Etienne d'Ambreville was a wizard from the world of Laterre who fled religious persecution and discovered the power of Radiance in Glantri, becoming immortal and establishing the philosophy of "The Rad" to promote magic; as the immortal Rad, he continues researching Radiance and leading the secretive Brotherhood of Radiance from his identity as the wizard Etienne d'Ambreville in Glantri.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0 ratings0% found this document useful (0 votes)
136 views2 pages
Patron of Glantri
Etienne d'Ambreville was a wizard from the world of Laterre who fled religious persecution and discovered the power of Radiance in Glantri, becoming immortal and establishing the philosophy of "The Rad" to promote magic; as the immortal Rad, he continues researching Radiance and leading the secretive Brotherhood of Radiance from his identity as the wizard Etienne d'Ambreville in Glantri.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 2
Patron of Glantri, Patron of Magic, Lord of Radiance
Level, Alignment, Sphere: 22nd (Empyreal), LN, Energy
Symbol: Three semi-circumferences which intersect each other, forming a perfect triangle Portfolio: Radiance, magic, knowledge, order, Glantri Worshipped in: Glantri Appearance: Rad appears to be an elderly man with a long white beard, a gruff outlook, but with keen and piercing eyes, wearing a long robe embroidered with mysterious runes and magical symbols. History: Etienne dAmbreville was born in the province of Averoigne on the world of Laterre (Dimension of Myth). Last heir to an old tradition of wizards and alchemists, Etienne was always a bit odd but had a real talent for magic. The problem was that magic was widely considered a blasphemous pact with fiendish forces, a heinous crime, and outlawed in his world. Etienne sought for many years a way to escape his world, and he finally was able to create a magical gate that he used to lead his whole family out of Averoigne, fleeing religious persecutions in time. The Ambrevilles arrived in Glantri in AC 728 and immediately gained lordship over a wide area that they christened Nouvelle Averoigne. Etienne then discovered the existence of a powerful source of magic buried beneath the very soil of Glantri, and became the first human to unveil the power of Radiance. After tinkering with its powers, he reached immortality in the Sphere of Energy in AC 855, the second mortal to rise to the Celestial Spheres without a patron (the first had been Rafiel). He immediately created the philosophy of The Rad, a concept that represented magic in all its forms, which he himself promoted and spread among the wizards of Glantri; thereby starting his own philosophical religion. To avoid the religious persecutions and debates he suffered in his homeland, he did not want to be recognized as a true Immortal. Later he had the Council of Wizard-Princes ban any kind of religious order from Glantri, in order to prevent any kind of religious schism in his country. Etienne was later responsible for creating the Great School of Magecraft, becoming its Grand Master in AC 875, and in AC 896 the Principality of Nouvelle Averoigne obtained its seat in the parliament of the Principalities of Glantri. However, shortly after this acknowledgment, Etienne was treacherously killed by his brother Henri and his own mother Catharine, who wanted to usurp his lordship. Because of Etienne's curse, the two conspirators were reduced to skeletons and the whole Chateau d'Ambreville vanished into another dimension, while the Princes of Glantri prevented anybody from settling the Nouvelle Averoigne to avoid further disappearances. In AC 979, a group of adventurers was able to enter Ambreville Castle and break Etiennes curse, raising him from the dead. The castle crumbled and all of the dAmbrevilles trapped inside died, except for Etienne. He went back to Averoigne on Laterre and bargained with his old friend, the sorceress Genevive de Sephora, a passage to Mystara in exchange for her own tower, la Maison de Sylaire, which became the dAmbrevilles new fortress. Finally, he wished all of his relatives back to life and returned Nouvelle Averoigne to its ancient glory. From that day he has used his mortal identity of Etienne dAmbreville to further his researches on the Radiance and the Nucleus of the Spheres, and to create a cadre of powerful mages to help him maintain this secret (Brotherhood of Radiance). Personality: Rad is brilliant, unpredictable, lonely, and terribly stubborn. While he impersonates Etienne, he pretends to be absent-minded and gruff, in order to make others believe he is senile, while his mind is as keen as ever. Rad enjoys teasing all those people he considers too proud or stiff-necked by using his typical Averoignese irony. In particular, he irritates Ixion every time he can, since he has never acknowledged his leadership in his Sphere. This irreverence for the immortal hierarchy obviously brings him the sympathy as well as the hatred of many fellow immortals. Rads irreverent character is often the point of many debates within the Sphere of Energy, where many hot-headed immortals who want to shake the hierarchy and overthrow the reigning immortals follow his example. Despite his stubbornness and his boldness, Rad is too kind-hearted to take his enemies seriously.
Patron: None (Radiance)
Allies: None (sometimes collaborates with Rafiel) Enemies: None (often in contrast with Ixion) Classic D&D Stats Followers' alignment: Neutral or Lawful: clerics must be Lawful Favoured weapon: None (allowed all weapons which do max 1d4 hp at Basic level of mastery) Clerics' skills & powers: Rad has no clerics. The Shepherds of Rad in Glantri are in fact wizards who receive from Rad these powers: +1 bonus to Wisdom and Intelligence (one of the two bonus is granted at 1st level, the other at 9 level, at the th
Shepherd's choice); +10% bonus to any roll for enchanting magic items and researching spells. D&D 3E Stats Domains: Energy, Law, Magic, Knowledge Favoured weapon: Dagger Source: GAZ3, WotI