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Men of The Shadow

The document proposes a faction design for Men of the Shadow in The Lord of the Rings mod for Medieval 2 Total War. It describes Rhun as the main faction with Harad, Umbar, and Khand as sub-factions. The player builds and upgrades buildings in their main Rhun fortress to gain access to new units, technologies, and resources from the sub-factions. Choosing an ally also grants unique benefits, representing the geopolitical dynamics between the evil men forces.

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Adrian Mandolese
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0% found this document useful (0 votes)
92 views19 pages

Men of The Shadow

The document proposes a faction design for Men of the Shadow in The Lord of the Rings mod for Medieval 2 Total War. It describes Rhun as the main faction with Harad, Umbar, and Khand as sub-factions. The player builds and upgrades buildings in their main Rhun fortress to gain access to new units, technologies, and resources from the sub-factions. Choosing an ally also grants unique benefits, representing the geopolitical dynamics between the evil men forces.

Uploaded by

Adrian Mandolese
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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MEN OF THE SHADOW

Servants of Sauron

I believe that the Men of the Shadow faction in essence should be Rhun as the main faction with
Harad, Umbar and Khand as sub-factions. The main base of the Evil Men is a walled Rhunic fortress
with nine total building plots. They upgrade their buildings, all of one type at a time (Midway
between Gondor and Isengards upgrade systems) by spending resources to level them up from
Tribal to Confederate and finally to Imperial. A disclaimer is that the Imperial buildings and
units are a what if, in that they are what Rhun may have become if they had become
more powerful. Rhun gains access to the units of the southrons by
building their outposts; Rhun has no outpost of their own to model the
fact that outside of their own few cities there was little civilization.
The conflict between the peoples is modelled by the fact that all 4
leaders are a ring hero and as such you can decide which leader is granted the ring, and
which holds supreme dominion over the Men of the Shadow. In addition to the
three outposts, the three sub-factions each consist of a settlement and a outpost, and
Rhun has to decide which faction to focus with when faced with limited outposts sites (They pick a
side and ally with them and can only build one of the three, for instance, if this model
was used in the Battle of Pelennor Fields, Rhun chose Harad to ally with), for Rhun is a
infantry nation lacking in affordable cavalry, powerful archers and effective siege;
Harad fills many weaknesses of Rhun such as siege and a lack of archers, Khand grants
Rhun access to a horde of mounted units and Umbar has some of the most powerful units in
Middle-Earth. The religious connotations of the Templar name for the Umbar units are fully
intentional as it can be presumed Black Numenoreans still worship Melkor.

NOTE: AN ALLY IS PICKED AT ANY TIME OF THE GAME AND YOU CAN ONLY BUILD THEIR OUTPOST,
ALL SETTLEMENTS CAN BE BUILT REGARDLESS
Name Description Image
Fortress B uildings
Citadel Trains Heroes
Apartment Generates resources and
reduces the cost of elite
infantry; level 1 has 1 floor but
upgrades to 2 floors visually

Bazaar Generates resources, decrease


the cost of upgrades and
increases in resource production
depending on how many Trading
Posts the player has built.

Balchoth Embassy Recruits cannon fodder men


units (Ba;choth Javelin Throwers
and Balchoth Axe Men) which
upgrades to a Confederate
Embassy which allows them to
build Low Land Barrier Carriers
which only provide the upgrade
for the aforementioned cannon
fodder units at a reduced price,
the Imperial Embassy merely
builds faster and is tougher.
These units cannot be upgraded
with blades or armour but are
midway between a basic
infantry unit and an orc.

Foundry Provides High Land Barrier


Carriers (Which provide the
upgrade to everyone else but
the embassy units) and the
Rhunic Battering Ram (red log
with a gold head), a Confederate
Foundry grants Forged Blades,
Heavy Armour and the Rhunic
Flame Throwers (Men wielding
flame thrower tubes/ red tube
that fires long range), and an
Imperial Foundry grants the
Rhunic Fire (Think Greek Fire but
green) to all archers, corsairs
and the Flame Throwers.
Grants access to the Swordsmen
and Halberds, a Confederate
Barracks grants access to the
Barracks Archers and an Imperial
Barracks (Along with the blades
and armour upgrades) grants
access to their heroic unit, the
Dragon Guard which can both
use pike and blade.
Stables Allows the player to build the
War Chariot which can be
upgraded with both heavy
armour and forged blade, and
wields a lance. The Confederate
Stables allows them to upgrade
their chariots with Spiked
Wheels increasing trample
damage, and the Imperial
Stables allows them to build
Cataphracts and research Horse
Shields which can be upgraded
with heavy armour, horse
shields and forged blades.

