. You can even have the controls move in opposite
directions. For example, you can fade one track in and another out.
To group faders:
1. In the Track view (you can use the Console view if you want), right-click the volume fader for track
2 (bass).
2. In the popup menu, choose Group and select A from the dropdown list. This assigns the fader to
group A. A red marker appears next to the volume fader, indicating that it belongs to group A,
whose color is red.You could also create your own customized group name and color by choosing
New.
3. Repeat steps 1 and 2 for tracks 3 and 4.
Now youve grouped the volume faders of three tracks. When you move one fader, all of the others follow.
If you want to move a single fader independently of the others, hold the Ctrl key while moving the fader.
To ungroup a fader, right-click it and choose Remove From Group from the popup menu.
5. Make sure that the Enable Automation Playback button in the Automation toolbar is in the
depressed position and lit blue.
6. To start recording the automation, click the Record Automation button in the Transport
toolbar, and move the armed fader as needed so that the balance between the guitar and other
instruments is optimized throughout the project. You can see a preview of your automation is
drawn as you record.
7. Stop recording by clicking the Stop button or by pressing the Spacebar.
Youve now automated the volume fader of track 4 of your projectSONAR draws a graph (an envelope)
of the automation in the Clips pane of track 4. You can hide or show envelopes by using the dropdown
arrow located on the side of the Envelope tool button in the Track view toolbar, or by using the
Clips pane popup menu, or the Envelope Editing menu. Now lets listen to the project again and watch
the fader move automatically:
1. Rewind to the beginning.
2. Press the Spacebar to start playing the project.
Youll see the fader move just the way it moved when you recorded its movements. You can compare this
mix to a mix with no automation by clicking the Enable Automation Playback button and playing
your project again. Clicking the Enable Automation Playback button toggles the automation off and on.
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When youre done tweaking the mix, to make sure you dont accidentally erase any automation data,
you can disarm any armed controls by clicking the Disarm All Automation Controls button in the
Automation toolbar, or the red AUTO indicator thats in the Status bar.
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2. Make a time selection, if necessary. If any tracks use real-time effects such as reverb or delay,
select your whole project plus an extra measure or two at the end so you wont cut off the reverb
tail.
3. Choose File-Export-Audio to display the Export Audio dialog box.
4. Select a destination folder using the Look In field.
5. Enter a file name.
6. Choose MP3 from the Files of type dropdown list.
7. In the Format field, select one of the following options:
Export to Stereo File(s)All exported tracks are mixed down to a single stereo file.
Export to Separate Left and Right FilesAll exported tracks are mixed down to two mono
files, left and right.
Export to Mono File(s)All exported tracks are mixed down to a single mono file.
8. In the Bit Depth field, select the bit depth that you want your exported file to use. For MP3s use
16.
9. In the Source Bus(es) field, select a sound card or sound cards from the list. If you select more than
one, you can select the Each Source to Separate Submix checkbox to create separate files for each
device selected in the Source Bus(es) field.
10. If the Outputs of the tracks you are combining are the same (if they have the same thing listed in
their Output fieldsthey should in this tutorial example), you can ignore this step. Otherwise, in
the Separation field, choose from these options:
Each Bus to Separate Submixif the tracks you are combining use different buses in their
Output fields, choose this option if you want to create separate files for each different output
that the tracks use.
Each Main Out to Separate Submixif the Outputs of the tracks you are combining go to
different Main Outs, choose this option to create separate files for each different Main Out
that the tracks use.
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All Main Outs to Single Mixif the Outputs of the tracks you are combining go to different
Main Outs, choose this option to create a single new file that combines the output data from
all the Main Outs.
11. In the Mix Enables field, select the effects you want to include in your new fileusually, you select
all the listed options.
Note: Selecting the Track Mute/Solo option causes muted tracks to be left out of the exported mix,
and soloed tracks to be the only tracks exported.
12. Click Export.
The Cakewalk MP3 Export Options (Trial Version) dialog box appears.
13. Choose the options you want for your new MP3 filefor help choosing options click the Help
button in the dialog box.
14. When you finish choosing options, click the OK button.
SONAR compresses and mixes your project to a file with the extension .MP3 that is located in the folder
you chose in the Look In field of the Export Audio dialog box.
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4. Select All Synth Audio Outputs because were going to use a different synth track for each of
Cakewalk TTS-1s 4 outputs. The new synth tracks have Cakewalk TTS-1 already patched to them
as audio inputs.
5. In the Open These Windows fields, select both Synth Property Page and Synth Rack view. These
two options open Cakewalk TTS-1s property page (interface), and the Synth Rack view,
respectively.
6. Click OK.
SONAR inserts 4 synth tracks that each have one of Cakewalk TTS-1s outputs as an input (notice that
these tracks have the soft synth label next to their track numbers), opens the Synth Rack view with
Cakewalk TTS-1 displayed in the first row, and opens Cakewalk TTS-1s property page.
Notice that the Output field of the MIDI track is labeled Cakewalk TTS-1 1. The 1 means that this is
the first instance of Cakewalk TTS-1 that you have inserted into this project. If you use the Insert-Soft
Synths command to insert another instance or copy of Cakewalk TTS-1 into this project, its label will
be Cakewalk TTS-1 2, and it will function as a totally separate synth. MIDI data in tracks that use
Cakewalk TTS-1 1 as an output will have no effect on MIDI tracks that have Cakewalk TTS-1 2 as an
output.
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Playing MIDI Tracks through a Soft Synth
Now that you have verified that Cakewalk TTS-1 is installed, lets try some of its sounds on some pre-
recorded MIDI data.
move the Now time to the Verse 1 marker by clicking the Next Marker button once (the Next
Marker button is in the Markers toolbar; if you dont see it, use the View-Toolbars command and
check Markers).
4. Use the Insert-Patch/Bank Change command to open the Bank/Patch Change dialog box.
5. In the Bank field, select 15488-Preset Normal 0, and in the Patch field, select Overdrive Gt, and
click OK.
Now youve routed your MIDI tracks through Cakewalk TTS-1, and inserted a patch change. Rewind
the project and play it to hear the project through Cakewalk TTS-1.
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2.
:
Lets set our MIDI tracks to use different outputs on the TTS-1: in the TTS-1 interface, click the
System button to open the System Settings panel, and click the Option button in System Settings
to open the Options dialog.
3. On the Output Assign tab look in the Tone Name column, and click one of the four Output buttons
next to each name in the Tone Name column. This assigns your individual MIDI instruments to
different audio outputs from the TTS-1. Click the Close button.
4. Use the Edit-Bounce to Track(s) command.
The Bounce to Track(s) dialog box appears.
5. In the Source Category field, choose Tracks.
6. In the Channel Format field, choose mono if you want mono tracks, and stereo if you want stereo
tracks.
7. In the Source/Buses field, make sure all 4 outputs are selected. This will create a separate audio
track for each selected output. If you wanted to combine your MIDI tracks into just one audio
tracks, send all the MIDI tracks through just one output (Step 3), and select only that output in the
Source/Buses field.
8. In the Mix Enables field, make sure all choices are selected.
9. Click OK.
SONAR creates new audio tracks from the outputs you selected. When youre through converting, dont
forget to mute your MIDI tracks so you wont hear them and the new audio track(s) at the same time.
To Export Your Soft Synth Tracks as Wave, MP3, or Other Type Files
1. Mute all tracks that you dont want to export; make sure you dont mute the synth track(s) that the
soft synth is patched into, or the MIDI track(s) that you are using as a source.
2. Use the File-Export-Audio command.
The Export Audio dialog box appears.
3. In the Look in field, choose the location where you want the exported file to be.
4. Type a file name in the File name field.
5. In the Files of Type field, choose the kind or file you want to create.
6. In the Source Category field, choose Tracks if you want to create separate files for each MIDI track,
or choose Entire Mix if you want to create one file.
7. Choose a channel format, sample rate, and bit depth that are appropriate for the new file(s) you
are creating. Dont choose Split Mono in the Channel Format field if you want to export a single
file.
8. In the Source/Buses field, select all outputs if you chose Tracks in Step 6, or accept the default if
you chose Entire Mix.
9. In the Mix Enables field, make sure all choices are selected.
10. Click OK.
SONAR creates a new audio file or files of the type you specified. Find the file(s) in the folder you
specified, and double-click each file to listen to it.
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Tutorial 9Drum Maps
In SONAR drum maps allow you to assign a single MIDI track to multiple outputs. MIDI drum tracks
appear in the Piano Roll views Drum Grid pane. In the Note Map pane you can map pitches to notes in
any number of software or hardware outputs.
In this tutorial we are going to create a drum map, create a MIDI drum track using the Pattern Brush,
and use the drum map to map drum notes to several different outputs.
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Drum maps allow you to map note pitches from the same track to different output devices, either
hardware or software.
Note: Before you begin, make sure you have some MIDI devices selected. To check, select Options-
MIDI Devices.
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:
The blank drum track appears in the Drum Grid pane of the Piano Roll view.
2. In the Piano Roll view, click on the down arrow to the right of the Pattern Brush tool and
select Kick+Snare Patterns (R-T)-Stacy 7.
3. Click the down arrow again and select Use Pattern Polyphony. This option tells SONAR to use
the original pitch values when painting notes in the Drum Grid pane.
4. Click on the Pattern Brush to select it.
5. Starting at the beginning of your track, click and drag the Pattern Brush tool for a few measures in
the Drum Grid pane.
A series of notes, at different pitch values appears in the Drum Grid pane. If you dont see any
notes, scroll down in the Drum Grid to see the notes.
6. Click the Pattern Brush down arrow again and select Cymbal Patterns (C-F)-Fill 4.
7. Repeat step 5.
8. Listen to your drum track. Make a mental note of the drum sounds your hear, because they are
about to change.
Now it is time to mix things up a bit. Lets send some of your drum sounds to a different output.
2. Click the Insert Synth button in the Synth Rack toolbar and select Soft Synths-Cakewalk
TTS-1 from the menu that appears.
The Insert Soft Synth Options dialog appears.
3. Make sure that the MIDI Source option in the Create These Tracks section is unchecked.
4. In the Create These Tracks section, check the First Synth Audio Output option. This option creates
a single synth output track.
5. In the Open These Windows section, check the Synth Property Page option. This option opens
Cakewalk TTS-1 when we close the Insert Soft Synth Options dialog.
6. Click OK.
7. An synth output track for the Cakewalk TTS-1 appears in the Track view and the Cakewalk TTS-1
appears. If you dont see the track, scroll down in the Track pane to find it.
Now, we can map notes to different outputs.
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The new Port/Channel pair Cakewalk TTS-1 1 / 10 appears in the Port and Channels field at the
bottom of the Drum Map Manager.
4. In the Bank column for the Port/Channel pair Cakewalk TTS-1 1 / 1 select 15360-Preset Rhythm.
5. In the Patch column for the Port/Channel pair Cakewalk TTS-1 1 / 1 select Standard Set.
6. In the Drum Map Manager, change the Out Port setting for In Note 38 (D3) to Cakewalk TTS-1.
7. Close the Drum Map Manager and play your project to listen to the different drum sounds.
To do this Do this
Add a row (a mapped pitch) Click the Add New Drum Map Entry button .
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Change In Note value Double-click in the appropriate cell and enter a new
value, or click on the right side of the cell, and when
the cursor changes to an up and down arrow, drag it
up to increase the value or down to lower the value.
Change the Name setting Double click on the appropriate cell and enter a new
name.
Change the Channel setting Click the appsropriate channel cells down arrow and
select a channel from the menu that appears.
Change the Out Port setting Click the appropriate Out Port cells down arrow and
select an output port from the menu that appears.
Change the Vel+ setting Double-click in the appropriate cell and enter a new
value, or click on the right side of the cell, and when
the cursor changes to an up and down arrow, drag it
up to increase the value or down to lower the value.
Change the V Scale setting Double-click in the appropriate cell and enter a new
value, or click on the right side of the cell, and when
the cursor changes to an up and down arrow, drag it
up to increase the value or down to lower the value.
When you are happy with the drum sounds you have mapped, you can mixdown to an audio file.
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3
Controlling Playback
When you play your SONAR project, you have full control over the tempo or speed of
playback, which tracks are played, which sound cards or other devices are used to produce
the sound, and what the tracks sound like.
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SONARs multi-MIDI enhancements give you the ability to play multiple synths or tracks
from a single keyboard or controller, or let multiple performers play the same or different
tracks. You have total control over MIDI echo (MIDI echo refers to where MIDI input signals
are sent once SONAR receives them).
Note: SONAR has a button called the Audio Engine button in the Transport toolbar
which you click to stop any feedback you may experience if there is a loop somewhere in your
mixer setup. Whenever you play a project, SONAR automatically enables the audio engine,
which you can tell by watching the Status barwhenever the audio engine is running, the
Audio Running indicator in the Status bar lights up.
In This Chapter
The Now Time and How to Use It . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Controlling Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Track-by-Track Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Changing Track Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Controlling Live MIDI PlaybackMIDI Echo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Local Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Video Playback, Import, and Export. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Locating Missing Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
:
The Now Time and How to Use It
Every project has a current time, known as the Now time, which keeps track of where you are in a
project. The Now time appears as a vertical line in the Track view and is displayed in both the Large
Transport toolbar and the Position toolbar, in two formats:
The measure, beat, and tick number (MBT) identifies the Now time in musical time units. Ticks are
subdivisions of quarter notes and indicate the timebase of the project. For more information about the
timebase, see Setting the MIDI Timing Resolution on page 152. The other time format is the SMPTE
format, expressed in hours, minutes, seconds, and frames.
Here are some examples of times expressed in measure, beat, and tick (MBT) format:
The hours-minutes-seconds-frames format is commonly referred to as the SMPTE time. SMPTE is the
acronym for the Society of Motion Picture and Television Engineers. In this format, time is measured in
hours, minutes, seconds, and frames. Its not necessary for a project to begin at time zero in this
formatany time can be used to represent the start of a project. If you are synchronizing SONAR with
an external device whose start time is not 0, you must offset SONAR to match the external devices
start time. For more information, see Chapter 18, Synchronizing Your Gear.
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Here are some examples of times expressed in this format (assuming that zero is the start time):
SONAR provides many ways to set the Now time. Here are just a few:
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In the Navigator pane, click anywhere in the view while holding down the Ctrl key to change the
Now Time to that location
Click on the Now time in the Large Transport toolbar, enter the desired time, and press Enter
Choose Go-Time or press F5, enter the desired time, and click OK
Click on an event in the Event List view
You can also set the Now time by right-clicking in the Clips pane if you enable the Right Click Sets Now
option in the Track View Properties dialog. Right-click a an empty area of the Clips pane, and select
View Options from the menu that appears to open the Clip View Properties dialog.
When entering a time in MBT format, the beat and tick values are optional. You can use a colon, space,
decimal point, or vertical bar to separate the parts of the Now time:
2 2:01:000
420 4:02:000
9 9:01:000
5|1:30 5:01:030
When entering a time in SMPTE format, you can enter a single number (hour), two numbers (hour and
minutes), three numbers (hour, minutes, and seconds), or all four numbers.
If you click in the Time Ruler while the snap grid is enabled, the Now time will be snapped to the
nearest point in the grid. By setting the grid size to a whole note or quarter note, you can easily set the
Now time to a measure or beat boundary.
You can also use the buttons and the scroll bar in either the Transport toolbar or Large Transport
toolbar (shown below) to adjust the time.
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:
Meter/Key
Click to jump to the end Signature display
The Large Transport toolbar differs from the Transport toolbar because it displays the Now time (which
you can set by entering numbers into the display fields in either MBT or SMPTE time) and the Meter/
Key Signature display. The Meter/Key Signature display shows the current meter, key signature, and
tempo. You can edit the meter and key signature by clicking the display to open the Meter/Key
Signature dialog box. You can display the Large Transport toolbar by selecting the View-Toolbars
command to open the Toolbars dialog box, and checking Transport (Large).
When playback or recording is stopped, the Now Time either remains at the point where the project
stopped or snaps back to the Now Time Marker. This behavior is controlled in the General tab of the
Global Options dialog.
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To Change the Now Time Marker Behavior
1. Select Options-Global from the SONAR menu.
The Global Options dialog appears.
2. Click the General tab.
3. Uncheck the On Stop, Rewind to Now Marker option to have the Now time marker move to follow
the current Now time when you stop playback.
Or
Check the On Stop, Rewind to Now Marker option to have the Now time snap back to the Now time
marker when you stop playback.
4. Click OK.
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To Display the Big Time View
1. Choose View-Big Time to display the Big Time view.
To do this Do this
Switch time format Click on the view to toggle between MBT and
SMPTE time
Change font or color Right-click on the view, choose the font and color
you want, and click OK
Change the size of the view Drag any corner of the view to change its size
Note that SONAR ignores font styles and effects such as strikeout and underline.
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Go-Thru
: F8 Sets the Now time to the Thru time (the
end time of the current time selection)
Go-Previous Measure Ctrl+PgUp Sets the Now time to the start of the
current measure if the Now time is not on
a barline, or to the start of the previous
measure if the Now time is on a barline.
Go-Next Measure Ctrl+PgDn Sets the Now time to the start of the next
measure
If your project has markers, you can use the Marker toolbar to set the Now time:
To do this Do this
Skip to the next marker Click on the Markers toolbar (or press
Ctrl+Shift+PgDn).
Skip to the previous marker Click on the Markers toolbar (or press
Ctrl+Shift+PgUp).
For more information about markers, see Creating and Using Markers on page 203.
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The M:B:T setting follows your settings in the Meter/Key view. If you project is set to 4/4 time, you have
four beats in the Time Ruler for each measure. If your project is set to 6/8 time, you have six beats in the
Time Ruler for each measure.
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Note:
The Display All Times as SMPTE checkbox in the General tab of the Global
Options dialog forces all times in the project to be displayed in SMPTE time,
regardless of your setting in the Time Ruler.
Controlling Playback
To control playback, you have your choice of tools, menu commands, and shortcut keys for most common
operations.
When you start playback, the Now time updates continuously to show the current time. When you stop
playback, the Now time rewinds to the Now Time Marker. When you start playback again, it continues
from the same point.
If the Now time is advancing but you dont hear any sound, see Appendix A: Troubleshooting. If you are
using MIDI sync or syncing to MIDI time code, SONAR waits to receive external timing data before it
begins playing. If the various views are not updating during playback, make sure the Scroll Lock key on
your computer keyboard is not enabled. For more information, see Chapter 18, Synchronizing Your
Gear..
Note: If your Windows setup uses any system sounds that are associated with any typical activity, such
as minimizing a window, etc., you should disable these sounds. They can sound extremely loud through
your monitors, and also interrupt playback and recording, if you open any dialog boxes or do anything
that has a system sound attached to it while a project plays. The quickest way to disable all system
sounds is to open the Control Panel (Start-Settings-Control Panel), double-click the Sounds icon to
open the Sounds Properties dialog box, and in the Schemes field select No Sounds. Click Apply, and then
click OK.
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To Start and Stop Playback
To do this Do this
Rewind to the start of the project Click , press the w key, or choose
Transport-Rewind
Note:
The default behavior for the Now time when you click the Stop button is for it to return to the Now time
marker where playback began. If you want the Now time to remain where it is when you stop playback,
you can use the keyboard shortcut Ctrl+Spacebar. If you want to change the default behavior, select
Options-Global and click the General tab. In the General tab, uncheck the On Stop, Rewind to Now
Marker option.
Note:
You can control the MIDI messages that are sent by the Transport-Reset
command by changing the Panic Strength variable in the CAKEWALK.INI file.
Looping
Sometimes you want to listen to one portion of a project over and over, either so you can play along and
rehearse or because you want to edit that section of the project while it is playing and hear the results
as you make changes. SONAR has a playback looping feature that makes this simple.
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Looping is defined in the Loop/Auto Shuttle toolbar, as shown here:
English
Loop From Loop Thru
The Loop/Auto Shuttle dialog box, which appears when you use the Transport-Loop and Auto
Shuttle command or click the Loop and Auto Shuttle button in the Loop toolbar, contains two
additional settings that affect the details of how looping operates:
Stop at the end time Playback does not proceed beyond the end of the
loop
Loop continuously When playback reaches the end of the loop and
rewinds to the start, playback continues
automatically (this option is on by default)
With the default option settings, SONAR will play the loop over and over again, continuously.
If you start playback before the loop start time, SONAR will play until the loop end time is reached,
then jump back to the loop start time.
Note: If you stop playback while looping is enabled, the Now time jumps to the Now time marker. If you
disable the On Stop Rewind to Now Marker option in the General tab of the Global Options dialog, the
Now time stays wherever you stopped playback.
The Rewind command operates slightly differently when looping is in effect. The first time you rewind,
the Now time is set to the start of the loop. If the Now time is already at the start of the loop, Rewind
takes you to the beginning of the project. From then on, Rewind switches back and forth between the
loop start time and the start of measure 1.
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Click between two markers in the Track, Staff, or Piano Roll view to select a range of times,
then click in the Loop/Auto Shuttle toolbar to copy the selection time to the loop time.
Type the loop start and end times directly into the toolbar.
Select a range of times, then right-click in the Time Ruler and choose Set Loop Points (this
method makes the second option unnecessary).
Looping is automatically turned on when you use the Set Loop to Selection command.
Track-by-Track Playback
SONAR lets you play back any combination of tracks at one time by changing each tracks status. You
can control the status of each track with the individual controls that are on every track, or with the
global controls on the Playback State toolbar or the Status bar thats at the bottom of the SONAR
window. For more information on the Status bar, see Status Bar/CPU Meter/Disk Meter on page 555.
For more information on the Playback State toolbar, see The Playback State Toolbar on page 113.
There are several different status settings for each track:
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Phase normal or inverted If a track was accidentally recorded out of phase
with another track, the Phase button lets you
reverse the phase of a track.
While playback is in progress, you can mute and unmute tracks in any combination, which means you
can hear only the tracks that you want. You can change the status of a track in the Track view, the
Console view, the Track menu, or the Playback State toolbar.
If a track is both muted and soloed, it does not play. Mute has precedence.
The track status is saved with the SONAR project file. If you save a SONAR project as a Standard MIDI
File, however, all tracks are saved without mute, solo, or archive indicators.
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Drag to reposition
Silencing Tracks
When a track is muted, SONAR processes the track while playback is in progress so that you can
unmute the track without stopping playback. If you have lots of muted tracks, this can place a heavy
load on your computer. Archived tracks, on the other hand, dont place any load on your computer.
Therefore, if there are tracks you want to keep but dont need to play, you should archive them instead.
Archived tracks are indicated by the letter A in the Mute button that is displayed in the Track and
Console views.
When you mute or unmute a track while playback is in progress, there may be a slight delay before you
hear the effect of the change. This is to be expected and does not indicate a hardware or software
problem.
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To Archive or Unarchive Tracks
1. Select one or more tracks in the Track view.
2. Choose Track-Archive, or right-click and choose Archive from the menu to toggle the archive
status of the selected tracks.
Soloing Tracks
Sometimes you want to hear a single track, or a few tracks at once, without having to mute all the other
tracks. You can do this by soloing the tracks you want to hear.
As soon as any track is marked as a solo track, SONAR ignores all mute settings (unless a soloed track
is also mutedmute takes precedence over solo) and plays only the track or tracks that are set to solo.
Any number of tracks at one time can be marked as solo. All these tracks will play together. As soon as
the solo status of the final solo track is turned off, SONAR once again plays back tracks based on their
mute settings.
2. In the track you want to invert the phase, click the phase inversion button .
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Note: You may lose important stereo data by using mono effects with stereo tracks because your stereo
tracks are summed to mono in order to pass through the effect. If you never want your stereo data to be
summed to mono, select stereo.
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sound of your project. For audio tracks, you control parameters such as volume, stereo panning, and the
output device that is used to produce the sound. For MIDI tracks, you control many additional
parameters, including the type of instrument sound that is used to play the notes stored in the track.
An audio track
Strip selector Header icon Track name Input Echo button Show layers button
Maximize track
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:
Audio track interior
controls
Volume slider Pan slider
Mono/stereo switch
Trim
Input Phase button
Output
Send destination
Send enable
Track scale
FX interleave
indicator
FX bin
Here is a summary table of the different audio track parameters and how they are used.
Strip selector Click this to add a track to a Quick Group, which means that certain
controls in tracks that are in the Quick Group are grouped.
Name A name that you assign the track for easy reference. Note that if
you do not assign a name to a track, the default name is the
track number. This track number will change if you change the
order of your tracks.
Peak value Displays the Peak value, which is the amplitude of the latest audio
peak in the track.
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Show Layers Hides or shows track layers.
button
Vol (volume) The current volume level for the track, ranging from -INF (silent) to
+6 dB (maximum volume).
Pan The stereo distribution of the output, ranging from 100% left (hard
left) to 100% right (hard right); a value of C indicates sound that is
centered left-to-right. On stereo tracks, pan acts as balance.
Trim (volume trim) Volume Trim is a pre-fader control which allows the fine tuning of a
single tracks volume.
For example, lets say you have four tracks, three tracks have their
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volume fader set to 0 dB while the fourth tracks fader is set to +10
dB. You want to group the faders and do a slow fade out, but the
slightly higher level of the fourth track causes its volume to be higher
in relation to the other tracks towards the end of the fade out. To
balance the fader levels, reduce the fader level for the fourth track to
0 dB and raise the Volume Trim value for that track to +10 dB. The
resulting volume levels for the project are the same, but now you can
group the faders and perform a fade out with no track standing out
disproportionately at the end of the fade out.
Send Enable Activates a send module, which sends a copy of the track signal to a
bus.
Send Level Controls volume of audio data sent by this send module..
Send Pre/Post Pre (pre-fader) means that the Send signal goes to the bus prior to
switch the tracks volume fader; post means the Send signal goes to the
bus after the volume fader.
Send destination Displays name of bus that the Send is sending data to.
Effects bin The patch point for a tracks plug-ins or soft synths.
Meters The recording and playback levels are displayed in the Playback and
Record meters.
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MIDI Track Parameters
The following pictures illustrate MIDI track parameters:
A MIDI track
Maximize track
Track number
Input
Output
Channel
Bank
Key +
Patch
MIDI reverb
Time +
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MIDI track FX bin and track
scale
Track scale
MIDI FX bin
Here is a summary table of the different MIDI track parameters and how they are used:
English
Parameter... What it means...
Strip selector Click this to add a track to a Quick Group, which means that certain
controls in tracks that are in the Quick Group are grouped.
Track name A name that you assign the track for easy reference. Note that if you
do not assign a name to a track, the default name is the track
number. This track number will change if you change the order of
your tracks.
Input Echo Controls whether the track will echo MIDI data or not.
PRV Mode button When enabled, displays a track in Inline Piano Roll view mode.
Minimize/restore track Collapses track to minumum possible height, or restores it to the size it
button was before it was minimized.
Maximize/restore track Expands track to maximum possible height, or restores it to the size it
button was before it was maximized.
Vol (volume) The current volume level for the track, ranging from 0 (silent) to 127
(maximum volume).
Pan The stereo distribution of the output, ranging from 100% left (hard left)
to 100% right (hard right); a value of C indicates sound that is
centered left-to-right.
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Velocity trim
: The change in velocity (volume) that will be applied to notes in this
track on playback; ranges from 127 to +127
Ch (channel) The MIDI channel through which the notes will be played
Time+ An offset applied to the start time of the events in the track
Key+ The number of steps by which the notes in the track are transposed on
playback (e.g., 12 to transpose up one octave)
Snap to Scale scale Displays current scale for Snap to Scale feature
type
Snap to Scale root note Displays root note of current Snap to Scale scale
To do this... Do this...
Change the width of the Track pane and Drag the divider that separates the Track pane
Bus pane from the Clips panes to the left or right
Change the height of the Mains/Buses pane Drag the divider that separates the Track and Clip
panes from the Bus pane up or down
You can customize which tracks are displayed or not displayed, and enlarge or maximize individual
tracks while other tracks remain minimized. You can also manually set the exact size of a tracks
display. The following table shows how to customize the appearance of tracks in the Track pane:
To do this... Do this...
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Hide or show a track Open the Track Manager dialog (press M), and
check or uncheck a tracks checkbox in the dialog.
Restore a track to its original size (before it Click the Restore button in the track
was minimized or maximized)
Change the height of a track using splitter Move the cursor over the gap below a track until
bars the cursor looks like this . Click and drag until
the track is the size you want.
Lock or unlock the height of a track Right-click an empty area in the tracks controls
and choose Lock Height from the menu.
You can display subsets of the Track panes interior controls (the titlebar controls are always displayed)
by selecting one of the tabs located at the bottom of the Track view. The following table lists the controls
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displayed when each tab is selected:
Mix Volume
Pan
Volume Trim
Phase (audio tracks only)
Key+ (MIDI tracks only)
Time+ (MIDI tracks only)
Snap to Scale controls (MIDI tracks only)
FX FX bin
Send controls (if a track has a Send module)
Mono/Stereo (audio tracks only)
Chorus (MIDI tracks only)
Reverb (MIDI tracks only)
I/O Input
Output
Channel (MIDI tracks only)
Bank (MIDI tracks only)
Patch (MIDI tracks only)
Snap to Scale controls (MIDI tracks only)
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Changing Audio Track Settings in the Track Pane
You can change the values in the Track pane in a number of ways:
Volume, Pan, Volume Trim, Send Output Click on the control and move your cursor left or
Level, and Send Pan right to adjust values, or press Enter and type a
value.
Input and Output Click on the black arrow on the right of the control
and select a driver from the menu that appears, or
double-click on the control and select a driver from
the menu.
Channel Click on the black arrow on the right of the control and select
a channel from the menu that appears, or double-click on the
control and enter a value.
Bank Click on the black arrow on the right of the control and select
a bank from the menu that appears, or double-click on the
control and enter a value.
Patch Click on the black arrow on the right of the control and select
a patch from the menu that appears, or double-click on the
control and enter a value.
Volume, Pan, Volume Trim, Click on control and move your cursor left or right to adjust
Chorus and Reverb values, or double-click on the control and enter a value.
Key+ and Time+ Double-click the control or click on the black arrow on the
right of the control and enter a new value, or double-click on
the control and enter a value.
Input Click on the black arrow on the right of the control and select
a MIDI channel from the menu that appears, or double-click
on the control and select a driver from the menu.
Output Click on the black arrow on the right of the control and select
a driver from the menu that appears, or double-click on the
control and select a driver from the menu.
You can change numeric values in MIDI tracks as shown in the following table:
To do this... Do this...
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Change the value by 10 (for Key+, by 12) Press the [ or ] key, or right-click on the spinner
control
Enter a new value Press Enter and type the new value using the
keyboard, and press Enter
For numeric fields, you can press and hold both mouse buttons to change the value by increments of 10
(12, a full octave, for Key+).
You can also edit Track properties in the Track Properties dialog box. To open this dialog box, right-click
on the Track bar and select Track Properties.
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You can change the value of a track parameter for several tracks at once using commands on the Track-
Property menu. For example, to assign a group of tracks to the same output, select the tracks you want
to assign, then choose Track-Property-Output. These menu commands can also be used to change the
settings for individual tracks.
All track parameters are saved with a SONAR project. However, if you export a project to a Standard
MIDI File, several of the parameters (Key+, Vel+, Time+, and Chan) are applied to the MIDI data as the
file is being exported. Other parameters, including Input, Output, Mute, Solo, and Archive, are lost
when you export the project to a MIDI file.
The following sections contain more information about many of the parameters in the Track view. For
more information on the track inputs and the track Arm button, see Preparing to Record on page 152.
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If your computer has several MIDI outs, choose the ones you want to use and put them in a particular
order using the Options-MIDI Devices command. The order in which your MIDI devices appear in the
Output menus in the Track and Console views is based solely on the order in which the selected outs
appear in the MIDI Devices dialog box. As a result, the order in which your devices appear in a tracks
output control may not match the port numbers that appear on your external multiport MIDI device.
These
devices are
not selected
When you first run SONAR it asks you to select MIDI devices. You may want to change these selections
in the future. You can do so by selecting different devices in the MIDI Devices dialog box.
Your computer is usually equipped with at least one audio deviceyour computer sound card. Your
setup may have several different audio output devices, or you may have a multichannel sound card that
presents itself to your computer as though it were several different devices, one for each stereo pair. In
SONAR, audio tracks are assigned to main outs or buses. Each main out represents a hardware device.
You use the Output control to assign a track in a project to the main or bus you want to use.
While you need to choose the MIDI output devices you want to use before you assign them to tracks, all
of your audio devices can be assigned to tracks freely. You do not need to configure them the way you do
MIDI devices. If you have a voice modem or speakerphone in your computer, however, you might want to
set up SONAR so that it wont use those devices. Also, note that some dedicated audio equipment has
specific setup requirements. For more information, see Chapter 20, Improving Audio Performance.
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Assigning Tracks to Outputs
You assign each track to a MIDI or an audio output using the Output dropdown in the Track view. From
then on, material on that track will be sent to the appropriate output device.
Note:
If you rearrange your MIDI output devices after making output assignments,
you may find MIDI information being sent to different instruments than you
expect. Also, SONAR allows you to define instruments that are associated
with certain outputs and channels. If you use this feature, the name of the
output will change to reflect the instrument you have chosen. For more
information about instrument definitions, see Chapter 16, Using Instrument
Definitions.
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To Assign a Track to an Output
1. Click the Output dropdown of the track you want to assign.
2. Select the output you want to use.
To change the output setting for more than one track at a time, select the tracks you want to change and
choose Track-Property-Output.
Note to Experts:
Different MIDI instruments use different types of commands to change banks.
SONAR supports four common methods for changing banks. For information
about the bank selection method you should use with your MIDI gear, see your
MIDI equipments documentation.
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Tip:
If your bank name is too long to fit in the bank field, hold your cursor over the
bank name. A tooltip appears with the complete bank name.
Note that a single MIDI channel can only play one patch at a time on each instrument assigned to that
channel. Therefore, if two or more MIDI tracks are set to the same output and channel but have
different bank and patch settings, the patch of the highest-numbered track will be used for all the
tracks.
In some projects you want the sound played by a track to change while playback is in progress. You can
accomplish this using the Insert-Bank/Patch Change command. When you start playback in the
middle of a project, SONAR searches back through the track to find the correct patch to useeither the
initial bank and patch or the most recent bank/patch change. Note that the Track view only shows the
initial bank and patch, even while a different bank and patch are being played back. The only way to
see and edit a bank/patch change is in the Event List view. For more information, see The Event List
View on page 289.
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The Patch browser dialog box appears, displaying a list of all the Instrument patch names that
have been installed.
2. Search for a patch name, if desired, by filling in text in the search field at the top of the dialog box.
3. When you find the right patch, click its name and click OK.
SONAR changes the patch of the track you selected.
Adding Effects
You can add both MIDI and audio effects directly from the Track view. SONAR adds these effects in
real-time, preserving your tracks original data.
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SONAR starts playback, the Volume and Pan settings for the track are set to these initial levels.
SONAR allows you to choose different panning laws if you want (seeConfigurable Panning Laws on
page 128).
In some projects you want the volume or panning of a track to change while playback is in progress. You
can accomplish this by drawing a volume or pan envelope in the Track view, or by recording automation.
For more information, see Chapter 13, Automation, Chapter 11, Mixing and Effects Patching, and
Chapter 7, Editing MIDI Events and Controllers.
Note to Experts:
SONAR processes the volume and pan settings by transmitting MIDI volume
and pan events (controllers 7 and 10, respectively) when playback starts. If
two or more MIDI tracks are set to the same output and channel but have
different volume or pan settings, the settings for the highest-numbered track
will prevail.
Note also that not all keyboards and synthesizers respond to these events.
Check your instruments manual for more information.
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Hard left is 100% left. Hard right is 100% right. Pan is centered at C.
You can also change the pan and volume settings in a variety of other ways, as described on page 122.
To change the pan settings for more than one track at a time, select the tracks you want to change and
choose Track-Property-Pan.
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On playback, the channel number is used to direct the MIDI information to a particular piece of
equipment.
The Chn parameter in the Track view redirects all events in the track to the specified channel, ignoring
the channel number stored with each event. If this parameter is left blank, all events in the track are
sent to their original channels.
This parameter does not affect the channel information that is stored with each MIDI event. When the
track is displayed in other views, like the Piano Roll or Event List view, you will see the original channel
that is stored in the file. You can edit the channel values in those views or use the Process-Interpolate
command.
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Each MIDI note event has a key number, or pitch. On playback, the key offset (Key+) parameter
transposes all notes in the track by the designated number of half-steps. The value can range from -127
to +127. A value of 12 indicates that notes will be played back one octave higher than they are written.
This parameter does not affect the note number that is stored for each note event. When the clip is
displayed in other views, like the Piano Roll, Staff, or Event List view, you will see the original notes as
they are stored in the file. To permanently change the pitches, you can edit them individually or use the
Process-Transpose command.
If the key offset value transposes the key number (MIDI note) outside the allowable MIDI range (0
127), the key number will be transposed to the lowest or highest octave within that range.
You can use the Key+ parameter to assist in preparing scores for instruments whose music is written in
something other than concert key (such as Bb trumpet). For more information, see Music Notation for
Non-concert-key Instruments on page 498.
When you edit the Key+ parameter, pressing [ or ] changes the value by 12 instead of by 10. This makes
it easy to transpose by octaves.
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as they are stored in the file. You can edit the velocity values in those views, or use the Process-Scale
Velocity or Process-Interpolate command.
Velocity is different from volume in that it is an attribute of each event, rather than a controller that
affects an entire MIDI channel. Heres an example of where this distinction might be important.
Suppose you have several tracks containing different drum parts. All of these parts would probably be
assigned to MIDI channel 10 (thats the default channel for percussion in General MIDI). If you change
the volume setting for any track that uses channel 10, all the different drum partsregardless of what
track theyre inwould be affected. If you change the note velocity for one drum track, it will be the
only one whose volume is affected.
Zero Controllers When Play If this option is enabled, SONAR zeroes (resets) the pitch wheel, the
Stops pedal Controller, and the modulation wheel Controller on all 16 MIDI
channels whenever playback is stopped. It also sends a Zero All
Continuous Controllers MIDI message, which turns off other continuous
Controllers on newer synthesizers. If you experience frequent stuck notes
when playback stops, try checking this option.
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Patch/Controller Searchback If this option is enabled, SONAR searches for and sends the most recent
Before Play Starts patch change, wheel, and pedal events on each output and MIDI channel
before starting playback. This ensures that all these settings are correct,
even if you start playback at an arbitrary point in your project.
To set these options, choose Options-Project and click the MIDI Out tab. If you have set up a playback
loop, enabling either of these options can cause an audible delay when the loop is restarted.
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controls to make it current).
However, you can echo MIDI data to much more than just the current track, or turn echoing off on the
current track if you want. With a single keyboard or controller, you can echo MIDI data to as many
MIDI tracks as you want, meaning that you can simultaneously play as many hardware and software
synths as you can hook up to your MIDI interface or run on your computer. You can also have multiple
performers on different controllers sending MIDI data to either the same synth or multiple synths.
Each SONAR track allows you to select what MIDI input ports and channels the track will respond to.
The Output field of the track determines what instrument will sound when the track receives the data.
Each tracks Input Echo button determines whether the track echoes MIDI data.
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dropdown menu, which has the Manage Presets choice that allows you to create and store your
favorite combinations of MIDI input choices.
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Now, when you choose inputs for other tracks, you can choose the preset you saved by clicking the
Presets option in the tracks Input dropdown menu. If you want to edit a preset, select it in the top
window of the MIDI Input Presets dialog, edit it, and click the disk icon. If you want to delete a preset,
select it in the same dialog and click the X button to delete it.
To Turn MIDI Echo (and Input Monitoring) On or Off for All Tracks
In the Playback State toolbar (to display, use the View-Toolbars-Playback State command), click
the Input Monitor button (last one on the right).
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Local Control
You should normally disable the Local Control setting on your master keyboard to prevent notes from
being doubled when you play your keyboard. If you disable Local Control, your keyboard sends notes
that you play to SONAR, which echoes them to the synthesizer, which plays them only once.
When SONAR starts, you can have it send a special MIDI message that attempts to disable Local
Control automatically. Most modern synthesizers respond to this message. If yours does not, you will
need to disable Local Control every time you turn it on for use with SONAR.
If your synthesizer does not let you disable Local Control (this is rare), you can use the Local On Port
setting in the Input tab of the Project Options dialog box to indicate the number of the output port
connected to your synthesizer. SONAR will then refrain from sending MIDI echo data to that port. In
this configuration, you may need to turn your synthesizers volume control up and down from time to
time to avoid hearing it play along with your other modules. If this situation doesnt apply to you, the
Local On Port should be set to 0.
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SONARs Play List view lets you create and work with a series of project, MIDI, and bundle files. As
each file plays, SONAR loads it and displays it in the Track view and other views like any other project
file.
List of songs
Play lists can be saved for future use. Play list files have the extension .SET.
To do this Do this
Open an existing play list Choose File-Open, choose Play List from the
Files of Type list, choose the file you want
and click Open
Create a new play list Choose File-New, choose Play List Set from
the list, and click OK
Add songs to the play list Click or press Insert, choose a file from
the Add Song to Play List dialog box, and
click Open
Set the delay after a song Click on the song in the play list, click ,
enter the delay you want, and click OK
Change the order of songs Drag the file to a new location in the play list
Copy a song to another location in Ctrl-drag the file to a new location in the play
the play list list
Remove a song from the play list Select the song and click or press the
Delete key
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To Play Files from the Play List View
To play back files from the Play List view, follow the instructions in the table.
To do this Do this
Activate the play list Click in the Play List view toolbar so that the
button is pressed. If this button is not pressed, only a
single file will play when you start playback.
Choose the starting song Double-click the file you want to start with. The project
is opened and displayed as usual.
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Stop playback Choose Transport-Stop, or press the Spacebar.
Skip to the next file Click in the Play List view toolbar.
Loop continuously over the play Click the button in the Play List view toolbar.
list
Show or hide file name Click the button to enable or disable the display of
extensions and folder names folders.
(path)
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SONAR Producer also has a Video Thumbnails pane at the top of the Track view, which shows
individual frames of your video at different places in your project (See below for more information).
You open the Video view by using the View-Video command. The Video view displays the Now time (as
in the Big Time view) and the video itself. The display in the Video view is synchronized with the Now
time, giving you convenient random access to the video stream. This makes it easy to align music and
digitized sound to the video.
Commands in the Video views right-click popup menu let you set the time display format, the size and
stretch options for the video display, the video start and trim times, and other options.
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To Enable or Disable Video Playback
1. Open the Video view by choosing View-Video.
2. Right-click in the Video view and choose Animate.
If your computer is not fast enough to play back video efficiently, you can get better performance by
temporarily disabling video animation during playback.
To do this Do this
Change font or font color Choose Font and select new font characteristics
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Turn off the time display Choose None
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To Set the Video Display Format
Right-click in the Video view and choose an option from the Stretch Options menu:
To do this Do this
Stretch the video to fill the Video view Choose Stretch to Window
SONAR adjusts the video display according to the selected option. The stretch option is used to
recalculate the video display size whenever you resize the Video view.
Start Time The time in your SONAR project at which you want the video file to
start playing
Trim-in Time The time in the video file at which you want video playback to start
Trim-out Time The time in the video file at which you want video playback to stop
SONAR synchronizes the video to the project according to the specified Start and Trim times.
Exporting Video
After youve mixed your audio tracks the way you want them, you can export the inserted video file
together with your audio tracks to create a new video file.
When you export a video, any changes youve made to the Start, Trim-In, or Trim-Out times determine
how long your new exported video is compared to the original video that you inserted into your SONAR
project.
Note: if youre exporting an AVI file, the No Compression option in the Video Codec field of the AVI
Encoder Options dialog is a good choice. This choice does not change or compress your source video
material. If you want your exported AVI file to be compressed, the Cinepak option will create an AVI
file that plays back smoothly with decent quality. The MJPEG option will create an AVI file that does
not play back as smoothly, but is a high quality format to archive a file in.
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To Export a Video
1. Make sure your audio tracks are completely mixed, and your video Start time, Trim-In time, and
Trim-Out time are set the way you want them.
2. Use the File-Export Video command.
The Export Video dialog appears.
3. In the File Name field, type a name for your new video.
4. In the Files of Type field, choose the kind of video file you want the exported file to be.
5. Click the Encoding Options button to open a dialog of encoding options for the kind of file youre
creating. Some codecs do not work: click the Help button in the dialog for help choosing options.
Note: if youre exporting an AVI file to either a 24-bit audio format or to a multi-channel (surround
sound) format, set the Audio Codec in the AVI Encoding Options dialog to No Compression.
6. Click the Audio Mixdown Options button to open a dialog of audio mixdown options. Click the Help
button in the dialog for help choosing options.
7. Click Save to export your video.
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Optimizing Video Performance
Here are a few tips to optimize video performance:
Viewing your video in on an external DV device will significantly decrease the processor load on
your computer if the video stream is a DV AVI file. See Video Playback on a FireWire DV Device
on page 141 for more information.
If you intend to do a lot of seeking around or looping and editing while a video file is loaded, make
sure that your video file has sufficient keyframes. Since each frame has to be computed from the
last keyframe encountered, if you have very few keyframes in the video, performance may be slow.
To change the number of keyframes, you may recompress the file using the File-Export Video
command and specify more frequent keyframes. Choose a suitable video compressor such as
Cinepak and change the KeyFrame Rate parameter to a number between 1-5. A value of 1 makes
every frame a keyframe, and higher numbers insert a keyframe after that many frames.
Changing the video properties of an AVI file, such as Trim and Start time, can make realtime
performance slightly slower. You can make these changes permanent (and thereby reduce the load
on your CPU) by using the File-Export Video command, and then re-importing the file.
Playing videos at a resolution (video size) of 320x240 is usually a high enough resolution to
monitor the video while youre composing a soundtrack. You can still choose to stretch the video to
full screen at this resolution. You set the video size on the Render Quality tab of the Video
Properties dialog. Using a higher resolution can bog down your computer if youre processing audio
tracks at the same time.
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Video Thumbnails pane
Show/hide
video pane Show/hide frame numbers Show/hide thumbnails button
button button
Splitter bar
Here are the various commands and functions of the Video Thumbnails pane:
You can show or hide the pane.
You can show or hide the video thumbnails.
You can display absolute frame numbers.
You can resize the thumbnails while preserving the aspect ratio by dragging the splitter bar.
The video track strip at the top of the Track pane has display fields for Video File Name, Start
Time, Trim-In Time, Trim-Out Time, Duration, and Current Frame, as well as a toggle buttons to
show/hide the thumbnails (without hiding the Video Thumbnails pane), and to show/hide frame
numbers on individual frames. You can edit the Start Time, Trim-in Time, and Trim-Out time
fields.
SONAR saves the size and state of the Video Thumbnails pane on a per/project basis.
The Video Thumbnails pane zooms horizontally when you use the standard Track view commands
for horizontal zooming. You control the height of the Video Thumbnails pane by dragging the
splitter bar up or down thats at the bottom of the Video Thumbnails pane.
For step-by-step instructions, see the following procedures:
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To Hide or Show Frame Numbers on Frames
In the video track strip, click the Show/Hide Frame Numbers button .
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start video playback.
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4.
:
Click the Encoding Options button to open the AVI Encoder options dialog, and choose DV Video
Encoder in the Video Codec field. Click OK.
5. Click the Audio Mixdown Options button to open a dialog of audio mixdown options. Choose the
audio options you want, but remember that if you plan to save the project to DV tape, choose the
following audio format:
Channel Formatchoose Stereo.
Sample Ratechoose 48000.
Bit Depthchoose 16.
6. Click Save to export your video.
Once you save the video file, it can be re-inserted into a project (see Inserting and Playing Back Videos
on page 136). If the project will ultimately be exported to tape, that project will need to have an audio
sample rate of 48 KHz playing back at 16 bits.
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7. Close the property page, and click the Save button in the Export Video dialog to start exporting. If
youre printing to a device that uses tape, the tape stops rolling when the export process is
finished.
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3. Click OK to close the dialog. Play your video, and readjust the Video Sync Offset number as
needed.
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Restoring Missing Audio Files
When you open a project file that references audio files which SONAR can not find, the Locate Missing
Audio dialog appears. Use the following procedure to restore the missing audio files to your project.
To Configure SONAR to Always Copy Files to the Project Audio Data Folder
Use this procedure if you want to keep all of your projects audio in one folder (your projects audio data
directory).
1. Select Options-Global and click on the Audio Data tab.
2. In the All Projects section, click the Always Copy Imported Audio Files option.
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Recording
You can add sound or music to a SONAR project in many different ways. You can record
your own material using a MIDI-equipped instrument, use a microphone or another audio
input to record digital audio information, or import sound or music data from an existing
digital data file. With the input monitoring feature, you can hear your audio instruments
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exactly they sound in SONAR, including any plug-in effects (effects are not recorded,
however). When you record audio or MIDI tracks, SONAR displays a wave preview of your
recorded data as you record it.
You can also input new material using your computer keyboard or mouse using the Piano
Roll view, the Staff view, or the Event List view. For more information on entering music
using these views, see Chapter 15, Working with Notation and Lyrics, The Piano Roll View
on page 244, and The Event List View on page 289.
In This Chapter
Creating a New Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Preparing to Record. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Recording Music from a MIDI Instrument . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Recording Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Confidence Recording and Waveform Preview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Input Monitoring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
The Audio Engine Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Loop Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Punch Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Step Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Recording Specific Ports and Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Importing Music and Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Saving Your Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
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Creating a New Project
You can add music and sound to an existing project or to a new project. Just as in any Windows
program, you open an existing project file using the File-Open command, and create a new project file
using the File-New command.
When you create a new SONAR project, there are some additional parameters you can set to make it
easier to work on your project. These include:
Meter and key signature
Metronome and tempo settings
Audio sampling rate
MIDI timing resolution
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To Create a New Project File
1. Choose File-New to display the New Project File dialog box.
2. If you have the per-project audio folders option enabled, enter a file name, set the folder where you
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want to store the new file, and set the folder where you want to store the new files audio.
3. Choose a template from the list.
4. Click OK.
SONAR creates the new project file and displays it with the Track view open.
Note:
Groove clips do not follow your projects key. Groove clips follow the project
pitch in the Markers toolbar and pitch markers in the Time Ruler. For more
information, see Working with Groove Clips on page 234.
The key signature controls how SONAR displays notes in the Staff view, the Event List view, and
elsewhere. The meter tells SONAR the number of beats per measure and the note value of each beat.
Common meters include:
2/4 (two beats per measure, each quarter note gets a beat)
4/4 (four beats per measure, each quarter note gets a beat)
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3/4 (three beats per measure, each quarter note gets a beat)
6/8 (six beats per measure, each eighth note gets a beat)
The top number of a meter, the number of beats per measure, can be from 1 through 99. The bottom
number of a meter is the value of each beat. You can pick from a list of values ranging from a whole note
to a thirty-second note.
The meter determines the following:
Where the metronome accents are placed
How the Now time is displayed
How the Staff view is drawn
How grid lines are displayed in the Piano Roll view
6. Enter the top and bottom meter values in the Beats per Measure and Beat Value fields.
7. Choose the key signature from the Key Signature list.
8. Click OK.
You can also set the meter and key signature in the Large Transport toolbar display.
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You can customize the metronome sound to use audio or any note on a MIDI instrument. By default,
SONAR uses a hi-hat cymbal sound from a General MIDI drum kit for the MIDI metronome, but you
can change this setting to anything you like by changing the MIDI output, MIDI channel, and duration.
You can also choose the note and velocity (volume) to use for the first beat of each measure and for all
other beats. The metronome settings are stored separately with each project, so you can use different
settings for each one.
Most metronome options can be set in the Metronome toolbar:
Metronome settings
Measures
Metronome during Use MIDI note
Count-in record
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playback
If you dont see the Metronome toolbar, use the View-Toolbars command to open the Toolbars dialog
box, and check the Metronome checkbox. The metronome MIDI note parameters must be set in the
Metronome Settings dialog box.
Note:
If you are synchronized to an external clock source, you cannot use the count-
in feature. For more information, see Synchronizing Your Gear on page 527.
Playback options.
2. If you want to hear a count-in before recording begins, set the count-in to 1 or more. Select Count-
in Measures or Count-in Beats .
5. Press r or click to start recording. The count-in will play, and the Now time will start to
advance.
6. If necessary, stop playback and adjust the tempo using the tempo controls in the toolbar and
restart playback. Repeat until the metronome plays the tempo you want.
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8.
:
Press w, or click to rewind to the beginning of the piece.
Your tempo and metronome settings are now ready. When you save the project file, the metronome and
tempo settings will be saved as well.
To do this Do this
Enable the count-in Enter the number of clicks for the count-in in
the Count-in box, and select Measures or
Beats
Use a MIDI note as the sound Check Use MIDI Note and choose the output,
channel, and other settings
3. Click OK.
Your metronome settings will be saved with the project file.
2. Click Metronome Settings in the Metronome toolbar to open the Project Options dialog box.
3. Make sure that the settings in the Output and Channel fields match those for the track in the
Track view.
4. Click on the Key box in the First Beat or the Other Beats section.
5. Play a note on your MIDI instrument. The note number is entered automatically. The velocity is
not updated.
6. Click OK.
Your metronome settings will be saved with the project file.
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SONAR lets you choose from several different sampling rates: 11025 Hz, 22050 Hz, 44100 Hz, 48000
Hz, 88200 Hz, 96000 Hz, 176400Hz, and 192000 Hz. The default used by SONAR is 44100 Hz, the same
rate as audio CDs. However, you may choose a higher rate and later mixdown to 44100. You can also
enter any hardware-supported value in the Sampling Rate field. Consult your hardware documentation
for supported sampling rates.
Note: For most sound cards, all digital audio in the same song must be at the same sampling rate. Some
dedicated audio systems let you mix different sampling rates in the same song; SONAR only lets you do
this if the audio system supports it. This feature is meant primarily for sound cards that use different
Windows drivers for input and output; SONAR treats such cards as two different programs.
A higher sampling rate produces better quality sound. However, a higher sampling rate also means that
each audio clip takes up more memory and disk space and requires more intensive processing by your
computer. If you have an older computer, or a slow hard drive, you might be better off with a lower
sampling rate. For more information, see Improving Performance with Digital Audio on page 553.
By default, the audio driver bit depth of audio data is 16 bits. If your sound card supports 18, 20, 22, or
24 bit audio, you can choose to take advantage of these higher resolutions.
If you are creating a new project that will contain only MIDI material (no audio), you do not need to set
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the audio sampling rate or bit depth. If you import audio from a Wave file or another digital audio file,
the sampling rate and audio driver bit depth of the wave file are converted to your default setting, if
necessary.
Note:
If you are planning to move your project to a Digital Audio Tape (DAT) or to
some other media via a digital transfer, set your sampling rate and bit depth
to match the target unit. For example, use 44100Hz/16 bit for a project that
will be mastered to a CD, so that no sample rate conversion is required.
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To Set the Sampling Rate and Audio Driver Bit Depth for New Projects
1. Choose Options-Audio to display the Audio Options dialog box.
2. On the General tab of the dialog, select a value in the Sampling Rate dropdown menu, and a value
from the Audio Driver Bit Depth dropdown menu.
3. Click OK.
The sampling rate and audio driver bit depth are saved with the project file.
Preparing to Record
To prepare for recording, you need to do the following:
Set the recording mode.
Choose your input(s).
Arm one or more tracks for recording.
Check your recording levels (audio only).
Tune your instrument if necessary (audio only).
Set the Now time to the point where recording should start.
Start recording.
After you record, you can use the Edit-Undo command to erase the most recently recorded material.
You can use the Edit-Redo command to restore the recording and toggle between Undo and Redo as
many times as you like.
If you are using MIDI Sync or time code sync for the clock source, SONAR waits to receive external
timing data before it begins recording. For more information see Chapter 18, Synchronizing Your Gear.
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Recording Modes
Any material you record is stored in a new clip. If you record into several tracks at once, one clip is
created in each track. If you record into a track that already contains clips, you can choose one of three
recording modes to determine what happens to those clips. When you save your project, you also save
whatever recording mode you choose together with that project:
Sound on Sound The new material is merged with any existing material. This means that
any existing clips on the track are left unchanged and all newly recorded
material is stored in new clips. While recording, you will be able to hear
material from existing clips.
Overwrite The new material replaces (overwrites) any existing material. This means
that portions of existing clips may be wiped clean to make room for
newly recorded material. While recording, you will not be able to hear
material from existing clips.
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Auto Punch Recording only takes place between the punch-in and punch-out times.
You can use Auto Punch in either Sound on Sound or Overwrite mode.
Choosing an Input
To record into a track, you must choose an input for the music or sound to be recorded. Usually, you
choose All Inputs - Omni to record material from a MIDI instrument, or the left or right channel of a
digital audio device (such as a sound card) to record audio material, or stereo if you want to record
stereo audio in a single track. The input for each track is displayed in the tracks Input field and at the
top of each module in the Console view.
When you choose All Inputs - Omni as the input for a track, SONAR merges material from all MIDI
inputs and instruments. This means you dont have to worry about input, channel, or other MIDI
settings. Sometimes, you may want to record different MIDI channels into different tracks. To learn
how to do this, see Recording Specific Ports and Channels on page 173.
While each track can have a different input, it is also possible for several tracks to have the same input.
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All Inputs-(MIDI Omni or MIDI ch 1-16)with this setting the track will record any MIDI
input coming in on any enabled port (MIDI interface input driver) on any channel, unless you
choose a particular MIDI channel instead of MIDI Omni. Then the track will only record input
thats on the MIDI channel you chose.
(name of MIDI input driver)-(MIDI Omni or MIDI ch 1-16)choosing this option causes
the track to record any MIDI channel coming from the named MIDI interface input driver,
unless you choose a particular MIDI channel instead of MIDI Omni. Then the track will only
record input thats on the MIDI channel you chose, from the named input driver.
Presetif you want to record multiple data from multiple ports and/or channels, you need to
select a preset collection of those ports and channels. You can select one here (to create
presets, see next line).
Manage Presetsif you want to create or edit any preset collections of input ports and
channels, you can select this option (see To Create or Edit a Preset Input Configuration on
page 174).
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To Choose a MIDI Input in the Console View
1. At the top of a MIDI track module, click the Input button.
A popup menu of MIDI channels appears.
2. Choose an input from the following:
Nonethis option actually sets the Input field to Omni: with this setting the track will record
any MIDI input coming in on any enabled port (MIDI interface input driver) on any channel.
All Inputs-(MIDI Omni or MIDI ch 1-16)with this setting the track will record any MIDI
input coming in on any enabled port (MIDI interface input driver) on any channel, unless you
choose a particular MIDI channel instead of MIDI Omni. Then the track will only record input
thats on the MIDI channel you chose.
(name of MIDI input driver)-(MIDI Omni or MIDI ch 1-16)choosing this option causes
the track to record any MIDI channel coming from the named MIDI interface input driver,
unless you choose a particular MIDI channel instead of MIDI Omni. Then the track will only
record input thats on the MIDI channel you chose, from the named input driver.
Presetif you want to record multiple data from multiple ports and/or channels, you need to
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select a preset collection of those ports and channels. You can select one here (to create
presets, see next line).
Manage Presetsif you want to create or edit any preset collections of input ports and
channels, you can select this option (see To Create or Edit a Preset Input Configuration on
page 174).
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Auto Arming
:
You must arm tracks in order to record. To safeguard your data, there is no automatic arming of any
tracks.
If you want to record MIDI tracks without arming a track, choose Options-Global, and select the
General tab. Click the Allow MIDI Recording without an Armed Track checkbox.
This feature lets you start recording a new track simply by making it the current track and pressing R
or clicking the Record button in the toolbar. Auto-arming makes it possible to inadvertently record over
existing material in the current track, however.
To Record MIDI
1. Set the Now time to the point in the project where you want to start recording.
2. Click , press r, or choose Transport-Record. If your metronome count-in is turned on, it will
play the count-in.
3. Play or perform the material you want to record. As you record, SONAR displays a clip containing
the new material in the Clips pane (unless youve turned off this option on the General tab of the
Global Options dialogOptions-Global command).
Recording Audio
Before you record audio, you should check your input levels. If the levels are too low, you may end up
with too much hiss and background noise in your recording. If the levels are too high, your recording
will be inaccurate or distorted. To check your audio levels, use the audio meters in the either the Track
view or Console view. To adjust the input levels, you must use your sound cards software mixer
program (or the Windows XP mixer) or an external hardware mixer for certain sound cards.
The audio meters indicate the volume at which the audio will be recorded, in units called decibels (dB).
The meter values range from -INF (silent) to 0dB (maximum volume). You can change many options in
the way SONARs meters display data: see Metering on page 378. To maximize the dynamic range of
your recording, you want to set the levels as high as possible without clipping.
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Clipping indicator
Volume Fader
Meter
When the audio level exceeds 0dB, some of the audio information is lost. This is known as overload.
Many sound cards use clipping to deal with an overloaded signal, but clipping can distort the audio
signal. As a result, you should avoid letting the meter level exceed 0dB.
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Note to Experts:
Because SONAR is a digital recorder, a level of 0dB indicates digital zero.
Digital distortion will occur at 0dB. You will not get analog compression or
warmth from pushing the input levels. If you are transferring data from a
DAT or another device, you may want to calibrate the input levels of your
sound card with the output levels of other devices in your studio. This will
ensure that 0dB on one unit will appear as 0dB in SONAR.
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When you record audio, SONAR stores each audio clip in a separate file. These files have the same
format as a Wave (.WAV) file, but they have special names and are stored in a separate directory on your
hard disk. SONAR automatically manages these audio files for you, making it easier for you to manage
your projects. If you want to work with these files directly, or to learn more about how SONAR stores
audio data, see System Configuration on page 548.
