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Jinx Programme 1 5 Table of Contents

The document describes four magic programs titled "Jinx Programs". Each program is a series of magic effects designed to be performed together as a single routine. Program 1 contains 7 effects and runs approximately 25 minutes. Program 2 focuses on mentalism tricks. Program 3 includes 10 magic effects using various props like ribbons and cards. Program 4 features magic tricks performed without cards. The document provides descriptions of the effects included in each program and notes on their presentation.

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0% found this document useful (0 votes)
192 views2 pages

Jinx Programme 1 5 Table of Contents

The document describes four magic programs titled "Jinx Programs". Each program is a series of magic effects designed to be performed together as a single routine. Program 1 contains 7 effects and runs approximately 25 minutes. Program 2 focuses on mentalism tricks. Program 3 includes 10 magic effects using various props like ribbons and cards. Program 4 features magic tricks performed without cards. The document provides descriptions of the effects included in each program and notes on their presentation.

Uploaded by

mrbookman3
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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JINX PROGRAMME 1-5

Comments: There were five "Jinx Programs", which were designed to be a series of
effects routined into a single program. Others in the series are: No. 2 A One Man
Mental Club Act; No. 3 A Magical Club Program; No. 4 A 'No Card' Magic Art; and No.
5 'No Code' Telepathy. "This routine and fully explained program of magic runs
approximately 25 minutes and can be carried in a brief case." Includes 7 effects,
and is suitable for 10 to 250 people.

Contents:

1 A Club Act of Magic: introduction, materials, opening


2 A Cigarette Rolled by Proxy (Orville Meyer): cigarette tying in the mouth
3 The Dixie Cigarette Vanish (Henry E. Dixie): using a pull
5 The Itinerant Dollar (Jacob Steisel): dollar travels to cigarette and then a
lemon, and then elsewhere
7 A Matter of Policy (Annemann): Humorous Democrat vs. Republican Jumbo card trick
8 Seven Keys to Baldpate (Annemann): an improved approach over the version in "The
Book Without a Name"
9 The Torn Deck Location (Julian J. Proskauer): several approaches to matching
halves of a truly torn-in-half deck
11 The Acme Thought Card Pass (Dr. Jacob Daley and Annemann): two selections vanish
from one packet of cards to be found in the other

Comments: Comments: There were five "Jinx Programs", which were designed to be a
series of effects routined into a single program. Others in the series are: No. 1 A
Club Act of Magic; No. 3 A Magical Club Program; No. 4 A 'No Card' Magic Art; and
No. 5 'No Code' Telepathy.
Contents:
1 A Mental Club Act: introduction, materials needed
3 Two Papers and a Spectator: almost impromptu mentalism (uses a TT)
6 Synthetic Sympathy (Annemann): spectator chooses duplicate of magician's
selection (red & blue decks)
7 The Lie Detective (Stuart Robson): spectator deals cards and either tells the
truth of value or lies, and magician can tell when lying
8 The Twentieth Century Newspaper Test (Stuart Robson): mentalism
10 Triple Coercion (Annemann): prediction of a color, a card, and a number between
1-100.
12 Slate Immortality (Robert Parrish): living and dead test using a slate
13 Extra-Sensory Perception (Annemann): a test in thought transference
16 Last Minutes Notes: final thoughts on some of the effects

Comments: There were five "Jinx Programs", which were designed to be a series of
effects routined into a single program. Others in the series are: No. 1 A Club Act
of Magic; No. 2 A One Man Mental Club Act; No. 4 A 'No Card' Magic Art; and No. 5
'No Code' Telepathy.

Contents:

1 A Magical Club Program: Introduction, materials needed


2 A Flash Ribbon Restoration (John K. Bays): cut and restored
5 Twentieth Century Cards (Annemann): selected card with a hole punched ends up
between two others on a ribbon
6 Simplex Torn Card and Balloon (Lu Brent): torn and restored card in balloon
8 The Lemon and the Dollar (Conrad Bush): a concise method
10 The Supreme East Indian Needle Feat (Annemann): needles threaded in the mouth
14 The Super Slates: approach to have messages appear on two slates
15 A Ring in Transit (Eddie Clever): ring passes from hand to hand while covered
with a handkerchief, no pulls used
17 Finale Trick (Keith Clark): magician tears a newspaper into a clock face with
the current time
20 Last Minute Notes: final thoughts on some of the effects

Comments: There were five "Jinx Programs", which were designed to be a series of
effects routined into a single program. Others in the series are: No. 1 A Club Act
of Magic; No. 2 A One Man Mental Club Act; No. 3 A Magical Club Program; and No. 5
'No Code' Telepathy.

Contents:

1 A 'No Card' Mystery Act: introduction, materials needed


2 The Classical Cigarette (Lu Brent): vanish using a TT
3 A Visible Cigarette Vanisher (Lu Brent): using a cigarette holder
5 Coins En Route! (Ottokar Fischer): 10 coins in handkerchief, others in
spectator's hands, a selected number transfer to the spectator
6 Brr!! Meaning Very Cold (Otis Manning): nickel to ice cream cone (faked) with
borrowed handkerchief
7 The Spectral Seamstress (Charles T. Jordan): colored silk vanishes and name of
famous person is written with the silk on another
9 Lock and Key (Henry Fetsch): magician picks envelope with key that opens the lock
11 The Lucky Number Magic Square (Royal V. Heath): uses spectator's birth date
13 The Mystery of the Blackboard: telepathy test with chalk board
15 Last Minute Notes: final thoughts for some of the effects

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