Architect Upgrades the fortress with


Rhunic Fire, Imperial
Architecture (Walls Upgrade-
engraves red walls with gold
dragons), and a Reinforced Gate.
Battle Tower

Statue of Sauron
Wall Buildings
Walls

Postern Gate
Tower
Dragons Fury Heavy Tower
Carved Dragons Debuffs enemy
Statues of Sauron Gate buildings
Dragons Breath Gate building that spills fire like
the fountains of Imladris spill
water
Exterior Buildings
Rhunic Mill Decreases the cost of cavalry

Khand Raiding Camp Generates a small amount of


resources, but additional are
generated when units are killed
nearby, a small retinue of
Khandish raiders guard the
settlement

Harad Trading Post No special ability, but interacts


with Bazaar and generates
resources;

Umbar Tavern Trains corsairs, heals nearby


units
Harad Camp Mirkwood outpost with the
ability to build a slaving camp.
tower, mumakil stables, tents
and royal pavilion; trains Harad
units

Citadel

Mumakil Stables

royal pavilions

Slaving camp
Tents
Black Numenorean Fortress Black Nmenrean fortress with
upgrades, trains Temple Guard
(Elite heavy infantry that can
switch between sword, pike and
bow via stance, wields steel
bows) three units units of
Temple Knights
Upgrades are: Banners of
Melkor, Bewitched Munitions,
Steel bow Ballistas, House of
Lamentations, Spire of Sorcery
Khand Encampment Outpost that upgrades as the
Khand leaders do; trains Variag
units; has 5 levels (upgrades
twice when each leader reaches
level 5; and then again twice
when they reach level 10); at
level 5 Variag Ravengers patrol
around the camp
Military Camp Builds your own units
Upgrades: Barracks, Stables,
Archery Range, Workshop,
Supply Lines

Units
Balchoth Axemen
Balchoth Javelin Throwers
Balchoth Riders
Archers
Halberds
Swordsmen
Dragon Guard
Wainrider War Chariot
Cataphracts/ Dragon Knights

Battering Ram
Dragons Fury
Red tube (cannon like), with
golden dragons head, on
wheels and fires flaming
balls
Corsairs
Murkamil
Haradrim Archers
Haradrim Warriors
Haradrim Lancers (Heroic;
limited to 3) (Requires Royal
Pavilion)
Black Serpent Cavalry
Abrakhn Guard
Troll Men
Variag Horde Variag riders armed with
polearms; upgrades are HA, FB,
BC, HS; requires level 1 Khand
Encampment
Variag Mounted Archers Variag Riders armed with bows,
upgrades are HA, FA, BC;
requires level 2 Khand
Encampment
Variag Raiders Variag riders armed with
swords, gain resources when
killing enemy units; upgrades
are HA, FB, BC, HS; requires level
3 Khand Encampment
Variag Ravager (Heroic Infantry, limited to 3
battalions), Variag infantry
armed with a massive axe and
heavy armour; very effective
against buildings and gains
resources when attacking them,
can attack gates; requires level 4
Khand Encampment. Very
heavily armoured.