Tuning an Instrument
SONAR Chromatic Tuner analyzes any input signal from the sound card and displays the intonation (in
cents) on the meter. The tuner automatically determines which string/pitch you are trying to tune, so
that you can keep both hands on the instrument while tuning. The VU Meter shows how loud your
input signal isa strong signal is essential for accurate tuning.
The Tuner works just like an effect and each track can have its own instance.
With a microphone, you can also tune acoustic instruments.
To Tune an Instrument
1. In the track you want to record your instrument on, right-click in the Effects bin.
2. From the menu that appears, select Audio Effects-Cakewalk-Tuner.
3. Click the tracks Input Monitor button. If you dont click the Input Monitor button on the track
the Tuner is patched into, you will not be able to use the tuner.
4. With your instrument plugged into your sound card and turned up, play a note.
The Tuner displays the intonation reading on the cents meter and the name of the note you played
between the three arrows. One of the three arrows lights up, indicating one of the following:
Up arrow indicates the note is in tune.
Right arrow indicates the note is sharp.
Left arrow indicates the note is flat.
5. Adjust the pitch if necessary and repeat for the rest of the pitches you need to tune.
To Record Audio
1. Choose the audio inputs for the track(s) you want to record.
2. Arm the tracks for recording. The Clips pane next to each armed track turns a reddish hue when
the track is armed.
3. Set the Now time to the point in the project where you want to start recording.
4. Click , press r, or choose Transport-Record. If your metronome count-in is turned on, it will
play the count-in measures or beats.
5. Play or perform the material you want to record.
As you record, SONAR displays a waveform preview of the new material in the Clips pane, unless
youve turned off the Display Waveform Preview option on the General tab of the Global Options
dialog (Options-Global command). If youve turned off the option, SONAR displays a red swath
along the area of the Clips pane where youre recording.
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If you do not see a new clip in the Clips pane, you may have a problem with audio input. See Appendix
A: Troubleshooting for more information.
Important: Make sure you have enough space on your hard disk when recording digital audio.
Running out of hard disk space when recording can lead to unpredictable results.
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The Status bar displays the red Arm message.
While youre recording, SONAR displays these cues:
Audio tracks display a waveform preview in the area in the Clips pane where youre recording.
This is actually a visual record of the record meters progress. When you stop recording, SONAR
displays the actual waveform, which is slightly different from the preview. The preview is a
snapshot taken at certain time intervals, while the actual waveform represents all the data that is
recorded.
MIDI tracks display the actual data that they record, both in the Clips pane and the Piano Roll
view (not the Staff view).
Automation data appears as a red block. When you finish recording, the actual envelopes are
shown.
If you want to turn off the real-time display of audio clips, see the following procedure.
Input Monitoring
Being able to hear plug-in audio effects applied to a live signal is an exciting feature of SONAR.
However, there are two issues that users commonly stumble upon when using the input monitoring
feature. The first is that the monitored signal seems to have an echo associated with it. The second is
that live input monitoring can lead to nasty feedback problems, particularly if you have an outboard
audio mixer, or you record from a different sound card from the one you are playing back with.
SONAR has several buttons to control input monitoring:
Per-track Input Echo button each audio track has an Input Echo button that turns that
tracks input monitoring on or off.
Global Input Monitor buttonthe Playback State toolbar (to display, use the View-Toolbars-
Playback State command) has the Input Monitor button on the right end, which turns input
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monitoring on or off on all audio tracks with one click.
Audio Engine button clicking this button so that its in its up position turns all audio activity
in SONAR off, which includes input monitoring.
Note: When you use input monitoring, make sure that the track youre playing through uses the same
audio interface (sound card) for both input and output. Using different audio interfaces for a tracks
input and output can produce distortion during input monitoring.
To understand the echo and feedback problems, lets look at how audio signals travel through your
sound card, the drivers, and SONAR. The following diagram depicts a simplified version of this signal
flow.
The bottom block of the picture represents the sound card. The shaded area above it represents the
audio drivers. The unshaded area at the top represents the main environment of the operating system.
As the diagram shows, analog audio flows into the card's line input (on the left), and is immediately
split in two. One branch goes up through the analog-to-digital converter (ADC), where the audio is
digitized, buffered and fed to the driver (labeled Wave In in the diagram).
The digital audio data buffers are read by SONAR from the Wave In driver, processed, and then sent out
to the Wave Out driver. The driver passes the digital audio buffers through a digital-to-analog converter
(DAC), where the audio data is converted back to an analog signal.
Finally, this analog output signal is mixed with the original branch of the input analog signal, and the
summed result is presented to the sound card's line output.
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With this information in hand, let's follow a simple audio signal through the system to understand how
echoes get introduced into the input monitor path.
say 1
Suppose you are counting "1, 2, 3" into your sound card very quickly. When you say the first "1," this
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sound immediately appears in all the places indicated in the illustration above. In other words, the
analog audio signal is pure electrical signal traveling at the speed of light, so it is immediately present
across all analog audio paths inside the sound card.
say 2
Next, you say "2." In the time it takes you do that, the ADC has converted the "1" to digital form and the
Wave In driver has fed it to SONAR for processing. SONAR processes the buffer right away and passes
the processed data right back to the Wave Out driver.
say 3
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Finally, you say "3." By this time the original "1" has been converted back to analog audio by the DAC,
and that analog signal is mixed in with the "3" you have just said. The ultimate result is that you hear a
"1" and "3" mixed together at the line output of cardseemingly sounding like an echo, but actually just
an artifact of the signal flow through the system.
You can eliminate the echo by muting the line-in from playing back (see To Eliminate the Echo from
Input Monitoring on page 162); youll send only the processed signal to the sound card outputs. This
technique introduces a little extra latency to what you hear coming out of your sound card, but if you
use WDM or ASIO drivers with your sound cards, the latency is negligible.
The feedback problem results whenever you have a loop in your mixer path: the output of your mixer is
patched into the input of your sound card. Feedback can happen with or without input monitoring, but
since input monitoring can add several levels of gain to the signal flow, its of greater concern when you
have input monitoring enabled. Input monitoring is disabled by default when you install SONAR, and
you enable it with the following procedure.
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You may experience slightly better playback and recording performance by turning the Audio Engine
button off before you press the Play or Record buttons. This happens if your computers resources are
already stretched to the limit. When you start recording or playback with the audio engine already
functioning, there is still some processing that SONAR has to do thats left over when you start the
transport. This places an extra load on your system that can cause dropouts if your system is already
stretched thin. A more effective solution than disabling the audio engine before starting the transport is
to reduce the load on your system by hiding some meters, increasing latency slightly, reducing the
number of plug-ins and/or tracks, etc.
Loop Recording
When recording a vocal or an instrumental section, you might want to record several different takes so
that you can choose the one you like best. You might even want to record several takes to double a part
or merge the best parts of each.
Normally, to record each take you would have to arm a track, start recording, perform the take, and
then stop recording. You can record multiple takes more easily using a feature called loop recording.
Loop recording lets you start recording and record as many takes as you like, all in a single step.
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SONAR loops between the loop start and loop end time, allowing you to record one take on each pass.
SONAR creates a clip for each take. You have three choices for where these clips are stored:
All clips can be recorded in Sound on Sound mode and stored in a single track, where they are
stacked on top of one another.
All clips can be recorded in Overwrite mode in a single track, where each take is successively
muted except the last one.
Each clip can be recorded to a different track. SONAR automatically places each take into a new,
empty track. No existing tracks are changed in any way.
When you stack takes, using the Sound on Sound record mode, you hear all the previous takes as you
record each new take. When you store takes in different tracks, each take is automatically muted as you
record the next one. You choose the option you want from the Record Options dialog.
When you finish recording, you can use the Edit-Undo command to erase all your takes in a single
step.
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3.
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Choose Transport-Record Options, or click on the Record toolbar, to display the Record
Options dialog box.
4. Choose to stack all takes in a single track or to store them in separate tracks.
5. If you choose to stack all takes in a single track, choose either Sound on Sound or Overwrite mode.
6. Click OK to close the Record Options dialog, and set the Now time to the point in the project where
you want to start recording.
7. Click , or press r, or choose Transport-Record. If your metronome count-in is turned on, it will
play the count-in measure.
8. Play or perform the material you want to record. At the end of the loop, SONAR will return to the
start of the loop and you can record the next take.
9. If you want to erase the most recent take while loop recording is underway, choose Transport-
Reject Loop Take.
10. Click , or press the Spacebar, or choose Transport-Stop when you want to stop recording.
The takes are stored in the manner you requested.
Punch Recording
Suppose you are happy with most of a track but want to replace some sound or add new material in one
small sectionperhaps as small as a couple of notes. This is where punch recording comes in handy,
because it lets you record new material only within a specified range of times.
For example, suppose you recorded a 32-bar keyboard solo but made some mistakes in the 24th and 25th
bars. With punch recording, you can play the entire solo again, so you make sure you can get the feel
you want. However, only the bars you want to correct are actually recorded. That way, you dont have to
worry about introducing new mistakes elsewhere in the recording.
To use punch recording, follow these steps:
Enable punch recording.
Set the start and end times of the punch.
Choose Sound on Sound mode or Overwrite mode.
Start recording by pressing r or clicking the button on the Transport toolbar.
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The Record toolbar shows the punch settings, as shown here:
When punch recording is enabled, the punch times are indicated by special markers in the Time Ruler,
which is at the top of the Clips pane:
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After you punch record, choosing Edit-Undo both discards any new material you recorded and restores
the original material that had been deleted.
You can also combine loop and punch recording to record several takes of a punch. Say you are working
on that perfect take of a guitar solo and you need to hear a couple of bars of the project as pre-roll
before you punch in. By combining looping with punch, you can have each take begin before you start to
play and still have the solo cut in at the appropriate instant.
In the example mentioned previously, you could loop from bar 17 to bar 26 but record only bars 24 and
25. Heres what this looks like:
To Punch Record
1. Choose the input(s) for the track(s) you want to record, and arm the track(s) for recording.
2. Enable the Auto Punch button in the Record toolbar (the button is red when enabled).
3. Set the start and end times in one of the following ways:
Enter the times directly on the toolbar
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6. Click
:, or press r, or choose Transport-Record. If your metronome count-in is turned on, it will
play the count-in measures or beats.
7. Play or perform the material you want to record.
4. Choose Transport-Record Options, or click on the Record toolbar, to display the Record
Options dialog box.
5. Choose to stack all takes in a single track or to store them in separate tracks.
6. Set the Now time to the beginning of the loop.
7. Click , or press r, or choose Transport-Record. If your metronome count-in is turned on, it will
play the count-in measures.
8. Play or perform the material you want to record. At the end of the loop, SONAR will return to the
start of the loop and you can record the next take.
9. If you want to erase the most recent take while loop recording is underway, choose Transport-
Reject Loop Take.
10. Click , or press the Spacebar, or choose Transport-Stop when you want to stop recording.
The takes are stored in the manner you requested.
Step Recording
Step recording is a method of recording MIDI notes one note or chord at a time. Its a very easy and
precise way to record, but can sound mechanical if used in the wrong situation. You use step recording
in its typical form by choosing a step size, such as a quarter note, and then playing a note on your MIDI
keyboard. When you play the note, SONAR records the note, and moves the insertion point forward by
the distance of the step size (moving the insertion point every time you press a note is the default
behavior). You can then record more notes of the same duration by playing notes on your keyboard, or
you can change the step size while youre recording and record different size notes. You can also choose
how long the notes you play will sound, as a percentage of the step size. For example, even though you
record some notes that have a step size of a quarter note, if you set the Duration field to 50%, the notes
will be recorded and displayed as a series of eighth notes, each followed by an eighth rest. The insertion
point for each recorded note in this example moves by a quarter note (the step size) each time you record
a note. If the duration is longer than the step size, the notes will overlap with the notes recorded at the
next step.
SONAR displays your step-recorded notes in the Staff view, Piano Roll view, Event List, and Clips pane
in real time as you step record them. SONAR also lets you:
Use other commands while step recording
Note: SONAR doesn't respond to sync signals while the Step Record dialog is open and enabled.
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Change tracks while recording
Add step sizes together by Ctrl-clicking additional step sizes, or by pressing the + key between each
step size selection
Delete as many step-recorded notes as you want, while moving the insertion point back through
the steps you delete
Configure step recording key bindings
Make any kind of tuplet
Create a custom step size lasting any number of ticks (ticks are divisions of a beatSONAR uses
960 by default); SONAR will remember the custom step size until you change it
Move the insertion point by beats, measures, or step size
Link the position of the Now Time to the insertion point
Offset the insertion point by the number of ticks that you specify
Randomize duration
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Record notes with constant pitch, and/or velocity, and/or channel
Hold notes across steps
Tip: with the new keyboard shortcuts, you can leave your left hand on your MIDI keyboard to enter
notes with, and control most step recording functions with your right hand on the Num Pad.
MIDI data is recorded using step record even if the track is not armed. Loop markers are ignored. And
step recording always uses the Sound on Sound (blend) record mode, regardless of the current
record mode.
With Auto Advance disabled, you must click Advance each time you want to advance to the next step.
While this requires more effort, it also provides you with more flexibility. For example, with Auto
Advance disabled, you do not even need to play the notes at a single step at the same time! You can play
any number of notes one at a time, and they will all be recorded at the same step until you click the
Advance button. You can even record notes of different durations at the same stepsimply record the
notes of one duration, change the duration, and play more notes, without clicking Advance.
The Step Record dialog has two modes: Basic (smaller with fewer options), and Advanced (larger, more
options). To use Basic mode, click the Bas./Adv. button so that the Adv. button is displayed. To use
Advanced mode, click the Bas./Adv. button so that the Bas. button is displayed.
Heres a picture of Basic mode:
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Custom tick size field
Randomize
durations field
Click to move
Step pattern insertion point by
recording field single measure
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3. Set the insertion point by doing one or more of the following:
Click the Step Advance button to move the insertion point forward by the current step
size, or click the Step Backwards button to move the insertion point backward by the
current step size. SONAR displays the insertion point location in the insertion point location
field (see Basic mode picture above).
Drag the position slider left or right to move the insertion point one measure at a time.
Type a location in MBT (Measure-Beat-Tick) format in the insertion point location field.
4. Choose a step size by doing one of the following:
For common step sizes, click one of the notehead icons to choose a step size as large as a whole
note or as small as a 64th note . You can increase the step size you choose by 50% or
75% by clicking the dot icon , or double-dot icon , respectively. You can add different
step sizes together by holding down the Ctrl key while you click extra icons, or by pressing the
+ key on the Num Pad.
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For a tuplet step size, click a notehead icon to choose the tuplet unit (for example, for eighth-
note triplets, choose an eighth note). Then enable the Tuplet checkbox and fill in the n in
time of n fields. For example, if you want quarter-note triplets, click the quarter-note icon
, enable the Tuplet checkbox, and fill in 3 in the time of 2, which means 3 quarter notes in
the time of 2 quarter notes. If you want eighth-note triplets, click the eighth-note icon ,
enable the Tuplet checkbox, and fill in 3 in the time of 2. If you wanted 5 notes in one beat,
click the quarter-note icon, enable the Tuplet checkbox, and fill in 5 in the time of 1.
If you want to create a custom step size, click the N button , and fill in the number of ticks
in the ticks field.
5. Choose a duration by doing one of the following:
If you want duration and step size to be the same, enable the Follow Step Size checkbox.
If you want duration and step size to be different, disable the Follow Step Size checkbox and
fill in a percentage value in the % of Note Value field.
6. Choose a destination track for your recording in the Destination Track field.
7. If you want the insertion point to advance automatically when you play your MIDI controller,
enable the Auto Advance checkbox.
8. Play a note or chord on your MIDI controller. When you release the note(s), the insertion point
moves by the step size, if the Auto Advance checkbox is enabled. If Auto Advance is not enabled,
you can release the notes and record more notes, or you can use the Navigation controls to advance
the insertion point. If you are still holding down a note or notes when you advance the insertion
point, the step size of the held notes is extended by the current step size.
9. Continue recording notes of the same step size and duration to the same track, or change any of
those parameters and continue recording. To create a rest, advance the insertion point without
playing any notes. To delete notes on previous steps, you can press Ctrl+Z for each recorded step.
If you want to delete previous steps and move the insertion point back at the same time, check the
Delete on Back Step Checkbox, and click the Step Backward button.
10. When youre finished recording, close the dialog by clicking the X icon in the upper right corner, or
by pressing Shift+F4.
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You can press Ctrl+Z during or after recording to undo your recording one step at a time.
Note: options that you choose in Advanced mode, such as Link to Now Time, are still in force when you
use Basic mode.
To do this Do this
Randomize the note duration Disable the Follow Step Size checkbox,
enter a number into the % of Note Value
field (leave it at 100 if you want to follow
step size), and enter the maximum
duration that the step size should be
randomized in the Randomize By field.
Link the insertion point to the Enable the Link to Now Time checkbox.
Now TIme
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disable step recording at will without closing the Step Record window: just click the Activate Step
Recording button in the Step Record dialog, or press Shift+R.
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Quarter note Num Pad 4
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Measure advance Ctrl+Num Pad Enter
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Recording Specific Ports and Channels
Most MIDI instruments are capable of sending information on several different channels at once. By
default, SONAR merges all incoming MIDI data and records it on whatever MIDI tracks are armed.
However, SONAR also allows you to control which MIDI input ports and channels each track will
record. Here are some examples of when this feature might be useful:
There are several performers, each playing a different MIDI instrument. By setting each
instrument to transmit MIDI on a different channel and/or port, you can record each players
performance into a separate track, even though they are all playing at the same time.
You are using a MIDI guitar controller and want to record the notes played on each string on a
separate track.
Your electronic keyboard has a built-in auto accompaniment feature that plays a drum part and an
accompaniment while you play lead. You want to record each of these three parts into a different
track in a SONAR project.
You have a MIDI sequence stored on your synthesizers built-in sequencer, and you want to record
each channel onto a different track. Note: You can use external MIDI synchronization to automate
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the process of loading multichannel sequences from other MIDI devices. For more information, see
Synchronizing Your Gear.
You can choose MIDI inputs for a track by using either the Inputs field on each individual track, or by
using the Track-Property-Inputs command to display the Track Inputs dialog box.
SONAR allows you to filter MIDI input so that you can record only certain kinds of MIDI data (see
Input Filtering on page 174), and also allows you to automatically turn off the Local On setting of your
master keyboard.
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Manage Presetsif you want to create or edit any preset collections of input ports and
channels, you can select this option (see following procedure).
5. Click OK.
SONAR shows new track inputs in the Input fields in the Track pane.
Note:
You can use external MIDI synchronization to automate the process of loading
multichannel sequences from other MIDI devices. For more information, see
Synchronizing Your Gear on page 527.
Input Filtering
SONAR lets you filter out specific types of MIDI messages or filter the MIDI input stream channel by
channel. Any MIDI information that is filtered out is neither recorded nor echoed to any other MIDI
devices.
You can use the message type filter to screen out resource-intensive MIDI messages like key and
channel aftertouch. By default, SONAR records all types of events except these two.
You can use message-type filtering to record short System Exclusive (Sysx) messages in real-time.
These will end up in the track as Sysx data events, which can hold System Exclusive messages up to
255 bytes. Leave the Buffers setting at 128 unless you experience data not being recorded. For more
information about Sysx, see Chapter 17, Using System Exclusive Data.
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From now on, SONAR records only the types of events you have chosen.
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Apple AIFF (extensions .AIF and .AIFF)
Active Streaming (extension .ASF)
Next/Sun (extensions .AU and .SND)
The sampling rate and bit depth for a project is set based on your default settings in the Audio Options
dialog. If the sampling rate from the Wave file does not match the sampling rate in your project, then it
will be converted to the current projects sampling rate and bit depth.
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To import a Broadcast Wave file:
1. If you want SONAR to import Broadcast Wave files always at their timestamped location, select
Options-Global, click the Audio Data tab and check the Always Import Broadcast Waves At Their
Timestamp option. Otherwise, set the Now Time and current track to indicate where the audio
should be placed.
2. Choose File-Import-Audio to display the Open dialog box.
3. Choose the audio file you want to import. SONAR displays information about the file at the bottom
of the dialog box.
4. Click Play to listen to the audio file before importing.
5. If the new file is stereo, check the Stereo Split option if you want to insert the file into two separate
tracks.
6. Click Open.
If the Always Import Broadcast Waves At Their Timestamp option is selected in the Global Options
dialog, the imported Broadcast Wave file appears at its timestamp on the selected track. Otherwise, the
file appears at the Now Time on the selected track.
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such as Pro Tools, Avid and Logic systems. SONAR also exports projects as OMF files that you can open
in Pro Tools and other audio software.
SONAR now allows you to select sample rate and bit depth during OMF import.
A few general guidelines for preparing OMF files for import into SONAR:
OMF version 2 is preferred.
AIFC can take slightly longer to open, as the data must be converted to WAVE on read, so WAVE is
the best choice.
If exporting from Avid Xpress DV, select "embed" (not "link") when exporting the OMF file, and
don't include any video.
OMF Explained
The OMF format, or OMFI (Open Media Framework Interchange, means the same as OMF), is a file
format that can be read by many professional-level audio programs. OMF files contain two basic types
of information:
Audio and/or video files, referred to as media
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Information needed to put the media data in sequenceknown as the Composition
The OMF file supplies the following data and information:
Tracks
Clip positionsan OMF file's EDL edit resolution can be either frame accurate or sample accurate.
SONAR can read either, but always writes sample accurate. The clip position is specified in
absolute samples.
Slip edits
Fades and crossfades (as destructive edits)SONAR renders any fades when it writes OMFs,
creating separate clips for any fade-ins or fade-outs. SONAR slip-edits the original clip to make
room for the fade-in and fade-out clips. If you export to an audio program that supports slip
editing, the user can delete the fade clips and roll out the original clip to return to the original raw
audio (without fades) if desired.
Sample rate and audio bit depth, but only if the media are embedded in the OMF
The OMF file does NOT supply the following data and information:
Volume and pan envelopesOMF does actually support limited automation. However, as with
Nuendo and most other OMF host programs, gains and pans are ignored (on both read and write)
in SONAR as they are only supported on MONO tracks (OMF limitation).
Plug-in effects.
MIDI data
Tempo
Whoever supplies the OMF file that you want to open in SONAR should also send along a text file
containing all pertinent information about the project, especially tempo.
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4.
:
If you know the exact tempo of the file, enter it into the Initial Tempo field. It is always preferable
to know and enter the project tempo at this point. If you don't know the project tempo you can open
the file at the default tempo and then change the file's tempo later, but this will cause the clips to
move.
5. The Sample Rate field displays the sample rate of the imported audio (if the audio is embedded in
the OMF). Use this field to change the sample rate, if you need to.
6. The Bit Depth field displays the bit depth of the imported audio if the audio is embedded. If the
audio is external, the Bit Depth field defaults to the Original menu option, which will import the
audio at the bit depth the audio is currently using. If you want to import the audio at a different bit
depth, you can choose the bit depth in this field.
7. If you have previously enabled SONAR's Use Per-Project Audio Folders option, which is located in
SONAR's Global Options dialog, then the Store Project Audio In Its Own Folder checkbox is
already enabled, and the fields under it are available. If you want to use this option, fill out the
fields below the checkbox; otherwise, disable the checkbox.
6. Click OK.
7. SONAR opens the OMF file.
You can also export SONAR projects as OMF files (File-Export-OMF command).
See Exporting OMF Files on page 418.
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SONAR also lets you save files in several other formats, as described in the table:
Bundle .CWB A single file that includes all the material in your
project: MIDI data, project settings, and audio data.
This format is used for projects that contain digital
audio, when you want to back up your work or
transfer a project to a different computer. See
Backing Up Projects with Digital Audio on page 544
for more information. Note: Bundle files do not
save video data.
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Key Bindings for more information.
If you have made changes to a project and then attempt to close the project, either by closing the Track
view or by choosing File-Close, SONAR asks if you want to save the changes you have made. This
prevents you from accidentally losing your work. You can tell whether changes have been made to a
project by looking for an asterisk (*) after the project name in the SONAR title bar.
SONAR has an Auto Save feature that periodically saves your work into a special backup file. You can
request automatic backups at fixed time intervals or every time a certain number of changes have been
made to the file. When the limit is reached, the file is saved automatically. If your original project is
called MYPROJECT.CWP, the Auto Save version is called AUTO SAVE VERSION OF MYPROJECT.CWP.
If there is a power failure or if you make a significant mistake, you can recover the last-saved version of
your project by opening this file. You should then save your project under a different name by using the
File-Save As command.
To Save a Project
1. Choose File-Save As to display the Save As dialog box.
2. Choose the type of file you want to save from the Save as Type list.
3. Enter a file name and click Save.
SONAR saves the file.
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Labeling Your Projects
SONAR lets you attach subtitles, composer credits, copyright, and other information to your projects, as
shown in the following table:
Title The title for your project; prints automatically at the top of a Staff
view printout.
Instructions Use for performance instructions; prints flush left in a Staff view
printout.
Author Put your name here if you are the composer. Prints flush right in
a Staff view printout.
Copyright Copyright information prints flush right, under the author name,
in a Staff view printout.
Keywords Put keywords describing the project here for future reference.
Comments Free text comments. Type as much as you like. You can enter
approximately the same amount of text as you can in Windows
Notepad.
This information is shown in the File Info dialog box, which is displayed using the File-Info command.
If the File Info window is open when you save a file, then this window is displayed automatically the
next time the file is opened. This is useful if you:
Share files with others and want them to see special instructions when they open the file
Want your copyright information to be displayed automatically
If the File Info window is closed when you save the file, it will not be automatically displayed the next
time the file is opened.
Although you cannot use Edit menu commands while working in the File Info window, standard
Windows hot keys like Ctrl+X, Ctrl+C, and Ctrl+V can be used to cut, copy, and paste text.
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To Display and Edit Project Information
1. Choose File-Info to display the File Info window.
2. Edit the information as desired.
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3. If you want the File Info window to display automatically, save the file.
4. Click Stats to see statistics about the contents of the file.
5. Choose File-Print Preview if you want to print the project information
File Statistics
To open the File Statistics dialog, select File-Info and click the Stats button in the File Info dialog. The
File Statistics dialog box displays the following information about the contents of the project file:
Editing time The total time youve had the project open, from
the time it was created to the last time it was
saved. This does not include time spent editing
the project since you last saved it. If you want to
update this value, save the project.
Revision Each time you save a file that has been changed,
this number is incremented. If you open a project,
make no changes, then save it, the revision
number is not changed.
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5
Arranging
The Track view makes it easy to arrange and mix your projects from a single view. From one
location, you can select, copy, move, mix, and rearrange the parts of your project, using menu
commands or drag-and-drop tools. You can add real-time audio and MIDI effects from the
Effects bin and buses. Markers provide easy-to-use reference points and labels for the
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different parts of your project, and the Snap Grid makes it easy to align your clips to the
desired time points. Slip Editing allows you to non-destructively change the start and/or end
time of a clip, just by dragging its borders. With Slip Editing, you can easily create
repetitions of your clips using your mouse. Both the Track view and Console view have a full
set of record and playback meters, which you can configure in several ways. SONAR also
has a variety of tools and commands for changing the tempo of your project. Composite
tracks allow you to keep all your takes in one track if you want, and selectively mute and solo
the various clips in the track. Track folders let you edit multiple tracks at once and conserve
screen space.
In This Chapter
Arranging Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Arranging Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Nudge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Working with Partial Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Markers and the Snap Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Working with Linked Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Splitting and Combining Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Take Management and Comping Takes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Clip Muting and Isolating (Clip Soloing) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Track Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Adding Effects in the Track View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Changing Tempos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Undo, Redo, and the Undo History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
:
Arranging Tracks
SONAR provides a variety of commands that let you work with the tracks in your project.
Here are some of the things you can do:
Rearrange the tracks in the Track view This makes it easier to see and work with a subset of tracks,
so that they appear in a different order like the rhythm section, or the vocals and vocal backing tracks,
or all muted tracks.
Hide individual tracks This makes it easier to work in a large project. You can display
only the tracks you want to see at a given time.
Move tracks into a track folder Lets you group tracks by function, edit several tracks at once,
hide groups of tracks easily, and mute, solo, archive, arm, or
input monitor a group or tracks with one click. See Track
Folders on page 216 for more information.
Make copies of a track Copying a track and then adding a time offset or changing the
patch is an easy way to double a part. You can also copy and
then transpose a track to add harmony.
Erase or delete a track Tracks and clips that you are no longer using in your project
are distracting and take up space in your project file.
All the commands you use to arrange tracks work on selected tracks. The current track (the
one with the gold titlebar) is always selected. You can select additional tracks as shown in
the table:
To do this Do this
Select a track Click the track number (click the right side of the track
number; the upper left corner of the track number is for
grouping tracks) in the Track view. The track is selected,
and all other tracksexcept the current trackare
deselected.
When a track is selected, both the track number and all the
data in the track appear highlighted.
Select several adjacent tracks Click the track number for the first track in the group, drag
the mouse to the last track number in the group, and
release the mouse button.
Add or remove a single track from the Hold the Shift key and click the track number to add it to the
selection selection; hold the Ctrl key and click the track number to
toggle its selection status.
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Use the Track-Sort command to rearrange the tracks in order based on the track
name, status, or other setting.
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descending puts them in reverse order
No matter how you sort, blank tracks always go to the end of the list.
Note that track numbers are used for reference only. When you re-arrange the order of
tracks, they are automatically assigned sequential numbers based on the order in which they
are displayed in the Track view.
Name If you choose this attribute, SONAR puts the tracks into
alphabetical order, either ascending or descending, depending
on what you choose in the Order list.
Muted If you choose this attribute, SONAR puts all the muted tracks at
either the top or bottom of the Tracks window, depending on
whether you choose descending (top) or ascending (bottom) in
the Order list.
Archived If you choose this attribute, SONAR puts all the archived tracks
at either the top or bottom of the Tracks window, depending on
whether you choose descending (top) or ascending (bottom) in
the Order list.
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: Selected If you choose this attribute, SONAR puts all the selected tracks
at either the top or bottom of the Tracks window, depending on
whether you choose descending (top) or ascending (bottom) in
the Order list.
Size If you choose this attribute, SONAR puts the tracks in order by
size, either in descending or ascending order.
Output If you choose this attribute, SONAR sorts the tracks by output
number, either in descending or ascending order. SONAR
considers non-numbered outputs to have lower numbers than
numbered outputs.
Channel If you choose this attribute, SONAR sorts the tracks by channel
number, either in descending or ascending order:
If you choose ascending order, SONAR puts all
MIDI tracks at the bottom of the Tracks window,
with the lower channel numbers first.
If you choose descending order, SONAR puts all
MIDI tracks at the top of the Tracks window, with
the higher channel numbers first.
Inserting Tracks
You can insert new tracks by a variety of methods. When you insert multiple tracks, you can
set track output properties at the same time. If you want new audio tracks to always use the
same output bus, you can set that bus as the default bus.
For step-by-step instructions, follow these procedures:
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Pick a main audio output for the tracks in the Main Destination field.
If you want the main output that you chose to be the default output for new audio
tracks, enable the Set as Default Bus checkbox. You can also choose the default bus
by right-clicking a bus, and choosing Set as Default Bus from the popup menu.
If you want your new audio tracks to contain a Send module that outputs to a
specific bus, choose the bus in the Send field. If you choose None, the new audio
tracks will not contain a Send module.
3. If you want to insert MIDI tracks, do the following:
Fill in the number of MIDI tracks you want to insert in the MIDI sections Track
Count field.
Pick a MIDI output for the tracks in the Port field.
Pick a MIDI output channel for the tracks in the Channel field.
4. Click OK to insert your tracks, or click Cancel to cancel the operation.
Your new tracks appear below any pre-existing tracks, with new audio tracks appearing
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above new MIDI tracks.
Note: you can also choose the default output bus for new audio tracks by right-clicking a
bus, and choosing Set as Default Bus from the popup menu.
Show and Fit Selection This command hides all tracks which are not selected. Shift+S
The remaining tracks are adjusted in size vertically and
horizontally to fit in the Track view, without scrolling if
possible. All track selections are lost after this command is
executed.
Fit Tracks to Window All currently displayed tracks are adjusted in size vertically F
to fit in the Track view, without scrolling if possible.
Fit Project to Window This command resizes all tracks both vertically and Shift+F
horizontally to fit in the Tracks view.
Lock Height This command maintains the tracks height when you use
a zoom or fit command. See To Lock or Unlock the Height
of a Track on page 188.
Show Only Selected This command hides all tracks which are not selected. H
Tracks The remaining tracks are adjusted in size vertically.
Show All Tracks Shows all tracks in your project, including these hidden A
using the Track Manager.
Track Manager Opens the Track manager dialog. For more information M
about the Track Manager dialog, see Track Manager
dialog.
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Undo View Change This command restores the view to its previous state. U
There are up to 16 levels of undo.
Redo View Change This command restores the view to the state prior to the Shift+U
Undo View Change command.
When you lock the height of a track, its height does not change when you use a Zoom or Fit
command. When a tracks height is locked, you can still drag the track strips lower border to
adjust the tracks height. After you drag the border, the altered track height becomes the
tracks locked height.
Copying Tracks
When you copy one or more tracks using the Track-Clone command, you can choose any of
the following options:
What to copy: events, properties, effects, sends
Repetitions: how many copies of each selected track
Starting track: where you want the first new track to appear
To Copy Tracks
1. Select the tracks that you want to copy.
2. Choose Track-Clone to display the Clone Track(s) dialog.
3. Check the Clone Events, Clone Properties, Clone Effects, , and/or Clone Sends boxes to
indicate which items you want to copy.
4. If you want copied events to become linked clips, check the Link to Original Clips
checkbox.
5. Select the number of repetitions of each selected track that you want to create.
6. Select the track number where you want the first new track to appear. The other new
tracks appear right after it.
7. Click OK.
SONAR copies the tracks and pastes the selected tracks, with the first new track appearing
at the track number you selected. All tracks appear consecutively.
Erasing Tracks
You can easily delete an entire track, including all of the track properties and all of its clips
and events. Sometimes, you only want to erase, or wipe, the contents of a track, leaving the
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track properties as they are. If you delete or wipe a track by mistake, you can use Edit-Undo
to restore the deleted material.
When you delete or wipe a track, the track information is not placed on the SONAR
clipboard. To remove material from a track and place it on the clipboard, use the Edit-Cut
command instead.
To Delete Tracks
1. Select the tracks you want to delete.
2. Choose Track-Delete.
SONAR deletes the selected tracks. You can also right-click individual tracks and choose
Delete Track from the popup menu.
To Wipe Tracks
1. Select the tracks you want to wipe.
2. Choose Track-Wipe.
SONAR deletes all clips and events from the selected tracks, but leaves the track properties
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intact.
Track Templates
You can create an unlimited number of track templates for quickly recalling your most often
used track settings including the following:
Track type (MIDI or Audio)
Mute, Solo and Record state
Hardware input
Output destination
Bus send settings
Track parameters
Track icons
Effects and their settings
Instrument and Bank/Patch
Track name
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This inserts tracks that are exactly like the template. If you dont want to use all of the track
characteristics that are in the template, you can filter the characteristics that you dont want
by selecting Import Filter from the popup menu. This opens the Track Template Import
Options dialog, which allows you to specify what track characteristics you want to import.
Track Icons
Track icons allow you to quickly identify a tracks contents by instrument. You can assign a
new track icon, create your own track icons and save an icon as part of a track template.
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2. Save the image as a .bmp file in the Track Icons directory in your SONAR program
folder.
Arranging Clips
The Track view provides many ways for you to rearrange, copy, and paste clips to arrange
your music the way you want. The easiest is to select the clips or portions of clips you want to
arrange and then drag and drop them wherever you want. You can drag and drop clips in the
Track view even while playback is in progress. You can also arrange clips via the clipboard
using the Edit-Cut, Edit-Copy, and Edit-Paste commands, which work like those in almost
all Windows programs.
The Snap Grid enables you to move clips to or by an exact amount of time, such as a quarter
note or whole measure. See To Change the Snap Options on page 202.
Displaying Clips
Clips are displayed as rectangles in the Clips pane. Their position and length show you at a
glance their starting times and lengths. You can control four aspects of their appearance:
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ColorBy default, each tracks clips are drawn in a different color. The clip colors
restart at the tenth track. You can customize the default colors of clips in the Colors
dialog or change the color of any individual clip in the Clip Properties dialog.
Note: In audio clips, the waveform changes color, unless no clip contents are displayed.
In MIDI clips, the clip background changes color.
NameYou can also assign each clip a descriptive name, which is displayed in the
upper-left corner of the clip.
ContentsAt your option, clips can be displayed with a graphical representation of the
events in the clip. The effect is slightly different for MIDI and audio information as
shown below:
Controller or automation
data are also displayed
To inspect the clip contents more closely, use the zoom tools to increase the size in which clips
are displayed. Note that displaying the contents of each clip makes your computer work a
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:little harder. As a result, if your computer has an older, slower CPU you may want to turn off
the display of clip contents.:
Zoom in horizontally
Zoom out horizontally Horizontal zoom fader
To Zoom Horizontally
Click the horizontal zoom buttons to zoom in or out by a fixed percentage each time you
click.
Or
Drag the horizontal zoom fader to zoom in or out by the amount you drag.
Or
Hold down the Ctrl key and press the right arrow key (to zoom in) or the left arrow key
(to zoom out).
To Zoom Vertically
Click the vertical zoom buttons to zoom in or out by a fixed percentage each time you
click.
Or
Drag the vertical zoom fader to zoom in or out by the amount you drag.
Or
Hold down the Ctrl key and press the up arrow key (to zoom out) or the down arrow key
(to zoom in).
Undo Zoom U
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Redo Zoom Shift+U
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hide them.
4. Click OK.
SONAR modifies the clips pane to show the information you want.
To do this Do this
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: Use a custom color Click the Choose Color button and pick a
color from the Color dialog box
4. Click OK.
SONAR changes the color of the selected clips.
Track Rectangle
The Track Rectangle appears as a green rectangle within the Navigator view. The Track
Rectangle indicates the section of your project which appears in the Clips pane of the Track
view. You can move the Track Rectangle or change its size.
.
2. Click and drag the rectangle where you want and release.
Double-clicking Clips
By default, double-clicking a MIDI clip in the Clips pane opens a Piano Roll view for that
track, and double-clicking an Audio clip opens the Loop Construction view for that track. You
can set the type of view opened when a clip is double-clicked. For example, you may want to
open MIDI tracks in a Staff view rather than in a Piano Roll view.
Selecting Clips
Before you move, copy, edit, or delete clips you need to select them. There are several ways to
select whole clips, as shown in the table:
To do this Do this
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Select all the clips in a track Click on the track number in the Track view.
Select a portion of one or more clips Press and hold the Alt key and drag across the clips.
The Snap to Grid setting determines the size portion
you can select.
Add clips to the selection Hold the Shift key and either click on the clips or drag a
rectangle around the clips.
Add or remove clips from the selection Hold the Ctrl key and either click on the clips or drag a
rectangle around the clips.
Add or remove all clips in a track from the Hold the Ctrl key and click on the track number.
selection
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let SONAR know how to combine the two.
You have these options:
Blend Old and New Events in the copied or moved clip are placed into a new clip that
overlaps with the existing clip. This is the same effect as sound-
on-sound recording.
Replace Old with New Events in the copied or moved clip are placed into a new clip,
and any overlapping events in the existing clip are erased. This is
the same effect as overwrite recording.
Slide Over to Make Room The existing clips are shifted in time to make room for the new
clips, so they will not overlap. If you check the Align to Measures
option, shifted clips are always aligned to measure boundaries;
otherwise, the clips are placed end to end.
When you use the Edit-Paste command to add information to a track that contains existing
material, there is one final option you can choose.
Paste as New Clips New clips are created containing the events on the
clipboard, exactly as described in the preceding
table.
Paste into Existing Clips (MIDI clips only) The events on the clipboard are merged into any
existing clips that occupy the same region of time.
This means you will never end up with clips that
overlap.
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Note that if you copy or move clips to new, empty tracks, you dont have to worry
about these settings. In this case, the track properties that go with the clips are
automatically applied to the new track.
When you use drag-and-drop editing:
You can set the above options every time you perform an edit, or you can set
them once and have the same settings carry over automatically. Check or
uncheck the Ask This Every Time box in the Drag and Drop Options dialog
to indicate your preference. Open the Drag and Drop Options dialog by right-
clicking in the Clips pane and choosing Drag and Drop Options from the
popup menu.
If you drag to the edge of the Clips pane, it will scroll automatically in the
direction you drag.
If you change your mind while dragging clips, press the Escape key to cancel
the operation.
SONAR also lets you move and copy clips between projects.
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SONAR moves the clips to their new location.
Note:
Moving an audio clip (other than a Groove clip) to a part of your project that
has a different tempo changes the size of the clip.
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3. Choose the options you want and click OK. SONAR cuts the clips from the project and
places them on the Windows clipboard.
4. Click in the Track pane to set the current track to be the one where clips should be
pasted.
5. Set the Now time to be the time at which the clips should be pasted.
6. Choose Edit-Paste to display the Paste dialog box.
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:2. Right-click on the selected clip and choose Clip Properties. SONAR opens the Clip
Properties dialog box.
3. Enter a new start time, or use the spinners or keyboard to change the start time.
4. Click OK when you are done.
SONAR moves the clip to the start time you chose.
To Delete Clips
1. Select the clips you want to delete.
2. Do one of the following:
Choose Edit-Delete, which brings up a dialog boxchoose options and click OK.
Press the Delete key.
SONAR deletes the selected clips.
Nudge
Nudging is moving a clip or a MIDI note by a small amount to the left or right or up and
down. There are three customizable settings for the Nudge feature. You can also nudge clips
(in the Track view) or notes (in the Piano Roll view) up or down, and you can use keyboard
shortcuts (see To Nudge a Clip Using Keyboard Shortcuts on page 200).
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Nudge Settings
The Nudge tab in the Global Options dialog allows you to set the three Nudge settings.
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move a clip or note down.
Clips move up or down one track at a time. Notes move up or down one pitch at a time.
Absolute TimeSelect one of the following absolute time options and a number in
the first field
Follow Snap SettingsMoves the clip or note by the current snap setting.
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: To Nudge a Clip Using Keyboard Shortcuts
1. Select the clip you want to nudge.
2. If necessary, turn on Num Lock (press the Num Lock key on your keyboard).
3. Press the appropriate Num Key.
Left 1NumPad 1
Right 1NumPad 3
Left 2NumPad 4
Right 2NumPad 6
Left 3NumPad 7
Right 3NumPad 9
UpNumPad 8
DownNumPad 2
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Choose Edit-Select-By Time, enter the start and end time, and click OK.
2. Select one or more tracks by clicking, Shift-clicking, or Ctrl-clicking on the track
numbers in the Track view.
3. To adjust the start and end time of the selection, hold the Shift key while clicking on the
Time Ruler.
The relevant portions of clips in the selected tracks are highlighted. You can edit these
portions of clips using all the normal editing commands.
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SONAR has a collection of features you can use to simplify and speed the work you do
arranging your projects. Here are a few of the most important things you can do:
Show gridlines on measure boundaries in the Track view.
Define and use the Snap Grid to make drag-and-drop editing more accurate.
Create markers to identify and work with key time points in your project.
Showing Gridlines
Displaying gridlines, or vertical rules, in the Clips pane of the Track view makes it easy to
see at a glance how clips align with each other, how they align with measure boundaries, and
when they start and end.
2. To show gridlines, check the Display Vertical Rules box. To hide gridlines, make sure the
Display Vertical Rules box is not checked.
3. Click OK.
SONAR displays the Track view as you requested.
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an interval, such as a whole note, half note, or quarter note; a marker; an event; the start or
end of a clip; or a user-defined number of frames, seconds or samples. From then on, when
you move or copy clips or markers, items will be snapped to the nearest point on the Snap
Grid. The Musical Time and Absolute Time options also apply when you perform a selection
using the Time Ruler,
You can also use the Snap Grid to move clips by a certain interval, rather than snap them to
the interval. Moving by an interval can be useful during drag-and-drop operations, if your
events are not exactly aligned with measure or note boundaries.
The Snap Grid in each view is independent. For example, you can enable the Snap Grid in
the Track view without enabling it in the Piano Roll or Staff views. You can also enable the
Snap Grid in several different views, with different grid intervals in each one.
In the Clips pane, the Snap Grid in the Inline Piano Roll view is independent from the Snap
Grid in Clips view. When you open the Snap To Grid dialog in the Clips pane, the dialog has
separate tabs for Clips view and Inline Piano Roll view (called PRV mode in the dialog).
1. To enable the Snap to Grid, click the Snap to Grid combo button .
2. To disable the Snap to Grid, click the Snap to Grid combo button once again.
2. If you want to set the Snap Grid in the Inline Piano Roll view, click the PRV Mode tab; if
you want to set the Snap Grid in Clips view, click the Clips tab.
3. Select one of the following options:
Musical Timenote intervals (whole, half, etc.)
Eventsany data in a clip
Markersany marker in a project
Clip Boundariesthe start or end of any clip
Absolute Timea number of samples, frames, or seconds set by you
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4. If you selected Musical Time or Absolute Time, select Move To to align selections and
clips to the grid, or Move By to move clips by the grid interval.
5. Click OK.
All time selections and drag-and-drop editing operations use the new Snap Grid interval.
Snap Offsets
Snap offsets allow you to set a point other than the beginning of a clip as the snap point
used by the Snap to Grid. A snap offset is the number of samples from the beginning of the
clip. Snap offsets affect all edits that obey the Snap to Grid setting. Once the snap offset is
added, you can set the Timer Ruler to SMPTE or MBT time.
Note: You cannot set a snap offset for a Groove clip.
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2. Right-click on the clip and select Set Snap Offset to Now Time from the menu that
appears.
Edits to that clip, when the Snap to Grid button is depressed, now snap to the snap offset
rather than the beginning of the clip.
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a marker, the marker will be snapped to the beginning of the nearest measure. You are
allowed to have any number of markers at a single time point.
To display the Markers view, choose View-Markers or click on the Views toolbar. From
the Markers view, you can use the File-Print and File-Print Preview commands to print a
listing of markers.
You can add markers while playback is stopped or while playback is in progress (on the fly).
When you add a marker while playback is stopped, you can enter a name for the marker and
either use the Now time or enter a different time. When you add a marker on the fly, the
marker is named automatically and assigned the Now time. Using the Markers view, you can
edit the names and times whenever you want.
To Add a Marker
1. Open the Markers dialog in one of the following ways:
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To Add a Marker on the Fly
Click in the Markers toolbar, or Press F11.
SONAR adds a marker at the Now time and displays it in the Time Ruler, the Markers view,
and the Markers toolbar.
To Edit a Marker
1. Either right-click on the marker in the Time Ruler, or choose a marker in the Markers
view and click . SONAR displays the Marker dialog box.
To Copy a Marker
1. Press and hold the Ctrl key.
2. Drag a marker in the Time Ruler of the Track view, Staff view, Tempo view, or Piano
Roll view. SONAR displays the Marker dialog box.
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3. Enter the desired marker settings and click OK.
SONAR copies the marker and displays it in the Time Ruler and the Markers view. You can
also cut and paste markers directly from the Markers view.
2. Select or deselect .
To Move a Marker
Drag the marker in the Time Ruler.
SONAR updates the marker time and shows it at the new location.
To Delete a Marker
1. Press and hold the left mouse button while pointing to a marker in the Time Ruler.
2. Press Delete, and release the mouse button.
SONAR deletes the marker. You can use Edit-Undo if you make a mistake.
To Jump to a Marker
There are many different ways to jump to a specific marker:
Choose a marker from the dropdown list in the Markers toolbar to jump to that marker.
Click the Now time in the Position toolbar, press F5 to display a list of markers, choose
the marker you want, and click OK.
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: Press F5 twice to display a list of markers, choose the marker you want, and click OK.
Click on a marker in the Markers view to set the Now time to that marker.
Click or in the Markers toolbar to jump to the next or previous marker.
Choose Go-Next Marker or Go-Previous Marker to jump to the next or previous
marker.
Tip:
If you press Tab or right-click while holding down the left mouse button over
the markers, you can toggle through which of the overlaid markers you'd like
to move.
For example, if the Now Time marker, a regular Marker, a Loop point, and a
Punch point are all at measure 5, pressing Tab (while holding down the left
mouse button) toggles through T (Now Time), M (regular), L (Loop), and P
(Punch). If you want to change the regular marker, simply drag the mouse
when M is displayed; if you want to adjust the position of the Loop point, tab
through to L, and so on.
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command.You can easily unlink linked clips, and then edit them individually. You have two
options when unlinking linked clips:
New linked group The clips you selected will still be linked to each
other, but wont be linked to any clips that are not
selected
Once you have unlinked linked clips, you cannot re-link them except by using Edit-Undo.
If you attempt to copy only a portion of a linked clip, the copy will not be linked to the
original. Copies of a clip can be linked to the original only when you select and copy the
entire clip.
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To Make Linked Copies of a Clip Using Drag and Drop
1. Right-click in the Clips pane and choose Drag & Drop Options to display the Drag and
Drop Options dialog box.
2. Check the option labeled Copy Entire Clips as Linked Clips.
3. Click OK.
4. Select the clips you want to copy.
5. Position the mouse over one of the selected clips.
6. Press and hold down the Ctrl key.
7. Press and hold down the left mouse button. A rectangle is displayed around the selected
clips.
8. Drag the clips to their new location, and release the mouse button.
9. If necessary, confirm the options in the Drag and Drop Options dialog box, and click OK.
SONAR creates copies of the selected clips that are linked to the originals. Any change you
make to one of the clips is applied to all linked clips, including the original clip.
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: Link to Original Clip(s)If you choose this option, the new copies and the original
clip are linked together. Edits you make to any of the linked clips, including the
original, affect all other linked clips in the group.
8. Choose the other options you want and click OK.
SONAR creates copies of the selected clips that are linked in the way you chose.
Split clips into parts Edit-Split Works on all selected clips. You
can also press the s key to split all
selected clips at the Now Time.
Combine several clips into Edit-Bounce to Clip(s) If the selected clips are in
one separate tracks, one clip is
created for each track. All clip
automation is applied destructively
to the new clip.
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Note:
Combining a stereo and mono clip always produces a stereo clip.
The Split command lets you split clips four different ways:
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at a specified time, with a specified duration. For
example, you could split a long clip into 4-bar clips
starting at measure 5.
While the Split command works for both MIDI and audio clips, for audio clips, the Split
command provides sample accurate editing and snap-to-zero capability.
Note that the Edit-Undo and Edit-Redo commands work with all three of these editing
commands.
To Combine Clips
1. Select the clips you want to combine (the clips must be on the same track).
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: 2. Right-click on of the clips and select Bounce to Clip(s) from the popup
menu.
SONAR combines the selected clips into a single, new clip.
For multiple tracks, select the tracks you want to configure by Ctrl-clicking
the track number of each track, and use the Track-Layers-Show Layers
menu option.
When the option is first enabled, SONAR moves all overlapping clips in the
affected tracks to separate layers, and displays mute and solo buttons on the
Track Scale for each layer.
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Mute and solo buttons
for layers
After the option is enabled, you can move clips on top of each other without creating new
layers. To move overlapping clips back into separate layers, use the Rebuild command (see
below).
Note 1: if you want to move a clip to the exact same time placement in an adjacent layer,
hold the Shift key down while you drag.
Note 2: if the Automatic Crossfades button is enabled, SONAR adds a crossfade between any
newly overlapped clips that are on the same layer.
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multiple layers.
Note: if you mute a layer and then disable the Show Layers feature, the Track Scale displays
a small blue indicator to show that a hidden layer is muted:
To Rebuild Layers
To rebuild layers (move overlapping clips to separate layers) in a single-track, right-
click the Track Scale and choose Rebuild Layers from the popup menu.
For multiple tracks, select the tracks you want to rebuild, and use the Track-Layers-
Rebuild Layers command.
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: Remove Empty Layers command.
To Select a Layer
Right-click the Track Scale at the same vertical position where the desired layer is, and
choose Select Layer from the popup menu. You can de-select the layer by clicking an
empty area of the Clips pane.
Overlap
cropping
tool
2. In the space between the clips, click the spot where you want the first clip to end and the
second one to begin. SONAR crops both clips so that they no longer overlap.
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Alternate styleuse the Mute tool to mute or unmute entire clips by clicking clips
instead of dragging through time regions. A clip that is completely muted displays the
Mute icon in its upper left corner. You can choose this behavior by choosing Mute
Entire Clips under Click+Drag Behavior in the Mute tool dropdown menu. If you
decide you want to temporarily switch to the Default style, hold down the Alt key while
you drag.
In addition, you can also play back only selected data if you want by pressing the Shift key
and the Spacebar at the same time.
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1. Make sure that Mute Time Ranges under Click+Drag Behavior in the Mute tool
dropdown menu has a check mark.
2. If you want to mute a precise amount of time, enable the Snap to Grid button and set its
menu to an appropriate value.
3. Using the Mute tool, drag inside the lower half of a clip.
SONAR mutes the area you dragged through and displays the muted waveform or MIDI
data as a dotted line.
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:
Mute icon
Note: if the clip youre muting or unmuting with this method already has one or more muted
time ranges, these time ranges remain muted while you Alt-click the clip, so you dont lose
any precise mute edits youve performed. To completely unmute the clip in the picture
below, first Alt-click the clip to remove the Mute icon, and then drag through the upper half
of the clip in the muted area(s).
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2. Using the Mute tool, Alt-click inside the upper half of a clip in the muted area.
You can mute or unmute a clip without using the Mute tool if you want. Pressing Q on your
keyboard toggles the mute status of all selected clips. Any muted time ranges remain muted.
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below), hold down the Alt key along with the Ctrl key, and click whole clips instead of
dragging through regions.
Alternate styleuse the Mute tool to isolate entire clips by Ctrl-clicking clips instead of
dragging through time regions. You can choose this behavior by choosing Mute Entire
Clips under Click+Drag Behavior in the Mute tool dropdown menu. If you decide you
want to temporarily switch to the Default style, hold down the Alt key along with the
Ctrl key, and drag through the regions you want isolated.
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Track Folders
A track folder contains tracks in the Track pane of the Track view. Track folders make larger
projects much easier to manageyou can group different types of tracks in their own folder:
vocals, soft synths, ReWire instruments, drums, etc.
The main characteristics of a track folder are:
You can edit all the tracks in the folder as if you were editing a single trackespecially
valuable for drum tracks. The track folder displays a composite clip in the Clips pane of
all the clips in the folder. Selecting a time range in the composite clip selects data in all
the enclosed tracks in the same time range; now you can edit all the tracks in the folder
by editing the selected area of the composite clip.
You can hide tracks in a folder, freeing up space on your screen.
A folder can contain any type of trackyou can put MIDI, audio, and synth tracks in the
same folder.
You can archive, mute, solo, arm, or input monitor all the tracks in a folder with one
clickjust click the A, M, S, R, or Input Echo button on the track folder.
Track folderclick here to select all A, M, S, R, and Input Echo buttons Selected area of
data in track folder composite clip
Open/Close
folder
Track folder info Composite
clip
Description box
The tracks in a
track folder are
indented
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Or
Right-click a track thats not in a track folder and select Move to Folder-Track Folder
n from the popup menu.
Or
Select the tracks you want to add to the folder, right-click on the folder and select Add
Track(s) to Folder from the menu that appears.
The added track appears in the track folder, and is indented a little to show that its inside
the track folder.
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To Add Multiple Tracks to a Track Folder
1. Select the tracks you want to add.
2. Right-click a selected track and choose Move to Folder-Track Folder n from the
popup menu.
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: description in the Description field of the Folder Properties dialog, and click OK.
An effects popup menu appears. SONAR displays MIDI effects if you are editing a MIDI
track, and audio effects for an audio track.
2. Select an effect from the menu.
The name of the effect appears in the Effects bin and the effects property page appears.
To delete the effect, right-click the effect name and choose Delete from the popup menu.
3. Set the effects parameters or choose a preset.
Play your track and listen to the effect(s).
Note:
If you use the same effects for more than one track, its more efficient to add
the effects to a bus. See To Patch a Track Through a Bus on page 377
Changing Tempos
Your project can incorporate all kinds of tempo changes, including step changes from one
tempo to another, gradual increases (accelerandos) or decreases (ritardandos), and almost
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any other type of change you can imagine. The tempo changes you add to your project become
part of the project and are saved with the project file.
You can add tempo changes to your project in the following ways:
Using the Tempo toolbar
Using the Insert-Tempo Change and Insert-Series of Tempos commands
By drawing tempo changes graphically in the Tempo view
Inserting tempo changes in the Tempo views Tempo List pane
The Process-Fit to Time and Process-Fit Improvisation commands can also be used to
introduce tempo changes into your work file. For more information, see Stretching and
Shrinking Events on page 265 and Fit Improvisation on page 278.
When you change the tempo of a project that contains audio, SONAR allows you to stretch or
shrink audio clips when you have converted them to Groove clips and have enabled the
Follow Project Pitch option in the Loop Construction view. Otherwise, the MIDI tracks will
speed up or slow down while the audio tracks will play at the same speed. For more
information about Groove clips, see Working with Groove Clips on page 234. Audio clips
that are not Groove clips change in size when moved to a part of your project that has a
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different tempo.
Sometimes you dont want to adjust the speed of your audio. Here are some examples:
If your project contains background music and a voice-over, you might want to change
the tempo of the background music without altering the voice-over.
If youre trying to modify the speed of some MIDI tracks to match a sampled drum
groove, you want to leave the audio unchanged.
When you change the tempo of your project, clips having stretching enabled change tempo
along with the project, while those that do not have stretching enabled do not. For more
information on stretch-enabling clips, see Enable Stretching on page 228.
Tempos set when the clock source is set to MIDI Sync do not have any effect, because SONAR
follows the external tempo. For more information, see Chapter 18, Synchronizing Your Gear.
When you enter a new tempo directly in the toolbar, you change the most recent tempo
setting in the project.
The tempo ratio buttons temporarily change the speed of playback, without affecting the
actual tempo that is stored with your project (see Note, below). During playback, the tempo is
multiplied by the current tempo ratio. By default, the three tempo ratios are 0.50 (half
speed), 1.00 (normal speed), and 2.00 (double speed). You can change the tempo ratios that
are associated with each button.
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Note: Tempo ratios can only be used in projects that contain no audio tracks and cannot be
used when using any form of synchronization. For more information, see Chapter 18,
Synchronizing Your Gear.
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2. Click in the toolbar or choose Insert-Tempo Change to display the Tempo dialog
box.
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Type a value in the Tempo field.
Click the arrows to change the value.
Tap a new tempo in the space indicated in the dialog box.
5. Enter a starting time for the new tempo.
6. Click OK.
SONAR inserts a tempo change at the designated time.
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clips which you want to follow tempo changes can also be converted to Groove clips in the
Loop Construction view.
If an entire project has a single tempo, the graph shows a straight horizontal line, and a
single tempo in the list.
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The graph has several tools you can use to add or modify tempo changes:
Select Drat the Select tool in either the Tempo list or graphic display to
select tempos to edit
Snap Grid Controls how often you can insert tempo changesfor
example, every measure, every eighth note, every 3 samples,
etc.
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If you make a mistake using any of these tools, you can use Edit-Undo to correct the error.
When you use the Draw tool, the speed with which you drag the mouse determines the
density of tempo events. To insert a larger number of relatively small tempo changes, move
the mouse slowly. To insert a smaller number of relatively large tempo changes, drag the
mouse quickly.
The Tempo List Pane has its own tools for editing tempo changes:
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:
2. Select the tool.
3. Drag a line in the graph from the starting time and tempo to the ending time and
tempo.
SONAR introduces a linear series of tempo changes.
2. Click the Tempo List button to display or hide the tempo list.
3. Select any tempo change in the list.
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Looping enabled has beveled edges instead of sharp corners. The same command
disables Groove Clip Looping on any selected clip that has Groove Clip Looping enabled.
2. Click the Tempo List button to display or hide the tempo list.
3. In the tempo list, select the tempo change to be edited.
4. Click Tempo Properties or double-click the tempo change to open the Tempo dialog
box.
5. Edit the tempo properties as desired.
6. Click OK.
To Delete a Tempo Change from the Tempo List in the Tempo View
1. Enable Groove Clip Looping on any audio clips that you want to follow the tempo
changes. Do this by selecting one or more clips, right-clicking a selected clip, and
choosing Groove-Clip Looping from the popup menu. Each clip that has Groove Clip
Looping enabled has beveled edges instead of sharp corners. The same command
disables Groove Clip Looping on any selected clip that has Groove Clip Looping enabled.
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2. Click the Tempo List button to display or hide the tempo list.
3. In the tempo list, select the tempo change to be deleted.
SONAR deletes the selected tempo change. You cannot delete the first tempo in the list.
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:
The Edit-History command displays a complete history of the commands and actions you
can undo for the current project. The Undo History dialog box looks like this:
The History command is grayed out until you make a change to the current project that can
be undone.
The History list is updated every time you make a change to a project. For example, if you
insert a new note into a project using the Piano Roll view, that action is added to the History
list. This entry remains on the listeven if you undo the changeso that you can redo the
change later on. If you delete the note, this change is added to the History list.
You can click the Clear button in the Undo History dialog box to erase the undo history for
the current project and free up some memory. If SONAR is low on memory, it may offer to
erase the History list.
To revert to an earlier version of a project, highlight the entry in the History list that
represents the point to which youd like to return, and click OK. SONAR performs the
necessary undo or redo actions to take you to that point. Once you edit the project (for
example, by inserting a note), the History list is truncated at that point. Then, as you do
further work, the History list grows again. Any events occurring before the event you
highlighted remain on the list.
By default, SONAR keeps a history of up to 128 editing actions for each open project. Once
that limit is reached, each new action pushes out the oldest item from the History list. You
can raise or lower that number in the Undo History dialog box.
