Curry Report For Printing
Curry Report For Printing
Cortez
1
LEARNING
LEARNING THEORIES
Behaviorism
The learner starts off as a clean slate and behavior is shaped through positive
reinforcement or negative reinforcement.
Consequences must be given to guide the students toward the desired behavior
Fear of a hot stove is learned when a child’s curiosity leads him to touch a stove
( a stimulus followed by a response) and he feels pain (another stimulus and
response. Because of an innate fear of pain, the child is now conditioned to avoid
touching the stove even when it is cold
1) Classical conditioning
Although no food was in sight, their saliva still dribbled. It turned out that the
dogs were reacting to lab coats. Every time the dogs were served food, the person
who served the food was wearing a lab coat. Therefore, the dogs reacted as if food
was on its way whenever they saw a lab coat. In a series of experiments, Pavlov
then tried to figure out how these phenomena were linked. For example, he struck
a bell when the dogs were fed. If the bell was sounded in close association with
their meal, the dogs learned to associate the sound of the bell with food. After a
while, at the mere sound of the bell, they responded by drooling.
2) Operant conditioning
Cognitivism
focuses on the inner mental activities of the human mind is valuable and
necessary for understanding how people learn
focuses on the inner mental activities of the human mind is valuable and
necessary for understanding how people learn
people are rational beings that require active participation in order to learn, and
whose actions are a consequence of thinking
Constructivism
assumes that all knowledge is constructed from the learner’s previous knowledge,
regardless of how one is taught
the learner actively constructs or builds new ideas or concepts based upon current
and past knowledge or experience. In other words, "learning involves constructing
one's own knowledge from one's own experiences." Constructivist learning,
therefore, is a very personal endeavor, whereby internalized concepts, rules, and
general principles may consequently be applied in a practical real-world context.
Humanism
Connectivism
Affective Domain
It describes the way people react emotionally and their ability to feel another
living thing's pain or joy. Affective objectives typically target the awareness and
growth in attitudes, emotion, and feelings
I. RECIEVING
The lowest level; the student passively pays attention. Without this level no
learning can occur.
II. RESPONDING
The student actively participates in the learning process, not only attends to a
stimulus; the student also reacts in some way.
III. VALUING
IV. ORGANIZING
The student can put together different values, information, and ideas and
accommodate them within his/her own schema; comparing, relating and
elaborating on what has been learned.
V. CHARACTERIZING
The student holds a particular value or belief that now exerts influence on his/her
behaviour so that it becomes a characteristic.
Psychomotor Domain
You can observe what learners are actually doing when they perform a skill.
Learners can demonstrate what they have learned and you can rate their
performance
Cognitive Domain
Traditional education tends to emphasize the skills in this domain, particularly the
lower-order objectives
1. KNOWLEDGE
3. APPLICATION
The use of previously learned information in new and concrete situations to solve
problems that have single or best answers
4. ANALYZE
Examine and break information into parts by identifying motives or causes. Make
inferences and find evidence to support generalizations
5. SYNTHESIS
6. EVALUATE
Employs not only logic but broad intellectual criteria such as clarity, credibility,
accuracy, precision, relevance, depth, breadth, significance and fairness.
raises important questions and problems, formulating them clearly and precisely;
Nonverbal communication
Visual communication
Communication Process
Message
Encode
Decode
Feedback
a systematic exploration of the way things are and the way they should be. These
"things" are usually associated with organizational and/or individual performance
It can, however, describe procedures which have been found helpful in various
countries. There is considerable common ground in the types of problems met and
the methods employed to solve them.
DISTANCE EDUCATION/LEARNING
1. Synchronous technology
is a mode of online delivery where all participants are "present" at the same time
requiring a timetable to be organized
Examples:
Telephone
Videoconferencing
Web conferencing
Direct-broadcast satellite
Internet radio
Live streaming
2. Asynchronous technology
Audio cassette
Print materials
Voice Mail/fax
Videocassette/DVD
Emerging market opportunities: Distance education fuels the public's need for
lifelong learning in education by providing access to learners not in the traditional
k-12 age group.