Templar Guard (Black


Numenoreans

Templar Knights (Mounted


Black Numenoreans (Heroic,
limited to 3))
Temple Devotes (Black
Numenorean Sorcerers,
Heroic, Limited to 3)
Heroes
Rhun Heroes
Ulfang II; Chieftain of Rhun Chieftain of Rhun (Begins
(Unit supporter/ Mass slayer) looking like a heavily armoured
(Ring Hero) tribesman):
Rank 1 Chieftain of Rhun:
Provides +10% damage to
nearby friendly units
Rank 1 Dual Blades: Increases
attack speed by 30% for one
minute
Rank 2 Tribal Allies: Summons a
unit of Balchoth Javelins and
Axemen
Rank 3 Mount/ Dismount
Rank 4 King of Rhun: Click to
upgrade Ulfang to the
Dragon-King of Rhun
Dragon-King of Rhun (Visual
appearance is that in the above
picture):
Rank 1 Dragon-King of Rhun:
Provides +30% damage to
nearby units
Rank 3 Mount/Dismount: Horse
is upgrade from a plain horse to
the one in the picture
Rank 4 Dual Blades: Increases
attack speed by 50% for one
minute
Rank 6 Order of the King:
Targeted Units are empowered
to fight longer with a 100%
damage increase for 10 seconds
Rank 7 Dragon-Emperor of
Rhun: Upgrades Ulfang II to his
Dragon Emperor Form
Dragon-Emperor of Rhun
(Ulfang is more heavily
armoured than the above
picture, and his horse is that of a
Cataphact)
Rank 1 Dragon-Emperor of
Rhun: Provides +50% damage to
nearby units
Rank 3 Mount/Dismount
Rank 5 Dual Blades: Increases
attack speed by 70% for 1
minute
Rank 8 Order of the King:
Targeted Units are empowered
to fight longer with a 200%
damage increase for 10 seconds
Rank 10 Dance of Death: Using
his dual blades, Ulfangs swords
gain an area of effect damage
and his attack damage increases
by 50% for 1 minute
When Ulfang picks up the ring,
he seeks to master all, and the
ring feeds this desire by allowing
him to enslave and mount a
dragon, an object of obsession
for the Emperor. He can now
mount a dragon using the
mount ability, in a similar
manner to the Witch-King, his
leadership aura is upgraded and
he instantly turns into his
Emperor form. The dragon is a
red one (Use a smaller smaug
model) clad in golden armour
Dragon Form:
Rank 1 Dragon Lord of Rhun:
Provides +100% damage to
nearby units
Rank 3 Mount/ Dismount
Rank 5 Fire Ball: Shoots a fireball
at the targeted area
Rank 8 Wing Flap: flaps his wings
with the utmost force onto a
spot on the ground, causing
crush damage on all basic units
under him and dealing damage
to buildings.
Rank 10 Incinerate: breathes fire
over a larger amount of land:
Warlog Wainrider Hero Rank 1 Wainrider Chief: Provides
(Scout) leadership to nearby wainriders
Rank 2 Javelin Throw: Throws a
javelin at the targeted unit
Rank 4 Whips of Rhun: Warlog
increases in speed for 1 minuted
by 100%
Rank 7 Horn of Rhun: Causes
enemies in the targeted area to
stop fighting for a brief period of
time
Rank 10 Wainrider Support:
Summons two wainrider
chariots
Brodda II; Balchoth Hero Rank 1 Mount/Dismount: Uses
Bow when mounted (Gamling
system).
Rank 3 Horn/Poison Arrow: Horn
like Gamlings on foot, and
poison arrow while mounted.
Rank 5 Riders: Summons Balcoth
Riders.
Rank 7 Nomad: Allows
surrounding units to ignore the
effects of tainted land, elven
wood, fields of Rohan, etc.
(Passive). Or allied units get a
bonus to fight in those listed
above (whichever is applicable
and easier). Applies only to
Balchloth Units.
Rank 10 Restoration: Acts as a
mass heal to all units as Brodda
II knows when to stop and
restore his armies health
(functions like Gamlings
reinforcements power).
Amdr, Dragon-Knight Rank 1 Blademaster: Similar to
Aragorns ability but not as
powerful since he doesnt have
Anduriel.
Rank 3 Mount/Dismount
(Cataphact Appearance of
Horse)
Rank 5 Draconic Enmity: Amdur
encourages his warriors to fight
fiercer, all in vicinty gain +25%
damage and +25% speed.
Rank 7 Eastern Stead: Amdurs
mount can move much quicker
than the average mount, click
this ability for Amdur to move