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6
Using Loops
Loops are short digital audio clips which are often designed to be repeated over and over or
looped, although some loops, called one-shots, are intended to play just once. Groove clips,
often used as loops, are digital audio clips that know their tempo and pitch information.
Groove clips automatically respond to changes in a projects tempo and can have their root
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note pitch adjusted using pitch markers. In SONAR, you can import ACID loops, or digital
audio clips and convert them to Groove clips. You can also record your own audio and create
Groove clips. To download more Groove clips and loops, visit www.cakewalk.com.
Note:
Groove clips and ACIDized loops are loaded into RAM, and can take up a lot of
memory. Once theyre loaded though, copying them does not increase the
amount of memory they take up.
In This Chapter
The Loop Construction View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
The Loop Explorer View. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Working with Loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
Working with Groove Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
MIDI Groove Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Importing Project5 Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
:
The Loop Construction View
The Loop Construction view is where you create and edit Groove clips.
The Loop Construction view toolbar has tools for editing slicing markers and controls for previewing
loops.
Enable Looping
The Enable Looping button allows a clip to be looped by dragging in the Track view. Loop-enabled clips
follow changes in the project tempo. Click the Enable Looping button to loop clips in the Track view by
dragging the left or right side of a clip with your mouse. When you loop-enable a clip it automatically
snaps to the nearest beat boundary (at 1, 2, 4, 8, 16 etc. beats). SONAR calculates the appropriate beat
number. Change the number in the Beats in Clip field if you want to change the total number of beats in
the clip.
Enable Stretching
The Enable Stretching button allows a clip to follow a projects tempo as it changes. It instructs SONAR
to stretch or shrink the clip to fit the projects tempo. SONAR uses the Original BPM parameters to
make the change.
Beats in Clip
The number of beats in the clip.
Original BPM
The tempo at which the clip was recorded.
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also insert markers in the Time Ruler which change the project pitch. These markers, called pitch
markers affect only Groove clips with Follow Project Pitch enabled.
Root Note
The Root Note represents the key in which the loop was originally recorded. The Follow Project Pitch
feature uses this information, when checked, to transpose the loop to match the projects default project
pitch and pitch markers.
Pitch (coarse)
You can set the transposition of a clip, independent from the project pitch, using the Pitch (Coarse) field.
A positive number transposes the clip up by that number of semitones. A negative number transposes
the clip down by that number of semitones. Remember that, if the Follow Project Pitch option is
checked, the clip follows the projects pitch. Any transposition changes to the pitch with this option
checked are changes to the project pitch, not the clip pitch.
An example: The project key is C. The clip key is D. If the Follow Project Pitch is enabled, the clip is
transposed down by two semitones. A value entered into the Pitch (coarse) field adjusts the pitch from
C. If you enter -1 the pitch would be transposed down by one additional semi tone to B.
Another example: The clip pitch is E. The desired clip pitch is D. If the Follow Project Pitch option is not
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enabled, and a value of -2 is entered in the Pitch (coarse) field, the clip is transposed down two
semitones to D from the original pitch of E.
Pitch (fine)
The Pitch (fine) field allows you to make tuning adjustments or to transpose the pitch of a clip up to 50
cents. There are 100 cents in one semi tone. A Pitch (fine) setting of 1 adjusts the pitch up one
hundredth of a semi tone. The Pitch (fine) option can fine tune a slightly out of tune clip so that it is in
pitch with the remaining clips in a project.
Slices Menu
The Slices menu sets the resolution for the creation of markers, or the slicing of the looped clip. This
menu uses note lengths, so the settings are:
Whole notes
Half notes
Quarter notes
Eighth notes
Sixteenth notes
Thirty-second notes
The automatic markers appear at the note resolutions according to the slider setting. At the eighth note
setting, there are eight markers per measure.
This control works well for slicing audio that has more subtle changes in volume with few dramatic
transients.
The markers in a loop clip preserve the timing of the audio at that moment. Too few or too many
markers can cause unwanted artifacts when a loop clip is stretched.
Stop Preview
Stops loop preview playback.
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Preview Loops
Plays the current loop repeatedly. Use the Stop Preview control to stop playback.
Preview Bus
Select the main out through which you want to listen to the clip.
Properties
The Properties button opens the Clip Properties dialog.
Select
Use the Select tool to move markers in the Markers bar.
Erase
Use the Erase tool to delete markers in the Markers bar.
Previous Slice
Moves slice selection to the previous slice. Click on a slice to select it.
Next Slice
Moves slice selection to the next slice. Click on a slice to select it.
Slice Gain
Changes the selected slices gain.
Slice Pan
Adjusts the selected slices pan. Negative is left and positive is right.
Slice Pitch
Adjusts the selected slices pitch. The first field is in half steps, the second field is in cents.
Slicing Markers
There are two types of slicing markers in the Loop Construction view: automatic and manual.
Automatic markers appear in red and are automatically generated by SONAR when you loop enable a
clip. The one exception to this is if you import an ACIDized wave file into SONAR. ACIDized files
always appear with manual slicing markers. Manual markers appear in purple. If you add a marker or
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move an automatic marker, it turns purple to show you that it has been edited. For information on
editing slicing markers, see To Edit the Slicing Markers in a Groove Clip on page 237.
Audio Scaling
Audio scaling is the increase or decrease in the size (scale) of the waveform in clip. Audio scaling allows
you to make detailed edits by zooming in on the parts of the waveform closest to the zero crossing
(silence) while preserving the track size. By showing just the quietest parts of a clip, you can make very
precise edits.
The Audio Scale Ruler is located on the far left of the Loop Construction view.
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There are three right-click display options in the Audio Scale Ruler:
Percentageshows audio scaling by percentage. For example, if the highest percentage in the
Audio Scale Ruler reads 2.0%, then only the parts of the waveform which are within 2% of the zero
crossing appear in the clip.
dBshows audio scaling by dB. For example, if the highest dB in the Audio Scaling Ruler reads -
36, then only the parts of the waveform which are 36 dB below 0 dB appear in the clip.
Zoom Factorshows audio scaling by a factor. For example, if the Zoom Factor reads 10, then the
waveform is zoomed in by a factor of 10.
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The Loop Explorer view toolbar has the following controls:
Move Up Opens the folder one level above the active folder.
Views Allows you to change the way the files are viewed in
the list view:
Large icons
Small icons
List
Detailsdisplays the file size, date and
when the file was created and last
modified
Preview Bus Select the main out through which you want to listen
to the loop.
Folders Pane
The Folders pane shows all of the available files and folders in the selected drive.
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When you preview a Groove clip in the Loop Explorer view, the clip plays in the project key and at the
project tempo.
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You can make any audio clip into a loop by checking the Enable Looping checkbox in the Clip Properties
dialog. Once looping is enabled, you can drag out loops to create multiple repetitions. There are several
other ways to enable looping:
2. Move the cursor over the end of the loop-enabled clip until the cursor looks like this .
3. When the cursor changes, click the end or beginning of the clip and drag it to the right (if you are
dragging out from the end) or left (if you are dragging from the beginning).
The clip repeats itself until you stop dragging.
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Working with Groove Clips
Groove clips are .WAV files that behave similarly to Sonic Foundrys ACIDized loops (SONAR also has
MIDI Groove clipssee MIDI Groove Clips on page 239). Groove clips contain information about the
audio content, including the original tempo, original reference pitch, number of beats in the loop, and
audio transient information.
Note:
When working with Groove clips, it is important to know the difference
between key and pitch. Your projects key signature has no effect on Groove
clips. The pitch of your Follow Project Pitch-enabled Groove clips is dictated by
pitch markers in the Time Ruler. If there are no pitch markers in your project,
these Groove clips play at the pitch set in the Markers toolbar (the default is
C).
Note:
Groove clips must be at least one beat in length. If you try to loop-enable a clip
of a shorter duration you may experience distortion or artifacts.
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Using Groove Clips
Groove clips are easy to use because they automatically adjust to your projects pitch markers and
tempo. You can import existing loops or create your own, using the Loop Construction view.
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3. Drag and drop a clip into the Track view, or double-click it to insert it at the Now Time.
4. The clip appears on the track and at the time in your project where you drop it, so if you want the
clip on a new track, drop it after the last track in your project.
By default, Groove clips are loop-enabled and transposed to match the projects pitch.
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Reference noteThe original key of the recorded clip. SONAR uses the Reference note when it
transposes Groove clips to match your projects pitch.
These attributes can be edited in the Loop Construction view.
To Slice a Clip
1. Double-click on a clip in the Clips pane.
The clip appears in the Loop Construction view.
To do this Do this
Slice the clip on note divisions Move the Basic Slicing slider to the note
resolution you want. The Basic Slicing sliders
settings range from whole notes to 64th notes.
Selecting quarter notes, for example, would
create four markers per measure.
Slice the clip at transient peaks Move the Transient Detection slider to the right
until the larger transients in the clip are flanked
by markers.
Slice the clip manually Move your mouse to the space above the Time
Ruler and double-click to add a marker. Click
and drag the marker, if necessary, so it aligns
with the beginning or end of a transient.
3. Play your project and adjust the slicing of your clip as necessary.
Note: You can use any or all of these methods to slice a clip. If you adjust both the Slices and Trans
Detect menus, two markers may be placed right next to each other. If these markers are too close, the
markers will automatically merge. Manual markers will not automatically merge.
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To Transpose a Groove Clip to Match Your Projects Pitch
Follow this procedure to force the Groove clip to follow the projects default pitch.
1. Double-click the clip you want to transpose to the projects pitch.
The clip appears in the Loop Construction view.
2. Click the Follow Project Pitch button.
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Follow this procedure to make slight pitch changes to a clip.
1. Double-click the clip you want to transpose to the projects pitch.
The clip appears in the Loop Construction view.
2. In the Fine Pitch (cents) field, enter the number of cents you want to adjust the pitch. You can
enter a number from -50 (transpose the pitch down by a quarter tone) to 50 (transpose the pitch up
by a quarter tone).
To do this Do this
Add a slicing marker Move the mouse cursor to the Markers bar, at the
beginning of a transient and double-click.
Delete a slicing marker Select the Eraser tool and click on a marker.
Reset slicing markers to original positions Click the Default All Markers button .
For more information on slicing markers, see Slicing Markers on page 230.
Editing Slices
Each slice (space between the slicing markers) can be adjusted in the Loop Construction view. You can
adjust the following slice attributes:
Gain
Pan
Pitch
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To Preview a Groove Clip Slice
1. Double-click on a clip to open the Loop Construction view.
2. Click the Enable Slice Auto-preview button.
3. Click a slice to hear it.
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there are no pitch markers, all Groove clips play at the default project pitch, unless the Follow Project
Pitch parameter is disabled.
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difference between the clips Reference Note and the current Project Pitch.
4. Click OK to close the dialog.
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determines what beat boundaries (if any) you can roll to.
You can edit individual repetitions without altering any other copies (unlike audio Groove clips).
Note: If you then roll the edge of your MIDI Groove clip back over the area you edited, you will lose
your edits.
All new repetitions are based on the first clip (just like audio Groove clips). However, if you split a
repetition from its original source clip, the repetition becomes independent: if you copy this clip,
SONAR treats it as an original clip.
You can import MIDI Groove clips from the Import MIDI dialog, the Loop Explorer view, and by
dragging and dropping from the Windows Explorer.
You can preview MIDI Groove clips in the Import MIDI dialog.
You can edit MIDI Groove clips wherever you can edit regular MIDI clips.
For step-by-step information, see the following procedures, and also Exporting, and Importing MIDI
Groove Clips on page 241.
2. Move the cursor over the end or beginning of the clip until the cursor looks like this .When the
cursor changes, click the end or beginning of the clip and drag it to the right (if you are dragging
out from the end) or left (if you are dragging from the beginning).
The clip repeats itself until you stop dragging.
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To Transpose a MIDI Groove Clip with Pitch Markers
Use the same method you use for audio Groove clips: see Using Pitch Markers in the Track View on
page 238.
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Dragging a MIDI Groove clip from the Windows Explorer to a MIDI track in SONAR
For step-by-step information, see the following procedures:
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To Import MIDI Groove Clips with the File Command
1. Move the Now Time to the place where you want to import the clip.
2. Highlight the track you want to import the clip into.
3. Use the File-Import-MIDI command.
The Import MIDI dialog appears,
4. Navigate to a folder where you store MIDI Groove clips. Make sure that the Files of Type field is
set to MIDI File.
5. Highlight the file you want to importthe File Info field displays the files MIDI Groove clip data,
if any.
6. If you want to preview (listen to) the highlighted file, click the Play button in the Import MIDI
dialog. When you decide to import the highlighted file, click the Open button.
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7 Editing MIDI Events and
Controllers
SONAR lets you edit the events in your projects in dozens of different ways. The Piano Roll
view lets you add and edit notes, controllers, and automation data interactively, using a
graphic display. SONARs many editing commands can improve the quality of recorded
performances, filter out certain types of events, and modify the tempos and dynamics of your
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projects. The Event List view lets you see and modify every detail of your project. Finally, you
can apply a variety of effects and filters to enhance your MIDI data.
SONAR has many additional commands and features for working with audio. For more
information, see Editing Audio on page 315.
In This Chapter
Event Inspector Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
The Piano Roll View. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Selecting and Editing Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Slip Editing MIDI (Non-destructive Editing) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Changing the Timing of a Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Searching for Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Controllers, RPNs, NRPNs, and Automation Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
The Event List View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
MIDI Effects (MIDI Plug-ins) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
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Event Inspector Toolbar
The Event Inspector toolbar is available from the View menu by selecting View-Toolbars and checking
Event Inspector in the Toolbars dialog. The Event Inspector has the following:
Time
Pitch
Velocity
Duration
Channel
Time Any valid M:B:T time value. Separate values with a colon or a space. For
example, measure 2, Beat 3, Tick 720 would be written as 2:3:720.
Pitch Note names (C0 through G10) and note numbers (0 through 127) are valid
in this field. Also, you can use a modifier to raise or lower the value by a
number of half-steps. To raise the pitch by 2 half-steps, type +2 and press
enter. To lower the pitch by 2 half-steps, type -2 and press enter.
Velocity A velocity value or modifier value are valid in this field. Valid velocity
values are 0 through 127. Valid modifier values are +/- 0 through 127.
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The Piano Roll view consists of the Note Map pane, the Drum Grid pane, the Notes pane, the Controller
pane, the Piano Roll view toolbar, and the Track List pane.
Toolbar
Show/Hide MIDI
Events menu
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Notes pane
Controller pane
Notes Pane
In this pane you can add, edit, and delete notes in any MIDI track(s) not assigned to a drum map. You
can also edit controllers in this pane if you choose to hide the Controller pane.
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Controller Pane
This pane displays controller events, which you can edit. You can show or hide this pane by clicking the
Use Controller Pane button that is in the Piano Roll view toolbar, or by pressing C. When the
Controller pane is hidden, all controller events appear in the Notes pane.
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the Piano Roll view, click the Show/Hide Track List pane button . The following shows three tracks
in the Track List pane:
To make a track the current track in the Track List pane, click on the track. When a thin dotted line
surrounds the track, it is the current track.
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Tip: Clicking a note will make the notes parent track the current track.
The following is a list of ways to optimize the multiple track functionality in the Piano Roll view.
Display
If the notes of two tracks overlap, the notes of the topmost track in the Track List pane appear over the
notes of the other track. You can move a track up or down by in the Track List pane by clicking and
holding on the track and moving the track to the desired position.
All tracks ending in the same digit (2, 12, 22, etc.) share the same color. The default colors can be
changed using Options-Colors.
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Note Names
:
You can change the instrument definition for the active track in the Piano Roll view. Right-click the
piano keys in the Notes pane to open the Note Names dialog where you can use note names that are
defined as part of any instrument definition. For more information about instrument definitions, see
Chapter 16, Using Instrument Definitions.
2. To use the note names from the assigned instrument (the default), click Use the Assigned
Instrument Settings. Click Configure to change the instrument definitions.
3. To override the default setting, click Use These Settings Instead, and choose the note names and
mode you want to work with.
4. Click OK when you are done
The Piano Roll view is updated with the settings you request.
2. Click the dropdown arrow on the Show/Hide MIDI Events button to display the menu of
MIDI data in the current track (the track that is highlighted in the Track List pane, or in the Track
view).
3. Choose from the following menu options:
To hide or show notes for all displayed tracks, click Show Notes.
To display the notes velocity columns in either wide or narrow mode, click Full Width
Velocity.
To hide or show the outline(s) of the clip(s) youre looking at, choose Show Clip Outlines.
To hide or show a controller type for all displayed tracks, click the name of the controller.
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To show all controllers in all displayed tracks, click Add All Existing Value Types.
4. After you choose an option, the menu closes. You can repeat steps 2 and 3 to choose more options.
5. To hide or show all controllers in all tracks, click the left side of the Edit MIDI Event Type button.
The button turns white when all controllers are hidden, and blue when all controllers are showing.
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to Grid menu determines how precisely you can place your notes in time.
You can edit notes by a variety of methods:
Select notes, and then use editing commands from the Edit menu, the Process menu, or the Event
Inspector toolbar
Move single or groups of selected notes with the Select tool
Edit the pitch, location, duration, start time, and velocity of individual or groups of selected notes
with the Draw tool
For step-by-step procedures, see the following topics:
Selecting Notes
There are several ways to select notes in the Piano Roll view and Inline Piano Roll view:
Click and drag in the Piano Roll views Time Ruler to select notes (and other MIDI events) that
start playing within the time range that you select.
In the Inline Piano Roll view, click and drag in the Track views Time Ruler to select notes (and
other MIDI events) that start playing within the time range that you select. This selects data in
the current track, or all selected tracks.
Click notes or drag around them with the Select tool .
In the Piano Roll view only (not the Inline Piano Roll view): click or drag the piano keys to the left
of the Notes pane or the drum map rows in Note Map pane to select all notes of the desired
pitch(es).
In the Inline Piano Roll view: Shift-click or Shift-drag the piano keys on the MIDI Scale to select
all notes of the desired pitch(es).
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2.
:
Select notes as shown in the table:
To do this Do this
Select several notes at once Drag a rectangle around the notes you want
to select
Add to the selection Hold the Shift key while selecting notes
Toggle the selection Hold the Ctrl key while selecting notes
Select notes in a certain time range. Set the desired Snap to Grid value in either
the Piano Roll view or the Inline Piano Roll
view (depending on which view youre
working in), and drag in the Time Ruler of the
appropriate view.
To do this Do this
Select all notes of a single pitch Click on the piano key or drum map row
Select all notes of several pitches Drag across the keys or drum map rows
Add to the selection Hold the Shift key while clicking on a piano key or
drum map row
Toggle the selection Hold the Ctrl key while clicking on a piano key or
drum map row
To Select All Notes of Certain Pitches (Inline Piano Roll View Only)
1. Zoom the MIDI Scale in far enough to see the keys clearly (left-click and drag on the MIDI Scale).
2. Shift-click a piano key to select all the notes of that pitch, or Shift-drag through multiple notes to
select them.
Ctrl-clicking to select multiple non-adjacent notes is not possible in the MIDI Scale.
Editing Notes with the Draw Tool and the Select Tool
You can edit notes in the Piano Roll view and the Inline Piano Roll view with the same methods. The
Draw tool and the Select tool are useful for quick note editing. You can do the same edits with
commands in the Process menu (Length, Slide, Transpose). If you want to edit multiple notes at the
same time, first select them with the Select tool.
MIDI notes display their velocity value as a wide or narrow column. You can drag the column up or
down to edit the notes velocity. Holding the Draw tool over the middle of the note in the upper third of
the note displays a small velocity column on the Draw tool to show that the tool is in the target zone.
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Draw tool in velocity-edit mode
Velocity column
Tooltips give you a constant readout of the cursor position, how much youve edited the selection, and
how many notes youre editing.
In the picture below, the tooltip lists the current location of the cursor, how far the selection has moved
from its original location (1252 ticks to the right), the current pitch level and MIDI note number of the
cursor (E8 100), how far from the notes original pitch the cursor has moved (1 half-step higher), and
how many notes are in the selection.
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When you drag multiple notes, the Piano Roll view auditions them, so you can hear all of them as they
pass through different pitch levels.
2. Click to select the Draw tool. (make sure that the Auto-Erase button is not enabled, unless you
want to delete notes).
3. Set the Snap to Grid to the desired value (if youre editing in the Inline Piano Roll view, make sure
you use the PRV tab of the Snap to Grid dialog).
To do this Do this
Change the start time, but not the Drag the left edge of the note in either direction.
duration
Move the note horizontally Move the cursor just inside the left edge of the note until it
looks like this:
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Change the duration Drag the right edge of the note in either direction.
Copy and paste notes Hold the Ctrl key down, and drag notes so as to either move
them horizontally or change the pitch (see above), and
release the mouse at the desired location.
Delete notes Click the Auto Erase button to enable it, and click each note
that you want to delete, or drag through multiple notes.
When the Auto Erase button is enabled, a small eraser icon
appears at the bottom of the Draw tool when the Draw tool
approaches notes from below.
Tip: press Alt to invoke Auto-mute.
To Draw Notes
1. In the Edit MIDI Event Type menu in the Piano Roll view, or the Inline Piano Roll view (depending
on which view youre working in), select Notes/Velocity.
2. Enable the Draw tool in the Piano Roll toolbar, or the Inline Piano Roll toolbar.
3. Choose a duration for the note by clicking a note-head button in the Piano Roll toolbar, or the Note
Duration menu in the track controls if youre using the Inline Piano Roll view.
4. Set the Snap to Grid to the desired value (if youre editing in the Inline Piano Roll view, make sure
you use the PRV tab of the Snap to Grid dialog).
5. Click in the Notes pane at the pitch and location where you want the note: pitch locations are
marked by grey rows for the sharps or flats, and white rows for naturals. Octaves are labeled on
the keyboard display on the left side of the view (this is called the MIDI Scale in the Inline Piano
Roll view). You can display different octaves by dragging the vertical scroll bar thats on the right
side of the Piano Roll view, or by dragging the MIDI Scale in the Inline Piano Roll view. The time
locations are marked by the measure numbers in the horizontal time ruler thats at the top of each
view. You can display vertical grid lines that mark the beats in the measure by clicking the Show/
Hide Grid button in the Piano Roll view, or by right-clicking the Clips pane (not the Inline
Piano Roll view), choosing View Options from the popup menu, and checking the Display Vertical
Rules checkbox.
To Edit Velocity
1. If you want to edit multiple notes at the same time, select them with the Select tool. Editing any of
the notes in the selection edits all the selected notes in the same way.
2. Make sure Velocity has a checkmark next to it in the Show/Hide MIDI Events menu.
3. Enable the Draw tool.
4. Move the cursor over the upper third of the middle of the note. When you reach the target area, the
Draw tool displays a small velocity column to show that you have enabled velocity editing.
5. Drag up or down to edit velocity. The tooltip shows you the velocity value that the cursor is passing
through, the difference from the original value, and how many notes youre editing.
Note: instead of moving the cursor over the upper third of the note to activate velocity editing, you can
hold down the Ctrl key instead. This allows you to drag the Draw tool horizontally to draw the desired
veloctiy level(s).
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To Edit Notes with the Select Tool
1. If you want to edit multiple notes at the same time, select them with the Select tool. Editing any of
the notes in the selection edits all the selected notes in the same way.
2. Set the Snap to Grid to the desired value (if youre editing in the Inline Piano Roll view, make sure
you use the PRV tab of the Snap to Grid dialog).
To do this Do this
Change the start time, but not the Drag the note left or right
duration
Copy and paste notes Hold the Ctrl key down, and drag notes horizontally and/or
vertically, and release the mouse at the desired location.
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Delete notes Press the Delete key.
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Adding and Editing Controllers in the Piano Roll
View
Controller events (MIDI continuous controllers, pitch wheel, NRPNs, and RPNs) appear in either the
Notes Pane or the Controller pane, depending on whether you choose to display the Controller pane or
not. Each controller event has an edit handle at the top, which you can drag to edit, and a tail under the
edit handle, which graphically demonstrates the controller events current value. The tail changes
colors to show whether you can edit a particular type of controller, and also turns dark to show that the
controller event is selected. Controller events appear in different colors so you can differentiate them
when youre displaying multiple controller events, possibly in multiple tracks.
Note: only the current track and current events appear in a solid color. All other tracks and events
appear in de-saturated colors.
Edit handle
Controller tail
To show which events belong to which track, and which ones are the current events (the ones you can
edit), and which events are selected, controller events use the following color patterns:
Controller tailuses the same color as the edit handle when the controller can be edited (in other
words, when the controller is selected in the Edit MIDI Event Type menu). You can automatically
enable a controller type for editing by clicking its edit handle with the Draw tool.
Selectedif a controller event is selected, both the edit handle and the tail darken in shade the
way that selected notes do.
Adding Controllers
When you add a new controller type to a track, the controller type is automatically chosen in the Show/
Hide MIDI Events menu, so that you can see it. For help showing and hiding all the other MIDI data
you may have in your track or tracks, see Displaying Notes and Controllers in the Inline Piano Roll
View on page 260, Displaying Notes and Controllers (Piano Roll View Only) on page 248, and
Working with Multiple Tracks in the Piano Roll View on page 246.
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Valuethis field is greyed-out if you choose Wheel or ChanAft in the Type field. If you choose
Control, RPN, or NRPN in the Type field, choose which Control, RPN, or NRPN you want to
add. For example, to edit volume, choose 7-Volume in this field if you chose Control in the
Type field.
Channelchoose a MIDI channel for the controller if you want. If your track has a MIDI
channel listed in the Ch field, all MIDI data in your track uses the listed MIDI channel.
3. Click OK to close the dialog.
4. Activate the Draw tool in either the Piano Roll view toolbar or the Inline Piano Roll toolbar
(depending on which view youre working in), and add your controller values by using one of the
following methods:
Depress the mouse at the point where you want your controller messages to start, and drag
the Draw tool to draw the kind of curve you want your controller messages to follow. A tooltip
appears when you depress the mouse, and constantly reports the controller name, channel,
value, and location of the controller value that you are entering. Release the mouse where you
want your curve to end.
Tip: to draw a straight line, hold the Shift key down while you draw.
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To add one controller event at a time, click each place that you want to add a controller value.
A tooltip appears when you click, and reports the controller name, channel, value, and
location of the controller value that you are entering.
The controller events you added appear as vertical lines, each with an edit handle at the top that you
can drag. Each different type of controller event appears with a different color.
When you use the Draw tool, the speed with which you drag the mouse determines the density of
controller events. To insert a larger number of controller events with relatively small changes in value,
move the mouse slowly. To insert a smaller number of controller events with relatively large changes in
value, drag the mouse quickly.
Selecting Controllers
To perform many editing procedures on controllers, you first need to select the controller events you
want to edit. A selected controller event turns dark when it is selected. You can select a single controller
event, multiple controller events of the same type, or all controller events.
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To Select Controller Events of the Same Type
1. Click the Edit MIDI Event Type menu , choose the type of event you want to select
from the popup menu.
2. Activate the Select tool in the Piano Roll toolbar or the Inline Piano Roll toolbar (depending on
which view youre working in), and select one or more controller events by usint the following
techniques:
Drag a rectangle around the edit handles of the controller events that you want to select.
Shift-click or Shift-drag to add other controllers to the selection.
Ctrl-click to or Ctrl-drag toggle the selection state of a controller.
Click and drag in the Time Ruler.
Editing Controllers
Each controller value appears with a handle at the top of it, which you can drag vertically with the
Select tool or the Draw tool, or horizontally (Select tool only).
Activate the Select tool or the Draw tool by clicking their respective icons in either the Piano Roll view
toolbar, or the Inline Piano Roll toolbar, depending on which view youre working in.
Tip: you can assign the Inline Piano Roll view tools to key bindings.
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The Inline Piano Roll View
The Inline Piano Roll view lets you edit note and continuous controller events for a single track directly
in the Track view. Clicking the PRV Mode button in a track changes the Clips pane for that track into a
single-track Piano Roll view which displays all the tracks MIDI data, including data from all track
layers. If a track uses a Drum Map, the Inline Piano Roll view for that track displays the Drum Maps
note names on the tracks MIDI Scale (see The MIDI Scale on page 258 for more information).
In this view, you can:
Edit notes and controller events
Edit multiple notes or events
Display multiple controller types simultaneously
Choose which MIDI events you want to display
Use separate Snap to Grid settings in the Clips pane mode and Inline Piano Roll mode
You control the Inline Piano Roll view with controls in the Inline Piano Roll toolbar, the MIDI Scale, and
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four buttons found in the Track strip controls of each track: the PRV Mode button, the Show/Hide MIDI
Events button, the Edit MIDI Event Type button, and the Note Duration button. These three buttons
appear when you enable the PRV Mode button.
To display the Inline Piano Roll toolbar, use the View-Toolbars command, and check the Inline Piano
Roll Toolbar checkbox.
See the following two figures:
MIDI Scale
Edit MIDI Event Type
menu
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Inline Piano Roll toolbar
Show/Hide Notes
To draw and edit notes and controllers in the Inline Piano Roll view, see Adding and Editing Notes in
the Piano Roll View on page 249 and Adding and Editing Controllers in the Piano Roll View on page
254
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MIDI Scale in Notes mode
MIDI Scale
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1. Put the MIDI Scale into notes mode by right-clicking the MIDI Scale and choosing Notes from the
popup menu.
2. Hold the mouse over the MIDI Scale so that the cursor changes to a small vertical keyboard, and
drag upward to zoom in. The Inline Piano Roll view zooms in.
Note: in Notes mode, if the track is zoomed-out too far, there is not enough room in the MIDI Scale
to display the keyboard. To see the keyboard, you need to zoom in far enough to display the
keyboard.
3. To zoom out, drag downward on the keyboard display.
You can also zoom by using the Track view zoom controls.
To Fit a Single Tracks Content into its Inline Piano Roll View
Right-click the MIDI Scale and choose Fit Content from the popup menu.
Or
Ctrl-double-click the MIDI Scale.
To Fit All Tracks Contents into their Inline Piano Roll Views
1. If you only want to use this command on certain tracks, select the tracks first. If no MIDI tracks
are selected, or if all MIDI tracks are selected, the command works on all MIDI tracks.
2. Do one of the following:
Use the Track-In-line PRV-Fit Content command.
Or
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Click the Fit Content button on the Inline Piano Roll toolbar. To display the Inline Piano Roll
toolbar, use the View-Toolbars command to open the Toolbars dialog, and check the Inline Piano
Roll checkbox.
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Selecting and Editing Events
SONAR has many editing commands that you can use to modify the events that make up your project.
Here are some of the things you can do:
Transpose events, clips, tracks, or an entire project to a different key
Shift events to an earlier or later time
Stretch or shrink material to a different length
Reverse the notes in a clip to create new arrangements
Modify the note velocities
The following sections describe these editing commands and how to use them. SONAR also has some
special commands you can use to modify or clean up a performance or to search for or select events that
meet certain criteria. For more information, see the following sections of this chapter.
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You can copy and paste both notes and controller data in SONAR.
Transposing
The Process-Transpose command transposes the pitches of selected note events up or down by a fixed
number of steps. It does so by changing the MIDI key numbers of note events. Simply enter the number
of half-stepsa negative number to transpose down, a positive number to transpose up.
SONAR can also perform diatonic transposition, which shifts all the notes up and down the major scale
of the current signature by the designated number of steps. For instance, if you specify an amount of +1
and the key signature is C-major, a C becomes a D (up a whole step), an E becomes an F (up a half step),
and so on. Diatonic transposition assures you that the transposed notes fit with the original key
signature.
As an option, you can choose to transpose selected audio clips along with any selected MIDI clips.
SONAR uses pitch-shifting (a plug in for changing audio pitch) to perform the transposition. You can
transpose audio only a single octave in either direction (-12 to +12), and you cannot transpose audio
when you are using diatonic transposition.
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To Transpose Selected Events
1. Select the tracks, clips, or events you want to transpose.
2. Choose Process-Transpose to display the Transpose dialog box.
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Shifting Events in Time
The Track view lets you move entire clips forward or backward in time by using drag and drop editing
or by changing the start time of selected clips. The Process-Slide command is slightly more flexible
you can use it to shift individual events and markers (or selected events and markers) either forward or
backward in time. This has an effect that is similar to the Time+ parameter in the Track view. However,
the Process-Slide command modifies the time stored with each event, while the Time+ parameter
simply applies a temporary change during playback.
You can also use the Process-Slide command to move markers located within the selection. If you have
selected any locked markers, SONAR will ask whether they should slide, too.
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to shift material earlier. Note that you cannot slide any event earlier than 1:01:000. For example, if
the current selection starts at 2:01:000, you cannot slide events earlier by more than one measure.
5. Click OK when you are done.
SONAR shifts the selected events and/or markers. You can also use the Process-Nudge command to
move events. See Nudge on page 198 for more information.
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SONAR inserts a blank measure at the Now time.
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The Delete dialog box appears.
5. Click the following checkboxes:
Events in Tracks
Delete Holeif you want the data that comes after the hole to retain its same placement in a
measure, check the Shift by Whole Measures option.
6. Click any of the other options you want to delete.
7. Click OK.
SONAR deletes the time or measures you selected.
To delete time when there is no audio or MIDI data in the area you want to delete (or if there is data,
but you like to drag and drop):
1. Set the Snap to Grid value to the unit of time you want to delete. For example, if you want to delete
whole measures, set the Snap to Grid value to a whole measure.
2. In the Track view, select the clips you want to move.
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3. Drag one of the selected clips to its proper destinationthe Drag and Drop Options dialog box
appears.
4. Choose options and click OK.
All the selected clips move by the amount that you dragged the mouse.
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To Stretch or Shrink Using Percentages
1. Select the events you want to change.
2. Choose Process-Length to display the Length dialog box.
3. Choose to change the Start Times and/or Durations of selected notes by checking the boxes.
4. If you want to stretch selected audio clips, check the Stretch Audio box. When this checkbox is
enabled, the following two options become available:
Typechoose the type of audio data you're stretching. Choose options based on the source
material: single voice or instrument versus a group of instruments (ensemble or polyphonic),
and how long you want to wait for processing to finish: better quality can take a long time if
you're processing several tracks.
Formant scalingpossible values range from 2.000 to 2.000 octaves. Formants give a voice its
characteristic sound. If you find that changing the length of your audio changes the timbre too much, you
can raise or lower the formant to try and maintain the characteristics of the sound
5. Use the spinners or type in the desired percent change in length.
6. Click OK when you are done.
SONAR modifies the length of selected events.
3. Enter the desired end time in the New Thru box. Click Format to switch between MBT and
SMPTE format.
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4. Choose one of the following:
Tempo MapChoose this option if you want the tempo to change but not the duration of notes
and events. For example, if your clip contains quarter notes, and you want those notes to stay
quarter notes even though the elapsed time of the clip changes, choose Tempo Map. SONAR
alters the tempo but not the events in the track.
Event TimesChoose this option if you want the tempo(s) to remain unchanged while note
durations and event start times change.
Important note: This option is unavailable if your selected data includes any
Groove clips.
5. If you want to stretch selected audio clips, check the Stretch Audio box. The following options
become available:
Type (disabled unless Stretch Audio is checked)choose options based on the source material:
single voice or instrument versus a group of instruments (ensemble or polyphonic), and how
long you want to wait for processing to finish: better quality can take a long time if you're
processing several tracks.
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Formant Scaling (disabled unless Stretch Audio is checked)the possible values range from -
2.000 to 2.000 octaves. Formants give a voice its characteristic sound. If you find that
changing the length of your audio changes the timbre too much, you can raise or lower the
formant to try and maintain the characteristics of the sound
6. Click OK when you are done.
SONAR modifies the length of selected events or changes the tempo map, as you requested.
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You can also edit note velocities in the Notes pane of the Piano Roll view, which lets you draw shapes
other than straight line changes. For more information, see Adding and Editing Notes in the Piano Roll
View on page 249.
To Scale Velocities
1. Select the events whose velocity data you want to change.
2. Choose Process-Scale Velocity to display the Scale Velocity dialog box.
Trimming
As a default, when slip editing a clip, the clips contents always remains fixed in time. If the first
measure of a clip is hidden using slip editing, the remaining material does not shift forward in time by a
measure. The first measure of the clip is simply muted during playback. Playback of the clip resumes at
the second measure.
Slide-trimming
If you want the clips contents to shift in time, you can move the material in a slip edited clip by using
modifier keys, clicking on the middle of the clip and moving it either right or left.
Scroll-trimming
You can also shift the clips contents in time, in relation to either the beginning or end of the clip itself,
by scroll-trimming.
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If you insert a new MIDI event which does not fall within the boundary of a slip-edited clip, a new MIDI
clip, which contains the new MIDI events, is created.
Important:
Adding controller data beyond the slip-edited boundaries of a slip-edited clip
in the Piano Roll view results in the slip-edited data being displayed in the
Piano Roll view. To avoid this, you can use the Apply Trimming command to
destructively edit the clip before adding the controller data.
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To do this... Do this...
Trim the beginning of a clip Move the cursor over the beginning of a clip.
When the cursor changes in appearance to
look like this , click and drag the clip to
the right until you have removed the
unwanted information.
Trim the end of a clip Move the cursor over the beginning of a clip.
When the cursor changes in appearance to
look like this , click and drag the clip to
the left until you have removed the unwanted
information.
Scroll-trimming a clip (Moving the clip Press the Alt+Shift keys while moving the
contents in time while maintaining the clips cursor over the middle of the clip. When the
start and end time) cursor changes to look like this , click
and drag the clip to the left or right as
desired. The contents (MIDI data) in the clip
follow the Snap to Grid resolution, i.e. if your
resolution is set to half note, the contents of
your clip moves in half-note intervals.
Slide-trimming the beginning of a clip Press the Alt+Shift keys and move the cursor
(Moving the start time of the clip and the over the beginning of the clip. When the
clips contents while preserving the end cursor changes to look like this , click
time) and drag the beginning to the desired start
time.
Slide-trimming the end of a clip (Moving the Press the Alt+Shift keys and move the cursor
end time of the clip and the clips contents over the end of the clip. When the cursor
while preserving the clips start time) changes to look like this , click and drag
the end to the desired location.
The hidden information in the slip-edited clips remains intact but is not heard during playback
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To Permanently Delete Slip-edited MIDI Data
1. Select the clips that contain the slip-edited data you want to delete.
2. Select the Edit-Apply Trimming command.
SONAR permanently deletes the slip-edited data from the clips you selected.
Quantize Change the timing of the notes youve recorded to fit with the tempo of a project
Fit to Improvisation Change the tempos of a project to fit with the performance youve recorded
Quantizing
Quantizing is one of the most important editing functions in SONAR. You use this feature to correct
timing errors you make when recording from a MIDI instrument or to adjust the timing of audio clips.
Very few musicians are capable of performing in perfect time. As you play, you are likely to strike some
notes slightly before or after the beat or to hold some notes slightly longer than you intended. The
Quantize commands can help to correct these types of timing mistakes.
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SONAR has two different quantize commands:
Process-Quantize Adjusts the start time and duration of selected notes so that they
line up with a fixed size grid
Process-Groove Quantize Lays a grid over an existing piece of music (the groove pattern),
and then adjusts the start time, duration, and velocity of selected
notes so that they line up with the grid
These commands have quite a few settings, making them very flexible and powerful. In addition, both of
these commands lets you create, save, and re-use presets. This means that once you find the settings
you like, you can save them and then apply them to other projects in a consistent way.
Resolution
The resolution indicates the spacing of the grid. You can use any value from a whole note down to a
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thirty-second note triplet. You can also specify resolution in clock ticks. A rule of thumb is to select a
resolution that matches the smallest note in the region you are quantizing. If you are quantizing a run
of sixteenth notes, use a sixteenth note as the resolution. If you are quantizing a mix of sixteenth and
eighth notes, you should still use a sixteenth note. At the default timebase of 480 PPQ, 480 clock ticks is
equal to quarter-note resolution.
When you use Groove Quantize, SONAR creates a grid at the desired resolution on top of the notes in
the groove. For example, if the groove contains only quarter notes but you choose sixteenth-note
resolution, SONAR builds the grid by dividing the space between each quarter note into four equal
sections. In places where the groove file contains no notes, SONAR builds a fixed grid of the desired
resolution.
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Offset
:
Normally, the resolution grid is aligned evenly with the start of measures and beats. As an option, you
can shift the grid earlier or later by any desired number of clock ticks. If the resolution is a quarter note
and youve set the offset to +3 ticks, then a note that is originally near 1:01:000 would be moved to
1:01:003three ticks beyond the beat boundary.
Duration
As an option, SONAR can adjust the duration of note events so that each note ends one clock tick before
the start of the nearest resolution-sized note. This ensures that the notes do not overlap, which can
cause problems on some synthesizers. The adjustment may lengthen the duration of some notes and
shorten the duration of others.
When you use Groove Quantize, the duration adjustment compares the note length to the duration of
the sample note in the groove. If no duration information is available, SONAR uses the distance to the
start of the groove event closest to the end of the note.
Velocity
The velocity adjustment, which is only available with the Groove Quantize command, adjusts the note
velocity to the velocity of the corresponding notes in the groove.
Strength
The human ear is tuned to the slight imperfections we hear from most musicians. If you quantize a
project so that all notes are perfectly in position, it may end up sounding mechanical or rigid. To avoid
this, SONAR lets you adjust the strength of the adjustment. A strength of 100 percent indicates that
all notes are moved so that they are in perfect time, while a strength of 50 percent means that all notes
are moved half-way towards the desired position. This lets you tighten up the timing as much as you
want, without going too far.
The Groove Quantize command also lets you control the strength of duration and velocity
adjustments. As you work with this command, you will notice that the note start time has a greater
effect than the duration on the rhythmic feel of the track. For this reason, changing the starting times
(time strength close to 100 percent) has a more noticeable effect than changing durations (duration
strength close to 100 percent). However, there are situations in which you might want to change both to
avoid ending up with notes that overlap or with unwanted rests.
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Swing
Many projects do not have notes positioned on a perfectly even time grid. For example, projects with a
swing feel, though they may be written entirely in eighth notes, are often played more like eighth-note
triplets, with the first note extended and the second one shortened. The swing option lets you distort
the timing grid so each pair of notes is spaced unevenly, giving the quantized material a swing feel.
A swing value of 50 percent (the default) means that the grid points are spaced evenly. A value of 66
percent means that the time between the first and second grid points is twice as long as the time
between the second and third points. The figure below illustrates the effect of the swing setting on the
timing grid:
Swing = 50%
Swing = 66%
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Swing = 33%
Window
When you quantize some portion of a project, you might not want to adjust notes that are very far from
the grid. The window, or sensitivity, setting lets you choose how close to the resolution grid a note
must be located for quantize to move it.
A window of 100 percent includes all notes and guarantees that all notes will be shifted to lie exactly on
the grid. The window extends half the resolution distance before and after the quantization point. A
window of 50 percent extends only a quarter of the way toward the adjacent quantization points.
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When you use Groove Quantize, you can also perform adjustments on out-of-window events. There are
four options:
Quantize to Resolution Notes outside the window are snapped to a regular grid of the
specified resolution.
Scale Time SONAR finds the two closest events before and after the event
in question that are within the window sensitivity and adjusts any
bracketed out-of-window events so that their relative timing is
the same. This option can uniformly speed up, slow down, or
shift out-of-window events.
Other Settings
If you want, you can restrict the types of events that are affected by the Quantize commands to only
notes, lyrics, and audio clips. If you choose this option, SONAR will not modify other events, like
controllers.
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3. Choose one of your own presets from the list, or enter the settings you want according to the table:
Setting What to do
4. Click Audition if you want to hear how the quantization will sound; press Stop to stop auditioning
the change.
5. Make adjustments as necessary.
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6. Click OK when you are done.
SONAR quantizes the selected MIDI information and audio clips. You can use Undo to restore the
material to its original state.
Setting What to do
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Window Sensitivity Enter the window sensitivity value
(percentage)
Only Notes, Lyrics and Audio Check to prevent MIDI controller, aftertouch,
and xRPN data from being adjusted
6. Click Audition if you want to hear how the quantization will sound; press Stop to stop auditioning
the change.
7. Make adjustments as necessary.
8. Optionally, type a name in the preset field (located at the top of the dialog box) and click the Save
button to save your settings.
9. Click OK when you are done.
SONAR quantizes the selected MIDI information and audio clips. You can use Undo to restore the
material to its original state. If you saved your settings, you can apply them to any pattern you want by
selecting the pattern and choosing a preset from the preset field. To delete a group of settings, select the
group from the preset field and click the Delete button.
Defining a Groove
To use the groove quantize feature, you must create or choose a small snippet of musicthe groove
patternfor SONAR to use as the timing and accent reference. You can use either of the following:
A track, clip, or portion of a clip stored on the Windows clipboard
A groove stored in a SONAR groove file
Any MIDI data that you place onto the Windows clipboard can be used as a groove pattern. With a
carefully defined groove pattern, you can give an old project an entirely new feel. If you like the groove
pattern you have created, you can save it to a groove file.
Groove files can store one or more groove patterns. SONAR supports two types of groove files:
DNA grooves, which contain only timing information but are compatible with some other MIDI
sequencer software products
SONARs native groove format, which stores timing, duration, and velocity information and can
handle longer patterns and longer gaps between quantization points
You can add groove patterns to these files from the Windows clipboard, edit existing patterns, or delete
patterns you do not want to keep. There is no limit to the number of groove patterns that can be stored
in a single file. You can organize your grooves into several files or keep them all together in a single file.
Groove files have an extension of .GRV.
A groove pattern can be as short or long as you like. If the groove pattern is shorter than the material to
be quantized, the pattern will be repeated as many times as necessary.
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To Define a New Groove
1. Select the music that defines the groove using any of the selection tools and commands.
2. Choose Edit-Copy to place the music onto the Windows clipboard.
You can now use the Groove Quantize command with the clipboard as the Groove File.
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6. Select an existing groove file, or enter the name for a new groove file.
7. Enter a pattern name, or choose an existing pattern to replace.
8. Click OK.
9. If you are replacing a groove, verify that you want to delete the existing version.
10. Click Close when you are done to return to the Groove Quantize dialog box.
SONAR stores the groove in the file and chooses the new groove as the current groove source.
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To Delete a Groove
1. Choose Process-Groove Quantize to display the Groove Quantize dialog box.
2. Click the Define button to display the Define Groove dialog box.
3. Select the file containing the groove to delete.
4. Select the pattern name of the groove.
5. Click the Delete button, and confirm that you want to delete the groove pattern.
6. Repeat steps 3 to 5 for each groove you wish to delete.
7. Click Close when you are done to return to the Groove Quantize dialog box.
Fit Improvisation
SONAR lets you record music from a MIDI controller without requiring that you use a fixed tempo. In
fact, if you record without using a metronome, you are very likely to end up with a recording that does
not fit onto a fixed tempo grid.
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The Process-Fit Improvisation command lets you take a recording and create a tempo map (with
measure and beat boundaries) that fits what you played. Your performance is not changed in any way,
even though the note start times and durations are adjusted to fit the new tempo map. This is
important if you later want to use any of SONARs editing features that depend on a proper tempo map
for best results.
To use this command, you must record a reference track containing a single clip that matches your
original track or tracks but has only a single note on each beat boundary. You should make sure that the
reference track has one event for every single beat, with no extra beats or missing beats. The first beat
of the reference track should be at 1:01:000. You can use any editing command to adjust the reference
track.
If you want, you can use other types of events as markers on the reference track, such as a sustain
pedal. Remember, however, that MIDI sustain pedals generate one event when the pedal is pressed and
another when it is released. So if you want to use the sustain pedal for the reference track, keep this in
mind. Click down, up, down, up, for one, two, three, four.
Remember that the better the quality of your reference track, the better job the Fit Improvisation
command can do. You want each of your reference track events to be as close as possible to the beat of
the music. Note that some keyboards transmit aftertouch events when you record your reference track.
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These extra events will prevent Process-Fit Improvisation from working properly. Therefore, you
should delete these events before using this command, or filter them out when recording the reference
track (using Options-Global-MIDI).
Note:
If the resulting tempo grid exceeds 250 beats per minute, you will see an error
message. If this happens, you can shorten the start times of each event using
the Edit-Length command, decrease the tempo to compensate for the change,
and then try again.
Snap to Scale
When Snap to Scale is enabled, any notes that you draw in the Piano Roll view (or Inline Piano Roll
view) stay within the selected scale. Also, any notes that you move with the Select tool stay within the
selected scale. When Snap to Scale is enabled, both Piano Roll views display grey rows at the pitch
levels that are not in the selected scale. Also, both the Select tool and the Draw tool display a tuning
fork icon when you create or modify notes to show that Snap to Scale is enabled.
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You can create custom scales, modify existing ones, and choose how SONAR handles non-scale notes.
Or
In the Piano Roll view, in the Track List pane, right-click the track that you want to affect, and
choose Enable Snap to Scale from the popup menu.
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To Create a Scale
1. Open the Scale Manager dialog by clicking the dropdown arrow in the Scale menu, and choosing
Scale Manager from the menu that appears (you can also use the Track-Snap to Scale-Scales-
Scale Manager command, or the right-click menu in the Piano Roll views Track List pane).
2. In the Scale Family field, click the scale family that you want your scale to appear under when
your scale appears in the Scale menu.
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dots in the keyboard display, as depressed scale degree buttons, and as scale degrees in the Scale
Degrees field.
6. When youre through choosing scale degrees, click the Close button to save your changes. If you
want to delete your scale, just highlight it in the Scale: field, and click the Delete button .
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Keyboard display Scale degree buttons
5. When youre through choosing scale degrees, click the Close button to save your changes.
Action... Command...
Search through a project to find the first event that has specific Go-Search, Go-Search Next
attributes, and then search again to find the next such event
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Select all the events in a project that have the specified attributes Edit-Select-By Filter
Modify an existing selection to keep only those events that have the Edit-Select-By Filter
specified attributes
Replace all events that meet specified attributes with modified Edit-Interpolate
versions of the events
These capabilities can help you find problem spots or errors in a project or make systematic changes to
events that have particular attributes. All of these capabilities rely on the use of an event filter, which
lets you choose the types of events you want to work with and the range of values in which you are
interested.
Event Filters
When you select individual clips, or select portions of clips by dragging the Time Ruler, you
automatically select all the events that fall within the designated time range. Sometimes you need finer
control over which events are selected. For example, you might want to:
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Select the notes that are played in a certain octave, so you can copy them to another track
Select and boost the velocity of notes that have a velocity below a certain threshold
Find the first patch change event on a particular track
Select and change the duration of all notes that occur on the third beat of any measure
The Event Filter dialog box looks like this:
Check to include this type of event Enter the range of values for the events you want
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Different types of events have different parameters, as shown in the table:
The event filter only accepts events that meet all the specified ranges. This means that a note event
must fall within the pitch range, the velocity range, and the duration range in order to be included. The
event filter can also be used to accept events that occur in a range of channel numbers, beats, and clock
ticks.
You can choose either to include or exclude the events that meet the specified criteria. To exclude events
within the designated range and select the ones outside the designated range, check the exc checkbox
for that value range.
The event filter can also be used to identify several special event types: audio, System Exclusive events,
Lyrics, MCI commands, envelope shades, and a few others. You do not enter a range of values for these
special events; SONAR finds all events of the types you choose.
The All and None buttons help you set up the event filter the way you want:
All Set the event filter to include all events. You can then modify the
value ranges to narrow down your search or uncheck the types
of events you want to exclude.
None Set the event filter to not include any events. Starting from a
blank slate, you can check off the types of events you want to
find or select and enter the desired ranges of values.
In any place in the event filter where you would normally enter a pitch string, you can also enter the
pitch by pressing a key on your MIDI keyboard. Also, you can use the question mark in place of the
octave number as a wild card. This lets the event filter accept a single note, regardless of the octave. For
example, the pitch string C? will match a C in any octave.
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Searching for an Event
The Go-Search command is used to find the next event (searching forward from the Now time) that
meets the criteria you lay out in an event filter. Once you have found the first such event, you can find
the next event that meets the criteria using the Go-Search Again command (or by pressing F3).
Selecting Events
The Edit-Select-By Filter command is used to refine a selection by applying an event filter to an initial
selection. You can use this command any number of times to refine the selection even further. Before
using this command, use any of the selection commands and tools to create an initial set of selected
event. You can use the Edit-Select-All command to select all events in the current view.
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The Track view cannot display individual selected events. As a result, the Edit-Select-By Filter
command will not necessarily change the appearance of the Track view. SONAR applies the event filter
rule, but the change is not visible. However, once you change the selection in any way (for example, by
clicking on a track number or by clicking in the Time Ruler), the effects of the event filter are erased. If
you want to use the filter, you must choose Edit-Select-By Filter again and click OK to use the same
filter values.
Note:
The shading of a clip in the Track view indicates how many of the events in
the clip are selected. If the clip is shown in solid black, all events in the clip are
selected. If a portion of a clip is shown in medium gray, all the events in that
time range are selected. If the clip is shown in light gray, only some of the
events in the shaded time range are selected.
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2.
:
Choose Edit-Select-By Filter to display the Event Filter dialog box.
3. Click the None button to clear the dialog box.
4. Check the Note checkbox, and enter a minimum value of C4. The maximum should already be set
to C9.
5. Click OK. SONAR selects all the notes from C4 up.
6. Choose Edit-Cut to move the selected notes to the clipboard.
7. Choose Edit-Paste and paste the events to a different track.
Process-Interpolate
The Process-Interpolate command is an extremely flexible way of manipulating the data parameters
of events. It works something like the search-and-replace function in a word processor but with scaling
rather than simple replacement.
This command uses two event filters. The first event filter lets you set up your search criteria. The
second event filter is used to define the replacement value ranges. When an event satisfies the search
criteria, its parameters are scaled between the search ranges and the replacement ranges. This permits
transposition, inversion, key signature changes, and other operations to be accomplished with this one
simple command.
In the second Event Filter dialog box, the checkboxes and value ranges for beats and ticks are ignored.
Only the replacement value ranges for the selected event types are used.
The Process-Interpolate command understands a wild card octave number in the second event filter
to mean, replace the original note with a different note in the original octave. Using octave wild cards
for both the search and replacement event filters lets you, for instance, change all E-flats to E-naturals,
preserving the octave of each note.
A few examples will illustrate some of the many uses of the Process-Interpolate command. These
examples apply to the note event type, though the command can be used on any type of event.
Velocity From 0 to 127 From 80 to 127 Compresses the velocity values into a
narrower range
Velocity From 0 to 127 From 127 to 0 Inverts the velocity values (makes
loud notes soft, and soft notes loud)
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Duration From 0:01:00 to From 0:01:000 to Converts all notes that are between a
0:02:000 0:01:000 quarter note and half note in length,
and makes them all quarter notes
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are used to adjust volume, pan, and other parameters of MIDI and audio tracks on the fly while
playback is in progress.
SONAR lets you enter or edit controller, xRPN, and automation data in several ways:
Using envelopes in the Track view (see Chapter 13, Automation)
Using the Piano Roll view and Inline Piano Roll view
Using the Insert-Series of Controllers command
Editing controller events in the Event List view
Editing data in the Track views Clips pane or the Piano Roll view gives you great flexibility. You can
examine the controllers in graphical form and edit them even while recording or playback is in progress.
This means you can loop over a portion of your project and hear any change you make on the next loop.
Note: MIDI envelopes you create in the Piano Roll view and MIDI envelopes you create in the Track
view Clips pane are actually separate envelopes, even if they control the same parameter. Both kinds of
envelopes are visible in the Clips pane, and should generally not be used to control the same parameter.
You can convert Piano Roll view envelopes to Track view envelopes by selecting the time range and
tracks that the Piano Roll envelopes occupy, and using the Edit-Convert MIDI To Shapes command.
For more information on automation, see Chapter 13, Automation, and Chapter 11, Mixing and Effects
Patching. For more information about the Event List view, see The Event List View on page 289.
Controllers
Controllers are the MIDI events such as volume, sustain pedal, and pan that you use to change the
sound while you're playing. You can enter controller data from within SONAR, or record them from
external devices such as MIDI keyboards.
Controllers let you control the detail and character of your music. Say youre playing a guitar sound on
your synthesizer, but it sounds lifeless and dull. Thats partly because a guitar player doesnt just play
notes one after anotherhe often bends or slides on the strings to put emotion into his playing. You can
use controllers in the same way, creating bends, volume swells, and other effects that make sounds more
realistic and more fun to listen to.
Your computer can work the controllers on your electronic instrument by sending MIDI Controller
messages. The MIDI specification allows for 128 different types of controllers, many of which are used
for standard purposes. For example, controller 7 is normally used for volume events, and controller 10 is
normally used for pan. Every controller can take on a value ranging from 0 to 127.
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The Piano Roll toolbar contains several dropdown lists that let you choose the controller you want to see
and edit. The contents of these lists depend on the output and channel settings and on the instrument
assigned to that output and channel. Different instruments use controllers in different ways. See
Chapter 16, Using Instrument Definitions.
Note:
SONAR has automatic searchback for all continuous controller data to ensure
that the correct controller values are in effect regardless of where you start
playback. Suppose you start playback halfway through a project. SONAR
searches back from that point to find any earlier controller values that should
still apply.
NRPN 99 98 6 38
Automation Data
The Track and Console views allow you to record automation data that define changes in volume, pan
and many other parameters throughout a project. The automation data can include step changes
recorded using the snapshot button or continuous changes recorded while using the knobs, faders, and
buttons.
The Track view allows you to create envelopes to adjust several parameters. For more about
automation, see Chapter 13, Automation.
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MIDI key aftertouch (KeyAft) values
Remember that note velocity is an attribute of each note and not a completely separate event. You
cannot add or remove velocity events in the Notes pane, but you can use the draw tool to adjust the
velocity values for existing notes. You can also edit velocities with the Edit-Scale Velocities command.
For more information, see Adding Crescendos and Decrescendos on page 267. You can edit individual
note velocities in the Note Properties dialog box, described in Changing Note Properties on page 476.
English
Right-click a clip in the Clips pane and choose View-Event List from the popup menu
Toolbar
Track
This event
is selected
Event time
Hide different kinds of events buttons Show events outside slip edit boundary
The events in the selected tracks are listed one per line, from top to bottom. As you move the highlight
through the event list, SONAR updates the Now marker (time display). During playback, the event list
scrolls to display the events at the current time. The current event is centered in the Event List during
playback, and the highlight is on the correct event when playback stops. Any time you change the Now
time, the event list is updated and the highlight is moved to the event that will be played next.
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When the Event List view includes more than one track, events are mixed together in chronological
order. For example, if you select tracks 1 and 3 when you open the Event List view, you see a single list
of intermingled events from tracks 1 and 3. You can have any number of Event List views, each
containing any number of tracks, open at the same time. You can change the tracks shown in the Event
List view by clicking the button and choosing the tracks you want.
KeyAft MIDI key aftertouch Pitch (MIDI key number), pressure amount (0-
127), MIDI channel (1-16)
Control MIDI controller change Controller number (0-127), controller value (0-
127), MIDI channel (1-16)
Patch MIDI patch change Bank select method, bank number, number or
name of the patch, MIDI channel (1-16)
ChanAft MIDI channel aftertouch Pressure amount (0-127), MIDI channel (1-16)
Wheel MIDI pitch wheel position Wheel position (-8192 to 8191, where the center
is 0)
Sysx Bank System Exclusive data bank Sysx bank number (0-8191)
Sysx Data System Exclusive data Sysx message up to 255 bytes long
message
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MCIcmd Windows Media Control MCI command text
Interface (MCI) command
Wave Audio Digital audio wave Name, velocity (0-127), and number of samples
Shape Events Automation graph segments Change in values, kind of shape, and length in
made up of a solid line MBT format.
between two nodes
Note: Shape events cannot be edited, only
deleted.
Hairpin Staff view dynamics marking Direction (crescendo or diminuendo) and duration
Event List Manager Opens Event Manager dialog Shows or hides various kinds of events
box
English
Events Out of Slip Edit Events that are outside of slip- Note, audio, or controller data
Boundaries edited boundaries
Insert Event Inserts a copy of highlighted Whatever the highlighted events parameters are
eventdouble-click the
events Kind parameter to
change it to the kind of event
you want
Delete Event Deletes the highlighted event Whatever the highlighted events parameters are
Pick Tracks and Show Left side of button opens Pick Allows you to pick what tracks the Event List
Next/Previous Track Tracks dialog; right side of shows events for
button opens Next Track/
Previous Track dropdown
menu
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Selecting Events in the Event List View
The following table describes how to select events in the Event List view:
To do this... Do this...
Select multiple, contiguous events Select the first event, hold the Shift key down and
click the last event.
Select multiple, contiguous events using the Hold down the Ctrl and Shift keys while pressing
arrow keys the up or down arrows.
Select multiple, non-contiguous events Select an event, hold the Ctrl key while selecting
additional events
Additional information about note events and MCIcmd events appears later in this chapter.
To do this... Do this...
Hide events of a certain type Select the event type in the toolbar, in the Event
List view popup menu, or in the Event Manager. To
display a type of event, deselect it.
Open the Event Manager Choose Event Manager from the popup menu, or
click .
Show or hide slip-edited events As a default, if you slip edit the boundaries of a
clip, all events outside those boundaries are
hidden in the Event List view. If you want to see
these events, click this button .
Note: You can not edit slip-edited material in the
Event List view.
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small amount
Click and hold both mouse buttons, and then drag the mouse up or down to change the value by a
larger amount
Double-click a cell, and then enter or choose a new value
If you change the time of an event, it may also change its position in the event list. The Event List view
follows that event to its new location.
If you try to change the event type (kind of event), SONAR lets you choose the kind of event you want
from a dialog box. When you change one kind of MIDI event into another kind of MIDI event, SONAR
preserves the parameters as fully as possible.
Note: Shape events cannot be edited, only deleted.
3. Change the event to the kind of event you need by double-clicking the name of the event thats
English
listed in the Kind column. The Kind of Event dialog box appears.
4. Choose what kind of event you want and click OK. SONAR changes the highlighted event to the
kind you chose.
5. Edit the event time and other parameter values as required.
If the Event List is initially empty, pressing the Insert key creates a default note event.
To Delete an Event
1. Move the highlight (use the mouse or arrow keys) to the event you want to delete.
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To Play Events Step by Step
1. Using the keyboard, hold the Ctrl and Shift keys and press the Spacebar to play the currently
highlighted event. If the event is a note event, it plays until you release the Spacebar.
2. When you release the Spacebar, the highlight moves to the next event.
3. Continue pressing the Spacebar to play events one by one.
4. To edit the last event you heard, release the Shift key.
The highlight moves back to the last event you heard, so you can make changes. You can also audition a
single event using the mouse. Ctrl-click on an event to play the event. If the event is a note or Wave
event, it plays until you release the mouse button.
Character... Meaning...
b flat
# sharp
x double sharp
MCIcmd Events
Media Control Interface (MCI) commands are special events that let you control other multimedia
hardware and software (e.g., CD-ROM drives, laserdiscs, sound cards, animations, video) during
playback. MCI commands are part of the multimedia extensions in Windows. MCIcmd events have one
parameterthe command line text of the MCI command. Here are some examples:
PLAY C:\VIDEOS\VACATION.AVI Plays the video file VACATION.AVI from the VIDEOS folder
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SET CDAUDIO TIME FORMAT Plays a specific track from the CD drive
TMSF PLAY CDAUDIO 3
While MCI commands can be used to play Wave files, these files are played at their normal speed and
are not necessarily synchronized with MIDI or other audio data. By contrast, Wave audio clips are
played in lock-step synchronization with MIDI and other audio data.
For complete documentation of Windows MCI commands, search for MCI on the Microsoft World Wide
Web site (www.microsoft.com).
English
Select the MIDI data to be affected.
Choose the effect you want from the Process-MIDI Effects menu or from the popup menus MIDI
Effects menu.
Set effect parameters (or select a preset if youve made one for this purpose).
Click Audition to preview the music with the effect applied.
Click OK to apply the effect to the selected MIDI data.
If you're not happy with the result, choose Edit-Undo before doing any additional work.
MIDI effects can be applied to whole or partial clips. For example, you can apply an echo to just one
note.
MIDI effects can also be applied to MIDI tracks in real time (during playback) in the Track and Console
views. Unlike any of the processing described so far, using effects in real time is non-destructive. This
means that the MIDI data itself is not modified. See Mixing and Effects Patching on page 363 for more
information on real-time effects.
Note:
Offline effects may cause your MIDI events to grow in size. For example, when
you apply echo, the clip may need to grow to accommodate the tail end of the
echo.
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Quantizing
:
The Quantize command moves events to (or towards) an evenly-spaced timing grid. The Quantize
effect is similar to the Process-MIDI Effects-Cakewalk FX-Quantize command. For more
information, see Other Settings on page 274.
The quantize effect parameters are as follows:
Parameter/Option... Meaning...
Tuplet Specify the resolution as a tuplet note, for example 5 notes in the
time of 4.
Swing (%) The distortion of timing used to produce a swing feel. A value of
50% indicates a straight rendition; negative and positive values
produce distortion of the timing grid. For more information about
swing, see Swing on page 273.
Window (%) The sensitivity of quantization. A value of 100% causes all notes
to be quantized. Lower values cause the effect not to quantize
notes that are far from the timing grid.
Offset (Ticks) The offset of the quantization grid from the start of measure
boundaries. A value of 0 indicates perfect alignment. Values less
than 0 shift the grid points earlier; values greater than 0 shift the
grid later.
Adding Echo/Delay
The Echo Delay command creates a series of repeating echoes of each note. The echo notes can
decrease or increase in velocity, and can be transposed from the original by regular intervals.
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The parameters used to specify the echo/delay effect are as follows:
Parameter/ Meaning...
Option...
Decay (%) The reduction in velocity with each echo. A value greater than 100% indicates
an increase in velocity.
No. Echoes The number of echo notes for each original note. If the velocity reaches 0 before
the specified number of echoes, the effect generates no more echo notes.
Delay Units The units used to specify the delay. You may specify delay in ticks, in
milliseconds, or as a note duration.
Tap The delay you specify by tapping the control with the mouse.
English
Swing (%) The distortion of timing used to produce a swing feel to the echo. A value of 0%
indicates a straight rendition; negative and positive values produce distortion of
the timing grid. For more information about swing, see Swing on page 273.
Pitch (Steps) The number of steps to transpose each echo note from the previous. You can
specify a Diatonic or Chromatic scale.
Filtering Events
The Event Filter command lets you remove events from the MIDI data, keeping or passing through
only those events that you specify. The Event Filter effect works almost identically to the event filter
used by the Edit-Select-By Filter command. For more information, see Event Filters on page 283.
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Adding Arpeggio
The Arpeggiator command applies an arpeggio to its input and plays it back in real time. You can
make it arpeggiate with a swing feel, or straight and staccato or legato, vary its speed and direction,
and specify its range.
The parameters used to specify the arpeggiator effect are as follows:
Parameter/Option... Meaning...
Swing (%) The distortion of timing used to produce a swing feel. A value of 0%
indicates a straight rendition; negative and positive values produce
distortion of the timing grid. For more information on swing, see
Swing on page 273.
Units The units used to specify the delay. You may specify delay in ticks, in
milliseconds, or as a note duration.
Legato (%) The smoothness of the notes of the arpeggio. 1 percent plays each
notes and releases it instantly. 99 percent plays each note up to the
start of the next note.
Path The direction of the arpeggio. Options are Up, Up (arpeggios go up),
Up, Down (arpeggios go up, then down), Down, Down (arpeggios go
down), Down, Up (arpeggios go down, then up).
Play thru The disposition of the notes you play to specify the arpeggio. Checked
plays the original notes. Unchecked filters out the original notes.
Specify output range The range over which the arpeggio plays. Checked specifies that the
arpeggiator repeats notes at each octave over the entire specified
range. Unchecked specifies that the arpeggiator includes only the
notes you actually play.
Lowest note The MIDI number of the lowest note of the arpeggio. Numbers run
from 0 to 127.
Span (Notes) The number of half-steps in the range. Numbers run from 12 to 127.
Use chord control The chord you specify. Checked specifies that the arpeggiator infers
the chord from the notes played in the range. It identifies the chord in
the Chord recognized box and uses it to play arpeggios for notes
outside the range.
Lowest note The MIDI number of the lowest note the arpeggiator uses for chord
recognition (0 to 126).
Span (Notes) The number of half-steps in the range. Numbers run from 1 to 127.
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3. Set the arpeggiator parameters, as described in the table above.
4. Click OK.
SONAR applies the specified arpeggio effect to the selected data.
Analyzing Chords
The Chord Analyzer command analyzes chords. You select the notes to be analyzed in one of SONARs
windows, then open the Chord analyzer and press the Audition button. The chord appears on the MIDI
display and the staff, and its name with possible alternatives appears in the Chords recognized box.
You can play the notes on your MIDI input device and have the Chord Analyzer identify the chords in
real time. You do not have to set to playback.
You can open the Chord Analyzer in the Track and Console views, press Playback and have the Chord
Analyzer identify the chords in real time
The Chord Analyzer has a single parameter:
English
Parameter/ Meaning...
Option...
Analysis window The frequency with which the Chord Analyzer samples the
chord. Lower numbers (smaller intervals) are more accurate,
but require more computation.
To Analyze a Chord
1. Select the notes to be analyzed.
2. Choose MIDI Effects-Cakewalk FX-Chord Analyzer from the Process menu or from the popup
menu to open the Transpose dialog box.
3. Click the Audition key.
SONAR displays the chord and its name.
To clear the display, press the Clear button.
Note: When analyzing chords you may see chords being displayed before you hear them. You can reduce
the amount of time these chords appear ahead of playback. To do so, open the MIDI tab in the Global
Options dialog (Options-Global) and enter a lower value in the Prepare Using N Milliseconds Buffer
option. Excessively low values may cause glitches during playback, so it is best to gradually reduce the
value in this option until the desired result is achieved.
Parameter/Option... Meaning...
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Scale velocities to X% of Multiplies all velocities by a constant factor.
their current value
Change gradually from X to Creates a smooth velocity change across the selection.
Y
Limit range from X to Y Brings all velocities into the specified range.
Randomize by +/- X Adds or subtracts a random offset from each velocity. You must
also specify the maximum offset. You can select this option in
addition to one of the previous options.
Parameter/Option... Meaning...
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Key For Diatonic transposition, the key in which the transposition is
made.
From, To For Key/Scale transposition, the starting and ending key and
scale.
Transposition Map A table of pitch mappings for the specified transposition. You can
select to show the pitches as note names or as note numbers.
For Diatonic and Key/Scale transpositions, pitches not in the
starting (from) key are indented.
To Change a pitch mapping, click on a From pitch and select a To
pitch with the popup slider. If you change a pitch mapping, the
transposition type is automatically set to Custom Map.
Constrain to Scale For Diatonic and Key/Scale transpositions, forces all non-scale
notes to be transposed to the nearest appropriate scale tone.
English
1. Select the data to be affected.
2. Choose MIDI Effects-Cakewalk FX-Transpose from the Process menu or from the popup menu
to open the Transpose dialog box.
3. Set the transposition options as described in the table above.
4. Click OK.
SONAR transposes the selected data according to the options you specified.
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8 Drum Maps and the
Drum Grid Pane
There are several panes in the Piano Roll view designed for use with MIDI drum tracks: the
Note Map pane which lists the original pitch values and the mapped values for each note,
and the Drum Grid pane which displays your drum tracks (any track assigned to a drum
map) and where you can edit your drum tracks.
In This Chapter
English
The Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
Creating and Editing a Drum Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
Using Drum Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
The Note Map Pane. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310
The Drum Grid Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
The Pattern Brush Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
The Basics
:
Drum maps are virtual MIDI ports that you create and edit. Drum maps give you total control over all
the MIDI drum sounds you have access to either in the form of software (soft synths) or hardware
(external MIDI sound modules).
Drum maps in SONAR allow you to do the following:
Re-map note events, for example, map a General MIDI drum kit to a non-General MIDI drum kit.
Create a custom drum kit from several MIDI devices (soft synths, hardware synths) and play it
from a single MIDI track if desired.
Use the Drum Grid Editor to show only the drum sounds you want to see.
Sort drum sounds to suit your needs.
Mute and solo individual drum sounds
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New Drum Delete Drum
Map button Map button Current Drum Map Preset list
Click to
create a
new row
Rows
English
Port/Channel
pairs
Presets
Presets can be used to populate the fields in the Drum Map Manager. This field is also used to save new
drum maps by entering a name in the field and clicking the save button.
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Settings
:
The Settings section is where you map the following for each In Note (source):
In NoteThe source MIDI note value.
Out NoteThe MIDI note value that plays on the destination sound source.
NameThe user-defined name for the row.
ChnThe channel on which the note is transmitted.
Out PortThe hardware output port or software virtual output port to which you are sending the
note.
Vel+Apply a velocity offset setting to an individual mapped pitch.
V ScaleThe V Scale value sets a level of compression or expansion. A value below 100% is
compression. A value above 100% is expansion. The Vel+ setting allows for gain make-up.
To do this Do this
Select multiple rows Click a row, hold down the Ctrl key while selecting
additional rows
Change the Output Port for all rows with Press Ctrl+Shift while changing the port.
the same Channel/Port
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The Map Properties Dialog
The Map Properties dialog lets you change all the settings for an individual mapped note in your drum
map. The settings in the Map Properties dialog are the same as a single row in the Drum Map Manager.
If you want to edit more than one drum note pitch mapping, click the Map Mgr button to open the Drum
Map Manager dialog.
English
To Open the Map Properties Dialog
Double-click on a row in the Note Map pane.
Or
Right-click on a row in the Note Map pane and select Map Properties from the menu that
appears.
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Using Drum Maps
The following topics cover using drum-mapped tracks, including how to display drum tracks in the
Drum Grid pane and how to edit note velocities.
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Velocity Tails
In the Drum Grid pane, you have the option of showing the velocity of each note as a series of bars. The
higher the bars, the higher the velocity value.
English
Click the Show/Hide Velocity Tails button in the Piano Roll view toolbar.
Or
Press the Y key.
3. Click and drag the velocity tail. Drag it up to increase the velocity. Drag it down to decrease the
velocity.
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Previewing a Mapped Sound
Use the following procedure to hear the drum sound you have mapped a note to.
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2. In the Map Properties dialog, enter a new value in the Note Out field and press the Enter key, or
use the +/- buttons to change the value and press the Enter key.
English
Or
Right-click on the row you want to mute or solo and select Mute or Solo from the menu that
appears.
To Display the Note In and Note Out Values By Their Pitch Name
You have the option of showing the Note In and Note Out values by their pitch names. To do so, use the
following procedure:
Right-click on any row in the Note Map pane and select the Display Pitch Names command from
the menu that appears.
2. When your cursor changes to look like this , click and drag the row to the place you want it to be
and release the mouse button.
Grid Lines
The Drum Grid pane is divided into a time grid. You can set the resolution of the grid lines from 1/4 note
to 1/64 note, or to follow the current snap grid setting.
The Show/Hide Grid Lines combo button toggles on and off the grid lines in the Drum Grid pane
and sets the grid line resolution.
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To Turn on Grid Lines in the Drum Map Pane
Click the Show/Hide Grid Lines combo button in the Piano Roll view toolbar.
Or
Press the I key.
The following table covers the options found in the Pattern Brush tools dropdown menu:
Option Description
Velocity Select this option to open the Pattern Velocity dialog. The value
you enter in this dialog sets the default velocity for all notes
entered using the Pattern Brush tool unless you select Use
Pattern Velocities.
Use Pattern Velocities Select this option to use the note velocities used in the custom
pattern file you are using. If you are using the Note Duration
option, this option is not available.
Use Pattern Polyphony Select this option to use the pitch values from the custom pattern
file you are using. If you are using the Note Duration option, this
option is not available. When using this option, the vertical
position of your mouse does not affect the note pitches draw; that
information is read from the pattern.
Note Duration This option uses the current note duration setting in the Piano Roll
View toolbar as the interval between notes.
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Your cursor should appear like this when in the Drum Grid pane.
5. Click where you want to begin placing notes and drag until you have inserted all the notes you
want.
6. Release the mouse button.
SONAR creates a series of notes, at equal intervals.
English
5. Release the mouse button.
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2.
:
Right-click in the Time Ruler where you want the pattern to start and select Insert Marker from
the menu that appears.
The Marker dialog appears.
3. Enter the name you want to use for the first pattern and click OK.
4. In a MIDI track, enter a pattern of notes.
5. If you want to create a second pattern, repeat steps 2 through 4.
6. Create as many patterns as you want, ending the last pattern with a marker called end.
7. Save the file as a MIDI file (.MID) in the Pattern Brush Patterns folder in the directory where you
installed SONAR.
Note: You can change the default directory where SONAR looks for patterns in the Folders tab of
the Global Options dialog.
You may need to re-start SONAR to see the new patterns in the dropdown menu next to the Pattern
Brush. The name you gave the file appears with an arrow next to it. Move your mouse over it to see a
subdirectory which contains each of the patterns you created.
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9
Editing Audio
The Track view lets you edit and arrange audio clips. You can perform basic tasks such as
cut, copy, paste, and move; apply simple audio processing such as gain change, fades, and
equalization; and use sophisticated audio effects such as stereo chorus and reverb. The Track
view lets you see your audio clips on a timeline, arranged by track, to help you visualize the
English
organization of your projects audio data.
Most audio processing commands and audio effects can be used from the Event List view as
well, by selecting one or more audio clips, then choosing the desired command from the
Process-Audio or Process-Audio Effects menu. Plug-in effects can also be applied to audio
data non-destructively, in real time, in both the Console and Track views. For more
information, see Chapter 11, Mixing and Effects Patching.
In This Chapter
Digital Audio Fundamentals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Basic Audio Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
Basic Audio Processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
Advanced Audio Processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
Slip-editing Audio (Non-destructive Editing) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Fades and Crossfades. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
Audio Effects (Audio Plug-ins) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
:
Digital Audio Fundamentals
Digital audio is a numeric representation of sound; it is sound stored as numbers. In order to
understand what the numbers mean, you need to start with the basic principles of acoustics, the
science of sound.
Basic Acoustics
Sound is produced when molecules in the air are disturbed by some type of motion produced by a
vibrating object. This object, which might be a guitar string, human vocal cord, or a garbage can, is set
into motion because energy is applied to it. The guitar string is struck by a pick or finger, while the
garbage can is hit perhaps by a hammer, but the basic result is the same: they both begin to vibrate.
The rate and amount of vibration is critical to our perception of the sound. If it is not fast enough or
strong enough, we won't hear it. But if the vibration occurs at least twenty times a second and the
molecules in the air are moved enough, then we will hear sound.
The actual distance the string moves is called its displacement. This is proportional to how hard the
string is plucked. A greater displacement results in a louder sound.
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The displacement of the string changes as the string vibrates, as shown here:
English
The segment marked A represents the string as it is pulled back by the pick; B shows it moving back
towards its resting point, C represents the string moving through the resting point and onward to its
outer limit; then D has it moving back towards the point of rest. This pattern repeats continuously
until the friction of the molecules in the air gradually slows the string to a stop. As the string vibrates,
it causes the molecules of air around it to vibrate as well. The vibrations are passed along through the
air as sound waves. When the vibrations enter your ear, they make your eardrum vibrate, and you
hear a sound. Likewise, if the vibrating air hits a microphone, it causes the microphone to vibrate and
send out electrical signals.
In order for us humans to hear the sound, the frequency of the vibration must be at least 20 Hz. The
highest frequency sound we can hear is theoretically 20 kHz, but, in reality, it's probably closer to 15 or
17 kHz. Other animals, and microphones, have different hearing ranges.
If the simple back-and-forth motion of the string was the only phenomenon involved in creating a
sound, then all stringed instruments would probably sound much the same. We know this is not true, of
course; the laws of physics are not quite so simple. In fact, the string vibrates not only at its entire
length, but at one-half its length, one-third, one-fourth, one-fifth, and so on. These additional vibrations
(overtones) occur at a rate faster than the rate of the original vibration (the fundamental
frequency), but are usually weaker in strength. Our ear doesn't hear each frequency of vibration
individually, however. If it if did, we would hear a multinote chord every time a single string were
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:
played. Rather, all these vibrations are added together to form a complex or composite sound that our
ear perceives as a single tone.
Fundamental
frequency (1f)
100% amplitude
2x fundamental (2f)
50% amplitude
3x fundamental (3f)
33% amplitude
4x fundamental (4f)
25% amplitude
5x fundamental (5f)
20% amplitude
This composite waveform still doesn't account for the uniqueness of the sound of different instruments.
For example, stringed instruments usually have a resonator. In the case of the guitar, the resonator is
the big block of hollow wood to which the string is attached (the guitar body). This has a major impact
on the sound we perceive when a guitar is played because it enhances or amplifies some of the
vibrations produced by the string and diminishes or attenuates others. The ultimate effect of all the
vibrations occurring simultaneously, being altered by the resonator, adds up to the sound we know as
guitar.
Waveforms
A sound wave can be represented in many different ways: as a mathematical formula, as a series of
numbers, or graphically as a waveform. A waveform displays the size, or amplitude, of the vibration
as a function of time. For example, the waveform of the sound of the plucked guitar string might look
like this:
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The waveform of a trumpet blast might look like this:
English
The three waveforms shown above are quite different from one another, both in appearance and sound.
Each has its own characteristic shape, or envelope, and each has its own complex combination of
frequency components, which can change across the duration of the sound.
The center line of a waveform is the zero line; it corresponds to the rest position (displacement of 0) of
the original vibrating object. (A waveform for perfect silence would be a horizontal line at zero.) Back
and forth motions of the vibrating object translate to upward (positive) and downward (negative)
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:
excursions of waveform amplitude. For example, a close-up of a portion of the guitar waveform might
look like this:
The waveform crosses the zero line twice during each complete vibration. These zero-crossings are
important in digital audio processing; they are good places to cut waveforms apart and splice them
together. If waveforms are cut or spliced at other locations, clicks and pops can occur. The maximum
amplitude of the waveform in each vibration is also important: it determines the strength of the
vibration, and thus the loudness of the sound.
Recording a Sound
To record digital audio, your computer monitors the electrical signal generated by a microphone (or
some other electroacoustical device). Because the signal is caused by a sound, the signal strength varies
in direct proportion to the sounds waveform. The computer measures and saves the strength of the
electrical signal from the microphone, thus recording the waveform.
There are two important aspects of this measuring process. First is the sampling rate, the rate at
which the computer saves measurements of the signal strength. It is a known fact of physics that you
must measure, or sample, the signal at a rate at least twice that of the highest frequency you wish to
capture. For example, suppose you want to record a moderately high note on a violinsay the A whose
fundamental frequency is 440 Hz and all overtones up to five times the fundamental. The highest
frequency you want to capture is 2,200 Hz, so you need to measure the electrical signal from the
microphone at least 4,400 times per second.
Since humans can hear frequencies well above 10 kHz, most sound cards and digital recording systems
are capable of sampling at much higher rates than that. Typical sampling rates used by modern
musicians and audio engineers are 22 kHz, 44.1 kHz, and 48 kHz. The 44.1 kHz rate is called CD-
quality, since it is the rate used by audio compact discs.
The other important aspect of the measuring process is the sampling resolution. The sampling
resolution determines how accurately the amplitude of each sample is measured. At present, the music
industry has settled on a system that provides 65,536 different values to assign to the amplitude of a
waveform at any given instant. Thus, each sample saved by your computer requires 2 bytes (16 bits) to
store, since it takes 2 bytes to store a number from 32,768 to 32,767. The scaling of the electrical input
signal level to amplitude value is determined by your audio hardware and by the position of your input
level control.
What if the amplitude of the sampled signal gets too high, such that a 16-bit number is not large
enough to represent it? What typically happens is that the signal is clipped, cut off at the maximum
value.
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Here is what a clipped waveform might look like:
Clipping is not usually desirable and may have unpleasant audible effects. Sudden irregularities in the
waveform of any type can cause clicks, pops, and distortion of the original sound.
English
where L is the sound pressure level (in dB), p is the sound pressure amplitude, and p0 is a reference
amplitude of 20 micropascals (less than one billionth of atmospheric pressure). On this scale, a barely
audible sound (p = p0) has a sound pressure level of 0 dB, normal conversation (p = 1,000*p0) is at a
level of around 60 dB, and a jet engine at close range (p = 1,000,000*p0) is at a level of around 120 dB.
Similar decibel scales are used in other branches of science and engineering to measure electrical power
levels and other signal levels, always with respect to some reference level.
In SONAR, decibels are used in several places:
To indicate volume levels of audio tracks in the Track view and Console view
To indicate the effects of filters and equalizers
The reference level (0 dB) usually corresponds to the current loudness of the sound. A positive change in
decibels makes the sound louder; a negative change makes the sound quieter.
Audio Clips
If you have read from the beginning of the chapter, you should have a good idea of what is contained in
a SONAR audio clip. An audio clip contains a long series of numbers, or samples, representing the
fluctuating amplitude of a waveform. Audio clips are typically quite large, hundreds of kilobytes to
many megabytes in size. By comparison, a MIDI event takes only a few bytes to store.
The Track view lets you see your audio waveforms in great detail; you can zoom in until you see the
individual samples.
You should also now be aware of some things to watch out for when editing your audio data. First, if you
cut audio clips apart or splice them together, you should do so at zero-crossings in the waveform (places
where the amplitude is zero), in order to avoid sudden changes in amplitude that may cause clicks and
pops. Second, you should beware of clipping. Clipping of the audio waveform can occur if you record a
signal at too high a record level, or if you apply audio processing or effects that increase the waveform
amplitude too much. If you accidentally cause the waveform to clip, you should undo the command and
try again with different parameters.
Clipping can also occur in other situations, for example, if you try to play or mix several loud audio
tracks together, the aggregate signal strength may at times exceed the clipping limit, and the output
signal will be distorted. To correct the problem, you can create a volume envelope to reduce the level in
loud audio clips or reduce the track volume in the Console or Track views.
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Managing Audio Data
Because of the great size of audio data, SONAR uses an intelligent scheme for storing audio clips on
disk to conserve disk space and minimize the time it takes to load and save data. Audio data is not
stored directly in your project file, but rather in separate files in a special directory. For more
information, see System Configuration on page 548.
You can export your project in MP3, WMA, or Wave format. You can also convert your projects MIDI
data to audio and export it to any of the above formats. For more information, see Preparing Audio for
Distribution on page 413.
To do this... Do this...
Select part of a clip Press Alt and drag over a portion of the clip
Add clips to the selection Press Shift and either click the clips or drag a
rectangle around the clips
Add or remove clips from the selection Press Ctrl and either click the clips or drag a
rectangle around the clips
Add or remove clips in a track from the Press Ctrl and click the track number
selection
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Editing Clip Properties
Audio clips have several properties that you can change:
Property... Description...
Name The name of a clip is used in the Track view and Event List
view. You can assign any name to help you remember the
contents of the clip.
Snap Offset A value that represents the number of samples into the clip at
which the clip snaps to.
English
To Change an Audio Clips Name
1. Right-click the audio clip and choose Clip Properties.
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Audio Scaling
Audio scaling is the increase or decrease in the size (scale) of the waveform in a track or bus. Audio
scaling allows you to make detailed edits by zooming in on the parts of the waveform closest to the zero
crossing (silence) while preserving the track or bus size. By showing just the quietest parts of a clip, you
can make very precise edits. You can also zoom out on the waveform.
You can change the audio scale using keyboard shortcuts or the Audio Scale Ruler.
The Audio Scale Ruler is located in the vertical splitter bar between the Clips pane and the Track pane.
Track pane
Clips pane
Note: the Audio Scale Ruler does not appear on multi-layered tracks.
There are three display options in the Audio Scale Ruler:
Percentageshows audio scaling by percentage. For example, if the highest percentage in the
Audio Scale Ruler reads 2.0%, then only the parts of the waveform which are within 2% of the zero
crossing appear in the clip.
dBshows audio scaling by dB. For example, if the highest dB in the Audio Scaling Ruler reads -
36, then only the parts of the waveform which are 36 dB below 0 dB appear in the clip.
Zoom Factorshows audio scaling by a factor. For example, if the Zoom Factor reads 10, then the
waveform is zoomed in by a factor of 10.
Note: The Audio Scale Ruler display reflects the type of audio clip directly beneath it. If it is a stereo
waveform, the Audio Scale Ruler appears in stereo (one for each channel). If it is a mono clip it appears
in mono. Also, the Audio Scale Ruler only displays numbers when it is above a certain height. If you
cannot see the Audio Scale Ruler, increase the size of your track or bus.
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To Scale All Audio Tracks Together
To scale all audio tracks together, follow the instructions in the table below:
To do this... Do this...
English
Or
Hold down the Ctrl key and click the Vertical Zoom Out
button. When you hold down the Ctrl key and position
your cursor over the Vertical Zoom Out button, your cursor
looks like this:
Increase/Decrease the scale for all Hold down the Ctrl key, click the Vertical Zoom Fader and
tracks using your mouse drag the fader up or down. When you hold down the Ctrl
key and position your cursor over the Vertical Zoom fader,
your cursor looks like this:
Increase to maximum scale Hold down the Ctrl and Shift keys and click the Vertical
Zoom In button. When you hold down the Shift and Ctrl
keys and position your cursor over the Vertical Zoom In
button, your cursor looks like this:
Decrease to minimum scale Hold down the Ctrl and Shift keys and click the Vertical
Zoom Out button. When you hold down the Shift and Ctrl
keys and position your cursor over the Vertical Zoom Out
button, your cursor looks like this:
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:
To Scale a Single Track or Bus
To scale a single audio track, follow the instructions in the table below:
To do this... Do this...
Increase/decrease the scale of There are several ways to increase or decrease the size of an
individual stereo or mono tracks individual tracks or buss waveform:
Press Ctrl+Alt+Up/Down arrows
Click and drag vertically in the tracks Audio Scale
Ruler.
When you click and drag in the Audio Scale ruler of a
track, your cursor looks like this:
Select the Zoom tool, hold the Shift key and drag
around the clip you want to zoom in on.
Restore a track to minimum scale Double-click in the tracks Audio Scale Ruler.
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4. Click once to make a single split, or to make two splits, click where you want the first split, drag
within a clip and release to make a second split.
Option... Description...
Split At Time Specify the time at which you want to split the clip and the
time format.
Split Repeatedly Specify the first measure at which you want to split the
clip in the Starting At Measure field and the intervals at
English
which you want to split the clip in the And Again Every
field.
Split When Silent For At Least Creates a split after each period of silence which exceeds
the number of measures specified.
SONAR splits the audio clip according to your specifications. Each new clip has the same name as the
original clip.
Note: A shortcut to split a selected clip is to move the Now time to where you want to split it, and press
s on your computer keyboard.
Bouncing to Clips
Individual audio clips in the same track can be combined into a single clip with the Bounce to Clip(s)
command.
Note 1: Like any clips, slip-edited clips can be combined with other clips using the Bounce to Clip(s)
command. When a slip-edited clip is combined with another clip, any slip-edited data (audio clips or
MIDI events that are cropped from view) is overwritten.
Note 2: You control the bit depth of all rendering operations (bouncing, freezing, applying effects) on the
Audio Data tab of the Global Options dialog (Options-Global command) in the Render Bit Depth field.
The default value of 32 is the best for most situations. See Bit Depths for Rendering Audio on page
552 for more information.
To Bounce to Clips
1. Select the clips to be combined in the Track view.
2. Choose Edit-Bounce to Clip(s).
The clips are combined into a single clip. Empty space between clips is filled with silence in the new clip.
All clip automation from the source clips is applied to the new clip.
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2.
:
Choose Edit-Bounce to Track(s).
The Bounce to Track(s) dialog appears.
3. Select the track you want to bounce to in the Destination field.
4. Select other options in the Mixdown Audio/Bounce to Track(s) dialog and click OK.
The clips are combined into a single clip on the destination track. Empty space between clips is filled
with silence in the new clip.
Scrubbing
You can use the Scrub tool to locate or audition a particular sound or passage as you drag the mouse.
You can scrub a single audio track by dragging over that track or all tracks by dragging in the Time
Ruler.
Note: The Scrub tool is not affected by current Mute and Solo settings of a track.
Tip:
To hear the clips in all audio tracks, drag with the Scrub tool in the horizontal
ruler.
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Presets are a way to store dialog settings so that you can apply the exact same processing or effect again
in the future. The following table tells you how to use presets in the effects dialog boxes.
To do this... Do this...
Save the current settings as a preset Enter a preset name and click the Save button
Delete a preset Select the preset, then click the Delete button
Many audio processing and effects presets are supplied with SONAR.
English
Normalize command, and the Process-Audio-Gain commands are used to control the volume of
selected audio data, in decibels. For more information on the decibel scale, see The Decibel Scale on
page 321. The Normalize command normalizes the audio data: it boosts the volume until the
maximum amplitude is reached somewhere in the data. By normalizing the data, you achieve the
maximum possible volume without distortion or clipping. The Gain command lets you edit the volume,
phase, and stereo interleave of selected audio data. You can also use this command to remove center
material from a clip (good for removing vocals).
Like all the audio processing commands, these commands work by modifying the waveform data. You
can achieve volume changes non-destructively using automation. For more information, see Chapter 13,
Automation.
When increasing or decreasing the volume of audio clips, you should consider the following points:
Normalize raises the noise floor; that is, while it increases the volume of the signal, it also boosts
the noise it contains. (This is true when you raise the volume by other means, too.)
Due to the nature and limitations of digital audio, the sum of all audio signals played together
cannot exceed the waveform amplitude limit. Even though no individual clip is clipped, the
combination may cause distortion.
If the selection contains any loud signals, Normalize may not seem to have any effect. This is because
the volume increase is determined by the loudest audio in the selection. If an audio clip contains
segments that are too quiet and others that are loud, you should probably split off the quiet segments
into separate clips and then normalize those.
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To Use the Gain Command
1. Select the audio data you want to edit.
2. Use the Process-Audio-Gain command to open the Gain dialog.
3. If you only want to change the overall volume of the selection, move the New Left Channel-From
Left slider and the New Right Channel-From Right sliders by a similar amount. You can press the
Audition button to try out your edits.
4. If you want to switch the two channels, reverse all four sliders from their present positions.
5. If you want to invert the left channel phase, click the Invert left-channel phase button . If you
want to invert the right-channel phase, click the Invert right-channel phase button in the New
Right Channel section.
6. If you want to remove center material (usually where the vocal track is), set the New Left Channel-
From Left slider and the New Right Channel-From Right slider to 100%, and set the New Left
Channel-From Right slider and the New Right Channel-From Left slider to -100% (negative 100%).
7. Press the Audition button if you want to audition your edits.
8. Click OK to process the selected audio.
Listen to the edited data in your mix. You can use the Edit-Undo command if you dont like the results,
and then try different settings in the Gain dialog.
Removing Silence
The Remove Silence command detects sections of audio that fall below a given loudness threshold, and
replaces those sections with absolute silence. Remove Silence gives you the option of actually deleting
the silent sections from the selected audio clips, splitting long audio clips into a greater number of
shorter audio clips.
SONAR treats passages of absolute silence intelligently. It doesnt store stretches of silence on disk, and
thereby conserves disk space. During a passage of absolute silence, SONAR sends no signal to the
digital output port; this results in cleaner audio playback. Remove Silence is great for cleaning up
your final audio mix, because it can mute all audio tracks in which the live performers were laying
out.
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Using Remove Silence to split long audio clips into smaller ones opens a variety of creative
possibilities.
The parameters in the Remove Silence dialog box are used to specify exactly what you mean by silence.
More precisely, Remove Silence employs what is called a digital noise gate. The gate is a type of filter,
it passes data through, or stops it from passing through, according to certain criteria. Parameters in the
dialog box specify the conditions under which the gate is opened and under which it closes again.
The digital noise gate parameters are described in the following table.
Parameter... Meaning...
Open Level (dB) The loudness threshold for opening the noise gate. The gate
officially opens when loudness rises above this level, although
it can open earlier because of the Attack Time.
Close Level (dB) The loudness threshold for closing the noise gate. The gate
officially closes when loudness falls below this level, although
it can stay open later because of the Release Time.
English
Attack Time (ms) The value in this field is the interval of time after the volume
reaches the Open Level for the gate to fully open. Opening the
gate gradually produces a fade-in effect instead of an instant
on-off sound.
Hold Time (ms) The minimum time for the gate to stay open. Hold Time is
useful when youve set high open and close levels, for
example, when your source signal is very loud. Noise gates
set this way tend to react to repeated percussive passages
(such as drum rolls) by repeatedly opening and closing; this
can sound unpleasant. By setting a hold time, you can ensure
that the gate stays open long enough during percussive
passages.
Release Time (ms) The amount of time after the Close Level is reached that the
gate actually closes. This lets the tail end of sounds pass
through without being clipped.
Look Ahead (ms) The value in this field causes the gate to open slightly before
the sound reaches the Open Level so you dont lose the
sounds attack.
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To Remove Silence
1. Select the audio data to be affected.
2. Choose Process-Audio-Remove Silence to open the Remove Silence dialog box.
3. Set the digital noise gate parameters as described in the table above.
4. Check the Split Clips box to delete the silent sections of audio.
5. Click OK to remove silence from the selected data.
SONAR processes the audio as directed.
Extracting Timing
The Extract Timing command creates MIDI notes and (optionally) tempo changes based on rhythmic
peaks in audio.
The Extract Timing command first analyzes the audio for pulsessudden percussive changes in
volume. Then, from each pulse's position and intensity, Extract Timing synthesizes new timing
information, in the form of note events or tempo changes.
This command offers exciting ways to get your MIDI data to "groove" along with audio rhythm tracks.
For example, using Extract Timing you can:
Generate MIDI notes that play along with a rhythm, retaining all the accents in the rhythm track
Create templates for the Process-Groove Quantize command, so that your MIDI tracks play with
the same feel as your audio rhythm track
Adjust the tempo and feel of an existing sequence to match that of a new rhythm track
Record a new MIDI sequence on top of an audio rhythm track, letting the audio track determine
the tempo map for the song
Extract Timing works in two steps: Pulse Analysis and Timing Synthesis. In the first step, the selected
audio is scanned for sudden percussive attacks. You must adjust the Pulse Analysis parameters, then
click Audition to see the results and decide if the pulses are satisfactory. The Pulse Analysis parameters
are as follows:
Parameter/Option Meaning
Preset field Use this field to choose and enter presets. Click the
Save button to save any group of new settings after
you enter a name in the Preset field. Click the Delete
button to delete any selected group from the Preset
field.
Trigger Level (db) The loudness of audio needed to trigger a new pulse.
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Minimum Length (ms) The minimum allowable amount of time between
pulses. If you are working with dynamic source
material, and Extract Timing seems to generate
clusters of pulses that seem incorrect, you should
experiment with increasing the value of this parameter.
Find a Steady Rhythm Tells SONAR to look for a steady rhythm among all the
pulses it finds. For example, if you're analyzing a drum
track that consists of a steady beat on the snare and
kick-drum, but which also has some syncopated
accents, you can use this option to ignore the
syncopation and retain only the backbeat.
In the second step, you set the Timing Synthesis parameters to determine how the pulses are converted
to musically meaningful data. The Timing Synthesis parameters are as follows:
Parameter/Option Meaning
English
Insert Tempo Changes Tells SONAR to insert tempo changes in the appropriate places in
your song to ensure that the sequence plays in time with the rhythm
track. Remember to also set the Expected Pulse Duration, because it
defines the metronome markings for all tempo changes.
Expected Pulse Duration The musical time value for each pulse that was found. For example, if
you're analyzing a drum beat that has steady eighth notes on the high-
hat, you should set this value to Eighth for the correct tempo changes
to be inserted.
Convert Pulses to MIDI Note Tells SONAR to create a MIDI note event for each pulse that was
found. The Note Velocities parameter lets you select which velocity
will be used
Note Velocities The velocity of generated MIDI notes. You can either select Vary With
Pulse Level to adjust velocity to the dynamic structure of the original
source material, or select Set All To Same Value to assign each
inserted MIDI note a specified velocity.
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5.
:
Set the Timing Synthesis parameters as described in the table above.
6. Click OK.
The generated events are automatically placed on the Clipboard. You can paste them to a new track, or
use them directly in another command (such as Groove Quantize).
Removing DC Offset
Some models of audio hardware produce a DC offset while recording, which is caused by electrical
mismatches between the audio hardware and the input device or instrument. Although imperceptible,
DC offset may cause problems in further stages of sound processing.
Note: An easy way to spot DC offset is to zoom in to a silent section of your sound file. If the silent
waveform matches the centerline in the waveform display, your file does not contain DC offset.
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Slip-editing Audio (Non-destructive Editing)
Slip editing allows you to non-destructively hide or reveal the beginning of a clip, the end of a clip, or
both. The hidden material in a clip is not heard during playback. All hidden material remains intact
and can be restored. All slip editing movements correspond to the current snap to resolution. For more
information about the snap to grid, see Defining and Using the Snap Grid on page 201.
Important:
Like any clips, slip-edited clips can be combined with other clips using the
Bounce to Clip(s) command and slip-edited clips in a track can be mixed
down to another track. When a slip-edited clip is combined with another clip or
an effect is applied to a clip using the Edit-Apply Audio Effects command,
any slip-edited data (audio clips or MIDI events that are cropped from view) is
overwritten.
English
Slip-editing Modes
Slip-editing has three modes:
Trimming
As a default, when slip-editing a clip, the clips contents always remains fixed in time. If the first
measure of a clip is hidden using slip-editing, the remaining material does not shift forward in time by
a measure. The first measure of the clip is simply muted during playback. Playback of the clip resumes
at the second measure.
Scroll-trimming
If you want the clips contents to shift in time, you can preserve move the material in a slip-edited clip
by using modifier keys, clicking the middle of the clip, and moving it either right or left.
Slide-trimming
You can also shift the clips contents in time, in relation to either the beginning or end of the clip itself,
by slide-trimming.
Using Slip-editing
Use the following procedures to slip-edit clips.
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6.
:
Make edits according to the following table:
To do this... Do this...
Trim the beginning of a clip Move the cursor over the beginning of a
clip. When the cursor changes in
appearance to look like this , click and
drag the clip to the right until you have
removed the unwanted information.
Trim the end of a clip Move the cursor over the beginning of a
clip. When the cursor changes in
appearance to look like this , click and
drag the clip to the left until you have
removed the unwanted information.
Scroll-trimming a clip (Moving the clip Press the Alt+Shift keys while moving the
contents in time while maintaining the clips cursor over the middle of the clip. When the
start and end time) cursor changes to look like this , click
and drag the clip to the left or right as
desired. The contents (audio data) in the
clip follow the Snap to Grid resolution, i.e. if
your resolution is set to half note, the
contents of your clip moves in half-note
intervals.
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The same clip with the
Clip before scroll-trimming
clip shifted by 3 beats
Slide-trimming the beginning of a clip Press the Alt+Shift keys and move the
(Moving the start time of the clip and the cursor over the beginning of the clip. When
clips contents while preserving the end the cursor changes to look like this ,
time) click and drag the beginning to the desired
start time.
English
Clip before slide-trimming The same clip with the clip
slide-trimmed by 2 beats
Slide-trimming the end of a clip (Moving the Press the Alt+Shift keys and move the
end time of the clip and the clips contents cursor over the end of the clip. When the
while preserving the clips start time) cursor changes to look like this , click
and drag the end to the desired location.
The hidden information in the slip edited clips remains intact but is not heard during playback
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Slip-editing Multiple Audio Clips
You can slip-edit multiple clips at the same time.
Linear out/Linear in
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Linear out/Fast Curve in
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Slow Curve out/Fast Curve in
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As you drag your mouse a fade-in appears on your clip.
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6. The two clips now overlap with a crossfade, looking something like this:
Fade-out
Crossfade
You can edit fade-ins and fade-outs. You can change the start, end and position of a fade. The following
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procedures all demonstrate edits to a fade-in, but fade-outs work exactly the same.
To Edit the Start Time of a Fade While Maintaining the End Time of the Fade
Changing the start time of a fade-in is essentially slip editing the beginning of the clip. The beginning of
the fade-in can not be separated from the beginning of the clip. Use this procedure to change the start
time of the fade-in while maintaining the current end time of the fade:
1. In the Clips pane, move your cursor over the bottom part of the beginning of a clip which has a
fade-in.
2. When your cursor looks like this , click and drag the beginning of the fade-in (and the clip) to
the desired location and release.
Fade-in end time unchanged
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To Edit the Start Time of a Fade While Maintaining the Length of the Fade
Use this procedure to change the start time of the fade-in while maintaining the length of the fade:
1. In the Clips pane, move your cursor over the middle part of the beginning of a clip which has a
fade-in.
2. When your cursor looks like this , click and drag the beginning of the fade-in (and the clip) to
the desired location and release.
Fade-in end time changed
Parameter... Description...
Fade In (mS) Select the number of milliseconds you want the fade-in to last.
Fade Out (mS) Select the number of milliseconds you want the fade-out to last.
Fade In Curve Choose a fade-in type. Options are linear, slow or fast curve.
Fade Out Curve Choose a fade-out type. Options are linear, slow or fast curve.
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Alter Existing Times Select this option if you wish to change the existing fade lengths. You
dont need to check this option if youre creating new fades.
Alter Existing Curves Select this option if you wish to change the existing fade types. You
dont need to check this option if youre creating new fades.
Only Show if Pressing Select if you want to apply previous dialog settings without opening
Shift the dialog. Hold shift when selecting command to override this
option.
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exponential. You can change the shape of the envelope before applying the fade.
The envelope in the Fade/Envelope dialog box is made of one or more connected line segments (the
linear curves are a single segment, the exponential curves consist of nine segments each). Although the
endpoints of the curve are fixed, you can move the intermediate points, and create new intermediate
points, to change the shape of the curve.
To do this... Do this...
The second command, Crossfade, lets you create a smooth transition from one audio clip to another, by
fading two overlapping audio clips simultaneously (one fades out, the other fades in). As with Fade/
Envelope, you can choose from three different starting curves and change the shape of the curve.
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3.
:
Select an envelope from the dropdown list.
4. If desired, manipulate the curve as described in the table above. You can manipulate only the curve
pertaining to the first of the two overlapping clips; the second curve is automatically adjusted so
that the two curves constantly add up to 100%.
5. Click OK.
SONAR applies the two fades to the selected data.
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Audio Effects (Audio Plug-ins)
SONAR provides the ability to use plug-in audio effects. Some audio plug-in effects are supplied with
SONAR. Others can be purchased from third-party software manufacturers, and appear automatically
in SONARs menus once they are installed on your system. If you need help when using a plug-in, press
the F1 key on your computer keyboard to open the plug-ins help file. Please note that third-party plug-
ins may not have a help file.
This section describes the effects that are included with SONAR.
Using plug-in effects is similar to using the audio processing commands off-line. The overall procedure
is as follows:
In the Track view, right-click the FX bin and select an effect from the popup menu.
Set effect parameters (or select a preset).
Listen to the track and adjust parameters based on what you hear.
You can add audio effects, like MIDI effects, to audio tracks in real time (during playback) in the
Console and Track views. Unlike some of the audio processing discussed so far, using effects in real time
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is non-destructive. This means that the audio clip data itself is not modified, and no new audio files are
created. See Mixing and Effects Patching on page 363, for more information on real-time effects.
Note:
Offline effects may cause your audio clips to grow in size. For example, when
you apply reverb, your clip may need to grow to accommodate the tail end of
an echo.
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If you do not delete the effects from each track after applying them, they remain active.
Note:
Applying effects can be undone, but the effects are not then re-patched in the FX
bin.
Option... Meaning...
Process In-Place, Mono to Mono Audio is processed clip-by-clip, in mono format. The
processed output of the plug-in replaces the original clip's
data, in-place. (If the plug-in produces only stereo output,
SONAR automatically converts the audio to mono.)
This option is best for effects like Time/Pitch Stretching.
Process In-Place, Creating Audio is fed into the plug-in, clip-by-clip, in mono format. A
Stereo Output Tracks new stereo track is inserted beneath the selected track, and
the stereo output of the plug-in is placed into this stereo
track. (If the plug-in produces only mono output, SONAR
automatically converts it to stereo.)
If you check Keep Original Data, SONAR won't delete the
original audio data. This lets you create stereo wet-only
tracks for finer mixing control. If you leave Keep Original
Data unchecked, the processed data will replace the original
audio clips.
Create a Send Submix All selected audio tracks are mixed down into a stereo
submix. This stereo submix is fed into the plug-in, in stereo.
The stereo output of the plug-in is placed into a new stereo
track at the destination you choose.
If you check Keep Original Data, SONAR won't delete the
original audio data. If you leave it unchecked, the processed
data will replace the original audio clips.
Shifting Pitch
The Cakewalk-Pitch Shifter raises or lowers the pitch of an audio signal, while leaving the duration
of the audio clip unchanged. The pitch shift parameters are as follows:
Parameter/ Meaning...
Option...
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Dry Mix (%) The volume of the original, unprocessed signal passed to the
output
Wet Mix (%) The volume of the processed signal passed to the output
Feedback Mix (%) The amount of pitch-shifted signal that is fed into a delay line
Mod. Depth (ms) The amount the delay time will vary
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4. Click OK.
SONAR applies the pitch shift to the selected data.
This is a fast pitch shifter that uses minimal computation time. The Cakewalk Time/Pitch Stretch
command, described below, can produce higher quality output, but requires a lot more computational
time.
Parameter/Option... Meaning...
Time (%) The new length of the audio clip, as a percentage of the length
of the original clip.
Source Material The type of audio data. Selecting an option sets recommended
values for the Block Rate, Overlap Ratio, Crossfade Ratio,
Accuracy, and Algorithm parameters.
Block Rate (Hz) Used to calculate the size of the data blocks processed by
Time/Pitch Stretch. Lower values lead to larger block sizes. If
the material to be processed is generally less percussive or
lower in pitch, using a lower block rate will make the algorithm
operate more efficiently.
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Crossfade Ratio The crossfade amount for the blocks.
Algorithm The algorithm used for pitch stretching. The MPEX algorithm is
the default. Select Normal if you want to use the same
algorithm used by previous versions of SONAR.
The Time and Pitch parameters can be set by typing numbers in the appropriate boxes, or by dragging
the sliders or the crosshair in the graph. Holding Shift while dragging the crosshair snaps the crosshair
to the nearest axis: X (time), Y (pitch), or the diagonal (equal time and pitch). Diagonal values on the
graph can be processed very quickly and with very high quality, but have the trade-off that changing
pitch does not preserve duration, and vice versa.
For the most natural-sounding results, choose low settings; transpose by no more than a third or a
fourth. Higher values, though, can be used for special effects.
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10 Working with Software
Synthesizers
SONARs Synth Rack view makes inserting a soft synth or ReWire instrument a one-step
process, and makes viewing and configuring these instruments simple. SONAR also supports
multi-port synths, which allow you to use different synth tracks and effects for each patch
or group of patches in a multi-timbral, multi-port synth.
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SONAR now seamlessly integrates VST plug-ins. The VST Configuration Wizard runs
automatically on startup, registering all your VST plug-ins. See The VST Configuration
Wizard on page 403 for more information.
In This Chapter
Synth Rack View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
Synth Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
ReWire Instruments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
Stand-alone Synths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
Synth Rack View
:
Open the Synth Rack view with the View-Synth Rack command. The Synth Rack view lets you view,
insert, delete, and configure your soft synths. You can also mute and solo any or all of them from this
view. Each time you insert a soft synth into your project, a new row appears in the Synth Rack view
with the name of the soft synth and its current preset. You can select different presets from the view.
You can insert as many copies of the same soft synth as you like; each new copy appears in a new row
and has the same name, but has a higher number after the name (ReWire soft synths can only have one
copy open). The new higher-numbered name also appears on the menus of synth track inputs and MIDI
track outputs.
Insert button
Currently inserted
synths
There is much more information about the Synth Rack view in the online help. Press F1 when the
Synth Rack view is open and on top to display the appropriate help topic.
Synth Tracks
Using a soft synth introduces a new kind of track to your project alongside audio and MIDI tracks. A
synth track functions much like an audio track, but with a few differences:
A synth tracks input is always a synth or a ReWire device, which means you cannot record audio
or enable input monitoring from another source on that track.
A synth track can display a waveform preview of its output. When you enable this display function
by clicking the button on the track strip, the amplitude of a synth track's audio signal is
graphed in real time as a waveform.
Synth tracks are distinguished by the synth icon to the right of the track number.
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To add a soft synth to the audio and synth tracks Input menus (drop-downs) and the MIDI tracks
Output menus, you have to insert each soft synth that you want to use into each project. There are two
basic ways to insert soft synths in SONAR:
1. You can insert soft synths from the Synth Rack view or with the Insert-Soft Synths command. If
you use this method, you can choose to have SONAR create the necessary synth and MIDI tracks,
and patch them together correctly. If you want to use multiple synth tracks to take advantage of
SONARs support for the multi-output soft synth format, you need to create and patch additional
MIDI tracks manually to feed the additional synth tracks.
2. You can insert soft synths into FX bins of individual audio tracks. If you use this method, you need
to set a MIDI tracks Output field to the name of the soft synth you inserted. Then you can record
MIDI data in the MIDI track to play the soft synth with.
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a choice of 4 different plug-in configurations for that soft synth. You would use 4 different synth tracks:
one for each output. If a soft synth can produce 8 sounds at the same time, and has 8 outputs, you could
use 8 synth tracks and 8 plug-in configurations. If you need more plug-in configurations or just more
sounds, you can insert more copies of the same soft synth, using new synth tracks for all of the new
copys outputs. You can also send all the MIDI tracks out the same output and synth track if you dont
need separate plug-ins for each sound, or just want to use the soft synths internal effects.
The Insert Soft Synth Options dialog gives you the option of automatically creating a separate synth
track for each audio output that the soft synth has, or creating just one synth track for Output 1 of that
particular soft synth. Each new copy (also called an instance) of a soft synth is considered to be a
separate instrument, and appears in a separate row in the Synth Rack view, with a number after its
name representing which copy it is.
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To Insert a Soft Synth from the Synth Rack View or Menu
1. If you want to use the Synth Rack view, open the Synth Rack view with the View-Synth Rack
command, and click the Insert button to display the popup menu of installed soft synths.
2. If you want to use the menu command, use the Insert-Soft Synths command to display the popup
menu of installed soft synths.
3. In the popup menu, click the name of the soft synth you want to insert.
The Insert Soft Synth Options dialog appears, unless youve previously unchecked the Ask This
Every Time checkbox thats in the dialog. If you have, SONAR inserts the soft synth according to
the preferences you set the last time you used the Insert Soft Synth Options dialog. If you need to
open the Insert Soft Synth Options dialog when its hidden, click the Insert Soft Synth Options
button in the Synth Rack view toolbar.
4. Choose options from the Insert Soft Synth Options dialog according to the following:
If you want to create a MIDI track that uses the soft synth as an output, check the Create
These Tracks: MIDI Source checkbox.
If you want to create a single synth track that acts as an output for Output 1 of the soft synth,
check the Create These Tracks: First Synth Audio Output checkbox.
If you want to create separate synth tracks for each of the soft synths outputs, check the
Create These Tracks: All Synth Audio Outputs checkbox.
If you want to use existing MIDI and audio tracks to play the soft synth, uncheck all of the
Create These Tracks options. SONAR adds the soft synth to the audio track input and MIDI
track output menus. You need to set an existing MIDI tracks Output field to the soft synth,
and set an existing audio tracks Input field to the soft synth (the audio track will then become
a synth track).
If you want to open the soft synths interface from this dialog, check the Open These Windows:
Synth Property Page checkbox.
If you opened this dialog from the Insert menu and want to open the Synth Rack view, check
the Open These Windows: Synth Rack View checkbox.
If you want to open this dialog every time you use the Insert-Soft Synths command, or click
the Insert button in the Synth Rack view and choose a synth from the popup menu, check the
Ask This Every Time option. If you always insert soft synths in the same way, you can
uncheck this option so you dont have to deal with the dialog each time. To open the dialog
when the option is unchecked, click the Insert Soft Synth Options button in the Synth
Rack view toolbar.
5. Click OK, if you havent already.
SONAR adds the soft synth to the audio track input and MIDI track output menus, and creates any new
tracks that you requested. The new tracks already have the correct inputs and outputs patched. Now
you can record MIDI data in the soft synth MIDI tracks, and/or play the soft synth from a MIDI
keyboard or controller.
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2. Under Soft Synths, choose the name of a soft synth.
Two things happen: the soft synths interface appears, and the soft synths name appears in the
tracks or buss FX bin, with a bypass button next to the name.
3. Set the soft synths parameters (choose sounds, effects, etc.), and drag its interface out of the way.
4. Click the Output field of a MIDI track to display the output menu.
5. Select the name of the soft synth that you patched into the audio track or bus.
6. If the soft synth is multi-timbral, choose a MIDI channel for the MIDI track.
7. Also in the MIDI track, select a bank and patch.
Now you can record some MIDI data into the MIDI track to play the soft synth with. See To Play a Soft
Synth with Recorded MIDI Data on page 354.
You can also play the soft synth in real-time from a MIDI controller. See To Play a Soft Synth from a
MIDI Controller on page 354.
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There are several different methods to open a soft synths property page (interface):
When you insert the soft synth from the Insert menu or Synth Rack view, check the Open These
Windows: Synth Property Page checkbox in the Insert soft synth Synth Options dialog.
Double-click the name of the soft synth in either a MIDI tracks Output field or a synth tracks
Input field.
Double-click the row in the Synth Rack view that displays the soft synth.
Double-click the name of the soft synth in an FX bin.
Click one of the rows in the Synth Rack view to select it, and then click the Properties button in the
Synth Rack toolbar (or press c).
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the focus is on the MIDI track thats patched to the second soft synth. It also makes it possible to
record notes or automation data from the soft synth to any armed MIDI track.
2. Make sure that the Audio Engine button in the Transport toolbar is depressed.
3. Insert a soft synth into your project (see Inserting a Soft Synth on page 351, if necessary).
Note: If you patch a soft synth into a bus that has no audio track assigned to it, the soft synth does
not sound. Always use a bus that has at least one audio track sending data to it.
4. In the MIDI track that sends its output to the soft synth, choose a MIDI channel.
5. Open the soft synths interface (if its not open already) by clicking the Properties button in the
Synth Rack view, or by double-clicking the name of the soft synth if its patched into the FX bin of
an audio track.
Note: You can also open a soft synths interface by double-clicking its name where it appears in a
MIDI tracks Out menu or a synth tracks In menu.
6. Set the soft synths parameters (choose sounds, effects, etc.), and drag its interface out of the way.
7. If you want to save your soft synth settings, type a name in the Presets field, and click the Disk
icon thats next to the Presets field.
8. Make sure that the MIDI track has the focus (its titlebar is gold), and play your MIDI controller.
When you play your MIDI controller you should hear the soft synth through your sound cards outputs.
If you dont, make sure youre playing in the right range; a bank, patch, and channel are selected; your
monitor speakers or headphones are turned up; your controller is attached to your MIDI interface; and
that none of the relevant tracks are muted.
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In the synth track that uses the soft synth as an input, choose another input for the track. If you
dont select another soft synth as an input, the synth track becomes a regular audio track.
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trackSONAR automatically mutes or solos the correct synth track. If another MIDI track uses
the synth track as an output, SONAR leaves the synth track unmuted.
To mute or solo all the MIDI tracks that are patched to a specific soft synth, simply mute or solo
the synth track that the MIDI tracks are patched into.SONAR automatically mutes or solos all
the correct MIDI tracks.
Or
Click the M or S buttons (mute and solo, respectively) next to the soft synths name in the Synth
Rack view. This mutes or solos all the tracks associated with this instance of the soft synth.
You can use the mute and solo buttons in the Track view, Synth Rack view, or Console view.
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SONAR creates new audio tracks from the outputs you selected. When youre through converting, dont
forget to mute your MIDI tracks so you wont hear them and the new audio track(s) at the same time.
Note: you control the bit depth of all rendering operations (bouncing, freezing, applying effects) on the
Audio Data tab of the Global Options dialog (Options-Global command) in the Render Bit Depth field.
The default value of 32 is the best for most situations. See Bit Depths for Rendering Audio on page
552 for more information.
To Export Your Soft Synth Tracks as Wave, MP3, or Other Type Files
1. Mute all tracks that you dont want to export; make sure you dont mute the synth track or the
audio track that the soft synth is patched into, or the MIDI track(s) that you are using as a source.
2. Use the File-Export-Audio command.
The Export Audio dialog box appears.
3. In the Look in field, choose the location where you want the new, exported file to be.
4. Type a file name in the File name field.
5. Choose the type of file, the format, and the bit depth of the new file youre creatingfor MP3 use
16 bits.
6. In the Mix Enables field, make sure all choices are selected.
7. Click OK.
SONAR creates a new audio file of the type you specified. Find the file in the folder you specified, and
double-click it to listen to it.
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SONAR records the fader or knob movements. Check the Output fields of the MIDI tracks you recorded
into and play back the track.
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1. Select a MIDI track that uses the synth as an output and open the Piano Roll view.
2. In the Controller pane in the Piano Roll, select Control, RPN, or NRPN.
3. In the Value menu below the Controller menu, click the drop-down arrow to see the menu of
automatable controls, RPNs, or NRPNs that this synth has, and select the one you want to
automate.
4. In the Controller pane at the bottom of the Piano Roll view, use the Draw tool to draw a graph of
the desired controller values.
Note: MIDI controllers in the Piano Roll Notes pane and MIDI envelopes in the Track view Clips pane
are actually separate data, even if they control the same parameter. Both kinds of data are visible in the
Clips pane, and should generally not be used to control the same parameter. You can convert Piano Roll
view controller data to Track view envelopes by selecting the time range and tracks that the Piano Roll
controller data occupies, and using the Edit-Convert MIDI To Shapes command.
ReWire Instruments
ReWire is a technology for transferring audio data between software applications in real timethe
software equivalent of a multi-channel audio cable. ReWire is built on the following cornerstones:
Real-time audio streaming between applications
Sample accurate synchronization
Common transport functionality
SONAR supports the ReWire 2.0 format, but with some differences. SONAR interacts with ReWire
applications in the following ways:
You can insert one instance of a ReWire application into each SONAR project. You can insert as
many different ReWire applications into a project as your computer can handle.
You can use a maximum of 16 devices or instruments for each ReWire application.
To use a MIDI controller with both SONAR and your ReWire application, you need to enable
separate MIDI In ports in both applications. If your MIDI interface only has one input, decide
which application you want to use your controller in, enable the MIDI In port in that application,
and disable it in the other application.
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You can insert ReWire devices into SONAR projects from the Synth Rack view or Insert menu, and
you can tell SONAR to create the necessary synth tracks and one MIDI track at that time. You can
also tell SONAR to open the ReWire applications property page, because, unlike synths, ReWire
applications must have their property pages (interfaces) open in order to function.
SONARs tempo, transport, and loop points are linked to the ReWire application. Activating or
changing any of these settings in the ReWire application(s) changes the same setting in SONAR.
and vice versa. If you have several applications open and you make a change in one of them, it may
be necessary to put the focus on the other application(s) to update their interfaces.
You cannot send patch or bank changes from SONAR to the ReWire application. All other track
property controls in SONAR control the ReWire device, except the pan controls on MIDI tracks.
The pan controls on SONARs synth tracks control the ReWire devices panning.