faster on his horse.
Rank 10 Dancing Blade: Amdurs
skill with the sword is
unmatched in the east, he gains
+25% Armor, +25% speed, and
reduces his blademaster ability
by 25%.
Pyrochemist (Building Rank 1 Fire Concoction: Throws
Destroyer) one special firebomb that does
massive damage to buildings
and sets the terrain on fire, uses
aoe attack icon and puts fire in
that aoe (most damaging to
buildings).
Rank 2 Traps: Sets up a wooden
box on the field that explodes if
the enemy trips it.
Rank 5 Fire Siphon: The
Pyrochemist pulls out a
contraption on his back
(flamethrower) and unleashes a
fiery blast at his opponents for a
short time.
Rank 7 Dragons Tooth: Like a
spear throw of Eomer, the
Dragons tooth is a stick that
fires a lance piece at the
opposing unit/hero.
Rank 10 Sacrifice: In a pinch, the
Pyrochemist can blow himself
up (killing himself outright) and
thus destroying any building
totally (minimal damage but
great knockback to heroes).
Harad Heroes
Suladan; Cheftin of Harad Rank 1 Mount/Dismount
(Ring Hero) Rank 3 Poison Strike: Does a
poisoned strike with his sword.
Rank 5 Banner of the Black
Serpent: Places a banner that
increases the moral of nearby
friendly units
Rank 7 Chief of Harad (Passive):
Suladans fanatacism takes over
and units within range gain
+50% damage and prevents
knockback
Rank 10 Black Serpents:
Summons Black Serpent Cavalry.
Saleme (From the War of the Rank 1 Huntress: Fades into the
Ring Game; Hero Killer/ Unit shadows for 1 minute
Supporter) Rank 3 Blood Mark: Heals
Voiced by Saleme (Mary friendly units in the selected
Elizabeth McGlynn) area
Rank 5 Poison Trap: sets a trap
on the ground that unleashes
poison when an enemy comes
close enough to it.
Rank 7 Serpent Blades: throw
her swords at a targeted enemy
and then ricochet and hit other
enemies nearby damaging
multiple enemy units
Rank 10 Blade of the Hasharin:
Deals a very large amount of
damage to the selected unit
Golden King Jilad (Hero/Unit Rank 1 Payment for Services: Summary: The Golden King
Supporter) The Golden King pays a hero to Jilad is the wealthiest king in
fight for him. The hero gains Harad. Abrakhn is one of
+25% damage for a short while. the wealthiest cities in all of
Rank 3 Golden Mask: Opposing Middle-earth, being on a
units have reduced armor when very important trade route
near the Golden King. between Gondor and
Rank 5 Wealthy: Harad Umbar. The colours of
structures produce 15% more Abrakhn consisted of rich
resources and heroes prices are blues, purples and golds.
reduced by 10%. The banner of Abrakhn is a
Rank 7 Kingly Presence: Troops golden scorpion on a deep
around the Golden King gain blue. Whenever the men of
+50% armor. the South went to war, they
Rank 10 Bodyguard: went with the finances of
Permanently summons the Golden King.
Abrakhn Guard to the
battlefield.
Umbar Heroes
Dalamyr Corsair hero Rank 1 Smokeflash: Dalamyr
(Trainable at Tavern) disappears and reappears on the
battlefield in a flash of smoke.
Rank 3 Dark Heal: Select
opposing hero, a red athelas hits
the hero and chains every hero
in vicinity thus damaging them
and healing Dalamyr.
Rank 5 Poisoned Daggers:
Switches to throwing poison
daggers (like switching to a bow)
and Dalamyr will throw
poisoned daggers at the enemy
as a regular attack.
Rank 7 Silent Kill: A disappearing
attack (like Wormtongues
ability) Dalamyr disappears and
reappears striking an enemy and
inflicting great damage.
Rank 10 Fleetmaster: Dalamyr as
a mariner and navigator, is able
to read the stars. For a short
time the entire map is revealed.
Castamir II (unit support/hero Stances: On Defense, Balance,
killer) and Aggressive, the Lord of
Ring hero Umbar gains the following:
Shield and 1H-Sword on
(voiced by Simon Templeman, Defense, Two-Handed Sword,
Legacy of Kain series perfect and on aggressive he fights with
for this character) a spear.