You can mix down or bounce ReWire tracks in SONAR the same way you mix down or bounce
synth tracks (see Converting Your Soft Synth Tracks to Audio on page 355).
You can use SONARs automation functions on both synth and MIDI tracks that the ReWire
application uses.
Muting or soloing a synth track that a ReWire device uses automatically mutes or solos the MIDI
track that feeds that synth track. Muting or soloing a MIDI track that a ReWire device uses will
mute or solo the corresponding synth track only if there is only one MIDI track feeding that synth
track.
You must always close your ReWire application(s) before you close SONAR. Some ReWire
applications prevent SONAR from closing properly if the ReWire applications are still open.
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the ReWire Instrument, and set an existing MIDI tracks Output field to the ReWire
Instrument. The existing audio track will then become a synth track.
If you want to open the ReWire Instruments interface from this dialog, check the Open These
Windows: Synth Property Page checkbox (always check this option: ReWire Instruments
do not sound unless their property pages are open).
If you opened this dialog from the Insert menu and want to open the Synth Rack view, check
the Open These Windows: Synth Rack View checkbox.
If you want to open this dialog every time you use the Insert-ReWire Instrument command,
or click the Insert button in the Synth Rack view and choose aReWire instrument from the
popup menu, check the Ask This Every Time option. If you always insert ReWire Instruments
in the same way, you can uncheck this option so you dont have to deal with the dialog each
time. To open the dialog when the option is unchecked, click the Insert Soft Synth Options
button in the Synth Rack view toolbar.
5. Click OK to close the dialog.
SONAR adds your ReWire devices to the audio and synth track Input menus and the MIDI track
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Output and Channel menus, creates any tracks you requested, adds the ReWire instrument to the
Synth Rack view, and opens the ReWire applications interface.
6. If you get an error message about a MIDI Input problem from your ReWire application, click OK
and then use SONARs Options-MIDI Devices command to open the MIDI Devices dialog and
select the MIDI In port to want to use to record into SONAR. Use your ReWire applications menus
to choose a different MIDI In port for your ReWire application. If your MIDI interface only has one
input, you have to decide whether you want to use your MIDI controller in SONAR or in your
ReWire application. If you want to use your controller in your ReWire application, deselect your
MIDI In port in SONARs MIDI Devices dialog, and select that input in your ReWire application.
7. In the MIDI track whose output is the ReWire synth track, click the drop-down arrow in the
Channel field to display the names of the available ReWire devices in your ReWire instrument.
8. Click the name of the device you want to use.
9. Make sure that the synth track you want to hear the ReWire instrument through has the
appropriate ReWire channel listed in its Input field.
Now you can record MIDI data in the MIDI track and hear it through the synth track. If you want to
use different synth tracks for each ReWire device, see the following procedure.
Note: Always close your ReWire applications before closing a SONAR project.
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Now you can use separate effects for each of your ReWire devices.
Note: Always close your ReWire applications before closing SONAR or a SONAR project.
Stand-alone Synths
Some soft synths can be run independently of SONAR and do not need to be inserted to the Synth Rack
or an FX bin to use. After you install this kind of synth and restart your computer, the name of the
synths MIDI driver appears in SONARs MIDI Devices dialog box under Outputs.
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2. In the Outputs field, make sure the name of your stand-alone synths MIDI driver is highlighted,
and click OK.
3. Click the Output field of an unused MIDI track to display the output menu.
4. Select the name of the stand-alone synths MIDI driver.
5. If your stand-alone synth is multi-timbral, change the tracks MIDI channel to the same one that
the synth uses for the sound you want to hear.
6. Select a bank and patch on your stand-alone synth, if you havent already.
7. Record some MIDI data in the MIDI track, or play any MIDI controller thats an input for the
MIDI track.
When you play your MIDI controller or play back the recorded MIDI data, you should hear the stand-
alone synth through your sound cards outputs. If you dont, make sure youre playing in the right range
and that your monitor speakers or headphones are turned up, and that none of the relevant tracks are
muted.
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There are several ways to record a stand-alone synth:
You can use the synths wave capture function, if it has one. See your synths documentation for a
procedure. Make a note of where the resulting captured Wave file is stored, and then you can
import the file into SONAR by using the File-Import-Audio command.
You can connect your sound cards outputs to your sound cards inputs, either internally or
externally, depending on your sound cards design. After you do this, you need to arm an audio
track in SONAR and select one of your sound cards wave drivers as an input. Start recording, and
make sure the MIDI track that is routed to the synth is playing back.
You can use your sound cards wave capture or what-you-hear option, if it has one. See the
following procedure.
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8.
:
In SONAR, click the Record button.
SONAR records all the MIDI tracks that are assigned to the stand-alone synth as a stereo audio
track.
After you finish recording, mute the MIDI tracks that you just recorded so you dont hear them and the
new audio track at the same time.
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11 Mixing and Effects
Patching
This chapter describes SONAR as a live digital mixer that gives you full track-by-track
control over recording and playback of your project. You can mix in either the Track view or
the Console view.
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The Console view has a 4-band EQ patched to every audio track (Producer Edition only). The
Console view and the Track view support automation, which lets you record and play back
volume and pan changes, and other track parameters. For more information on automation,
see Chapter 13, Automation.
In This Chapter
Preparing to Mix. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
Mixing MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
Routing and Mixing Digital Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
Metering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
Freeze Tracks and Synths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
V-Vocal Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
Using V-Vocal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
Using Real-Time Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
Using Control Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
Using Remote Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
Bouncing Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
Preparing Audio for Distribution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
:
SONAR lets you mix together the digital audio portions of a project, including all real-time effects and
control movements, to a stereo track or stereo pair of audio tracks. You can use the mixed-down tracks
to create a CD master or to publish your work on the internet.
Preparing to Mix
The Console and Track views contain all the controls you need to mix your project. To open the Console
view click the Console view button or choose View-Console. The Track view is always open.
Audio module
MIDI module
Synth module
Mute/Solo/Arm
buttons
Volume fader
Track icon
MIDI, audio and synth modules Bus modules Main Out module
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Sound controls in the Console view are grouped in modules. There are several types of modules:
MIDI track Set the tracks output, channel, bank, and patch; set the input; mute,
solo, and arm the track; set channel volume, panning, chorus, and
reverb levels; add real-time effects
Audio track Set the tracks output (bus or Main out destination); choose an input;
monitor input levels; mute, solo, and arm the track; set track volume and
panning; add real-time effects; send audio data to buses or main outs.
Synth track Set the tracks output (bus or Main out destination); set the input; mute
and solo the track; set track volume and panning; add real-time effects;
send audio data to buses or main outs.
Bus Receive input from one or more audio tracks, add real-time effects, and
send the results to a main out or another bus
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Main outs Monitor output levels using meters and control the stereo volume of
audio to an output on your audio interface. To adjust both the left and
right volume levels at the same time, use the Link button for that
module.
One modules name is always outlined with a white line. This corresponds to the track with the focus.
You can change the focus by clicking to the right of the modules volume fader.
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The Console view contains several different types of controls. Heres how they are used:
Drag the
volume fader
up or down
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The Track View
Expanded Clips
track
Minimized
tracks
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Track icon
Track/Bus Inspector Show/Hide Bus pane Splitter bars The Bus pane
MIDI track Set the tracks output, channel, bank, and patch; set the input; mute, solo,
and arm the track; set channel volume, panning, chorus, and reverb levels;
add real-time effects.
Audio track Set the tracks output; set the input and monitor input levels; mute, solo, and
arm the track; set track volume and panning; add real-time effects; send
audio data to buses or main outs.
Synth track Set the tracks output; set the input; mute and solo the track; enable a
waveform preview; set track volume and panning; add real-time effects; send
audio data to buses or main outs.
Bus Receive input from one or more audio tracks, add real-time effects, and send
the results to a main out or another bus.
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The Track view contains several different types of controls. Heres how they are used:
Right-click and
select from a
menu of effects
Click to
enable or
disable
Click to toggle
from Pre to Post
For information on using the controls in the Track view, see Changing Track Settings on page 115.
Volume, pan, bus send level and bus send pan also have snap-to positions; double-click the control to
return it to its snap-to value.
The controls and effects patch points all have tool tips associated with them. To see a description of a
particular control or effect, simply rest the cursor over the item for a few seconds.
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To Display All the Tracks in a Project
Click the Zoom tools down arrow and select Show All Tracks from the Zoom tool menu.
To Choose the Tracks that are Displayed Using the Track Manager
1. Click the down arrow next to the Zoom tool and select Track Manager to open the Track Manager
dialog box. You can also press m when in the Track or Console view to access this dialog box.
English
2. In the list, check those tracks you would like displayed in the view in which you are working, and
uncheck the rest. You can use Shift-click, Control-click, or the quick select buttons to select
multiple modules; press the Spacebar to check or uncheck all the selected modules at once. Please
note that the track display selections you make in the Track view do not affect those in the Console
view and vice versa.
3. Click OK.
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To Show or Hide Meters in the Track View
Click the Show/Hide Meters button to display all meters or click on the arrow to the right of
the Show/Hide Meters button to display only the meters you want to see or to customize the
appearance of your meters.
For more information about metering options, see Changing the Meters Display on page 380.
To Add a Bus
1. Right-click in the Bus pane (to add a bus at the end of the current buses) or over an existing bus (to
add a bus before it).
2. Select Insert Bus from the menu that appears.
A bus appears in the Bus pane.
To Delete a Bus
1. Right-click in the Bus pane over an existing bus.
2. Select Delete Bus from the menu that appears.
The bus is deleted from the Bus pane.
Note: If you have any track or bus routed through the bus you delete, the signal will be rerouted to the
deleted buss output.
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3. Press Enter.
If you rename a track, the new name is copied to the Track view. If no name has been assigned to a
track, the Console view and Track view display the tracks number.
Mixing MIDI
SONAR gives you many tools to control your MIDI mix. When your MIDI tracks sound the way you
want them to, there are several ways to convert them to audio (see Converting MIDI to Audio on page
372).
English
You can control the mixing and playback of a MIDI track as follows:
To do this... Do this...
Add a real-time MIDI effect to the Right-click in theFX bin and select an effect from the list (for
track more information, Using Real-Time Effects later in the
chapter)
Remove an effect Select the effect and press Delete or right-click and select
Delete.
Select the output Click the Output control and choose one from the list
Select the channel Click the Channel button and choose one from the list
Select the bank Click the Bank button and choose one from the list
Select the patch Click the Patch button and choose one from the list
Select the input Click the input button and choose one from the list
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When moving the Volume fader, the Value box in the toolbar displays the level from a scale of 0
(minimum) to 127 (maximum). When you move the Pan slider, the Value box displays the pan value on
a scale that ranges from 100% Left to 100% Right with center represented by a C.
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Signal Flow
The following graphic shows an audio tracks signal flow:
Audio clip
Hardware input Soft Synth input
Clip mute
V-Vocal
Clip fades
English
Clip FX bin
Volume Trim
Phase/Interleave
Playback Meter (pre fader/pre FX)
Send level
Pre fader
Pan
Playback meter (post fader)
Hardware Outputs
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You control the mixing and playback of an audio track as follows:
To do this... Do this...
Add a real-time audio effect to Right-click in the FX bin and select an effect from the list (for
the track more information, see Using Real-Time Effects later in the
chapter)
Remove an effect Select the effect and press Delete or right-click and select
Delete.
Send audio data from the track Insert a send in the track controls by right-clicking in the track
to a bus controls and selecting Insert-Send-[name of bus you want
the data to go to]. Click the FX tab at the bottom of the Track
pane, and then click the tracks bus enable button so that it
turns green, and set the Bus Send Level and Bus Send Pan
(for more information, see Stereo Buses on page 376)
Set the Send Pan to be the Right-click the Send Pan control and choose Follow Track
same as the bus that the send Pan from the popup menu. This setting is only active when the
feeds into send has the same interleave as the bus that the send feeds
into, and is set to "Post Fader." If enabled, the Send Pan
control no longer affects the output.
Select the output Click the dropdown arrow in the Output field and choose one
from the list
Select the input Click the dropdown arrow in the Input field and choose one
from the list
SONAR displays volume in dB (decibels). When adjusting the volume or bus send level controls, a value
of 0 dB indicates full signal strength; positive values, up to 6 dB, indicate a signal gain; negative values
indicate an attenuated signal. When you move the Pan control, the Value box displays the pan value on
a scale that ranges from 100%L (hard left) 100%R (hard right).
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This is shown in the picture below:
Phase button
Pan control
Volume fader
English
Output
Any audio track can be tapped, before or after the track volume control, and sent to one or more buses.
A bus can tap any number of audio tracks. Each tracks data passes through the tracks send level knob
on its way to the bus. This is shown in the diagram below:
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The audio in each bus is processed by the input gain and pan controls (main output buses dont have
these controls), then processed by any real-time effects you have patched, sent through the bus output
level and pan controls, and then sent to the designated main out, in stereo. You can also insert a send
control on a bus, and send the bus signal to another bus, or route the output of a bus to another bus.
At each main out, all audio data from audio tracks and buses that were routed to that main are mixed
together. Finally, the data passes through each mains master volume fader
Stereo Buses
Buses are useful for mixing together different audio tracks (in stereo) and applying effects to the mix.
You can mix the tracks at different volume levels by adjusting each tracks bus send level. Buses output
to either other buses or to a main out.
You control the bus as follows:
To do this... Do this...
Send audio data from an audio track to the In an audio track, press the Bus Send Enable button
bus corresponding to the bus, or choose the bus as an output for
the track. If the track doesnt have a Send module, you can
insert one by right-clicking the track and choosing Insert-
Send-[name of bus you want the data to go to].
Send audio data from a bus to another bus If the bus doesnt have a Send module, you can insert one
by right-clicking the bus and choosing Insert-Send-[name
of bus you want the data to go to]. Then click the Bus
Send Enable button so that its green, and adjust the Bus
Send Level and Bus Send Pan.
Set the level of the audio data sent to the In an audio track, set the Bus Send Level corresponding to
bus the bus, or volume fader if the output is to the bus
Set the pan of the audio data sent to the Adjust the Bus Send Pan knob
bus
Set the input level to the bus Adjust the Input gain on the bus itself
Set the input panning to the bus Adjust the Input pan on the bus itself
Display the waveform of the audio thats Enable the buss Waveform Preview button
flowing through the bus
Add a real-time audio effect to the bus Right-click in the FX bin and select an effect from the list (for
more information, see Using Real-Time Effects on page
386)
Remove an effect Select the effect and press Delete, or right-click and choose
Delete
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Set the Send Pan to be the same as the Right-click the Send Pan control and choose Follow Bus
bus that the bus feeds into Pan from the popup menu. This setting is only active when
the send has the same interleave as the bus it feeds into,
and is set to "Post Fader." If enabled, the Send Pan control
no longer affects the output.
Select the output Click the Output button and choose one from the list
English
The name of the effect you have chosen appears in the bus FX bin.
3. Set the effects parameters and close it.
4. Repeat steps 2 and 3 for any additional effects you want to use.
5. In a track module that you want to patch through the bus, do the following:
Drag the Bus Send Level control for the bus to the approximate level you want.
Drag the Bus Send pan to the approximate setting you want.
Click the Bus Enable button for the appropriate bus.
6. Repeat step 5 for all the tracks you want to patch through the bus.
7. In the bus, adjust the Input Gain and Output volume controls to the approximate level you want.
8. In the bus, drag the Input pan and Output pan controls to the approximate positions you want.
9. Play your tracks and adjust the Send Level controls, the pan controls, etc.
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Main Outs
:
Each enabled hardware channel has a main out channel strip in the Console view. Main outs are the
final destination for all of your audio in SONAR. Main outs accept input from both tracks and buses.
Main outs contains a left channel and a right channel, but only one volume fader. You control the left/
right balance of each main out with the balance slider.
Heres what you can do in a main out module:
To do this... Do this...
Adjust the left/right balance Adjust the pan slider thats on that output module
Metering
The Console and Track views both have meters to measure playback level, record level, bus output
level, and main output level. The Track view also has bus return meters. You can configure the meters
differently in each view, if you want.
The responsiveness of your record meters (which also measure input monitoring) is dependent upon the
latency setting in the Audio Options dialog and the settings in the Audio Meter Settings dialog. With
higher latency settings the meters may appear sluggish.
There are three basic things you should know about meters:
What the meters measure
How to show or hide different kinds of meters
How to choose display options for each kind of meter
Note: Metering uses significant amounts of your computers processing power, especially RMS
metering. If you need to free up resources, turning off metering where you dont absolutely need it helps.
Using peak metering on tracks and peak plus RMS metering on the main out is a good option. To
disable all metering, turn off metering in both the Track view and Console view.
Record The level of the instrument listed as an input for the track you
are monitoringthe track must be armed to enable the meter
Main outs The level of the signal output by each main out.
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Buses The level of the output signal the bus is sending back from the
effects.
Track view toolbar Console view Show Meters button and menu
English
Meter Options menu
To Show or Hide All Main and Bus Meters in the Track View
In the Track view, click the arrow to the right of the Show/Hide Meters button and select
Output Bus Meters from the menu that appears.
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:
To Show or Hide All Main Meters in the Console View
In the Console view, click the dropdown menu to the right of the Show Meters button and select
Main Meters from the menu that appears.
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The dropdown menus give you the following display options:
Peak Choosing this option causes the meter to display the highest amplitude in
the signal that occurs in a complete cycle of a frequency.
RMS Choosing this option causes the meter to display more of an average of the
amplitudes that occur in a complete cycle of a frequency. RMS, or Root-
Mean-Square, is a little over seventy percent of peak level.
Peak + RMS Choosing this option causes the meter to display both the RMS and peak
levels. The RMS level is displayed by the solid bar on the left side of the
meter, and the peak level is displayed as a small line that follows the RMS
level just to the right of it.
Pre Fader/Post Fader (This Choose Pre Fader or Post Fader to measure the playback level either
option is for playback and bus before or after the tracks or bus volume fader.
meters only)
English
Pre Fader/Post FX (This option Choose Pre Fader/Post FX to measure the bus volume before the fader, but
is for the buses only) after any real-time effects.
-12 dB....-90 dB Choosing one of these numbers sets the scale of the meter to a certain
range of dB. For example, choosing -90 dB sets the range of measurement
of that meter to 90 dB.
Note: You can also change the scale of a meter by right-clicking the meter
to display a popup menu and choosing a new dB range.
Show Labels Clicking this option hides or shows the dB markings on the meter. Hiding
the markings shrinks the meter significantly, saving space.
Hold Peaks Choosing this option causes the meter to display a small vertical line (the
peak marker) that shows the peak level and then decays until a new peak is
reached.
Lock Peaks Choosing this option causes the meter to lock the peak marker at the
highest level, until a higher level occurs.
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The Audio Meter Settings dialog (Options- Audio Meter Settings command) lets you choose
segmented or non-segmented meters for the Track and/or Console views.
You can customize the colors of non-segmented meters in the Colors dialoguse the Options-Colors
command, and choose VU LO Level, VU HI Level, or VU Tick Marks.
To do this... Do this...
Increase or decrease meter refresh rates In the Audio Meter Settings dialog (select Options-Audio
Meter Settings to open), adjust the Refresh rate field. Valid
values are from 25 to 250 milliseconds.
Change the decay rate (the amount of time In the Audio Meter Settings dialog, adjust the Decay Rate
the meter display stays at its peak) value. Valid values are from 1 to 150 milliseconds.
Increase or decrease the amount of time the In the Audio Meter Settings dialog, adjust the Hold Time value.
meter displays a peak value Valid values are from 0 to 5000 milliseconds.
Adjust rise and fall times In the Audio Meter Settings dialog, adjust the Rise or Fall
settings for RMS or Peak. Valid Rise values are from 0 to 1000
milliseconds. Valid Fall values are from 0 to 2500 milliseconds.
Peak Markers
Buses and audio tracks have a feature called Peak Markers. A Peak Marker in each audio track or bus
moves along in the Clips pane just behind the Now Time cursor displaying the highest peak found
during playback. You can hide or show Peak Markers on a global basis by clicking the Meter Options
dropdown arrow in the Track view toolbar and clicking Show Track Peak Markers and/or Show
Bus Peak Markers. You can hide or show Peak Markers on an individual track or bus by right-clicking
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the track or bus and clicking Show Peak Marker from the popup menu. Colors for both Peak Markers
and their text fields are configurable in the Colors dialog (Options-Colors command).
Peak marker
Because a Peak Marker may be offscreen, you can jump to a peak marker by right-clicking the numeric
peak display in the track/bus header strip and choosing Go To Peak from the context menu (see picture
below). Doing so will center the peak location and Now time in the Clips pane.
English
Peak Markers appear in two different colors: one color if the peak is below 0 dB, and a different color if
the peak is above 0dB. By default, peaks below 0dB will be green, and peaks above 0dB will be red. The
Peak Marker colors are configurable from the Colors dialog.
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Waveform Preview button in Waveform Preview
Track view
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Quick Unfreeze Synthhides and mutes the bounced audio, enables the synth and track FX bin.
Bounced audio is retained, and toggling between Quick Freeze and Quick Unfreeze should be
instantaneous.
Quick Freeze Synthonly available after a Quick Unfreeze, the Quick Freeze function redisplays
and unmutes the bounced audio instantaneously, disables the synth, and any effects on the synth
track.
Note 1: An Unfreeze or Quick Unfreeze command restores the audio on a track to the way it was before
the last Freeze or Quick Freeze command. Any editing you do to a frozen track is discarded when you
Unfreeze or Quick Unfreeze the track.
Note 2: You control the bit depth of all rendering operations (bouncing, freezing, applying effects) on the
Audio Data tab of the Global Options dialog (Options-Global command) in the Render Bit Depth field.
The default value of 32 is the best for most situations. See Bit Depths for Rendering Audio on page
552 for more information.
To Freeze a Track
1. Right-click on a track.
2. Select Freeze Track from the menu that appears.
English
SONAR bounces the audio in the track to a new audio clip or clips, applies any effects, and disables the
FX bin.
To Unfreeze a Track
1. Right-click on a track.
2. Select Unfreeze Track from the menu that appears.
SONAR discards the bounced audio, restores the original audio, and enables the FX bin. Audio will be
re-bounced if Freeze is chosen again.
To Unfreeze a Synth
Right-click a synth MIDI or audio track, and choose Unfreeze Synth from the menu that appears.
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Or
:
In the Synth Rack view, click the Freeze/Unfreeze button , and choose Unfreeze Synth from
the menu that appears.
SONAR discards bounced audio, enables the synth and the synth audio tracks FX bin. SONAR will be
re-bounce the audio if you choose Freeze again.
1. In the Synth Rack view, click the Freeze/Unfreeze button , and choose Freeze Options from
the menu that appears.
2. Choose options in the Freeze Options dialog. For help choosing options, click the Help button in the
dialog.
386
or remove them entirely at any time. Since most effects require complex numeric calculations, real-
time effects processing puts a heavy load on your computers CPU. If you use too many effects, the
CPU will not be able to keep up and playback will sound choppy and disconnected.
You can also apply real-time audio effects to a submix in a bus. For example, rather than patching
separate reverb effects in each of several guitar tracks, you can mix the guitar tracks together in a bus
and apply a single reverb effect to the submix. This makes much more efficient use of CPU time.
Patching effects on a bus also opens up new creative possibilities.
There are several reasons why you might want to apply effects offline (destructively):
If you want to apply more effects than your CPU can handle, applying some of the effects offline
will reduce CPU usage during playback.
If you want to apply effects to an individual audio clip, rather than the whole track, it is simpler to
do so using offline effects.
The File-Export-Audio command, allows you to apply real-time effects when you export, so you do not
need to apply your effects destructively or use the Edit-Bounce to Track(s) command to prepare the
tracks beforehand. For information about exporting audio, see Preparing Audio for Distribution on
page 413.
English
All plug-in effects and soft synths have a Preset window you can use to save and recall your favorite
settings for those plug-ins.
Effects Parameters
Each effect in an effects patch point has its own independent set of parameter values. For example, you
can apply a short reverb in one track and a long reverb in another track. The dialog boxes for real-time
effects contain the same parameters as the offline effects, though there are a few differences:
You can adjust the parameters while playback is in progress, so there is no need for an Audition
button.
For Audio effects, because mixing is handled through the Track view or Console view, there is no
Mixing tab.
You do not need to click OK for the effect to be applied.
Refer to the sections MIDI Effects (MIDI Plug-ins) on page 295 and Audio Effects (Audio Plug-ins)
on page 345 for descriptions of the effects and their parameters.
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:
An FX bin in a track in An FX bin in a bus in the
the Console view Console view
To do this Do this
Add a real-time effect to a MIDI Right-click in the FX bin of the track or bus you want to add the effect to,
track, audio track, synth track or and select an effect from the popup menu.
bus.
Change the order in which effects Drag an effect up or down in the FX bin.
are used.
Edit an effects parameters. Double-click on the effect to open the effects dialog box.
Move an effect to a different bin. Drag the effect to another effects bin.
Copy an effect to a different bin. Hold down the Ctrl key and drag the effect to another effects bin.
Delete an effect. Right-click the name of the effect, and choose Delete from the popup
menu.
When you place an effect in an FX bin, an abbreviated name is used to describe the effect. Sometimes
the limited space makes it impossible to identify the effect. If this occurs, simply rest the cursor over the
effect for a second or two, and a tooltip will pop up to display the full name of the effect.
Effects in FX bins display ticks that tell you whether the effect is outputting a mono, stereo, or
surround signal:
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Mono indicator
Stereo indicator
Presets
Presets are a way to store property page settings so that you can recall the exact same group of settings
again in the future. Effects and soft synths use presets, and so do some other functions youll find in
English
certain dialogs.
You manage presets with the Presets window, and the buttons to the right of it. To the right of the
Presets window are the Most Recently Used menu, which displays the presets you have used recently,
the Save button, and the Delete button.
Save button
Delete button
To do this... Do this...
Save the current settings as a preset Enter a preset name and click the Save button.
Use a recently-used preset Select the preset from the Most Recently Used
preset menu (holds up to 8 presets; deletes the
oldest when over the limit).
Delete a preset Select the name of the preset, then click the
Delete button.
The Presets window also has a feature called Preset Dirty Flags. A Preset Dirty Flag is an asterisk that
appears next to the name of the preset. The asterisk tells you that you changed and saved this
particular preset in another project, and the settings in the current project are different from the saved
version. If you re-save the preset in the current project with the current settings, the asterisk
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:
disappears, but will reappear in the other project, showing you that the displayed settings in that
project are different from the last saved version of the preset. If you want to get rid of the asterisk in all
projects, save the preset in each project with the exact same settings.
Effects on Clips
Both audio and MIDI clips now contain full-featured FX bins. You can insert real-time effects on clips,
in both MIDI and audio tracks. Each clip that you insert an effect on displays its own FX bin, that you
can use to manage the effects on that clip.
The characteristics of clip-based effects are:
Splitting a clip copies the effect(s) onto both clips.
You can copy or move clip-based effects from one clip to another, and to or from the FX bin on a
track.
A clips FX bin also appears on the General tab of the clips Clip Properties dialog (to open: right-
click the clip and choose Clip Properties from the popup menu).
Note: you cannot drag effects to or from the Clip Properties dialog.
You can patch an effect onto multiple clips at the same time by first selecting the clips.
Audio effects can be automated by using clip envelopes.
The Edit-Bounce to Clip(s) command follows clip boundarieseffects tails are cut off, unless you
slip-edit the end of the clip to leave space.
Freezing a track or synth will also freeze the per-clip FX bins.
FX icon
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FX bin.
To copy an effect to another FX bin (on a track or a clip), hold the Ctrl key down, and then drag the
name of the effect to the other FX bin.
To change the order of an effect in an FX bin, drag the name of the effect up or down to the desired
place in the effects chain.
V-Vocal Clips
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V-Vocal is a vocal processor that integrates Rolands VariPhrase technology into SONAR Producer.
Designed for monophonic sounds, especially vocals, V-Vocal does pitch correction on notes and phrases,
edits formants, adds vibrato if you want, and can also correct timing.
Access V-Vocal by selecting audio data, and then inserting an instance of V-Vocal. This creates a
monophonic V-Vocal clip, which means that the selected audio data is copied to create the V-Vocal clip,
while the original audio data is muted and left unchanged.
The following procedures explain how to manage V-Vocal clips. For information about using V-Vocal, see
Using V-Vocal on page 392.
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To Bypass or Unbypass a Single V-Vocal Clip
Right-click the V-Vocal clip and choose Roland V-Vocal-Bypass/Unbypass from the Clips pane
popup menu.
When you bypass a V-Vocal clip, you hear the original audio data that makes up the V-Vocal clip without
hearing any V-Vocal processing. When Bypass is enabled, the Bypass button in the V-Vocal interface
appears red.
Using V-Vocal
V-Vocal is a vocal processor that does pitch correction on notes and phrases, corrects timing, edits
formants and dynamics, and can add vibrato.
The following topics describe using the V-Vocal interface to process audio data. For information about
inserting and managing V-Vocal in SONAR, see V-Vocal Clips on page 391.
Heres a description of the interface:
Rewind AutoScroll
Cent indicator
Timeline
Tools
Select pitch
correction key
Spread editing
area Scroll
Formant
Pitch correction control
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Description of Interface Components
Edit modeselect the parameter you want to edit: pitch, time, formant, or dynamics.
Zoomcontinuous horizontal or vertical zooming by dragging the center vertically or horizontally.
If you drag the center while pressing the Shift key, you can restrict the zoom direction to horizontal
or vertical. Zoom In or Out incrementally by clicking any of the four arrows. Double-clicking the
center shows the overall clip.
AutoScrollthe editing display scrolls when you turn on AutoScroll.
Formant controlthe Pitch Follow knob increases or decreases the formant according to pitch. The
Shift knob increases or decreases the formant for the entire phrase.
Pitch Correction
Keyboard and Scale buttonsassign the target notes with the keyboard button; each key has
a bypass button (B) located under or over the key. The Scale button lets you assign the target
notes by scale: click the Scale button, click Maj or Min, and click a note on the keyboard
button to choose the root of the scale.
Note buttonuse this button to set the rate of pitch correction. This function can adjust the
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pitch to the selected notes grids by increasing or decreasing the pitch of the selected region.
Vibratoset the depth of the vibrato. If you choose 100%, vibrato depth is set to zero.
Sensethis is a sensitivity control for pitch correction for unstable pitch areas such as
portamento. Pitch correction gets stronger if you increase the value.
Cent indicatorthis indicator shows the pitch correction amount by cents in realtime (+/- 100
cents).
Timelinethis gives a graphical display of the playback time in beats.
Select pitch correction keyset the target notes for the pitch correction. Each time you click a note,
the notes color is changed to red, grey, or blue in turn. Meaning of each color is as follows:
Blue: selected
Gray: not selected
Red: Bypassed
Arrow tool for selecting the editing region, and for increasing or decreasing the pitch of the
selected region.
Line tool for drawing Pitch, Formant, and Dynamics with straight lines.
Pen tool for drawing Pitch, Formant, and Dynamics freehand.
Vibrato/LFO tool for adding and editing Vibrato or LFO at the selected region.
Eraser for resetting the selected region to its initial value.
Hand tool for scrolling the display. If you drag in the editing area while pressing the Ctrl key,
you can zoom.
Rectangle zoom for selecting an area to zoom in to. Drag a border around the area you want
to zoom to. Overall area is displayed by double clicking.
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To Play a V-Vocal Clip
To play a V-Vocal clip, click the play button in the V-Vocal interface, or press the Spacebar.
To stop playback, press the Spacebar, or click the Stop button.
To mute the track that the V-Vocal clip is in, click the M button in the V-Vocal interface.
To Solo the track that the V-Vocal clip is in, click the S button in the V-Vocal interface.
To rewind the V-Vocal clip, click the rewind button in the V-Vocal interface.
To loop the V-Vocal clip, click the loop mode button in the V-Vocal interface.
To set the playback time for the V-Vocal clip, click in the timeline thats at the top of the graph.
Pitch Editing
Pitch editing requires that the Pitch button in the edit mode section is enabled. Heres a description of
the interface in pitch editing mode:
The yellow line is the edited Pitch curve and this line is the actual sounding pitch.
The red line is the original Pitch curve and this line cannot be edited.
The green dot is a Node. Nodes are automatically assigned to the start and end of the edited
region. You can select the specific region between the nodes if you click the yellow line between the
nodes.
The white horizontal line is called Center Pitch. Center Pitch is used as a baseline for increasing or
decreasing vibrato or for pitch correction.
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Nodes appear automatically when you shift pitch.
Tips:
Ctrl-dragging snaps the pitch to the pitch correction grid. Shift dragging moves the pitch by 100
cent increments.
You can also edit pitch by dragging a node up or down.
You can undo each edit you do by pressing Ctrl+Z. You can use this command repeatedly to undo
multiple edits.
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Senseas the value increases, the range of affecting pitch correction gets wider.
If you set all of above parameters to a value of 100, you will get a "robot voice-type sound.
Current default values are:
Note: 100
Vibrato: 50
Sense: 100
This setup is a bit too artifical. If you want to make the sound more natural, we suggest the following
setup:
Note: 70-100; be careful of intonation.
Vibrato: 0-20; try 0, if you'd like to keep the original.
Sense: 20-30; please adjust to fit the data.
The above suggestion is just one example. Different types of audio might require different settings.
In addition, try adjusting the Pitch Follow parameter in the Formant Control section as follows:
Set the value close to 100 if you'd like to do subtle pitch correction.
Set close to 0 if you'd like drastic rephrasing.
To Correct Pitch
1. Select the region you want to correct by using the Arrow tool.
2. Select the notes that you want the selected region to become by clicking notes on the Keyboard
button. The selected notes should be light blue. The deselected notes are dark blue. When you click
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the Correct button, the selected area conforms to the light blue notes on the keyboard. You can also
click the note names in the Select Pitch Correction field to select notes. Note that light blue note
names are selected, grey note names are not selected, and red note names are bypassed.
Note: to display different octaves, drag the vertical scroll bar that is at the right side of the graph
up or down.
3. Set the amount of pitch correction you want by adjusting the Note knob. 100 cents is equal to a
half-step. Between 70 and 100 is a good place to start.
4. If the selected region has any unstable pitch areas such as portamento, you can adjust the Sense
knob, which adjusts pitch correction sensitivity. Pitch correction gets stronger if you increase the
value. 30 is a good starting point. If the selection has vibrato, try 0 to 30.
5. Click the Correct button. The pitch in the selected region moves to the target pitches (the light blue
notes on the keyboard).
To Add Vibrato
1. Click the Vibrato/LFO tool.
2. Move the cursor to the place where you want the vibrato to start.
The cursor displays a vibrato icon when it is ready to add new vibrato: .
3. Drag to the right for the length of the vibrato segment that you want to add.
To Edit Vibrato
1. Move the Vibrato/LFO tool over the vibrato segment that you want to edit.
To Fade-in Vibrato
1. Move the Vibrato/LFO tool over the beginning of a vibrato segment.
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The cursor displays a fade-in icon when it is ready to add a fade-in: .
2. Drag the vibrato segment to the right for the length of the fade-in that you want to add.
Editing Time
To edit timing with V-Vocal, the Time button in the edit mode section must be enabled.
To Edit Time
1. Make sure the Time button is enabled.
2. Move the Arrow tool near the vertical center of the graph until the cursor changes to the double
arrow, and click at each point where you want to preserve the original timing. A vertical green line
appears at each point that you click.
3. Now add new green lines between the existing ones.
4. Drag the new lines to the left or right to compress or expand each region.
Tips:
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Hold down the Ctrl key while you move lines to move all the following lines by an equal amount.
To erase lines, drag a region with the eraser. Timing reverts to its original condition in the areas
where you erase lines.
Editing Formants
A rough definition of formants is that they are vowel sounds. To edit formants with V-Vocal, the
Formant button in the edit mode section must be enabled.
Heres a picture of the V-Vocal interface in formant mode:
The red line in the graph is the formant line. The red dots on the line are nodes.
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When you drag the red line, nodes are automatically created at the start and end of the selected region.
You can drag the nodes to create different shapes.
Tips:
Double-clicking the red line in a selected region adds nodes to the place where you click, and also to
the start and end of the selected region.
You can do freehand editing with the Pen tool.
You can add an LFO to a selected region by dragging the red line up or down with the Vibrato tool.
Dragging left or right modifies the LFO frequency.
You can reset segments of the red line by dragging with the Eraser.
You can increase or decrease the formant for the entire phrase by adjusting the Shift knob.
Editing Dynamics
The basic procedures for editing dynamics with V-Vocal are the same as for formant editing, except that
dynamics are represented by a yellow line, and you must have the Dynamics button enabled in the edit
mode section.
Context Menu
If you right-click the graph, the V-Vocal context menu appears.
The menu has the following commands:
Undouse this command to undo your last editing action. You can use this command repeatedly to
undo a series of editing actions, starting with the latest.
Redouse this command to redo an editing action that was just cancelled by an Undo command.
Select Alluse this command to select the whole phrase. You can deselect a selection by clicking
away from the waveform.
Viewuse this command and the options in its submenu to hide or show the phrases waveform
(Wave option on submenu), the pitch display (Pitch), the formant line (Formant), and the
dynamics line (Dynamics).
Group Nodedeletes nodes in the selected region.
Pitch Detect Modemethod for redetecting center pitch (the white horizontal line) of LFO or
Vibrato. After you select the region you want to redetect, choose the following submenus.
Standard 1standard setting
Standard 2standard setting
Enkafor phrases that contain deep vibrato.
KeroKerofor vivid detection, although it's difficult to detect the center pitch of deep
vibrato.
LFO Pen Typeselect the type of the waves of vibrato added by the vibrato tool.
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Keyboard Shortcuts
The following table lists the V-Vocal keyboard shortcuts:
Command... Shortcut...
Arrow tool S
Line tool L , or hold down Shift while using the Pen tool
Pen tool D
Vibrato/LFO tool V
Erase tool E
Hand tool H
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Zoom tool Z
Undo zoom U
Play/Stop Spacebar
Rewind W
Bypass B
AutoScroll A
Loop on/off \
Undo Ctrl+Z
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Redo
: Ctrl+Shift+Z
Solo track /
Go to/Center cursor G
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Using the Per-track EQ (Producer Edition Only)
Each audio track in the Console view in the Producer version of SONAR has a 4-band EQ patched into
it by default. You can hide the EQ, hide its graph (plot), display only one band, or display all four bands
Heres a graphic of the EQ and its controls:
Plot
Frequency, Gain, and Q
controls for band n
Enable band
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Choose type of filter
Enable EQ
Show/hide Bands
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To Choose What Band Youre Controlling When Only One Band is Showing
Click the Band menu thats at the bottom of the EQ display, and choose the band number you want
to control.
Note:
When applied effects are undone, they are not re-patched in the FX bin(s).
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Applying MIDI Effects
You can destructively apply the MIDI effects in a tracks patch point. This makes it easy for you to
experiment with MIDI effects before you commit to them on a more permanent basis.
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SONAR seamlessly integrates VST plug-ins. The VST Configuration Wizard runs automatically on
startup, registering all your VST plug-ins (you can choose to not run the wizard by using the Options-
Global command, and unchecking Scan For VST Plug-ins On Startup).
If for any reason, SONAR cant find a certain plug-in that you want to register, you can run the Wizard
manually, and navigate to the folder where the desired plug-in is. You can also run the Wizard if you
want to edit a plug-ins properties.
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Wizard, and the VST Configuration Wizard relays the message to the host program so it can
synchronize playback time to the delayed output from the plug-in.
Do not intercept NRPNsthe wizard uses NRPNs to run automation of your VST plug-ins.
However, some instruments have their own implementation of this process, so checking this
box passes the NRPNs directly to the instrument, allowing it to manage its own automation.
Editor sizethe X field lets you choose the width of the plug-in's property page (in pixels), and
the Y field lets you choose the height of the page.
6. Click Next to close the dialog, and enjoy your plug-ins.
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Absolute
The range of motion in all controls in the group is identical. When you move one control in the group, all
other controls in the group move the same amount in the same direction. The controls do not necessarily
need to start at the same level. Here are two examples:
Example 1
The controls are grouped in this position The first controls raised to maximum The first control is lowered to minimum
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Example 2
The controls are grouped in this position The first control is raised to maximum The fourth control is lowered to minimum
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Relative
:
The range of motion for controls in the group is not the same. All controls in the group have the same
value at one pointthe lowest level for send, return, and volume levels, and zero for pan controls. Here
are two examples:
Example 1
The volume controls are The first control is raised to The first control is lowered
grouped in this position maximum volume to zero volume
Example 2
The pan controls are grouped in The first control is panned to The first control is panned to the
this position center right
Custom
Sometimes you want to define a more complex relationship between the controls in a group. For
example:
You want two controls two operate in reversewhen one fader drops, the other increases (cross
fade).
You want two volume faders grouped so that they are locked together at maximum level, but drop
at different rates.
You want two faders to be locked together with the same range of motion, but a third fader grouped
with them to have a different range of motion.
Custom groups let you set the range of motion for each control in the group by entering a starting and
ending value. As any one control in the group is moved from its starting position to its ending position,
the other controls in the group exercise their full range of motion.
When you have defined a custom group, you can adjust the starting and ending position of each control
using the Group Settings dialog box or using popup menus on the controls in the group.
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SONAR adds the control to the group. Controls, knobs and faders are highlighted with the groups color
indicator.
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2. Choose Absolute or Relative as the group type and click OK.
SONAR uses the type to determine the range of motion for the groups controls.
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SONAR sets the start value of the control.
The Set Start = Current and Set End = Current commands set the range of motion that a grouped
control moves through as the other members of the group move through their starting and ending
values. You dont have to designate a group as a custom group to create a custom groupjust group
some controls and set their starting and ending values.
Quick Groups
You can create a temporary group (a Quick Group) of track or bus controls by clicking the strip selector
on each track or bus that you want to group. Similar or identical controls in the grouped tracks or buses
will then move synchronously when you adjust them. For example, if you made a Quick Group of an
audio track and a MIDI track, and then dragged the volume fader in the MIDI track, the volume fader
in the audio track would move in similar fashion. If you dragged the Velocity Trim fader in the MIDI
track, the Volume Trim fader in the audio track would move also.
Note: not all controls can be Quick Grouped or Grouped. Controls such as Input, Output, and Effects
Send Selector on Audio tracks as well as the Input, Output, Channel, Bank, Patch, Time+ and Key+
controls on MIDI tracks cannot be grouped (they can have identical values set though by using the
Track-Property-[name of property] command).
The additional attributes of Quick Groups are:
Only one Quick Group can exist at a time.
If a control is part of a Quick Group and a permanent group, the Quick Group takes precedence.
Track and bus controls cannot be in the same Quick Group.
Strip selectors are located in the upper left corner of a track or bus number in the Track view, and are
located in the upper left corner of a track or bus name in the Console view. Traditional track selection
(selecting a track and all its recorded MIDI or audio data) is still performed by clicking the track
number, but not in the upper left corner.
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A track strip selector in the
Console view
You can make part of a Quick Group into a permanent group by right-clicking a grouped control, and
using the Group-Save command from the popup menu. This creates a group of whatever kind of
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control you right-clicked from all the tracks or buses in the Quick Group. For example, if you have a
Quick Group made of three audio tracks, you could right-click the volume fader of one of the tracks, and
save the group. This would create a permanent group of the volume faders in the three audio tracks.
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Using Remote Control
This section explains how to assign knobs or sliders on a MIDI controller to control specific parameters
on specific tracks. If you have a control surface with groups of faders such as a Tascam US-428 or CM
Labs MotorMix, see the online help topic Working with External Devices.
SONARs Remote Control function lets you use a MIDI device to remotely control knobs, buttons, and
sliders in the Track and Console views. For example, you can:
Use a key on your keyboard to temporarily mute a track
Work the send level in a bus with your pitch bend wheel
Set the main volume levels with NRPN messages
Prevent SONAR from sending any controller messages to your MIDI device.
Record automation from an external controller
If you set up remote control for a grouped control, the remote control works all controls in the group.
The type of MIDI message used to work a control is selected in the Remote Control dialog box. The
options are as follows:
Note On The button state is toggled The slider/knob is alternately maximized and
minimized
Note On/Off The button state is toggled The slider/knob is maximized when Note On is
when Note On is received, received, and minimized when Note Off is
and toggled again when Note received
Off is received
Wheel Not applicable The slider/knob value is set to the wheel value,
with the values mapped from their original
range of 8,192 to 8,191 to a range of 0 to 127
RPN Not applicable The slider/knob value is set to the RPN value,
with the values mapped from their original
range of 0 to 16,383 to a range of 0 to 127
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4. Set the MIDI Channel field to the channel that your controller sends out.
5. Click OK.
You can now work the control from your MIDI device. If you arm the control for automation and click
the Record Automation button in the SONAR Transport, you can record your external controllers knob
or fader movements.
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1. Right-click on the parameter you want to arm in either the Track view or Console view and select
Remote Control from the popup menu.
2. Move a knob or fader on your controller.
3. Click the Learn button in the Remote Control dialog and click OK.
The control in SONAR is now bound to the knob or fader on your controller.
Bouncing Tracks
The Edit-Bounce to Track(s) command lets you combine one or more audio tracks into a submix. A
submix can be a mono track, a stereo track or several mono tracks that contain the mixture of the
original tracks, preserving the volume, pan, and effects for each track. If youre bouncing tracks that are
routed to a surround bus (SONAR Producer only), you can bounce them to as many mono tracks as you
have surround channels, by choosing the Split Mono option in the Channel Format field of the Bounce to
Tracks dialog, and also choosing a surround bus in the Source Category field. After their creation, the
submix tracks are just like any other tracksyou can edit them, add effects, copy them to another
project, etc. The original, unmixed audio tracks are not deleted, so you can archive them and recover
them later, or continue using them as before.
Note: you control the bit depth of all rendering operations (bouncing, freezing, applying effects) on the
Audio Data tab of the Global Options dialog (Options-Global command) in the Render Bit Depth field.
The default value of 32 is the best for most situations. See Bit Depths for Rendering Audio on page
552 for more information.
The Edit-Bounce to Track(s) command operates completely offline, meaning you can mix down tracks
that may be too complex for your machine to actually play in real time.
Here are some reasons to use Edit-Bounce to Track(s):
Your mix is so complex that real-time playback is impossible. Edit-Bounce to Track(s) produces
the correct mix, and store the result in a new track or tracks.
You require more CPU time for your real-time effects. With Edit-Bounce to Track(s), you can
premix some of your tracks with real-time effects applied, saving CPU time during playback.
If you mix down to tracks that already have data, the new events are placed in the track, but do not
overwrite existing material.
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To Mix Down (Bounce) Audio Tracks
1. Set all volume, pan, effects, and automation settings just as you want them.
2. Select the tracks or clips you want to mix down.
3. If you are using effects on the tracks and want to mix the effects down at this time, select the whole
length of the longest track or clip plus an extra measure for the reverb or effects tail.
4. Choose Edit-Bounce to Track(s) to open the Bounce to Track(s) dialog.
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10. In the Mix Enables field, choose the elements you want to include in the mixdown. If you want to
exclude muted tracks and/or include only soloed tracks, make sure Track Mute/Solo is checked.
Make sure Fast Bounce is checked, otherwise the bounce process will take as long as it takes to
play your selected track data in real time.
Note: If you have patched a synth into a track or bus, make sure you check Track FX to include
synths that are patched into tracks, and check Bus FX to include synths that are patched into
buses.
Note: If you dont check Track Automation, any initial volume and pan settings in an exported
track are ignored and the tracks audio data will be exported at the level that exists in the track,
with pan set to center. If you dont check Clip Automation, any trim settings are ignored during
export.
11. If you want to save your settings as a preset, type a name for them in the Preset window, and then
click the floppy disk icon thats next to the Preset window.
12. Click OK.
SONAR mixes the audio data and a new track or tracks appear in your project.
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Preparing to Create an Audio CD
You can create an audio CD from any wave file or files (extension .WAV) of up to either 74 or 80 minutes
(depending on the recordable CD media you have). If your projects are audio only, you can simply mix
down to a stereo wave file. If your projects contain MIDI, you must first convert the MIDI tracks to
audio tracks. Once you have all the stereo wave files you want to include on your CD, you are ready to
burn a CD. Most CD burners come with CD burning software, if yours did not, you will need to buy CD
burning software, like Cakewalks Pyro. To download a free demo of Pyro, visit the Cakewalk website.
Format... Definition...
Wave (surround files in Wave The standard digital audio format used under Windows for burning
format are supported by SONAR CDs, with a file extension of .WAV
Producer only)
Windows Media Advanced Compressed digital audio for streaming over the Internet, with the file
Streaming Format (includes extension .WMA.
Windows Media Pro; surround
files are supported by SONAR
Producer only)
MP3 Highly compressed digital audio designed for quick downloads via the
Internet, with the file extension .MP3. The MP3 encoder that comes
with SONAR is a trial version which will time-out. The full version is
available for download at www.cakewalk.com.
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OMF
: The Open Media Format, created by AVID Technology, is designed to
port a project to other applications or platforms. OMF files preserve
tracks, clip positions, slip edits and some other project attributes
depending on which application is writing or reading the OMF file.
If your audio hardware is configured for stereo playback, Wave files are created in stereo; if your audio
hardware is configured for monophonic playback, the Wave file is created in mono.
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24 and you export to 16, you lose some sound definition, but you get some of it back if the Dithering
option is on in the Audio Options dialog box (see Dithering on page 419 for more information).
13. In the Mix Enables field, choose the elements you want to include in the mixdown. If you want to
exclude muted tracks and/or include only soloed tracks, make sure Track Mute/Solo is checked.
Note: If you have patched a synth into a track or bus, make sure you check Track FX to include
synths that are patched into tracks, and check Bus Returns to include synths that are patched into
buses.
Note: If you dont check Track Automation. any initial volume and pan settings in an exported
track are ignored and the tracks audio data will be exported at the level that exists in the track,
with pan set to center. If you dont check Clip Automation, any trim settings are ignored during
export. If you dont check Master Automation, any volume and balance settings at the main outs
are ignored.
14. If you want to save the settings you created in the Export Audio dialog, type a name for them in the
Preset window and then click the floppy disk icon thats next to the window.
15. Click Export.
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The audio is exported to the Wave file or files.
If you chose Broadcast Wave as the export format, the following information is stored in the file(s):
DescriptionA brief description of the contents of the Broadcast wave. Limited to 256 characters.
OriginatorThe author of the Broadcast wave. This information is taken from the Author field in
the File Info dialog.
Originator ReferenceA unique reference identifier created by SONAR.
Origination DateThe date the file was created.
Origination TimeThe time the file was created.
Time ReferenceThe SMPTE time stamp for the beginning of broadcast wave.
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Entire Mixchoosing this option creates one file for your entire mix, unless youre exporting a
surround mix with Split Mono selected in the Channel Format field.
9. In the Source Buses/Tracks field, choose the buses or tracks you want to use as a source to create
your mix. If you chose Tracks in the Source Category field, only tracks will show up as choices in
this field.
10. In the Channel Format field, select one of the following options:
StereoAll exported tracks and clips are mixed down to a stereo file or files.
MonoAll exported tracks and clips are mixed down to a mono file or files.
Split MonoAll exported tracks and clips are mixed down to separate mono files.
MultichannelAll exported tracks are mixed down to a multichannel WMA file or files.
11. Choose the sample rate that you want your exported file to be.
12. Select the bit depth that you want the exported file to use. If your source file is 16 and you export to
24, you get more precision for any audio effects in the mix (and a larger file). If your source file is
24 and you export to 16, you lose some sound definition, but you get some of it back if the Dithering
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option is on in the Audio Options dialog box (see Dithering on page 419 for more information).
13. In the Mix Enables field, choose the elements you want to include in the mixdown. If you want to
exclude muted tracks and/or include only soloed tracks, make sure Track Mute/Solo is checked.
Note: If you have patched a synth into a track or bus, make sure you check Track FX to include
synths that are patched into tracks, and check Bus Returns to include synths that are patched into
buses.
Note: If you dont check Track Automation. any initial volume and pan settings in an exported
track are ignored and the tracks audio data will be exported at the level that exists in the track,
with pan set to center. If you dont check Clip Automation, any trim settings are ignored during
export. If you dont check Master Automation, any volume and balance settings at the main outs
are ignored.
14. If you want to save the settings you created in the Export Audio dialog, type a name for them in the
Preset window and then click the floppy disk icon thats next to the window.
15. Click Export.
The Windows Media Format Encode Options dialog appears.
16. Select options and click OK.
The audio is compacted and exported to a file or files with the extension .WMA.
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To Export a Project in MP3 Format
1. Set all volume, pan, effects, and automation settings just as you want them.
2. If you only want to mix down parts of tracks, select those clips now.
3. If you are using effects on the tracks and want to mix the effects down at this time, select the whole
length of the longest track or clip plus an extra measure for the reverb or effects tail.
4. Choose File-Export-Audio to open the Export Audio dialog box.
5. Select a destination folder using the Look In field.
6. Enter a file name.
7. Choose MP3 from the Files of type dropdown list.
8. In the Source Category field, select one of the following options:
Trackschoosing this option creates a separate file for each track that you select in the
Source Buses/Tracks field.
Buseschoosing this option creates a separate file for each bus that you select in the Source
Buses/Tracks field.
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Main Outputschoosing this option creates a separate file for each main output that you
select in the Source Buses/Tracks field.
Entire Mixchoosing this option creates one file for your entire mix.
9. In the Source Buses/Tracks field, choose the buses or tracks you want to use as a source to create
your mix. If you chose Tracks in the Source Category field, only tracks will show up as choices in
this field.
10. In the Channel Format field, select one of the following options:
StereoAll exported tracks and clips are mixed down to a stereo file or files.
MonoAll exported tracks and clips are mixed down to a mono file or files.
Split MonoAll exported tracks and clips are mixed down to separate mono files.
11. Choose the sample rate that you want your exported file to be.
12. In the Bit Depth field, select 16. If your source file is 24 and you export to 16, you lose some sound
definition, but you get some of it back if the Dithering option is on in the Audio Options dialog box
(see Dithering on page 419 for more information).
13. In the Mix Enables field, choose the elements you want to include in the mixdown. If you want to
exclude muted tracks and/or include only soloed tracks, make sure Track Mute/Solo is checked.
Note: If you have patched a synth into a track or bus, make sure you check Track FX to include
synths that are patched into tracks, and check Bus Returns to include synths that are patched into
buses.
Note: If you dont check Track Automation. any initial volume and pan settings in an exported
track are ignored and the tracks audio data will be exported at the level that exists in the track,
with pan set to center. If you dont check Clip Automation, any trim settings are ignored during
export. If you dont check Master Automation, any volume and balance settings at the main outs
are ignored.
14. If you want to save the settings you created in the Export Audio dialog, type a name for them in the
Preset window and then click the floppy disk icon thats next to the window.
15. Click Export.
The Cakewalk MP3 Encoder dialog appears.
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16. Choose options and click OK.
The audio is compacted and exported to a file or files with the extension .MP3.
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2. Enter a File Name (maximum 64 charactersSONAR limits name length for ISO CDR
compatibility), and in the Save As Type field, choose OMF Version 1 or 2. Most applications expect
Version 2, but check with your engineer.
3. Audio Packaging: usually you should choose Embed Audio Within OMF, which includes the audio
data in the OMF file. But you should check with your engineer.
4. Split Stereo Tracks Into Dual Mono: see what your engineer wants. If exporting a 24-bit project to
a Pro Tools system, enable "Split Stereo Tracks Into Dual Mono," as some Pro Tools systems do not
support 24-bit interleaved stereo files.
5. Include Archived Tracks: you can choose to include archived tracks in your exported file.
6. Mix Each Groove Clip As A Separate Clip: if you have several Groove Clips in a track SONAR
exports them as one clip unless you check this option. If you check this option, SONAR has to do a
separate export operation for each Groove Clip in the track, which is very time-consuming. If you
only have one Groove Clip in a track, and you have rolled out numerous repetitions of the clip,
SONAR exports a single clip that is the length of the original clip and all the repetitions, which is
not a time-consuming operation.
7. Audio Format: ask your engineer what format the studio uses, Windows (RIFF Wave) or Mac
(AIFC).
8. Click the Save button.
9. SONAR exports the project as an OMF file. In the Save as Type field, select the OMF version you
want to save the project as. Version 1 is compatible with older applications. See your target
applications documentation for information on which version it supports.
Note: OMF files save the following:
Tracks
Clip positions
Slip edits
Fades and crossfades (as destructive edits)
The following information is discarded:
Volume
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Pan
Automation
Effects
Dithering
Dithering is a process you can use when you convert a higher bit-depth file to 16 bits. SONAR features
the Pow-r dithering process, short for Psycho-acoustically Optimized Wordlength Reduction, which can
produce 16-bit files that sound indistinguishable from 24-bit source files. Dithering adds a small
amount of noise to the 16-bit file to approximate the sounds that were lost when the other bits were
removed. When this option is turned on, SONAR uses dithering when you export a higher-bit file at 16
bits, or change the bit depth of a projects audio files to 16 from a higher bit depth (the Tools-Change
Audio Format command).
SONAR offers four kinds of dithering:
Rectangularbasically white noise, and the least CPU-intensive, this type of dither
is more audible than the Pow-r dither types, but works well with loud projects, or
ones that use distortion.
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Pow-r 1adds a fairly consistent amount of noise below 10k, then quickly
increases. Good for compressed music with few quiet sections.
Pow-r 2adds a little less noise than Pow-r 1 until around 9k, then increases fairly
rapidly. More CPU-intensive than Pow-r 1.
Pow-r 3adds the least amount of noise in the most audible range, then jumps up
at about 8k and again above 10k. Good for classical music or any music that has a
wide range of volume. Most CPU-intensive and transparent of all choices.
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420
English
12
Surround Mixing
SONAR Producer fully supports surround mixing (SONAR Studio can open surround
projects created in Producer, converting them to stereo). SONAR (Producer) can create
finished surround mixes in all popular surround formats, includinfg Windows Media 9 Pro.
You can use a joystick to control surround panning if you want.
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Note: its always advisable to know the required sampling rate and audio driver bit depth for
the target medium that your surround project will be used in. That way you can work in the
correct format from the start, without having to convert later. You can set these parameters
in the Audio Options dialog (Options-Audio command).
To get a complete understanding of SONARs surround functions, start with the Surround
Basics on page 422.
In This Chapter
Surround Basics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
Configuring SONAR for Surround Mixing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
Panning in Surround . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
Joystick Support. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432
Surround Metering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
Bass Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
Surround Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
Importing Surround Mixes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
Exporting Surround Mixes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
Surround Basics
:
Surround sound is a common name for various techniques for positioning audio in reference to the
listener. Whereas regular stereo is limited to left/right positioning, within a relatively narrow field,
surround sound opens possibilities of positioning an audio source anywhere around the listener.
Surround sound comes in many formats. The differences between the formats are in three areas:
The number of speakersthis varies from 3/2 all the way to 10.2 and beyond.
The angles of the speakers.
The intended final coding formatthis depends on the media the audio will be "stored" on: film,
broadcast video or DVD, for example.
The most common format is 5.1, which consists of five full-range channels and a low-frequency effects
(LFE) channel (the .1 in 5.1 is the LFE or sub channel). The five full-range channels are reproduced by
left, right, and center speakers positioned in front of the listener (L, R, and C for short), and left and
right surround speakers positioned behind the listener (Ls and Rs for short). The LFE channel can be
routed to the main speakers or to a subwoofer that can be positioned almost anywhere.
The center channel is typically used to lock dialog or sounds to a video screen. The LFE channel is
generally routed to a subwoofer to enhance low audio frequencies for effects such as explosions or
crashes. Audio in this channel is limited to a range of approximately 25 Hz to 120 Hz.
The speaker positions, moving clockwise from center, are identified as:
Label Speaker
Rc Right of Center
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Sr Side rightdirectly to the right of the listener
Rs Right Surround
Ls Left Surround
Lc Left of center
To mix in surround sound in SONAR, you must insert at least one surround bus.
English
A project can include multiple surround buses, but all surround buses in a project use the same
surround format (5.1, 7.1, etc.).
The projects surround format is based on one of the following Surround Format templates:
2.0
2.1
LCR
LRC+LFE
LRS
LFS+LFE
Matrix UHJ
QUAD
4.1 (SMPTE/ITU)
Quad+LFE
PanAmbio 4.1
LCRS
Surround (SMPTE/ITU)
Surround Media
LCRS+LFE
5.1 (Standard 3/2)
5.1 (Film/Alternative)
5.1 (Music/Alternative)
5.1 (SMPTE/ITU)
6.0 (Hexagon)
6.0 (Film/Alternative)
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:
6.0 (Music/Alternative)
6.1 (Film/Alternative)
6.1 (Music/Alternative)
6.1 (SMPTE/ITU)
7.0 (Heptagon)
7.0 (Film/Alternative)
7.0 (Music/Alternative)
7.1 (Film/Alternative)
7.1 (Music/Alternative)
7.1 (SMPTE/ITU)
8.0 (Octagon)
8.0 (Film/Alternative)
8.0 (Music/Alternative)
8.1 (Film/Alternative)
8.1 (Music/Alternative)
8.1 (SMPTE/ITU)
5.1 (SMPTE/ITU) is the default template.
The Surround Format templates are hard-coded, and cannot be deleted. However, you can freely assign
any enabled audio output port to any surround channel, and save the configuration as a preset.
Surround settings are per project. Surround speaker assignments default to unique audio output
channels when you choose a new template.
You configure your surround settings in the Project Options dialog on the Surround tab (use the
Options-Project command and click the Surround tab).
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To Choose a Surround Format and Set Sound Card Outputs
1. Use the Options-Project command.
The Project Options dialog appears.
2. Click the Surround tab.
3. Select a format from the Surround Format dropdown.
The diagram to the right of the Surround Format menu changes to illustrate the speaker
placement of the format that you chose.
4. In the Output column, assign each channel to a sound card output.
Note: Consumer-grade sound cards, such as Audigy or SoundBlaster, typically reserve output 4 for
the LFE channel. Check your sound card manual for details.
5. Click OK.
Note: Take a moment to make sure your speakers are correctly hooked up to the corresponding outputs
before you attempt any playback. See the diagram in the Project Options dialog for the speaker setup. If
you are not sure what the abbreviations for the speaker names are, see Surround Basics on page 422.
English
Surround Buses
You have to have at least one surround bus in your project to use surround sound. A surround bus
differs from a stereo bus in that it simply has more channels. For example, if a project is set to 7.1, then
the bus has 8 channels: 7 directional channels and one LFE channel.
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Routing in Surround
Tracks can send output to a surround bus, the Surround Main, or a hardware output. If a track is
routed to a surround bus or the Surround Main, it has surround meters and a surround panner. You can
route any track or bus to another bus, the Surround Main or a hardware out. However, you are
prevented from creating a signal loop by routing the signal back into a bus that is already in the signal
flow. The following table lists how each of these routing options affects the signal:
Mono track to surround bus Mono signal is routed to both Left and Right
channels of surround format. You can change the
routing to other surround channels by using the
surround panner on the track.
Stereo track to surround bus Stereo left channel is routed to Left channel of
surround format; stereo right channel is routed to
Right channel of surround format. You can change
the routing to other surround channels by using
the surround panner on the track.
Stereo bus to surround bus or the Surround Stereo left channel is routed to Left channel of
Main surround format; stereo right channel is routed to
Right channel of surround format. You can change
the routing to other surround channels by using
the surround panner on the stereo bus.
Downmixing
Downmixing is a way of previewing your surround project in stereo only. There are various cases where
surround is not available and it may be that someone plays your project in stereo only. A radio broadcast
is a good example. Downmixing is a valuable tool for determining if your project will sound good in
stereo. However, you can export your project in stereo, and SONAR uses your downmix settings to
create your exported file.
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The following table lists the downmixing settings in the Surround tab of the Project Options dialog and
gives a brief description of what the setting does. You can also manually enter other values besides
these preset ones:
Center Downmix Level (dB) These options determine how much of the center is mixed to the left and
right.
-3 dBMaintains the same level of center channel sound
when you listen in a typically reverberant room
-4.5 dBA compromise level between -3dB and -6 dB
-6 dBMaintains the same level of center channel sound
when you listen to direct sound without typical room
reverberations
-INFEliminates all of the Center channel signal
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Surround Downmix Level (dB) The amount of Left Surround and Right Surround mixed into the Left and
Right channels respectively.
-3 dBMaintains the same level of surround
-6 dBReduces the level of surround so that it doesnt
compete with center channel sound such as dialog
-INFEliminates all of the Surround channel signal
LFE Level (dB) The amount of the LFE channel mixed into the Left and Right channels
respectively.
-12 (or type in a value)Lets you choose the level of LFE
in the stereo mix
-INFEliminates all LFE
To Downmix a Project
1. If you do not have a stereo bus in your project, create one by right-clicking in the Bus pane in the
Track view or Console view and selecting Insert Stereo Bus from the menu that appears.
2. Open the Project Options dialog (Options-Project command), select a center downmix level and a
surround downmix level in the Surround tab, and click OK.
3. In each of the surround buses, assign the output to a stereo bus.
4. Listen to your project through the stereo bus, and make any final adjustments to the stereo mix by
changing the values in the Surround tab of the Project Options dialog.
5. If you want to export your stereo mix, use the File-Export Audio command. This command obeys
your downmix settings.
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Panning in Surround
Unlike stereo panning which sends sound to left and right speakers, surround panning means sending
sound to multiple speakers at points along a circle.
When a track/bus/send is assigned to a surround bus, the Pan control turns into a multi-dimensional
surround panner. The surround panner comes in four sizes:
Microthis is found in the Track view.
Smallthis is found on sends.
Mediumthis is the surround panner which is displayed in the Track Inspector and Console view.
Largethis is a large surround panner (see Controlling Surround Panning on page 429) which
has additional controls, and appears when you right-click a surround panner and choose Open
Surround Panner from the popup menu, or double-click outside the surround panner circle, or
press Enter when the panner has focus.
The small and large panners are always synchronized; the large panner simply provides increased
resolution when you adjust the surround pan position.
Note 1: Surround panning is not available for tracks/sends that are routed to non-surround buses.
Note 2: If the track/bus/send is reassigned to a stereo bus, any surround automation will be orphaned,
but will automatically reconnect if the track/bus/send is later assigned back to a surround bus.
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Controlling Surround Panning
Here are pictures of the large surround panner and medium surround panner:
Width markers
English
Medium Surround Panner
The large surround panner has some sliders at the bottom that the medium surround panner doesnt
have, except for the LFE Send slider, which the medium panner has. Except for the sliders, the large
and medium surround panners have the following controls:
Angle and Focus markera small sphere that you can drag in any direction to both control and
display the following two parameters:
Anglethis is the perceived angle of the sound source as it differs from the position directly
in front of the listener. The scale is 0 to 180 degrees on the listeners right, and 0 to -180
degrees on the listeners left. 0 means the sound is coming from directly in front of the listener,
and plus or minus 180 degrees means that the sound is coming from directly behind the
listener.
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:
Focusthis is the perceived distance of the sound source from the center of the circle on a
scale of 0 to 100, 0 meaning the center of the circle, and 100 meaning the perimeter.
Width markersthese are two smaller spheres equidistant from the Angle and Focus marker.
Their distance from each other and from the front of the circle shows the Width value (see
definition below). You can also drag the Width markers to control Angle and Focus.
Speaker icons/squareseach surround channel is represented by a speaker icon in the large
panner, and a white square in the small panner. The large panner also has a corresponding volume
level in dB directly in front of each icon. The position of each speaker icon shows you each speakers
position in the surround mix. Clicking a speaker icon or square mutes the corresponding channel,
causing the icon or square to become grey. Double-clicking the icon solos its channel, turning the
icon green.
Angle slider (large panner only)this slider both displays and controls the angle value.
Focus slider (large panner only)this slider both displays and controls the focus value.
Width slider (large panner only)this slider both displays and controls the width value. Width is
a measure of how wide an area the sound seems to be coming from on a scale of 0 to 360 degrees. At
0 and 360 degrees, the sound seems to all come from a single speaker. At 180 degrees the sound
seems to come from directly opposite sides. The default angle matches the projects left and right
channel angle. For example, in 5.1 SMPTE/ITU surround, the default width is 60 degrees.
Front/Rear Balance slider (large panner only)abbreviated as FrntRrBl, this slider adjusts the
front and rear balance. Drag it to the left to reduce the level from the front speakers, or drag it to
the right to reduce rear level.
LFE sliderthis slider both displays and controls the level of sound sent to the LFE channel.
LFE Only button (large panner only)this button mutes all channels except the LFE channel.
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To Mute a Surround Speaker
In the large surround panner, click a speaker icon to mute its output. The speaker icon turns grey
when the speaker is muted.
Or
In the small surround panner, click a white square to mute a speakers output. The square turns
grey when the speaker is muted.
English
To Change the Front/Rear Balance
In the large surround panner, drag the FrntRrBl slider left to reduce front level, or right to reduce
rear level.
Keyboard Shortcuts
The following shortcuts allow you to control a surround panner from the keyboard:
Shortcut... Function...
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Alt+Shift+drag
: Constrains to angle at 100% focus
Shift+click Sets panner point to the point that you click (large
and medium panners only)
NumPad assignments:
0 = n/a
1 = Ls
2 = Cs
3 = Rs
4 = Sl
5 = centers the panner
6 = Sr
7=L
8=C
9=R
/ = Lc
* = Rc
Joystick Support
SONAR Producer allows you to use a joystick to control surround panning. A force-feedback joystick
such as the Microsoft SideWinder Force Feedback 2 joystick can add a tactile element to mixing
sessions, and add button control to some SONAR transport and/or menu commands with the extra
buttons on the joystick module.
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The joystick will grab the current pan position/sphere anytime you pull the trigger button (the "firing"
button under your index finger). When recording automation, you write new automation every time you
pull the trigger button.
Various joystick buttons can be used to:
Control SONARs transport
Switch focus to adjacent tracks/sends
Solo/unsolo current channel
Open/close the large surround panner window
2. In the Control Surfaces dialog, click the Add button , and choose Joystick Panner in the Control
Surfaces field of the Control Surface Settings dialog; click OK.
3. Close the Control Surfaces dialog, and display the Control Surfaces toolbar (View-Toolbars-
Control Surfaces command).
English
4. On the left side of the toolbar, choose Joystick Panner in the dropdown menu, and then click the
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:
Surround Metering
Meters in tracks routed to surround buses or the Surround Main, and meters in surround buses work
the same as stereo meters (see Metering on page 378), however, surround meters display more
channels. For example, a project in 5.1 would have a six-channel meter.
Six-channel meter
Bass Management
A bass management system takes all the frequencies below a certain frequency (normally 80Hz) from
the main channels, and the signal from the LFE channel, and mixes them together into the speaker
that is best equipped to handle them. This is usually a subwoofer, but sometimes the left and right front
speakers are used if a subwoofer isnt available. The reason why this is done is to make use of the
subwoofer for more than the occasional low frequency effect, since the subwoofer is there anyway, and to
lower the effective response of the system to about 25 Hz.
When you encode to Dolby Digital, the LFE channel gets a +10dB gain on playback from Dolby's
decoder. This gives you the option of delivering some really powerful deep bass during playback, like in
that earthquake sound effect in your recording. Consider also that this +10 dB of low bass can be added
to any low bass that came out of the other 5 channels from redirection, so you realistically can deliver a
sound from the subwoofer that is more than +20dB above the sound from any other speaker.
What this means during mixing is that you would have to turn the analog gain to your subwoofer up 10
dB relative to the other 5 speakers, so that you hear the sound as it will be played back in home theater
systems that use bass management, and you will get your levels set right in the mix.
SONARs bass management system allows you to monitor how a surround project will sound with bass
management, so you dont have to change the gain to your subwoofer during mixing. SONARs bass
management system only applies to monitoring, and is ignored when you export your file.
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Surround Effects
SONAR lets you use your existing stereo or mono effects as surround effects. SONAR does this through
the SurroundBridge, which automatically sets up your existing mono & stereo plug-ins so you can patch
them into surround buses (buses, not tracks).
The SurroundBridge
The SurroundBridge automatically loads enough instances of a plug-in to handle all your surround
channels. For example, if you patch a stereo effect into a surround bus that uses 5.1 SMPTE/ITU
panning, the SurroundBridge automatically assigns the Left and Right channels of the bus to instance 1
of the plug-in, assigns the Left Surround and Right Surround channels to instance 2, the Center
channel to instance 3, and the LFE channel to instance 4. If you patch a mono effect into a surround
bus, the SurroundBridge assigns each channel to a single instance of the mono effect, which would
create six instances of the effect on a 5.1 surround bus. You can view and edit these assignments on the
SurroundBridge tab thats in the property page of every effect thats patched into a surround bus. For
example, if you want a certain effect on the Left Surround channel of a surround bus, but not on the
Right Surround channel, you can assign these two channels to different instances of the effect youre
English
patching by choosing options on the SurroundBridge tab of the effects property page.
The SurroundBridge also links the automatable parameters of each instance so that when you change a
parameter in one instance, you automatically change the same parameter in all the other instances. You
can unlink parameters individually, or per-instance (see How to Patch and Configure Surround
Effects on page 435).
Effect Presets
You can use existing (non-surround) effects presets when you patch an effect to a surround bus
selecting a non-surround preset sets all of a plug-ins instances to the settings of the preset; selecting a
surround preset sets each instances parameters individually, according to the information stored in the
preset.
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2.
:
On the SurroundBridge tab of the effects property page, use the dropdown menus in the Left Input
and Right Input columns to assign individual surround channels to instances of the effect.
Your assignments take effect immediately, and the names of the tabs in the property page change to
reflect the new assignments.
To Disable an Instance
On the SurroundBridge tab of the effects property page, uncheck the Enable checkbox of the plug-
in you want to disable. The instances tab becomes greyed-out when you do this. You can re-enable
the instance by rechecking the checkbox.
The Enable checkbox is a separate bypass system from the Bypass button that is on the instances
individual property tab. Disabling an instance by using the Enable checkbox lightens the CPU load by
taking the instance out of the processing path. The Bypass button on the instances property tab does
436
not change color when you click the Enable checkbox, because it is a separate system. The Bypass
button is automatable in some plug-ins.
To Save a Preset
1. Set the effects parameters the way you want them.
2. In the Presets field of the effects property page, type a name for the preset, and click the floppy
disk icon thats just right of the Presets field.
Saving a preset of an effect thats patched into a surround bus creates a surround preset, which includes
channel assignments and parameter linkage settings.
English
You can import the following types of multi-channel files:
Multi-channel PCM wave files (.WAV)
Dolby AC3 encoded files. (.AC3)these are encoded for Dolby surround. You will need to install an
AC3 decoder filter such as this one: http://ac3filter.sourceforge.net in order to be able to decode
these files in SONAR. Important: After installing the above AC3 codec, go to Control Panel and
launch the "AC3 Filter" control panel applet. From there you can set up the default speaker output
for this filter to 5.1 channels. Until you do this it will only stream in stereo. Also check the sample
rate of the imported file. Its recommended that you set your project sample rate to whatever the
file uses before importing. Otherwise the import process will go through a time consuming
resampling pass for each channel.
Windows Media Pro
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:
Exporting Surround Mixes
You can export your surround mixes as multi-channel PCM wave files, or as Windows Media Pro files.
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13
Automation
Automation means to record the movement of a fader, knob, or other control so that the next
time you play your project, that control moves automatically. SONAR allows you to
graphically automate much more than just volume and pan controlsyou can automate
individual controls, faders, and knobs that control the main outs, individual tracks, buses,
English
individual effects parameters (including some plug-in synths), and even individual clips. You
can also group several controls together and automate them all by recording only a single
controls movements. You can draw freehand and geometric automation curves with the
Envelope Draw tool. All automatable controls are in the Console view and the Track view
(including the Clips pane), however, you can also graphically automate MIDI controllers from
the Piano Roll view in addition to the Console and Track views. You can enable or disable all
automation by clicking the Enable Automation Playback button in the Automation
toolbar. Display the Automation toolbar by using the View-Toolbars command and making
sure that the Automation checkbox is checked in the Toolbars dialog box.
In This Chapter
Quick Automation Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
The Automation Toolbar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441
Automation Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441
Automating Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
Reassigning Envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
The Envelope Editing and Node Editing Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
:
Quick Automation Guide
The following table summarizes Console and Track view automation:
What you can Parameters you can How you can automate
automate... automate... them...
Individual tracks Gain, pan, mute, bus send Draw envelopes in the Clips pane,
gain, bus send balance, MIDI record the fader movements, or
controllers, MIDI chorus and take a snapshot
reverb, pitch wheel, channel
aftertouch, RPN and NRPN
Buses Input gain and pan, output gain Draw envelopes in the Clips pane,
and pan record the fader movements, or
take a snapshot
Individual effects Varies with the effect Draw envelopes in the Clips pane,
record the fader movements, or
take a snapshot
Soft Synth controls Varies with the synth See Automating a Soft Synths
Controls on page 356
Individual clips Gain and pan for audio clips, Draw envelopes in the Clips pane
velocity for MIDI clips
In addition, SONAR allows you to copy and paste envelopes between tracks. The only controls that you
cant automate are the Arm, Solo, Pre/Post, Interleave (Mono/Stereo selector), Bus Enable, and Phase
buttons; and the Trim fader.
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The Automation Toolbar
Display the Automation toolbar by using the View-Toolbars command to open the Toolbars dialog box,
and making sure that the Automation checkbox is checked. If you slide the cursor over each button or
field in the toolbar, tooltips pop up to tell you each function. The Automation toolbar gives you quick
access to some powerful automation controls:
Snapshot buttonClick this button to take a snapshot of all controls at a particular Now time.
When you play back your project, when your project reaches the Now time where you took the
snapshot, all controls snap to the positions they held when you took the snapshot.
Disarm All Automation Controls buttonClick this button to disarm every control that is
armed for automation recording.
Enable Automation Playback buttonClick this button to either enable or disable any
automation data the project contains.
Envelope/Offset mode buttonClick this button to toggle between Envelope mode and Offset
mode.
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Automation Methods
There are several ways to automate controls in the Track and Console views:
Recording the movements of individual faders, knobs, or controlsthis method includes any knob,
slider, or control except the Solo, Arm, Phase, Interleave, Vol Trim, Bus Enable, Pre/Post buttons,
bank, patch, channel, key+, time+, input and output.
Drawing envelopes in the Clips pane for audio and/or MIDI dataan envelope is a graph of the
change in level of a particular parameter over time
Recording automation data from an external controller
Snapshots
3. Click the Record Automation button thats in the Transport toolbar to start recording, and
move the armed control the way you want it to move.
4. Stop recording by clicking the Stop button, or by pressing the Spacebar.
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5.
:
Make sure that the Enable Automation Playback button in the Automation toolbar is
depressed; rewind the project, play it, and listen to the results.
6. Do one of the following:
Rewind the project and re-record the automation data.
OR
If you are happy with the result, right-click the armed control and deselect Arm for
Automation from the menu.
After you record the automation data, SONAR draws a graph of it (an envelope) in the Clips pane,
which you can edit with the mouse (see the rest of this chapter).
You can also group controls, so that automating one control automates all the controls in the group.
To Create and Edit Audio Envelopes with the Select or Envelope Tools
1. Right-click in the Clips pane in the track (or bus) you want to automate.
The Clips pane popup menu appears.
2. From the menu, choose Envelopes-Create Track Envelope-(name of the control you want to
automate). Notice the envelopes color at the right side of the menu.
The envelope appears in the Clips pane as a straight, dotted line in the envelopes individual color,
with a node (very small circle) at the beginning. When you move the cursor over the envelope, a
vertical, double-ended arrow appears under it with the name and current value of the envelope in
a box next to the cursor. The envelopes vertical position reflects the current value of the parameter
you are editing.
Note: An automated mute envelope changes the tracks mute status whenever the envelope
crosses the middle of its value range.
3. Using either the Select or Envelope tools, move the cursor over the envelope until a
vertical, double-ended arrow appears under it (notice that the name and current value of the
envelope appear in a box next to the cursor), and right-click the envelope. If you use the Envelope
tool, you cant accidentally edit any other data besides the envelope.
The Envelope Editing menu appears.
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4. Choose Add Node from the menu.
A node appears on the envelope.
Note: A shortcut to add a node is to double-click the envelope.
5. Move the cursor over the node until a cross appears under it, and drag the node in any direction
you want.
6. Double-click the envelope to add another node.
7. Drag the new node in any direction you want and release the mouse.
8. Move the cursor over the segment of the envelope that lies between the two nodes until the double-
ended arrow appears, and right-click the envelope to open the Envelope Editing menu.
9. Choose one of the following shapes from the Envelope Editing menu:
JumpThis choice causes the envelope to make a ninety degree jump where the envelope
reaches the second node. SONAR displays jumps with a dotted line, meaning that there is
automation data at the nodes where the dotted line begins and ends, but not where the line
itself is.
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LinearThis choice draws a straight line between the two nodes.
Fast CurveThis choice draws a curve between the two nodes that changes value rapidly at
first, but more slowly toward the end of the curve.
Slow CurveThis choice draws a curve between the two nodes that changes value slowly at
first, but more rapidly toward the end of the curve.
SONAR adds a shape between the nodes. You can drag any shape except a jump up or down and it
maintains its curve or angle. To edit a jump, drag the node thats at either end of the jump.
Play the project and listen to the results. You can undo any step by using the Edit-Undo command
(Ctrl+Z) directly after that step. You can drag the nodes in any direction you want. You can play back
your project with or without the automation data by clicking the Enable Automation Playback button
in the Automation toolbar.
Note: When you add a gain envelope to a track in SONAR, you increase the tracks level post-effects,
or after the effects processors. Some hardware mixers call this level volume, because it is post-effects,
but other mixers refer to this as gain. Either way, SONARs gain envelopes increase a tracks level
after the effects processors in the signal chain.
When you add multiple envelopes to a track or bus, you can choose which envelopes you want to display.
See Showing or Hiding Envelopes on page 447.
You can also draw envelopes on MIDI tracks. See Creating and Editing MIDI Envelopes on page 444.
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Creating and Editing MIDI Envelopes
This method is only available in the Clips pane. You can also draw MIDI controller data in the Piano
Roll view, but the technique is different (see Adding and Editing Controllers in the Piano Roll View on
page 254).
Note 1: MIDI envelopes you create in the Piano Roll Notes pane and MIDI envelopes you create in the
Track view Clips pane are actually separate envelopes, even if they control the same parameter. Both
kinds of envelopes are visible in the Clips pane, and should generally not be used to control the same
parameter. You can convert Piano Roll view envelopes to Track view envelopes by selecting the time
range and tracks that the Piano Roll envelopes occupy, and using the Edit-Convert MIDI To Shapes
command.
Note 2: After you create an envelope, you can edit it by adding nodes and choosing shapes for the line
segments that are between nodes (see the following procedure), but you can also edit by using the
Envelope Draw tool to draw freehand or preset shapes. See Using the Envelope Draw Tool on page 446
for more information.
Note: An automated mute envelope changes the tracks mute status whenever the envelope
crosses the middle of its value range.
3. If you want to create an envelope to control any other MIDI controller, choose Envelopes-Create
Track Envelope-MIDI....
The MIDI Envelope dialog box appears:
In the Type field, choose what kind of MIDI event you want to control with your envelope.
In the Value field, choose the name of the controller you want to edit.
In the Channel field, choose the MIDI channel that you want the envelope to send data on,
and click OK.
SONAR creates the envelope you chose.
4. Move the cursor over the envelope until a vertical, double-ended arrow appears under it, and right-
click the envelope.
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The Envelope Editing menu appears.
5. Choose Add Node from the menu.
A node (very small rectangle) appears on the envelope.
Note: A shortcut to create a node is to double-click the envelope.
6. Move the cursor over the node until a cross appears under it, and drag the node in any direction
you want.
When you release the mouse, the envelope changes to follow the nodes new position.
7. Double-click the envelope to add another node.
8. Drag the new node in any direction you want and release the mouse.
9. Move the cursor over the segment of the envelope that lies between the two nodes until the double-
ended arrow appears, and right-click the envelope to open the Envelope Editing menu.
10. Choose one of the following shapes from the envelope editing menu:
JumpThis choice causes the envelope to make a ninety degree jump when the envelope
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reaches the second node. SONAR displays jumps with a dotted line, meaning that there is
automation data at the nodes where the dotted line begins and ends, but not where the line
itself is.
LinearThis choice draws a straight line between the two nodes.
Fast CurveThis choice draws a curve between the two nodes that changes value rapidly at
first, but more slowly toward the end of the curve.
Slow CurveThis choice draws a curve between the two nodes that changes value slowly at
first, but more rapidly toward the end of the curve.
SONAR adds a shape between the nodes. You can drag any shape except a jump up or down and it
maintains its curve or angle. To edit a jump, drag the node thats at either end of the jump.
Play your track and listen to the results. You can undo any step by using the Edit-Undo command
(Ctrl+Z) directly after that step. You can play back your project with or without the automation data by
clicking the Enable Automation Playback button in the Automation toolbar.
When you add multiple envelopes to a track, you can choose which envelopes you want to display. See
Showing or Hiding Envelopes on page 447.
You can also draw envelopes on audio tracks. See Creating and Editing Audio Envelopes on page 442.
Dotted Lines
The dotted line in an envelope shows two things:
There is no automation data at the time in a track where the dotted line is.
The value of the last piece of automation data that exists before the dotted line is represented by
the vertical level of the dotted line.
You can move an automated control while your project plays, and if you move it during a time where
that control has a dotted line in its envelope, the control will stay where you move it. As soon as the
Now time reaches a node or solid line, the control snaps to the value of the node or solid line.
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Using the Envelope Draw Tool
The Envelope Draw tool allows you to draw both freehand and preset shapes on an existing envelope.
To Draw Freehand
1. Activate the envelope you want to edit (click it with the Envelope tool ).
2. Enable the Envelope Draw tool: click in the Track view toolbar.
3. Click the dropdown arrow on the side of the Envelope Draw tool, and select Freehand from the
menu.
4. Click and hold the mouse button in the Clips pane at the place where you want to edit the
envelope. Drag to the right or left to draw the desired shape, and release the mouse when youre
finished.
2. Enable the Envelope Draw tool: click in the Track view toolbar.
3. Set the Snap to Grid to the desired length of each cycle of the shape you want to draw. For example,
if you want to draw sine curves, and you want each complete sine curve to last one beat, set the
Snap to Grid to a value of Quarter. If the Snap to Grid is disabled, the default cycle is one measure.
4. Click the dropdown arrow on the side of the Envelope Draw tool, and select the kind of shape you
want to draw. After you select a shape, both the Envelope Draw tool and the cursor display the
kind of shape you selected.
5. Click and hold the mouse button in the Clips pane at the place where you want to edit the
envelope. The place where you click also sets the vertical midpoint of the shape youre creating.
6. Drag up or down to set the vertical range of the envelope, and then drag to the right or left to set
the length of your edit. As you drag, the cursors vertical distance from the midpoint (the point
where you originally clicked) determines the amplitude of the graph. To create a series of identical
shapes, hold the Shift key down while you drag. To gradually increase or decrease the amplitude,
gradually move the cursor farther from or closer to the midpoint.
7. Release the mouse when youve finished editing. The shape you selected appears, repeating
according to the Snap to Grid setting.
To Toggle Between the Envelope Tool and the Envelope Draw Tool
When the mouse button is NOT pressed, hold down the Alt key to momentarily switch between the
two tools.
To Stretch a Shape
1. Select the nodes in the part of the shape that you want to stretch: use the Envelope tool to drag
around the part of the shape you want to select. Nodes turn white when they are selected.
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2. Drag one of the selected nodes in the direction that you want to move the selected area. Stretching
stops if any selected node bumps into an adjacent unselected node.
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An envelope appears on the clip with a node at each end.
Edit the envelope just as you would a track envelope, using the Select tool, the Envelope tool, and the
Envelope Draw tool.
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Deleting Envelopes
To Delete a Single Envelope
1. Move the cursor over the envelope until a vertical, double-ended arrow appears under it, and right-
click the envelope.
The Envelope Editing menu appears.
2. Choose Delete Envelope from the menu.
SONAR deletes the envelope.
To Copy an Envelope
1. In the Track view or the Clips pane, select the track or clip that has the envelope you want to copy.
If you want to copy all the automation data in the track, select the whole track. If you want to
select only a clip, but want to select any track envelopes in that track, click the dropdown arrow
next to the Select tool , and make sure that the Select Track Envelopes With Selected
Clips option has a checkmark next to it.
2. Press Ctrl+C or use the Edit-Copy command.
The Copy dialog box appears.
3. Choose Clip Automation and/or Track/Bus Automation.
Note: If the Track/Bus Automation field is greyed-out, you must re-select a part of the clip that
contains either a node or a solid line (shape). A dotted line by itself is not an envelope and can not
be copied.
4. Choose any other kinds of data you want to copyif you only want to copy the automation data,
choose only Track/Bus Automation and/or Clip Automation.
5. Click OK.
SONAR copies the data you selected to the clipboard.
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To Paste an Envelope
1. Select the track(s) and location (Now Time) you want to paste the data to.
2. Press Ctrl+V or use the Edit-Paste command.
The Paste dialog box appears.
3. Choose a track and location to paste to, if you havent already.
4. Click OK.
SONAR pastes the automation data and any other types of data you chose in the Copy dialog box into
the track and location you selected.
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1. Move the Now time to where the envelopes value is to your liking.
2. Right-click the envelope to display the Envelope Editing menu.
3. Choose Clear All from the menu.
SONAR resets the envelope to the current value.
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Press the o key.
In Offset mode, all controls that can be offset appear with a plus sign. For example Vol+.
The following audio controls support both Envelope and Offset modes:
Bus Send Level -Infinity to +6dB, default is 0 dB -Infinity to +6dB, default is 0dB
Bus Return Level -Infinity to +6dB, default is 0dB -Infinity to +6dB, default is 0dB
Main Out Volume -Infinity to +6dB, default is 0dB -Infinity to +6dB, default is 0dB
The following MIDI controls support both Envelope and Offset modes:
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To Display Envelopes on a Percentage Scale
1. Select Options-Global to open the Global Options dialog.
2. In the General tab, click the Display Envelopes on Percentage Scale checkbox.
3. Click OK.
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The Convert MIDI To Shapes dialog box appears.
3. In the Type field, select the type of controller you want to convert.
4. In the Value field, select the controller number of the controller you want to convert. For example,
if youre converting a volume envelope to a shape, select 7.
5. In the Channel field, select the channel of the controller you want to convert, and click OK.
SONAR converts the Piano Roll view controller envelope you selected to a Track view shape that
controls the same parameter.
Note: If two clips overlap, the Edit-Convert MIDI To Shapes command converts the controller
envelopes in both clips, in whatever parts of the clips lie in the selected time range.
Snapshots
A snapshot is a group of settings that SONARs controls snap to when your project reaches a certain
Now Time. You set all the controls to the values you want, and then create a snapshot of these settings
at a particular Now Time. This approach is useful, for example, when your project contains a variety of
distinct sections and you want to make a sudden change in one or more settings between the sections.
To Create a Snapshoft
1. Move the Now Time to the location where you want to create the snapshot.
2. Make sure that the Automation toolbar is visibleuse the View-Toolbars command and make
sure that the Automation checkbox is checked.
3. Set all controls the way you want them to be at this particular location in the project.
4. Arm the controls whose positions you want to record by right-clicking each one and making sure
the Arm for Automation command has a checkmark next to it in the automation popup menu.
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7.
:
Disarm all controls by clicking the Disarm All Automation Controls button in the Automation
toolbar, or by clicking the red AUTO indicator in the Status bar.
You can play back your project with or without the automation data by clicking the Enable Automation
Playback button in the Automation toolbar.
Automating Effects
SONAR allows you to automate plug-ins, giving you real-time control over dozens of effects parameters.
Note: When using automatable effects, the CPU meter may fluctuate rapidly within a few percentage
points. This is normal behavior.
5. Start recording by clicking the Record Automation button thats in the Transport toolbar, and
move the knobs or faders that control the relevant parameters.
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6. When you finish moving the knobs and faders, click the Stop button in the Transport toolbar.
Play back the track and listen to the result. Then you can either re-record the automation or disarm the
parameters. You can disarm all armed parameters at once by clicking the red AUTO indicator thats in
the Status bar at the bottom of the SONAR window, or by clicking the Disarm All Automation Controls
button thats in the Automation toolbar.
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4. Check all the parameters you want to create envelopes for; as you check each envelope choice, you
can choose a color for the envelope by clicking the Choose Color button thats in the lower right
corner of the dialog box.
Note: You can change a plug-in envelopes color whenever you want by highlighting its name in the
effects envelope dialog box and clicking the Choose Color button.
5. Click OK.
All the envelopes that you checked appear in the track or bus you were working in. You can edit them
just like any other envelopes.
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Recording Automation Data from an External Controller
You can record automation data from an external controller or a MIDI keyboard.
Reassigning Envelopes
You can reassign an envelope to control a different parameter from the one it originally controlled. For
example, you can reassign a volume envelope to control pan.
To Reassign an Envelope
1. Move the cursor over the envelope until the cursor changes to a double-ended arrow, and right-click
the envelope.
The Envelope Editing menu appears.
2. Choose Assign Envelope-(name of the parameter you want the envelope to control).
The envelope changes color to reflect its new parameter assignment.
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The Envelope Editing and Node Editing Menus
The Envelope Editing menu appears when you move the cursor over an envelope until a double-ended
arrow appears under it, and right-click the envelope. The Node Editing menu is almost identical,
and appears when you move the cursor over a node until a cross appears under it and right-click.
The menus contain the following options:
Jump (Envelope Editing This choice causes the envelope to make a ninety degree jump
menu only) between two nodes. SONAR displays jumps with a dotted line,
meaning that there is automation data at the nodes where the
dotted line begins and ends, but not where the dotted line itself is.
Linear (Envelope Editing This choice draws a straight line between two nodes.
menu only)
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Fast Curve (Envelope This choice draws a curve between the two nodes that changes
Editing menu only) value rapidly at first, but more slowly toward the end of the curve.
Slow Curve (Envelope This choice draws a curve between two nodes that changes value
Editing menu only) slowly at first, but more rapidly toward the end of the curve
Add Node (Envelope This choice adds a node, which is a point on the line that you can
Editing menu only) drag, to the place on the envelope where you right-clicked.
Add Nodes at Selection This command creates 2 pairs of envelope nodes, one at the
beginning of the current selection, and one at the end. Each pair of
nodes is only 2 mSec apart. You can easily adjust the selected part
of the envelope by dragging the selected envelope segment up or
down. See Adding Nodes at a Selection on page 452.
Hide Envelope This choice hides the envelope that you right-clicked. You can re-
display the envelope by right-clicking in the same track and
choosing Envelopes-Show Track Envelopes-(name of the
envelope you want to show) from the Clips pane popup menu.
Assign Envelope-(name This choice reassigns the envelope to control the parameter that
of the parameter you you choose.
want to control)
Clear All This choice deletes everything from the envelope except the first
node.
Reset Node (Node This choice resets the node to the parameters neutral value.
Editing menu only)
Properties (Node Editing This choice opens the Edit Node dialog box, which allows you to
menu only) edit the nodes value and location.
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Automated Muting
The Mute buttons in the Track view and Console view work in two ways:
You can record or draw automation for each Mute button, and the automation data
controls the buttons.
You can click a Mute button while playback is in progress and manually override any
automation data for that button.
A tracks Mute button can display the muted or unmuted status of either the automation
envelope or of manual muting. The Track-Show Automated Mute command causes the
Mute button on a selected track to show whether the tracks mute envelope (if any) is in the
muted or unmuted position (the automated mute status). When the command is disabled, the
tracks Mute button shows whether you have depressed the Mute button manually or not
(the manual mute status). When the command is enabled, the Mute button displays an
armed fader next to the M: . Besides the Track-Show Automated Mute command, you
can also right-click a Mute button and choose Switch to Automated Mute from the popup
menu.
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14 Layouts, Templates
and Key Bindings
A layout is the current arrangement of all the views that pertain to a particular project. The
layout of each project is stored automatically as part of every project file. In addition, you can
save the current layout or load any saved layout and apply it to the current project. You
might want to create a layout so you can easily arrange the views in a convenient size and
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position on the screen.
A template is a special file that is used as a pattern to create similar project files. You might
create a template file that defines a particular musical ensemble (say, a string quartet) or a
particular studio configuration (MIDI instruments, audio outputs, and so on). Templates
make it fast and easy to create and configure new projects.
Note that toolbars are not part of a file layout or template. The toolbar arrangement you
choose is stored automatically from session to session.
A key binding lets you associate SONAR commands with keys on your MIDI or computer
keyboard. This makes it easy for you to access specific features more quickly and efficiently.
You can even assign saved layouts to key bindings for quick access.
In This Chapter
Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
Templates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
Key Bindings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
Layouts
:
The layout of the views that are displayed for a project is stored automatically in the project file when
you save the project. By default, the layout of all the views is restored when the file is opened. You can
automatically arrange all open views so that they are all visible by using the Window-Tile in Rows
command.
In addition, you can save the current layout in a separate listthe global layout list. Once you have
saved the layout in this list, you can apply it to any open project. The global layout list can contain as
many layouts as you want. Layouts in the list can be updated, renamed, and deleted.
Layouts are stored in a folder on your hard disk. To change the default folder for layouts, choose
Options-Global, click the Folders tab, and type the name of a different folder in the Window Layouts
field (or click the browse button thats at the right end of the Window Layouts field, and select a new
folder).
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There are two options in Windows Layouts dialog (select View-Layouts to open) that control how
layouts are used, as described in the following table:
Option Meaning
Close Old Windows Before Loading New If checked, SONAR will close all the views of the
Ones current project before applying the layout. If you
leave this option unchecked, existing views
remain open and additional views are created
according to the settings in the layout.
When Opening a File, Load Its Layout If checked, the views of a project are
automatically arranged according to the stored
layout when the project file is opened. If this
option is not checked, only the Track view (and
File Info view, if applicable) are displayed when
the project file is opened.
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To Create or Save a Layout
1. Arrange the views for the current project the way you want.
2. Choose View-Layouts to display the Window Layouts dialog box.
3. Click Add to display the New Global Layout dialog box.
4. Enter a name for the layout, and click OK. The layout is added to the list.
5. Click Close to exit the Window Layouts dialog box.
To Update a Layout
1. Arrange the views for the current project the way you want.
2. Choose View-Layouts to display the Window Layouts dialog box.
3. Choose the layout you want to update from the list.
4. Click Add to display the New Global Layout dialog box.
5. Leave the layout name unchanged, and click OK.
6. Click OK to confirm that you want to update the layout.
7. Click Close to exit the Window Layouts dialog box.
To Load a Layout
1. Choose View-Layouts to display the Window Layouts dialog box.
2. Choose the layout you want from the list.
3. Click Load.
Views of the current project are arranged according to the layout settings.
To Delete a Layout
1. Choose View-Layouts to display the Window Layouts dialog box.
2. Choose the layout you want to delete from the list.
3. Click Delete.
4. Click OK to confirm that you want to delete the layout. The layout is removed from the list.
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5.
:
Click Close to exit the Window Layouts dialog box.
To Rename a Layout
1. Choose View-Layouts to display the Window Layouts dialog box.
2. Choose the layout you want to rename from the list.
3. Click Rename to display the Rename Existing Layout dialog box.
4. Enter a new name for the layout, and click OK. The layout is renamed in the list.
5. Click Close to exit the Window Layouts dialog box.
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To Float a View
1. Open the view you want to float.
2. Click the views icon located in the upper left corner of the view.
Templates
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Template files make it easy to create new projects with certain predefined settings. To create a template
file, create a new project file and arrange the project settings the way you want, then save the project as
a template file. Template files have a file extension of .CWT. When you create a new project, you can use
the template as the basis for the new project. SONAR looks for template files in a particular folder on
your hard disk. By default, this folder is the program folder. To change the template directory, choose
Options-Global and click the Folders tab.
Every time you start SONAR, a new, empty project is displayed. If you want, you can determine the
settings for this default project by creating and saving a special template file, called NORMAL.CWT. If you
create or update the NORMAL.CWT file, SONAR will display this template automatically when the
program is started.
As a rule, any parameter that is saved in a project file is also saved in a template file. Following are
some useful parameters that are saved in template files:
Track configuration and track parameters
Timebase
Sysx banks
File information and comments
Tempo settings
Meter and key settings
Clock and synchronization information
MIDI data
MIDI In/Out/Thru settings
MIDI metronome settings
Selection start and end times
Record mode and punch-in times
Drum maps
Audio data
Automation
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The following parameters are saved globally and are not stored in template or project files:
Initialization file parameters
Big Time font settings
MIDI device settings
Instrument definitions
Autosave options
Key bindings
Color settings
To Create a Template
1. Create a new file using the File-New command.
2. Add tracks.
3. Set one or more parameters to be the way you want.
4. Choose File-Save As to display the Save As dialog box.
5. Choose Template from the Save as Type list.
6. Enter a template file name and click Save.
SONAR saves the template file.
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5. The third synthesizer can respond to 16 MIDI channels, but the only channels left are 9 and 11
through 16. Enter these numbers in the corresponding tracks. You will need to mute the unused
channels on the third synthesizer (1 through 8 and 10) so they wont play. These are assigned to the
drum machine and the second synthesizer.
6. Name each track and set any track parameters, such as starting patch, volumes, panning, reverb,
chorus, and transposition.
7. If you like, configure other parameters needed in your projects, such as auto-send Sysx banks,
tempo settings, window positions, and comments.
8. Choose File-Save, and save the file as a template named MY3SYNTHS.
Now, each time you want to start working on a new project, you can simply load your template and start
recording.
Key Bindings
Key bindings let you associate SONAR commands with keys on both your MIDI keyboard and your
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computer keyboard. This makes it easy for you to access specific features more quickly and efficiently.
In addition, SONAR supports:
Importing key bindings from other popular sequencer programs (see Importing Key Bindings on
page 465)
Exporting key bindings from SONAR (see Exporting Key Bindings on page 465)
Use of any single key as a key binding (number keys on the number pad are separate keys from the
other number keys)
Changing the key bindings for commands that were previously hardwired, including hotkey
commands in the various views
Note: The Spacebar is now globally bound to the Play/stop button, so that when you have a plug-in
window open, you can still start and stop playback with the Spacebar.
Any one or two of the Ctrl, Alt, and Shift keys can be used in combination with other keys. Preset key
combinations appear in bold, with the command that theyre currently assigned to listed at the bottom
of the Key Bindings dialog.
Rather than tie up all the notes on your MIDI keyboard with key bindings, SONAR lets you define a key
binding shift key on your MIDI keyboard that indicates when you want to use a key binding. For
example, you could designate the lowest note on your MIDI keyboard as the key binding shift key, and
then assign different notes to specific commands (for example, C4 to Process-Quantize, C5 to Process-
Groove Quantize, and so on). If you press the C4 key by itself, the note plays normally. If you press the
C4 key in combination with the lowest key on your keyboard (the key binding shift key), then its just as
if you had chosen the Process-Quantize command from the menu.
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You can choose one of two options to define the key binding shift key:
MIDI key (typically, the very lowest or highest key on your MIDI keyboard)
Controller event (typically, one of the pedals)
If you use a MIDI key as the key binding shift key, then you lose the ability to play that note by itself.
When you play the note, SONAR assumes you are about to choose one of the key bindings you have
created and ignores the note. If this is ever a problem, you can disable MIDI key bindings without
canceling the key assignments and then re-enable the MIDI key bindings later on.
You can use a key binding to execute a command only when that command is possible. For example, the
File-Save command is disabled when no projects are open. If you have assigned the Ctrl+F2 key
combination to the File-Save command, it wont do anything when no projects are open.
You can use MIDI key bindings and computer keyboard key bindings at the same time.
You use the Options-Key Bindings command to set up and manage your key bindings. Heres how:
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5. Highlight the key you want to bind from the Key list (if you click inside the Key window to put the
focus on it, you can then play a note on your MIDI keyboard, and the note automatically becomes
highlighted in the Key window).
6. Select the command you want to bind from the Function list.
7. Click the Bind button.
SONAR places an asterisk next to the Key that you chose, and draws a line from the highlighted
key to the command that its bound to. Any keys that are assigned to commands have asterisks
next to them. Any commands that have keys assigned to them list the keys in the Computer
column and/or the MIDI column.
8. Repeat steps 5 through 7 for all the keys you want to bind.
9. If you want to save these key bindings for other sessions, make sure that the Save Changes for
Next Session checkbox is checked.
10. Click OK when you are done.
SONAR assigns the key(s) you chose.
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To disable MIDI key bindings, uncheck the Enable box in the Key Bindings dialog.
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15 Working with Notation
and Lyrics
This chapter describes three SONAR views that are used to edit the music notation and
lyrics of your project.
SONARs Staff view lets you work with your composition in a standard musical staff,
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guitar tablature and a virtual guitar fretboard. You can add, move, and delete notes
with your mouse or with your computer keyboard. You can add chord names, guitar
chord grids, expression marks, hairpin symbols, pedal marks, and lyrics. And you can
print professional-quality notation of a complete arrangement or individual parts, with
up to 24 staves per page.
The Meter/Key view lets you view, insert, and edit meter and key changes at any
measure boundary in the project.
The Lyrics view lets you edit a tracks lyrics, and can be used to cue you with the lyrics
during playback or recording.
In This Chapter
The Staff View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468
Basic Musical Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472
Chords and Marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 482
Tablature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488
Printing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494
The Meter/Key View. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 495
Working with Lyrics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 498
The Staff View
:
The Staff view is composed of a Staff pane and a Fretboard.
When you first open the Staff view, you may see only the Staff and not the Fretboard. Resize the Staff
view by dragging its edges until you can see everything easily. When you save your file, whatever size
the Staff view is will be the way it appears the next time you open the file.
The Staff pane displays MIDI note events as musical notation. For some musicians, this may be the
most familiar and comfortable view in which to work. The Staff pane provides many features that make
it easy for you to compose, edit, and print music.
For guitar players who are new to musical notation, the Fretboard represents the notes in the Staff
pane as they would appear on a six-string guitar neck in standard tuning. The number of strings and
the tuning are configurable. All notes that appear in the Staff pane at the Now time are shown in the
Fretboard. If you enter notes in the Staff at the Now time, they appear on the Fretboard. Likewise, you
can enter notes into the Staff at the Now time by clicking the guitar strings on the fretboard. Notes and
chords shown in the Fretboard can be easily edited by dragging them up and down the guitar strings.
Time and
Editing tools Zoom Snap grid Fretboard display button Notehead tools Dynamics and markings
pitch locater
Fretboard pane
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Opening the Staff View
There are three ways to open the Staff view:
In the Track view, select the MIDI tracks you want to see, then click the Staff View button .
In the Track view, select the MIDI tracks you want to see, then choose View-Staff.
Right-click on a track in the Clips pane and choose Views-Staff from the menu.
You can always change the tracks that are displayed: click the Pick Tracks button and select the
tracks you want. You can display one or more tracks.
The Staff view lets you edit, delete, copy, and move notes during playback or recording, in real time.
This means you can loop over a portion of your project and hear any change you make on the next loop.
You can freeze the Staff view from automatic scrolling during playback by pressing the Scroll Lock key.
Like many other views, the Staff view includes zoom tools that let you change the vertical and
horizontal scale of the view. The Staff view also has a Snap to Grid button. For more information
on this feature, see Defining and Using the Snap Grid on page 201.
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The Staff pane can display up to 24 staves of standard and percussion notation. When you open the
Staff pane, SONAR automatically picks a clef for each trackbass or trebleby looking at the range of
pitches in the track. If a track has notes that fall into both clefs, or no notes at all, SONAR
automatically splits the track into two staves, treble and bass. You can change the assignment of clefs
with the Staff View Layout dialog box.
When you split a track into treble and bass staves, you must select a split point. Notes at or above the
split are placed into a treble staff, notes below the split are placed into a bass staff.
A wide variety of editing options for notes, layout, and MIDI effects are available from the Staff Pane
Right-Click menu.
Percussion settings are discussed in the section Setting Up a Percussion Track on page 492.
MIDI Effects Opens the MIDI Effects submenu. See MIDI Effects (MIDI
Plug-ins) on page 295 for more information.
Export to ASCII TAB Saves the track in TAB format with the extension .TXT.
Groove Quantize Opens the Groove Quantize dialog box. See Quantizing on
page 296 for more information.
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Transpose
: Opens the Transpose dialog box. See Transposing on page
261 for more information.
Interpolate Opens the Event Filter Search dialog box. See Process-
Interpolate on page 286 for more information.
Length Opens the Length dialog box. See Stretching and Shrinking
Events on page 265 for more information.
Scale Velocity Opens the Scale Velocity dialog box. See Adding
Crescendos and Decrescendos on page 267 for more
information.
Fit to Time Opens the Fit to time dialog box. See Stretching and
Shrinking Events on page 265 for more information.
Tip:
If a piano parts left-hand and right-hand parts overlap, a split point will not correctly
separate the two parts into treble and bass staves. You may prefer to put the two
parts into two separate tracks.
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The Fretboard
The Fretboard shows you the notes located at the Now time in the Staff pane, laid out on a virtual
guitar fretboard. For example, if the Staff pane shows you this:
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The Fretboard stays in sync with the Now Time during playback and recording, and stays in sync with
the scrub time during scrubbing. The color of each note on the Fretboard is the same as the color of the
corresponding clip in the Track view. (See Arranging Clips on page 191 for information about setting
clip properties.)
To turn the display of the Fretboard on or off, click .
Select Fretboard Track Controls which of the displayed tracks receive the notes you enter
on the Fretboard.
Export to ASCII TAB Saves the track in ASCII TAB format with the extension .TXT.
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Ebony Hi
: Fretboard appears in ebony with high screen resolution.
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6. Click the cursor on the vertical line at the pitch that you want.
7. To add a sharp or flat, right-click the note to open the Note Properties dialog boxin the Pitch
field, use the + or - buttons to raise or lower the pitch, and click OK. You can type enharmonic
spellings into the Pitch field, such as C#5, E4. and Fx6. The double quotation mark produces a
double flat, and the x produces a double sharp.
SONAR places the new note in the staff. If desired, drag the note horizontally or vertically to a new time
or pitch.
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4. Click on the guitar strings in the fretboard to enter notes. You can enter up to six simultaneous
notes (one per string).
5. Advance the Now Time by the current note duration using the right arrow key while holding down
the shift key. This allows you to quickly enter a series of notes.
Selecting Notes
Use the Selection tool to make selections. Selection methods in the Staff view are similar to those in
other views. Here is a summary:
To do this... Do this...
Select several symbols at once Click and drag a rectangle around them
Add symbols to the selection Press Shift and either click on the symbols or drag a
rectangle around the events
Add or remove symbols from the Press Ctrl and either click on the symbols or drag a
selection rectangle around the events
Select symbols in a time range Click and drag in the Time Ruler
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Note:
Tied notes must be selected together, since the series is really just a single
MIDI note. To select tied notes, you must click or drag a rectangle around the
first note of the series.
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Any notes whose notehead is touched by the eraser will be deleted.
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3. While pressing Shift, click each of the notes you would like to change.
4. While continuing to press Shift, drag the notes along the strings.
SONAR moves the notes you selected to the new pitches.
Tip:
You can also move the Now time pointer to the exact note by using the Step Play
buttons.
Auditioning
Sometimes it is useful to listen to your music slowly, note-by-note, rather than at full speed. For exam-
ple, you may need to locate a bad note, or you may be trying to learn the correct fingering for a difficult
passage.
The Staff view has two features that let you audition your composition at reduced speed: Scrub and
Step Play. The Scrub tool lets you drag a vertical bar over the staff, playing the notes as it goes. You can
scrub backward or forward at any speed. Step Play lets you step through the project note by note, in
either direction.
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To Play Notes with Step Play
1. Set the Now time by clicking in the Time Ruler.
2. Step through the music as follows:
To do this Do this
Property... Meaning...
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SONAR changes the notes parameters and redraws the note if necessary.
Deglitch Dialog
When recording MIDI guitar, even the best players occasionally play unintended notes. The Deglitch
feature allows you to filter out the softest, shortest, and highest notes in the file.
There are three filters in the Deglitch dialog:
Pitch
With the Pitch filter you can set the maximum pitch allowed in the track. If a MIDI event has a higher
pitch than the maximum you set, it is removed.
Velocity
With the Velocity filter you can set a minimum velocity allowed in the track. If a MIDI event has a lower
velocity than the one you set, it is removed.
Duration
With the Duration filter you can set a minimum note duration for the track in either ticks or
milliseconds. If a MIDI event has a shorter duration than the one you set, it is removed.
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To Use the Deglitch Filter
1. Select a track or a section of track.
2. Select Process-Deglitch from the menu.
The Deglitch dialog box appears.
3. Check each of the filters you want to use.
4. Enter the parameters (maximum or minimum values) you want for each of the filters you are
using.
5. Click OK.
If you are not happy with the result, select Edit/Undo from the menu to restore the original MIDI track.
To Enter a Triplet
1. Turn on the Snap to Time option.
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SONAR inserts all three triplet notes at the same pitch. You can then drag the second and third notes to
their correct pitch locations.
Beaming of Rests
The Staff view supports beaming of rests, a practice that is popular with rhythmically complex music.
Beam lengths are extended to include rests that are integral parts of the beamed group of notes. Short
stems, called stemlets, extend from the beam toward the rest. This makes the rhythms easier to read,
because the beat boundaries are made clear.
Option... Purpose...
Fill Durations Visually rounds up note durations to the next beat or the next
note, whichever comes first.
Trim Durations Visually rounds down note durations if they extend a little way
past the start of the next note.
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Heres what the Staff view looks like with and without these options:
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Fill and Trim off
On the other hand, if you are entering notes into the Staff view with the mouse, Fill and Trim Durations
may produce confusing results. For example, with Fill Durations, an inserted eighth note in 4/4 time
would look like a quarter note until you insert another eighth note immediately following it. It is
recommended that you turn off the Fill Durations and Trim Durations options when entering notes;
these options are more appropriate for looking at notes you recorded via a performance.
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requires knowledge regarding what key or scale is being evokedknowledge that only the composer
possesses. For example, if a modulation is being prepared, then the new key signature has not yet been
completely established, and the harmony has already begun to shift. In fact, there may not even be a
scale in a diatonic sense: chromatic scales, for instance, are supposed to sharp on the way up and flat on
the way down. Because no set of rules will suffice for all situations, the composer needs the ability to
override any default choice.
Notes in SONAR normally do not have a forced enharmonic spelling. This means that they will
automatically change to match the default for a new key signature. If you specify spelling that matches
the default choice, SONAR will drop any forced spelling and switch back to default behavior. Otherwise,
the forced spelling is remembered for that note, and will not change to follow the key signature. If you
change the pitch of a note by some other means (for instance, by dragging it up or down), it will lose any
forced spelling, because it very likely no longer applies to the new pitch. Enharmonic spelling overrides
for each note are saved in the project file.
When you type a notes enharmonic spelling, use the following table as a guide:
Flat b Cb5
Sharp # C#5
Double flat C5
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To Change a Notes Enharmonic Spelling
1. Right-click the note to open the Note Properties dialog box.
2. In the Pitch textbox, type a new spelling for the note.
3. Click OK.
SONAR displays the note with the new enharmonic spelling.
You can change enharmonic spellings in other views, such as the Event List view, by similarly typing a
new spelling wherever the note pitch is displayed as a text string.
You can also use the Process-Interpolate command to change enharmonic spellingsfor example, to
change multiple occurrences of Eb5 to D#5, or even all Ebs to D#s. See Process-Interpolate on page
286 for more information.
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method is 100% accurate because each string is represented by an individual MIDI channel. For
example, String 1 = MIDI channel 11, String 2 = MIDI channel 12, etc.
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Chords and Marks
:
The Staff view lets you add and edit chord symbols, dynamic markings, hairpin symbols, and pedal
events. Like notes, these symbols are placed in the score with the Draw tool. They can be selected, cut,
copied, pasted, deleted, and dragged and dropped. With the exception of pedal marks, though, these
symbols have no audible effect; they serve only to enhance and clarify the printed score.
Property... Meaning...
Time The time of the chord, in measure, beat, and tick (MBT) format
The Chord Properties dialog box also lets you draw guitar chord grids and manage the chord library.
You can suppress the display of all guitar chord diagrams by deselecting the Show Chord Grids option
in the Staff view's Layout dialog box. With this option disabled, only chord text appears.
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To Edit a Chord Symbol
1. Right-click the symbol to open the Chord Properties dialog box.
To do this Do this
Give the chord a new name Select a chord from the dropdown list, or type
a new name. Use # for sharp and b for flat.
Add descriptive text to the chord Type the text in square brackets after the
name chord name. The text does not appear in the
Staff view.
See a different set of chords Select a group from the list. This option only
applies if you have created a custom chord
library.
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3. If desired, select a group from the list and/or create a guitar chord grid.
4. Click OK.
The Staff view displays the chord with the new properties, moving it to a new time if necessary.
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To Add a Guitar Chord Grid
1. Right-click the chord symbol to open the Chord Properties dialog box.
To do this Do this
Place a dot on the grid Select the finger number (1-4, or T for
Thumb), then click the grid at the appropriate
string and fret location
Change the finger assigned to a dot Click the dot repeatedly to cycle through the
fingers
Insert a fret designation Click to the right of the grid and enter the
number of the index finger fret in the Chord
Fret Number dialog box
3. Click OK.
The Staff view displays the chord with the new guitar chord grid.
To do this Do this
Add a chord to the library Select a group, enter a name in the Name box,
enter a guitar grid (if desired), and click Save.
Delete a chord from the current group Select the chord from the list and click Delete.
Add a new group Type a name for the group in the Group textbox and
click Save.
Delete a group Select a group from the list and click Delete.
Merge chords from an external chord Click the Import button and select a file. Chord
library libraries have the extension .LIW.
3. Click OK.
SONAR saves the chord library with the changes you made.
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Adding Expression Marks
Expression marks tell a performer how to interpret the notes and durations on the page. They provide a
necessary supplement to simple notation, in which notes have only pitch and duration, but no hint of
how loudly, softly, or smoothly, they are to be played. Dynamic marksfrom ppp (pianississimo) for
very, very softly through fff (fortississimo) for very, very forcefullyallow notation to convey volume
instructions. Expression marks are also needed to specify other aspects of performance, such as
whether a passage is to be played legato or staccato. Finally, expression marks can be used to convey to
the performer the composer's suggestions or requirements as to how a passage should be interpreted. In
such cases the language used can leave much to the imagination, as in with majesty or abrasively.
Expression marks do not change the underlying MIDI data. They only provide information to the reader
on how a piece should be performed.
If the track is split into treble/bass staves, expression marks are allowed only below the treble staff.
When entering an expression mark, you can leave a dangling hyphen at the end of an expression mark
to insert automatic spaced hyphens until the next expression mark. For example:
cresc. - - - ff
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It is often desirable to terminate such a series of hyphens with a blank expression mark. For example:
accel. - - -
Expression text is italicized in the Staff view. Standard dynamic markings also appear bold.
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Adding Hairpin Symbols
Some musical phrases vary dynamically, increasing or decreasing in loudness for dramatic effect.
SONAR lets you insert traditional crescendo and diminuendo hairpin symbols that convey this
information to a performer, as shown here:
If the track is split into treble/bass staves, hairpin symbols are allowed only below the treble staff.
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Pedal event parameters are as follows:
Parameters... Meaning...
Time The time of the event, in measures, beats, and ticks (MBT).
Value The event value. A value of 127 depresses the pedal, a value of 0
raises it. (Some advanced synthesizers support values between 0 and
127 for partial pedaling.)
If the track is split into treble/bass staves, pedal marks are allowed only below the bass staff.
You can suppress the display of all pedal marks by deselecting the Show Pedal Events option in the
Staff view's Layout dialog box.
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To Add a Pedal Mark
1. Click the Draw tool .
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Tablature
:
The Staff view can display guitar or bass MIDI tracks as tablature. You can generate and edit tablature
or enter notes on either the fretboard or on the tablature staff to create a new track. You can export
tablature to an ASCII file for printing or distribution on the Web.
Tablature Settings
Both the Staff View Layout dialog box and the Tablature Settings dialog box create tablature settings
for a whole track at a time. To modify tablature for selected parts of a track, select part of a track and
use the Regenerate command.
In the Staff View Layout dialog box you can choose a preset style of tablature by choosing from the
Preset popup menu, or you can define your own style by clicking the Define button in the Staff View
Layout dialog box to open the Tablature Settings dialog box.
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The next time you want to use these settings for a track, choose your Preset in the Staff View Layout
dialog box from the Presets dropdown list.
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6. Click OK.
The Fretboard changes to reflect your choices.
Quick TAB
SONAR quickly creates a tablature based on standard fingering patterns. After you try the quick ver-
sion, you can customize the tablature to your liking.
Regenerate TAB
The Regenerate TAB command works on selected regions in a track to modify the fingering according
to the method you choose. The TAB display by default uses the 'floating' algorithm which allows the
notes to spread over the entire fretboard. By choosing the "fixed" algorithm instead, you can designate a
specific finger span and lowest fret which causes the TAB of a selected region to be displayed within this
range. This usually creates a more compact fingering system.
The Regenerate TAB command gives you a third choice for displaying tablature MIDI channel. This
uses the event's MIDI channel to determine which string the note should be displayed on. When MIDI
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Channel is selected, the user chooses which series of MIDI Channels should be considered. This is
useful for MIDI Guitarists that record parts in MONO mode, where each string transmits on a different
MIDI channel.
To Regenerate TAB
1. In the Staff view, use the Select tool to drag a rectangle around the notes or TAB numbers you
want to change.
2. In the Staff view toolbar, click the dropdown arrow on the Staff View Layout button to display the
tablature dropdown list.
3. Choose Regenerate TAB to open the Regenerate Tablature dialog box.
4. Select Fixed from the Method field and fill in values for Finger Span (usually 4), Lowest Fret, and
Number of Frets (usually 21).
5. Click OK.
SONAR regenerates a TAB based on your specifications. If notes are out of the range you specified,
SONAR displays them as close to that range as possible.
6. Without letting go of the mouse, click and drag the cursor up to set the fret number.
Tip:
You can move ahead in the track by pressing Shift-Right Arrow, and move back in
the track using the Shift-Left Arrow. The Now Time moves by the amount of the
note duration you choose in the Staff toolbar.
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Right-click the fret you want to edit. A list of fret numbers appears. Select the one you want, and
the fret you right-clicked changes to the fret number you selected.
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1. Select the track you want to export.
2. Open the Staff view.
3. In the Staff view, click the Export to ASCII TAB button.
The Save As dialog appears.
4. Enter a file name in the File name field.
5. Click OK.
SONAR saves the track with the file extension .TXT.
To Transpose Chords
1. Move the Now Time to display the chord you want to transpose.
2. Shift-select all the notes in the chord.
3. Shift-drag the chord to a new position and release the mouse.
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which you select by clicking the note icons in the Staff view toolbar. You may want to display the
Now Time by choosing View-Big Time.
4. Enter a note by clicking the string and fret where you would play the note.
The note appears on the Fretboard, in the Staff, and in the TAB if you have generated one (you can
generate a Quick TAB by choosing Quick TAB from the tablature dropdown menu that you open
by clicking the dropdown arrow on the Staff View Layout button).