Rank 1 Weapons Master: Gains


a special bonus of armor, sword,
or spear based on the stance he
chooses (think like Glorfindels
blade of purity but applied to
the stance system).
Rank 2 Steel Bow: Shoots a
single powerful shot from a steel
bow
Rank 5 Castamirs Descendant:
+50 Armor and +50 damage to
units. Units are also immune to
fear.
Rank 7 Pharazons Legacy: The
Lord of Umbar emits a battle cry
that stuns all units in his vicinity.
Rank 10 Machinations of Fate:
The Lord of Umbar makes
calculated strikes against his
enemies, every 30 seconds he
will attack with extreme
precision causing 100% damage
(passive). In addition to this, he
can click on this ability and gain
+100% armor as well.

Black Numenorean Sorcerer Rank 1 Lance of the Shadow:


Fires a shadow bolt at the target
Rank 3 Mists of Umbar: Creates
a mist in the targeted area that
shrouds friendly units
Rank 5 Command of the Dark
Lord: Causes an enemys gates
to open
Rank 7 Encroaching Misma:
Causes the targeted enemy
building to stop their task
Rank 10 Tears of Melkor:Several
shadow bolts rain from the sky
upon the targeted area
Special Heroe
Avatar of Melkor Rank 1 King of Men: The Avatar, Summary: When the Lord of
(Mass slayer) knows his people are failing and Umbar gains the One Ring,
thus blesses his people with he is driven mad and
(voiced by Simon Templeman, bountiful resources. All becomes convinced that he
Legacy of Kain series perfect economic buildings increase is the Avatar of Melkor, and
for this character) production by +50% and ships his task is to sway all evil
are 50% off and cost half the men to his banner (rank 10).
As a man I could have never command points. The Lord of Umbar is now
contained such forbidden Rank 3 Eternal Despair: The armed with a black hammer
truths. Avatar has a dark aura that is and shield, and a black fog
better than any nazgul (passive). surrounds him, in similar
Click to cause damage to units in manner to Saurons shadow
a moderate radius. form.
Rank 5 Bathed in Blood: Those
killed by the Avatar relinquish
him of death by allowing him to
heal from the deaths of units
and heroes much like a wight
ability (passive).
Rank 7 Reaver of Souls: The
Avatar gains +100% damage and
armor (passive). Click for
invulnerability for a short time.
Rank 10 Defy the tyrannous
stars: The Avatar holds his
hammer high and slams the
ground causing a fiery aoe
attack (like Gloins hammer
strike but much bigger).
Khand Heroes
Monid II and Kionid II Leaders of Khan; recruit at the
(Hero Interferers) same time but they move
separately

Rank 1 Allies in Blood: Mionid II


and Kionid II will regenerate the
other after a short amount of
time if not in combat.
Rank 2 Mount/Dismount: Both
warriors mount into a chariot.
Rank 5 Khans: Both Khans give
+50% damage to allied units.
Rank 7 Entrapping Spear (Mionid
II): throws his spear like Eowyn
but pin the enemy in place.
Rank 7 Poison Pool (Kionid II):
Creates a poison pool at the
targeted area that inflicts
damage on units as long as they
are in the area
Rank 10 Variag Mark: The Khans
mark an enemy hero with their
hawks. The enemy hero has
reduced damage, armor, and
speed, but the Khans have
double damage and armor
against that hero.

Ring Hero Mechanic: As soon as


one Khan picks up the ring, the
other dies, (Is slain by his
brother in jealousy fueled by the
ring) and the remaining Khan
gains an aura that replaces their
level 1 ability.
Mionid II: All units on the
battlefield have 100% increased
attack, Entrapping Spear is
replaced by Spear of Destiny
(The spear deals an immense
amount of damage to a single
unit)
Kionid II: All units in the
battlefield have 100% increased
defence and Poison Pool is
replaced by Poison Rain (All
enemy units on the battlefield
lose health due to poison rain,
can be cancelled by weather
spells)
Asternak (tank) Rank 1 Survivor: Asternak is able
to live past death and fight on
Voiced by the Dwayne (like Boromir).
Johnson (Scorpion King or Rank 2 Eat Scorpion: Asternak
Mummy quotes) will eat a scorpion and regain
health.
Rank 5 Mount/Dismount
Rank 7 Scorpions: Summons
Scorpions to the battlefield in
order to harass opponents.
Rank 10

Risha Rank 1 Rain of needles: Like a


(Hero Killer) arrow volley but a rain of
needles shoot out from Raisha
and poison the enemy.
Rank 3 Cobra Trap: Sets up a
trap from the ground that
springs cobas up to blind the
enemy heroes and keep them
from moving.
Rank 5 Shadows: Raisha
disappears in the shadows and
moves unseen, cannot attack,
escape move.
Rank 7 Lash of Poison: A whip
attack similar to the balrogs
(though smaller) causes good
damage and poison.
Rank 10 Whirlwind: Creates a
sand whirlwind around herself
to damage and drag enemy
heroes closer to her.

Spells
Row 1
Horns of the East Horn Spell
Blood Mark Heals
Summon Totem Summons the Harad Banner
with Tusks that debuff the
Enemy
Row 2
Dunes of Harad Debuffs the enemy, sand terrain
spell
Plains of Rhun Buffs friendly units, plains
terrain spell
Scorpion Trap Spawns a trap that spawns
scorpions to harass the enemy;
trap is not revealed to the
enemy until they are close
Dark Dwarf Allies Summons the a small host of the
dwarf like people mentioned in
the book
Row 3
Sandstorm Covers the map in said storm
Troll-Men Host Summons a host of troll-men
Black Numenorean Sorcery Area spell that damages and
inflicts units with fear in the
target area
Row 4
Shadow of the East Summons Khamul and a host
from Dol Guldur
Firestorm Covers the selected area in fire

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