5. If you are entering a chord, continue clicking notes at the same Now Time. To move ahead, press
Shift-Right Arrow and click a new note duration, if desired.
You can delete a note right after you enter it by pressing Ctrl+Z, or at any time by clicking the Eraser
tool and clicking the note in the notation or TAB staffs.
Cakewalk gives you several options to play and hear the notes in your track:
Scrubbing enables you to click each note in the Fretboard and hear it play. Select the Scrub tool
and click the note.
Scrub strumming enables you to strum chords by dragging the Scrub tool through a chord. With
the Scrub tool selected, drag through a chord on the Fretboard from below it or above it and back
and forth.
Ctrl+Right Arrow/Ctrl+Left Arrow moves the cursor through the track, playing each note as it
reaches it.
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4. Make sure that the output/channel combination used by your track is assigned to a percussion
instrument definition. For example, channel 10 of a General MIDI output should be assigned to the
General MIDI Drums instrument definition.
5. Click OK in both dialog boxes.
SONAR shows the new track output and channel in the Track view, and will use the proper percussion
instrument names in the Piano Roll view, Event List view, and Percussion Notation dialog box.
For more information about instrument definitions, see Chapter 16, Using Instrument Definitions.
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The lowest and highest lines on the Percussion clef are E5 and F6, respectively. The Percussion Line
represents E5.
By default, percussion staves are given SONARs default note bindings and notehead assignments. If
you want to use your own notation, or if you want to set up the appearance of a percussion line, you
need to use the Percussion Notation Key dialog box. In this dialog box, the percussion sounds and staff
positions that are bound have an asterisk near their names. When you select a bound percussion sound,
a line joins the sound to its staff position. Each percussion sound can be bound only to a single position,
but each position may be bound to several sounds. You can use different notehead types and articulation
symbols to visually distinguish the sounds.
To do this Do this
Map (bind) a percussion sound to a line Select the sound (or corresponding MIDI note) in the MIDI
or space on the staff Note list, select the intended position in the percussion staff in
the Display As list, then click Bind.
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Set the notehead and articulation mark Select the sound in the MIDI Note list, then select a Notehead
for a percussion sound Type and Articulation Symbol. (Only bound sounds can be
assigned a notehead type and articulation symbol other than
the default.)
Control how unbound percussion In the Display As list, click the pitch that you want all unbound
sounds display notes to display as. Then select a Notehead Type and
Articulation Symbol, then click the Default note button to
apply your changes.
Remove a binding Select the percussion sound in the MIDI Note list, then click
Unbind. Unbound notes are displayed in the default position.
Save your settings as a preset Click the Save button and enter a preset name.
Select notes in the note lists with a MIDI Click in the MIDI Note or Display As list, then strike a key on
keyboard your keyboard.
Ghost Strokes
In percussion notation, parentheses around a note mean that it is a ghost stroke, played very lightly
and barely heard. SONAR supports ghost strokes by displaying parentheses around any percussion
note event with velocity less than 32 (a fixed, arbitrary threshold). If necessary, you can adjust the Vel+
parameter of the track and the velocities of the individual notes to effectively move this threshold
without changing the way the note sounds.
Printing
The Staff view provides printing support of standard musical notation in nine staff sizes. The Staff view
prints general project information from the File Info dialog box (see Labeling Your Projects on page
180) at the beginning of the score, including the song's title (or file name), subtitle (dedication), playing
instructions, author/composer, and copyright. In addition, SONAR identifies the tracks by number and
name, and numbers each measure and each page.
To Print a Score
1. Make sure the Staff view is the current window.
2. Choose File-Print Preview.
3. If you want, click Zoom, or click in the music, to zoom the view in and out.
4. Click the Configure button to select a rastral size.
5. When zoomed out, you can press Page Up and Page Down to navigate between pages.
6. Click Print.
SONAR displays the Windows Print dialog box, from which you can set up your printer and print the
score.
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Alternatively, you can choose File-Print and skip the print preview window.
What Is Meter?
The meteralso known as the time signaturedescribes how to divide time into rhythmic pulses.
When you set the meter, you are specifying the number of beats per measure and the note value of each
beat. Common meters include:
2/4 (two beats per measure, quarter note gets a beat)
4/4 (four beats per measure, quarter note gets a beat)
3/4 (three beats per measure, quarter note gets a beat)
6/8 (six beats per measure, eighth note gets a beat)
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The top number of a meter is the number of beats per measure, and can be from 1 through 99. The
bottom number of a meter is the value of each beat; you can pick from a list of values ranging from a
whole note to a thirty-second note.
The meter affects several things in SONAR:
Metronome accents
How measure, beat, and tick (MBT) times are calculated and displayed
How the Staff view is drawn
While SONAR in general allows meters to have up to 99 beats per measure, the Staff view cannot
display such measures. You will receive an error message if you try to use the Staff view with meters
exceeding its limit.
Internally, SONAR stores times as raw ticks or clock pulses. The timebasethe number of pulses per
quarter note (PPQ)is adjustable, from 48 to 960 PPQ. If you are using a timebase of 120 PPQ and the
project file is in 4/4 time, then a whole measure equals 480 ticks. See Setting the MIDI Timing
Resolution on page 152 for more information about the timebase.
Usually the easiest approach to working with meter changes is to set all of them up before doing any
recording. Use the Meter/Key view or the Insert-Meter/Key Change command to add meter changes at
the desired measures.
What Is Key?
In musical terms, a key is a system of related notes based on the tonic (the base pitch) of a major or
minor scale. A key signature is a group of sharps or flats placed immediately to the right of the clef sign.
The key signature tells a performer that certain notes are to be systematically raised or lowered.
There are fifteen different key signaturesseven with sharps, seven with flats, and one without either.
The fifteen key signatures correspond to fifteen different major scales, and to fifteen different minor
scales (for example, the key signature for C major is the same as for A minor).
The key signature affects several things in SONAR:
The key signature controls how SONAR displays notes. In the Event List view and some dialog
boxes, SONAR converts the MIDI pitch number to labels like Db (D-flat in the key of C).
The Staff view uses the key signature to display notation correctly.
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How the notes are transposed when the Diatonic option is enabled.
The key signature affects only how SONAR displays pitches for you. Changing the key signature does
not affect the MIDI key number (pitch) stored with each note. To actually transpose pitches, use the
Transpose command or edit notes individually by using the Piano Roll, Event List, or Staff views.
Note: Groove clips are not affected by changes to your projects key. Groove clips follow the default
project pitch value, located on the Markers toolbar, and Pitch markers in the Time Ruler. For more
information, see Using Pitch Markers in the Track View on page 238.
Frequently you use only one key signature for an entire project, but SONAR supports multiple key
signatures and multiple meter changes in a project. The default key is C. You can change these defaults
by creating your own default template file. For more information, see Templates on page 461.
Property... Meaning...
Beats per Measure The number of beats per measure, the upper number in the time
signature.
Beat Value The note length of a beat, the lower number in the time signature.
2 corresponds to a half note, 4 to a quarter note, 8 to an eighth
note, etc.
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To Add a Meter/Key Change
1. Open the Meter/Key view.
2. Click Add , or choose Insert-Meter/Key Change, to open the Meter/Key Signature dialog box.
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SONAR inserts the meter/key change into the project. The meter/key change will appear in the Staff
view at the appropriate measure.
3. Click Delete .
SONAR removes the meter/key change from the project. You cannot delete the first meter/key change
from measure 1 of a project.
2. Click Add .
3. Edit the Measure parameter to the meter/key changes new measure.
4. Click OK.
5. Select the original meter/key change again.
6. Click Delete .
SONAR removes the original meter/key change and inserts a copy of it at the new measure.
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Music Notation for Non-concert-key
Instruments
For historical reasons, certain musical instruments are traditionally notated in a transposed key rather
than the actual key. For example, a normal (Bb) trumpet part is written in the key one whole step
higher than the actual concert key, and an Eb alto sax part is written a major sixth higher. Musicians
have traditionally learned to read and refer to the notes they play using the proper transposition
interval for their instrument.
SONAR supports these non-concert instrumental keys through use of the Key+ control in the Track
view. Simply enter or record the notes into the instrument's track transposed as the musician would
expect them, and then set the proper transposition interval in the Key+ control to make it play in the
correct key. For example, a Bb trumpet track should have all its notes a whole note higher than concert
pitch, and should have Key+ set to -2 to transpose it two chromatic steps back down. Remember, not all
trumpets are Bb instruments!
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You can enter and edit lyrics in several ways:
Using the Lyrics tool in the Staff view
Using the Lyrics view
Inserting lyric events in the Event List view
The Staff view is usually the preferred location for entering lyrics, since you can see the notes with
which the lyrics are associated. The Lyrics view can also be used for entering or editing lyrics, but its
main strength is that it can display lyrics in a larger, more readable format. You might use the Lyrics
view to display song lyrics during recording and playback, so performers can see the words and sing
along. You can make the font size in the Lyrics view as large as desired, so that the lyrics can be read at
a distance from the monitor. During playback, the current line in the lyrics is enclosed in a box and the
current word is highlighted.
Lyric events are similar to text events. Like any other event, they occur at a particular time. They
contain text, just like general-purpose text events, but generally they contain only a single word (or
syllable of a word). As events, Lyrics can be edited in the Event List view (see The Event List View on
page 289).
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Adding and Editing Lyrics in the Staff View
The Staff view displays lyrics below their associated track. If the track is split into treble/bass staves,
lyrics are aligned with notes in both staves, but are displayed below the treble staff.
When a lyric word or syllable spans multiple notes, a trailing underline or series of regularly spaced
hyphens is automatically drawn, following conventional lyric notation practice.
To do this Do this
End the word or syllable and move Type a space, tab, or hyphen
to the next note
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To Edit Lyrics
1. Click the Draw tool .
2. Click the word you want to change.
3. Edit the word as desired.
4. Press Enter.
SONAR replaces the old word with the new one.
Option/Button... Purpose...
Selects the first font. By default, this is a small font useful for
editing.
Selects the second font. By default, this is a larger font useful for
reading lyrics at a distance.
Opens a dialog where you can select a font. The selected font is
then assigned as Font A or B (depending on which is currently
selected).
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To Enter Lyrics in the Lyrics View
1. Click in the upper left corner of the view to position the cursor at the start of the text.
To do this Do this
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(Ctrl+X), copy (Ctrl+C), paste (Ctrl+V), and delete (Delete). When you pause, SONAR will update all
lyric events in the track.
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16 Using Instrument
Definitions
Instrument definitions are a powerful feature of SONAR that makes it easier for you to find
the banks, patches, and controllers of your MIDI instruments. An instrument definition is a
file that contains the names of the banks, patches, note names, bank select method, and
controllers of an instrument. Instrument definitions for many popular MIDI instruments are
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included with SONAR or are available on the Cakewalk web site (www.cakewalk.com). If an
instrument definition is not available for your instrument, and you are familiar with MIDI
and how it works, you can use SONAR to create your own instrument definition.
Most MIDI instruments available today are General MIDI (GM) compatible, which means
that they come with the standard set of sounds or patches defined by the GM standard.
SONAR initially assumes that your MIDI instruments are GM compatible. The names of
patches and controllers that you initially see displayed throughout SONAR are drawn from
the GM specification.
At the same time, many MIDI instruments provide additional sounds and controllers beyond
those required by the GM standard. In addition, some older MIDI instruments are not GM
compatible. If you are using one of these instruments with SONAR, you can use instrument
definitions to make sure that the names of banks, patches, and controllers that you see in
SONAR are the same ones you see on the display screens of your MIDI keyboards and
modules.
In This Chapter
Assigning Instruments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 504
Importing Instrument Definitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505
Creating Instrument Definitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 506
Instrument Definition Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 513
:
Assigning Instruments
SONAR lets you assign a MIDI instrument definition to each available MIDI output and channel. The
assignments you make determine the MIDI bank names, patch names, note names, and controller
names that you see during your SONAR session.
Suppose that you have a Roland GS-compatible synthesizer attached to MIDI output 1. By assigning all
16 channels of MIDI output 1 to the Roland GS instrument definition, you ensure that the bank, patch,
note, and controller name lists you see displayed in SONAR are the same ones that you see on the
display screen of your synthesizer.
Often, you want to assign a different instrument to channel 10, which is usually used for percussion.
For example, you might assign the Roland GS instrument definition to channels 1 through 9 and 11
through 16, but you would most likely want to assign the Roland GS Drumsets instrument definition to
channel 10. That way, any SONAR tracks you assign to channel 10 on that output use the names of
drum sets for patch names, and drum notation in the Piano Roll view. If you have several MIDI outputs,
with a different MIDI module attached to each one, you would normally assign a different instrument
definition to each MIDI output.
For convenience, you can assign a block of channels to one instrument and then change the assignment
of one or more of those channels without changing the others. For example, you can highlight all 16
channels of the first MIDI output and assign them to the Roland GS instrument definition. Then, you
can highlight channel 10 of that same MIDI output and assign it to the Roland GS Drumset instrument
definition. Channels 1 through 9 and 11 through 16 on the first MIDI output will stay assigned to
Roland GS.
If you only have one MIDI output, but have several MIDI modules attached to it, you can assign a few
channels to each module. For example, you might have a Roland synth receiving on MIDI channels 1
through 9, a Roland drum machine receiving on channel 10, and a basic GM-compatible synth receiving
on channels 11 through 16. In this case, youd use three different instrument definitions for your one
and only MIDI output.
2. Select one or more MIDI outputs and channels from the Output/Channel list (use Shift-click and
Ctrl-click to select multiple outputs and channels). You can also drag through a bunch of channels
to select them. For example, if you want to assign the first 16 MIDI channels on output 1 to a
certain MIDI module, drag through the first 16 items in the Output/Channel list to select them.
504
3. Choose the instrument definition to which the selected outputs and channels should be assigned
from the Uses Instrument list. A black line connects the two lists. If your MIDI modules name
doesnt appear in the list and you dont want to use General MIDI bank and patch names for it, see
Importing Instrument Definitions on page 505.
4. To save these changes permanently, check the Save Changes for Next Session box.
5. Click OK to apply your changes.
From now on, the bank, patch, controller, and note names from the assigned instrument definition are
used throughout SONAR on any track that uses one of the output/channel combinations you selected in
the Output/Channel list.
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You dont really clear instrument assignmentsyou reassign them to use the default (General MIDI)
instrument definition. After you reassign the output/channel combinations, the default (GM) bank,
patch, controller, and note names are used throughout SONAR on any track that uses one of the output/
channel combinations you reassigned in the Output/Channel list.
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The instrument definitions you imported should now appear in the Uses Instrument list in the Assign
Instruments dialog box.
506
The Define Instruments and Names dialog box contains two trees:
The Instruments tree in the left half of the dialog box lists all defined instruments and their
characteristics
The Names tree in the right half of the dialog box shows all the resources you use to define an
instrument
You expand or collapse the folders and lists in each tree by clicking on the + or key shown to the left of
each item. You can also right-click on an item and choose Expand or Collapse from the menu, or
double-click on an item to expand or collapse it.
To define an instrument, you drag resources from the Names tree to the name of an instrument on the
Instruments tree. Each resource is color-codedyou can only drag a Names list to an Instrument tree
branch of the same color. For example, you can only drag a list from the Patch Names folder in the
Names tree to a Patch Names for Banks folder in the Instruments tree.
There are six components to an instrument definition:
Method for bank selection
Patch names, such as Piano and Bass
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Note names, which are most frequently used to name drum notes, such as kick or snare
Controller names, like volume and pan
Names for Registered Parameter Numbers (RPNs)
Names for Non-Registered Parameter Numbers (NRPNs)
The instrument definitions organize all names (patches, notes, controllers, RPNs, and NRPNs) into
lists. You may be able to define a new instrument using existing name lists. For example, two models of
synthesizers made by a particular manufacturer may have identical patch name lists but use different
NRPNs. In this case, you can use the same patch name lists for both instruments, but you would need to
use a different NRPN list (or perhaps create a new NRPN list) for the second synth.
If you want your changes to be remembered the next time you run SONAR, make sure the Save
Changes For Next Session option in the Assign Instruments dialog box is checked before clicking OK.
Otherwise, to make only temporary changes, be sure to remove the check from that option.
To Rename an Instrument
1. In the Define Instruments and Names dialog box, right-click an Instrument name in the
Instrument tree and choose Edit from the popup menu.
2. Type the new name and press Enter.
To Delete an Instrument
1. In the Define Instruments and Names dialog box, right-click an Instrument name in the
Instrument tree and choose Delete from the menu.
2. Confirm that you want to delete the instrument.
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To Save an Instrument Definition
1. Click Close to close the Define Instruments and Names dialog box.
2. Click OK.
SONAR saves the instrument definition in the MASTER.INS file.
To do this Do this
Create a new name list Duplicate an existing Patch Names or other list by doing one of the
following: expand the folder that contains the name list, highlight the
name list and press the Ins (Insert) key; highlight the folder and press
Shift-Insert; or right-click any folder or name list and choose Add
Names List from the menu.
Then type a name for the list and press Enter.
Delete a name list Highlight the names list and press the Del (Delete) key; or right-click on
the name list and choose Delete from the menu. You will see a warning
if the list is used by any instrument definition. If you delete the list
anyway, the instrument definition will change automatically.
Add the next item in a name Highlight a name and press the Ins key, or right-click on a name and
list choose Add Name from the menu. Then enter the name.
Add a name anywhere in a list Highlight the name of a list and press Shift-Insert, or right-click on the
name of a list and choose Add Name from the menu. Then enter the
name.
Delete names from a list Highlight the Names List or Name, and press Del. You can also right-
click, then choose Delete.
Edit a name in a list Highlight the name or name list and press F2, or right-click and choose
Edit from the menu. Then enter the new name.
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Copying Name Lists
You can easily create new lists that are similar to other lists. For example, suppose you want to create a
new patch name list called NewList that is almost identical to the General MIDI patch list, but with one
or two small changes. Heres how you proceed:
Create a new patch name list in the Patch Names folder of the Names tree called, for example,
NewList.
Drag the new list onto the General MIDI list in the Names tree. You will be asked if you want to
base NewList on the General MIDI list.
Click OK. NewList will now be listed under the General MIDI branch. Any patch names that exist
in the General MIDI list apply to NewList, too.
Add new patch names to NewList. These names will override those in the list on which NewList is
based.
If you change your mind about NewList and want to make it a stand-alone, separate list, simply drag it
to the Patch Names root folder.
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Your synthesizer uses one of four bank select methods to switch back and forth between banks of
sounds. To find the method used for your instrument, check the instruments Users Guide or the
manufacturers web site. The four methods are as follows:
Controller 0 only Instruments that only respond to Controller 0 bank select messages
Controller 32 only Instruments that only respond to Controller 32 bank select messages
Patch 100..127 Instruments that let you change banks by sending patch changes between 100
and 127
The bank select method you choose affects the bank numbers that you assign to each patch list, as
described in the following section. Heres how you compute the bank numbers:
Normal Take the value of Controller 0, multiply it by 128, and add the value of
Controller 32 to derive the bank number.
Note: A synthesizer manufacturer may refer to Controller 0 as the MSB
(Most Significant Byte) and to Controller 32 as the LSB (Least Significant
Byte).
Patch 100..127 Take the patch number and subtract 100 to derive the bank number.
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Here is an example of the Normal bank select method. According to the documentation for the Roland
JV-1080 synthesizer, the PR-A Bank has a Controller 0 value of 81 and a Controller 32 value of 0. You
compute the bank number that you enter in the instrument definition as follows: (81 x 128) + 0 =
10,368.
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2. Press the Del key, or right-click on the bank name and choose Delete from the popup menu.
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Note name list Contents
Diatonic The default MIDI note names (like C4, E5, and so on)
General MIDI Drums The default instrument names for the General MIDI drum patch
Instrument name
Bank
The * indicates that this
note name list is the default
Note name lists are
This is the name of a defined for three different
note name list patches
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2.
:
Enter the patch number that should use these note names, or enter 1 to indicate that this list of
note names should be used as the default.
SONAR displays the updated patch and note name lists. If necessary, SONAR
adds a new patch to the instrument definition.
Instrument name
UsesNotesAsControllers=n
Some MIDI devices, certain mixers for example, use MIDI Note events instead of Continuous Controller
events for automation. It is often desirable to treat the Note events as Controller events in order for
them to obey the Zero Controllers When Play Stops and Patch/Controller Searchback Before Play
Starts settings.
You can enter this variable in any instrument definition by using a text editor, such as Windows
Notepad. The variable should be entered directly below an instrument definition. For example:
[Mackie OTTO-1604]
UsesNotesAsControllers=1
Control=Mackie OTTO-1604
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Patch[*]=Mackie OTTO-1604
Key[*,*]=Mackie OTTO-1604
NoControllerReset=n
Any port/channel using an instrument definition that has a NoControllerReset flag set to 1 does not
receive a "zero controller" message upon stop. You can enter this variable in any instrument definition
by using a text editor, such as Windows Notepad. The variable should be entered directly below an
instrument definition. For example:
[Yamaha Promix 01 Control Chan]
NoControllerReset=1
Control=Yamaha Promix 01 Control Chan
Patch[*]=Yamaha Pro Mix 01
This parameter should be used when it is undesirable to zero/reset controllers when playback stop, such
as when using an external effects processor that uses MIDI controllers for real-time parameter control,
or when using a digital mixer as a MIDI control surface (and not using the generic control surface plug-
in).
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Instrument Definition Tutorial
The following tutorial takes you through the process of setting up an instrument definition for a Roland
keyboard so that the bank and patch names, including any self-created sounds, read the same in
SONAR as they do on the display screen of your keyboard instrument.
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ROLAND.INS
: contains definitions for many Roland modules. The file MISC.INS contains miscellaneous
definitions that might include your instrument if you dont see a specific file for it. You can find these
files in your SONAR folder. The file MASTER.INS contains all the instrument definitions currently loaded
into SONAR, and determines the list of instruments that appears in the Assign Instruments dialog box.
Start of Tutorial
Lets say you have a Roland XP-10 and you want SONAR to display all of its patch names from all of its
banks, including any self-created sounds you add to it.
Lets start by importing the names of the built-in banks and patches that the XP-10 has.
To Assign the Roland XP-10 Bank and Patch Names to a MIDI Output
1. Choose Options-Instruments to display the Assign Instruments dialog box.
2. Lets assign all 16 MIDI channels on output 1 to use the XP-10 bank and patch names:
Drag through the first 16 items in the Port/Channel list to select them.
From the Uses Instrument list, click Roland XP-10. A black line connects the two lists.
3. To save these changes permanently, enable the Save Changes for Next Session option.
4. Click OK to apply your changes.
From now on, any track that uses any of channels 1 to 16 on output 1 displays bank and patch names
from the XP-10.
To check this, assign a MIDI track in a project to Ch 1, assign the Output field to 1-Roland XP-10, and
then examine the dropdown lists in the Bank and Patch fields of the track. You should see bank and
patch names that are specific to the Roland XP-10.
Lets check some of our bank and patch lists to see if they match up with what we see on the screen of
the XP-10. On the XP-10, lets look at the Vari 1 bank: if we look at tone (tone means the same as patch)
#005 in the Vari 1 bank on the XP-10, we see that it is called Detuned EP1. If we change the bank on a
MIDI track to 128-Roland XP-10 Var #01, and look at the menu of patches in the Pch field, we see that
there is no name listed for patch #004 (Roland numbers its patches from 1 to 128; SONAR numbers
patches from 0 to 127, so patch #004 in SONAR is the same patch number as patch #005 on the Roland).
Lets look at some of the other Roland XP-10 patch name lists in the right window of the Define
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Instruments and Names dialog box to see if another one has the right patch names in it, and rename it
Var #01.
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there is one) and right-click it to display the popup menu.
Choose Edit from the popup menu, and change the name from Roland XP-10 Var #01 to
Roland XP-10 Var #011.
In the same tree find the Roland XP-10 Var #08 list and change the name from Roland XP-10
Var #08 to Roland XP-10 Var #01.
Drag the newly renamed list from the Patch Names tree in the right window to the Patch
Names for Banks tree in the left window.
In the Bank Number dialog box, enter 128, and click OK.
6. Click the Close button to close the Define Instruments and Names dialog box and click OK to close
the Assign Instruments and Names dialog box.
Examine the new bank and patch data in a track that uses 1-Roland XP-10 as an output. In the Bnk
field, select 128 Roland XP-10 Var #01, then look at the dropdown list of patches in the Pch field. The
list should now have the same names that the Roland keyboard uses for its Vari 1 bank.
The Roland XP-10, like most MIDI keyboards, allows you to create your own sounds and store them in
one or more User banks. You can create patch name lists in SONAR that are the same as the names you
gave to each of your own sounds.
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To Create a Patch Name List for Your Own Sounds
1. You could create a new list by copying and renaming an existing list (right-click a list and choose
New Patch Name List from the popup menu), but since the instrument definition we imported for
the XP-10 includes a list called Roland XP-10 User Tone 1, lets just edit that one: in the Names
Tree window on the right, right-click the Roland XP-10 User Tone 1 list and choose Add Patch
Name from the popup menu.
A new patch field appears, with the text 0 = 0 inside.
2. Replace the first number in the patch field with the number of a patch you stored in User Bank 1
on the Roland.
3. Replace the second number in the patch field with the name you made up for the patch you just
gave a number to, and press Enter.
4. Assign names to as many patch numbers as you wantthe numbers between 0 and 127 that you
dont assign any names to show up in the Track view Patch menu just as patch numbers with no
other names.
5. When you finish assigning names, drag your edited patch list to the Roland XP-10 Patch Names for
Banks tree in the left window.
6. Enter 8192 as the bank number, which we know is the correct bank number from the previous
procedure.
7. Click the Close button to close the Define Instruments and Names dialog box and click OK to close
the Assign Instruments and Names dialog box.
Now you can select the 8192-Roland XP-10 User Tone 1 bank in the Bank field of a MIDI track, and
then examine the patch list in the Patch menu: you should see the patch list that you just created.
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17 Using System
Exclusive Data
SONARs System Exclusive (Sysx) librarian provides you with 8192 banks in which to hold
MIDI System Exclusive messages. A bank is a storage area plus some associated
parameters such as a destination output and an optional description. Each bank can hold
any number of messages; the amount of data it can hold is limited only by available memory.
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The banks are saved in the SONAR project file. Each bank can also be saved as a .SYX file.
In This Chapter
What Is System Exclusive? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 518
Using the System Exclusive View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 518
Sending Sysx Banks at Startup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 518
Importing, Creating, and Dumping Sysx Banks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 519
Editing Sysx Banks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 521
Sysx View Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 522
Transmitting Banks During Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523
Real-time Recording of System Exclusive Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . 524
Sysx Echo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524
Sysx .INI File Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 525
:
What Is System Exclusive?
System Exclusive data is MIDIs way of letting each synthesizer manufacturer transmit private data
about its products. A System Exclusive message has a manufacturer ID; the rest of the message is
completely proprietary and varies for each manufacturer, even for each of its products. SONAR does not
understand what this data means; it simply can hold onto it for you. You can take snapshots of your
equipments configuration and store them in SONARs System Exclusive banks for transmitting back to
the equipment. You may want to do this simply to back up your equipments patches and/or settings,
much like backing up your computers hard drive in case something goes wrong. Or you may configure
your equipment differently for each projects requirements, which is why storing System Exclusive
banks with each SONAR project file can be useful. Of course, for merely backing up your equipment,
you can have a project containing only System Exclusive data and no notes.
Sysx Events
SONAR provides two distinct kinds of Sysx events: Sysx Bank and Sysx Data.
Sysx Bank: You can use Sysx Bank events to transmit one of the projects 8192 banks of System
Exclusive data. These banks can be recorded, viewed, and edited in the Sysx view, and each bank
can contain one or more very large System Exclusive messages. Sysx Banks may also be marked
Auto, so that they are sent when the file is loaded rather than during the start of playback.
Sysx Data: You can also use Sysx Data events, which can each contain a single System Exclusive
message up to 255 bytes long. You can view the message bytes in the Event List view.
Sysx Data events can be recorded in real time. See Real-time Recording of System Exclusive Messages
on page 524 for more information.
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2. Click the Auto Send Bank button .
A checkmark appears next to the bank name in the Auto column to show that the bank is marked
for auto-sending.
3. While the bank is still highlighted, click the Output button to open the Sysx Bank Output dialog.
4. Enter the number of the output you want to send this bank out through, and click OK.
The output number you entered appears next to the selected bank in the Output column.
5. Repeat steps 1-4 for each bank you want to send, and save your project.
The next time you open a project, SONAR asks you if you want to send any Sysx banks in the project
that are marked for auto-sending. If you click OK, SONAR sends the bank(s).
If you want SONAR to send auto-send banks every time you open a project without asking you, uncheck
the checkbox in the Auto-Send Sysx dialog that says Ask this question every time. If you decide later
that you want to be asked, use the Options-Global command to open the Global Options dialog, click
the General tab, and check the checkbox that says Ask Before Sending System Exclusive (When
Opening Projects).
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Importing, Creating, and Dumping Sysx Banks
There are several ways to get a sysx bank into SONAR:
You can import (load) an external .SYX file.
You can edit an empty bank to create a new bank from scratch.
You can dump a bank into SONAR from the synthesizer itself.
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After you close the editing window, your new bank appears in the Sysx view. Use the buttons in the
toolbar to name it, give it an output number, and mark it for auto-sending, if you want. Save your
project when youre finished.
3. Click the Receive Bank button (or press c on your computer keyboard).
The Receive System Exclusive dialog appears, which contains a list of Dump Request Macros
(DRMs). Each DRM has a name that describes the synthesizer the DRM controls and the type of
data that the DRM asks the synthesizer to send.
4. Do one of the following:
If the name of your instrument and the kind of data you want to store in SONAR appears in
the list, select your choice and click OK.
If your instrument and the type of data you want to record are not in the list, select You start
dump on instrument, click OK, and press whatever button on your synthesizer that starts a
Sysx bank dump. The You start dump on instrument option is not really a Dump Request
Macro. It tells SONAR that you will initiate a dump (or multiple dumps) from the front panel
of the synthesizer.
5. The DRM may prompt you for additional information, which you should supply.
Patch number: DRMs that are written to request an individual patch or configuration give
you this prompt, so you can specify the one you want to have dumped.
Channel/unit number: Most synthesizers have a Sysx channel or unit number. This covers
the situation in which you own two of the exact same synthesizer, and want to do Sysx with
each independently. Your synthesizer manual should describe the factory-set number.
When your instrument starts sending the bank, the Sysx Receive window counts the bytes as
SONAR receives them. If the count stays at zero for more than a couple of seconds, something is
wrong. The synthesizer may not be hooked up to the MIDI interface in both directions, or you may
have answered a DRM prompt incorrectly. Click Cancel. If any data were received, you will see the
number of bytes in the bank list.
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6. Once the bytes received count stops increasing, you can click Done to tell SONAR to stop receiving.
However, if your synthesizer also displays a message when the instrument is finished sending a
bank, wait until that message says the transmission is finished before you click Done.
The currently selected bank now holds the received Sysx data. At this point, you may want to give the
bank a descriptive name by selecting it and clicking .
Note:
The SONAR librarian may not support synthesizers that require handshaking
dump protocols. Some of these synthesizers have a backup protocol where they
will do a normal dump if they dont get a handshake. Others do not.
English
More about Dump Request Macros
DRMs are defined in your DRM.INI file in the [Dump Request Macros] section. You may add your own
DRMs or modify the ones that we have provided. Use the Windows Notepad to edit the file. Comments
in the DRM.INI file itself describe how to write DRMs. The specific Sysx messages can be found in the
instrument manual, or they can be obtained by contacting the manufacturer. Remember that a DRM
must start with F0 and end with F7.
Sometimes you will find that the byte size is different when you use a DRM, as opposed to initiating the
dump from the instrument. It is possible the instrument is dumping some additional information when
you initiate the dump from the instrument, but you should be able to use either method without any
problems.
When you press the Receive button in the Sysx window, you may pick from a list of Dump Request
Macros. These are short System Exclusive messages sent to a synthesizer to make it dump (send back)
System Exclusive data. DRMs are defined in your CAKEWALK.INI file in the [Dump Request Macros]
section. You may add your own DRMs or modify the ones that we have provided. Use the Windows
Notepad to edit the file.
Please note that many of the DRMs included with SONAR have been donated by customers who are
using the particular equipment. In some cases, we have not been able to test those DRMs because we do
not have access to that equipment. We redistribute such DRMs on an as-is basis. Additional user-
supplied DRMs may be available on the Cakewalk website (www.cakewalk.com).
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Save your project when youre finished.
Send
Send transmits the current banks System Exclusive message. If nothing seems to happen, make sure
you have correctly set the output (see later in this chapter). This button is disabled if the current bank
is empty. The shortcut key is s.
Send All
Send All transmits all non-empty banks. The shortcut key is l.
Receive
Receive dumps data from a synthesizer into the bank. If the bank contains data, SONAR asks you
whether you want the new data to overwrite the existing data or be appended to it. The shortcut key is
c.
When receiving dumps, remember to connect both the MIDI In and Out ports of the synthesizer to the
MIDI interface. Also, make sure that your instruments are set up to receive and/or transmit Sysx.
Synthesizers that you normally use only to play soundsfor example, sound modules that dont have
keyboardsdont need to be hooked up in both directions except for receiving dumps, so it is easy to
forget this. (If you will only be sending Sysx messages to the device, the normal one-direction hookup is
sufficient.)
Clear Bank
This deletes the selected bank. The shortcut key is d.
Name
You may enter a description for a bank by clicking this button. Names are saved only in .CWP and .CWB
files. The shortcut key is n.
Auto
The Auto option tells SONAR to transmit that bank every time it loads the project file. You might use
this option for banks that contain System Exclusive messages that load a set of sounds for a synthesizer
at or before the start of a project.
Before transmitting, SONAR asks your permission. This is a safety feature for loading a file you have
received from someone else; if it happens to contain data for your synthesizer(s), you might lose your
patches and configuration information. However, if you dont want to be asked, choose Options-Global,
click the General tab, and uncheck the box labeled Ask Before Sending Sysx. The shortcut key is a.
Output
Each bank is transmitted to a particular MIDI output, just as a track is. Click this button to change the
output. The shortcut key is p.
Edit Bytes
Although SONARs Sysx features are designed mainly to store System Exclusive data for you, you can
edit the bytes of shorter messages in hex format (many of the more popular synthesizers have special
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patch-editing programs available that let you edit data using sliders and other tools rather than raw
hex data).
When you select a bank and click the Edit Bytes button, SONAR converts the binary data into a text
representation and pops up the Edit System Exclusive Bytes dialog box, in which you can edit the text.
If you make changes and click OK to keep them, SONAR tries to convert the text back into binary
format. Youll get an error message if the text does not begin with an F0 and end with an F7, which are
the System Exclusive begin and end bytes.
SONAR may not be able to convert the data to text format. The text representation requires three to
four times more memory than the data itself, and the Edit System Exclusive Bytes dialog box can
contain roughly as much text as Notepad. The shortcut key is e.
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a file, load the other SONAR project file, then load the bank again. This is also a good way to copy one
bank to another in the same project file. The shortcut keys are o and v respectively.
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You dont need to use Sysx meta-events for sending System Exclusive information at the beginning of
your project. Instead, use the Auto option for System Exclusive banks. Banks that are marked Auto are
transmitted automatically by SONAR when it loads the project file they are stored in. Use the Sysx
meta-event only when you need to send a Sysx Bank during the middle of the project.
Sysx Echo
You can configure SONAR to echo received System Exclusive messages to output devices.
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SysxSendDelayMsecs=n
This setting causes SONAR to delay n milliseconds if it encounters an F7 in a System Exclusive bank,
but only if the line SysxDelayAfterF7=n is not zero. The line SysxDelayAfterF7=n enables a delay
between Sysx messages, while the line SysxSendDelayMsecs=n sets the size of the delay.
n = 60 Default value (in milliseconds)
SysxDelayAfterF7=n
This setting causes SONAR to delay Sysx transmission for a certain amount of time if it encounters an
F7 in a System Exclusive bank. This gives some instruments the required amount of breathing time
necessary to process the Sysx transmission. The default delay is 1/18 of a second, but can be changed by
also adding the SysxSendDelayMsecs=n line, where n is the number of milliseconds that the delay lasts.
The possible values of n in the line SysxDelayAfterF7=n are 0 and 1. Their significance is as follows:
n = 0 No delay
n = 1 Delay between each Sysx message
SysxSendPacketSize=n
System Exclusive bytes are transmitted in packets, with a 1/18-second default delay between each
English
packet. Setting this value to a smaller number will help slower synthesizers avoid overflowing their
internal buffers. This line sets the number of bytes between each Sysx transmit delay.
n = 1024 Default value (in bytes)
Troubleshooting
SONAR Is Not Receiving Sysx Messages
Make sure all your devices are connected correctly.
Make sure you have the right MIDI Input selected by using the Options-MIDI Devices command.
Make sure that your instrument is set up to transmit System Exclusive data.
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My Equipment Is Not receiving Sysx from SONAR
Make sure the instrument is set up to receive System Exclusive messages. In the Sysx View, make sure
the right output is selected. Verify that the Sysx message originally transmitted from the same kind of
instrument. An instrument will not recognize Sysx messages from a different make or model of
instrument.
Finally, try adjusting the parameters in the TTSSEQ.INI file, as described earlier in this chapter.
Roland Equipment
Some Roland equipmentnotably, the GR-1 and GR-50 Guitar Synthesizershave problems receiving
Sysx packets in fast succession. You must use the setting SysxDelayAfterF7 = 1 with these devices.
Ensoniq Instruments
Successfully sending Sysx messages to most Ensoniq instruments requires that you add the following
three lines to the [Options] section of TTSSEQ.INI:
SysxDelayAfterF7=1 Enables delay
SysxSendDelayMsecs=200 Sets delay time to 200 milliseconds
SysxSendPacketSize=65535 Increases packet size to 64k
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18 Synchronizing Your
Gear
Your computer is often used with other equipment: sound cards, MIDI equipment, and
digital tape decks or other digital recording tools. All these devices can have their own built-
in clocks or timing mechanisms.
English
When several pieces of equipment are used together, its important that they operate in
synchronization. For this to happen, all the equipment must rely on the same source of clock
or timing information. SONAR lets you use many different types of synchronization so that
you can get your work done quickly and efficiently.
In This Chapter
Synchronization Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 528
Choosing Clock Sources When SONAR is the Master . . . . . . . . . . . . . . . . . . . . . . . . . . 529
MIDI Synchronization. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 529
SMPTE/MIDI Time Code Synchronization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 532
MIDI Machine Control (MMC) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 537
:
Synchronization Overview
SONAR supports several different types of synchronization, which rely on a variety of different clock
sources:
SMPTE/MIDI Time Code (MTC) A time code signal (in SMPTE or some other
format) recorded on some external medium or
generated and sent by SONAR
When you use either the internal or audio clock, SONAR can control other MIDI devices using MIDI
Sync. In this case, SONAR is the master device and the other MIDI devices are the slaves.
When MIDI Sync is the clock source, SONAR operates either in response to incoming MIDI messages or
as the sender. In this case, SONAR can be either the master or the slave. Note that audio playback is
not supported when using MIDI Sync with SONAR as the slave.
When SMPTE/MIDI Time Code (SMPTE/MTC) is the source of timing information, SONAR operates in
response to incoming MTC messages. These messages could be generated by:
An external MIDI device that is capable of generating MIDI Time Code (like the Roland VS880)
A MIDI interface that is converting other time code signals (like SMPTE, EBU, or film time code)
into MIDI Time Code
When you use some of these synchronization options, some SONAR commands work differently. This
chapter describes each of the synchronization options, how and why each is useful, and the effect each
option has on other features and commands.
The Sync toolbar lets you change back and forth quickly between the different clock settings:
528
Many technical support requests concern synchronization problems, which are among the hardest to
diagnose and duplicate over the phone. If you experience problems, before you call, perform as much
experimentation and gather as much information as possible about what does and doesnt work. The
more prepared you are, the more we can help.
English
playback speed is determined by the audio clock.
When either of these clock sources is used, you can also configure SONAR to drive other MIDI devices
using MIDI Synchronization. For more information, see MIDI Synchronization on page 529. If you
need to send MIDI Time Code (MTC), SONAR will send this data regardless of the clock setting.
MIDI Synchronization
MIDI Synchronization, or MIDI Sync, is usually used to synchronize SONAR with drum machines,
stand-alone MIDI hardware sequencers, and sequencers built into MIDI keyboards. SONAR can slave
to MIDI Sync, and can send MIDI Sync on multiple output ports.
When MIDI devices are synched, the master device sends messages to all other devices to start and stop
playback and to keep all the devices in sync. To change the tempo of a project, you adjust the tempo on
the master device. The playback tempo on all slave devices is then set automatically.
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The following MIDI messages are sent by the master device to support MIDI Sync:
Start This message tells slave devices to start playing from the beginning of the
currently loaded sequence.
Continue This message tells slave devices to continue playing from the current
location in the currently loaded sequence.
Song Position Pointer (SPP) This message tells slave devices to change the current location to the
designated point in the project. SONAR normally issues an SPP message
immediately prior to any Start or Continue message.
Clock The master sends clock messages to each slave device at the rate of 24
per quarter note. The slave devices use these messages to establish the
tempo and stay in sync.
When you start playback on the master MIDI device, for example, it sends a Start message to all slave
devices, announcing that playback has started. If the slave devices are set up correctly, they receive the
message and start playing back with the master device. When SONAR is set up as the master device,
you can enable or disable these messages.
5. Click on the Sync toolbar to use the MIDI Sync clock source.
530
From now on, SONAR starts playback and recording only after the appropriate message is received
from the master device.
Tip:
Make sure the Status bar is displayed when using MIDI Sync. Otherwise, you
will not be able to see the MIDI Sync status messages. To display the Status
bar, choose Options-Global and click the General tab. Then check the Show
Status Bar box.
English
Option What its for
Transmit MIDI Start/Continue/ Choosing this option causes SONAR to tell the slave when to start, when
Stop/Clock to continue, when to stop, and what timing data to go by (SONARs).
Use Start, Never Continue If you are using an external drum machine to repeat a drum pattern or
(greyed out unless above option loop, you might always want playback on the drum machine to start at the
is checked) beginning of the loop. When this option is chosen, SONAR sends a Start
message to all slave devices when playback is started, even if you are in
the middle of a project. (Normally, SONAR would send a Continue
message if playback starts from the middle of a project.)
Transmit MIDI Song Position When this options is checked, SONAR sends an SPP message before
Pointer (SPP) starting or continuing playback. If you are using a drum machine as
described previously, you might want to disable this option.
Locate Delay for SPP Recipient Some older MIDI devices take a small amount of time to respond to SPP
messages. This option causes SONAR to delay briefly after sending an
SPP message, to give the slave device time to respond. The delay is in 1/
18ths of a second. Enter 1 for a 1/18th second delay, 2 for 2/18ths of a
second, or 18 for a full second delay.
MIDI Sync Output Ports Choose the outputs that your slave devices are connected to.
2. Click or on the Sync toolbar to use the Internal or Audio clock source.
3. Choose Options-Project, and click the Sync tab.
4. Check the Transmit MIDI Start/Continue/Stop/Clock box.
5. For most applications, check the Transmit MIDI Song Position Pointer box.
6. If you are using a drum machine to play patterns or loops, check the Use Start, Never Continue
option and disable the Transmit MIDI Song Position Pointer option.
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7.
:
In the MIDI Sync Output Ports field, check off the output ports that you want to send the sync
signal out of.
8. Click OK.
From now on, the transport controls in SONAR control playback on the external MIDI devices.
532
To Enter an Offset
1. Select Options-Project.
The Project Options dialog appears.
2. Click on the Clock tab.
3. In the Clock tab, enter an offset in the SMPTE/MTC Offset field. To enter an offset of 15 seconds,
type 0,0,15 and hit enter. The SMPTE/MTC Offset value should now be 00:00:15:00 or 15 seconds.
Frame Rates
Seven time code frame rates are supported in SONAR, which are normally used for the following types
of applications:
24 frames per second 24 FPS Used for theatrical film worldwide. Any film in North America
or Japan uses this setting.
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25 frames per second 25 FPS Used for PAL/SECAM video, video and some film in
(EBU timecode) countries that use 50 Hz wall electricity. This is the setting to
use when synchronizing to any European video format.
29.97 frames per second non 29.97 FPS NDF NTSC non-broadcast and short length video in North
drop-frame America and Japan. Some music projects. This setting
synchronizes the video perfectly with SONAR, but the
sequencer position displayed in the Now Time and Big Time
displays will gradually drift and become incorrect over long
periods of time. The audio and MIDI synchronization to the
external device will not be affected by this discrepancy.
29.97 frames per second 29.97 FPS DF NTSC broadcast and long format video in North America and
drop-frame Japan. This setting synchronizes the video perfectly with
SONAR, but the sequencer position displayed in the Now
Time and Big Time displays will gradually drift and become
incorrect over long periods of time. The audio and MIDI
synchronization to the external device will not be affected by
this discrepancy.
30 frames per second non 30 FPS NDF Most music projects and some film in North America. This is
drop-frame the best choice for any music project and should be used
unless the situation dictates otherwise.
30 frames per second drop- 30 FPS DF Not a standard type of timecode, used rarely for speed
frame correction and transfer problems in tape based systems.
For more information on frame rate time formats, see the documentation for your time code hardware.
Refer to the documentation for your MIDI interface or external MIDI device for additional information
about SMPTE/MTC.
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To Use SONAR as the Master MTC Generator
1. Configure the clocks on each external device that you want to synchronize to receive SMPTE/MTC.
Make sure theyre connected to MIDI outputs from your computer or MIDI interface.
2. Click or on SONARs Sync toolbar to use the Internal or Audio clock source (to display the
Sync toolbar, use the View-Toolbars-Sync command).
3. Use the Options-Project command to open the Project Options dialog.
4. On the Sync tab, check the Transmit MTC checkbox (you can also click the Transmit MTC button
on the Sync toolbar).
5. In the Frame Rate field (its just below the Transmit MTC checkbox), choose the frame rate that
your project uses (see Frame Rates on page 533, if necessary).
6. In the MTC Output Ports field, check off the outputs that you want to send MTC on (the outputs
your external devices are connected to).
7. Click OK.
SONAR saves your sync and MTC output port settings with your project. However, output ports are
saved by their number only, not their name. Their number is determined by the order in which they
appear in the MIDI Devices dialog under Outputs (Options-MIDI Devices command). If you change
the order of devices in this dialog, the MTC output ports in your project will retain the same numbers,
but those numbers will now refer to different outputs. Also, if you reduce the number of highlighted
outputs in the MIDI Devices dialog, and the MTC ports you chose have higher numbers than what are
currently highlighted in the MIDI Devices dialog, SONAR does not substitute new port numbers. Also,
SONAR does not send MTC if SONARs Tempo Ratio buttons are set to any value other than 1.
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When SONAR is the slave, heres how things work:
SONAR monitors for a SMPTE/MTC signal. You are able to perform other action in SONAR while
waiting for the signal.
Start playback on the external device. It takes about two seconds for SONAR to lock from the time
it receives time code input.
If the time code is earlier than the start of the project (based on the time code offset), another
message (Chasing) is displayed in the status bar. When the time code reaches the start of the
project, SONAR starts to play in sync.
If the time code is at or after the start of the project, SONAR starts playback as soon as it locks to
the time code.
When the external device stops (or when the time code ends), SONAR will stop.
Note: If you want SONAR to switch its clock source to SMPTE/MTC automatically when SONAR
receives a SMPTE/MTC signal, you can choose this option on the Timecode tab of the Global Options
dialog.
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SONAR gives you two choices for controlling audio playback when using time SMPTE/MTC Sync:
Trigger and freewheel Audio event playback is started (or triggered) at the exact time
code, but then the audio plays at its own internal rate (or
freewheels). When audio freewheels, it can gradually drift from
the time code due to variations in the time code signal.
Full chase lock The speed of audio event playback is continually adjusted to stay
in sync with the time code. If the external clock drifts or changes
rate, SONAR adjusts the audio playback speed to stay in sync.
This adjustment may introduce slight pitch changes, but those
changes will be negligible if the external clock is reasonably
steady.
Some digital sound cards (such as the Frontier Design Wavecenter or the Antex Studio Card) have
external clock inputs. If you are using one of these cards, and an external clock source like a digital tape
deck is the master timing source for the project, choose the Trigger and Freewheel option. The clock
input on the audio card guarantees that there is no drift between the time code and audio playback.
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SMPTE/MTC Sync and Full Chase Lock
When using SMPTE/MTC Sync with full chase lock, the first time you play any
audio the pitch may fluctuate wildly for up to 30 seconds. Also, you may
occasionally note the pitch of the audio sounding consistently high or low pitch.
A simple analogy makes this behavior easy to understand: Synchronizing audio to
SMPTE/MTC is a lot like trying to get even and stay neck-and-neck with another
car on the freeway. If the car is ahead of you, you need to drive faster to catch up
to it. If it's behind you, you have to slow until the car catches up to you. Once the
two cars are neck-and-neck, you can simply keep going at the same speed, unless
the other car changes its speed. If the other car speeds or slows, you must speed or
slow too.
The first time you play audio under SMPTE/MTC Sync, the audio clock has to get
even with the external clock. This could mean racing ahead, which raises the
pitch of the audio, or stepping on the brakes, which lowers the pitch of the audio.
These fluctuations continue until SONAR matches its playback speed to the
external clock, which usually takes no more than 30 seconds. The stable playback
speed, by the way, may be slightly faster or slower than the normal audio
playback speed, resulting in a slight change in the pitch of the audio. Heres the
best way to address this problem:
Start each new SONAR session by playing some audio under SMPTE/MTC
Sync.
Let the audio play for 30 seconds or until all audio pitch fluctuations stop.
Once this procedure is complete, SONAR knows the difference in rates between
the external time code and the audio clock on your sound card. For the rest of the
session, SONAR will start playback closely in sync, without any drastic pitch
changes.
If the external timing source were 100 percent stable, the audio would stay in
sync with the external clock. Unfortunately, no timing source is perfect.
Therefore, every once in a while after playback has started, SONAR may need to
vary the playback speed by a tiny amount to stay even with the time code. If the
time code signal is unstable (as might be the case from an analog source), these
variations can cause noticeable changes in audio pitch, which can in turn cause
audible audio distortion.
Problem What to do
The tape is striped incorrectly Check the tape stripe using your time code
generator and, if necessary, restripe the tape.
The MIDI interface isnt producing MIDI Use utility programs that come with your MIDI
Time Code interface to make sure that the time code stripe is
being received (sometimes you must enable a
Time Code Sync option). Check the MIDI interface
settings to make sure that MIDI Time Code is
being generated.
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The frame rate is set incorrectly The frame rate on the stripe must match the frame
rate you set in SONAR.
The offset is set incorrectly The offset you enter in SONAR must match the
start time of recorded material on the tape.
SONAR is not configured correctly Verify and/or repeat the steps in To Configure
SONAR to Sync to SMPTE/MTC on page 534.
Audio playback drifts out of sync with the Enable the Full Chase Lock option, which keeps
tape audio from freewheeling.
SONAR continues playing for up to one full Some time code readers tolerate dropouts of up to
second after the time code stops one second, without affecting playback. When you
stop the tape deck, it takes a full second for the
reader to realize that this isnt merely a dropout
and to signal the end of the time code to SONAR.
This does not indicate any problem with time code
sync.
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MIDI Machine Control (MMC)
MIDI Machine Control (MMC) is a protocol that controls an MMC-equipped remote device via MIDI.
SONAR lets you use MMC to start and stop playback and recording on remote MIDI devices such as
tape decks, video recorders, and even other software packages. If you have several MMC-controllable
devices in your studio, assign each a unique Unit ID so that MMC commands can be addressed to a
particular device.
MMC is very powerful when used with MIDI Time Code sync. For example, suppose you have an MMC-
equipped digital tape deck that generates time code and want to use the tape deck as the timing master
for a project. You can set up your equipment and software so that the transport controls in SONAR send
MMC messages to the tape deck, which in turn starts and stops playback in SONAR via SMPTE/MTC
Sync. In this configuration, SONARs transport buttons (Play, Record, and Stop) are simply remote
control substitutes for the buttons on your tape deck. In this type of configuration, you must choose one
MMC-controllable device as the time code master.
When MMC is enabled, press Play to start playback on all connected MMC devices, and press Stop to
stop all connected devices. If you press Record while playback is underway, all connected MMC devices
(e.g., tape decks) begin recording on any armed tracks. If you stop recording (without stopping
playback), SONAR instruct the tape decks to punch out. You must arm and disarm tracks on the tape
deck; you cannot do this from SONAR.
If you have established punch-in/out points using the Transport-Record Options command, SONAR
will attempt to preprogram the punch-in and punch-out times. However, your equipment must
recognize the MMC event command for this feature to work. (Consult the owners manual or contact the
equipment manufacturer for more information.) If your equipment behaves erratically with automated
punch-in, dont attempt to use it when those pieces of equipment are connected.
SONAR instructs MMC devices to locate the current project position only when playback or recording is
started. This prevents excessive wear on the motors and tape heads of the devices.
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To Configure MIDI Machine Control
1. Choose Options-Project, and click the Clock tab.
2. Select SMPTE/MTC as the clock source.
3. Click the MIDI Out tab.
4. Check the Transmit MMC box.
5. Enter the ID of the master timing device in the Time Code Masters Unit ID box.
6. Click OK.
MMC is now enabled.
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19 Audio File
Management
Project files in SONAR do not contain the digital audio itself. A SONAR project file (.CWP)
references the audio contained in the project, so care must be taken when backing up your
digital audio projects. This chapter covers file management, including backing up your
projects.
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In This Chapter
The Project Files Dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 540
Project Files and Bundle Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 541
Audio Folders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 542
Backing Up Projects with Digital Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 544
Deleting Unused Audio Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 546
:
The Project Files Dialog
SONAR projects, extension .CWP, contain all your project information with the exception of your digital
audio data. This data is stored in a separate folder or folders. You can opt to save the audio data for all
of your projects in a single audio folder, or create multiple folders.
The Project Files dialog lists all of your projects audio files and their location. This dialog is a valuable
tool for managing your audio files. Access the dialog by opening a project and choosing File-Project
Audio Files.
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Project Files and Bundle Files
SONAR project files contain various project settings, any MIDI data, and references which "point" to
audio clip data. The audio data (and video data) itself is not saved in a project file. To save audio as well,
save your project as a Bundle file (extension .CWB). Bundle files contain everything that a project file
contains in addition to the digital audio. Bundle files are useful for backing up projects and for burning
onto removable media, like a blank CD or DVD.
The following are descriptions of both file types:
.CWP Contains MIDI data, project settings, Project files are good for routine
and pointers to audio data in your projects. You can use Project
Data directory. Project files contain no files and back them up as Bundle
audio data, so they are small. Backing files at various steps during a
up a Project file does not back up the projects development.
associated audio data.
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.CWB Contains all project data, including all Bundle files are useful for
audio data. Bundle files are large. backing up projects or for
transporting a project to another
computer (to bring it to a friend's
house, for example).
Note: Due to Windows limitations, bundle files (.CWB) are limited to a size of 2 GB.
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5.
:
Click OK.
Audio Folders
By default, SONAR stores audio data separately from the rest of your projects, as wave files placed into
a special folder called the Global Audio Folder, the location of which is listed in the Global Audio
Folder field on the Audio Data tab in the Global Options dialog. You can also create audio folders on a
per-project basis.
Important Note: Previous versions of Cakewalk used a folder called the WaveData folder, located in
the product directory.
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Note: if you want to use per-project audio folders, but you dont want to choose a folder and fill out the
New Project File dialog every time you open a new project, you can choose to load the Normal template
file every time you use the File-New command. This way you can start using the project right away.
While youre recording, new audio data is stored in the Global Audio Folder. When you save the file, you
can choose to store the audio in a per-project folder, or leave the audio in the Global Audio Folder. To use
this option, enable the Autoload Normal.tpl on Startup checkbox thats under the Use Per-Project Audio
Folders option in the Global Options dialog Audio Data tab.
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the Folders tab of the Global Options dialog. project name is the projects per-project folder
name, and Audio is the subfolder where your audio data will be stored.
3. If you want, rename the Location and/or Audio Path directories.
4. Click OK.
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:
Imported Audio Files
By default, SONAR will make a copy of any audio data imported using the File-Import-Audio
command and place the imported audio into the projects audio folder. You can configure SONAR to
simply reference audio from its current location if, for example, you want to import large quantities of
audio data into a project and dont want to consume time and disk space by making copies of the files.
Copies are always made if the imported audio does not match the current projects sampling rate (and if
you edit any of the imported audio data). Automatic handling of imported files is enabled by default. Do
not disable this option unless you are prepared to manage the audio files individually. Creating backups
of your projects is very easy if all your audio is stored in a single, per-project directory.
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Bundle Files Creates a single file for
ease of portability.
A bundle file is a single file that contains all the information
except videoused in a project. A bundle file includes everything
that is stored in a normal project file, plus all the digital audio that is
used in the project.
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4. Close the Project Files dialog once you have confirmed that all audio files are in the projects audio
folder.
5. Close the project.
6. Using Windows Explorer, copy the project folder and its contents, including the projects audio
folder, to its backup location (CD-R, CD-RW, DVD-R, DVD-RW, Zip or Jaz drive, another hard
drive, network drive, etc.).
You have now created a copy of your project. It is a good idea to open the project once you have backed it
up to confirm that all audio loads properly.
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Deleting Unused Audio Files
The Tools-Clean Audio Folder command is used to delete digital audio files in an audio folder if they
are no longer used by any of your projects. You should use this command from time to time to free up
disk space.
This command searches your entire system for project files, and then compiles a list of all the audio files
in a specified folder that are not in use by any of these projects. You can then choose to delete these
audio files. Make sure that all of your important project (.CWP, .WRK) files are stored on your local hard
disk(s) before using this command. If your project files are stored elsewhere (removable media, etc.),
then you risk accidentally deleting important audio files that are associated with your projects.
If you are using another utility program that protects you from accidentally deleting important files
(such as Norton Protect), you may need to disable that program. Otherwise, the next time you use the
Tools-Clean Audio Folder command you may once again find these not-quite-deleted files.
To do this Do this
Listen to a file Highlight the file name in the list and click Play
Delete a file Highlight the file name in the list and click
Delete
Delete all files Click Delete All, and click Yes to confirm
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20 Improving Audio
Performance
Digital audio presents several challenges: it is large, using enormous amounts of disk space,
especially at higher sampling rates and bit-depths, and it is CPU-intensive. Added to this
mix is the wide variety of audio hardware available today. This chapter covers some common
problems with recording and playback and how to configure your computer and audio
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hardware for optimum performance.
In This Chapter
System Configuration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 548
Sampling Rates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 549
Bit Depths, and Float Resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 550
Improving Performance with Digital Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 553
:
System Configuration
This section covers optimizing your system configuration to work with SONAR.
548
To disable an audio device, click the name of the device so that it is not highlighted.
3. Click OK.
Disabling a device in the Audio Options dialog box usually prevents conflicts with other audio devices.
Occasionally you may need to disable a device in the Windows Control Panel.
SONAR also allows you to choose the sound card whose clock should be used to control recording and
playback timing (if you only have one sound card, SONAR automatically uses it). Every sound cards
clock crystal is slightly different, which causes minor differences in the actual playback rate on each
card. These differences may lead to slight synchronization problems if you use one card for recording
and a different one for playback. Generally, you should choose your highest quality sound card for both
recording and playback timing. Note that while some multichannel sound cards have multiple drivers,
most sound cards have only a single audio driver.
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3. Click OK.
While you must choose a playback timing master, you can route audio output through any number of
devices at once. For example, suppose your computer has both a high-end audio card and a basic built-in
sound card. You should choose the high-end sound card as the record and playback timing master.
However, using the buses in the Console or Track views, you could create a headphone or monitor mix
and route it through the built-in sound card.
Sampling Rates
SONAR supports all common sampling rates. Only one sampling rate is allowed per project. Its usually
better not to change the sampling rate of a project, because this involves exporting your tracks one at a
time, and then importing them at the new sampling rate. During this process you lose clip boundaries,
envelopes, and other separate data that is mixed into the exported tracks.
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:
To Import Audio That Has a Different Sampling Rate
Use the File-Import Audio command to import the audio file(s) (this converts them to the project
sampling rate).
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To Rewrite Audio Files at Different Bit Depths
1. Use the Tools-Change Audio Format command to open the Change Audio Format dialog.
2. Choose a new bit depth in the New Bit Depth field.
3. If youre changing to 16 bits, you can check or uncheck the Apply Dither checkbox. Dithering
means to add a certain audio signal to 16 bit audio to make it sound more like it did as a higher-bit
signal.
4. Click OK.
SONAR rewrites the audio tracks in your project at the new bit depth.
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efficient for many recording projects, especially louder projects.
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3.
:
Choose other options and click OK.
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Improving Performance with Digital Audio
When a project contains many tracks of digital audio or when many real-time effects are in use, your
computer may have difficulty keeping up during playback. When this occurs, you'll hear portions of the
audio drop out, stutter, or pop. Or maybe your project responds slowly to real-time effects and volume
changes. In an extreme case audio playback may stop altogether. If you experience a dropout, a dialog
appears with suggestions for fixing the problem. This section covers performance issues specific to
digital audio, including how to get the more tracks of audio, more real-time effects, lower latency and
how to fix audio dropouts.
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There are a variety of things you can do to increase the number of audio tracks and effects you can play
on your computer, as outlined in the following table:
Avoid compressed disks If you use DoubleSpace, Stacker, or some other disk
compression system, it will slow down playback of audio
tremendously. Configure your system so that the Data directory
is on a hard disk that is not compressed.
Exit other programs The more programs you have open, the more CPU cycles you
are taking away from your project. Exit any programs
unnecessary to the task at hand.
Refrain from other activity during playback If you open and close windows or do lots of editing while
playback is in progress, you may steal CPU cycles that would
otherwise be used for playback.
Apply some audio effects offline If you are happy with your real-time effects, consider using the
Process-Apply Audio Effects command to apply those effects
offline. Then remove those effects from real-time use and free
up lots of CPU power.
Archive unused audio tracks Audio tracks that are muted continue to place a load on your
processor. To lessen the burden and free up cycles to handle
more audio, archive all unused audio tracks. See To Archive or
Unarchive Tracks on page 114 for more information.
Mix down or freeze your audio tracks If your project contains many different audio tracks or many real-
time effects, you can use the Edit-Bounce to Track(s)
command or the Track-Freeze-Freeze Track command to
reduce all of this content to an audio track or tracks with no
active effects.
Change I/O Buffer Size on the Advanced The default setting is 64 KB. Yours may work better with 128,
tab of the Audio Options dialog box 32, or 16. If those values dont help, try 256, 512, or move on to
another remedy.
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:
Defragment your hard disk If your hard disk is fragmented, playback of audio will be slower.
Use the Disk Defragmenter to correct the situation.
Turn off dithering on the Advanced tab of Dithering subtly improves your mix, but most people cant hear
the Audio Options dialog box (choose it. Turn it back on for mastering.
None in the Dithering field).
Enable read and write caching By default, SONAR bypasses all disk caching, which typically
results in better performance with audio data. If your computer
has an older IDE disk controller, or a disk controller that does
not use DMA transfers, enabling caching may improve
SONAR's audio performance. Note: Changes to these settings
only take effect when you restart SONAR. Choose Options-
Audio and click the Advanced tab to change the Enable Read
Caching and Enable Write Caching settings.
Disable the Display Clip Contents options Drawing the contents of audio clips in the Clips pane uses some
CPU cycles. If you are using a slow machine, you may want to
disable this feature. To do so, right-click in the Clips pane,
choose View Options, and disable the Display Clip Contents
option.
For more information, consult the online help topic, Dropouts and Other Audio Problems.
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Mixing Latency
SONAR has a slider in the Audio Options dialog box, on the General tab, to set mixing latency. Mixing
latency is the amount of time SONAR allocates to prepare a buffer full of audio data for playback.
Lower latency settings add processing time because of the need to refill the smaller data buffers more
often. You may need to use the slider to increase mixing latency under the following conditions:
You use lots of real-time effects, and you hear dropouts. Check the CPU meter for high readings;
try increasing the latency.
Your sound card does not function well at lower latency. Some sound cards just do not function well
at lower latency settings. Even though SONARs CPU meter and Dropout indicator report no
problems, if you hear dropouts try increasing the mixing latency.
Sound cards differ in the precision of their timing, what size audio buffers they require, and other
characteristics. SONAR has a utility called the Wave Profiler that can usually automatically detect the
type of sound card that you have installed and configure its settings for best performance. If your sound
card is a well-known model, you can usually use SONAR without having to change many audio settings.
However, if you experience synchronization problems between MIDI and digital audio, like to use
different sample rates and bit depths, or want to experiment with mixing latency, you need to do some
English
optimization yourself.
ASIO Drivers
SONAR supports ASIO drivers. You are limited to a single sound card when using an ASIO driver.
Queue Buffers
SONAR allows you to set the number of queue buffers in the Audio Options dialog box, in the General
tab. A higher number of queue buffers will take longer to fill, and therefore cause an increase in latency.
A lower number of queue buffers decreases latency, but may cause dropouts. The default setting is 2.
For more information, see the online help topics: Mixing Latency, and Dropouts and Other Audio
Problems.
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:
MuteWhenever a track is muted, the Mute indicator lights up. You can click the Mute indicator
to unmute all muted tracks.
SoloWhenever a track is soloed, the solo indicator lights up. You can click the Solo indicator to
unsolo all soloed tracks.
ArmWhenever a track is armed for recording audio or MIDI data, the red Arm indicator lights
up. This indicator is in the same field as the red Aut indicator. You can click the Arm indicator to
disarm all armed tracks.
AUTOWhenever any control is armed for automation recording, the red Aut indicator lights up.
This indicator is in the same field as the red Arm indicator. You can click the Aut indicator to
disarm all armed tracks
Sample rate and record bit depththis field lists the projects sample rate and the current
recording bit depth
Disk SpaceThis field shows how many megabytes of disk space you have left on the hard drive
where your wave data directory is. It also shows this amount of space as a percentage of that
drives total space.
CPU meterThe CPU meter displays the time it takes to process a buffer full of audio data as a
percentage of the maximum time available to process that data and maintain uninterrupted
playback. There is some tolerance built into the meter, so it's very possible that it will exceed 100%
at times (more so during recording than playback). When the meter exceeds 100%, it displays the
word "Overload."
Disk meterThe Disk meter measures how much of the available time SONAR is using to perform
input/output functions on your hard disk. The size of your setups I/O buffer (listed in the Audio
Options dialog box, in the Advanced tab) determines how much time is allowed to perform disk
operations and maintain uninterrupted playback. When SONAR performs disk operations, the
Disk meter jumps up in value and shows the percentage of the allowed time SONAR is taking to
complete each cycle of disk Input/Output.
Note: If you experience a dropout or your CPU or Disk meters are reading high, there are steps you
can take to improve your audio performance. For more information, see Dropouts and Other Audio
Problems in the online help. Some plug-ins do not function well at a 96 kHz sampling rate.
Using an audio bit depth of 24 can enhance the performance of some plug-ins, but raising the sampling
rate to 96 kHz does not offer much improvement, and can cause some plug-ins to add unintended
artifacts to the sound. Using a 24-bit, 44.1 kHz setup for your audio provides plenty of enhanced
performance for plug-ins that can take advantage of it, without risking the problems that 96 kHz audio
causes with some plug-ins.
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A Appendix A:
Troubleshooting
If youre having a problem with SONAR, dont panic. This appendix lists some common
problems and how to solve them.
If you dont find an answer here, there are two other important places to look for help:
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Check the ReadMe file that came with your software. It contains additional information
that wasnt available when this Users Guide was printed. To view the Readme file,
select Help-View README.RTF.
Visit our website at www.cakewalk.com, where youll find answers to frequently asked
questions, tech support documents, program patches and updates, and more.
Your speakers arent connected properly or Make sure your speakers are on and the volume
the volume is turned down. is turned up.
Your sound card isnt hooked up correctly. See if other programs play sound correctly
through your speakers. A good program to try is
the Media Player (Start-Programs-
Accessories-Entertainment-Windows Media
Player). If other programs do not work, check
your sound card documentation to make sure
the card is properly installed and configured.
You dont have Bank and Patch settings in Check the Bank and Patch settings for each
your MIDI track track. Make sure that each track has a Bank and
Patch assigned to it.
You dont have an Output setting Check Output settings for each track. Make sure
that each MIDI track is assigned to a MIDI output
which is connected to a MIDI device capable of
playback. Make sure each audio track is
assigned to an output that is connected to your
speaker system.
No MIDI output device is selected. Choose Options-MIDI Devices, and check the
Output device list. Make sure that your computer
sound card is highlighted and at the top of the
list. If this doesnt work, try choosing different
output devices, one at a time, to see if any of
them produces sound.
Your sound card or MIDI interface is not set Make sure you have installed and tested each
up correctly. card according to the manufacturers
instructions.
You may have too many MIDI drivers. Make sure you only install the drivers that you
need, and remove any old or unused drivers. To
access the driver list, choose Start-Settings-
Control Panel, then double-click Multimedia
and click on the Advanced tab.
Your MIDI driver is incorrect or outdated. Make sure that the driver you have installed is
the correct driver for your hardware. Also try
downloading and installing the latest driver
release from your hardware manufacturer.
Your MIDI driver is configured incorrectly. Make sure the drivers IRQ and port address
settings match the physical settings on the card.
If none of these suggestions works, check our website for additional suggestions or contact
technical support.
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I Cant Record from My MIDI Instrument
If you are unable to record music from your electronic keyboard, synthesizer, or other MIDI
instrument, first test to see if you are able to play back a project through the keyboard. Then
try the following:
No MIDI input device is selected. Choose Options-MIDI Devices, and check the
Input device list. Make sure that the MIDI input
on your computer sound card is highlighted.
Your MIDI cables are reversed. Make sure that the MIDI Out plug is connected
to the MIDI In jack on your keyboard and that
the MIDI In plug is connected to the MIDI Out
jack on your keyboard.
SONAR is not receiving MIDI data. Check the MIDI Input/Output Activity monitor
on the Windows Status bar. Check to see if
the left LED is flashing red. If not, then SONAR
is not receiving MIDI data. Check you
connections and try again.
You have not set up SONAR to record. Make sure that 1) you have chosen an input for
the track; 2) you have armed the track for
recording; and 3) you have pressed the Record
button, and not the Play button.
If none of these suggestions works, check our web site for additional suggestions or contact
technical support.
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When I Play a File Containing Audio, the Audio
Portion Doesnt Play
Open a bundle file (.CWB) and click the Play button. Do you hear the audio tracks in the
project (there may be MIDI tracks in the bundle file, so you must mute them). If not, try the
following:
Your speakers arent connected properly, or the Make sure your speakers are connected
volume is turned down. properly and the volume is turned up.
Your sound card isnt hooked up correctly. Run the Microsoft Sound Recorder (Start-
Programs-Accessories-Entertainment-
Sound Recorder). Open any wave file and
see if it plays sound correctly through your
speakers. If not, check your sound card
documentation to make sure the card is
properly installed and configured.
The volume setting is turned down on your Double-click on the yellow speaker icon in
software mixer. the Windows task bar to display the mixer,
and make sure all the volume settings are
turned up and that none are muted.
Your audio tracks are assigned to the wrong Check the output assignment for your audio
output. tracks in the Track pane.
SONAR doesnt recognize your sound card. Choose Options-Audio, click the General
tab, and then click the Wave Profiler button
to test your audio hardware. Then, re-open
the bundle file and try again.
If none of these suggestions works, check our website for additional suggestions or contact
technical support.
The track is not set up to receive audio Make sure that the input for the track you are
input. recording (in the Track view) is set to an Audio input
before recording.
The software mixer is not set up Double-click on the speaker icon in the Windows task
properly. bar to display the mixer. Choose Options-
Properties, select Adjust Volume for Recording, and
click OK. Make sure the appropriate Select boxes
have checkmarks and the input volume is turned up.
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Your sound card isnt hooked up Try recording audio using the Microsoft Sound
correctly. Recorder (Start-Programs-Accessories-
Entertainment-Sound Recorder). If it fails, check
your sound card documentation to make sure it is
properly installed and configured.
You have not set up SONAR to record. Make sure that 1) you have chosen an input for the
track; 2) you have armed the track for recording; and
3) you have pressed the Record button, and not the
Play button.
If these suggestions dont work, check our website for additional suggestions or contact
technical support.
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Console views), and then look in the track or bus property fields to see what values show.
Change the values to neutral ones if you dont want them to affect your levels.
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How Do I Use SONAR to Access All the Sounds
on My MIDI Instrument?
SONAR is normally set up to access the 128 sounds that are part of the General MIDI
standard. SONAR also includes custom instrument definitions that match the sounds on
many popular instruments. To use a custom instrument definition:
1. Choose Options-Instruments to display the Assign Instruments dialog box.
2. Click the Define button to display the Define Instruments and Names dialog box.
3. Click Import, and then choose the file for the manufacturer of your instrument.
4. Choose your instrument from the list and click OK.
5. Click Close to return to the Assign Instruments dialog box.
6. Select from the Output/Channel list all the outputs and channels that are being sent to
that instrument.
7. Click on the instrument in the Uses Instrument list.
8. Click OK when you are done.
If your manufacturer or instrument doesnt appear, check our web site to see if an updated
instrument definition is available. You can also create your own instrument definition. For
more information on instrument definitions, see Chapter 16, Using Instrument Definitions.
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1. Place your cursor over the splitter bar. It is located on the far right side of the Track
view, just to the left of the vertical scroll bar. When you place the cursor over the splitter
it changes to a double-headed arrow.
2. Click and drag the splitter bar to the left. You should be all set.
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By default, SONAR uses a buffer for bouncing tracks that is the same size as the Mixing
Latency value that you set in the Audio Options dialog. But with some projects, especially
ones that use certain soft synths, the bounce buffer needs to have its own value. You can set
the value in the AUD.INI file with the BounceBufSizeMsec=0 line in the Wave section. At a
value of 0, the bounce buffer is the same size as the Mixing Latency value that you set in the
Audio Options dialog. You can set the bounce value to 100, or some value between 0 and 350
so that the bounce buffer will use a more efficient size for bouncing, which has different
requirements from normal playback latency.
For more information, see the Initialization File topics in the online help.
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Why Do I Get Errors from the Wave Profiler?
Audio devices such as voice modems or speakerphone devices can cause an error message
when running the Wave Profiler. Sometimes these errors are harmless; on other occasions
you need to disable the voice modem or speaker-phone device before running the Wave
Profiler. To do so:
1. Choose Options-Audio and click the Drivers tab.
2. Make sure that the voice modem or speaker-phone device is not selected in both the
Input and Output device lists.
3. Click OK.
4. Choose Options-Audio, click the General tab, and run the Wave Profiler again.
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No Sound from My Soft Synth
Use the following table to troubleshoot problems hearing a synth in SONAR:
Synth doesnt sound when a recorded Make sure you select a MIDI channel in the MIDI
MIDI track is sent to it. tracks Output field; you may also need to select a
Patch and Bank.
Make sure that neither the MIDI track nor the audio
track that contains the synth are muted.
Make sure the MIDI notes are in the right range for
the synths patch.
Synth patched into a main out or bus Make sure that at least one audio track is configured
doesnt sound. to send data to that bus.
Make sure that the Audio Engine button in the
Transport toolbar is depressed.
Soft synth doesnt sound when you Make sure that the Audio Engine button in the
play a MIDI controller. Transport toolbar is depressed.
Make sure that the MIDI track that has the focus lists
the soft synth in its Output field.
If you patched the soft synth into an audio track,
make sure that track is not muted.
If you patched the soft synth into a bus, make sure
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that at least one audio track is configured to send
data to that bus.
Make sure youre playing in the right range for the
soft synths patch.
I hear more than one sound when I Make sure your MIDI controller is set to local off.
play a soft synth.
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4. Reopen the Pro Audio file in SONAR. If the volume sounds correct, save the file in
Sonar.
If other Pro Audio 9 files were opening correctly in SONAR, change the VoMethod=N line in
SONARs AUD.INI file back to what it originally was, and re-save the file.
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B Appendix B:
Hardware Setup
This appendix contains additional details on configuring your equipment for use with
SONAR.
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If you are using a MIDI interface (such as an MPU-401 or Sound Blaster MIDI option) with
an external MIDI keyboard, you need to connect the equipment using MIDI cables.
It is possible to connect your equipment in some rather complex ways that may cause
problems. If you call for technical support with a problem concerning equipment that doesnt
seem to be responding, well probably suggest that you reconnect things in one of the ways
listed below before we explore the problem further. Also be sure to check Appendix A:
Troubleshooting, before calling us.
There are two methods that fit many circumstances. The one you choose depends on whether
your keyboard has:
All three types of MIDI jacks: In, Out, and Thru
Only two types of MIDI jacks: In and Out
If you have only one keyboard, read the If Your Keyboard Doesnt Have a MIDI Thru Jack
section (regardless of whether you have MIDI Thru or not).
If Your Keyboard Has a MIDI Thru Jack
If your keyboard has three MIDI jacksIn, Out, and Thruthen use the following diagram.
If you are using a 15-pin joystick adapter cable that splits into two MIDI cables:
Connect the 15-pin jack to your computers joystick port.
Connect the In cable to your instruments MIDI Out jack.
Connect the Out cable to your instruments MIDI In jack.
Heres a checklist:
Continue the sequence, repeating the last connection for each of your sound modules.
Each MIDI device should be set to a unique MIDI channel or range of channels to avoid note-
doubling. Refer to the manuals for your MIDI devices for information on how to set their
MIDI channels.
Your MIDI interface may have a Thru jack as well as In and Out jacks. If your master
keyboard lacks MIDI Thru, you can add more MIDI modules to your setup by connecting the
MIDI interfaces Thru to the first modules In. You can then chain subsequent modules onto
the first module, as described earlier.
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If your master keyboard now seems to double notes (they sound thicker), or if you can play
only one half as many notes at once, first make sure that no MIDI channel is being used by
more than one of your MIDI devices. If no MIDI channel is assigned to duplicate devices and
you hear doubling or only half as many notes as you should, see My Keyboard Doubles
Every Note I Play on page 562.
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Each MIDI device should be set to a unique MIDI channel or range of channels to avoid note-
doubling. Refer to the manuals for your MIDI devices for information on how to set their
MIDI channels.
If your master keyboard now seems to double notes (they sound thicker), or if you can play
only one half as many at once, first make sure that no MIDI channel is being used by more
than one of your MIDI devices. If no MIDI channel is assigned to duplicate devices and you
hear doubling or only half as many notes as you should, see My Keyboard Doubles Every
Note I Play on page 562.
569
Set Up to Record Digital Audio
In general, the inputs of sound cards take 1/8 stereo mini-jacks. Sound cards usually have
two inputsone for line level inputs and the other for microphones (at mic level). The line
level input is stereo; the mic input could be either stereo or mono. If your final output does
not terminate in a 1/8 jack (and it probably doesnt), you will need an adapter to plug it into
your sound card.
Most sound cards use the Windows Volume Control to adjust the master input and output
volumes and to control which recording inputs are active. If you dont hear audio tracks, or if
you cant easily control the audio volume in SONAR, go to Start-Programs-Accessories-
Entertainment-Volume Control and check the settings there. See your sound cards
documentation for more.
The 1/8 jack should be plugged into the sound cards mic input, although plugging into the
line input may also work.
570
Electric Guitar Through Effects Rack
You can also plug an electric guitar into an effects rack, then send the output of the rack to
the sound cards input, as shown in the following diagram:
Espaol
This diagram assumes that the output of the rack is at line level. If it is at pro level instead
(+4 dB), and your card does not accept a +4 db input, you will need to attenuate (lower) the F/
X racks signal. To do this, use a mixer between the racks output and the Y-adapter. If the
rack has only a mono output, a 1/4 mono to 1/8 stereo adapter should be used instead of a Y-
adapter.
If you want to connect a guitar amplifiers direct output to the sound card, you should base
your setup on this example.
571
Microphone Direct-In
Microphones can be plugged into the sound cards mic input. Some inexpensive microphones
are made especially for use with sound cards and come equipped with 1/8 jacks. However,
better quality microphones take better quality cables, which do not terminate in 1/8 jacks.
The diagram below illustrates how to connect a microphone that terminates in a 1/4 jack:
Internal CD Player
If you are using your computers internal CD player, and it does not have its audio outs
connected internally to the sound card, run a cable from the CD players Headphone jack to
the cards Line In jack. If there is no Headphone jack, youll need to use an external CD
player.
572
Mixer
You can connect a mixer to the sound card with a setup of the following kind:
Note:
If your mixer has buses, use them! This helps avoid feedback.
Espaol
573
574
Appendix C: New
C
Features in SONAR 5
SONAR 5 has many new features (some features are in SONAR Producer only). The
following is a list of each new feature, and a brief description.
English
V-Vocal
The new V-Vocal feature integrates Rolands VariPhrase technology directly into SONAR
Producer. V-Vocal is a vocal processor that not only does pitch and formant correction on
notes and phrases, but can correct timing. It also has a unique vibrato function. See V-Vocal
Clips on page 391 and Using V-Vocal on page 392 for more information.
Grouping Enhancements
You can now create temporary Quick Groups of track or bus controls by clicking the new strip
selector on each track or bus that you want to group. All similar or identical controls in a
Quick Group (for example, the volume controls on an audio and MIDI track in a group), will
then move synchronously when you adjust them. See Quick Groups on page 408 for more
information.
There is also a new control that lets you manage the attributes of multiple groups of controls.
See the online help topic Group Manager dialog for more information.
576
Float File Support and Multiple Bit Depths
You can now play files of different bit depths in the same project. You can choose bit depths
for playback, recording, importing, exporting, and processing (bouncing, freezing, applying
effects). 32-bit support for these functions gives you full floating-point resolution for greater
dynamic range and more precise editing. See Bit Depths, and Float Resolution on page 550
for more information.
Peak Markers
Buses, synth tracks, and audio tracks have a feature called Peak Markers. A Peak Marker in
each audio track or bus moves along in the Clips pane just behind the Now Time cursor
displaying the highest peak found during playback. See Peak Markers on page 382 for more
information.
Espaol
You can now scale your waveforms in buses as well as audio tracks. For more information on
Audio Scaling, see Audio Scaling on page 324.
Fade Options
You can now edit fade-ins and fade-outs for multiple clips at the same time. For more
information, see To Edit or Create Fades from the Process Menu on page 342.
OMF Enhancements
You can now choose a sample rate and bit depth when you import OMF projects. See
Importing OMF Projects on page 176 for more information.
577
Lock Track Height
You can now lock a tracks height so that the height stays the same when you use a zoom or
fit command. See To Lock or Unlock the Height of a Track on page 188 for more
information.
Automation Enhancements
The Automation feature now supports drawing envelopes in many new shapes: freehand,
sine, triangle, square, saw, and random. See Using the Envelope Draw Tool on page 446 for
more information.
Snap to Scale
When the Snap to Scale button is enabled, any notes that you draw in the Piano Roll view (or
Inline Piano Roll view) stay within the selected scale. Also, any notes that you move with the
Select tool stay within the selected scale. You can create custom scales, modify existing ones,
and choose what happens to non-scale notes. See Snap to Scale on page 279 for more
information.
Remove DC Offset
Some models of audio hardware produce a DC offset while recording, which is caused by
electrical mismatches between the audio hardware and the input device or instrument. See
Removing DC Offset on page 334 for information.
578
Audio Meter Enhancements
You now have the option of using segmented or non-segmented meters in the Track and
Console views. Meter colors are also now customizable in the Colors dialog. See Segmented
and Non-segmented Meters on page 381 for more information.
Track Templates
By using track templates, you can quickly recall your most often used track settings. See
Track Templates on page 189.
Track Icons
Track icons allow you to quickly identify a tracks contents by instrument. You can assign a
new track icon, create your own track icons and save an icon as part of a track template. See
Track Icons on page 190.
Espaol
Tabbed Views
You can now display tabs at the bottom of the Track view to toggle through the different
views that you may have open. See Docking Views on page 46.
579
580
Index
582
drawing envelopes on clips 447 adding to an improvised track See Fit
Improvisation
Enable Automation Playback button 439
Batch mode
Envelope tool 442
playing back files in 133
faders and knobs in Console view 441
Beat Value 496
jump 443
Beats per Measure 496
methods 441
Beats, accenting 278
quick guide 440
reassigning envelopes to other Beginning 108
parameters 454 Big Time view 44
Record Automation button 441 displaying 107
recording automation from an external font settings 107
controller 454 Bit depth
recording individual fader or knob setting 152
movements 441 Bit depths
resetting envelopes to default values 449 multiple in project 550
shapes 443 Block Rate 347
showing or hiding envelopes 447 Bounce to Clip(s) 327
snapshots 451 Bounce to Track(s)
surround panning 432 combining tracks using 327
the envelope and node editing menus 455 Bounce to tracks
toolbar 441 how to 412
using 439 Bouncing tracks 411
Automation curves 443 takes too long 563
Automation Data 287, 288 Broadcast wave files
Automation toolbar 441 description of 415
AVI files how to export 414
importing 136 Bundle files
creating 541
opening 541
B size limit of 541
Backing up your work
unpacking 541
audio data 544
Burning a CD 413
bundle files 179 Bus
using per-project audio folders 544 choosing a default bus for inserted tracks
Banks 120, 125126 186
assigning a bank select method 509510 no level despite fader volume 561
assigning patch names to 510511 Bus pane
assigning to a track 126 docking views in 46
load 523 Buses 41, 376, 377
parameters 290 sending audio data to 374
save 523
Sysx 517, 518
Bar lines
583
C arranging 191198, 201
Cakewalk FX Stereo Reverb 296, 347 arranging audio 315
audio 321
Cakewalk Pitch Shifter 346
changing colors of 193
Cakewalk Time/Pitch Stretch 347348
combining 208210, 327
CD
copying 195
creating 413
copying using copy and paste 198
quality 320
copying using drag and drop 198
sampling rate 151
CD burning crossfading 344
preparing audio with higher bit and/or cutting and pasting 197
sample rates 549 deleting 198
preparing higher resolution audio for CD displaying 191, 193
burning 552 displaying contents 193
CD player
displaying names 193
connecting to 572
drag and drop editing 196
Center material
effects on 390
removing 330
envelopes 447
ChanAft event 290
groove clips 227
Change audio format 551
linked 206208
Channel 120, 128, 287
moving 195198
assigning instruments to 504505 moving to a specific start time 197
note property 476 pasting as new 195
pedal event parameter 487 pasting into existing 195
Chn parameter 129 performance effects of 554
Chord
properties 193, 198
analyzing 299
renaming 193
Chord event 291
reversing notes in 261, 267
Chord Grid 484 selecting 38, 194
Chord Library 484 selecting partial 38
Chord Symbols 482484 splitting 208
Chords 291, 482484 splitting options 209
editing from the fretboard 491 trimming non-destructively 268, 335
properties of 482 Clips pane
Clean Audio Folder 546 not visible 562
Clock
Clear All 449
sources 528529
Clip muting 212
Clone 188
Clip muting with the alternate style 214
Cloning tracks 188
Clip muting with the default style 213
Color
Clip properties 323 screen 4849
Clip soloing 212, 215 Colors 48
Clips 35
584
Combining clips 208 Credits 180
Comping takes 210 Crescendos 267268, 486
Confidence recording 159 creating using Process-Scale Velocity 267
Connecting Cropping overlapping clips 212
electric guitar 30 Crossfade 338
microphone 31 changing the curve types in 342
Console view
curve types 338
adjusting knobs in 366
Crossfade 343
automating controls in 441
Crossfade Ratio 348
choosing inputs in 154, 155
Crossfades
controls 366
applying offline 343
linking controls in 404408
automatic 340
modules 365
non-destructive 338
mute and solo in 113
Current track 131
overview 41 Current track MIDI echo
Consolidate Project Audio 545 turning off 132
Contollers pane 246 Curves
Control event 290 types in fades and crossfades 338
Control groups 404 Cycle 316
absolute 405, 407 Cycles per second 316
custom 406, 407
editing 403, 406 D
relative 406407 Data
See also Automation Data
sysx 517526
Controllers 284, 287, 290
Data directory 542
assigning, to instruments 512
dB
inserting a series 255
audio scaling by 231, 324
numbers 288 DC offset
parameters 290 removing 334
Convert MIDI to shapes procedure 451 Decibel scale 321
Converting bit depths 551 Decrescendos 267
Converting MIDI to audio 372 creating using Process-Scale Velocity
Converting sample rates and bit depths 549 Velocity 267
Converting soft synth tracks to audio 355 Default bus
setting 187
Copying tracks 188
setting for inserted tracks 186
Copyright 180
Default pitch
Count-in 148 changing a projects 239
CPS (cycles per second) 316 Defining instruments 35
CPU meter 555 Deglitch filter 477
CPU performance 402, 553 using 477
585
Delay editing 304
adding 296 opening 308
Delete 189 saving 307
Digital audio recording See Recording audio the basics 304
Digital audio See Audio
tutorial 99
Digital distortion 157
Dual monitor support 460
Diminuendo 486
Dump Request Macros (DRM) 520, 521
Dirty flag
Duration
in presets 389
Fill 478
Disk meter 555
note 272, 294
Disks
note property 476
caching 554
parameter 290
compressed 553
time 478
fragmented 554
storage requirements 554
Displacement 316 E
Dithering 419 Echo
adding 296
during rewrite procedure 551
eliminating during recording 564
DMA settings 33, 548
Edit-Apply Trimiming
Docking views 46
deleting slip-edited data using 270, 337
Dotted lines 445 Edit-Bounce to Clip(s)
Doubled notes 133 combining clips using 208, 327
Double-precision mix engine 576 Edit-Bounce to Track(s)
Downmixing 426 mixing down tracks using 411
Drag and Drop 207 Edit-Convert MIDI To Shapes 287, 444, 451
Drivers Edit-Copy
using ASIO 555 arranging clips using 191
Drum editing 303 copying envelopes using 448
importing tracks from other projects with
Drum Grid pane 311
176
changing grid line display in 311 Edit-Cut 189, 191, 197, 293, 448
displaying tracks in 308 Edit-Delete
displaying velocity tails in 309 deleting clips using 198
editing note velocities in 309 deleting measures using 264
Drum machines 532 deleting time using 264
Drum Map Manager Edit-Groove Clip Looping
opening 304 enabling Groove clip looping using 233
working in 306 Edit-History 225
Drum Map Manager 304 Editing
Drum maps slip editing 268, 335
assigning a MIDI track to 308 Editing audio
creating 304 tutorial 81
586
Editing MIDI drawing audio envelopes in the Track
tutorial 75 view 442
Edit-Paste drawing envelopes on clips 447
arranging clips using 191 resetting to default values 449
importing tracks from a project using 176 showing or hiding envelopes 447
pasting envelopes using 449 Envelopes-Track 442
Edit-Redo 152 EQ
Edit-Select-By Time 201 per-track 401
Edit-Select-None 201 Errors
Edit-Split timing 270
splitting clips using 208 Wave Profiler 564
Event
Edit-Undo 152, 189
Effects deleting 293
adding 127 inserting new 293
adding in the Track view 218 searching for a 285
adding to clips in real time 390 Event filters 283, 283287
audio 345 selecting events using 285
automating 452 setting up 284
CPU usage of 402 Event inspector toolbar 244
increasing number of 553 Event List view 44, 243, 289295
MIDI 295 multiple tracks in 290
mono/stereo/surround indicator 388 note names in 511
presets 389 opening 289
real-time audio 386 Pitch parameter 290
relinking surround parameters 436 Event Parameters
unlinking surround parameters 436 editing 292
Event types
Effects with surround sound 435
Electric Guitar filtering 174
Events
connecting 30
audio 295
Enable Automation Playback button 439
channel aftertouch 284
End 108
controller 284
Ensoniq instruments 526
editing 261, 292
Envelope Display on a Percentage Scale 450 Key aftertouch 284
Envelope Draw tool 446 MCIcmd 294295
Envelope mode 449 note 284, 294
troubleshooting 561 out-of-window 274
Envelope tool 442 parameters 284, 286287
Envelopes patch 291
copying and pasting 448 patch change 284
deleting 448 pitch wheel 284
searching a song for 282
587
searching for 282 File Info window 180
selecting 285 File menu
shifting in time 263 Open 36
shifting the time of 130 File-Close 179
shrink using percentages 266 File-Export-Audio 356, 372, 414, 415, 417
step by step playback 294 File-Export-OMF 418
stretch using percentages 266 File-Import-Audio 175, 235, 544
stretching and shrinking 265 File-Info 180
transposing selected 262 File-New 146, 147, 462
xRPN 284
File-Open 146
Exporting
File-Print 181, 494
audio 413, 414
MP3s 417 File-Print Preview 181, 494
projects as OMF files 418 File-Project Audio Files 545
Windows Media Format files 415 Files
Exporting key bindings 465 .WAV 413
audio 175
Exporting MIDI Groove clips 241
bundle 134
Exporting surround mixes 438
bundle, creating 541
Exporting video 138
digital audio 547
Expression event 291
groove 276
Expression marks 291, 485 importing MIDI 178
editing 485 instrument definitions 505514
Extract Timing 332 managing audio 539
MIDI 134
F project 134
Fade sequencing, for playback 133
changing curve type of 342 statistics 181
Fade/Envelope 343344 StudioWare 36
Faders 404 SYSX.INI 524
588
Fit to Time 219 Next Marker 205
Float file support 550 Next Measure 108
Floating a view 461 Previous Marker 205
Floating views 460 Previous Measure 108
dual monitor support 47 Search 282, 285
Follow Bus Pan 377 Search Next 282
Thru 108
Follow Track Pan 374
Forums Time 107
Cakewalk xxiv Gridlines, displaying 201
Freezing tracks and synths 384 Groove clips 35, 227
Frequency 316 creating 235
fundamental 317 dragging into project 233
Fretboard editing 235
changing appearance 489 editing slices 237
displaying 471 following project pitch 237
hiding 471 how they work 234
Fretboard pane See Fretboard importing into project 235
From 107 MIDI 239
Front/rear balance slider 430 previewing in Loop Explorer view 232
Full chase lock 535 tutorial 84
FX bin using 235
mono/stereo/surround indicator 388 what they are 234
FX bins working with 234
vertical display 188 Groove Pattern 275
copying 277
G defining 277
Gain command 329 deleting 278
saving 277
Game sound 26
Groove Quantize 271, 272
Ghost strokes 494
using 275
Global 146, 328
Groove Quantize
Global Audio Folder 542 correcting a bad verse with 278
Global Audio folder Grooves See Groove Pattern
changing 542 Group 406
Global Options
chord property 482
autosave 179
Group Manager 407
default folder 458, 461
Grouped controls
MIDI filter tab 174
automating 453
Go menu
Grouping controls
Beginning 108
Quick Groups 408
End 108
Grouping controls, faders, or knobs 404
From 107
589
Grouping surround panner controls 431 auditioning and selecting notes 259
Guitar zooming 258
adding chord grid 484 Input 120
recording separate strings 173 Input Echo button 131
Guitar, electric
Input filtering 174
connecting 570571 Input levels
checking 157
H Input Monitoring
Hairpin event 291 turning on or off for all tracks 133
Input monitoring 159
Hairpin symbols 482, 486
disabling 564
adding 486
eliminating echo from 162
Hardware setup 567
Height of tracks enabling 162
Inputs
locking 188
Help choosing in Console view 154, 155
online xxiv selecting 374
Help menu setting source of 153
Quick Start 32 Insert menu
Help, online xxiv Series of Controllers 255
Series of Tempos 219, 221
Hertz 316
Tempo Change 219
History 226
Time/Measures 263
Home Stereo
Insert menuTempo Change 220
connecting to 572
Hz 316 Insert New Tracks button 186
Insert-Bank/Patch Change 126
Inserting a send in a bus 376
I Inserting a send in a track
Icons Sends
track icons 190 inserting in a track 374
Importing
Inserting tracks 186
audio files 175
Insert-Meter/Key Change 496
from a Cakewalk project 176178
Insert-Meter/Key Changes 147
music 175181
Insert-Time Measures 264
Importing different sampling rates 550
Instrument Definition Tutorial 513
Importing key bindings 465
Instrument definitions 503
Importing MIDI Groove clips 241
creating 506512
Importing OMF 176
exporting 508
Importing surround mixes 437
importing 505514
Inline Piano Roll toobar
name lists 508
displaying 257
saving 508
Inline Piano Roll view 257
Instrument sound
590
choosing an 125 Keyboard
parameter 120 connecting MIDI 2931
track settings 115 Local Control setting 133
wrong, on playback 561 notes doubling on 562
See also Instruments parameters 291
Instruments patches 125126
accessing all sounds on 562 recording accompaniments 173
assigning, to outputs 504505 Kilohertz 316
bank assignments 509510
defining 506508
deleting 507
L
non-concert key 129, 498 Large Transport toolbar 106
patch names for 510511 Latency 555
problems recording from MIDI 559 Layering synths
recording from MIDI 156 live playback 132
Instruments 504 Layers in tracks 210
Interface Layouts 47, 457, 458460
picture and description 392 creating 459
Interleave indicator deleting 459
FX bins 388 loading 459
Interpolate 130, 283, 286, 481 options 460
Interrupt request (IRQ) settings 33 renaming 460
Isolating 215 updating 459
Lead sheets See Notation and Lyrics
Length 265
J LFE channel on consumer-grade sound
Joystick support 432 cardsr 425
Jump 443 LFE Send level
default value 431
K Linked clips 206
creating 206
Key 495496
unlinking 207
adjusting 129
Live MIDI playback
aftertouch 284
controlling 131
signature 147148, 495496
Load Bank 523
Key Bindings 460
Local Control 133
Key bindings 463
Lock track height 188
creating using MIDI keyboard 464
Locking views 47
exporting 465
Loop and Auto Shuttle 111
importing 465
Loop Construction view 43, 228
Key+ 120
Loop Explorer view 44, 231
KeyAft event 290
591
Loop recording 163 jump to 205
using 163 locking/unlocking 205
Loop/Auto Shuttle moving 205
settings 111 pitch 238
toolbar 111 setting Now time with 108
Looping setting time range with 206
delays 131 snap-to grid 201
enabling loops for 233 using 203
setting up 110112 Markers view 44
using punch-in while 166 Marks 482
Loops 227
expression 485
ACIDized 234 Masked the active track error message 246
converting to Groove clips 235
MBT (measure, beat and tick number) 104,
creating repetitions of 233
265, 487
dragging into project 233
MBT time
enabling looping of 233
entering 105
Groove clip tutorial 84
MCI (Media Control Interface) command
previewing in Loop Explorer view 232
291, 294295
working with 233
MCI cmd event 291
Lyric event 290
Measure
Lyrics 498501
inserting a blank 263
hyphenating 501 Measures
in Lyrics View 500501 inserting 263
in Staff View 499500 Menu 398
Lyrics view 44 Meter 147, 495
adding lyrics in 499 Meter ballistics 382
editing lyrics in 499 Meter display 369
syllable 500
changing 369
Meter/Key 147
M changes 147, 496497
Mapped note view 44, 496
changing the mapping of 310 Meter/Key view 44
muting and soloing 311 Metering 378
Markers 47, 201 changing the display of meters 380
adding 204 showing and hiding meters 379
adding on the fly 205 what the meters measure 378
copying 205 Meters
creating 203206 changing color and segmentation option
deleting 205 380
deleting from the Markers view 205 choosing colors for non-segmented meters
editing 205 382
592
configuring display of 380 playback settings 115131
improving performance 382 recording music from 156
playback and record 368 routing data 123
segmented 381 setting up in and out devices 33
Metronome 148 synchronization 529
audio 148 synchronization status messages 531
changing settings 150 time code 528
setting for new project 149 timing resolution 152
setting the 148150 See also Controllers
MIDI controllers
using 148
Microphone converting to shapes (track envelopes)
connecting 31, 572 287, 444, 451
MIDI MIDI data
advantages of 27 applying an event filter to 297
as remote control 410 applying echo/delay to 297
assigning a channel 128 applying the arpeggiator to 298
bank selection 125 quantizing 296
channel parameter 290 MIDI Devices 33, 124, 530
channels 290 MIDI Devices command 534
choosing devices 124 MIDI drivers
connecting keyboard 2931 changing 34
MIDI Echo
converting MIDI to audio 372
turning on or off for all tracks 133
devices 123, 124, 534
MIDI echo
editing tutorial 75
controlling 131
equipment connection 567569
Input Echo button 131
how it works 27
multi-channels on one track 132
importing files 178
MIDI effects 295
input and echo controls 133
presets 295
key aftertouch 289
MIDI equipment, connecting 567
machine control (MMC) 537538
MIDI files
messages
importing 178
controlling 110
MIDI Groove clips 239
filtering 174
creating repetitions 240
mixing 371372
enabling groove function 240
note parameters 476
exporting and importing 241
notes 478
in Loop Explorer view 242
Omni 153
previewing in the Import MIDI dialog
output devices 123124
242
outputs 123124 transposing 240
pitch wheel 288 using pitch markers 241
pitch-bend 288 MIDI In and Out devices
593
driver changes 34 creating 95
MIDI input filtering 174 MP3 files, creating and exporting 417
MIDI input presets MPEG Video, importing 135
creating and editing 132, 174 MPEX time/pitch stretch algorithm 348
MIDI keyboard MPU401
multiple performers on multiple tracks cant find 566
133 MRU menu
playing multiple tracks from 132
presets 389
MIDI notes
MTC
editing using Note Inspector toolbar 244
sending and receiving 532
MIDI playback
Multi-channel MIDI recording 173
live on multiple tracks 133
Multi-MIDI input 131
MIDI Scale 258
Multi-port soft synths 351
MIDI Sync 529
Musical Editing
status messages 531
rests 478
troubleshooting 532 Mute
with drum machine 532 automating 456
MIDI System Exclusive messages 517 Mute 113, 114
MIDI THRU jack 568 Mute 113
MIDI Time Code Mute button
sending and receiving 532 showing automated mute status 456
MIDI track parameters
Mute buttons, grouping 404
Input 117
Muting a soft synth 355
Outputs 117
Muting clips 212
Pan 117
track name 116
track number 116 N
Mixer Name, of a track 116
connecting to 573 Navigator view
Mixing
changing display of Clips pane using 194
controlling 374
using 194
MIDI 371372 New track
tracks 553 adding 186
tutorial 92 Newsgroups, Cakewalk xxiv
Mixing audio effects 346 Next Marker 205
options 346 Next Measure 108
Modules 365 Nodes
Mono to Mono 346 adding to a selected envelope segment
Mono/Stereo buttons 114 452
Most Recently Used menu Non-destructive editing 268, 335
presets 389 Normal template 146
MP3 Normalize 329
594
Normalize command 329 selecting and editing 253
Notation selecting in Piano Roll view 249
editing 472, 481 size of 275
non-concert key 498 stuck 110, 130
Notation and Lyrics 467 transposing 129
Note events 290 using enharmonic spellings 479481
transposing pitch of 261, 262 Now Time
Note Map pane 310 rewind on stop 107
previewing mapped sound in 310 Now time 47, 104, 108
Note names changing 105
of patches 511512 keyboard shortcuts 107
Note pane 245 large print 107
Note velocities NRPN (Non-Registered Parameter Number)
editing in the Drum Grid pane 309 287, 288, 290
Note velocity 261 assigning, to instruments 512
adjusting 129130 event 290
changing with Velocity MIDI effect 300 Nudge 198
compressing 286 moving clips left or right 199
displaying 288 moving clips up or down 199
inverting 286 settings 199
Notes 290
changing display of 478479 O
changing timing of 270
Offset mode 449
doubling 562
OMF
drawing in Piano Roll view 252
exporting to 418
duration of 272
importing 176
editing 474475
project data discarded when saved as 418
editing from the fretboard 491
project data preserved in 418
editing on the TAB staff 490
saving projects as 418
editing velocity in Piano Roll view 252 OMF files
editing with the Draw tool 250, 251 exporting 418
editing with the Select tool 253 Online Help xxiv
editing, in real time 469 Options menu
erasing 253 Audio 152, 548
inserting 472 Colors 48
inserting with the fretboard 473 Drum Map Manager 304
percussion 492 Global 146, 328
properties of 476 Instruments 504
reversing 267 Key Bindings 460
selecting 249, 473 MIDI Devices 33, 124, 530
selecting all of certain pitches 250 Project 150, 152
595
Outputs 120 Patch/Controller Searchback Before Play
assigning tracks to 125 Starts 131
MIDI 124 Patches
setting 123 downloading 557
Overlap Ratio 347 Pattern Brush tool 312
Overlapping clips creating custom patterns for 313
cropping to eliminate overlap 212 how it works 312
Overload 157 painting a custom pattern with 313
Overtones 317 painting notes using 312
Pattern-based Step Recording 172
Patterns
P importing from Project5 242
Pan 119 Peak Markers 382
adjusting 127 Pedal events 482
envelopes 447 editing 487
setting 374 parameters 487
track settings 119 Pedal marks
Pane 245 adding 486
Pane, Staff 468 Percentage
Panning audio scaling by 231, 324
follow bus pan 377 Percussion
Follow Track Pan 374 channel 130
Panning in surround 428 ghost strokes 494
Panning laws line 493494
changing 128 staff 493494
Parameters Percussion track
effects 387 setting up 492
events 284, 286287 Performance
global 462 CPU, with FX effects 402
pedal events 487 improving audio 547
pitch 346 maximizing disk and CPU 553
template file 461462 Per-project audio folders 542
Per-track EQ
Time/Pitch stretch 347348
See also Events using 401
Partial clips Phase
selecting 38 inverting a tracks 114
Patch 120, 125126, 290 Piano Roll envelopes
converting to Track view envelopes 287,
assigning note names to 511512
444, 451
assigning to a track 126
Piano Roll toolbar 288
event 290
Piano Roll View
names 510511
inline version 257
numbers 284
596
Piano Roll view 42, 243, 244 stopping 110
Controllers pane 246 track-by-track 112114
Drum Grid pane 245 transmitting banks 523
editing notes in using Note Inspector Playback loop
toolbar 244 cancelling 112
Note and Controllers pane 245 setting up 111
Note Map pane 245 Playback of V-Vocal clips 393
note names in 510 Playback State toolbar 113
opening 246 playing 353
overview 42 Plug-ins
Track List pane 246 audio 345
Piano Roll view envelopes MIDI 295
converting to Track view shapes 451 using presets 389
Pitch
Plug-ins and 96 kHz audio 556
changing a MIDI notes 253 Polarity
enabling Groove clips to follow 237 inverting a tracks 114
fluctuating 536 Polyphonic auditioning or dragged notes
note property 476 251
selecting 249 Port Address settings 33
shifting 346 Ports
stretching 346, 347348 assigning instruments to 504505
Pitch markers Pow-r dithering 419
creating 239
PPQ, see timebase 152
MIDI Groove clips and 241 Preamp output
moving 239 connecting to 572
transposing Groove clips with 238 Preferences
using 238 migrating from previous version of
Pitch wheel 288 Cakewalk 32
parameters 290 Preferred interleave 114
Play 110 Presets
Play List 134, 135 dirty flag 389
for plug-ins 389
to play files from 135
Pressure value 284
Playback 548549
Previewing MIDI Groove clips
audio drop-out during 553
in Import MIDI dialog 242
controlling 109, 371, 374, 535
Previous Marker 205
controlling using transport toolbar 47
Previous Measure 108
incorrect 548549
Printing
problems 549, 557558
event list 293
settings, MIDI 115131
markers 204
speed 532
project information 181
starting 110
scores 494495
597
Process-Apply Audio Effects opening 32, 36
applying realtime audio effects using 345 saving 179
Process-Apply MIDI Effects views 458
apply realtime MIDI effects using 403 Project 150, 152
Process-Audio-Apply Audio Effects
Project file 35
apply multiple realtime effects using 402
Process-Audio-Crossfade creating new 146
creating a destructive crossfade using Project Files dialog 540
344 using 540
Process-Audio-Extract Timing Project information
calculating tempo of audio using 333 diplaying 181
Process-Audio-Fade/Envelope editing 181
creating a destructive fade using 343 Project Options 528
Process-Audio-Normalize 329 metronome 148
Process-Audio-Remove Silence 332 MIDI out 130
Process-Audio-Reverse sync to SMPTE/MTC 534
playing audio backwards using 330 time base 152
Process-Deglitch Project pitch
filtering MIDI data with 477 changing the default pitch 239
Process-Fit Improvisation 219, 278279 Project5
Process-Fit to Time 265 importing patterns from 242
Process-Fit to Time 219 Project5 patterns
Process-Groove Quantize importing 242
using 275 Projects
Process-Interpolate 286 working on 47
Process-Length Property-Bank 126
shrinking events using 265 Property-Channel 129
stretching events using 265 Property-Inputs 173
Process-Quantize Property-Key+ 129
using 274 Property-Pan 128
Process-Retrograde
Property-Patch 126
reversing MIDI notes using 267
Property-Time+ 130
Process-Scale Velocity 267
Process-Slide Property-Vel+ 130
shifting MIDI events in time using 263 Property-Volume 127
Project Punch recording 164
creating a 145 looping 166
definition of 35 using 164
importing material from another 176,
176178
Q
information 180181
Quantize
inserting measures into 263264
effect 296
labeling 180181
598
offset option 275 eliminating echo 564
synchronizing rhythm and solo tracks erasing 158
with 278 inputs 153
using 274 loop 163164, 165166
Window setting 273 MIDI 156
Quantize 270, 477 modes 153
Queue buffers 555 problems 559, 560
Quick freeze 384 punch-in 164166
Quick Groups 408 specifying MIDI ports and channels to
Quick TAB record by 173
creating 489 step 166172
Quick unfreeze 384 step-pattern 172
QuickTime video, importing 135 using confidence recording during 159
volume 156
Recording a soft synth 355
R Recording Digital Audio
Radio tuner tutorial 71
connecting to 572 Recording fader movements 441
Record 156, 158, 163, 164, 166 Recording MIDI
Record tutorial 64
audio 158 Recording modes
MIDI 156 Auto Punch 153
Record Mode 153, 537 Overwrite 153
Record Options 164, 166 Sound on sound 153
Record Options 153 Redo 225226
Recording Reject Loop Take 164, 166
Arming tracks for 155 Reject Loop Take 164
arming tracks for 155 Relink surround effect 436
audio 156
Remote control 410
choosing an input 153
Remove Silence
definition
Attack time 331
troubleshooting 560
Remove Silence 330
automation 441
digital noise gate parameters 331
background noise in 157
Reset 110
changing timing of 270, 278
Resolution, quantizing parameter 271
channel-by-channel 173
Rests, beaming of 478
checking input levels 157
checking levels 156 Retrograde 267
confidence 159 Reverse 267, 330
controlling using Transport toolbar 47 Rewind 110
converting MIDI to audio 372 ReWire
digital audio See Recording audio automating ReWire instruments 360
599
inserting a ReWire instrument 358 film and video 26
mixing down and bouncing ReWire Screen colors 4849
instruments 360 Scrub tool 253, 328
to use separate audio tracks 359
auditioning with 322
troubleshooting guide 360
Search 282, 285
ReWire instruments 357
Search Again 285
Riff Wave files
Search Nex 282
saving a Groove clip as 238
RPN (Registered Parameter Numbers) Select All Siblings 206, 208
event 290 Select by Filter 283
RPNs (Registered Parameter Numbers) Select by Filter 283, 285
287, 288, 290 Select by Time 201
assigning, to instruments 512 Select None 201
Selection playback 215
S Sends
inserting in a bus 376
Safe Mode 566
Sensitivity setting
Sample rate
quantizing parameter 273
definition 320
Series of Controllers 255
setting 150, 152
Series of Controllers
Sample rates 549
inserting 255
converting 549 Series of Tempos 220, 221
setting for new projects 549
inserting 219, 221
Sampling rate
Set End=Current 408
setting 152
Sampling rates Set Start=Current 407
importing audio at different rates 550 Settings
migrating from previous version of
Sampling resolution 320
Cakewalk 32
Save Bank 523
Shapes 443
Save options 178
Show Automated Mute 456
bundle file 179
Show layers 210
Standard MIDI 179
Signal flow diagram 373
Saving
Silence
projects as OMF files 418
removing 330332
Saving a project 179
Silencing tracks 113114
Scale Velocity 130, 268
Slaving to SMPTE/MTC 534
Scales
constraining edited notes to 279 Slide 263
Scissors tool Slip editing 268, 335
splitting clips with 326 modes 268, 335
Scores, printing 494495 scroll-trimming 268, 335
Scoring slide trimming 268, 335
600
trimming 268, 335 recording a hardware-emulating synth
multiple clips 270, 338 361
to permanently delete slip-edited data removing from a track 354
270, 337 Solo 114
using 268, 335 Soloing a soft synth 355
Slip-editing Soloing clips 212, 215
multiple clips 338 SONAR
SMPTE 104, 265 as master 531532
SMPTE Synchronization as slave 530531
frame rate 532 basics 35
SMPTE time features of 2527
adjusting 137 installing 28
SMPTE/MTC Sync 532537 sync to SMPTE/MTC 534
controlling audio with 535 uninstalling 29
digital audio under 535 using 49
troubleshooting 536537 Songs
with full chase lock 536 quantizing 273
Snap Grid See Snap to Grid title 180
Snap offsets 203 Sort 185
Snap to Grid 201203 Sound card
enabling and disabling 202 built-in 549
Snap to Scale 279 high-end 549
bypassing momentarily 280 Sound controls 365366
Snapshots Source Material 347
creating 451 Split 209, 327
Soft synth property pages (interfaces) Splitting clips 208
how to open 353
using Scissors tool 326
Soft Synths
Staff pane 468
inserting into a project 351
changing layout of 470
multi-port 351
Staff view 291, 467, 468
tutorial 96
Soft synths 353 changing layout of 469
editing lyrics in 500501
automating controls 356
opening 469
converting soft synth tracks to audio 355
overview 43
muting and soloing 355
Staff, percussion 492494
removing from a project 355
soft synths Start time 253
recording output 355 Status bar 555
Software synthesizers Step Record 172
and WDM drivers 353 Step Record 168
overview 349 Step Recording 166
playing a soft synth 353
Pattern option 172
601
using 168 editing Sysx banks 521
using Advanced mode 170 events 518
using pattern-based 172 importing, creating, and dumping sysx
Stop 110, 156, 158, 164, 166 banks 519
Strength, quantizing parameter 272, 275 ini file settings 524
Receive 522
Striping 532
recording Sysx messages in real time 524
Stuck note, stopping 110
sending sysx banks at startup 518
Surround effects 435
Sysx echo 524
Surround front/rear balance slider 430
Sysx view buttons 522
Surround Main 424 to export a Sysx bank to another project
Surround mix parameters 523
saving as presets 424 transmitting banks during playback 523
Surround mixes transmitting before playback 522
exporting 438 transmitting during playback 523
importing 437 troubleshooting 525
Surround mixing 421 using the system exclusive view 518
Surround panner controls
Sysx Bank 518
grouping 431
Sysx Bank events 290, 518
Surround panning 428
Sysx Banks
automating 432 transmitting, during playback 523
SurroundBridge 435 Sysx banks
Swing 273, 275 auto send 522
Synchronization 527538 deleting 522
problems 548549 Edit Bytes 522
SMPTE/MTC sync 532 naming 522
status messages 531 output 522
types of 528529 Receive 522
Synth Rack 351 Send 522
Synth Rack view 350 Send All 522
Synth Tracks 350 Sysx Data 518
Synthesizer in Event list 290
patches 125126 Sysx Data events 518
software 548 Sysx view 44, 517
with handshaking dump protocols 521 opening 518
System Exclusive See Sysx purpose of 44
System sounds
using 518523
turning off 109
Sysx 517526
T
Dump Request Macros 521 TAB
defined 518 saving as ASCII text 491
602
Tabbed views 46 chord property 482
Tablature event 265
defining a style 488 inserting blank 263264
editing 490 MBT 104, 105
exporting as an ASCII text file 491 note property 476
generating 489 pedal event parameter 487
Quick TAB 489 SMPTE 104, 105
regenerating 489 stretching 346, 347348
saving as an ASCII text file 491 See also Markers; Now time
settings 488 Time
Take management 210 setting Now Time using 107
Time Display Format
Taskbar indicators 48
setting 137
Technical support xxiv
Time offset (Time+) parameter 120, 130
Templates 457, 461463
Time ranges 201
creating 462
selecting 38
track templates 189
Time Ruler 108
Tempo
Loop Construction view 236
changing 218, 220, 270
setting to display SMPTE 109
correcting 278
Time ruler
decreasing steadily 223
setting to display HMSF 109
drawing tempo changes 222
Time signature 495
editing a change 224
setting 147, 148
erasing changes 224
Time+ 120
error 279
Time/Measures 263
increasing steadily 223
Time/Pitch Stretch
inserting a change 220, 223
Pitch parameter 347
inserting a series 221
Time/Pitch Stretch 347
modifying the most recent change 222
Timebase 152, 495
ratio 220
setting for new project 149 setting 152
Timer Ruler
setting the 148150
setting to display MBT 109
settings 148
Timing
view 222224
aligning 278
Tempo Change 219, 220
errors 270
Tempo commands
extracting from audio 332
using 220
resolution 152
Tempo view 45 Tools menu
Text 290 Clean Audio Folder 546
Text event 290 Consolidate Project Audio 545
Thru 108 Tooltips
Time appear when editing MIDI events 251
603
Track Track templates 189
current 131 Track view 3638, 183
layers 210 adding effects in 127, 218
locking height of 188 bank settings in 125
Show Automated Mute 456 clips pane not visible in 562
Track folders 216 keyboard shortcuts in 37
Track icons 190 patch settings in 125
Track input 120 Track/Bus Inspector 38
Track menu Tracks 563
Archive 114
adding lyrics to 499500
Clone 188
aligning 278
Delete 189
archiving 114, 553
Mute 113
arming 155, 374
Property-Bank 126
arranging 184
Property-Channel 129
assigning input channels and ports 173
Property-Inputs 173
assigning to outputs 125
Property-Key+ 129
bouncing 411
Property-Pan 128
changing the order of 184
Property-Patch 126 changing velocity of
Property-Time+ 130 cloning 188
Property-Vel+ 130 copying 184
Property-Volume 127 copying or cloning 188
Solo 114 correcting off-tempo 278
Sort 185 deleting 184
Wipe 189 dragging to a new position 185
Track name 116, 119 editing properties of 123
Track number 119 erasing 188
Track output 120 increasing number of 368, 553
Track outputs 120 inserting blank 186
Track pane inserting single or multiple 186
changing values in 122 maximum number of audio 553
resizing 120 mixing 553
Track Properties multi-lane 210
Key+ 129 muting 113, 374
output 123, 125 output devices of 123124
Track See Tracks parameters of 119123
Track status
patch change in 126
archive 112
percussion 492494
mute 112
recording in separate 173
normal 112
re-ordering 184186
solo 112
selecting several adjacent 184
604
selecting single 184 notes 129
setting channels for 129 parameter 120
setting key offset of 129 Trigger and freewheel 535
setting time offset of 130 Trim Durations 478
silencing 113114 Triplets 477
soloing 114, 374 Troubleshooting 557
sort by archived 185 I cant open my project 566
sort by channel 185 MIDI Sync 532
sort by muted 185 no volume despite maximum envelope
sort by name 185 level 561
sort by port 185 SMPTE/MTC Sync 536537
sort by selected 185 Sysx 525526
sort by size 185 Sysx data 525526
sorting 185186 Wavetable synth and/or MPU401 missing
synchronizing 278 566
time alignment of 130 Tutorial
track folders 216 Instrument Definition 513
Tutorial 1
transposing 129
The Basics 52
unarchiving 114
Tutorial 2
unmuting 113
Recording MIDI 64
viewing multiple in Piano Roll 246 Tutorial 3
volume control of 127 Recording Digital Audio
wiping 189 tutorial 71
See also Recording; Track Properties Tutorial 4
Transport Editing MIDI 75
Record Options 153 Tutorial 5
Reject Loop Take 164 Editing Audio 81
Transport menu Tutorial 6
Loop and Auto Shuttle 111 Using Groove clips 84
Play 110 Tutorial 7
Record 156, 158 Mixing 92
Reset 110 Tutorial 8
Rewind 110 Drum maps 99
Step Record 168 Tutorial 9
Step Record 172 Using Soft Synths 96
Stop 110
Transport toolbar 47 U
Large 106 Unarchiving tracks 114
Transpose Undo 225
using MIDI Transpose effect 300
Undo History 225226
Transpose 129, 261262, 474
Unfreeze 384
Transposing 261262
605
Uninstalling SONAR 29 allowing multiple instances of the same
Unlink surround effect 436 47
docking in bus pane 46
Updates 557
USB audio Event List 289
24 bit problems 563 floating 47, 460, 461
Fretboard 468
Loop Construction 228
V Loop Explorer 231
Vel+ 120, 129130 Lyrics 44, 467, 500
Velocity 284, 294, 476 Markers 44
adjusting note 129130 Meter/Key 44, 467, 495497
compressing 286 PianoRoll 244
Ctrl-key editing 252 Play List 134
data display 288 Staff 468
inverting 286 Synth Rack 350
note 129130, 272, 294 Sysx 44, 518523
note property 476 Tempo 45, 222
parameter 120, 290 Video 136
setting 267268 Vocal track
See also Note velocity removing 330
Velocity tails Volume
displaying in the Drum Grid pane 309 adjusting 127
Vertical FX bins 188 changing audio data 344
Video envelopes 447
deleting from a project 136 faders 404
disabling playback of 137 output 378
enabling playback of 137 recording 156157
exporting 138 setting 374
inserting in a project 136 track settings 119
setting start time 138 VST Configuration Wizard 403
setting trim time 138 VST support
synchronizing external video to audio integrated 403
143 V-Vocal
Video display format
context menu 398
setting 138
Dynamics editing 398
Video playback
Formant editing 397
stuttering problem 136
Pitch editing 394
Video Playback, Import, and Export 135
Time editing 397
Video thumbnails 139
undoing edits 395
View options
V-Vocal keyboard shortcuts 399
display clip names 193
Views 3647
606
W audio scaling by 231, 324
Zooming
Wallpaper 4849
configuring the display of tracks in the
Wave Audio event 291 Track view 187
Wave Device Profiler 548549 entire project 187
errors 564 Zooming in the Inline Piano Roll view 258
Wave files
creating and exporting 414
how to export 414
importing 175
Wave Profiler
using 33
Waveform
zooming in on 324
Waveform preview
on buses and synth tracks 383
turning off 159
Waveforms 318320
clipped 321
to not display while recording 159
Wavetable synth
troubleshooting 566
Wet Mix 347
Wheel event 290
Window
Sensitivity 273, 274
Windows
system sounds, turning off 109
Window-Tile in Rows 458
Wipe 189
World Wide Web xxiv
authoring 26
Cakewalk site xxiv
publishing audio on 413
Z
Zero Controllers When Play Stops 130
Zero-crossings 320
Zoom
keyboard shortcuts 45
Zoom Controls 45
Zoom factor
607
608
TWELVE TONE SYSTEMS, INC.
d/b/a CAKEWALK
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